#Simulation accuracy
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0sbrain · 2 years ago
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one day scout finds demo and soldier laughing over some comic looking thing and approaches them interested to see what comic they're reading, only to find they're checking out some gay mags
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chambersmanufacturers · 5 months ago
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Understanding the Role of Environmental Test Chambers Manufacturers in Advanced Testing
In today’s fast-paced industrial and technological advancements, reliable testing solutions are critical for ensuring the quality and durability of products. Environmental test chambers manufacturers, such as Tunix, play a pivotal role in providing cutting-edge solutions for various industries. These chambers simulate real-world environmental conditions, making them essential for testing product reliability under extreme conditions.
What Are Environmental Test Chambers?
Environmental test chambers are specialized equipment designed to simulate a wide range of environmental conditions, such as temperature, humidity, altitude, and vibration. They are used extensively across industries, including automotive, electronics, aerospace, and pharmaceuticals, to test the endurance and performance of products.
Types of Environmental Test Chambers
Temperature and Humidity Test Chambers: These are the most common types and are used to simulate varying temperature and humidity conditions.
Thermal Shock Chambers: Ideal for testing a product’s resistance to sudden changes in temperature.
Altitude Chambers: Designed for testing the performance of products in high-altitude conditions.
Vibration Chambers: Simulate mechanical stresses caused by vibrations during product transportation or usage.
Why Choose Tunix for Temperature and Humidity Test Chambers?
Tunix stands out among environmental test chambers manufacturers due to its commitment to quality and innovation. The company’s temperature and humidity test chamber are designed to deliver precise, reliable, and repeatable results, ensuring that your products meet the highest quality standards.
Key Features of Tunix Test Chambers
Precision Control: Tunix chambers offer accurate temperature and humidity control for consistent testing.
Durability: Built with high-quality materials, these chambers ensure long-lasting performance.
Customizability: Tunix provides tailored solutions to meet specific testing requirements.
Energy Efficiency: Designed to consume less energy, reducing operational costs.
Applications of Environmental Test Chambers
Automotive Industry: Testing vehicle components for heat resistance and durability.
Electronics: Ensuring circuit boards and devices can withstand extreme conditions.
Aerospace: Testing materials and equipment used in high-altitude and temperature-variable conditions.
Pharmaceuticals: Simulating storage conditions to test drug stability.
Frequently Asked Questions (FAQs)
1. What industries benefit the most from environmental test chambers?
Industries like automotive, electronics, aerospace, and pharmaceuticals rely heavily on environmental test chambers for product testing and quality assurance.
2. How do temperature and humidity test chambers work?
These chambers create controlled environments by regulating temperature and humidity levels to simulate real-world conditions for testing product performance.
3. Why is Tunix a trusted name among environmental test chambers manufacturers?
Tunix is renowned for its high-quality, innovative solutions that cater to diverse industry needs, ensuring precise and reliable testing.
Conclusion
Environmental test chambers manufacturers, like Tunix, are integral to advancing product quality and reliability across various industries. Their temperature & humidity test chamber provide the precision and versatility required for rigorous testing standards. For more information, Tunix and explore their range of advanced testing solutions.
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pyrriax · 2 years ago
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hi guys im going a little feral about headcanons tonight
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mrtheinsatiable · 2 years ago
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Hell yeah automatic renewal on my library book
#I'm only half way through#turns out taking detailed notes takes a damn long time#especially when you're essentially transcribing the entire book into a bullet point format#girl i need this information and the book has to go back so I'm writing the whole damn thing down#plus it helps me actually absorb the information when i have to read every sentence 2-3 times and also write it myself#learning about the neuroscience of human communication 👍#having actual mechanical knowledge of complicated concepts like my own consciousness makes it easier to troubleshoot and resolve issues#it's like “hey when you're experiencing this emotion here's what's happening and why and how you can slowly change that reaction”#i wasn't born with the intuitive understanding of emotional connection allistic people apparently have#but I've always been a powerhouse in the classroom#i have full confidence in my ability to absorb information and to learn to apply it appropriately in various situations#i have the pattern recognition to tell when someone's feeling a way with pretty good accuracy#Chinese dramas are really good for studying facial expressions and emotion because they do a lot of acting with their eyes#my main problem is not having the mirror neurons that simulate the emotions of other people in my own brain#so i have the information and i understand what it means#but i also can't help thinking it's odd to feel that way because only the data comes across and not the emotion itself#but if i get a detailed enough understanding of human behavior i think i can make up for that#and with enough applied effort over time i might be able to build those networks in my own brain on purpose#bc it's not like I'm fully missing them#when someone in a show or book is sad i do cry#but i think my defenses are up too high in person to let anything through#i have noticed increased understanding and something like empathy developing lately#still not feeling the feelings but i can recognize and accommodate them which is a lot better than i used to be
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progolftech · 3 months ago
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Best Golf Launch Monitors 2025 | Compare Top Golf Simulators & More
Discover the best golf launch monitors of 2025. Compare Golfin, Nvisage & Simbooth golf simulators to find the perfect setup for accuracy & performance.
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golfaccessoriesmartsblog · 2 years ago
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Foresight Sports GCQuad Launch Monitor
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Introducing the remarkable Foresight Sports GCQuad Launch Monitor, a cutting-edge device designed to revolutionize your golfing experience. This state-of-the-art launch monitor is meticulously crafted to provide golf enthusiasts with unparalleled accuracy and precision in their game analysis.
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Equipped with an array of advanced features, the Foresight Sports GCQuad is a golfer's ultimate companion. Its intuitive interface and user-friendly design make it effortless to navigate through the comprehensive data and statistics provided. Whether you are a professional golfer seeking to fine-tune your skills or a passionate amateur looking to elevate your game, this launch monitor offers invaluable insights to enhance your performance on the course.
The Foresight Sports GCQuad Review is not just a launch monitor; it is a game-changing tool that empowers you to take control of your golfing journey. With its ability to accurately measure and analyze your shots, you can identify areas for improvement, track your progress over time, and make data-driven adjustments to optimize your performance. This invaluable tool will undoubtedly become an indispensable asset in your pursuit of golfing excellence.
In addition to its exceptional performance capabilities, the Foresight Sports GCQuad for golfers boasts a sleek and elegant design that exudes sophistication and professionalism. Crafted with meticulous attention to detail, this launch monitor seamlessly blends into any golfing environment, be it a professional tournament or your personal practice space.
Invest in the Foresight Sports GCQuad Launch Monitor Features today and experience the future of golfing analysis. Elevate your game, refine your technique, and unlock your true potential with this remarkable device. With its unmatched accuracy, comprehensive features, and timeless design, the Foresight Sports GCQuad is the epitome of excellence in the world of golf.
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the-mang0tree · 7 months ago
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right i forgot to add this to the previous post LOL . im just going to copy paste straight from twitter:
battle simulator that allows the user to Interact with memories in Order to evaluate what worked/what didnt in a Fight, providing sensations for Accuracy and even 1st & 3rd person pov. so . tfone megs Plugging to one of those and Using it to re-live Fun memories she had with op
the older the memory the Less details in the environment as the data gets corrupted probably. So as the war rages on for Many Years until eventually the Sim becomes an empty space with just orion and d-16 . and megatron too but she's just standing there in a corner in pain
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thealchemyofgamecreation · 2 years ago
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Crafting "Hakan's War Manager": A Game Designer's Journey of Struggle and Discovery (Part I)
Check out my latest blog article about my suffering when designing our game "Hakan's War Manager". 🎮📚 Discover the challenges of creating a unique war simulation. #GameDesign #Hakan'sWarManager #ObaGames
Game development is a complex and challenging process that demands creativity, passion, and a deep understanding of the target audience. As a game designer, I embarked on a journey to create a unique simulation game that combines the elements of early Turkish tribe systems and ancient warfare history. This led to the birth of “Hakan’s War Manager,” a game where players assume the role of a…
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pejite · 10 months ago
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Hi! Today, I’m sharing a list of mods that I consider essential for playing historical gameplay in The Sims.
I often have friends who want to dive into the Decades Challenge but aren’t sure which mods to use or where to start. So, in this post, I’m going to share the mods I personally use and think are indispensable for creating that authentic historical experience.
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Deaderpool's MC Command Center: This mod allows you to manage and modify many aspects of your game, including handling pregnancies, university careers, and enabling teen relationships so your Sims can marry earlier, among other features. You can also enable autosave and adjust the length of a Sim day.
Lumpinou's RPO: This mod enhances relationship dynamics and expands pregnancy features. It's extensive, with many modules, and once you've tried it, you won't want to play without it.
Pandasama's Realistic Childbirth: Offers multiple realistic childbirth options, including natural bed births and spontaneous labour, adding depth to your Sims' family lives.
MizoreYukii's Arranged Marriages: Allows you to arrange marriages for convenience. Parents can agree on marriages for their children, but breaking the arrangement won’t be easy.
Necrodog's Carriages and Horses: Adds functional carriages, enhancing immersion. While it doesn't work with the horses of Horse Ranch pack, it’s still incredibly useful.
Kuttoe's Enlist in War: It will allow your Sims to enlist in the war. Whether they live or die will be random, but if they survive, they'll receive the Veteran trait, a lifetime pension and some lasting traumas.
JaneSimsten's Regency Romance: Perfect for simulating the Regency era. It adds class differences, property ownership, etiquette skills, new traits and careers, events, and widowhood. Though inspired by the Regency era, it works well for later decades too.
SimKatu's Reading Animation Override: Changes the reading animations, with different ones for men and women, making your Sims’ reading time more immersive.
Zero's Deadly Dickensian Sicknesses: Introduces the risk of diseases like Tuberculosis, Typhoid Fever, and Cholera. It’s incredibly realistic with its contagion system.
Adeepindigo's Healthcare Redux: A comprehensive health mod that adds various illnesses and treatments, including tuberculosis and (early access) cancer. While Sims can buy modern medicines, many illnesses can be cured with natural remedies.
Adeepindigo's Simulated Endings: This mod will enhance everything related to your Sims' deaths, allowing them to take out life insurance and designate beneficiaries, arrange funeral preparations, and introduce stages of grief for your Sims.
MizoreYukii's Functional Broom: Adds a functional broom with its own animation, letting you keep your Sims’ homes clean without resorting to modern vacuums.
Triplis's Quit or Join School: In case you need your teens or childs to quit school.
The Kalino's Farm Animal Set: Expands your farm with more animals, including goats, sheep, ducks and more, in addition to the standard cows and chickens.
JaneSimsten's Write With Quills: Replaces your Sims' pens with quills, adding a touch of historical accuracy.
JaneSimsten's Sidesaddle Override: Allows female Sims to ride horses sidesaddle, as they would have in the past.
JaneSimsten's Parchment Computer: Replaces modern computers with parchment and quills, complete with their own animations—perfect for pre-typewriter eras.
Frankk's Language Barriers: More realism to sims being from different worlds.
Rs4ella's 1920s Grade School Homework Override: Changes the look of the kids' homework book to a 1920s style, but it works well for earlier periods too.
Xbrilliantsims's Toddler Bathtime Overrides: Replaces modern bath toys and sponges with more era-appropriate items when bathing toddlers.
Lunamoth's Historical Infant Carriers: Swaps out modern baby carriers for fabric slings, suitable for any historical era.
Lunamoth's Rope Pet Leash: Replaces the modern pet leash with a simple rope, making it look more appropriate for historical gameplay.
300yearschallenge's Historical Baby Bath Override: Changes the baby bath seat to a more suitable design, or you can opt for
Sassymissollie's Invisible Infant Bath Seat to remove it entirely.
JaneSimsten's 5 Day Work Week: Choose Your Own Work Hours: Lets you adjust your Sims' work schedules for a more realistic experience.
JaneSimsten's Marksmanship Skill: Adds a marksmanship skill, allowing your Sims to practise shooting and hunting, with the hunted animals available for cooking.
Littlbowbub's Ye Olde Cookbook: Enables your Sims to cook historical dishes, perfect for low-income Sims in older settings.
Basemental's Basemental Drugs: Although mainly known for adding drugs, it’s commonly used for its smoking features, letting your Sims smoke cigarettes and cigars like a proper Victorian gentleman.
MizoreYukii's Children/Toddlers Can Die of Anything: Allows your child Sims to die, useful if your storyline requires it.
Ayoshi's Phone to Notebook Replacement Mod: If phone elimination mods are causing issues, this mod might help. It replaces the mobile phone with a small notebook, which could pass for a mini Bible or an old-fashioned notebook.
JaneSimsten's Extra Cross-Stitch Patterns: Adds historically accurate cross-stitch patterns.
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lordgeneralsix · 4 months ago
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bottom line why henry/hans' romance works so well and isn't Out Of Nowhere is bc they were friends first. plain and simple.
tom mckay said (10:20) it best himself, but to summarize, their friendship is an anchor for henry, "the missing piece of the puzzle for henry is hans", and that henry and hans' relationship in the first game was "light and fluffy" but in the second it goes much deeper in so many different ways. these words actually hold weight bc the writers took the time to develop and Show this relationship grow.
it's so refreshing to see quality writing and care after back to back soulless and rushed games. the writing is mature overall, no modern lingo, no clear understanding from either of them of what they want or feel but without the focus being on internalized homophobia or a coming out arc. call it what you want, they're just good friends or it's something deeper, it works either way because the love they have for each other doesn't even need to be spoken to be understood.
and I'm honestly impressed w warhorse for doing this, bc yeah they could've just. not. they could've played ignorant and went "uhm we're going for historical accuracy☝️" and kept catering towards their horde of losers. don't get me wrong, it's great that games nowadays include optional gay romance, but sometimes it feels like devs include it just for diversity points (or bc players want it, not bc they actually care to explore these relationships which is why most of them feel so empty, e.g. making everyone playersexual). I personally find it much more impactful when the relationship is canon bc part of me is a little sick of our love being seen as lesser and that we have to be hush hush about it. so yeah I'm glad the medieval simulator that attracted dudes who think they're roman gladiators has been about two bisexuals being so grossly in love with each other this whole time. it's a big dick move and the funniest thing warhorse could've done
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rating-antennas-in-games · 1 month ago
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Game: Voices of the Void Type: Parabolic Dish (Prime Focus)
Woo, get the fancy champagne, it's The Signal Game that isn't Signal Simulator. Extremely solidly modeled, though it's missing a few of the more essential components to be what these are meant to be, Radio Telescopes.
Looks very functional, I should've gone and measured out the proportions of the dish to figure out whether- actually, you can see it in the first picture that the supposed focus point is waaaay out from the edge of the reflector. If you look up pictures of radio telescopes you'll find that while they do tend to have quite outward focal points, it's nothing like this one. Rough math doesn't work out either, focal point should be somewhere like 3.5m ish if the thing is like 12m in diameter and maybe 2.5m deep.
It's a radio telescope, means it can be pointed at the sky alongside the other 24 dishes, which in turn combines all of their independent sensing abilities to create one giant radio telescope, or radio telescope array as it'd be called! The things these guys would be listening to can be of extremely faint scale and having a larger surface area to pick up signals from increases the chance of receiving something, and the strength. Though the way it's portrayed in the game is far from realistic, to nobody's surprise. Somehow Alpen Signal Observatorium and Stolas have figured out how to do faster than light signal reception, a truly impressive feat!
Functionality: 4/5 Accuracy: 1/2 Realism: 2/3
Total Rating: 7/10 Pretty solidly transferred into game form, both stylization and function wise. Would probably be more boring if it were fully realistic, at least to the general audience.
Tune in tomorrow when I spend 20 bucks on signal simulator to get pictures of the dishes in that game!
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apologies if you've been asked this before but how does one go about developing the ability to identify planes with such accuracy?
Be obsessed with planes from a young age
Read about them on Wikipedia a lot
Play flight simulators
Major in aviation
Get a pilot's license
Get a job at an airport
That's how it went for me anyways. Your mileage may vary.
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dduane · 8 months ago
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The first part of that last message got me curious -- given how long-running of a series YW is, how do you keep track of All That when writing a new entry? Copious amounts of notes? Re-reading the entire series backlog? Keeping a fully-functioning simulation of the entire YW universe running in your head with perfect accuracy? (only mostly joking with that last one)
And somewhat-relatedly, did you have any plan or idea when you started for how long YW would run? Or was it more of a "I'll keep writing about this universe until it stops churning out ideas," type of thing and that point just (very thankfully!) hasn't happened yet? I know for per-book purposes you're a proponent of outlining (I swear I'll try writing to one one day Q_Q) but do you also apply that to a series as a whole?
Let me take this backwards, as it may make more sense that way.
Particularly when doing series work, outlining is more vital than usual for me. (Which is saying a lot.) Some of the most basic reasons for this are laid out over here.
The simplest one, though, for series outlining, is logistical. Without having achieved a sense well in advance of what events (or effects of events) are going to be most formative or important (or both) for the characters in a series, you won't have allowed yourself time to think about them enough. And to fail to spend enough time on this is to cheat both yourself and the books in the series. (And your readership.)
If you're smart, you learn very early on that attempting to save time by shortchanging or omitting the planning stages is potentially profoundly destructive. You need to have a plan... and you need not to let anyone make you ashamed of needing one. Putting off your detailed character-interaction and event planning in the name of some magically occurring fit of inspiration, or theoretical bid toward creative spontaneity, will serve neither you nor your creation. You can throw "Hail Mary" passes all you like... but you'd better be damn sure there'll be someone in the end zone to receive. ...If not Herself.
...And just in case you're worried, your initial plans can be really loose! They don't have to jump out of your head full-formed like some local war goddess after somebody hits her dad in the head with an axe. The plan for the Middle Kingdoms books—after The Door Into Fire dumped me gasping by the side of the road and left me a few minutes to breathe—was nothing more than "Now that his boyfriend's finally upped the ante beyond all expectations, Freelorn finally gets off his feckless Would-Be Robin Hood shit and gets to work becoming king." I then spent the next decade thinking purposefully about how that was going to happen, and writing the second book in the series—while sufficiently working out the fine details of the climax (and beyond) to then be able to get busy executing the third book. Even though there was a change of publishers between the beginning of that series and the end of it, the basic dead-simple MK plan from a very early stage quickly became detailed and robust enough (because the series was short enough) to withstand the change. Not least because I'd been thinking about it in a general way since the early 1970s... and continue to do so, pretty much daily. The Door Into Starlight is still hanging fire...
YW has been a different story—quite literally—because the only plan extant at the start of things was, "Everybody slowly gets older (and slowly closer)." I always knew there were going to be more than the original three: there was way too much interesting ground to cover to just stop with those. (I've never yet succeeded in finding out who started the rumor that there were only going to be three books. Over time it's become one of those things you just shrug at and move on.)
(Adding a break here, because this does go on a bit. Caution: contains publishing skullduggery, plans ganging aft agley, approximate word counts, software recommendations, and value judgments.)
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("Now wait just one minute. 'Feckless would-be Robin Hood shit'? Can she just say that??")
The circumstances surrounding the writing of Deep Wizardry and High Wizardry, though, made it plain to me that I was not going to be at the then-publisher (Dell) all that much longer. By the time HW came out, they were already starting to pull away from midlist books and authors in order to spend that part of the budget on best-sellers... so it became plain to me that attempting to construct a long arc with/at that publisher would have been folly. Because who could be sure what was going to happen next, and blow everything I'd built to smithereens?
Sure enough, when I finished A Wizard Abroad, Dell declined to pick it up (even though the books had been selling steadily and increasingly strongly in paperback). This annoying validation of my concerns—and my shiny new agent's—made it plain to me that further books in the series were going to need to be thematically driven, rather than mostly character-event-driven, and almost entirely capable of being taken as standalones. Any long arc was going to have to be one that could be suspended, or reworked, with little warning. Because what happens to you once, in publishing, doesn't at all mean you're immune to it after that.
It wasn't until the YW books were picked up by Harcourt in the mid-90s, with a strong editorial team behind them, that I felt confident enough to start building longer-arc material into the books, beginning with the arc that kicks off in The Wizard's Dilemma and more or less completes in Wizard's Holiday and Wizards At War. There is a secondary (and I assume, generally less obvious) arc that picks up material still unhandled in the "War Arc," and deals with it in A Wizard of Mars and Games Wizards Play. But plans for those stories' management were already nailed down in electrons as soon as 2001, because I had made some early choices about where I was going with the characters and their situations; and as new books came out, my editors agreed with me that the choices had been sound, and should remain.
I'll say this only because I've said it before: there is one piece of business planted in So You Want To Be A Wizard that has never been explicitly dealt with/followed up on in any of the books, and is at the core of YW #11. For the moment, it's safest merely to say that I do not willingly leave loose ends hanging. Beyond that, I'll leave you all to your own deductions.
...Now. How do I keep track of all this stuff? (The urge to mutter "With great difficulty" and run off into the wings is strong. But never mind.) :)
The question's fair, as there's a million-plus words' worth of it in the series at the moment. ...Mostly my guide remains the books themselves, in ebook form (in their NME versions. If I need to, I refer back to the traditionally published versions as necessary). I normally have a general memory of where a given event happens or where a given issue comes up for handling. I then pull that copy of the ebook(s) in question, and do a search on various useful target phrases until I find what I'm after, and where it leads.
For new work, or stuff not yet committed to what passes for canon, I do have lots of notes. Some of them are actually out in public, at the currently-being-revised Errantry Concordance (though they're not in any form that anyone but me will recognize). Others are tucked away in the notes sections of pertinent Scrivener files—this being one of the most valuable things about Scrivener, as far as I'm concerned: the ability to store project notes in the project itself as opposed to "all over the damn place." Others yet are in my iPad, as either typing or dictation, and get transferred to other files/formats as necessary.
But the very first thing that happens, when a new work comes into train, is an outline. Sometimes a hilariously simple one, sometimes one with more detail in the middle than at the beginning or the end. Doesn't matter what shape it starts in. All notes, scraps, prose chunks, random thoughts, and midnight cogitations, get slotted into place in this until it's ready to be organized and sent off to an editor. And this outline—no matter how fragmentary or how polished—remains ready to hand at all times until I've finished with correcting the book's ARC and am looking at the release date.
And then I zip it up and put it away where I can find it later if I need to... because some other plan, still in the building stages, may need something in that one that never happened, but now has its chance. Because in YW, as everywhere else in my work, it's so often about the things that have always almost happened... until they do.
...Anyway: HTH!
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reasonsforhope · 1 year ago
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"Is social media designed to reward people for acting badly?
The answer is clearly yes, given that the reward structure on social media platforms relies on popularity, as indicated by the number of responses – likes and comments – a post receives from other users. Black-box algorithms then further amplify the spread of posts that have attracted attention.
Sharing widely read content, by itself, isn’t a problem. But it becomes a problem when attention-getting, controversial content is prioritized by design. Given the design of social media sites, users form habits to automatically share the most engaging information regardless of its accuracy and potential harm. Offensive statements, attacks on out groups and false news are amplified, and misinformation often spreads further and faster than the truth.
We are two social psychologists and a marketing scholar. Our research, presented at the 2023 Nobel Prize Summit, shows that social media actually has the ability to create user habits to share high-quality content. After a few tweaks to the reward structure of social media platforms, users begin to share information that is accurate and fact-based...
Re-targeting rewards
To investigate the effect of a new reward structure, we gave financial rewards to some users for sharing accurate content and not sharing misinformation. These financial rewards simulated the positive social feedback, such as likes, that users typically receive when they share content on platforms. In essence, we created a new reward structure based on accuracy instead of attention.
As on popular social media platforms, participants in our research learned what got rewarded by sharing information and observing the outcome, without being explicitly informed of the rewards beforehand. This means that the intervention did not change the users’ goals, just their online experiences. After the change in reward structure, participants shared significantly more content that was accurate. More remarkably, users continued to share accurate content even after we removed rewards for accuracy in a subsequent round of testing. These results show that users can be given incentives to share accurate information as a matter of habit.
A different group of users received rewards for sharing misinformation and for not sharing accurate content. Surprisingly, their sharing most resembled that of users who shared news as they normally would, without any financial reward. The striking similarity between these groups reveals that social media platforms encourage users to share attention-getting content that engages others at the expense of accuracy and safety...
Doing right and doing well
Our approach, using the existing rewards on social media to create incentives for accuracy, tackles misinformation spread without significantly disrupting the sites’ business model. This has the additional advantage of altering rewards instead of introducing content restrictions, which are often controversial and costly in financial and human terms.
Implementing our proposed reward system for news sharing carries minimal costs and can be easily integrated into existing platforms. The key idea is to provide users with rewards in the form of social recognition when they share accurate news content. This can be achieved by introducing response buttons to indicate trust and accuracy. By incorporating social recognition for accurate content, algorithms that amplify popular content can leverage crowdsourcing to identify and amplify truthful information.
Both sides of the political aisle now agree that social media has challenges, and our data pinpoints the root of the problem: the design of social media platforms."
And here's the video of one of the scientsts presenting this research at the Nobel Prize Summit!
youtube
-Article via The Conversation, August 1, 2023. Video via the Nobel Prize's official Youtube channel, Nobel Prize, posted May 31, 2023.
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progolftech · 3 months ago
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Improve Your Swing with a Golf Launch Monitor | Best Home Simulator
Enhance swing accuracy with a golf launch monitor. Explore Golfin, Nvisage & Simbooth for the best home golf simulator experience. Perfect your game today!
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hazymoonlinh · 5 months ago
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Could you pls make a Part 2 of your recent Mydei fic pls?
- 🌹 Anon
“A scientific method of falling in love.” — Part 2
Save me…I have to go to school again soon…
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(Mydei x Researcher!Reader | Soulmate AU — Continuation)
Amphoreus was chaos incarnate.
At least, that’s what she thought the moment Mydei dragged—no, retrieved—her from the sterile halls of Herta’s Space Station to this blazing, unpredictable world. Gone were the cool, metallic walls and quiet hums of data processors. Here, the very ground pulsed with heat, ancient structures carved from white stone rising like the spines of some slumbering beast. The air was thick, charged with an energy that felt both sacred and volatile.
And standing at the center of it all, with that insufferably smug grin, was Mydei.
“Welcome to Amphoreus,” he announced, arms outstretched as if unveiling a masterpiece. “Not actually my domain. But, a world carved by strife, where the strong thrive and the weak learn their place.”
She blinked, unimpressed. “…It’s hot.”
Mydei’s grin faltered for a split second before he leaned in, his sharp, lion-like eyes gleaming with amusement. “You’re hot.”
She didn’t even flinch. “That’s a biological response to the temperature.”
He exhaled through his nose, both irritated and intrigued. How was she this unaffected? Soulmates were supposed to feel something—some undeniable pull, some sense of belonging. But here she was, treating him like an experiment under a microscope.
“Well,” he said, straightening up, “you’ll warm up to me eventually.”
“…Because of the heat?”
Mydei groaned, dragging a hand down his face. “No. Because I’m irresistible.”
She merely adjusted her data pad, tapping away as if he weren’t even there.
Day 1 — The “Trial Run” Begins
Mydei’s version of a “trial run” consisted of throwing her into the most ridiculous situations.
“You need to observe me in my natural environment,” he insisted, dragging her to an fighting pit filled with roaring crowds and warriors twice her size.
She stood there, arms crossed, as Mydei leapt into the arena, his fists wrapped in crimson crystal, radiating power with every blow. The crowd chanted his name, his movements fluid and precise—a deadly dance of strength and skill.
After effortlessly defeating his opponent, he turned to her, chest heaving, sweat glistening on his skin, and grinned. “Impressed yet?”
She glanced down at her data pad. “Your footwork could be optimized by shifting your center of gravity two degrees to the left. Otherwise, predictable.”
Mydei’s eye twitched. “Predictable?”
She nodded. “I could simulate the same outcome with 87% accuracy.”
He jumped out of the ring, storming toward her. “Oh yeah? How about I simulate carrying you again?”
She stepped back, unfazed. “Physical threats aren’t persuasive.”
Mydei leaned in, his grin sharp. “Not a threat. A promise.”
Day 3 — The Cracks Appear
Despite his frustration, Mydei couldn’t help but notice the small changes.
She’d stopped calling their bond “irrelevant.” She still analyzed everything, sure—but there were moments when she’d pause, her gaze lingering on him just a little too long. Like when he laughed—really laughed—after she unintentionally made a joke without realizing it.
Or the time he shielded her from an unexpected explosion during a mission, his arm wrapping around her instinctively. She didn’t push him away. She just… stared.
“Why did you do that?” she asked quietly afterward.
“Because you’re mine,” he replied without hesitation.
She didn’t argue.
Day 5 — The Breaking Point
They stood atop one of Amphoreus’s highest cliffs, the horizon bathed in shades of crimson and gold as the twin suns dipped below the jagged landscape. The wind was fierce, whipping through Mydei’s wild hair and tugging at her pristine uniform.
She was silent, staring out at the view. Mydei watched her, his heart—yes, heart—thundering in his chest.
“Do you still think fate is irrelevant?” he asked quietly.
She didn’t answer.
He stepped closer, his voice softer this time. “Tell me the truth.”
Finally, she turned to him, her expression unreadable. “I don’t know.”
It wasn’t the cold, dismissive response he expected. It was… honest. Vulnerable.
Mydei reached out, gently brushing a stray strand of hair from her face. His fingers lingered, warm against her cool skin. “You don’t have to know.” His voice was low, rough around the edges. “You just have to feel it.”
She stared at him, and for once, there was no data pad between them. No calculations. No logic. Just… them.
And then, in the quiet space between words, she whispered, “I think I do.”
Mydei didn’t grin this time. He just closed the distance, his forehead resting against hers, a rare softness in his fierce gaze.
“You’re mine,” he murmured. “No more running.”
This time, she didn’t argue.
(This idea is really nice)
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