#Random Tables
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randomtable · 2 years ago
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“Do I Know Someone Who Can Help Us With ____?” (2d6)
2. No; the person you thought could help refuses and adds another complication to the situation. (Example complications: they demand payment for a past debt, they are with someone you wanted to avoid, or they call the authorities regarding your illegal activities.) 3. The person you know who could help has gone missing, you’d have to find them first. 4. Yes, but they demand a steeper price than you would expect. Furthermore, if you refuse they will be offended. 5. Yes, but things are awkward between you. The price they ask will be generous, but only after an uncomfortable conversation. 6. Yes, but the help they can offer is sub-par, or only half of what you need. 7. Yes, but they need you to do a small favor for them right now before they help you. 8. Yes, but you’ll owe them one. Could be a future favor they call on, or a cut of whatever money you’re after, or something else. 9. Yes; they’ll give you a good price but it’s not free. 10. Yes, but they don’t seem too happy about it - you’ll have to look for help somewhere else next time. 11. Yes, there’s someone who owes you one and you can cash in that favor. 12. Yes, and that person also gives you an unrelated piece of helpful information.
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rhozahscraftedcatalog · 3 months ago
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More weekend means more Curious Collectibles tables are ready to toll on! If you like these and want even more options each week, new tables can be downloaded over on my Patreon page every Friday! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Some additional inspirational prompts for the above treasure items:
Who once wielded this wand? Has is been corrupted by another entity? What could possibly be cast from its form?
What creature could be so bold as to consume light? From what realm does it come from? And what does it look like?
What adventurer would this cape be for? Is it infused with the power of flight? Or perhaps it can give a boost to one's silent stealthiness?
What does the message say? Is it an omen or a warning? To whom is the message addressed?
And most importantly, what option would you choose? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
As always, this table is available and free for you to use in your home DnD / Pathfinder / Tales of the Valiant / Shadowdark / TTRPG games, to help generate some more descriptive loot. These treasure options are perfect for a new quest-hook or a truly epic / one of a kind reward to feed your players (ever growing) loot goblinoid hunger.
If you love ttrpg stuff like this and are looking for more loot options, as well as a hoard of printable paper minis, terrain and monsters to help fill your table, check out my Patreon page! I create affordable paper minis, VTT Tokens and more, with a release every week! You can follow for free so you never miss a post or join as a member to get access to all the extra Patreon exclusive goodies.
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brinefathomcaves · 5 months ago
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100 Trinkets for Brinefathom Caves
A tiny bottle containing a drop of liquid gold that never dries
A child's drawing of a pirate ship
A broken-off cutlass hilt
A jar of mouth-numbing jellyfish jelly
A little mouse that likes to hide in your pockets
An albatross feather
A flute made from bone
A steel disk etched with the positions of constellations at the summer solstice
A tiny stone carving of a bird-headed, wing-armed woman
A dried out and fragile mermaid's purse*
A bloody hankerchief with embroidered flowers around the edges
Somebody's peg leg
A gold coin that's always damp
A rock-hard dried lemon*
A hand puppet that looks like a moray eel
A ring hung with rusty old keys
A tin cup etched with runes
A faded cameo portrait of a dwarf
A coin-sized stone that smells strongly of rum
A conch that sounds like someone singing when you hold it to your ear
A heavily-stoppered vial of super-spicy hot sauce
A dashing tricorn hat
A coconut lined with geode-like crystals
A pair of fins from a mermaid's tail †
Scissors that can cut sailcloth without making your hand tired †
A handful of dried fish eyes
Half a silver coin*
A six-sided iron teetotum with a different shell on each face
A dried puffer fish
A bottle of squid ink
A small rubber fish that squirts water when squeezed
A braided length of hair
A coin purse made from a clam
A tiny monkey's fist knot*
An actual mummified monkey's fist
A large scallop shell with Auran text etched into it
A pair of dice, each carved to look like a tiny coiled sea serpent**
A tiny wooden bird, delicately balanced on a round base, that acts as a weather vane
A weakly-magnetized iron starfish, a couple inches across
A polished steel mirror that only reflects you
A fern frond that's always green and fresh
A flag that blows into the wind instead of with it
A large cricket in an iron cage
A bone carving of a swallow*
A lover's eye pendant*
A pouch of bright blue sand
A small pot of pale green, pungent salve
A set of fanged wooden teeth
An articulated wooden hand
A vial of preserved, faintly-glowing lichen
Two square feet of a star-patterned quilt
A large, bushy false beard
Four brass buttons from a naval officer's jacket
A compass that points east instead of north
A piece of sea glass the shape and size of a smooth human heart
An empty but still great-smelling tin of tea from a far-off port †
A lantern shaped like an anglerfish †
A pipe inlaid with mother-of-pearl
A small jar of deep-sea fish teeth †
A leather eyepatch with a cat's eye embossed on it
A tin whistle that makes dolphin noises
A plush calico alligator with one button eye
Two halves of a sand dollar with gilding on the broken edges**
A pale blue glass eye**
A smooth pebble with markings that look like a face*
A minuature ship on a minuature sea in a minuature bottle. The sea reflects the state of the sea outside**
A sun-bleached wooden sign with an arrow painted on it
A scrimshaw etching of a ship on a large tooth*
A green bottle containing a letter from a shipwrecked sailor
A sea serpent's tooth, long as your forearm
A bottle containing seawater and a piece of living coral
A whittled wooden whale that sinks in water
A crystal deck prism
A small wooden goblet that doubles any alcohol poured into it †
A love letter neither written by nor addressed to you
A padlock that doesn't lock
A small piece of parchment with a large black spot on one side
A piece of gold lace*
A bronzed seahorse skeleton
A wind-up mechanical goldfish
A fist-sized lump of stone crudely carved into a chained, crouching man
A toy sailing ship
The flag from a pirate ship
A tarokka deck with simple black-and-white nautical-themed illustrations
A parrot skull with "Dear Polly" etched on the back**
A single earing hung with tiny bells
A necklace strung with shark teeth
A black bandana on which dragon are embroidered in gold thread
A cloak pin made from a shell containing a tiny immortal hermit crab †
An obviously-incorrect map of the surrounding sea
A saucy pinup drawing of a merperson
A woven silver bracelet that can magically turn into 10' of sturdy rope †
A necklace with an iron anchor pendant
A miniature replica of a lost ship's figurehead
A ring made from a spoon
A silver coin with a heart and initials etched onto it*
A few feathers tied together with a scrap of silk*
A compact with face powder and a powder puff
A yellow ribbon embroidered with initials*
A mask that looks like a horrible deep-sea fish
(Non-trinket rambling under cut)
I had help making this list! The other contributors (and the symbols that mark which entries they came up with) are as follows:
* @aranov
** Decoder13 (who isn't on Tumblr)
† @fishdavidson
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tofurevolution · 7 months ago
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Grab a random bottle of Wine: 1 - Empire Port - cheap and sweet 2 - Crowell’s  Black - hazelnut 3 - Heartsbane Estate Red Blend - smooth bay leaf 4 - Wild Forest Berry Wine - ripe fruit, fallen leaves 5 - Dwarven Stone Riesling - cardamon, clove 6 - Old Mythric Altar Wine - harsh, cedar
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fishrpg · 3 months ago
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2025-01-26: Taiga Encounter Map Environmental Features
These are a list of things that may have a small use outside of encounters, but probably aren't very useful in the heat of combat.
Taiga Environmental Features (d8)
Fallen limbs from evergreen trees have resin that makes them ideal for torches.
Peeling bark from some of the trees can make a substitute for parchment or paper.
Fresh pine needles from some of the young trees can be boiled into a tea that will remove a single level of exhaustion during a short rest.
The frozen corpse of a large creature sits here; its pelt is still intact and usable for protection from the elements if you can find a way to remove it
Stunted trees with brittle limbs make good firewood
Plants here can be brewed into a stout drink that may or may help someone become more charismatic (for a while at least)
Crushed berries from the area can make a sour-tasting drink that provides advantage on CON saving throws for the next 24 hours.
A certain mildly toxic berry grows here. If only one berry is consumed in a day, it doubles the amount of time a creature can hold its breath. Any more than that applies the Poisoned condition for 12 hours and the creature takes 1d4 poison damage; the damage from the berries occurs only once per Poisoning and does not stack.
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titleknown · 1 year ago
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RANDOM ARMY BUILDER FIGURE GENERATOR!
So, as a follow-up to the "build your character like a Ninja Turtle" thing I did based on @therobotmonster's idea, I figured I may as well come up with another one inspired by a fun, silly thing from toy-collecting: Army building mooks!
So...
What sort of Mook are they?
Humanoid
Android/Cyborg
Fleshy Undead
Plant/Fungus
Mineral
Humanoid Animal (Vertebrate)
Alien
Nonhumanoid Robot
Skeleton
Rideable Mount For Other Mooks
Monster-Person
Magic Construct/Doll
Bound Energy/Element/Force
Demon
Alien
Gynoid
Spirit/Ghost
Cosmic Horror
Animate Inanimate Objects
Rideable Vehicle For Other Mooks
What sort of antagonist or force do they work for?
A Dreadful Virus Or Corruption
Advanced Ancient Civilization That Wishes To Rule Again
50s/80s-Type Stylized Street Gang
The Good Guys (Sincere, Bad At It)
PIRATE KING!
The Legions of an Evil Wizard
Satan Or Some Stand-In Parents Won't Whine About
Conquest-Hungry Space Empire
Evil Corporate Capitalist Bastards
The Shiny Pretty "Good Guys" (Secretly Evil)
A Hunger Beyond Time And Memory
Guards/Mancatchers For A Super-Prison
Dishonorable Ninja Clan
AI Either Gone Insane Or Far Too Sane
We Will Assimilate You (AKA Fun With Biopolitics)
Some Variety of Mafia
To Stop The Evil I Must Become Evil (AKA Fallen Heroes)
There's Some Time Travel Shenanigans/Bullshit Going On Here
Big Monster(s) That Think They're The Top Of The Great Chain Of Beings
I Can't Believe It's Not A Mashup Of The Nazis And The Modern US Military
What sort of environment does this mook generally work in?
Jungles
Deserts
Urban Areas
Icy Biomes
Deep Space
Underwater/Ocean
Underground
Swamp
Mountains
Anywhere/Generalist
Cyberspace
Ancient Dungeons/Tombs
Toxic Wastelands
The Sky/Floating Islands
Haunted Places
Prehistoric Ecosystems
Jideigeki/Anime-Type Japan
Volcanoes
Inside A Monster And/Or Fleshy Meat-World
The Future!
What sort of toyetic gimmick does this particular mook type have?
Self-Destruct
Pullback Motor
Vac-Metalized Parts
Hidden Integrated Weapons
Slime Dripping
Grapples/Imprisones Other Figures
LED Lights
Removable Organs/Internal Circuitry/General Guts
Water Squirting
Translucent Plastic
Multiple Interchangable Integrated Weapons
Flapping Wings/Tendrils
Glow in the Dark
Excessive Projectile Launchers
Spinning Blade/Drill
Biting Jaws
Parasitizes Other Figures and/or Vehicles/Mounts
Full of Tinier Men
Excessively Large
Roll Twice
What sort of toyetic gimmick do they have toyline-wide? (Roll once if you're rolling multiple "figures" from the same "line" on this table)
Holograms
Attachable Armor
Spring-Loaded Melee Attack
Comes With A Little Buddy
Magnets
Spring-Loaded Projectiles
Unusual Packaging Integrated Into the Play Pattern
Interchangeable Parts
Collectible Action Figure Game (Yes, That's A Thing)
Transforming
Integrated Shiny Jewel
Some Variety of Slime
Combining
Rooted Hair
Marble Launching
Integrated Speaker/Sound Chip
Pocket-Sized (Think Battle Beasts or Food Fighters)
Die-Cast Parts
Cap Firing
Roll Twice
Have fun!
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blacktowbarony · 11 months ago
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d8 Dispositions × d6 Reactions
goblinpunch made this great blogpost that featured in Knock! #4. I redesigned it for a d6 and rewrote them each to have 4 outcomes. I have this on the inside of my GM screen when running Knave to replace the standard d12 reaction table. I've not yet rolled a d8 to determine disposition, I choose whatever makes sense for the character. But maybe you will!
1. Benevolent
1      Shun.  If you don’t leave, they’ll leave.  Reason: disgust / fear / dislike / you are bad.
2-3  Curious but guarded. Riddle talk / trades information.
4-5  Small assistance.  Limited in duration and degree. Shares information.  Asks questions.
6      Large assistance. Trusting, conversational. May ask to join the party. 
2. Neutral
1      Attack.  Reason: protecting something / desperation / honor / mistaken identity.
2-3  Try to avoid or ignore you. Reason: busy / scared / suspicious / annoyed.
4-5  Parley. They want: information / assistance / supplies / employment.
6      Small assistance. Limited in duration and degree. Shares information.  Asks questions.
3. Hostile
1      Attack, with strong motivation to kill. Reason: commanded / hates you / desperate / no witnesses.
2-3  Attack, aiming to kill / capture. If you seem far too strong: Flee and regroup / reinforce.
4-5   Attack, aiming to rob / drive off. If you seem far too strong: flee.
6      Guarded parley: insult / threaten / command / deceive. Reasons: tired / scared / disgruntled / wounded.
4. Merchant
1      Will try to cheat you.
2-3  Will only try to cheat you a little. 
4-5  Unmotivated. Standard prices.
6      Discounts!  Limited time only.  Reason: desperate / they like you / common enemy.
5. Guardian
1      Attack, pursue further than normal.
2-3  Attempt to drive you off, attacking if you don't.
4-5  Attempt to drive you off, but won’t attack if you don't intrude further.
6      Warn off then observe calmly. Will fight to defend what it’s guarding.
6. Hungry
1      Attack. Ravenous, near starving.
2-3  Attack if party seems weak or hostile.  Possible chance for retreat.
4-5  Targets foodstuff near party or in their bags, avoids combat.
6      Not hungry right now–but will be soon.  If approached: may flee or attack.
7. Greedy
1      Attack if you seem weak, steal if you seem dumb, beg otherwise.
2-3  Steal if you seem dumb, or else beg.
4-5  Focuses on hiding / protecting its own treasure from the party.
6      Tries to strike up a fair bargain.
8. Militant
1      Attack.  Reason: protecting something / desperation / honor / mistaken identity. 2-3  Hostile parley.  Will attack unless you: leave immediately / surrender money / surrender. 4-5  Parley. They want: information / assistance / supplies / employment. 6          Offer protection, try to recruit party into mission / gang / society / army.
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grimsourgames · 8 months ago
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Sci-Fi Adventure Tables are now live on Itch!
Everything you need to solo your favorite sci-fi TTRPG!
Action/Theme Event Generators
Worldbuilding Simplified
Character Information
Traits
Races, Classes, & Themes
Yes/No Oracles
Things
Twists
Places
Encounters
Settlement Names
Settlement Calamities
And more!
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ladytiefling · 2 years ago
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I LOOT THE GOBLIN! 👹🍄🌿
Embark on a goblin looting spree with this random treasure table and enrich your campaign's loot rewards!
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randomtable · 2 years ago
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a table of odd magic items that may or may not be useful
“…the GM will only tell you something interesting—it’s on you to make it useful.” — Dungeon World
1d20 Magical Items of Mild Utility
A doorknob that can be easily affixed to any door by simply holding it on for about thirty seconds. Once affixed, it permanently transforms into an ordinary doorknob and lock, to which you have the key.
The Shaker of Infinite Salt
A pencil that significantly improves the user’s penmanship when writing with it.
An orb containing a very small pocket dimension, into which one can transfer their familiar so that it may safely rest.
A palm-sized stone figurine of a shark, which will bite any fingers that come near its mouth.
Self-Fluffing Pillow
Watch that shows you what time it was the last time you looked at the watch, instead of what time it is now.
Piece of string that, when tied around your finger, actually helps you remember to do that thing.
Temporary Scissors: They can only cut the normal things you’d expect from a pair of scissors, but if you hold the cut pieces together tightly they will magically re-form into a whole, as though they’d never been cut.
Robes that make the wearer an inch or so taller.
Magic Eraser (erases pencil, ink and crayon!)
Hand-sized stone that, when thrown, always lands 5 feet in front of your intended target—whether your aim is perfect or abysmal.
A bucket that transforms any liquid poured into it into seawater.
A bar of soap that temporarily changes the color of anything washed with it. The color is random, and changes each time the bar is used (1d6: 1: Red, 2: Orange, 3: Yellow, 4: Green, 5: Blue, 6: Purple). The color lasts one day.
Goggles of Shrimp-Color Vision
A ring with a single very round stone. When you say the magic word the stone pops out and transforms into a bowling ball. It turns back into a small stone after 2d4 hours and must be manually returned to the ring before it can be used again.
Boots that produce an animal sound of your choice when you jump up and do a jaunty little bell-kick while wearing them.
A small glass bottle that, when filled with water, appears instead to be full of a swirling, shimmering potion.
A quiet trumpet.
A knife that can only cut sandwiches. It is up to the GM’s discretion what does and does not count as a sandwich for this enchantment, but the rules are consistent.
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made-some-ki-points · 1 year ago
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Fantasy Culture Tables: Beauty and Fashion Standards
Meant for your next city, group or counter culture, as a random table or list of ideas
Practicality. Clean and simple clothes, work minded builds and minimal cosmetics. To be honest, most don’t have the time to beautify.
A specific color. Perhaps it’s a dye hard to come across normally, perhaps it’s associated with a figure of power, but if you’re not wearing it, you’re on the outs.
A lack of color. Perhaps it’s because of a reverence for rouges, perhaps a local designer has deemed it flattering, but gaudy or colorfully dressed members of adventuring parties are sure to stand out.
Thick/covering clothing. Perhaps fabric is a sign of status, perhaps weavers are considered culturally important, but at the end of the day showing skin is for those who don’t care about fashion.
Revealing clothing. Though some may think they know the motivations, in reality this is a largely practical matter. Perhaps the local aasimar population needs a bare back for the health of their wings, or the local drow can only absorb the moon through bare skin, so their nightclothes cannot cover much.
Excess. Crazy patterns, jewelry, even face paint is an easy way to show off your creativity, which they treasure here. So go big or go home.
Jewels and metals. Perhaps thanks to proximity to a mine, perhaps reverence for a gem dragon, the marker of a good member of that society is indeed the gems on their body.
Capes. The material, color and length can tell you everything you need to know about someone from this place. Perhaps any party members wearing one will want their own checked out to prevent… false information.
Combat readiness. Armor is high fashion, sharp teeth or claws can draw in any partner you want, and those looking unequipped? Well the locals feel sorry for them indeed.
Religious inspired. Perhaps it’s wearing the holy symbol of a certain figure on any garment you can, perhaps it’s copying a famous depiction of the figure, but everyone knows the ultimate example of beauty has to be divine.
Tattoos. Complex pictures of life events and achievements tell the story of a person and determine if a person is worth talking to. An individual without them will certainly be a fascinating sight to behold.
Bone. In jewelry or on armor, wearing bone here is a way to mark yourself in charge of the monsters around the area, a trophy to wear with you. Maybe this place adores the exposed bone of tiefling horns as well.
Dual-function clothes and accessories: Hidden swords and knives, lock picks and sheaths are the heights of fashion and yet somehow this community trusts each other completely.
Flowers. From patterns to wearing them in one’s hair, connection to flowers is vital here. What they mean is too, so choose accessories cautiously.
Moving clothing and accessories: In a place that reveres artificers, a mechanical movement to your glasses or a skirt whose hoop can part to allow access up stairs is considered a massive status symbol. Especially if somehow, you helped make it personally.
Masks. In a place where identity is precious as secrecy, it is wise to cover your face. Not because you are more beautiful, but because He may know you if you don’t.
Heirlooms. Everything may look old, but any local knows the value of the story it holds. Locals will ask, so what will your party say?
Dead things. Skulls, decayed tree bark and rotted materiel show a maturity here, an acceptance and love of what comes after. Perhaps it’s thanks to a death god’s influence, perhaps something less direct, but the locals will show off clothing many may call creepy with great pride.
Text. Usually written in the lining of a suit coat or in a jewelry piece, it is expected the words a person wears are the ones they live by. But beware of reading any local’s words, especially aloud. You do not know the magic they might hold.
Illusion magic. Here, there’s only one thing no one looks like: Themselves. No one’s face is their own, and it doesn’t seem to bother them, but no one around seems to tell anyone why. Then it occurs to you: Do they even remember?
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rhozahscraftedcatalog · 12 days ago
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Another Friday means a new set of Curious Collectibles tables have arrived!
If you like these and want even more options each week, consider joining me on Patreon! Patrons get access to more options, with new tables released every Friday! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Some additional inspirational prompts for the above treasure items:
What sort of magic does this want contain? ... Or perhaps it was meant to be a food source?
Who commissioned such a gaudy helm? Or perhaps those gems each contain a special power? Or dare it... a soul?
Who commissioned such a piece and where would this sort of beast even be found in?
What could this item be used for? Perhaps it is attuned to the plane itself?
And most importantly, what option would you choose? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - As always, this table is available and free for you to use in your home DnD / Pathfinder / Tales of the Valiant / Shadowdark / TTRPG games, to help generate some more descriptive loot. These treasure options are perfect for a new quest-hook or a truly epic / one of a kind reward to feed your players (ever growing) loot goblinoid hunger.
If you love ttrpg stuff like this and are looking for more loot options, as well as a hoard of printable paper minis, terrain and monsters to help fill your table, check out my Patreon page! I create affordable paper minis, VTT Tokens and more, with a release every week! You can follow for free so you never miss a post or join as a member to get access to all the extra Patreon exclusive goodies.
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van-weirder · 11 months ago
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random table map 2
Zephyr Island
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The second of these maps inspired by random table rolls. This one came out looking very children's story book-esque. Ngl I was pretty unimpressed when the Dice Gods gave me 'giant hill' as a point of interest, but I think I made it work. This is definitely proving to be a good exercise in taking me out of my comfort zone!
Random table rolls -
Map Type: Region
Landmass: Island
Coastline: Bay/Cove
Terrain Feature + Descriptor: Podunk Cave
Point of Interest + Descriptor: Enchanted Windmill
Point of Interest + Descriptor: Giant Hill
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emapmaker · 1 year ago
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A random table for godly domains!
Part of a zine I'm working on
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1-50thofabuck · 2 years ago
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Statistically Accurate Character and Crime Generation Tables for Baltimore City and Greater Maryland for RPGs - use for supers or any modern RPG to generate statistically accurate characters and random crimes.
While put together for a supers game in Baltimore City using the DC Heroes RPG(in a combined Marvel/DC universe), this could be used in any major city, or adapted based on your own city's statistics, for any kind of modern game where generating realistic characters and/or crimes(for patrol tables, etc) are useful.
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fishrpg · 4 months ago
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2025-01-16: Forest Encounter Map Environmental Features
These are a list of things that may have a small use outside of encounters, but probably aren't very useful in the heat of combat.
Forest Environmental Features (d8)
Timber from some of the trees here could make a good canoe.
Leeches from the water can help remove poisons from the blood if allowed to feed for long enough.
Hollow reeds and plants sticking out above the water can be used to craft flutes and blowguns
Thick mats of algae or peat can be used to filter water to drinkable purity
Food can be preserved in the acidic peat by burying it in a closed wooden container.
Strips of peat can be applied like bandages to function like a healing kit, though the peat is only usable for this purpose for 24 hours after collecting.
If dried, chunks of peat can function as great firestarters.
Fibrous vegetation can be woven into mats or used as thatching.
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