#Pest Control Process
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The Importance of Professional Pest Control Services for a Safe and Healthy Home
Introduction Dealing with pests can be a frustrating and challenging experience. From ants and cockroaches to rodents and termites, pests can pose serious health risks and cause significant damage to your property. Professional pest control services are essential for effectively eliminating these unwanted guests and preventing future infestations. At Ezydry, we offer reliable and eco-friendly pest control solutions designed to keep your home safe, healthy, and pest-free. Here's why professional pest control is a must and how our services can help.
1. Why Professional Pest Control Is Necessary
While some pest problems may seem minor at first, they can quickly escalate if left untreated. Professional pest control offers several benefits that DIY methods often cannot match:
Effective Elimination: Professionals use specialized techniques and treatments that target pests at all life stages, ensuring complete eradication.
Health Protection: Pests like rodents, cockroaches, and mosquitoes can spread diseases. Pest control reduces the risk of illnesses caused by these pests.
Property Preservation: Pests such as termites and rodents can cause extensive damage to the structure of your home. Professional treatments help protect your property from costly repairs.
Prevent Recurring Infestations: Professional pest control services focus not only on eliminating current pests but also on preventing future infestations through ongoing treatments and preventive measures.
Pro Tip: Schedule regular pest inspections to catch and address problems before they escalate.
2. Common Pest Issues and How Ezydry Can Help
Different types of pests require different treatment approaches. At Ezydry, we address a variety of common pest problems, including:
Ants: These insects can invade kitchens, bathrooms, and outdoor areas, contaminating food and causing structural damage. We use targeted treatments to eliminate ant colonies and prevent future infestations.
Cockroaches: Roaches are notorious for spreading bacteria and allergens. Our pest control solutions eradicate them from their hiding spots, creating a healthier living environment.
Rodents (Mice and Rats): Rodents can chew through wires, insulation, and walls, leading to fire hazards and structural damage. Our rodent control services include trapping, exclusion, and sanitation measures to keep them out.
Termites: Termites are capable of causing severe damage to wooden structures. Our termite control services focus on early detection, treatment, and preventive measures.
Spiders and Other Insects: We also deal with spiders, fleas, silverfish, and other pests that may pose a nuisance or health risk.
Pro Tip: Look for signs of pest activity, such as droppings, chewed materials, or small holes, and call a professional as soon as you notice them.
3. The Ezydry Pest Control Process
At Ezydry, we follow a comprehensive process to ensure the complete elimination and prevention of pests:
Inspection: Our pest control experts conduct a thorough inspection to identify the type and extent of the infestation.
Customized Treatment Plan: Based on the inspection, we develop a tailored treatment plan that addresses the specific pest problem.
Treatment Application: We use eco-friendly and effective products to treat affected areas, targeting pests at their source.
Follow-Up and Monitoring: We schedule follow-up visits to monitor the results and ensure the pest issue is resolved. Preventive treatments may also be recommended.
Ongoing Prevention: We offer ongoing pest management services to keep your home pest-free year-round.
Pro Tip: Work with a pest control company that uses safe and environmentally friendly products to protect your family and pets.
4. DIY vs. Professional Pest Control: Why Choose Experts?
While DIY pest control products are widely available, they often fall short in providing lasting results. Here’s why opting for professional pest control is a smarter choice:
Accurate Identification: Professionals can accurately identify the pest species and determine the best treatment approach, something DIY methods may not achieve.
Safe and Effective Products: Pest control experts use products that are safe for people, pets, and the environment, while being more effective than store-bought alternatives.
Comprehensive Treatment: DIY solutions may only address visible pests, whereas professionals treat the root cause and prevent future infestations.
Cost Savings: Though professional services may seem more expensive upfront, they can save you money by avoiding extensive damage and repeated DIY treatments.
Pro Tip: If you’re dealing with multiple types of pests or a large-scale infestation, it’s best to call in the professionals to handle the problem effectively.
5. Benefits of Choosing Ezydry for Pest Control Services
Ezydry offers professional pest control services that go beyond simply removing pests. Here’s why we’re a preferred choice in Brisbane:
Experienced Technicians: Our team of skilled and certified technicians has extensive experience in handling a wide range of pest issues.
Eco-Friendly Approach: We use non-toxic, environmentally safe products to protect your family and pets while effectively treating pests.
Comprehensive Solutions: We provide customized treatment plans and ongoing pest management services to ensure long-term pest control.
Flexible Scheduling: Our services are available at times that suit your schedule, including weekends and after-hours appointments.
Customer Satisfaction Guarantee: We prioritize your satisfaction and stand behind the quality of our pest control services.
Pro Tip: Schedule preventive pest control treatments at the start of each season to keep pests at bay throughout the year.
6. Tips for Keeping Your Home Pest-Free
In addition to professional pest control, you can take steps to make your home less inviting to pests:
Seal Entry Points: Close off cracks, gaps, and holes in walls, doors, and windows to prevent pests from entering your home.
Keep Your Home Clean: Regularly clean your kitchen, bathrooms, and other living spaces to remove food particles and debris that attract pests.
Eliminate Standing Water: Pests like mosquitoes breed in standing water. Fix leaks and drain areas where water may collect.
Store Food Properly: Keep food in sealed containers and dispose of garbage regularly to avoid attracting pests.
Maintain Your Yard: Trim bushes, trees, and grass regularly, and clear away leaf piles and debris that can harbor pests.
Pro Tip: Store firewood at least 20 feet away from your home to avoid attracting termites and rodents.
Conclusion
A pest-free home is essential for the health, safety, and comfort of your family. At Ezydry, we provide professional pest control services in Brisbane that are designed to effectively eliminate pest problems and keep your home protected. Whether you’re dealing with an existing infestation or want to prevent one from occurring, our expert team is here to help.
Call to Action: Contact Ezydry today to schedule your pest control service and enjoy a safer, healthier home environment.
#Pest Control Process#pest control treatment in gold coast#pest control cleaning service in brisbane
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365 Pest Control Melbourne Work Process
Inspection
Identification
Customized Treatment Plan
Preparation
Treatments
Monitoring & Follow-ups
Book Your Appointment Now: https://365pestcontrol.com.au/
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is that your cat? what's it's name? so cute 💓
her name is ziti 🇮🇹 we just got her yesterday so she's adjusting and so is our dog. i was worried abt the dog even though he's lived with a cat his entire life bc he likes to hunt chipmunks and birds (and ziti is significantly smaller than our other cat meowgi was lol), but when they see each other through the glass doors of the sunroom she'll flop over and he'll scratch and whine like he does when he wants to see his dog friends in the yards next to ours. but she's having fun 🐱

#he really wants to smell her he keeps jamming his nose in between the screen door and the sliding glass door#so i think tonight i'll give him her food bowl and the pad out of her carrier#and tomorrow i'll let him into the sunroom she's sleeping in while she's in the house#when he scratches and whines he'll stop scratching for a bit if i tell him to#and his hair isn't raised up or anything and he's easily distracted from looking at her. all good things#before they meet with him on a leash i think i want them to meet w him in his crate esp bc that's a safe space for him#idk it's going to be a Process bc he just seems way too excited right now and i don't think he'll appreciate it if she hisses at him rn#bc she's new and he is quite territorial. he has scared pest control before#dumping out all my thoughts this has been so exhausting lol#ask
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Also David getting trapped in the walls of his own apartment and deciding to be a giant asshole about it to the point he gets fumigated out of his own walls? Hilarious
#everything that follows is significantly less hiliarious#but the whole episode of an entity just taking over his apartment and forcing him to live in the walls like an encroaching pest#and David’s whole thought process just being all right bet?#to the point they call pest control on him??#im down bad for this wet cat of a man
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anyone else desperate to keep it together lately?
#will probs delete this later but#this week’s already been so looong#been prepping for a big work event that was happening today#running on little sleep bc my apartments having a roach issue out of nowhere and they’re the one thing I can’t stand#pest control is dealing with it but it’s a nightmare#and then had a panic attack in the middle of the day before we set up the event#bc i finally was able to set up an interview for this potential promotion#and ive been hiding it from my coworker bc last time it came up she had a two hour long fit where she was begging me ‘not to leave her’#and despite asking repeatedly for her not to be involved in the process#guess who was included in the interview committee??#and so now i’ll have to deal with her worming her way into another thing#everything just feels suffocating lately#and i try to make this my happy spot since the community’s so great and the tour is so exciting#but like…. dang#can the universe give me a bit of a break#anyway just wanted to get that off my chest a bit#caoil rambles
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The Current State of Groundnut Farming in Kenya
Groundnut farming, also known as peanut farming, is a significant yet underrated agricultural sector in Kenya. Groundnuts, locally referred to as “Njugu Karanga” in Swahili, are mainly grown by small-scale farmers in western Kenya, both for food and sale. These areas have a tropical climate suitable for farming, making it an ideal location for groundnut cultivation. The Kenyan government,…

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#challenges of groundnut farming in Kenya#groundnut butter making in Kenya#groundnut diseases in Kenya#groundnut drying in Kenya#groundnut export from Kenya#groundnut fertilizer in Kenya#groundnut harvesting in Kenya#groundnut market in Kenya#groundnut oil extraction in Kenya#groundnut pest control in Kenya#groundnut processing plant in Kenya#groundnut seed varieties in Kenya#groundnut shelling in Kenya#groundnut shelling machine price in Kenya#groundnut spacing in Kenya#groundnut storage in Kenya#groundnut weeding in Kenya#how to plant groundnuts in Kenya#profitability of groundnut farming in Kenya#where to buy groundnut seeds in Kenya
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Canada’s ground-breaking, hamstrung repair and interop laws

If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/11/15/radical-extremists/#sex-pest
When the GOP trifecta assumes power in just a few months, they will pass laws, and those laws will be terrible, and they will cast long, long shadows.
This is the story of how another far-right conservative government used its bulletproof majority to pass a wildly unpopular law that continues to stymie progress to this day. It's the story of Canada's Harper Conservative government, and two of its key ministers: Tony Clement and James Moore.
Starting in 1998, the US Trade Rep embarked on a long campaign to force every country in the world to enact a new kind of IP law: an "anticircumvention" law that would criminalize the production and use of tools that allowed people to use their own property in ways that the manufacturer disliked.
This first entered the US statute books with the 1998 passage of the Digital Millennium Copyright Act (DMCA), whose Section 1201 established a new felony for circumventing an "access control." Crucially, DMCA 1201's prohibition on circumvention did not confine itself to protecting copyright.
Circumventing an access control is a felony, even if you never violate copyright law. For example, if you circumvent the access control on your own printer to disable the processes that check to make sure you're using an official HP cartridge, HP can come after you.
You haven't violated any copyright, but the ink-checking code is a copyrighted work, and you had to circumvent a block in order to reach it. Thus, if I provide you a tool to escape HP's ink racket, I commit a felony with penalties of five years in prison and a $500k fine, for a first offense. So it is that HP ink costs more per ounce than the semen of a Kentucky Derby-winning stallion.
This was clearly a bad idea in 1998, though it wasn't clear how bad an idea it was at the time. In 1998, chips were expensive and underpowered. By 2010, a chip that cost less than a dollar could easily implement a DMCA-triggering access control, and manufacturers of all kinds were adding superfluous chips to everything from engine parts to smart lightbulbs whose sole purpose was to transform modification into felonies. This is what Jay Freeman calls "felony contempt of business-model."
So when the Harper government set out to import US-style anticircumvention law to Canada, Canadians were furious. A consultation on the proposal received 6,138 responses opposing the law, and 54 in support:
https://www.michaelgeist.ca/2010/04/copycon-final-numbers/
And yet, James Moore and Tony Clement pressed on. When asked how they could advance such an unpopular bill, opposed by experts and the general public alike, Moore told the International Chamber of Commerce that every objector who responded to his consultation was a "radical extremist" with a "babyish" approach to copyright:
https://www.cbc.ca/news/science/copyright-debate-turns-ugly-1.898216
As is so often the case, history vindicated the babyish radical extremists. The DMCA actually has an official way to keep score on this one. Every three years, the US Copyright Office invites public submissions for exemptions to DMCA 1201, creating a detailed, evidence-backed record of all the legitimate activities that anticircumvention law interferes with.
Unfortunately, "a record" is all we get out of this proceeding. Even though the Copyright Office is allowed to grant "exemptions," these don't mean what you think they mean. The statute is very clear on this: the US Copyright Office is required to grant exemptions for the act of circumvention, but is forbidden from granting exemptions for tools needed to carry out these acts.
This is headspinningly and deliberately obscure, but there's one anecdote from my long crusade against this stupid law that lays it bare. As I mentioned, the US Trade Rep has made the passage of DMCA-like laws in other countries a top priority since the Clinton years. In 2001, the EU adopted the EU Copyright Directive, whose Article 6 copy-pastes the provisions of DMCA 1201.
In 2003, I found myself in Oslo, debating the minister who'd just completed Norway's EUCD implementation. The minister was very proud of his law, boasting that he'd researched the flaws in other countries' anticircumvention laws and addressed them in Norway's law. For example, Norway's law explicitly allowed blind people to bypass access controls on ebooks in order to feed them into text-to-speech engines, Braille printers and other accessibility tools.
I knew where this was going. I asked the minister how this would work in practice. Could someone sell a blind person a tool to break the DRM on their ebooks? Of course not, that's totally illegal. Could a nonprofit blind rights group make such a tool and give it away to blind people? No, that's illegal too. What about hobbyists, could they make the tool for their blind friends? No, not that either.
OK, so how do blind people exercise their right to bypass access controls on ebooks they own so they can actually read them?
Here's how. Each blind person, all by themself, is expected to decompile and reverse-engineer Adobe Reader, locate a vulnerability in the code and write a new program that exploits that vulnerability to extract their ebooks. While blind people are individually empowered to undertake this otherwise prohibited activity, they must do so on their own: they can't share notes with one another on the process. They certainly can't give each other the circumvention program they write in this way:
https://pluralistic.net/2024/10/28/mcbroken/#my-milkshake-brings-all-the-lawyers-to-the-yard
That's what a use-only exemption is: the right to individually put a locked down device up on your own workbench, and, laboring in perfect secrecy, figure out how it works and then defeat the locks that stop you from changing those workings so they benefit you instead of the manufacturer. Without a "tools" exemption, a use exemption is basically a decorative ornament.
So the many use exemptions that the US Copyright Office has granted since 1998 really amount to nothing more than a list of defects in the DMCA that the Copyright Office has painstaking verified but is powerless to fix. We could probably save everyone a lot of time by scrapping the triennial exemptions process and replacing it with an permanent sign over the doors of the Library of Congress reading "Abandon hope, all ye who enter here."
All of this was well understood by 2010, when Moore and Clement were working on the Canadian version of the DMCA. All of this was explained in eye-watering detail to Moore and Clement, but was roundly ignored. I even had a go at it, publicly picking a fight with Moore on Twitter:
https://web.archive.org/web/20130407101911if_/http://eaves.ca/wp-content/uploads/2010/Conversations%20between%20@doctorow%20and%[email protected]
Moore and Clement rammed their proposal through in the next session of Parliament, passing it as Bill C-11 in 2012:
https://en.wikipedia.org/wiki/Copyright_Modernization_Act
This was something of a grand finale for the pair. Today, Moore is a faceless corporate lawyer, while Clement was last seen grifting covid PPE (Clement's political career ended abruptly when he sent dick pics to a young woman who turned out to be a pair of sextortionists from Cote D'Ivoire, and was revealed as a serial sex-pest in the ensuing scandal:)
https://globalnews.ca/news/4646287/tony-clement-instagram-women/
Even though Moore and Clement are long gone from public life, their signature achievement remains a Canadian disgrace, an anchor chain tied around the Canadian economy's throat, and an impediment to Canadian progress.
This week, two excellent new Canadian laws received royal assent: Bill C-244 is a broad, national Right to Repair law; and Bill C-294 is a broad, national interoperability law. Both laws establish the right to circumvent access controls for the purpose of fixing and improving things, something Canadians deserve and need.
But neither law contains a tools exemption. Like the blind people of Norway, a Canadian farmer who wants to attach a made-in-Canada Honeybee tool to their John Deere tractor is required to personally, individually reverse-engineer the John Deere tractor and modify it to talk to the Honeybee accessory, laboring in total secrecy:
https://www.theregister.com/2024/11/12/canada_right_to_repair/
Likewise the Canadian repair tech who fixes a smart speaker or a busted smartphone – they are legally permitted to circumvent in order to torture the device's repair codes out of it or force it to recognize a replacement part, but each technician must personally figure out how to get the device firmware to do this, without discussing it with anyone else.
Thus do Moore and Clement stand athwart Canadian self-reliance and economic development, shouting "STOP!" though both men have been out of politics for years.
There has never been a better time to hit Clement and Moore's political legacy over the head with a shovel and bury it in a shallow grave. Canadian technologists could be making a fortune creating circumvention devices that repair and improve devices marketed by foreign companies.
They could make circumvention tools to allow owners of consoles to play games by Canadian studios that are directly sold to Canadian gamers, bypassing the stores operated by Microsoft, Sony and Nintendo and the 30% commissions they charge. Canadian technologists could be making diagnostic tools that allow every auto-mechanic in Canada to fix any car manufactured anywhere in the world.
Canadian cloud servers could power devices long after their US-based manufacturers discontinue support for them, providing income to Canadian cloud companies and continued enjoyment for Canadian owners of these otherwise bricked gadgets.
Canada's gigantic auto-parts sector could clone the security chips that foreign auto manufacturers use to block the use of third party parts, and every Canadian could enjoy a steep discount every time they fix their cars. Every farmer could avail themselves of third party parts for their tractors, which they could install themselves, bypassing the $200 service call from a John Deere technician who does nothing more than look over the farmer's own repair and then types an unlock code into the tractor's console.
Every Canadian who prints out a shopping list or their kid's homework could use third party ink that sells for pennies per liter, rather than HP's official colored water that cost more than vintage Veuve Cliquot.
A Canadian e-waste dump generates five low-paid jobs per ton of waste, and that waste itself will poison the land and water for centuries to come. A circumvention-enabled Canadian repair sector could generate 150 skilled, high-paid community jobs that saves gadgets and the Earth, all while saving Canadians millions.
Canadians could enjoy the resliency that comes of having a domestic tech and repair sector, and could count on it through pandemics and Trumpian trade-war.
All of that and more could be ours, except for the cowardice and greed of Tony Clement and James Moore and the Harper Tories who voted C-11 into law in 2012.
Everything the "radical extremists" warned them of has come true. It's long past time Canadians tore up anticircumvention law and put the interests of the Canadian public and Canadian tech businesses ahead of the rent-seeking enshittification of American Big Tech.
Until we do that, we can keep on passing all the repair and interop laws we want, but each one will be hamstrung by Moore and Clement's "felony contempt of business model" law, and the contempt it showed for the Canadian people.
Image: JeffJ (modified) https://en.wikipedia.org/wiki/File:Tony_Clement_-_2007-06-30_in_Kearney,_Ontario.JPG
CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0/
--
Jorge Franganillo (modified) https://commons.wikimedia.org/wiki/File:Duga_radar_system-_wreckage_of_electronic_devices_(37885984654).jpg
CC BY 2.0 https://creativecommons.org/licenses/by/2.0/deed.en
#pluralistic#o canada#canada#cdnpoli#bill c32#anticircumvention#interoperability#trumpism#technological self-determination#c32#bill c244#bill c294#c244#c294#interop#repair#r2r#right to repair#tools exemptions#use exemptions#trade war#economic development
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I'm going to indulge in a little PSA
It's bee swarming season! So this is my friendly reminder to, if you find yourself with a swarm, please do not call an exterminator. Bees are not pests. There's bound to be some sort of beekeeping association in your area, and there will almost certainly be a beekeeper with room for more bees who will come and scoop up your swarm for free and give them a little bee house. Where I live the fire station keeps a list of beekeepers for this exact situation so people call them.
Also a general background on swarming: swarming is a normal part of bee reproduction. In spring the population of a healthy colony will expand rapidly, and they soon run out of space in their nest. So they will raise new queens and the colony will split, with half of them accompanying the old queen to a new location some distance away. Scouts will spend a day or two looking for a good place to nest while the swarm balls up somewhere waiting for a decision. Swarming bees are surprisingly unaggressive and can basically be scooped into a box.
(Beekeepers do generally try to have some control over this reproductive process. Loose swarms don't have great survival rates, and also that's half your colony gone with the wind. If they want the colony to split, they tend to pre-empt them and just move the half of the colony with the old queen into a new hive while they're still raising the new ones. They can also sell half a colony to another beekeeper. If they'd rather they did not split, they'll keep giving them more space in the hive to expand into. A beekeeper can lose control of the situation though- imagine you had weeks of late rain/cold, preventing you from opening the hive to do any of that, and then the weather breaks and your bees, who have been going stir-crazy that whole time, are gone before you got your boots on. It can happen. There are some beekeepers who do clip the queen's wings so she can't swarm, which sounds very tricky to do tbh and not common practice for amateurs.)
Anyway: if you see a swarm, don't call an exterminator, find a beekeeper!
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Writing Notes: Hate
TRIANGULAR THEORY OF HATE
Typically hate is thought of as a single emotion.
But there is reason to believe that hate has multiple components that can manifest themselves in different ways on different occasions.
According to a triangular component of the duplex theory of hate, hate potentially comprises 3 components.
As with love, hate can be captured by both feelings triangles and action triangles.
Feelings may or may not translate themselves into actions, and actions may or may not represent genuine feelings.
People may interpret actions as meaning different things, depending on their mappings of feelings into actions and vice versa.
There are 3 components of hate: negation of intimacy, passion, and commitment.
Negation of intimacy - involves the pursuit of distance, often because the hated individual arouses repulsion and disgust.
Passion - expresses itself as intense anger or fear in response to a threat.
Commitment - is characterized by cognitions of devaluation and diminution through contempt for the targeted group.
The 3 components give rise to 7 different types of hate (plus non-hate), based on the particular combination of aspects involved:
Non-hate: No feelings of hate (none of negation of intimacy, passion, or commitment)
Cool hate: Disgust (disgust of negation of intimacy alone)
Hot hate: Anger/Fear (anger/fear of passion alone)
Cold hate: Devaluation/Diminution (devaluation/diminution of decision/commitment alone)
Boiling hate: Revulsion (disgust of negation of intimacy + anger/fear of passion)
Simmering hate: Loathing (disgust of negation of intimacy + devaluation/diminution of decision/commitment)
Seething hate: Revilement (anger/fear of passion + devaluation/diminution of decision/commitment)
Burning hate: Need for annihilation (disgust of negation of intimacy + anger/fear of passion + devaluation/diminution of decision/commitment)
THEORY OF HATE AS A STORY
The theory of hate as a story proposes that hate emerges from different kinds of stories. Some of the most common stories, deriving from the work of Sam Keene, Anthony Rhodes, Robert Zajonc, and others, are:
Stranger (vs. in-group) - Negation of Intimacy + Commitment
Impure-other (vs. pure in-group) - N
Controller (vs. controlled) - C
Faceless foe (vs. individuated in-group) - C
Enemy of God (vs. servant of God) - Passion + C
Morally bankrupt (vs. morally sound) - N + C
Death (vs. life) - N + C
Barbarian (vs. civilized in-group) - N + P + C
Greedy enemy (vs. financially responsible in-group) - N + C
Criminal (vs. innocent party) - C
Torturer (vs. victim) - N + P + C
Murderer (vs. victim) - N + P + C
Seducer/rapist (vs. victim) - N + P + C
Animal-pest (vs. human) - N + P
Power-crazed (vs. mentally balanced) - C
Subtle-infiltrator (vs. infiltrated) - C
Comic-character (vs. sensible in-group) - C
Thwarter/destroyer of destiny (vs. seeker of destiny) - C
Instigation of hate covers roughly 5 steps. Not all steps need to occur in order for hate to come into being. Indeed, even one step may start the process. The steps are:
The target is revealed to be anathema.
The target plans actions contrary to the interests of the in-group.
The target makes its presence felt.
The target translates plans into action.
The target is achieving some success in its goals.
Finally, perception becomes reality.
There may be elements of truth in some stories.
Example: A particular opponent may be loathsome in any number of ways.
But the power of stories is that their perception becomes, for the individual experiencing the stories, reality.
The individual typically does not question whether a given story is true. For him or her, it simply is true.
Sources: 1 2 ⚜ More: Writing Notes & References
Writing Notes: Love Click "Keep reading" for more examples. Warning: Very long text.
taxonomy of types of hate
The three components of hate generate, in various combinations, seven different types of hate. They are probably not exhaustive, and, because they represent limiting cases, are not mutually exclusive. Particular instances may straddle categories.
Non-Hate. Strangers on the street are likely to fall into this category, as may members of one’s family or one’s friends. But family members may arouse mixed emotions, so there is the possibility that some degree of hate exists toward family members, even coactively with feelings of love. In a healthy society (and a healthy person), most feelings one has toward other people are non-hate.
Cool Hate: Disgust. Cool hate is characterized by feelings of disgust toward the targeted group. The hater wishes to have nothing to do with the targeted group. Members of the targeted group may be viewed as subhuman, perhaps as vermin of some kind or as garbage. Visceral prejudice may be expressed as cool hate. The Sidney Poitier movie Guess Who’s Coming to Dinner depicted the visceral reaction of disgust of parents of a White woman who brought a Black man (her new beau) home to have dinner with her parents. Because the main feeling is a “cool” one, the reaction may be one of aversion rather than confrontation.
Hot Hate: Anger/Fear. Hot hate is characterized by extreme feelings of anger and/or fear toward a threat, and the reaction may be to run away or to attack (flight or fight). Sudden flare-ups of hate, such as road rage, are examples of hot hate. Gang members may kill others if they feel disrespected by the comments or even gestures of others. Riots often are accompanied by hot hate. People who feel only cool hate most of the time may be provoked and stirred up by the passion of the moment and find their hate converting into hot hate. The conversion may be short-lived. After the mutual egging on of the riot is over, those involved in it may revert to feelings of cool hate.
Cold Hate: Devaluation/Diminution. Cold hate is characterized by thoughts of unworthiness directed toward the target group. There is something wrong with the members of this group. Indoctrination often portrays the group as evil, as in Ronald Reagan’s conjuring up of the “Evil Empire” in referring to the former Soviet Union. This kind of use of metaphor invokes a number of free associations, all of which are stereotypically negative. The indoctrination may be against any group – Communists or capitalists in the Cold War (which was “cold” in more ways than one). Cold hate can be instilled even among those who have never encountered members of the target group. For example, it is not uncommon to find anti-Semitism or anti-Islamic cognitions among people who have never actually met a Jew or a Muslim. People are often unaware of their own cold hate. It is simply too much a part of who they are and how they were brought up. The cold hate may lie dormant unless the people are forced or inadvertently come into contact with members of a hated group.
Boiling Hate: Revulsion. Boiling hate is characterized by feelings of revulsion toward the targeted group. The group may be viewed as subhuman or inhuman and as a threat, and something must be done to reduce or eliminate the threat. The targeted group may change from time to time. In the earlier stages of the Third Reich, the Soviet Union was perceived as bad and revolting. Then, when Hitler made a pact with Stalin, the Soviet Union was perceived as good. Then, later, it was perceived as bad again. There was no sense of permanent commitment to any belief about the Soviet Union and Soviets. Negative intimacy and passion were instilled with a distinct absence of commitment. The change was later captured in George Orwell’s novel, 1984, where the identity of the enemy changed from one day or even one moment to another, and people were expected to adapt their hatreds to those chosen for them at any given moment by the government.
Simmering Hate: Loathing. Simmering hate is characterized by feelings of loathing toward the hated target. The targeted individual/s may be viewed as disgusting and as likely always to remain this way. There is no particular passion, just a simmering of hate. Ruthless, calculated assassinations often take this form. There is nothing sudden about such assassinations, which may be planned over periods of time, as Lee Harvey Oswald’s assassination of President Kennedy apparently was. Alfred Hitchcock’s movie Strangers on a Train depicts an individual who has felt simmering hate over a long period of time, and has devised a plan to have a murder committed without his actually having directly to take part in it.
Seething Hate: Revilement. Seething hate is characterized by feelings of revilement toward the targeted individual/s. Such individuals are a threat and always have been. Planned mob violence, often preceded by fiery oratory, sometimes takes on the characteristics of seething hate. The goal is to arouse the mob to violence, as in the Krystallnacht, where mobs were sent to destroy shops of Jewish shopkeepers who were portrayed as seeking to destroy the economy of Germany. In these cases, the targeted group may be portrayed not as subhuman but as more than human, for example, as being engaged in a worldwide plot of domination or conquest. Fears among U.S. militia groups of black helicopters sent by the forces of world government show this kind of hate. The enemy is not subhuman, but superhuman in its massive organization and conspiracy to take over the world. The Left Behind series of novels, portraying a world very loosely based on the biblical book of Revelations, describes the efforts of the Anti-Christ and his allies to take over the world and the people in it.
Burning Hate: Need for annihilation. Burning hate is characterized by all three components of hate. The haters may feel a need to annihilate their enemy, as postulated by Kernberg (1993) for extreme forms of hate. Some years back, Eli´an Gonzalez, a Cuban boy who was found clinging to a boat off the shores of Florida, was seized from his Miami relatives by the U.S. government. There were massive demonstrations in Miami, Florida, and Union City, New Jersey, as well as elsewhere, against Fidel Castro and the U.S. government, which was seen as in league with Castro. The outpouring of hate was powerful. The targeted group may be viewed as diabolical destroyers, and indeed, a poster shown on CNN depicted then Attorney-General Janet Reno with the horns of the Devil.
relations of the components of hate to terrorism, massacres, and genocides
The triangular theory of the structure of hate speculatively holds that hate is related to terrorism, massacres, and genocides through the number of components of hate experienced.
Danger Level 0: No Hate-Based Danger, results when none of the components of hate is present.
Danger Level 1: Mild Hate-Based Danger, results when one of the components of hate is present.
Danger Level 2: Moderate Hate-Based Danger, results when two of the components of hate are present.
Danger Level 3: Severe Hate-Based Danger, results when three of the components of hate are present.
Massacres and genocides are much more likely to result, arguably, when all three components are present. They are also a product of stories.
stories underlying the development of hate
The Stranger Story. The hated enemy is a stranger. Propaganda typically shows the object of hate as very strange looking. One Nazi propaganda poster shows a Jew with a Star of David tattooed on his forehead, with evil-looking squinting eyes, with a grossly asymmetrical face, with a twisted lip and a double chin, and with large ears notably sticking out from his head. No one can look at this poster and identify with the individual depicted: He is a stranger. We usually think of strangers as people we do not know and never have known. But they need not be. Often the stranger is someone who is familiar to us, and whom we thought we knew, but who, on reexamination, now appears to be someone else – someone strange and perhaps incomprehensible. The stranger story can apply to interpersonal relationships. We may be in a relationship with a partner whom we think we know quite well. Then we discover, to our astonishment, that the partner is having an affair, or has a sizable private bank account that he or she has hidden for many years. The person whom we thought we knew well may now come to seem like an utter stranger, and we may find ourselves wondering what other things about the partner that may be detrimental to our well-being he or she has not revealed.
The Impure Other Story. The hated enemy is impure or contaminated. Typically, the enemy is trying to spread this contamination. The enemy must be stopped before the contamination gets out of control (or to stop contamination that already is out of control). The euphemism “ethnic cleansing” may call to mind images of an enemy that needs to be eliminated from a society that otherwise would be pure in much the same way dirt needs to be eliminated from holy relics. In a close relationship, hate may be generated by the discovery that the partner has been contaminated, as by an extramarital affair or a disfiguring disease. In some societies, it is sufficient for a woman to be raped for her elimination to seem necessary to certain men with this story. The woman now is no longer viewed as pure and therefore may be seen as having ceased to serve her purpose. Curiously, and with unabashed sexism, the impurity applies only to the wronged female, not the male who wronged her.
The Controller Story. The hated enemy is trying to control you and perhaps the world. One German propaganda poster shows a Jew riding on top of the shoulders of Roosevelt, Churchill, and Stalin, who is knee-deep in water. The only happy face in the poster is that of the Jew on top. Stories, such as the controller story, may have elements of truth. For example, the Sunnis in Iraq, although a minority, controlled the country for a long time. Some of them built up a system of oppression and repression that was, although brutal toward all Iraqis, especially arbitrary and invidious toward Shiites (Ghosh, 2007). But the stories may also be completely false, as when a group is targeted as controlling a society when in fact they are powerless and persecuted.
The Faceless Foe Story. The hated enemy has no face and indeed has few distinguishing human characteristics. For example, one political cartoon shows a dozen Soviet leaders who all look exactly the same, and have few, if any, distinguishing human characteristics. They are faceless and indistinguishable from each other. In a close relationship, one may reconceptualize one’s partner as faceless – as ordinary – and feel one’s love dissipate and even turn into hate if one feels tricked into having (previously) believed that the partner was special. Sometimes, perpetrators seek to be faceless. Torturers may hide their identities so that their victims cannot later identify them. Other times, victims are made to be faceless. Bombardiers may find it easier to destroy a whole town from an aircraft because, to them, the enemy is faceless.
The Enemy of God Story. The hated enemy is not only your enemy, but also, an enemy of God. The stories, as tends to be the case historically, are created by cynical and destructive individuals who seek to use others as their tools for wreaking havoc and destruction. This story can apply to individuals in intimate relationships in which one or both are religious. If one of the partners comes to be perceived by the other as having committed a mortal sin, then a loving relationship can turn to hate as the couple struggles with the (perceived) sin of the blamed partner. In a religion story of love, a reconceptualization of the partner as of the Devil rather than of God can suddenly turn love into hate.
The Moral Bankruptcy Story. The hated enemy is immoral or must be eliminated on moral grounds (as proposed by Zajonc, 2000). The enemy is doing immoral things, such as praying to the wrong god or gods, or to no god at all. Or the enemy is defiling holy sites or simply insulting the morality of God or humans by its very existence. During the Salem witch craze, one excuse for the elimination of alleged witches was their immoral pact with Satan. In close relationships, a spouse who comes to be viewed as immoral may be hated on account of the alleged immorality.
The Death Story. The hated enemy represents death. One Italian propaganda photo shows the Statue of Liberty carrying its torch and igniting a city. At the same time, it is taking off its mask to reveal a skull underneath. Enemies often do represent death. For example, the Janjaweed militias in contemporary Sudan come as close to representing death as any destroyers can. But these militias, following historical patterns, portray themselves as protecting the lives that are “worth” protecting, and the civilization that they claim to represent.
The Barbarian Story. The hated enemy represents a barbarian. Rome was eventually overthrown by enemies that the Romans viewed as barbarians. Today, the world faces attacks on many fronts from enemies viewed as barbarians. The barbarians, in turn, are likely to view those they attack as morally decadent and themselves as saviors coming to sweep away the decadence they believe they see among those they attack.
The Greedy Enemy Story. The hated enemy is exceptionally greedy. When gasoline prices reached high levels in the United States, one oil company produced a greater profit than any U.S. company in the history of the country. A CEO had just retired from this company with an exceptionally generous retirement package. The problem is that sometimes hated objects act in ways that promote rather than destroy the story that they would wish to have dissociated from them.
The Criminal Story. The hated enemy is a criminal, and needs to be dealt with as such. The hated person or group may have stolen something away from one, such as a loved one or some object of value. Propaganda photos frequently are made to look like wanted posters. One such poster from World War II, produced in the United States, shows Hideki Tojo, Prime Minister of Japan during World War II, in such a wanted poster. In a close relationship, discovering criminal behavior on the part of one’s partner may turn love into hate, especially if the criminal behavior is directed toward oneself. The behavior need not be legally criminal. If one perceives it as morally criminal, that may be enough to generate this story.
The Torturer Story. The hated enemy is a torturer. Some propaganda posters show actual portraits of individuals who have been tortured by enemies. In a close relationship, one may come to conceive of one’s partner as a torturer, and come to feel hate rather than love toward the partner. The torturer story is one of the most powerful stories of hate. In modern day Argentina, Chile, South Africa, and other countries, victims and their family are still trying to come to grips with a long history of government perpetrated torture. And attempts are still being made to identify the people responsible for the torture – both the torturers themselves and those who commissioned them to execute the torture.
The Murderer Story. The hated enemy is a murderer. Sometimes actual photographs are used, such as a widely distributed photo of right-wing students hanging and simultaneously hitting a left-wing student over the head with a chair. The right-wing students are smiling and cheering as the act progresses. In a close relationship, sometimes individuals feel that their lives are threatened, literally or symbolically, by their partners, and may come to feel hate rather than love toward their partners.
The Seducer/Rapist Story. The hated enemy is a seducer or a rapist. One German propaganda poster shows an older, ugly Jew seducing a beautiful woman. An American poster shows unclothed women in cages being inspected by Nazi soldiers. In close relationships, an individual (usually a woman) may come to feel that sex is no longer consensual but forced, and may come to experience hate rather than love for the partner. Unfortunately, many hated targets are rapists. Soldiers in war frequently use rape to satisfy their own lust, and to demoralize and humiliate the enemy. Rapes may occur in intimate relationships as well as in any others. They may also occur in families (incest).
The Animal Pest Story. The hated enemy is an animal pest, such as a germ, an insect such as a cockroach, a reptile, or some kind of a beast. One World War II German propaganda poster shows the Jew as a rat, with the heading “Rotten.” A World War II Italian propaganda poster shows the American G.I. as an ape. In a close relationship, one may come to view one’s partner as animal-like – a pig or a rat – and may come to feel hate rather than love for the partner. These stories become more powerful as those who perceive themselves as victims feel that the violations occur on a repeated basis.
The Power Monger Story. The hated enemy is crazed with the lust for power. A World War II German propaganda poster shows Roosevelt embracing the globe, his face crazed with the lust for power. In a close relationship, one may come to view one’s partner as totally absorbed by power aspects of the relationship, and as seeking total domination. One may feel one’s love convert into hate. The leaders of some countries come to be seen as power mongers. Unfortunately, they may act in ways that promote the stereotype. Whatever their intentions, their efforts to combat hate may then be belied by their own actions.
The Subtle Infiltrator Story. The hated enemy is a subtle infiltrator. One British poster shows a group of Army officers talking while a beautiful woman is sitting amongst them, pretending to be “dumb” but listening carefully to all that is said. Stalin used the subtle infiltrator story to induce hate of certain groups. Beginning in 1927, he staged a series of show trials designed to show that various groups were actually subtle infiltrators in league with the enemies of society. For example, managers, engineers, academics of various kinds, people associated with religious movements – all were portrayed as in league with and in the pay of world capitalists to destroy Soviet society (Mace, 1997). Similar stories are still used today to target individuals and groups.
The Comic Character Story. The hated enemy is a comic character. During World War II, American comic books often portrayed comical Nazi soldiers as being demolished by American super-heroes. A Walt Disney cartoon showed Donald Duck throwing a tomato at the face of a comical Adolph Hitler. Charlie Chaplin played a comic Hitler as well. Nazi propaganda portrayed Jewish women as fat, ugly, and stupid. In a close relationship, one may come to view one’s partner as a comic figure – as a buffoon or a fool – and feel one’s love turn into hate. This story may be less effective in inducing hate than some of the other stories, because it is likely to instill neither anger nor fear. Indeed, it may lead people to view a threat as less serious than it is, and, because of its comical portrayal, to dismiss any danger the threat poses.
The Thwarter/Destroyer-of-Destiny Story. The enemy is hated because of its role in thwarting or destroying a certain destiny. For example, the murderer of a loved one may be hated because the murderer has destroyed what should have been the destiny both of the loved one and of the one who has offered the love.
structure of the stories of hate
Because the stories of hate tend to be simple, some people might prefer to view them simply as negative stereotypes, or as negative images of the enemy.
Why use the story concept at all? Because, arguably, each is associated with an anticipated set of events.
The key point is that the threat represents a dynamic story, not just a static image or stereotype.
Whereas stereotypes tend to be somewhat one-dimensional, immobile, and static over time, stories are multidimensional, fluid, and changeable over time.
1. The Target Is Revealed to be Anathema At some point, often long in the past (and probably more often than not, in the imagined past), the target reveals itself to be worthy of hatred. Perhaps members of the group killed God, or slaughtered members of what is now the in-group, or plotted the destruction of the in-group, or revealed themselves to be dirty or greedy or whatever. Although the events giving rise to the groups’ being labeled as anathema may have occurred long ago, they can remain in a metaphorical sort of Jungian “collective unconscious.” In some cases, the events may never have occurred at all. They may merely be imagined to have occurred, such as when they are part of an oral history of dubitable validity.
2. The Target Plans Actions Contrary to the Interests of the In-Group One may not become aware of this problem right away. But at some point, one becomes aware that for some time, often a long time, the target has been planning actions contrary to the best (and often, any good) interests of the in-group. Whatever the problem is, it is no longer historical in nature; it is current. Because members of the in-group often do not realize they have been “plotted against” until what they perceive to be rather late in the plotting process, they may feel a sense of desperation and urgency. Of course, in many instances, the planned actions are imaginary, which does not make them any less “real” psychologically to those who are being manipulated into hating the members of the target group.
3. The Target Makes Its Presence Felt The story often first becomes perceptible when the target appears significantly on the scene. The target may come from outside, either legally (through legal immigration) or illegally (through illegal immigration, invasion, or imposition by outside powers). But the target also may come from inside. Perhaps it has been there a long time. Indeed, people often feel that they were blinded, and that only now are they realizing the threat that has been there for some time. Now the target is becoming powerful, and hence is becoming a force to be reckoned with, before it is too late. Stalin was notorious for devising elaborate plots that were alleged to have been hatched against the government, which had no more reality than the proverbial will o’ the wisp.
4. The Target Translates Plans into Action Members of the in-group believe they are becoming aware that the period of plotting is over for the target. The target is actively translating thought into action, and thus has become a true threat, not just a hypothetical one. Sometimes the action is now perceived to be already quite far along before individuals realize what is going on; other times the action is perceived to be just starting up. The exact type of action depends on the content of the story. In many instances, the only action is that of the perpetrators against the targets, who were never planning any action in any event. Enemies of God actively work against God. Beasts cause wanton destruction. Rapists, of course, rape men, women, and children. Subtle infiltrators covertly try to take things over. Thwarters of destiny try to make sure that the in-group cannot achieve the goals it deserves to achieve. In each case, the target group works against the in-group. What differs is how they achieve their goals. Often, they may achieve their goals in multiple ways through multiple stories.
5. The Target Is Achieving Some Success in Its Goals Unsuccessful targets may be viewed as pathetic, such as members of very small groups that have dreams of taking over the world. But once the target is not only acting, but achieving some success in its actions, feelings of hatred and perhaps the desire to act upon these feelings become a force to be reckoned with. In sum, the images, in themselves, are the contents that fill in the story schema. In a sense, the precise story is less important than how many of the above steps the target group has (in the minds of the in-group) managed to enact. The more steps the target group enacts, the more of a threat they become, and the “hotter” the hate is likely to be (i.e., the more the number of components that are likely to be operative).
mapping to the triangle of hate
Different stories are likely to induce different components of hate, but which are induced probably depends in part upon the person.
Consider a few examples:
Stories of individuals or groups as vermin or as impure are likely to induce negation of intimacy.
Stories of individuals or groups as murderers or rapists are “hot” and thus are likely to induce passion.
Stories of individuals or groups as greedy or as dominators are “cooler” and thus are more likely to induce commitment.
the relation of hate to love
Often, love is viewed incorrectly as the opposite of hate.
They are thought to constitute just one single dimension on which a person can move from love to hate, from hate to love, and so forth.
Hate is neither the opposite nor the absence of love. Rather, the relationship between love and hate is multifaceted.
Therefore, love and hate can exist at the same time in the same person with regard to the same object.
The opposite of love is rather indifference.
Hate and love have a lot in common. Both involve very intense emotions and attraction of a certain kind.
Love and hate both have three components, which are interrelated.
In one case, the components are inverses of each other. In the other two cases, they are actually the same, but are experienced differently.
Different people have different combinations of these components so, structurally, may experience hate (or love) differently.
The stories of love are also susceptible to turning. Consider some of the stories of love, and how they can contain within them the seeds of destruction:
1. Addiction. An addiction story involves one partner’s feeling addicted to the other, or less frequently, both partners feeling addicted to each other. Addictions are usually, in themselves, love–hate relationships. One feels bound to something or someone, but feels also one’s freedom to escape is restricted. Feelings of love especially can turn to hate if one feels that one’s addiction is self-destructive, as when one feels an addiction toward someone who is abusive toward oneself or others.
2. Business. In a business story, two people essentially view each other as investments, much like they might invest in people in any other business. The difference is that this is a particularly important investment. A business story succeeds by virtue of both partners feeling that the business is equitable and works to their mutual advantage. But if the business goes bad – one partner makes poor decisions that lead to financial or other forms of distress, or if one partner proves to be untrustworthy, the relationship can go bad rather quickly, and turn love to hate.
3. Fantasy. In a fantasy story, the partners view each other much the way characters would in a fairy tale. The success of a fantasy story in love typically depends upon the partners respectively occupying the roles of prince and princess, king and queen, or similar roles. But just as frogs can change to princes, so can princes change to frogs. And just as kings or queens can be perceived as beneficent, so can they be perceived as malevolent or as imperious. The success of the fantasy story thus depends on the partners maintaining positive images in the roles they occupy. Should the images become negative, hate can replace love.
4. Horror. Horror stories are stories based on one partner’s terrorizing the other. Relationships based on horror stories are almost always love–hate relationships to begin with. One is attracted by, and simultaneously repelled by, the abuse that characterizes such relationships. In some cases, the individual who is the object of the terror in such a relationship may come to hate the perpetrator, much as the victim comes to hate the perpetrator in a massacre. There is also a psychological phenomenon called “Stockholm Syndrome,” in which the victim of a hostage-taking develops positive emotions toward the hostage-takers.
5. Mystery. In a mystery story, one partner seems mysterious, and the other acts as a detective trying to solve the mystery. A mystery story gains its interest by virtue of the fascination of one partner with the mystery represented by the other. The individual peels away one layer of mystery after another. But one may find that, at bottom, the story is not a pleasant one. For example, the mystery may be that the partner is exploiting one, or is involved with other people as well. Love can then turn to hate.
6. Travel. In a travel story, two partners travel through life together, trying to the extent possible to stay on the same or at least proximal paths. A travel story can go bad if a partner feels that the other partner has departed from the path they set out together, or has started to regress on the path. If the paths diverge too much, and one partner does not like the path the other is taking, that dislike or even hate may transfer to the partner. This can happen, too, when one of the partners goes through a physical, psychological, or social transformation that changes him or her. When he or she makes new friends his/her partner dislikes or gets on a career trajectory that makes him or her much more successful than the partner and leaves that partner jealous, hate can develop as well.
7. War. In a war story, two partners enjoy fighting with each other. They seem constantly to be at war with each other. Love may turn to hate if the war becomes a serious one, and the partners find that the fights lose whatever good nature they originally may have had. The war story perhaps provides the best transition from a consideration of love to a consideration of hate.
Sources: 1 2 ⚜ More: Writing Notes & References
Writing Notes: Love
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Alright, here's my dream Stardew Valley style game, designed for my own tastes.
You come to a small town with the usual twenty to thirty people. It's in the middle of nowhere. It's a fantasy town, and no one actually farms anymore, partly because it's only questionably profitable, partly because a lot of the knowledge has been lost. Instead, everyone uses these magic doodads which are very powerful but also very limited. The tavernkeeper has a doodad that makes him a single kind of weak ale and a single variety of off-tasting wine. The clothier has basically a square mile of linen to work with, and everyone wears her drab clothes. Tools are made from a doodad that the blacksmith owns, not even made of any actual metal, just a material that wears away after a month and needs to be replaced by a new copy from the blacksmith's doodad. People get their meals from the doodads. They get their medical checkups. It's all a bit shit.
Because I'm a worldbuilder at heart, I would have this all exist in the wake of a large-scale war that depleted the town of its fighting-age population, with the doodads being a sort of government program to ensure that more of the lifeblood of the town could be drained away. And for there to be some reason for the town to continue existing, perhaps the government is harvesting some resources necessary in the creation of doodads. That's enough for a pro-doodad faction and maybe some minor drama with them, though I do like the idea that the only reason things are Like This is because there was a war and things got bad. It's not necessarily a bleak town, but there's definitely a listlessness to it, a "what's the point".
So you're a farmer, but no one is really a farmer anymore. Maybe there are a few books, but you don't learn farming from books, you learn it from practical experience; that's a lot of what this game is about. When you start, there's no one to buy seeds from, there's just a bunch of wilderness where farms once stood, now all long overgrown.
So you go out and forage, for a start, and you clear the land, and you pay attention to the plants and how they can be used, and you start in on making recipes with them, maybe with the help of your grandfather's old, partially incomplete books. You find some wild corn that's a descendant of the old times. You find some tomato seeds in an urn. You discover potatoes because you see them dug up by a wild boar, which itself was once a domesticated animal.
In my ideal game, you need to pay attention to the soil quality, to how far apart things are planted, to what crops work well together. Farming is a matter of companion planting and polycultures. You get some chickens by giving them consistent feed, and you keep them around because they're natural pest control. Your climbing beans climb the stalks of your maize. You're attracting pollinators. (From a gameplay perspective, yeah, we probably put this all into a grid, and you have crop bonuses from adjacencies, and emergent gameplay that comes from all that, some plants providing shade, others providing nitrogen fixing.) You're a scientist making observations about the plants, maybe with your incomplete book giving you confirmation on the nature of all your crops once you hit certain production goals or a perfect specimen or whatever.
Cooking is the same. There has got to be a system that I like better than just "combine tomato with bread to get tomato bread". I'm pretty sure that it's some variant of the actual process I use when cooking, which is making sure that things are properly cooked, balancing flavors against each other, adding in a little salt or acidity or umami or whatever. Time in the kitchen, in this game, is often about making meals, ensuring that if you have a fatty piece of meat you have some asparagus that's coated with lemon to go with it. (From a gameplay perspective, I think building the dish once is probably sufficient and it can be automated after that, and building the meal is the same. I don't want to play this minigame every time I'm cooking a dish, I just want to play it a single time until I have good knowledge of the best way to grill a BBQ chicken breast with a homemade sauce.)
But if we're having a little minigame here where we pay attention to how long we're cooking the kale to make sure that it's the right texture, and we're paying attention to abstractified mouthfeel and palette, then we can get something else for free: variation. See, you're not just cooking to get an S grade, you're cooking for people with different tastes. The cobbler has a sweet tooth, the librarian loves fruity things, the mayor cannot stand fish, that sort of thing. From a gameplay perspective, maybe we represent this with a radar graph with some specific favorite and least favorite individual flavors, and maybe it's visible to the player, but the important thing is that player gets feedback and have a reason to strive for both "good" and "perfection" and some of this is going to depend on the quality of the ingredients.
And this is, gradually, how the town is brought back into the fullness of life. You're not just cooking for these people, you're also selling them food, and they're making their own recipes, and all the stuff that's not food is making their businesses not suck anymore. After the first test keg of ale goes swimmingly, the tavernkeeper wants more, a lot more, and puts in an order for hops, wheat, grapes, anything he can use to make things that will improve nights at the tavern. The clothier will skeptically take in wool and spin her own yarn, and then eagerly want more, because how awesome is it to have a new textile? There's a chemist who is extremely interested in dyes and paints, and wants you to bring him all kinds of things to see what might be viable for going beyond the ~3 colors that the doodads can provide.
So by year two, if you're doing things right, you're the lynchpin of the revivalist movement. People are now moving to the town, for the first time in decades, because they hear that you're there and doing interesting things with the wilderness. Maybe there are other farmers following in your wake, but maybe it's just new characters who are specifically coming because a crate of wine was shipped to the capital city. Maybe some of them bring new techniques for you, or a handful of plants from a botanical garden, and there are new elements for the minigames, or maybe some automation for the stuff that's old hat.
I think something that's important to me is that there's a reason for the crops you plant and the things you do. I always like these games best when it feels like I'm doing something for someone, when I can look at a plot of cabbages and think "ah, those are the cabbages I owe to Leon". Where these games are at their worst, everything is entirely fungible and I've planted eight million blueberries because they have the highest ROI.
And yeah, in most of these games, there are other minigames like fishing and mining and logging and crafting, and since this is just a blog post and not a game, I definitely could massively expand an already sizeable scope.
I think for mining the player would use doodads of their own, and maybe you could make a mining minigame out of that, using the same planting tile system to instead create an automated ore harvesting machine that plumbs the depths of the earth (possibly dealing with rocks of different hardness, the water table, and other challenges along the way).
Fishing is a question of understanding the different fish species, what they eat, where they congregate, and then setting nets or lines, since I have never met a fishing minigame I really enjoyed. Again, there's some idea that the player is gaining information over time, building up a profile of these fish, noticing that some of them go nuts when it rains, understanding the spawning season, that they go to deeper water when it's cold, etc.
Crafting really depends on what you're crafting, but if you're reintroducing traditional artisan processes to this town, then people are going to need tools and machines and things. I'm not sure I know what a proper crafting game looks like. The only experience I have to draw on is wood shop, where I made wooden boxes, cutting boards, and picture frames. Since this is an engineering-lite puzzle-lite game, you could maybe do something in that vein, e.g. defining a number of steps that get you the correct thing you're trying to make, but ... eh. I love the idea of designing a chicken coop, for example, or building a trellis if I want my climbing beans to not need maize, or whatever, but I don't know how you actually implement that. There are definitely voxel-based and snap-to-grid games where you build bases, and I tend to find that fun ... but it's mostly cosmetic, for the obvious reason that doing it any other way than cosmetic requires programmatic evaluation, which is difficult and maybe unintuitive. The closest I think I've seen is ... maybe Tears of the Kingdom? Contraption building? But I don't know how you translate that to a farming game. Maybe I should ask my wife about this, because she's always doing little projects around the house (an outdoor enclosure for our cats, a 3D-printed holder for our living room keyboard, a mounting for our TV).
Making an interesting crafting system is difficult, which is why pretty much no one has done it.
And if I'm talking pie in the sky, without concern for budget or scope, I want the villagers to all have a mammoth amount of writing for them. I want petty little dramas and weird obsessions, lives that evolve with or without my input, rudimentary dialog trees that let me nudge things in different directions. This is just an unbelievable amount of work on its own, it would be crazy, but I would love having a tiny little town game where sometimes other people would fall in love. I would like to be invited to a wedding, maybe one that happened because I encouraged the chemist to hang out with the clothier, and in the course of working together on dyes, they fell in love. With twenty people in town and another ten that come in over the course of the game if you hit the right triggers, I do think this is just a matter of having a ton of time/budget. You write tons and tons of dialogue so there's not much that's repeated, you have some lines of conversation between characters that are progressed through, you have others that trigger off of events, and then you have personal relationships between NPCs that can be progressed through time or with player intervention. Give single characters a pool of love interests, have their affections depend on their routine which depends on what's changed in town ... very difficult to do without spending loads and loads of time on it though.
Anyway, that's one of my dream games. No one is ever going to make it, it would be a niche of a niche, and as scoped here, is too much for a small team to ever actually finish, let alone polish. But it's the sort of thing I'm imagining in my head when I think about playing Stardew Valley and its successors.
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Role Swap AU: Susie and Taranza
Hey, hey, hey, new roleswap au!
Ok, ok. I finally decided to post this. This thing is being in the works since 2023. I originally kept it to myself as I perfected the designs and story (and got swept away by other projects...) but here it is: My Kirby Role Swap Au!
It started out with just the idea what if THESE TWO swapped roles. Triple Deluxe and Planet Robobot are some the most thematic heavy games, gardens and technology, fairytales and sci-fi, a kingdom and a company.
I kind of goes against my usual patterns, I usually show off main characters first, but I think this duo represents better my vision. I'll slowly showcase other characters whenever I get the chance.
Anyway, let me elaborate in my au versions of these characters.
Taranza:
A young inventor from a distant planet and a rather recent hire of Sectra Labs Inc., a company that specializes in biotechnology and bionics, that is genetic manipulation and mechanical enhancements. This company explores the universe to harvest new specimens for their experiments. In their travels, Taranza hopes of reuniting with an old friend.
When thinking about this au, I didn't want things to be just changing roles, but also a few story details and how they play out. So, I made SLI a bio tec company instead of a robotics one.
Taranza, then, doesn't use magic but his own inventions (he doesn't have any genetic alterations as he is new). I drew how electricity just bolts from his gloves, he also has invisibility and a sticky solution he can shoot. I also gave him these expressive goggles just because I like those.
In story, he is a bit peeved about having to deal with the interloper in his first planetary harvest trip; but we also get to see a dorkier side of him as he gushes about what he or the company has made to deal with the pink pest, I'm thinking Varian from Tangled.
But also, as the plot moves, he grows concerned about how intrusive the harvest process actually is as he joined for a legit interest of helping improving lives using processes of nature, like Joronia used to do. Oh, the pain he will find in the end.
Susie:
Through the islands of Crystalia descended a mysterious lady who captured Lord Meta Knight, but why? Whatever her mission is, she won't tell. Yet it's clear she will use any tricks to not let anyone get in her way. With her magic crystal, she can control the elements.
Oh Susie, Susie, Susie. I had this long conundrum. Ok, Tanzy has mechanical enhancements to replace magic, but in a way different to how Susie uses tech (it wasn't always like that); but how do I do something similar to Susie?
I came up with the wand, but that wasn't enough. This came up to me recently, but what if she could just create elemental armor around her? Something like how certain character does in Ninjago Dragons Rising; but is wind, is water, it can be anything! She does have other things too, like her crossbow.
She is a woman on a mission, but this time is Crystalia instead of Floralia. I wanted something natural and pretty, but that kinda aligns better with the characters involved. Kirby still has to climb the Dreamstalk using Sunstones, though.
Opossed to Taranza, Susie seems to have some sort of secret plan. She is less chatty, acts more somber. Could it be related to her being a wanted fugitive by the kingdom?
--
Ok, this winded up longer than intended. I hope you find my idea interesting. I'll get to more entries when I can, might drop at random days, I have other projects I want out. Could look up "EFY's Kirby role swap au" to find more entries... or just follow me (・・。)ゞ
Thanks for taking some interest!
#I do still make kirby content guys#kirby#au#role swap au#susie haltmann#taranza#kirby fanart#more to come#EFY's Kirby role swap au
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siblings :3
Misc. headcanons below the cut
This is all post black egg and fall of Hallownest, I'm just bad at remembering to draw Hollie's scars.
The stack! Hollie does that when they're bored and want to bother Hornet, like how some dogs will rest their head on you when they want attention.
The ideal outcome to being a pest is chin scratches, riight where their mask ends and their void-body begins. That's the best spot.
Hollie is absolutely purring anytime they get affection, Hornet does too sometimes, but she's a little self conscious about it.
That vessel is a fucking menace. Their favorite activities include making Hornet's day just slightly more irritating. This ranges from moving her things just a few inches to the side of where she left them to demanding attention while she's busy to 'accidentally' knocking her into various bodies of water.
These two have been through a lot together at this point, and given how starved for security and affection the both of them were as children among other things like being born into a death and chaos and given immense responsibility that neither of them had any control over that eventually led to the downfall of everything they knew and loved- they both were quick to open up to each other and seek out comforts that they previously were denied.
That's not to say it didn't take them a damn long time to approach each other and directly ask for things, both of them have their own reasons for being unsure about that sort of thing.
Their recovery was a process but they got there in the end, and now they have each other without the constant fear of not living up to the egregious standards of royal parents or being an impure, vile, worthless stain on the world :3
Their relationship is so sweet honestly they deserve to be happy and healthy and with family that loves them
Even if sometimes Hornet wants to rip Hollie's head off.
#hollow knight#art#digital art#fanart#my art#hollow knight art#the hollow knight#the pure vessel#hk thk#hk hornet#hollow knight hornet#headcanons#roadkill rambles
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Ko-fi prompt from IndigoMay:
What would be the economic impact if people could magically grow whatever food they liked? Including fodder for animals.
This is a very wide-ranging question, like... when was the magic introduced? What was the state of agriculture before that? Is this food generated from existing matter, delivered by gods, or something else?
I'm going to narrow this to:
What would happen if people could, starting tomorrow, grow any plant...
That is edible, by either humans or livestock, with appropriate treatment.
Without delay, meaning that the time sink is several minutes instead of weeks or months.
Without concerns for weather or other natural dangers like fungal infections or pests, or requirements for water or fertilizer.
Without depleting soil nutrients, so long as they have arable land to work with.
Without relying on fresh seeds or other 'raw ingredients' like leaf cuttings.
Well... let's start small.
Personal Basis - people who are not farmers
People who do not normally grow things would start angling to acquire some kind basic gardening implements. For some, like those who live in the suburbs, this would be as simple as going into the backyard. For those in cities, they'd need to get a window box or similar to use. If you have free, guaranteed fresh plant matter, that's already a good thing, but the time and care required to keep a garden alive is more than some people can manage due to work or children or housing. With immediate food that requires minimal effort, a lot of those hurdles are removed. You can grow the two tomatoes you need for dinner, and then put the pot of soil away for tomorrow.
The cost of
Personal Basis - small farmers
The obvious impacts for those who are small farmers is that people are less likely to buy their raw ingredients. Most of these small farmers would start looking into modifying their operations to do things that require processing.
Growing apples in your house for a snack is fine--if you have a pot big enough for a small tree, and a way to dispose of the wood if it's a one-time thing--but if you want applesauce or cider or pie, someone who knows how to cook or bake needs to do that part. You can grow wheat, but your chances of having the necessary tools to grind flour are slim. You can grow cashews, but fuck knows how you're going to process that without poisoning yourself! You can grow grapes on your trellis, but that doesn't mean you have the knowledge to make wine without accidentally going straight to vinegar. You can grow corn, but that doesn't mean you know the best way to dry it to make popcorn.
So small farms shift to those products that either need processing, or are part of an animal-based food. This includes things like flowers for bees. You can't really control bees, so just 'grow and go' might incite the bees to leave somehow. Maybe they can sense magic! Who knows!
Another option would be to focus on unique or heirloom things. If you go to a farmer's market, you might be going just to see all the fruits you've never encountered before. If there's an apple stand one year, and suddenly you can grow your own apples at home, then maybe what they start doing is growing unique or rare cultivars that you've never heard of, and that's their new niche. It's not that you can't grow the apples, but would you grow them if you've never heard of them? Plus, the apple stand is doing sauces and ciders now.
Mid-tier and large farms
These farms will start to focus in on large-scale crops that don't go straight to tables or cooking pots in homes. Scrap the eggplants, the cucumbers, the blueberries. Focus on:
Fruits and vegetables that are needed for popular secondary products, like tomatoes (ketchup, marinara), or oranges (juice), or corn (anything with fructose corn syrups, popcorn).
Plants that are popular but NEED processing to be edible, like coffee beans, cocoa beans, or wheat, that most people just don't have.
Plants that are needed in massive quantities for animal feed, such as alfalfa or chicken grains.
Now, I think these large farms would still be in production. We'd see a massive reduction in water usage, which is great (except for cranberries, I guess), but many of these products would still be needed in quantities that need industrial levels of processing. Someone needs to pick the oranges, to drive them to the juicing facility, the facility needs to juice and treat and preserve and bottle them, and then that needs to be driven to the store. The reduced time to grow, reduced water usage, reduced waste from natural predators or dangers, and general ability to plan things more efficiently would result in lower costs for many of these products in a truly free market... but would possibly also rise in cost as companies try to maintain a consistent flow of profit.
Sure you can make the juice at home, but what if you're already at work? There's still a demand for products; most of us can get water from a tap at home, but there are still convenience stores selling bottled water on every other corner in a big city.
I think the most interesting of these concerns would be grazing animals, like sheep, cattle, and goats. Being able to 'refresh' the grass of a single field without having to rotate the animals to new pastures once they've eaten away at one, and without damaging the nutrient profiles of the one they're staying at, means reduced deforestation or soil destabilization in agricultural areas. We'd see a fairly significant stalling of things like the decimation of Mongolia's grasslands if the goats didn't need as much grazing land.
Maintaining the meat industry would be one of the most constant sources of demand for large-scale agriculture, given that other products could go through cycles to more efficiently use land. You can grow and harvest oranges for Tropicana on Monday, grapes for Welch's on Tuesday, soy beans for Silk on Wednesday, tomatoes for Heinz on Thursday, and so on. They probably won't need more than they used to.
Meanwhile, the cows gotta eat. And eat. And eat.
Corporations
This one is fun! MONSANTO'S GONNA BE PISSED.
So, magically growing food, you don't need seeds, at least in this case. Or you can coax more product out of a seed you already have planted. You've gotten eight cycles corn out of this one stalk this season!
So Monsanto loses some of that insane seed monopoly situation.
You'd see a decrease in pesticides and anti-fungal products as agriculture speeds up a cycle by enough to prevent the spread of dangerous infestations. It's not going to kill your entire farm if you find fungus one day and have to burn it to prevent the spread. You lost one day's profit, not a full year's.
This impacts Monsanto too. Remember the Roundup debacle?
Now, to be clear, there are still plants that will rely on pesticides and anti-fungals. The premise only covers food, after all, so there are still important plants that will need longer, dedicated growing seasons.
Industry-wide shifts
Sooooooooooo a lot of the money starts to come from non-edible plants. This is your cottons, linens, hemps, latex/rubber trees, cork trees, lumber, and so on.
As the needed arable land necessary to feed humanity (and our livestock) decreases, more land is freed up for return to indigenous peoples, reclamation by nature, usage for alternate cultivation, housing, or... well, other capitalist ventures, like bitcoin mining or whatever.
On a geopolitical level, this causes some interesting shifts in places that draw their power from being 'breadbasket' nations. For instance, if you remember the start of the Russo-Ukrainian war, we saw some major pressures being placed by virtue of some countries (e.g. Lebanon, Pakistan) getting most of their wheat from Ukraine, and the war suddenly cutting off a massive portion of how they fed their people. Much of Ukraine's support, in those early days, derived from their importance as a breadbasket nation. If everyone can grown their own food, that moves the lines. Countries that are poor on space or water can stop relying on trade to survive in terms of water. Countries that rely on their agriculture to be able to trade for other things need to diversify their economies, and fast.
(Does mean that Saudi Arabia can stop using Arizona's water, though.)
The greatest shifts would come down to water usage and pollution, I think. Agriculture is currently one of the biggest contributors to the climate crisis, and the reduction of water use by farming would be a massive help. However, I'm less sure of how we'd see meat consumption change. The greater availability of fresh fruits and vegetables could result in a shift towards more plant-based diets worldwide, but just as easily we could see large agricultural corporations (and those that rely on them, like John Deere or the aforementioned Monsanto) market meat to consumers as a greater rate due to the profit margin.
Oh, also, I have a feeling that a lot of those corporations would try to get garden centers shut down, or buy out ceramic pot and planter factories. If you can't grow anything at home because you don't have a window planter, you have to buy from the store, right?
#ko fi#ko-fi#ko fi prompts#phoenix talks#magic#agriculture#microeconomics#macroeconomics#politics#environmentalism#water usage#pollution
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"personal projects" = losing in court, i hope.
obviously it would be better if IPL acknowledged the allegations against him, but people don't seem to be recognizing how that might open them up to legal threats. either for "defamation", or a retaliatory attempt to sue them for control of the IP. obviously i've seen other studios do better at acknowledging allegations against their employees, but dybowski already demonstrated his willingness to make legal threats against someone who accused him in 2021/2022. obviously IPL is a company and not a person, so they should be a bit more resourced, but by every account they only just have enough funding to make this one game, so it would be the sort of thing that could shut the studio down.
which, actually, i wonder if that's why the process took so long? from what IPL has put out, they were able to proceed with the bachelor route due to an unknown investor coming onboard to fund it. dybowsky was a big name in the russian gaming industry (he got that college position off of the first game's acclaim, before losing it for using the position to be a predator) and every recent account of his abusiveness has highlighted how persuasive he's able to be. as well as how he coasts off others' work to frame himself as the auteur genius behind it all, despite being minimally involved for most of the studio's work post-the void and more of a drunken sex pest nuisance in the studio than anything else. but i wouldn't be surprised if he played a role in getting the investor for P3, or if part of the delay in their response was the studio needing to convince their funding source that the game would still be a financial success without him. businesses will be businesses, in the end.
though, i wasn't even hopeful enough to expect this would happen, and it took 3 months! so i wouldn't rule out them making a statement with more clarity in the future, either after the legal proceedings against him have been concluded or after the game is out. especially if their audience keeps encouraging them to do so. i'm not just going to immediately flip a switch from "unhappy with the situation and not supporting them" to "pathologic 3's biggest fan". i think everyone should at least keep an eye on the situation and change their support accordingly if more comes out to implicate the studio and they don't resolve the situation. as well as continuing to support the statements made by the victims of his who have come out publicly, and doing what we can to support them in whichever way they ask. but, yeah. seeing an abuser get booted from his company was good news to wake up to for sure, at least in my book.
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DWARF LORE
Culturally, Dwarves place great value on storytelling, visual arts, and personal expression. Carving, painting, and storytelling are integral parts of community life, and many important events are marked with communal gatherings and storytelling.
Tattoos and braiding are also deeply significant. Both sexes grow facial and head hair, and this hair is a source of pride. It's common to see Dwarves with elaborately braided hair adorned with beads and charms. These beads carry symbolic weight, marking major life achievements like completing a coming-of-age ritual, raising children, or achieving mastery in a craft.
They live in cold climates, and their physiology reflects this: they have thick fur and tend to be shorter and stockier than humans, conserving heat efficiently. Their homes are primarily subterranean, dug into earth and rock. However, they also build above-ground structures using wood and stone. Settlements focus on function and community over grandeur.
Their diet consists mostly of vegetation and insects, though they are capable of eating meat in times of scarcity. They practice agriculture and cultivate various crops, and also keep domesticated animals — some for companionship, others for practical use like warmth, protection, or pest control.
As marsupials, their reproductive process is quite different from humans. They give birth to underdeveloped joeys, which continue to grow in the parent’s pouch. Dwarves (like some kangaroos) have two uteruses- one embryo can be carried in the pouch, while another remains in delayed development in the second uterus. This allows for a staggered cycle of birth and care. Young Dwarves gradually gain independence and are raised communally, with extended family and neighbors contributing to their upbringing.
Their social roles are flexible and can be shaped by skill, age, or experience rather than rigid gender norms. Celebrations often involve communal meals, storytelling, singing, and symbolic rituals like bead-giving or new tattoos.
(More art will be out soon! Please ask questions if you have questions!)
#art#my art#spec bio#speculative biology#spec evo#speculative evolution#dwarves#dwarf#fantasy biology#fantasy worldbuilding#fantasy race#fantasy
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Planthopper Parasite Moths: the caterpillars of this family attach themselves to the bodies of planthoppers and then gradually suck the fluids from the host's abdomen; this is one of the few known examples of predatory and/or carnivorous behavior in caterpillars

Moths of the family Epipyropidae are often referred to as planthopper parasite moths, because their larvae are ectoparasites that typically feed on the hemolymph (i.e. "blood") of planthoppers and cicadas. The family contains at least 40 described species, all of which are parasitic or parasitoid.
Predatory and/or carnivorous behavior is rarely seen in caterpillars (or in adult lepidopterans, for that matter) and this family contains some of the few known examples.

Above: Fulgoraecia exigua caterpillar feeding on a planthopper
The caterpillars have hooked claws that allow them to cling to the host's body, and their mandibles are used to penetrate the cuticle that surrounds the abdomen; the caterpillar then inserts a proboscis-like structure into the planthopper's body and feeds on the fluids within. Planthopper parasite caterpillars generally spend 4-6 weeks feeding on their host, often tucked up under the wings.

Above: Fulgoraecia exigua
Early instar nymphs that are preyed upon by these caterpillars rarely survive the process, and the survival rate for more fully-developed nymphs and adult hemipterans is also quite low.

Above: a caterpillar of the species Epipomponia nawai is shown feeding on a cicada (top) and another caterpillar of the species Fulgoraecia exigua is shown feeding on a leafhopper (bottom)
The caterpillars can measure up to 7mm long, which is about half the length of a fingernail, and their bodies are covered in waxy white filaments that make them look like tiny cottonballs. Those features seem to mimic the "fluffy" appearance of many fulgoroid planthopper nymphs, making it easier for the caterpillar to sneak up on its host.

Above: planthopper parasite caterpillars are tiny, often measuring just 3-7mm long
When the caterpillar is ready to pupate, it detaches from its host and then uses a thin strand of silk to abseil down to a leaf or a branch, where it spins a cocoon around its body and enters pupation.

Above: cocoons of Fulgoraecia exigua
Planthopper parasite moths have very distinctive cocoons, with delicate layers of silk that are folded together to form ridges and spikes across the top of the pupal case. Some cocoons have wider, flatter folds of silk that look almost like rose petals.

Above: cocoon made by an unidentified moth from family Epipyropidae
Sources & More Info:
Maryland Biodiversity Project: Planthopper Parasite Moth
Moths of North Carolina: Fulgoraecia exigua
Bug Guide: Family Epipyropidae
Egyptian Journal of Biological Pest Control: Biological Anomalies in the Sugarcane Leafhopper Pyrilla perpusilla Due to Parasitism by Fulgoraecia melanoleuca
Journal of the Lepidopterist's Society: Predatory and Parasitic Lepidoptera
The Lepidoptera: Form, Function, and Diversity: Epipyropidae
Bombay Natural History Society: On the Biology and Morphology of Epipyrops eurybrachydis
Journal of Asia-Pacific Entomology: Behavioural and Phylogeographic Observations on Epipomponia nawai
Species Connect: Carnivorous Butterflies and Moths
#entomology#arthropods#lepidoptera#moths#epipyropidae#planthopper parasite moth#predatory caterpillars#fulgoraecia#insects#animal facts#bugs#parasitism#caterpillars#planthoppers#carnivorous moths#mimicry#nature is weird#parasitic cottonballs#what a bunch of adorable little weirdos
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