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#Snow Caves
dtlfacts · 5 months
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As with every Map Screen in Drawn to Life, the Snow Gate's Map Screen has references to the Creations made within the levels. Note that since Snow Fields is a tutorial level, it does not appear on the Map Screen.
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Level 1, Mt. Snowy, can be seen with a red sled, referencing the Sled Creation.
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Level 2, Snow Caves, can be seen with a yellow submarine, referencing the Submarine Creation.
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Level 3, Banya Fields, can be seen with Banya stalks that resemble corn stalks. Though Banya is not made during the level itself, the Template for Banya is collected during this level.
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Level 4, Icy Lake, can be seen with a whale, referencing the Whale Creation.
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ecoharbor · 6 months
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emirkocturk · 4 months
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Gidelim buradan koş enis koş. kaçıp gidelim bu çağdan zira bu toprak seni de beni de bağrımızdan yutar..
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eskiworks · 4 months
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Petite Place for Alex!
Posted using PostyBirb
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zegalba · 2 years
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Ryan McGinley for i-D Magazine (2015)
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honey-minded-hivemind · 2 months
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The beans are on a roadtrip, to find themselves, their sanity, and to have a moment's peace from their platonic yans and universes...
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babanasaur · 10 months
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PWYW Rhyno
PWYW for Rhyno and their character spelunking in an icecave
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letmeinimafairy · 10 months
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Available miniatures for sale
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Old and new ones, painted stones and resin.
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saessenach · 2 years
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“No,” Jon Snow said quietly. “It was not courage. This one was dead of fear. You could see it in his eyes, Stark.” Jon’s eyes were a grey so dark they seemed almost black, but there was little they did not see. He was of an age with Robb, but they did not look alike. Jon was slender where Robb was muscular, dark where Robb was fair, graceful and quick where his half brother was strong and fast.
Robb was not impressed. “The Others take his eyes,” he swore.”
Jon and Robb in AGOT | Bran I
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pangeen · 1 year
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“ Parco nazionale del Pollino “ // 𝙋𝙚𝙡𝙡𝙚𝙜𝙧𝙞𝙣𝙞 𝙎𝙩𝙚𝙛𝙖𝙣𝙤
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elericelery · 7 months
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Ummm no offense but
the last white slabs of snow melted off seven weeks ago, and the geese are headed north again through the tightening sky, and I can feel my heart in my throat again
new onions growing in the ground ‼️
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ecoharbor · 10 months
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📍Katla Ice Cave, Iceland 🇮🇸
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rustandsky · 15 days
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Respite
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ganondoodle · 9 months
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some more ideas for the totk rewritten project (botw2);
underground general ideas i thought about what to theme the underground after, and since its vaguely like underwater in canon i thought id push it much much further, you cant actually dive and while id love that i do want to stay within a certain possible range of it still being a sequel to botw and somewhat based on totk- so im putting the low gravity effect away from the sky and instead in the underground, the ENTIRE underground, that way it is distinctly different in the way you have to play since you gotta work around the low gravity effect, the entire plant life and enemies will also be based on deep sea creatures- anglerfish like ones that half burrow and lure you with their light, those fish (or are they worms?) that hide underground as soon as you step too close, maybe they hide initially but only to make you go closer and try and snatch at you
much more glowy things too, basically everythings got some sort of light on it, there are different creatures flying around that all feature some sort of glow, so there is stuff to see but you cant immediately know what it is, theres a unique kind of plant that when you bother it spews out a dark cloud of spores (kinda like in tp) that dims any light you had; there are some landmarks you can activate or repair with the help of zelda but there is no way to illuminate the entire map and the lil light ferns expire slowly too
i also want it to be way more wet, not full with water but maybe a thin layer of water at most places and some drops from stalactites that fall constantly
there are shadowy ghosts there as well but they CAN aggro (still working on it), either by taking a weapon from their grave or some other things; also considered them or some other enemy that stalks you for some time and the only clue you get is maybe double sound of your steps or something at the very edge of your screen but you can never catch it when looking around (i dont want to make it a horror game but do want the underground to stay as creepy as when you first get down there), something elusive and shadow based that is rarely encountered but stays creepy for longer than the miasma hands sicne it cant get stuck on anything and the only way to be safe is while in the air
maybe some miasma reanimated corpses of ancient shiekah killed when the ancient hyrulean king turned on them (only foudn in the underground in this way; there are others but unposessed in alot of the broken shrines and old laboratories so seeing one suddendly move and crawl after you is probably pretty scary, kinda like the vroken guardians sometimes being still functional)
the dongos are the main friendly animal you can discover there and tame (still working out more details) they can climb around, always emit a little bit of light and the shadow enemy wont latch onto you as long as you are near a dongo, maybe even most enemies will leave you alone if you are riding one, as they are slower than horses, with the exception of gigamas (or a similar enemy ill redesign for that) as they are the natural predator of dongos; when you get to close to one it will react to it and if a fight is initiated it burrows away (you can call it and it comes back to you if you are out of range of that enemy)
tameable animals since i played skyward sword recently i just realized again how much fun it is to fly on a bird, sicne im already dividing the three map layers a bit more i thought it would be cool to make these layers more distinct, in some part by the tameable animals- the sky has birds (based on dinosaurs), the surface has horses, the underground dongos- neither of them can follow you to one they dont belong and the way to call them switches as you switch layers
im not sure yet if those birds should be ridable or are only able to give you a small boost upwards when you call them
magic bar so instead of actual batteries i planned to, as i said before, to put that into links shiekah arm prosthetic, and instead of giving you literal battery symbols on the screen it would be a bar right below your health and next to the symbol of the current selected arm ability
krog seeds a bit more to the krogs- as i said before they are no longer the way to make your pockets bigger- among an armor set i also thought about making the most expensive reward OR the end reward for finding all of them be the eponator zero- maybe it went missing during the cataclysm and maronus (engl. hestu) finds it at some point, so you get your bike back but its locked behind something bigger so you are unlikely to exploit it early on
(EDIT) (forgot to mention the dragons- im putting them each in one layer of the map- eldra in the underground bc gan is there and youknow, demise coming from the ground and fire being associated with the ground etc, farodra on the surface GREEN etc, and naydra in the sky, bc wisdom and owls and gods and all that weeeeee)
(on a sidenote im also thinking about ditching the building mechanic to some extent since i dont think it fits very well as a whole and it makes it too easy to completely skip stuff- i want the main way to move things or to get around be the hookshot/grappling hook part of links arm; still working on all that though .. so far it does seem likely like it will be much more limited)
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honey-minded-hivemind · 2 months
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Bears are so cute and cuddly looking u can forget they could kill u. Until u remember they could kill a charging bull with one swipe and can generally $&%# u up.
This goes doubly so for Cave Bear! Reader, who is so sweet and gentle that everyone just forgets that they CHOOSE to not harm a fly, that doesn't mean they can't.
They should all be reminded of this when Reader picks up their dad by the scruff one handed or lifts Juggernaut over their head and throws him no sweat.
Sabretooth: C'mon, cub, we should head back home
CB Creed Reader: ... No...
Sabretooth: Cub... please...
CB Creed Reader: No!
Sabretooth: Cub, don't make me call yer uncle-
CB Creed Reader: grabs him by the scruff of hai coat and tosses him into a snowbank
CB Creed Reader: No! You can't make me! 😖😤
Alternatively-
Wolverine: Hey, cub... long time no see
CB Creed Reader: stares at him
Wolverine: So, how about we talk at home? I'm sure everyone missed ya-
CB Creed Reader: picks him up and tosses him out the door of the bar/diner
Wolverine: groaning against a rock
Wolverine: I forgot how strong they were...
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dicegrimorium · 1 year
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Greetings!
A lair of evil is found in the freezing mountains to the North, where many minions of the overlord come out to wreak havoc day and night.
But brave heroes are always up to the task of defeating the nefarious forces that dwell in the darkness and so they have ventured deep into the wilderness to find it.
The lair is now before them, an entrance made of stone and made fittingly into the shape of a skull. As if the evilness wasn't obvious enough.
You can see a preview of this map’s Patreon content by clicking here.
If you liked the map I’d be extremely thankful if you considered supporting me on my Patreon, rewards include higher resolution files, gridless versions, alternate versions, line versions, PSDs and more. Thank you!
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