#RandomTings
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I thought this was really herber coded
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Fuck I need this

My god, he’s using tools!
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Isolde and Kakania are a different flavor of verneider
#reverse 1999#randomt thoughts#doom yuri in a different era...#or you can say they are them on the different side of the same coin—
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Return of a classic. More odd town names to follow in the coming days.
#randomtable#randomtables#rpgblog#rpgwriter#superherorpg#TTRPGblog#TTRPGblogger#ttrpgdesign#ttrpgrandomencounters#ttrpgwriter#TTRPG
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ohhhg my god i randomt got such bad cramps i think im about to see god
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50 Questions ^^~!!!
50 Questions to Get to Know Me
Full Name: Nicole Kilanna Haruna Marie
Zodiac sign: Sagittarius
3 fears: Dark, open spaces :(
3 things I love: Singing, Dancing, and Food
My best friend: I have a circle of Best Friends<3
Last song I listened to: Honestly, I can’t remember lol.
4 turn ons: Kindness, Smiles, Hugs, and Kisses
4 turn offs: Being rude, being mean, abusive language
What color underwear I’m wearing right now: Polka-dot
How many tattoos/piercings I have: 2 piercings, my nose and ears
The reason why I joined Tumblr: I originally joined years ago to follow Kpop memes and shenanigans, lol. Now I’d like to keep it as a sort-of diary.
How I feel right now: I’m hungwyyyyy, lol!
Something I really, really want: I really want something good to eat, like an amazing Chicken Soup, doesn’t even have to include the noodles, lol.
My current relationship status: Happy<3!
Meaning behind my URL: It’s Me, KilannaMarie!!!
My favorite movie(s): I have too many and it’s always been difficult to answer this question lol.
My favorite song(s): Please...don’t do this to me...most songs by Perfume, sometimes “Summertime Magic” by Childish Gambino.
My favorite band(s): Perfume, Morning Musume, SHINee.
3 things that upset me: People not being understanding, when people won’t hear you out for whatever, when people make assumptions about you.
3 things that make me happy: Singing, laughing, dancing, watching trash youtube videos lol.
What I find attractive in other people: Kindness, but also whenever they’re happy and their faces light up.
Someone I miss: My Sisters.
Someone I love: My Family, Friends, and Love<3.
My relationship with my parents: It’s there, I’m getting closer with my mom, but my dad is distancing himself somewhat. It’s okay, it’s in his best interest, and helping him.
My favorite holiday: Birthdays, Valentine’s Day, Halloween, Thanksgiving, and Christmas.
My closest Tumblr friend: I guess it would have to be @mrxnc89 considering I know him in person, lol.
Someone from Tumblr that I’d date: No one, I’m Happy<3.
A confession: I’m learning to not dwell on negative things people may say about me.
3 things that annoy me easily: People getting an attitude with me for no reason, when someone tries to talk to anyone all wild, people not saying what they mean and meaning what they said/speaking out of hurt.
My favorite animal(s): Pandas, Giraffes, and Cows!!!
My pets: I have none, but I want either a Puppy or a Piggy so BADDDDDD
One thing I’ve lied about: Saying I was “alright”, I never wanted to inconvenience anyone with how I felt before, but I’m being more honest with myself now.
Something that’s currently worrying me: Getting ready for this Halloween party OTL
An embarrassing moment: When I was rushing to serve drinks at work and slipped on water lol. I slid right onto my butt in front of a lot of people, it was SO hilarious lol.
Where I work: Donut Land boiiiiiiii
Something that’s constantly on my mind: Snuggling<3, and whatever tasks I need to do for the day/week.
3 habits I have: Making sure everyone is alright, putting on lotion every. time. I feel dry, getting Pumpkin Spice coffee lol.
My future goals: Being My Best Self.
Something I fantasize about: Creating Cosplays exactly how I picture it in my head.
My favorite store(s): Grocery Storesssssss, Farmer’s Markets, Sefora, tbh.
My favorite food(s): Mashed Potatoesssss!!!!!!
What I did yesterday: Slept, was off from work, ran errands, Cuddled<3.
Something I’m talented at : I sing on the Smule Karaoke App (HarunaMarie). I’m a part of the UtaMo Hello!Pro karaoke group, we cover Jpop songs. I’ve been really busy with life and changes, but I’m looking to get back to singing very soon.
My idea of a perfect date: Just having fun enjoying each other’s time regardless of what you’re doing. I have a ball sitting in the house watching youtube, honestly; just, being interested and engaging and I’ll have a great time.
My celebrity crush(es): Jinki from SHINee, Jay Park, Drake.
A photo of myself: On another post<3.
My favorite blog(s): I’m not quite sure yet, I just got back on here. I’m sure I’ll find it soon though ^^~
Number of kids I want: up to 4, if possible. Everyone needs a playmate lol
Do I smoke/drink: I drink socially, but not too often because I. am. TIRED. Lol
Any question you’d like: Not a question, but a memo: Spread Love and Positivity everywhere that you go<3.
#50Questions#GetToKnowMe#KilannaMarie#Love#Hugs#Smiles#Happy#RandomTings#BlackGirlMagic#Melanin#melaningirlglow
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random timestamp challenge: IMMORTAL SAMSARA 沉香如屑 — 2022, dir. Guo Hu, Ren Hai Tao (6/59)
#immortal samsara#沉香如屑#cdramaedit#cdramasource#chinesemedia#userdramas#asiandramanet#chineseartistsinc#dramasource#immortalsamsaraedit#gifs#randomts#israndom#syaring#usergooseras#tuserjade#natahjikio#roserayne
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Stalagmite-folk + Process Notes: Overloading the Random Table
Some orientation:
Stalagmite-folk are living, ambulatory speleothems. (They don’t have legs, but glide over mineral surfaces like ice on a floor.) They are organised into families: sibling sets, issue of a local stone-spirit father and the divine Mother Water.
Blind Elephant is a stone father whose marriage has come to a Bad End. So his children, the Blind Elephant family, are exiles.
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BLIND ELEPHANT, REFUGEE FAMILY
Maybe they’ve met flesh-people before. Or heard stories about daylanders. The novelty that you are distracts them from their troubles.
They know you to be:
Sightless, underground. They keep trying to sneak up and startle you.
Wild and murderous. He treats you like he would a dangerous animal.
Exotic specimens. “Your hair is so pretty! Can I touch it? Wow, stringy!”
Fascinatingly disgusting. “So you cry from your crotch? Can we see?”
Inferior in every way. She will speak over you, and never let you finish.
Poor, malnourished. They keep trying to feed you stalagmite-folk foods.
They have:
A peridot afro so big it messes with their balance. They indulge in too much olivine candy.
Shoulders sprouting jagged carbuncle spikes. The new pyrope supplements are working.
Corrosive breath. They have lava-folk friends, and love the taste of their acid-rich cuisine.
Painful joints. Every move, they grind like a rusty hinge. They drink too many bug slurries.
Rusty skin, streaks at a touch. They bulked up on iron ore, but have stopped working out.
A glowing body, searing hot. Torch resin is a narcotic to stalagmite-folk. They’re an addict.

They travelled with few belongings. Including:
A pet – a rock-porcupine. Will sniff out and try to steal metal objects, to chew on as snacks.
A club of ensorcelled citrine. Any spot it impacts transforms and shatters into yellow jewels.
A set of vials, filled with condiment powders. Any would lacerate your lungs, if breathed in.
A set of finely carved wooden serving platters. Easily scratched. Utterly impervious to heat.
A sword of witch salt. The first flesh creature it touches immediately mummifies. It shatters.
An unfinished younger sister they’d been sculpting. Without parents she will never be born.
Back in their own halls they made their living:
At a crystal farm. They can show you a clear path through the fields. Their family is known for fist-sized amethyst grapes and extra-sharp salt lilies.
As a glassmith. Their workshops were hells of fire and unbreathable fume. They made toy figurines so fine these come alive at their command.
Angling moonfish. The best fishing spots are always in the loneliest caverns; they could lead you down shortcuts or detours known to nobody else.
Practising the gut art. Using their stomachs as chemistry labs, they’d guzzle ingredients, and regurgitate potions. They kept stores of rare materials.
In a crude-oil mine. A nasty business. That liquid demon-stuff harbours all manner of perilous horrors. They are scarred, and trained in fighting arts.
At the creche. Not everybody in a family is interested in caring for younger siblings. Their creche-hall is full of nooks, to play hide-and-seek in.
Few will admit to you the terror they are all feeling. They blindly followed their stone father in his retreat. Without a home, with a wrecked family – who are they, really?
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PROCESS NOTES: OVERBURDENING THE RANDOM TABLE
As we crawl to a complete draft for REACH OF THE ROACH GOD, the problem I’ve had to solve for most often is space.
Word count => Ballooning page count ==> Added dimensions and weight ===> Shipping costs we may not be able to afford.
I blew much of my word budget on ROTRG first three sections. Not a bad thing, considering these are the full adventure modules. But it does mean things are getting tight, space-wise.
The random NPC generator up-post appears in our stalagmite-folk gazetteer. It is the only set of random tables that chapter gets. It has to:
Generate individual NPCs (who are these stalagmite-folk refugees?)
Detail a specific community (what is the Blind Elephant family like?)
Model non-specific communities and culture (what are stalagmite-folk like, in general?)
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World-building via random table, I guessss?
A powerful RPG design technology. Brian Yaksha discusses it a lot; his Rakehell is an object lesson for how the principle works.
Swathes of Luka Rejec’s Ultraviolet Grasslands are conveyed via random table. Emmy Allen’s toolbox setting books, Gardens Of Ynn and Stygian Library. The most robust RPG settings tend to do this? It simply makes the most sense.
My favourite recent example is Scrap Princess’s inspired-by-Shadowrun-and-2020s-Muskian-disaster-capitalism NooFutra:
A book of tables and tables and tables of bonkers ideas that mutate play and its world in wonderful ways. (Is it NooFutra or NooFutura? Anyway: it really is wonderful.)
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One thing that I like to do with the random generators in A Thousand Thousand Islands, because it fits the setting’s themes of porousness, anti-taxonomy, “one thing is always in relation to another thing”-ness –
Which I am now forced to do with ROTRG, out of necessity, simply because
I Just Don’t Have SPACE A R G H !
Is this: all the random generators in the book are consciously written as multiple tables, spliced together. Tables that, in a different, better-delineated RPG work, would exist as separate things / lists / rolls – designed for separate purposes and to output separate results.
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Presented here are the rough thoughts I had in mind, as I was making these d6 tables:
1: Sightless, underground. They keep trying to sneak up and startle you. 2: Wild and murderous. He treats you like he would a dangerous animal. 3: Exotic specimens. “Your hair is so pretty! Can I touch it? Wow, stringy!” 4: Fascinatingly disgusting. “So you cry from your crotch? Can we see?” 5: Inferior in every way. She will speak over you, and never let you finish. 6: Poor, malnourished. They keep trying to feed you stalagmite-folk foods.
This a reaction table + personality generator. (But then it’s a poor reaction table that isn’t also a personality generator.)
Also it’s a micro-aggressions table, meant to communicate how the stalagmite-folk are inclined to treat flesh-based persons. They aren’t Racists. They simply belong to a Superior Civilisation, you know? In a way it is their Burden.
1: A peridot afro so big it messes with their balance. They indulge in too much olivine candy. 2: Shoulders sprouting jagged carbuncle spikes. The new pyrope supplements are working. 3: Corrosive breath. They have lava-folk friends, and love the taste of their acid-rich cuisine. 4: Painful joints. Every move, they grind like a rusty hinge. They drink too many bug slurries. 5: Rusty skin, streaks at a touch. They bulked up on iron ore, but have stopped working out. 6: A glowing body, searing hot. Torch resin is a narcotic to stalagmite-folk. They’re an addict.
Physical attributes generator. (Meeting a minimum standard of gameability, because those are the “cosmetic” details players remember. So not “big afro guy”, but “guy with afro so big it makes him a liability while we’re spelunking”. Stuff like that.)
Plus a list of foodstuffs – detailing the stalagmite-folk’s general relationship to food, and alluding to their relationship with other groups (torch resin would be supplied by the pale-folk).
This here’s an example of word-count constraints determining creature design. The stalagmite-folk have this “you are what you eat” thing going on, mainly because I realised I could merge two random tables together if they did.
1: A pet – a rock-porcupine. Will sniff out and try to steal metal objects, to chew on as snacks. 2: A club of ensorcelled citrine. Any spot it impacts transforms and shatters into yellow jewels. 3: A set of vials, filled with condiment powders. Any would lacerate your lungs, if breathed in. 4: A set of finely carved wooden serving platters. Easily scratched. Utterly impervious to heat. 5: A sword of witch salt. The first flesh creature it touches immediately mummifies. It shatters. 6: An unfinished younger sister they’d been sculpting. Without parents she will never be born.
Simple treasure / magic items table.
But treasure tables aren’t simple anywhere, are they? Info on what the NPC has; what they can do, in play; material culture; what’s valuable versus what’s not in this culture; all that good shit.
1: At a crystal farm. They can show you a clear path through the fields. Their family is known for fist-sized amethyst grapes and extra-sharp salt lilies. 2: As a glassmith. Their workshops were hells of fire and unbreathable fume. They made toy figurines so fine these come alive at their command. 3: Angling moonfish. The best fishing spots are always in the loneliest caverns; they could lead you down shortcuts or detours known to nobody else. 4: Practising the gut art. Using their stomachs as chemistry labs, they’d guzzle ingredients, and regurgitate potions. They kept stores of rare materials. 5: In a crude-oil mine. A nasty business. That liquid demon-stuff harbours all manner of perilous horrors. They are scarred, and trained in fighting arts. 6: At the creche. Not everybody in a family is interested in caring for younger siblings. Their creche-hall is full of nooks, to play hide-and-seek in.
Professions table. Generates an NPC’s skill set.
It also tells you what their work-space was like. Considering that our stalagmite-folk gazetteer strongly suggests a “go explore the Blind Elephant’s home caves and figure out what’s going on” adventure – this tells where a particular NPC could be useful, should they tag along.
And those spatial descriptions also mean that this conveniently serves as a generator for Blind Elephant geography. You could roll on the table a coupla times, look at the spread of your results, and determine whether the Blind Elephant are a family of fisherpersons or miners or artisans.
Also meaning that, possibly, maybe, in theory, you could roll up any stalagmite-folk settlement, since the professions list is meant to communicate typical economic activities that the culture engages in.
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In my mind I see this stuff as an extension of Brendan / Necropraxis’s overloaded encounter die. That’s a keystone bit of design, in service of RPG procedure and its streamlining.
Could you do the same with RPG setting / adventure design?
What if your weather table was your location generator? What would that look like?
You’d lose granularity. (You’re removing a roll; setting certain weather-to-place relationships in stone). But what would you gain in terms of building the character of the world? (Hail always falls around the region’s stone megaliths, wonder why?)
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Does any of this work? Is any of this useful for anybody but myself? Don’t know.
Definitely these splicings push towards more specificity – so designers who are trying to make more toolbox-y things would find this dumb / counterproductive.
Is it useful to me?
I know I’m susceptible to overburdening a text. Not information-dense, just dense? Prose that does too much implying, and has left too much unsaid. Descriptions with too few explicit guardrails for players’ / GMs’ imaginations, they just never bother getting onboard.
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It has been useful, so far. I’m reasonably happy with our draft of the stalagmite-folk gazetteer. I think I experienced something not entirely unlike fun, while writing said draft. (Writing sucks ass; I never have fun writing.)
And I didn’t bust my word-count limit, this time. So there’s that.
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(Art by Mun Kao. The stalagmite-folk are part of REACH OF THE ROACH GOD, our first book; preorders are open.)
#writing#fantasies#rpgs#reachoftheroachgod#athousandthousandislands#art#stalagmite-folk#randomtables#processnotes#rockcupines
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Me when
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Tim: Are you reading fan fiction? Conner, reading an article about extremely rare diseases: Wh- No. Tim: Oh, is it on AO3? Conner: This is CNN.
#incorrect quotes#tim drake#red robin#conner kent#superboy#timkon#incorrect tim drake quote#incorrect conner kent quote#incorrect timkon quote#randomt hursday#timkon quote#this is canonn
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•Click on picture for better quality•
All credits go to EA
Requested by Anon
All my conversions are in package format and base game compatible. • 𝔻𝕆𝕎ℕ𝕃𝕆𝔸𝔻 • Ads free as always at my website!
•Info about polycount, buy category and price § under the cut•
- Extropic Table: HLOD 320 verts | 320 faces - MLOD 272 verts | 234 faces Found under Dining tables - 285§ Recolorable - 2 channels
- Hardcase End Table: HLOD 239 verts | 174 faces - MLOD 175 verts | 93 faces Found under End tables - 100§ Recolorable - 2 channels
- HallwayTable: HLOD 353 verts | 344 faces - MLOD 244 verts | 184 faces Found under Misc surfaces - 110§ Recolorable - 2 channels
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God bless anyone who uses their craft/art skills for randomt cool things they cannot take outside.
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onkt
onkt
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Here's a table I brought back from the archives to use for Hex-a-Day 2025. Hope you are enjoying your weekend.
#d12table#d12tables#randommonstertables#randomtable#randomtables#rpgblog#rpgblogger#rpgwriter#TTRPGblog#TTRPGblogger#ttrpgdesign#ttrpgwriter#TTRPG
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Well now this should be a fun one to add to my games! #dnd #dnd5e #ttrpgs #tabletop #randomtables #dungeonsanddragons https://www.instagram.com/p/CH0ey87hdwd/?igshid=1w1uc5xldwefp
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The Elven Crater - D66 Table
I have been going through the text of Mork Borg recently and the idea of the d66 table has been rattling around in my head. Other games that I have played, NeoClassical Geek Revival, has presentation given for random tables of d468 or other variations, all of these have been rattling around. From my experience the d66 table feels to be more approachable. While it doesn’t yield as many results it will create a total of 36 possible encounters. I am running a game that is called “The Times are Changing” Where the party has delved into an ancient elven city in Not Antartica that has strange super-tech, magic, and spirits circling the ruined city. The players have learned that the city was destroyed by a light from the sky, they presume that it is from the strange star, flashing high above the city. They currently are following a pulsing beacon that they found on a mummy of an alien creature known as an Eld, the progenitor of the elves. Now deep in the city they are finding that not only were the building damaged by this light, but time and space were also. I have an upcoming game and I am going to share the table that I have roughed out to make the random encounters as they delve into the heart of the city. D66 Table 1 1 - Shattered Build, Street, or Statue 2 - A place where time has been warped. 1=slowed 2=sped up 3=frozen 4=looping
3 - A shattred pile of Rubble, it is clearing dragging itself back together. It takes days to weeks to rebuild itself, only to see that itself be destroyed again.
4 - Intermixed with the rubble is a mix of Elven and Eld skeletons. The eld skeletons are a mix of metal and bone, as the beacon is brought close to them they start to twitch and look like they are trying to move.
5 - Swirling winds and the lingering spirits of this place has pushed a massive snowdrift into a cone here. Reaching to the sky
6 - A building, untouched by the destruction and time. 1=Retail 2=Residential 3=Industrial 4=religious/arcane 5=recreational 6=medical
Table 2
1- The signs of forbidden love. Of an Eld and something else. As offspring are grown in artificial wombs, it would of had to have been facilitated by a gene splicer
2 - spirits dancing in the blowing snow 1-6 1 = aggressive 6 = friendly
3 - Items that shouldn’t float, float a few feet off of the ground here, while items that should float are pulled to the earth as if they were stones.
4 - Space and time suddenly warp. Moving space from far away, or different times, to this area. These distortions only last a few moments before violently snapping back into place. The sound of reality crashing back onto itself sound akin to thunder and screams.
5 - a column of darkness fills and area under the ever-present sun here.
6 - A group of elven scavengers looking to find historical artifacts, and weapons to help sway the tide of the long war that the 5 domes are fighting. 1=They have such an artifact 2=are haunted by spirits 3=willing to share directions 4=Violent 5=Friendly 6=Spirits of the Elves and Eld, made flesh.
This is the first and rough draft of these tables. While some of these have additional tables nested inside of them I don’t think that they have a reason to be called a d666 table or something like that. I am just starting to take the foray into Random tables for my DND 5e games and hope that they expand on the experience for my players and cut down on the prep work that I am doing for my sessions.
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