#Sea of Solitude
Explore tagged Tumblr posts
milliemakesmagic · 2 years ago
Text
Tumblr media
I had to...
14 notes · View notes
hardcoregamer · 27 days ago
Text
For many players, especially those with an interest in the world of psychology, games that dare to delve into issues of the human mind are just part of the fun and challenge. Especially when it’s presented cleverly and artistically, and there are many to be found, as these brilliant games will show.
8 notes · View notes
heartless3 · 2 months ago
Text
Tumblr media
Quanto è rilassante il mare?
5 notes · View notes
elven-star · 8 months ago
Text
Tumblr media
6 notes · View notes
kniightingale · 21 days ago
Text
When last did you feel alive ?
2 notes · View notes
krystalrage · 24 days ago
Note
Tell us about Sea of Solitude!
Wooo rambling about my OC stuff time! So quick preface, Sea of Solitude (SOS) is 1 of 5 stories that I’m working on atm. The other 4 are Canary (Calls) (CC), A Gentle Softness (AGS), Hellmaw, and Looper. Hellmaw is the one that draws all 5 seemingly unrelated stories together into one universe and explains how this stuff actually works, and is about tied for highest development with CC and AGS with the overall story and most character info being sorted out with actual writing as the main holdup
Also Iv'e gone into way the hell too much depth for CC's battle mechanics it's literally mostly functional and could probably be ported to tabletop with some calculators and dry erase boards, and with the more fiddly bits cut out
The rest under readmore bc its a little lengthy
Unfortunately, SOS is my least worked on story so far despite being the second oldest (CC and SOS were thought up on the exact same day), just barely beating out Looper in development. All of these are written in a pretty typical way but I visualize their stories through video game formats with SOS being some flavor of survival, maybe survival horror or something. It’ll end up centering on somewhere around 2-5 people, but probably only 2 or 3 and I want it to be themed pretty hard on finding beauty in the strange and/or horrifying. Survival-wise the physical threats will probably be pretty minimal? So the rotation idea I reblogged a bit ago would probably be more focused on mental effects, with the main rotating bit being more like mental fortitude, and injury decreasing the characters tolerance of these mental effects before they break. Injury would still be able to kill obv but is the depth of the pointer in the healthbar not the actual rotating
The environment will be consistently water-themed, with the first and central main area being similar to flooded salt plains. The second’s like… y’know those aquarium tunnels where the fish and stuff can swim over you? That but super dark and hard to see in. There's a thing about finding a path through it bc it’s a maze and basically you need ‘reach out’ to the walls and it lights up the path with bright ghostly aquatic animal things in your favorite colors. So thats 2 out of the at least 4 areas I'd want it to have
Uhhh the characters are supposed to recognize one another and kinda hate each other’s guts so second theme of learning how to communicate with others maybe? I don’t really want them to ever actually like each other as much as learn to tolerate and talk things out without devolving to fighting too
Also yes the title abbreviating to sos is intentional I came up with that while figuring out the title like 5 years ago and it’s stuck ever since
3 notes · View notes
duke-is-the-shit · 11 months ago
Text
Just finished Sea of Solitude and-
Tumblr media
11 notes · View notes
aardwolfpack · 5 months ago
Text
Tumblr media
A manga-style mollusc monster by Sibylle Hell.
3 notes · View notes
jimmawww · 1 year ago
Text
Indie Games 👌🤌
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
8 notes · View notes
glubidi · 9 months ago
Text
Tumblr media
I'm starting sea of solitude ! Feel free to join the stream :
twitch_live
2 notes · View notes
mags2theythem · 1 year ago
Text
Tumblr media
6 notes · View notes
theothershin · 2 years ago
Text
Writing Timeline, Day 1
Wrote a whole page of chapter one(this time these pages are kinda wide). Edited prologue once more. Maybe a few more times and I'll be ready to post it. Played a little of ADF as well and was stumped at one point, so I just switched to playing Sea of Solitude.
4 notes · View notes
Text
Tumblr media
Sea Of Solitude Complete Gameplay Full Story
video link: https://youtu.be/N75p_XxUXAI
"Sea of Solitude" is a adventure game developed by Jo-Mei Games and published by Electronic Arts. The storyline explores the protagonist, Kay's journey through a submerged city where she encounters monstrous creatures and explores her own emotions of loneliness and despair. The game rewards players with stunning visuals and an immersive soundscape, with the primary focus being on Kay's personal growth through overcoming her emotional struggles while uncovering the mysteries of the underwater world. The game deals with themes of mental health, isolation, and self-discovery, which adds a layer of emotional depth to the gameplay experience.
#seaofsolitude #gaming #fullgame
3 notes · View notes
sexi-lou · 5 months ago
Text
Has anyone who has played Sea of Solitude also played Rime? I played Rime a couple years ago and so far Sea of Solitude feels adjacent to it or something.
0 notes
wyverndragonborn · 8 months ago
Text
My personal review of Sea Of Solitude
I really don't review games very often, and this is the first time I've done so completely unprompted (This review will likely contain spoilers). I played this game on Switch, in English. Everything from the scenery to the controls to the voice acting was perfect. I'm an absolute sucker for collectibles, so the bottled messages and seagulls definitely added something for me. Along with that, the messages added to the story itself, the background of the character we play. The narrative is powerful and emotional, and it really hit close to home for me. It's not often that a game makes me cry but this one managed it multiple times throughout.
(Note I'm adding part way through writing the next part- I am really trying to make this good but my brain is deciding to be a little robot monkey playing cymbals instead of working :/ apologies if part of this is mid)
(This is turning into more of a summary than a review-)
[Spoilers start here, it's up to you whether you read past this but initially not knowing added a lot for me tbh. I got this game just because it looked neat and I felt I would like it.]
I loved that I didn't know right away what was going on. In most games I prefer to know what I'm doing but this just felt right. A journey that I'm stumbling through until I get my bearings. My favorite part of the first level is definitely the school. You get to know what your brother is feeling, and, for me at least, it makes you angry. You have to help him. The entire time you're trying to get to him you hear the words the bullies flung at him and it pushes you forward. And next to that is guilt. Getting to know through the storyline that you let this happen without even knowing it.
Part of what hit so close to home is that I myself am an older sibling with parents who can't stand each other anymore- and I've felt the guilt that this game tackles at points. The idea that if it wasn't for me, they could have left each other whenever they wanted. There was a rift between the mother and father characters in this game. They couldn't communicate, the father was so focused on getting enough money to keep his family happy that he couldn't see how unhappy they were. The mother was exhausted and lonely, and couldn't even speak to him about it without him being upset (going off of in-game dialog). They were both tired. They didn't know what to do. They just turned it into anger.
You end up in the same position as the character's mother. Walking on eggshells with someone you're supposed to love. And you just keep trying to help them. You keep trying to tell yourself everything is fine. Telling yourself that you're the problem.
One thing I knew I wanted to mention in this is how it starts to feel at a point. I'm not great with numbers or keeping track of what chapter I'm on though. You start to feel tired, emotionally, from helping the people you knew. And I don't mean that in a bad way at all. It feels right for the topic. You have done so much to try and help, but you can't join the people you've helped. You're still separated. And you start to wonder if your fear, that horrible monster that blocks your path, is right. Maybe you can't fix it all. Maybe it's pointless. But you continue on anyway.
Ultimately, you need to help yourself.
Over all, I cannot overstate how much I love this game. I can definitely see myself replaying it, which isn't something I usually do for games without a lot of endings. I would recommend it to anyone who likes emotional narratives, exploration, and games with monsters. Absolute 10/10. End of the game was spoiled a bit by my brother who can't take anything seriously though, so best played alone or in serious company.
1 note · View note
thecuddlymuffintop · 1 year ago
Text
Tonight, at 7 pm CDT, I will be streaming Sea of Solitude over on my YouTube channel as part of Short Game Fridays.
You're always welcome to join me when I'm live with the above link.
1 note · View note