#Reveal Comics Conversations EA
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downthetubes · 6 months ago
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Kenya Comic Anthology 2024 launched
Reveal! Comics Conversations EA recently launched its Kenyan Comics Anthology 2024, a project created in partnership with Alliance Française de Nairobi
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val-of-the-north · 2 months ago
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GADEGKAGANAJKJNSGKJ OH MY FUCKING GOD
DUUUUDE I CAN'T BELIEVE YOU STUMBLED UPON FUCKING KEN PENDERS' BOOK????? IRL TOO OR WHAT?????
You have noooooooo idea of the rabbit hole this entails, where to even begin..... keep in mind I am not a Sonic scholar, much less for the comic series, so I will give you the most abridged version possible... but I learned of this story against my will and it's one of the funniest things of all time.
Ok so, Ken Penders was a writer for the Archie Comics run of Sonic the Hedgehog. He had been around for a long while, and contributed a lot of... interesting things to the franchise...
He had a specific fascination on the character of Knuckles, so much so that the motherfucker had like, a whole family tree worth of relatives (made funnier by the fact that Knuckles in the world of Sonic is quite literally the last of his kind). Like we are talking fucking genealogy worth of characters lmao
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But this is just the surface of his contributions. He has made a lot of strange fucking things like pitching a whole Sonic movie to Sega themselves called Sonic Armageddon and...
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Yeah I wonder why it never took off. However, for the purpose of staying on-topic, I have to limit it to the Echidna shit, which doesn't end here. You have to know that there was a whole side-story involving an EVIL branch of the Echidnas who are... they are fascists. They are pretty much made to be like fascists lmao.
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This evil group of Echidna supremacists is creatively called the "Dark Legion"... now how is this relevant to the conversation?
At some point, Sega, partnered with fucking EA, created an RPG of Sonic on the Nintendo DS of all consoles. This RPG was called "Sonic Chronicles: The Dark Brotherhood" and it was meant to be a series of stories that involved the Sonic cast fighting against a mysterious legion from another dimension...
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Except this legion was later revealed to have been comprised of an Echidna tribe called the Nocturnus Clan, that was trapped in some sort of dimensional prison for their greed (and the fact they were on the verge of conquering the whole world), and had somehow found a way to escape. An Echidna girl named Shade joins them after realizing their leader didn't just want them to return to the world but also conquer it or something like that and then they stop the evil emperor, etc etc, you get the picture.
You know who also got the picture? Ken Penders. And he was VERY unhappy about it. He thought Sega had plagarized his work because the Nocturnus Clan was too similar to his Dark Legion, and the character of Shade was too much like Julie-Su, an ex member of the legion that also turned coat and... ended up in a relationship with Knuckles, at some point (they even have a kid named Lara-Su in one of the issues set in the future lol. I know you were dying to know THAT)
So, as a writer working for Sega, he did the most reasonable thing ever and sued both Sega of America and EA. Normally, no one would win such a stupid fucking lawsuit, but somehow, there was nothing legally stopping Penders from doing this. While it ultimately ended in a stalemate, this still caused a MASSIVE shitstorm that lead to:
The entirety of Archie getting rebooted because all characters and concepts Penders had made for Sega apparently belonged to him.
Anything from Sonic Chronicles being in eternal non-canon limbo for the rest of time, unable to get a sequel or have its characters and concepts be used in anything ever again for fear of another lawsuit being filed.
Sega becoming MUCH more strict with what can be written about Sonic in these stories, eventually leading to the absolute annihilation of any of the characters introduced in the Archie comics. They are almost never referenced anymore.
...
Which leads us to the aftermath. Ken Penders, owning all these wonderful characters and fan favourites like the entire Knuckles extended family, or the pedo skunk Geoffrey (that's a whole other story lmao). So of course, the most sensible course of action from there was creating his OWN stories and comics with all these wonderful characters, and make Lara-Su the protagonist!!!
You see, she isn't an Echidna anymore! No, she is an alien known as an Echyd'nya instead! Knuckles' not her dad no more, instead, we have K'Nox! The mom's still Julie-Su though, one of the classics!
And well... this is the result.
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Yeah. This was worth hundreds of issues and an entire Sonic RPG series. It truly was. Thanks Ken, very cool.
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Wtf is going on in the sonic comics extended universe 😭
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brothermouzongaming · 6 years ago
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E3 2019 overview
I wanted to take the time to look at and talk about some of the games we’re more than likely seeing at the conference. E3 is...dying and it’s misleading trailers don’t help, but despite this, the show is still important and at least gives us a little insight into what may come in games/tech. So let’s cross our fingers and dive in. I’ll be focussing more on main titles and not DLC and updates. Available footage will be linked in the corresponding title.
Avengers project (Crystal Dynamics/ Square Enix)
It feels like ages since the teaser for the Avengers project dropped. Since then I have been trying to keep my hopes high, I even thought it was canceled for a time when we heard literally nothing since that trailer. I know nothing about this game, but I just hope Crystal Dynamics and Square are treating something this big with the care it needs. The last thing Marvel, more importantly Disney, want is another Battlefront 2 situation on their hands. If Square can incorporate their over the top combat style to the Marvel universe, it could be amazing, incredible, invinci- okay I’ll stop.
Borderlands 3
Getting back into Borderlands just before the big press release was very serendipitous. Something about this made me even more excited for some of the additions coming like loot instancing, slide/mantle (finally), secondary fire weapons, more diverse and varied play spaces, and a lot more. So many of BL2 and the Pre-Sequel’s flaws are glaring with me having played them recently and to see the long-awaited title addressing these exact issues so comforting when I get to thinking about this next adventure into the wastes. It isn’t some massive leap forward or anything, it’s more Borderlands and there’s nothing wrong with that to me. Finally, an online optional looter shooter that isn’t some strange mmo lite, long live the king. Randy Pitchford is a weirdo but I’m not gonna hold that against the devs lol.
Cyberpunk 2077
This is more than likely going to be my game of the show. E3 is typically full of surprises and anything can happen but in all honesty, I just can’t see much coming close especially since we aren’t seeing Death Stranding (thattrailertho). I was literally giddy when they released the gameplay trailer that they showed press and influencers and the FPS RPG looked very good but not unrealistic. Recently it’s come out that the game is “pretty different” from that showcase and that statement interests me as much as it gives me pause. Regardless, we are going to be seeing more of this game with CDPR claiming they’ll have an even bigger presence than last year. I just hope that we get solid gameplay footage and not buzzwords and theatrical trailers.
CoD 2019
Black Ops 4 came out guns drawn and it really impressed at first. Since that time Activision has found a way to completely reverse the conversation around BO4 and where the franchise is headed/ is as a whole. Activision needs a win, and with this being their main and essentially only franchise it has to be big. The rumor is that it’s Modern Warfare 4 which would be a “soft reboot” if that is the case. If not this year then next, I’m surprised it’s even taken them this long so hopefully all this time will lead to something good. Honestly, I’m shocked we’re still getting annual releases of this game. I don’t forsee CoD lasting much longer and this tug at our nostalgia may be a sign of that. 
Destroy All Humans (THQ Nordic)
I spent so many hours with my friend Walter terrorizing the meat bags between the tools the game devs gave us and some gamer creativity that was a relatively new aspect of gaming compared to nowadays where player creativity is often an aspect of gameplay. THQ has reported something insane like 50+ games in development which...sounds like a stupid choice but if this is one of them it’s definitely going to get people’s heads turning. Can you imagine what they’ll be able to do with today’s tech? They don’t have to go crazy but then again for the sake of a concise vision but...maybe they should?
Dino Crisis (Capcom)
Let’s talk more about old ass games I’m completely shocked could be coming back. So in light of Capcom bringing back past titles and breathing new life into them, it is reported that Capcom is looking to bring back...Dino Crisis? I swear to god if they make Dino Crisis before Viewtiful Joe and Onimusha? POWER STONE ANYONE?? I’m more than willing to suspend my meh-ness because Capcom has proved that not only can they bring back an old game we love, but they can do it damn well. If this is true, then maybe there is hope for some of my favorite Capcom titles from the past but mother of god why Dino Crisis?
Doom Eternal
Doom 2016 was one of the best first-person shooters I’ve ever played. “Smooth as butter” isn’t something I would use to describe most games but god damn if that game wasn’t lubed up before they packaged it because it’s damn slick. So imagine the stiffy I got when that gameplay was dropped and mobility was increased. Can we talk about the grappling hook shotgun? The new demons and takedowns to dispatch said demons? God knows what else is under the hood for us to find out when it releases let alone when they talk about it during the conference. A more open level design in tandem with the conventional “kill room” here and there is gonna really spice up the combat especially if exploration is properly rewarded. Rage 2 was a disappointment but I do have hope this is gonna live up to the hype the way it did the first time.
Gears of War 5
Lawd Microsoft needs a win. This is quite clearly their attempt at a blockbuster event like God of War was for Sony. Everything about the trailer screams “Oscar bait but for games” and I hope they do the damn thing. Make me sad I don’t have an Xbox dammit! This could be a big step for Gears and could even lead it down a more character focussed design. The world of Gears of War is rich for a deeper explanation, and I know that isn’t what Gears is known for but I won’t be told that they can’t do both. It appears to be heavily cinematic though gameplay can be seen in the trailer above. It seems interesting and I hope they really make something worth owning an Xbox for. The fans deserve it.
Halo: Infinite
Did I say Microsoft needs a win from the software perspective? Cause they do. The Xbox One is fine, the One X is a huge step up and is the most powerful console but there are next to no exclusives for this console. Ya know, the reason why you buy a certain console outside of interface and services. What better way than to bring back the most successful franchise Microsoft has associated with. There’s talk of it having an open world which is jarring initially especially when the history of Halo is rich with environments that tell stories alongside the mid-range combat. If they can properly expand that baseline to fit an open world format, it’ll be amazing. Whether or not they can is the question.
Harry Potter: Magic Awakened
Warner Brothers does a great job of shooting themselves square in the foot. They just put on the finest shoes money can buy and BAM queue the red kool-aid fountain. Shadow of War is the pinnacle of such stupidity with the way the monetization completely bankrupted the integrity of the game. The brief footage that was up involved a third-person real-time action reminiscent of the original games. Warner Bros. jumped on the trailer takedown but it’s safe to say the cat is out of the bag and casting spells in the kitchen. This could be a unique adventure involving a custom character, it could involve something more directly related to the books. Anything is possible but if we heard about it this year it wouldn’t entirely surprise me.
My Friend Pedro
A twin stick shooter of a different kind. Imagine stranglehold but cartoony, John Wick but even more comic book like. It looks like the entire game is going to be centered around ballerina jumping through levels and enemies leaving every enemy in your wake riddled with bullets. It seems light, fun, and self-aware in it’s silliness which can lead to the most fun type of games.
Session
Oh boy, SKATE was my jam back in high school and if you’re anything like me you’ve been waiting for the next game/ literally anything like it to come along. Session appears to be that game, we weren’t told a lot when it was revealed so I’m hoping that E3 will lead to some more information on gameplay and ya know, a release date. 
Star Wars: Jedi Fallen Order
Anthem is in shambles and in my opinion, it’s this year’s No Man’s Sky. Between the games they put out, and the Star Wars games they put out (or don’t put out depending on your perspective); this does not bode well at all. Respawn is working on the project and their track record is very good, but I can’t help but worry about what EA is planning. They always find a way to put their hand directly into a project and do exactly what needs to be done to ruin it. Sometimes that’s on the front end in development and planning or lack thereof, and sometimes it’s on the back end with moving devs to other projects/ not hold their devs to the post-launch promises they tend to make and not fulfill. This story of a padawan in hiding after Order 66 is ripe for gameplay development and storytelling. So long as Respawn has the vision and can execute, all we need is for EA to stay the fuck away and let them work. We’ll see.
honorable mentions: Ori and the Will of the Wisps, Vampire Bloodlines 2, From Soft and George R. R. Martin collab, Fable remake, Rocksteady’s Suicide Squad, Wolfenstein Young Blood, Afterparty, Beyond Good and Evil 2, Bleeding Edge (Ninja Theory’s new game), Last of Us 3 (v hype just not a lot of info)
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windrocklibrary · 7 years ago
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Galemont Talks About: Things That I Recall From E3 Conference (now that they’re over)
These are a collection of things that I mainly remembered the most in regards of the 2018 E3 Conference and my thoughts on it. They’re all a combination of things that I both like and not really like. Either way, all of these are my own opinions and spins on it.
Disclaimer Note #1: Yes, I like video games. No, I don’t/can’t play them or rather to an extent that I can play MAJORITY or ALL of them. Why? Because I’m poor -- so I might as well revel around other people’s emotions and mine (makes me sound like a vampire or something).
Disclaimer Note #2: I won’t include the sideshows or extras (e.g. Nintendo Treehouse). I am going to state things based on the things that are presented at the conferences.
ELECTRONIC ARTS (EA)
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Frankly not the most memorable for me. They mentioned not much from EA other than sports games like Fifa, NFL, and NBA (ones I remembered at least), Battlefield V, Command & Conquer Rivals, and Anthem to name a few.
I kind of like how the folks at EA are somewhat self-aware on what they’re doing when talking about Battlefield V, stating that they want to depict their own image of WWII; though that’ll probably start a conversation for some folks I can imagine. It’s a bit of a downer for me considering that people are applauding at the information that there won’t be any lootboxes. Whether or not this will be true is beyond me.
Anthem looks interesting, to say the least. Though it’s such a shame that they didn’t mention, let alone, showed much. So with that being said I can’t say anything and even be very excited about it. We’ll see how it’ll go.
MICROSOFT STUDIOS
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Lot’s of games. They showed off first party games like Halo: Infinite, Gears 5, and Forza Horizon 4. Ori and the Will of the Wisp was pretty neat and made me somewhat interested in trying out the Ori series.
The reveal of Devil May Cry 5 and Jump Force was very wild! The rumors that I often hear regarding DMC5 since last years Game Awards were very enticing, it was very cool to see it actually be true on E3.
Seeing Jump Force was surreal, especially when you’re watching Naruto, Goku, Luffy, and Frieza beating up each other in a hyper-realistic depiction of New York City’s Time Square; the shot of Ryuk and Light from Death Note is pretty wild too--would love to see what other Shounen Jump characters to be revealed there.
The trailer for Sekiro: Shadows Die Twice looks very slick, kind of expecting it to be shown here especially after the teaser during the Game Awards.
The Amazing Adventures of Captain Spirit looks charming; a story that sets in the same universe of Life is Strange makes it interesting in my book. The game’s also free.
I’m super glad that Studio MDHR is making an expansion for Cuphead! It has always been a dream of mine to for Cuphead to have an expansion of some sort and I’m actually really excited that it’s real! They even made Ms. Chalice a playable character so that’s cool!
The game Cyberpunk 2077 was almost thought to be a myth until now. It’s essentially one of those games where you heard it and you’ll never know when the game will actually be released or revealed again; so seeing it back up again is pretty cool especially with their own flares for an introduction. Hopefully, it won’t go off into dark again.
BETHESDA
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What’s the deal with that big dude during the Rage 2 presentation? He was like silent for a straight 15 seconds or something, some said that maybe his prompter bugged out? Who knows. Most of the presentations there were a little awkward, though it’s probably because most of them aren’t exactly used to standing in front of a big crowd or something.
Speaking of awkward, the Andrew W.K. live performance was whacked. He didn’t sound good there if I have to be honest, I don’t think most of the audience were jazzed about it too.
Wolfenstein: Youngblood was interesting, DOOM: Eternal caught me by surprise. Most of the other games shown there were interesting but didn’t really move me a lot.
Frankly speaking though despite the often awkwardness, there were some funny moments as well. Todd Howard’s presentation was a fun one to me; he was very self-aware of the jokes that went all over about him. I’m glad that Fallout 76 was expanded more in this conference because it was showed on Microsoft’s; it’s going to be an online multiplayer experience but apparently, it’s pretty divisive among folks, I personally think it’s neat--the nukes, however, is probably going to be a little sketchy in my opinion.
They also announced Elder Scrolls VI. Well, I say announced, it’s basically a tease; then it’s over.
DEVOLVER DIGITAL
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Same thing they did last year: a satirical shitshow that makes fun of the conferences. It’s pretty fun, but admittedly I kind of got bored with it and I just want to see games more than them losing their minds. I say that because most of the jokes they do are basically beating on the same old topics that have been talked by folks for so long. Their conference is basically a self-contained story-arc, this one being the continuation of the previous one and I’m sure they’ll probably continue it next year.
They did show some games. 3 I believe. A battle royale shooter (I think?) called SCUM, a frenetic and comical platform shooter called My Friend Pedro (the one I’m most interested), and something called Meta Wolf Chaos XD which is a remaster of the cult favorite FromSoftware game of the same name. I’ll probably need to look it up on that more, looks fun.
SQUARE ENIX
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Not really intrigued with it to be perfectly honest. Some of the things that they showed there have already been shown during the Microsoft conference (Kingdom Hearts 3, Just Cause 4, and Shadow of The Tomb Raider). While they did somewhat expand on it a bit, it kind of lost the impact that I think it could’ve had.
They announced an expansion of sort for Final Fantasy XIV Online along with a crossover with Monster Hunter World, showed Dragon Quest XI, and a new title called Babylon’s Fall by Platinum Games that is basically a teaser. Speaking of teasers, they also teased another new title called The Quiet Man; which admittedly has the strangest trailer.
Somewhat disappointed that they didn’t show anything about Final Fantasy VII Remake. It’s been so long since they announced it and showed a gameplay footage of it. Hopefully, they’re doing alright because the longer it goes on like this, it might become stale.
UBISOFT
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The things that they showed there feels rather unsurprising because I kind of expected the things that they would do at the conference.
Kind of happy that they showed their new Just Dance game as their first thing, that way they cut the fluff and make the rest of the show focus on larger titles. There’s also a dude who tripped himself into a television.
Beyond Good and Evil 2 showed a new cinematic trailer, featuring Jade--but evil or something. The presenters said they want to show a gameplay footage but they showed very little. Joseph Gordon Levitt popped in and talked about putting people’s creative work into Beyond Good and Evil 2 (at least, that’s what I recalled)--didn’t really go into details on the incentives though.
For Honor got a new update featuring Chinese warriors into the mix, and they’re making the game available for free to grab for a limited time until June-18-2018.
Tom Clancy’s The Division 2 was showed again but explained a little more there, it looked interesting despite feeling like another generic rpg shooter. It looked interesting, they mention how they’ll do season updates throughout the year for free and I thought that’s cool. I do hope they’ll do well on this one.
Starlink: Battle for Atlas was showed a bit more again there and good golly they made a surprise with Star Fox crashing the scene, especially making Fox McCloud being playable with his Arwing. Pretty slick. Yves Guillemot even made a surprise by giving Shigeru Miyamoto a gift and I thought that was adorable.
The DLC for Mario+Rabbids Kingdom Battle that features Donkey Kong was shown there, looks neat but didn’t show much, it was explained in further details during the Nintendo Treehouse though.
Assassin’s Creed: Odyssey was announced there and it’s surprising to me considering that Origins was out since last year. It looks pretty I’ll say that much. You can also play between two characters in the game: Alexios and Kassandra. It also looks like they’re making the game very action rpg-esque, kind of like Origins.
PC GAMING SHOW
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This flipping conference went on for WAY too long. 2 hours for crying out loud! I also fell asleep halfway through or something because many of the things they showed there weren’t fascinating to me.
Satisfactory won the award for the punniest game title.
Lot’s of SEGA games are coming to PC, ones that caught my attention being Shenmue I & II and Yakuza Kiwami and Yakuza 0.
 Untitled Publisher, a publisher that’s new to me announced 3 new indie games--2 of which I found the most interesting: Bravery Network Online and Overwhelm.
The game Maneater is basically a game about you being a shark and I have an iffy feeling it’ll shed a bad light on sharks for the public (I hope not).
Took so long for them to show Ooblets, a game that I’m very excited for, showed a new trailer though it showed some things. Wished there was more though.
SONY
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The conference kicks out with The Last of Us: Part 2. Ellie is pissed as hell and I have no idea why and I’m scared. She also kissed a girl so that’s something. It kind of caught me off guard because I didn’t follow the previous game and its DLCs, so the whole information of Ellie being a lesbian is pretty new.
Resident Evil 2 Remake is revealed and it looks slick. The fact that Capcom released and announced games lately that actually looked cool as heck is wild. Hope it goes well for them in this one as well as DMC5!
This year’s E3 Conference showed off not one, but THREE samurai games; two of which were shown off in Sony’s conference: Ghost of Tsushima and Nioh 2. Not complaining, they all look slick.
Kingdom Hearts 3 also appeared in this year’s E3 Conference not once, but THREE times as well at different conferences. I should’ve mentioned before that every trailer did show something different, with the one in Sony having the most difference. It looks like Kingdom Hearts 3 is going to have Ratatouille and Pirates of the Carribean joining in.
I remember wanting to see more of Death Stranding and know what the heck the game’s about, and they showed some gameplay footage during the presentation. Still have no clue what it’s going to be about though.
There’s a weird looking game called Control, something to do about a girl with a gun who has telekinesis. Looks minimalistic and clean; it might be good too.
Spiderman features a handful of villains beating up on Spidey in the end. It’s a gameplay footage and oddly I don’t feel that intrigued by the trailer for some reason.
NINTENDO
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Surprisingly not a lot of big games were announced on Nintendo Direct. I’ll say it here and now that the majority of the Nintendo Direct is mainly for the new Super Smash Bros. Aptly named as Super Smash Bros Ultimate. Needless to say, a lot of people were happy and so was I; though I’m surprised and mildly sad they didn’t show anything about Metroid Prime 4.
The first thing they showed was a mech game called Daemon X Machina. I first thought it was Armored Core, but the surprising part is I somewhat half-correct. The game was actually made by the same people who made Armored Core! Pretty funny to me considering that the design of the mechs in Daemon X Machina and Armored Core looked very similar. The trailer was wicked sick too so I’m sold.
Xenoblade Chronicles 2 got a new DLC called Torna: The Golden Country that is available this September, and Fire Emblem: Three Houses is also announced to come out next year. So I’m sure the fans of those series would be very excited.
Pokemon Let’s Go Pikachu & Eevee got a small spotlight there, but it’s mostly on the accessory Pokeball Plus. Turns out, every Pokeball Plus comes with a Mew for free inside; which to me is basically a way to make people want to buy the accessory then (that’s marketing ploy right there). This is interesting to me because it reminds me of the message in the last Let’s Go trailer that mentioned: “you’ll meet a special Pokemon”. This could either mean Mew or something else. So we’ll see.
Fortnite is on Switch, not a surprising thing to me and I think it’s good for the game and the devs who made it. I personally think Epic Games deserve the success with their game in my opinion.
Overcooked 2 is coming soon and now features online co-op which is great! Killer Queen Black looks interesting and my personal favorite Hollow Knight is finally out the day the Direct was on! If you’re into metroidvanias I highly recommend Hollow Knight very easily--the game is generally worth having as well in my opinion.
Super Mario Party was also revealed and I’m genuinely happy; it would feel weird for a Nintendo console to not have a Mario Party game. It also has a Goombah as a playable character there too!
The Direct also bust out a montage of games; the ones that caught my attention were Dragon Ball FighterZ, The World Ends With You, Splatoon 2 Octo-Expansion, Wastelands 2 Directors Cut, Megaman 11, Paladins: Champions of the Realm, Arena of Valor, and Ninjala.
Now for the big one. Super Smash Bros Ultimate. The announcement was great and crazy long, and you can definitely tell that Masahiro Sakurai and the devs were busy when they made this game. It’s essentially a port of the Wii U, but it’s brand new and it adds so many things it might as well be a new game. The game’s biggest feature is the fact that they’re having ALL of the characters throughout the history of Smash Bros. ever; being someone who got introduced to the series since Brawl, seeing Snake and many other old characters was super cool.
They also showed off new characters as well. Princess Daisy is finally in Smash and that was very exciting to me; she’s treated as something called Echo Fighters, which is a fancy term of a character that is a clone but with some variations (other Echo Fighters being Lucina and Dark Pit). They showcased Inkling and what they can do, and in the end, they announced Ridley from Metroid.
END
And thus concludes the many things I found interesting in 2018 E3 Conference. I think this year’s E3 Conference has been rather modest as so many of the games are mainly coming out next year--and these are the ones that are meteoric as well. As to who won E3, well that’s beyond me, especially considering all the factors on what makes someone win E3. If you’re talking about the number of games revealed, I’d say Microsoft. If regarding the games released in 2018, I’d say Nintendo. Either way, I just want to see great games that are fun for people to play with. If the anyone can have a good time and be genuinely happy with a game; then that’s a win in my book.
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thelmaproctor9-blog · 8 years ago
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Thoughts@21f3cef. GitHub.
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I think from introducing feeling when I assume of real entrepreneurship. If you have any questions concerning in which and how to use frontesalus.info, you can speak to us at the internet site. Various other liberal colleges have actually started to embrace identical courses to expand thought on their schools. Director Henry Schvey, instructor from drama and comparative literature, speak about the energy from tourist attraction as well as the appeal of modern technology within this comic play, which opens April 19 at Washington University's Edison Theatre.
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Troy Carter I do not assume there are variety issues in entrepreneurship in the vast feeling, yet rather our experts do possess diversity concerns in specific fields such as modern technology. However we need to not assume that putting on just a pair of reactive sunglasses sufficients to earn our properties clever. Every person, as a creature from God, is our bro regardless of his beginnings or religious belief." This is our crucial obligation as people, after that, to punish and also avoid religious extremists off splashing another decrease from blood. Aside from the CGT advisers, students benefit from Columbia's sources in the qualified and also academic colleges, extensive collection assortments, a total calendar from grounds occasions, as well as options in Nyc, varying off global institutions like the United Nations to individual corporate and also non-profit coaches. Wall structure Street additionally owns a quarterly revenue demand, and so providers do not presume lasting. Sunlight 15 Nov, Movie house of War, Royal Armouries 12:15 - 13:30, complimentary entry along with Saturday/Weekend convention pass, Minimal room readily available, thus satisfy show up early, satisfy note: Notion Bubble does not control film material, this screening process is suggested for ages 12A.
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mrmichaelchadler · 6 years ago
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Galaxy's Edge, Panels, Argus Panox and More: Highlights from the 2019 Star Wars Celebration
Regardless of what level of Star Wars fandom you subscribe to, it's quite clear that what George Lucas originally intended as a fairytale has become more than he could possibly imagine. I was reminded of this while attending my first Star Wars Celebration in Chicago this past weekend. Being a lifelong fan of the movies (and pretty much all things related to them), I've always wanted to attend a convention solely dedicated to Star Wars. Overall, it was a full and rewarding experience, confirming that real life is so much better than internet life.
In case you weren't aware (if so, I envy you), a certain faction of online Star Wars fandom has become toxic since J.J. Abrams brought back the Skywalker sage in 2015. Outraged from so-called fans could be found online due to the presence of a black stormtrooper and the focus on a female protagonist. Other complaints and bemoaning could be found online, some directed at the two "A Star Wars Story" movies, "Rogue One" and "Solo," but the good news is I found none of that negativity in the five days I attended Star Wars Celebration. 
There were signs warning against harassment all over the convention floor and that was mainly due to non-consent advances that cosplayers have received in the past. I can truly attest that all my conversations, either with colleagues or regular attendees, were filled with fruitful Star Wars conversations revolving that were constructive and enriching. Any disagreements were rare and drowned out by a bountiful love for what Lucas created and what others have developed and maintained.
That in and of itself was certainly one of the highlights of the long weekend. It confirmed not only the differences between online and real life interaction, but it also reaffirmed that passion and enthusiasm far outweighs cynicism and apathy. The fervent fandom I encountered at and in-between panels or walking the exhibit floor, confirmed acceptance, respect and the desire to include others instead of ostracize them.
The people I engaged with were as diverse as the panel presentations offered at the WinTrust Arena or the ones across the street at the McCormick Place West Expansion. The biggest events were presentations for "Episode IX" and "The Mandalorian," and panels that offered a look at a new entertainment venue for Star Wars, updates on existing properties, and behind-the scenes information on the making of some of the movies.
Galaxy's Edge / photo by David Fowlie
The panel titled "Bringing Star Wars: Galaxy's Edge to Life at Disney Parks" helped promote and detail the work that has gone into the Star Wars theme parks the House of Mouse will be opening in May 31st at Disneyland in Anaheim and on August 29th in Orlando. The idea behind it all is for visitors to basically walk into and interact with a Star Wars environment. Buoyant host Josh Gad came out on stage and brought out Imagineers (a patented Disney term) Scott Trowbridge, Chris Beatty, Doug Chiang, Asa Kalama, Margaret Kerrison, and Matt Martin, to discuss the creativity and authenticity that went into bringing the environment to life. 
As many already know, a life-size Millennium Falcon has been built for each location, parked at the Black Spire Outpost located on the planet Batuu. It's a brand new location for Star Wars, yet it will feel familiar and be considered canon in relation to the universe. There's already books out there pertaining to the location, and this summer Marvel Comics (owned by Disney) will release a Galaxy's Edge comic. They even got the vocal talents of Jim Cummings, Paul Reubens, and Frank Oz involved, playing some deep cut characters and a recognizable one, respectively. 
Galaxy's Edge will be a place where you can participate in the story at every turn, with each decision bringing you closer to The Resistance or the First Order (which means it takes place post "The Force Awakens"). No doubt, the big draw will be flying the Falcon, which will require six people in the cockpit - two pilots, two gunners and two engineers. The state of your ship afterward is dependent on how successful your mission was. If you took on damage, it will be visible. You'll smell and see smoke when you exit the same Falcon corridors you entered, adding to the visceral experience. 
I attended this panel with a modicum of trepidation, knowing the parks will be astronomically expensive and that the presentation would have the propensity of being all hype. In a smart move, Disney made it so attendees of Star Wars Celebration can be part of Galaxy’s Edge at the convention by recording a statement in a booth (what Star Wars means to you or what about the park you are looking forward to the most) on the show floor, which will then be added to a holocron, which will be on display at the park. Bottom line: this is likely to be an amazing experience for fans, but there's no doubt it will be crazy crowded the first year it opens. 
"Vader Immortal - A Star Wars Series - Episode I"
Two highly-anticipated video games were announced as well, both of which will be released this year. On Friday afternoon, there was a presentation for "Vader Immortal: A Star Wars Series - Episode I," which was created by ILMxLAB for the Occulus Quest and Occulus Rift VR game systems. The designers, writers and producers of the game were brought out on stage, and they discussed how the story of the game is considered canon as well and has ties to the comics and films, specifically "Rogue One." 
Set between "Revenge of the Sith" and "A New Hope," the game finds you playing a smuggler who is hired by Vader (voiced by Scott Lawrence) to carry out a special job. You'll have a droid named ZOE3 (Maya Rudolph) to assist you and offer some levity to a game that's quite dark, with most of it taking place on the molten lava planet, Mustafar, home to Vader's lair. Aside from the 40-60 minutes of the game storyline, there's also a demo that occurs in a lightsaber dojo where you can test your skills as you feel the heat and vibration of a Jedi's weapon. 
Saturday afternoon came the presentation for EA and Respawn's new game "Star Wars Jedi: Fallen Order," a single-player Jedi fantasy story. It occurs after the events of "Revenge of the Sith" and follows a Padawan named Cal (played by Cameron Monaghan using performance capture) who managed to survive Order 66 - which branded all Jedi traitors to the Galactic Republic and targets for execution by the Grand Army of the Republic’s clone troopers - and is now hiding in plane sight. Of course, that won't last long, and soon Cal is being pursued by an elite Inquisitor and a new type of stormtrooper (designed specifically for the game). With the help of assistant droid BD-1 (veteran Star Wars sound designer Ben Burtt gave life to the character) and the mysterious Cere (Debra Wilson), Cal will work his way through what appears to be a compelling story arch. During the panel, an exciting trailer and informative behind-the-scenes clip was shown, which confirmed that this is more up my alley than a VR game. The game will be released on Xbox One, PlayStation 4, and PC on November 15th.
The most memorable panels for me had to do with the talent that made the fantastic visuals of Star Wars possible. On Friday afternoon, there was a presentation called "The Creatures, Droids & Aliens of Star Wars" in which award-winning special effects and make-up artist Neal Scanlan came out and discussed his work. Scanlan has been working on Star Wars movies since "The Force Awakens" and had plenty to talk about, from the changes the Chewbacca costumes has undergone to the development of the new droid D-O for "The Rise of Skywalker." He also had a fully-functioning head model for Six Eyes, aka Argus Panox, the cheating alien who played sabaac during Han Solo's first card game with Lando Calrissian in "Solo." The fact that Scanlan and his crew are responsible for convincing viewers there are living and interactive beings apart from humanoids in these movies is impressive.
Doug Chiang / photo by David Fowlie
Another talented artist, Doug Chiang, led two presentations, one on Saturday and one on Sunday, and both provided a revealing look at how the look of Star Wars vehicles and characters are developed. I've long admired Chiang's work, starting with his designs for "The Phantom Menace" and on to his work on "Rogue One." He led a class called "The Art and Techniques of Designing for Star Wars" and also delivered a tutorial "The Evolution of Star Wars Design - Designing Episode I," in which he provided valuable examples of his work. He humbly described what it was like when he began working with Lucas in the mid '90s and how his artistic approach has developed over the years. Hearing from this extraordinary concept artist/production designer and meeting him was a personal highlight for me. 
The panels I attended were energetic, fun and often enlightening, but there's more to Star Wars Celebration than these presentations. One could easily get lost for hours on all that the convention floor has to offer, but what struck me the most in the five days I attended was the obvious passion and camaraderie I witnessed from the fans. There's been 12 of these conventions within the last 20 years and it's clear they've become a place where fans from all walks of life can commune around something that has impacted their lives in a meaningful way.
Star Wars Celebration is a place where you can talk all things Star Wars with anyone there and not get a weird look in return. It's a place where you can feel understood and accepted, which is something needed considering the toxic vitriol that tends to surface online when it comes to Star Wars fandom. I left the Celebration quite fulfilled and inspired, with a renewed appreciation for all things Star Wars. 
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fazeupmag-blog · 6 years ago
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New Post has been published on https://www.fazeup.tk/2019/04/star-wars-jedi-fallen-order-director-on-the-recreations-period-and-purge-trooper-creation/
Star Wars Jedi: Fallen Order Director On The Recreation's Period And Purge Trooper Creation
At Star Wars Celebration, Respawn revealed a take a look at its upcoming sport Star Wars Jedi: Fallen Order. The sport launches on November 15 on PS4, Xbox One, and PC and follows protagonist named Cal Kestis, a padawan who survived Palpatine’s Order 66 in Revenge of the Sith. Years later, the force-sensitive hero finds himself within the crosshairs of the rising Empire.
Whereas the panel for the reveal was a bit tight-lipped on specifics on the sport, since we’re nonetheless seven months from launch, GameSpot spoke to Stig Asmussen, the sport director at Respawn Leisure on Star Wars Jedi: Fallen Order, and Steve Clean, the director of franchise content material and technique within the Lucasfilm’s story group, in regards to the upcoming sport.
GameSpot: We dwell very a lot in a realm of multiplayer online-only gaming. Why the choice to go single-player with this?
Stig Asmussen: A whole lot of it simply occurred due to my becoming a member of Respawn. I joined, and Vince and I talked about, “Hey, what sort of sport can we need to construct?” Like, begin a brand new group with. And my expertise was all single-player action-adventure, and that is the type of sport that [Respawn co-founder Vince Zampella] wished to make as a result of he had been making multiplayer video games for therefore lengthy. So, it was a very good match there. After which shortly afterwards, we began recruiting individuals; some people who I’ve labored with earlier than, some individuals from different locations the place that was all their expertise and their ardour, and it by no means was a dialogue to make something greater than that.
When creating this sport, did you’re feeling it was very constrictive to work inside the Star Wars universe or was there a variety of wiggle room?
Asmussen: I did not suppose it was constrictive in any respect. We got here in very early, and I feel the primary time that we had a gathering between Respawn and EA, it is like, “That is the type of sport that we predict we may make that is actually good.” Nevertheless it was when it comes to from a gaming standpoint and our type of rather more shallow data of Star Wars than the Lucasfilm guys, and that simply began the dialog.
Steve Clean: As Stig was saying, they got here in and after having their conversations and realizing and having a robust viewpoint for the kind of sport that they wished to make, the mechanics that they wished to lean into, the fashion of gameplay, the single-player story-driven sport, action-adventure fashion, they got here to us and stated, “Hey, given all the pieces you guys have happening, the place can we set this? What does this turn into? How can we form this and craft this collectively?” And, after all, sure, there are different issues in improvement. There are different tasks happening to concentrate on. There are guardrails in relation to that, however as soon as we discover that slot, as soon as we choose what the core of this story goes to be and the place it is going to be set, we additionally put up guardrails for this sport with different content material. And so, as soon as we knew the place this was going to be set, then they might actually craft what this particular story was. So there’s freedom as soon as we set these markers within the floor to develop inside these markers.
And this happening after Revenge of the Sith however earlier than A New Hope, type of that Rebels period. Pre-Rebels?
Clean: It is in that vary.
What about this time interval inside the Star Wars universe appeals to you?
Clean: The Darkish Instances [era] is a spot the place there are only a few Jedi, so any person must be in hiding or continuously on the run, and that provides a complete different feeling to no matter content material it’s that you just’re creating as a result of once you consider prequel-era Jedi, proper, they’re heroic, they’re a part of the Republic, they’re on the market as these peacekeepers, they usually’re recognized. While you transfer into the Darkish Instances, those who’ve remained, must be one thing utterly completely different. And it’s that air of one thing just a little bit darker, just a little bit extra mysterious, just a little bit extra threatening that was fascinating to develop towards for this sort of sport.
Asmussen: They’re enemies of the state, and we want issues to combat towards. [laughs] So it is principally checked out as being knights in shining armor or one thing like that. We needed to put ourselves in a scenario or a time interval the place the hero needed to combat again, and since you may’t simply have a Drive consumer going on the market willy-nilly slicing via individuals as a result of then they turn into a assassin. But when they’re continuously beneath stress, in the event that they’re continuously being attacked, it offers a very good cause to combat again.
Is that this developed on the Frostbite engine?
Asmussen: No, we’re doing it on Unreal 4.
Are there any plans for Fallen Order to return to Nintendo Swap?
Asmussen: Proper now, we’re simply sticking with PS4, Xbox, and PC, however I really like the Nintendo Swap and the sport makes a variety of sense on there however we haven’t any plans for that
How did your time engaged on God of Battle assist form the Jedi Fallen Order?
Asmussen: To begin with, let me simply say it isn’t simply my time. There are lots of people from the God of Battle group which have come over and joined us in addition to different groups as nicely from different nice video games. I feel what I discovered there’s it actually takes the group to be concerned to make one thing that is nice and to not [bite] off greater than you may actually pull off. By way of simply mechanically, now we have a very good sense of creating a personality that simply feels good, and that is simply primarily based off of expertise of engaged on God of Battle and a few of the different action-adventure video games members of our group have labored on, like Batman, Uncharted. These varieties of video games. So it is all the time a dialog. It is not ever mandating something however all of us will level out the place issues do not feel proper, after which we attempt to hone them in. And that is one thing we did since God of Battle.
Have you ever all the time been a Star Wars fan rising up?
Asmussen: After all. I would not name myself like Steve, like a brilliant nerd. You may quiz me proper now, I would most likely flunk. It was one of the crucial influential sequence of my life, and it actually comes up in conversations making video games on a regular basis, moments from Star Wars. In God of Battle III, we had the Tauntaun second, which is once you cut up open the centaur’s guts, and that was completely impressed by Star Wars, and I do not know if it is a good factor or a foul factor, nevertheless it was superior in God of Battle.
You debuted the brand new Stormtrooper [Purge Trooper] that can seem in Fallen Order this morning. You introduced him out in full costume. How did this character come collectively?
Asmussen: It type of got here in two completely different locations without delay. We did not know this, however the story group was working with Marvel on arising with a brand new Stormtrooper class that stuffed a spot within the comedian ebook, I assume. And on the similar time, we had, and I do not know if this impressed you guys in any respect, however keep in mind we had that dagger–what we known as the Dagger Trooper within the sport for some time which was basically gen certainly one of what would finally turn into the Purge Trooper. Nevertheless it was simply a way more expert Stormtrooper that had instruments to combat again towards a Jedi. I feel you guys had been fairly uncomfortable with that, nevertheless it’s often because we did not take it via the method and we did not know the method was already occurring just a little bit at Marvel however sooner or later you guys should’ve been like, “Hey, Respawn’s making an attempt to fill the hole the place they wanted a tougher Trooper.”
Clean: As soon as we understood the core of what they had been making an attempt to unravel from a gameplay perspective and why there had been that character design, proper, like what the necessity was there, we may take that again and iterate on that and say, “Okay, inside the Star Wars Universe, what can we craft? What can we develop? What already exists? What items can we marry collectively to create a model that’s applicable for this sport?
As Stig was alluding to, we had been having conversations with Marvel and certainly one of their writers, Charles Soule, who was . He was engaged on [the Darth Vader comic series] telling some tales in regards to the Inquisitors and fascinated with doing one thing just like having the help for the Inquisitors with these Troopers. And so we mixed these two concepts, we talked to everyone about that, and Respawn was like, “We’ll take the lead on designing this. That is going to be a serious ingredient in our sport” and we’re like, “That sounds superior.” Their group designed the precise Trooper, and constructed it out, went via that iteration, put it on forward of their earlier schedule to assist help Marvel’s timeline first of that of what would seem within the comedian. In the end, that last design was shared and had appeared in some comics and can seem in HD within the sport as a reputable menace to Cal. After which, such as you stated, we noticed it in individual right this moment which was fairly superior.
Asmussen: Only for us as companions, it was a galvanizing second as a result of it was the primary time we truly obtained one thing… All the things we make has to get accepted by Lucasfilm and had been making an attempt to navigate these waters and the way we labored collectively on that and that really gave us a timeline. It is like, “Look, that is going to be within the comedian ebook by a sure date” and it makes us all be trustworthy at that time. We type of held our ft to the fireplace. We labored via the iterations fairly shortly and obtained it achieved. It was the very first thing we obtained accepted. From then, we simply had a greater relationship.
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