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#Star Fleet Technical Manual
oldschoolfrp · 4 months
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Battle at the Ziggurat -- David Menehan's cover for Prime Directive: The Star Fleet Universe Role-Playing Game, by Task Force Games, designed by Timothy D Olsen and Mark Costello (1993).
Prime Directive obviously is a Star Trek RPG, but one that does not mention "Star Trek" by name. It was published under the same license as Star Fleet Battles, granted to Stephen V Cole's Amarillo Design Bureau in the late 1970s by Franz Joseph, creator of the 1975 Star Fleet Technical Manual.
Like Star Fleet Battles, Prime Directive is focused on military actions. Player characters are members of a Federation Prime Team, an elite special forces unit assigned to the most dangerous missions.
Prime Directive describes a United Federation of Planets, phasers, and Vulcans, but you won't find Kirk or the Enterprise in this book, even in its detailed Star Fleet Universe Timeline. For that you need Star Trek: The Role Playing Game by FASA (1982-89), based directly on the original series, animated series, and first movie.
From Prime Directive:
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stra-tek · 2 years
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Eaglemoss models on display at Ten Forward, BTS shot from PIC S03E01. This display includes the three-nacelled Federation-class Dreadnought from the 1975 Star Fleet Technical Manual (by Franz Joseph Schnaubelt), which was never a commercially available model. From Terry Matalas on Twitter.
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chernobog13 · 4 months
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Someone, bless their heart, colored a page from the Starfleet Technical Manual by Franz Joseph.
This page depicts a portion of Starfleet Headquarters, which Joseph imagined as a large staircase in orbit over Earth. This later became, albeit with major design changes, the Spacedock facility seen in various Star Trek films and series since Star Trek lll: The Search For Spock (1984).
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hazel-of-sodor · 1 year
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Bakers Dozen: Canon Ships I want to see in Star Trek Online
I love Star Trek Online, and one of my favorite features is the sheer number of ships you can fly from in the shows. From the 22nd century to the 32nd century, there are literally hundreds of choices. But there are still many canon starships I’ve have not had the chance to make poor finacial decisions for. So what better choice for the first round of Baker’s Dozen.
Here’s 12 canon Starships (and one honorable mention) I want in Star Trek Online.
Lets start with the Honorable mention:
The Consitution III Class
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Picard Season III’s hero ship, the affectionatly dubbed NeoConnie bears the distiction of being both the Titan A and Enteprise G. Those who read my Enteprise F headcanon also encountered the USS Riptide, an early command of my Captain. Why then is she only an honorable mention? Because the developers have already announced they are working on her. *sighs* shes gonna be a promo ships isn’t she?
1. The Federation Class 
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First appearing in Franz Joseph's Technical Manual, this design first appeared on screen as background display’s in The Wrath of Khan and The Search for Spock. More recently, Star Trek Picard saw model’s of this legendary starship in Ten Forward, alonside ships such as voyager and Enterprise D. Considering my flagship is a Gal-X, this would be a wonderful predecessor. Plus TOS ships are always welsome
2. The Romulan Bomber
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In Picard Season 1 we were introduced to the Romulan ships with this beauty. An elegant design with blade like wings, it instantly caught my heart. Instantly recogniable as a Romulan vessel while being a new and distinctive shape, it was a perfect evolution of what came before.More Romulan rep is always appreciated. C-Store? Please?
3.The Niagra Class
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One of my favorite ships in all of Star Trek, the Niagra class is a three nacelled cruiser blending elements of the ambassador and galaxy lines. Perhaps uniquely, the third nacelle is underslung. She has only appeared as wreckage, most notably the USS Princeton, lost at the Battle of Wolf 359, nut several other STO ships have the same origin. The Cheyenne and New Orleans both come from the same boneyard fleet. Also a updated Princeton Class to match the Lafeyette and Andromeda would be gorgeous.
4. Lower Decks BackGround Ship
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This unamed Ship class from Lower Decks is beggin for someone to realize her full potential, maybe a desendant of the Crossfeild Class? I loved her from the moment I saw her, and desperatly want to know more.
5.The Yeager Class
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No this is not a meme, its one of my favorite background ships. She has an isane amount of screentime, as shes in stock footage used alot in DS9. She served throughout the Dominion War. Why the weird hull? In my headcanon, she was built as a proof of concept for a tactical sister class to the Intrepid. (This will eventually be a full headcanon post). Once she proved succesful (for what she was), the go ahead was given to desgin a production version with a properly designed secondary hull. The outbreak of hostilities saw the Yeagar pushed into service, as she was a fully combat capable vessel. Also, the amazing Pundus already designed the 2412 variant. 
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6.The Mayflower class
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A ship from the Kelvin timeline, the namesake of this ADORABLE starship was lost at the Battle of Vulcan in 2258. We need more Kelvin ships, and it is a crime this sweet gal isn’t in game already.
7.The Duderstadt class
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You knew. I knew. The Pakleds knew. A modified Bill Krause design, much like the Titan/Enterprise herself, the USS Intrepid made a daring, intimidating, and awe inpiring debut in Star Trek Picard Season 3. Its rare to see a new ship so univserally loved today. But she deserves it. The only bad thing is she’s prolly gonna be the lockbox ships.
8.Jupp Class
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This Gal appears waaayyy in the back of a DS9 episode according to the art deparment. Good enough for me. Shes a clear member of the refit family, and is an obvious choice to add to the Miranda/Clarke/Light Cruiser Frame. Always could use TMP rep
9. The Intrepid Type
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Really? This isn’t in game already? How?!? Please? Enterpise Era Rep? I haven’t even watched Enterprise yet (oops) and I know this ship!
10.Springfeild Class
Another ship lost at Wolf 359, common, pretty small science ship? Complete the fleet? It could literally be the Chekov class.
11.Curry Class
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This class appears in Deep Space 9, and features tow variants with different Nacelles arrangements. TMP Carrier anyone?
12. Block 2 Constitution Class (Kelvin Timeline)
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I just want to talk. Its been 7 years since this beautiful ships arrived, and theres no offical models, and no STO Release...WWWHWHHHHYYYYY????
I love this ship. Its my favorite lettered Enteprise. I need her. Shes the only canon Enterprise besides the G not in game, and they’re working on the G. Best design in the Kelvin Timeline, and we don’t have her. I would totally spend stupid money on her, but I can’t.
Please STO, show mercy.
Hope yall enjoyed this first Baker’s Dozen, see you next week!
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weathermanpolls · 10 months
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Andromeda has logical consequences for it's technology. Artifical gravity can make the ship lighter to the point it can run like a space fighter, battles are typically done in distances measured in Light Seconds.
Babylon 5 combines the very hard Earth Alliance, with the much softer other races. Earth Alliance has to have spinning sections to simulate gravity, while the other races actually have artificial gravity. Largely suffers from the writers didn't read the tech manual.
Battlestar Galactica tried to create a very realistic idea of space, but fell into a bunch of current-year cliches, while also not dealing with the fact that artificial gravity is a super weapon. The Cylon Base Stars are a very realistic idea of what an AI might create for space ship design, (cripplingly specialized to the most effective form of warfare), while the Galactica was purposefully designed to be a barely functional hunk of junk that lets you feel the very real risks of empty space that surround you.
Haven't played Eve online, but it lets you customize ships to a ridiculous degree.
Homeworld focuses on massive fleet battles, but also more strategic things, so you fleet is filled with asteroid miners and whatnot.
Gundam tends to focus on Gundams, naturally, but still has some incredibly cool, and well thought out space ships.
Mass Effect takes the hardest science fiction that still allows planetary romance, and throws it into a lovecraftian horror. So you have realistic dreadnoughts fighting space cuddlefish from the dark space beyond the galactic rim, that have voices that crawl into your mind, and have the abyss stare at you from every shadow.
Stargate has really cool old technology, with relatively hard modern technology.
Star Trek does a fantastic job of progressing the ships over the years with intricate, loving detail. And then has writers that flat out ignore the technical details.
Star Wars combines things like artificial gravity and space Confucianism with arguably the most rules-based space travel ever created. Original Trilogy + Prequel Trilogy + Expanded Universe, of course
Wing Commander is one of the oldest and most venerated space sims... short of Star Wars, but still wonderfully dedicated.
40k really depends on the factions. The Imperium is so hard to the point that logistically issues are prevalent in every story. While the ships SEEM ridiculous, they actually operate as a ship of that size would, and justify the size by the fact they can't use anything more than the most basic computer systems to control it. Others factions tend to fall much more into the space magic category.
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adrenaline-revolver · 2 years
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Steve Harrington the closeted sci-fi nerd. 
He’ll talk about ‘socially acceptable’ sci-fi like Alien and the new Star Wars movies all day but after being informed about what was and wasn’t cool in middle school by his “friends” he keeps his copies of Analog Science Fiction and Fact, his Star Fleet Technical Manual, and his copy of Dune in a box under his bed as if it were porn. 
Hell he hides them under a box with actual porn he’s never bothered to read.
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backlinks001 · 4 months
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Accurate FX Signals
Unlocking the Potential of Accurate FX Signals: Navigating the Currency Markets with Precision In the bustling realm of foreign exchange (FX) trading, where fortunes are made and lost in the blink of an eye, the significance of accurate signals cannot be overstated. These signals, akin to guiding stars in the vast expanse of the currency markets, offer traders invaluable insights, helping them navigate the complexities and seize lucrative opportunities with confidence and precision. At its essence, FX trading revolves around the buying and selling of currencies, with traders seeking to profit from fluctuations in exchange rates. However, in a landscape characterized by rapid shifts and intense competition, the ability to decipher market trends and make informed decisions is paramount. This is where accurate FX signals come into play, serving as beacons of clarity amid the often murky waters of speculation. But what exactly are FX signals? In simple terms, they are indicators or notifications that highlight potentially profitable trading opportunities based on thorough analysis of market data, technical indicators, and sometimes even fundamental factors. These signals can be generated through various methods, including manual analysis by seasoned traders, algorithmic algorithms, or a combination of both. The true value of accurate FX signals lies in their ability to cut through the noise and provide actionable insights in real-time. By leveraging advanced analytical tools and techniques, traders can identify trends, detect price patterns, and anticipate market movements with a high degree of accuracy. This not only helps minimize risks but also maximizes returns, allowing traders to capitalize on fleeting opportunities before they vanish into the ether. Moreover, accurate FX signals empower traders to make informed decisions based on objective data rather than emotions or gut instincts. In an arena where impulsive actions can lead to catastrophic losses, having a reliable signal provider can be the difference between success and failure. By following the guidance of trusted signals, traders can maintain discipline, stick to their strategies, and avoid falling prey to irrational behavior driven by fear or greed. Of course, it's essential to exercise caution and discernment when choosing an FX signal provider. With countless services vying for attention in the market, not all signals are created equal. Some may lack the necessary rigor or transparency, leading unsuspecting traders astray with false promises of guaranteed profits. Therefore, it's crucial to conduct thorough research, assess the track record and reputation of signal providers, and seek recommendations from trusted sources within the trading community. In addition, it's worth noting that while accurate FX signals can significantly enhance trading performance, they are not infallible. The markets are inherently unpredictable, influenced by a myriad of factors ranging from geopolitical events to economic indicators. As such, traders should always exercise prudent risk management, diversify their portfolios, and never invest more than they can afford to lose, regardless of how promising a signal may seem. In conclusion, accurate FX signals represent a powerful tool in the arsenal of any trader seeking success in the dynamic world of currency trading. By harnessing the insights provided by these signals, traders can navigate the markets with confidence, capitalize on opportunities, and ultimately achieve their financial goals. However, it's essential to approach signal trading with caution, skepticism, and a healthy dose of realism, recognizing that while signals can guide us, it is ultimately our own knowledge, skills, and judgment that determine our success in the end.
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xim apex aimbot download work I4DD&
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 Aimbots - Discussion. no knowledge needed, just download some files and have a bit of knowledge how to get it on the xbox. [PC trainer] apex aimbot settings download. Discover short videos related to aimbot settings for controller apex on TikTok. Watch popular content from the. I have purchased the Xim Apex, but how do I transfer the hacks that I purchase and download to the device to then start working on my. Learn how to get full aimbot on your Xbox with this easy to follow Connect the XIM Apex to your computer and download the XIM Apex. 9 Xim gamers all over the world enjoy gaming with their friends on consoles while they use the input method that suits them best. Features - next Generation console input adapter - GAME on your consoles using your favorite PC gaming-grade peripherals - unsurpassed in-game 1-to-1 feel thanks to advanced XIM Smart Translator technology - simple wireless configuration using your smartphone or tablet - supports both desktop and living room gaming styles - firmware upgradable please update to latest firmware before use to ensure the best performance Purchase includes - XIM APEX console input adapter - XIM hub with 3 USB ports and 9-in. Note: if gaming mouse is used, you may need external power supply for USB hub or it may not get enough power to run. External power supply adapter is not included. Click to play video. Merchant Video. Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness. Skip to main content. Consider these alternative items. Save with Pre-owned - Very Good. Ships from: Shelvers. Sold by: Shelvers. Good, overall clean condition, only includes unit and cables, without product box. Bubble wrap pouched for protection. See more. Or fastest delivery Friday, October 7. Order within 2 hrs 17 mins. Only 1 left in stock - order soon. Includes initial monthly payment and selected options. Initial payment breakdown. Shipping cost, delivery date, and order total including tax shown at checkout. Add to Cart. Enhancements you chose aren't available for this seller. Details To add the following enhancements to your purchase, choose a different seller. Ships from and sold by Shelvers. Ships from: Amazon. Good, overall clean condition, only includes unit and cable, no manual or box. Double bubble wrap pouched for protection. Or fastest delivery October 14 - Sold by Shelvers and Fulfilled by Amazon. Have one to sell? Sell on Amazon. Image Unavailable Image not available for Color:. You can return the item for any reason in new and unused condition: no shipping charges Learn more about free returns. How to return the item? Go to your orders and start the return Select the return method Ship it! Enhance your purchase. About this item This fits your. Featured items you may like. Page 1 of 1 Start over Page 1 of 1. Previous page. Amazon's Choice. Next page. More items to explore. Time is fleeting. See questions and answers. Brief content visible, double tap to read full content. Full content visible, double tap to read brief content. Page 1 of 1 Start Over Page 1 of 1. Videos for this product Click to play video. Videos for related products Click to play video. Keyboard and Mouse Adapter. Product information Technical Details. Other Technical Details. Additional Information Customer Reviews 4. Any returned computer that is damaged through customer misuse, is missing parts, or is in unsellable condition due to customer tampering will result in the customer being charged a higher restocking fee based on the condition of the product. New, used, and refurbished products purchased from Marketplace vendors are subject to the returns policy of the individual vendor. Product Warranty: For warranty information about this product, please click here. Would you like to tell us about a lower price? Customer reviews. How customer reviews and ratings work Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. Learn more how customers reviews work on Amazon. Images in this review. Reviews with images. See all customer images. Top reviews Most recent Top reviews. Top reviews from the United States. There was a problem filtering reviews right now. Please try again later. Verified Purchase. So after about 3 weeks of playing with this product, I have to say this first. The product It's great But the built quality feels cheap as i've mentioned on my 1st review. The box is also meh Just a simple packaging box which i find it quit meh. The App it includes which you have to download on your phone or computer is also great. I absolutely loved the feeling of able to have lots of options on being able to customize my mouse and keyboard bindings, DPI, Hz, etc. And here comes the downsides It's not that the product that causes my mouse stuttering Of course it will be bad right?!?! It's not that the experience is ruined due to uglier textures, graphics, and locked 60FPS on ever FPS games, it's the fact that most or I should say every FPS console games have limitations which prevents the APEX from pushing to it's limits and beyond. In other words, if you want to be like Shroud, Dr. The games simply cannot handle it which the LED light on the Apex flashes red as a warning that you're going overboard on just turning which can cause mouse stuttering. The only way to have a "smooth PC experience" with the Apex is to play games on lower sensitivity. You are basically not a GOD in your online games Not sure what's causing this issue but it was annoying. Also at times, sometimes, your keyboard or mouse buttons don't work or it got reset to it's default. Not too sure what's causing the issue but I was unable to throw grenades in battlefield V because for some reason my grenade button space bar , didn't work. My gaming keypad is fine too. So overall, the product works as intended BUT, the games are preventing it from going beyond the limit of fast gameplay. Basically only work for slower gameplay low sensitivity wise. By playing on these settings, you will be able to play better gameplay and smoother experience. You will NOT be a god in online games I don't think I can even play my games on slow gameplay I will be giving it 3 stars due to the product working great. But the many downsides of using this product is just very disappointing base on my preference of playing games. Here are my experience and ratings.. Even at low sensitivity gameplay, this game is still fun and i'm able to get good results. Probably the best game i've tested. Do not recommend it. Tons of mouse stuttering which causes massive mouse stuttering and was unable to play on my peak performance. Similar experience compared to BF1. My limited experience with it so far is that it works pretty well, but I did have some weird issues not registering simultaneous key-presses on my USB connected keyboard. I'm not yet sure if it's an issue with XIM, the keyboard itself, or what the console will accept. I'm going to do some testing. It's pretty amazing that this just works seamlessly, whenever I hold my ping key. Their advanced configuration UI is much more confusing than it could be, and means they can't ship "default" configs which use all these fancy features. For example, when I have a game-button related config, such as making the mouse work differently when I hold the ping hotkey, XIM doesn't know the two are connected. One is a button mapping, the other is just a custom mode page.. If XIM knew that the custom mode page was related to the button mapping, then it could ship with that custom page already setup in the default config, and whatever I changed the button mapping to would automatically activate that mode page. This isn't a huge deal, it just makes the out-of-the-box experience more complicated than it could be. Using mouse and keyboard requires a desk, which begs to ask, why are you not just putting this money into a PC gaming setup instead? To get super-pixelated p on a device that can't run a real web browser, can't run PC games, can't alt-tab during the game, and where the translated mouse feels like a sluggish mess compared to the PC version. A kid who's going to borrow the family console into their bedroom and try to "get more serious" with mouse keyboard? A streamer being paid to promote console titles and wants every advantage? Someone who really wants to play console exclusive titles, but refuses to pick up a controller? I am using it for r6 on an Xbox series S and it works amazing. See all reviews. Top reviews from other countries. Translate all reviews to English. This is not complicated to program and tutorials are amazingly good. However, the product itself is limited. I am avid fps gamer and wanted to try this out instead of modified controller like elite or ps4 top ends. It was a waste of time. It works perfectly but there is a noticable lag even with full hud customisation. I have a gaming monitor with low latency and gaming keyboard with gaming mouse. Everything is listed as compatible but still the lag in fps for high end players is too much. If you are looking for an advantage with keyboard and mouse look somewhere else. Also, please be aware that some games are now able to detect the xim chipset which is licensed from MS and is legitimate. However, due to the toxic game industry being as it is, you could be in trouble in some games. Your MS account is safe anyway as this does not count as a mod. Not sure about PS. Do your research and try on temp account before going full fledge mnk on controller games. Zudem merkt man als Zwitter beider Plattformen, wenn andere keinen Controller, sondern selbst eine Maus benutzen. Und meinem empfinden nach sind es viele. Die Xim Apex kommt in einem ziemlich kleinen Paket daher. Dieses dient zum Spieleprofil wechseln und genauen Einstellungen, sprich: Tastenbelegung und Mausgeschwindigkeit. Die Mausgeschwindigkeit der Maus selbst soll man aufs Maximum stellen. Genauso wie meist die Stick Geschwindigkeiten im Spiel. Dort springt er dann automatisch zum Spiele Eintrag, wo einem gezeigt wird was man Ingame am besten einstellen sollte. Am Anfang hatte ich zwar die Geschwindigkeit so eingestellt wie ich es wollte, dennoch ruckelte die Bewegung der Maus, insbesondere beim Zielen. Damit kann man dann dem Ruckeleffekt entgegenwirken. Ich denke am PC ist es noch ein klitzekleiner Unterschied, aber wirklich nur klein. Anmerken sollte man aber das eine Drehung nur so schnell ist wie es vom Game erlaubt wird. Von der Tastenbelegung ist man leider der Buttonanzahl des Controllers verschrieben. Man kann also z. Ducken und Liegen nicht auf 2 Tasten verteilen, wie man es oft am PC machen kann, sondern wie es bei den Konsolen meist auf einer Taste geteilt wird. Hier ist man dann im Vorteil. Im Nachteil ist man aber oft, wenn es ums Fliegen geht, auch aus meiner Erfahrung aus Battlefield, was die Panzerturmdrehgeschwindigkeit angeht. Daher kann es auch Situationen geben wo der Controller genutzt werden sollte. Obwohl es manchmal, wenn ich es vergessen habe, ging. Geraten wird einem zur not ein Hub mit externer Stromversorgung zu kaufen. Alternativ gibt es auch Tastaturen die ihre Weihnachtbaumbeleuchtung extern beziehen. Noch eine sehr seltsame Sache, bei meiner G erkennt die App mitunter den Shift druck nicht bei den Einstellungen. Habe ich dies mit einer anderen Tastatur eingestellt, dann klappt es auch mit der G Ingame. Manchmal reicht ein raus und reinstecken des Controllers damit er sich wieder verbindet. Oder renne mit einem Rechtsdrall. Meiner Meinung stimmt das nicht ganz. Aber ein guter Konsolero wird es trotzdem schaffen einen zu besiegen. Technische Fehler wie z. Leider kann ich nicht sagen wie es im Vergleich zu anderen Alternativen ist, wie die oben verlinkte, aber mich hat es soweit Zufriedengestellt und bekommt 4 Sterne von mir. Translate review to English. Ordered this as using my thumbs on the PS4 controller hurts due to my fast approaching old age. I updated the XIM to the last east firmware and connected up as per their online forum guides. Every thing went so well that I was amazed, no more than 10 mins to flash the dongle and set it up. If you have an issue with your hands like I do and like to play on a console then this will get you back up and running. Semantics can be a pain. I've been using this product for some time now. Although the price I believe is rather steep for what you get it definitely works. As someone who predominantly plays PC the ability to use keyboard is a god send on consoles where native support is not available. Will also knock the sound out on an Xbox if connected after the console has booted. Must be set up before hand. I think I noticed this on the PS4 as well. In general, set up the XIM with all connections before you boot up the console. Requires the use of the XIM app where you have to rely on their service to add game packs. This can sometimes take time due to the seemingly small size of the team. Some games cannot have support provided if they don't have an offline mode from what I can gather. Steep price for what is effectively an controller emulator. All I can say is, greatness! I was skeptical about this. Received yesterday, took some time setting it up, around 2 hours. It's not as easy as it seems. But once you get past that step its all rainbows and unicorns. I love it, playing Horizon Zero Dawn and God of War with my keyboard and mouse has made them so much better already. Actually increased the difficulty on which I play just because it didn't feel as challenging as it had with the controller. Especially aiming arrous in Horizon. 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gracedrita · 2 years
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Uploading from finale inventory to amazon
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#UPLOADING FROM FINALE INVENTORY TO AMAZON SOFTWARE#
Tools should have support systems that include email, chat, or phone support. Ecommerce managers might not be experts in handling some advanced-level problems that can come with this. Tasks like inventory syncing, price adjustments, and others need heavy-duty technical resources. Supportĭoes the product come with active support? Support is critical when you are an online seller with multiple online marketplaces. Additional customization features to ensure a smooth UI/UX experience are also important.
#UPLOADING FROM FINALE INVENTORY TO AMAZON SOFTWARE#
Customizationĭoes the software have customization features? Multi-channel ecommerce software needs to be fluid to adapt to and integrate with all the major marketplaces. This helps in better store management and avoids overselling by using up-to-date product data. The tool should be able to track inventory, manage product information, and showcase accurate inventory levels across various platforms in real-time. Multi-Channel Inventory Syncingĭoes the software have real-time multi-channel inventory syncing? When selling on multiple online stores, inventory syncing becomes a decisive feature in the success of an ecommerce business. What key features make the best multi-channel ecommerce software? I specifically searched the web for these key and decisive features that help with online sales in an omnichannel context. Multi-Channel Ecommerce Software Key Features Value for $: How appropriate is the price for the features, capabilities, and use case? Is pricing clear, transparent, and flexible?.To support that, it needs to integrate without any hiccups with all the major marketplaces, as well as with other ecommerce tools in your tech stack, such as PIM software, PLM software, warehouse management systems, and more. Integrations: Is it easy to connect with other tools? Any pre-built integrations? Multi-channel ecommerce software is geared towards selling on multiple platforms.Usability: Is it easy to learn and master? Does the company offer good tech support, user support, tutorials, and training? Do the knowledge base and user guides help in getting the job done?.User Interface (UI): Is it clean and attractive? Is the user interface easy to navigate, and is it easy to execute your desired actions?.What do I look for when I select the best multi-channel ecommerce software? Here’s a summary of my evaluation criteria: Multi-Channel Ecommerce Software Comparison Criteria Here’s a shortlist of the best multi-channel ecommerce software: The Best Multi-Channel Ecommerce Software List To help you further, I have outlined the strength of each product listing software as well as criteria for selection. The list features multi-channel ecommerce tools that have all the critical features and functionalities that one needs to execute multi-channel ecommerce management with seamless ease. I searched the web for the 10 best multi-channel ecommerce software. Think of it as the Death Star from Star Wars, managing and controlling the entire fleet of the empire from a single centralized platform ( Nerd level 1000). This reduces the work of manually managing each platform’s product catalog, stock levels, price adjustments, and more. Multi-channel ecommerce software provides ecommerce managers with a centralized platform or administration to sell products simultaneously on multiple marketplaces like Amazon, eBay, and more. To simplify this, ecommerce managers can use multi-channel ecommerce software. You need a centralized platform to manage and sync inventory, and keep track of the various support issues that can arise from selling in multiple places simultaneously. But managing these marketplaces individually becomes overwhelming pretty fast. As an ecommerce manager, you are likely selling your product on multiple ecommerce marketplaces.
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enviropiner · 2 years
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Pupperazzi
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#PUPPERAZZI SERIES#
#PUPPERAZZI WINDOWS#
Beyond the obvious celebrities like Tony Bark doing 720s in the half-pipe, there are more nature-oriented pups at the nature park, gamer dogs at the Muttropolis arcade, and even a couple of brave souls on the moon.Īs always, taking the best photo is about planning and timing, finding that perfect moment when a dog is chasing a remote-controlled car, or catching a frisbee. The world of Pupperazzi is surprisingly varied, as are the hobbies of the diversely talented dogs. We can never reach the heights of dogdom, but by taking excellent photos, perhaps we can ensure that others see even a fragment of a cute dog’s glory. You play the game as a lowly camera, your film your only contribution to this life. If dogs have risen to become the dominant earth life-form, perhaps we should question the purpose or even the wisdom of photography: how dare we take photos of these higher beings? How can we do justice to their ascendant canine beauty? If we accept we cannot transfer their 11/10 energy into a 2D image, how then can we find the impudence to further distort the image with lenses and filters? You’ll soon notice that in the world of Pupperazzi, from the boardwalk to the streets of Muttropolis, there are no humans. It’s up to you to take the best photos of dogs you can, under the circumstances.īut the circumstances are admittedly a bit strange. At least, the ones that aren’t busy driving motorcycles or having dance parties. They’re very good boys and girls, and they are ready for their close-ups. You take photos of dogs, dress them up, play fetch, and so on.
#PUPPERAZZI WINDOWS#
For all its faults, it’s hard to play Pupperazzi without a smile on your face, and this completionist-friendly outing will definitely resonate with players of all ages, even if it fails to live up to its true potential.Pupperazzi is out for Game Pass on Xbox and Windows Store today. Critically, film management is a huge chore–you’re initially restricted to just ten shots before you have to ditch past photos to take more.Īnd yet, leveling technical criticism at an experience that is so accessible, loving, and warm feels like kicking one, many, or all of the dogs that star in it. Constant menu use is needed to keep you on track quests are rewarded manually and individually there’s no one-button checklist to follow. It’s also a hard time understanding what you’re doing, where you’re going, and navigating tasks. One of the earliest things you learn to do–throw a stick to a group of dogs–soon becomes an impossible game of stick retrieval, as high accuracy is needed to grab it and pick it up before another dog takes it for themselves and runs off with it (as is their right). Interaction, too, is hampered at those critical, cute interactions. Given the game is about taking photos, getting your framing right, and catching fleeting moments of genuine joy among your canine companions, Pupperazzi’s camera and movement isn’t really fit for purpose it’s very sluggish, with input lag more often than not undermining your ideal snap. They're all good dogs Kitfox Games / Sundae Month You think that maybe the game just needs to warm up, but it’s something that overrides the experience from the moment you first meet your furry friends.
#PUPPERAZZI SERIES#
The first and overriding red flag with Pupperazzi becomes apparent on its initial menu screen: the input lag between selecting your options is surprisingly pronounced, even on Xbox Series X. Given the game’s relatively short run-time–three-to-four-hours at most–this doesn’t grate in the way similar mechanics have in, say, Biomutant–but in conjunction with its poor overall performance, Pupperazzi does become quite trying. Ultimately, and fittingly, the game is a series of fetch quests. Between trips, you can head home to check your checkbox list of photos: an odd photo collection ranging from specific breeds through to local superstars dogs. To meter this income, you eventually get accused of spamming the service, meaning you can’t post any more until your next excursion. Each day, you can upload a finite number of snaps to DogNet, encouraging feedback from your peers.
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science70 · 6 years
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Franz Joseph, Star Trek Star Fleet Technical Manual (Ballantine Books, 1975).
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oldschoolfrp · 3 months
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With yesterday’s news from Atomic Mass Games that they are ending production of Star Wars X-Wing and Armada, it is a good time to remember 2 truths that many gamers overlook:
All games based on licensed properties require licences that cost money up front to obtain and more money over time to continue to keep active. From day one, publication of any licensed game should be expected to end during the tail end of the game’s profitability, when income dips below the cost of the license.
There’s no such thing as a ‘dead game,’ as long as you own the game and still want to play. This is especially true for miniature collections.
Licensed games are under pressure to earn money quickly before shutting down, and often have a production life much shorter than successful games based on original, generic, or historical concepts. The X-Wing games had a remarkably successful run considering the economic challenges.
The most notable exception to the rule is the Star Fleet line of games which relied on a very generous and open-ended license, apparently with no expiration date. This has been attributed to Paramount believing Star Trek was a ‘dead property’ in the 1970s. They made an agreement with author Franz Joseph which gave Franz Joseph Design the rights to everything in his Star Fleet Technical Manual. FJD was able to license those rights to Armadillo Design Bureau/Task Force Games at a relatively low cost.
Since then other rights holders have been more careful. When Grenadier made the first official Star Wars miniatures for West End Games’ line of products in the late 80s (above), it was Lucas Film Limited’s initials that appeared on every figure base, clearly reminding us who remained in charge.
As for ‘dead’ games, I still own copies of WEG’s out-of-print games and can play with Grenadier’s figures that I already collected. I also can use those figures with any other rules I choose, which is a major benefit of collecting miniatures for a favorite theme. Many of the new ‘miniature agnostic’ indie games available as PDFs or zines encourage digging out old figures and returning them to the table.
A reasonable counterpoint for gamers in the US is that there are few independent clubs here, where organized public play depends on game stores willing to set space aside for tables and priority is given to games the store can sell. I would not be surprised to see an immediate end to X-Wing events at those stores that were still hosting leagues and tournaments.
But for those willing to take ownership of their own fun, you might find some good deals on spaceships in clearance sales.
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stra-tek · 1 year
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Star Trek fans are hardcore. The U.S.S. Akula from the unlicensed technical manual Ships of the Star Fleet, Volume 2.
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chernobog13 · 2 years
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AMT STAR TREK MODEL KITS
The mid-1970s weren’t the greatest for Star Trek collectors.  Sure, the show was in re-runs at least 5 times a week (at least where I lived; thank you WPIX Channel 11!).  And there was a proliferation of books (James Blish’s and Alan Dean Foster’ novelizations of the live-action and animated series episodes, original novels, and of course the Starfleet Technical Manual!).
However, Star Trek toys - at least before the Mego action figures arrived - were nearly non-existent.  And those that were around were just gawdsawful (Spock Helmet, anyone?).
Luckily, when Star Trek’s popularity skyrocketed in syndicated reruns, AMT (Aluminum Model Toys) decided to re-issue their original line of Star Trek model kits - the Enterprise and the Klingon D7 Battlecruiser - along with many new additions.
I lived at the edge of the boonies then, but despite that there were still a couple of shops I could reach by bicycle that carried almost the entire AMT line.  I managed to get nearly every one of them.  I also probably destroyed more than a few brain cells breathing in the fumes from all the Testors model glue I used.
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The crown jewel of the line.  I remember having a terrible time trying to get the engine nacelles to stay at the correct angle when I glued them (Super Glue was only just hitting the market back then).  Inevitably, the nacelles or the deflector dish would break off, usually due to my younger brothers getting their hands on the model.  I ended up building three or four of these guys.
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This guy, especially for someone like me with terrible model building skills, was actually a breeze to build.  Also, it was stable enough to stand on a shelf without a problem.  However, the rear landing leg was kind of fragile and would break off (again, usually do to my brothers getting their grubby little hands on it).
FUN FACT: As part of the agreement that gave AMT the rights to create Star Trek model kits, AMT built the 3/4-scale Galileo shuttlecraft used in the episode The Galileo Seven.
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This was another relatively easy kit to put together, from what I’m told.  The day I saw it in the store I only had enough money to buy one model, and I chose the Star Trek Exploration Set instead of the Bird of Prey.  I hoped that the Bird of Prey would still be in the store the next time I came in.  My hopes were dashed when I returned and found it gone (which was weird, because - according to the store owner - I was the only person who bought the models).  It was never restocked, so I never had this ship in my fleet.
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I freakin’ loved this model!  I didn’t realize until many years later AMT re-tooled  their Leif Ericson Galactic Cruiser model into this guy.  The original model did not have good sales, but I guess AMT made it a UFO to take advantage of the UFO-mania that was rampant back then.
I had this guy suspended by fishing line from my bedroom ceiling.  However, the scaredy cat little brother I shared the room with was terrified of the glow-in-the-dark ship.  So the next day, before I got home from school, he attacked it with a whiffle ball bat!  I tried to replace the model, but I never saw the kit again at the store.
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This kit was the explosive (as kids these days say)!  These models were better than any Star Trek toys on the market at the time.  Sure, the models were 3/4 the size of the originals, but I didn’t care; they fit my kid hands perfectly!
The communicator screen flipped open, the tricorder head swiveled, and its compartment door opened!  I didn’t know what cosplay was back then, but with these I could dress as my favorite characters and be fully equipped.
This kit was so popular at my house that I ended up building four more kits, one for each of my brothers.  For some strange reason, this kit always seemed to be in stock at the store.
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This model was a lot of fun to build, but I do wish that it had included all the bridge stations and more figures.  It had a favored spot on my bookshelf until one of my brothers decided to see if he could throw it like a Frisbee.
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This diorama was originally an Aurora model kit from the 1960s; AMT used Aurora’s molds and re-issued it.  Relatively easy to build, and it gave me a chance to practice my painting skills.
I remember being quite proud that a painted a red spot on the one snake head to simulate where the phaser beam was striking it.
This lasted a long time on my shelf.  And then my brothers decided to take turns running over it with their bikes.
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This kit was an easier build than the Enterprise.  I do remember, however, that there was one pain-in-the-butt chromed piece that was supposed to be glued inside the torpedo tube opening at the front of the ship.  I had the devil’s own time holding that in place until the glue dried.
The final fate of the model was my brothers shoving a lit firecracker inside the torpedo tube opening.  I managed to secure and build a second model, and that time my brothers used an M-80.
And my parents wondered why I kept trying to sell my brothers to the circus.
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This was the final piece of the line: the space station from the episode The Trouble With Tribbles.  It looks like it would have been a fun build (it even came with the tiny in-scale Enterprise on the box cover), but I never got the chance.  I never, ever saw this model kit in any of the stores I frequented.  I only saw it for the first time at a science fiction convention many, many years later.
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hazel-of-sodor · 1 year
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Bakers Dozen: Liscensed Ships I want in Star Trek Online
Welcome back to Bakers Dozen! This time we return to Star Trek Online ships, but instead of canon, its liscensed. Simply put, 12 ships (and one honorable mention) I want in STO, that aren’t canon, but appeared in an offical Star Trek Product (Books, Comics, Games, Ect.)
1.Premonition Class 
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Hailing from Star Trek Armada, The U.S.S. Premonition went back in time to warn the Enterprise E of an impeding borg invasion. I never had the full game, but I played the demo countless times. Just look at her. She aleady looks like an Sto ship. One of the most iconic Star Trek Video games ships, I think she would be a great ship to appear in the current arc time/multiverse themed arc.
2.Yorktown Class (ENT Era)
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Long before Captain Seven of Nine commanded the enterprise, and even long before STO. There was a Yorktown Class Starship in Star Trek Legacy. Star Trek legacy was the first star trek game I owned, and the Yorktown was a favorite of mine. The battleship to the NX Cruiser, the Yorktown was a powerhouse in the 22nd century. She’d need a new name, as the current Enterprise in STO is a very different Yorktown Class, but we could always use more Enterprise era ships.
3.Belknap/Ascension Class
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Quite possibly my favorite TMP Era design (yes including the refit) The Belknap from  Ships of the Star Fleet Vol. 1 is the Constitution Refit’s smaller agile cousin. Stripped of diplomatic suites and scientic labratories, the Belknap posseses the Constituion’s firepower in a more compact and agile frame.
A “Dreadnoght” version exists, the Ascension class, but it’s literally a Belnap with the third nacelle of a Federation classs refit, maybe to give her longer warp sustainability?
4.Andor Class
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This TMP era missle cruiser was introduced with FASA, and I loved this odd ball. I could see her functioning as a TMP era defiant, a small ship darting in with heavy torpedo fire. Also more TMP is always a win
5.Archer Class
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Apperaing in the Star Trek Vangaurd Novels, this was a tiny tos scout ship, with only a crew of 14, and still didn’t have enough room for personal bunks. Incredibly fast and agile, she was too small for turbolifts, instead only having ladders.  Pls let me 1v1 a cube with this smol ship. Also TOS Ships are always a win.
6. Aegis Class
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The U.S.S. Aegis is the hero ship of Star Trek Bridge Crew, and my god what a gorgeous ship. STO needs more Kelvin ships, and what better one than a proper Hero ship that has her own games, and looks this good?
7.Romulan Warbird, Unknown Class
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This Stormbird (Romulan D7) esk dreadnought appeared in the DC Star Trek Comics in the 80s. Decades later, younger me would find the comics as a kid, and fall in love with this oship. Romulan TMP Warbird? Sign me up! Pls?
Also this comic has this awesome shot
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8.USS Dorothy Garrod
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From the IDW Dicovery Comic, this Federation science vessel looks cool. Thats it. Thats all I know. Discovery rep is always a win.
9.D-18 Gull Class
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A Klingon ship from Fasa, this is a troop transport. Its weird and I love it. I had a fried who 3d prints move the neck to the top of the secondary hull and flip the bridge module upside down for a more traditional look, but I dont have any good pics of her on hand.
10. Chandley Class
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Speaking of troop transports, The Chandley is perhaps Fasa’s most popular ship, and its not hard to see why. Maybe Sto, could give her a boarding console. 
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11.Saladin/Hermes
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Orginally appearing in the Star Fleet Technical Manual by Franz Joseph, this ship has TOS and TMP varaints, as well as a Kelving timeline version from both the comics and Star Trek Fleet Command. Simple yet iconic, with so many flavors. Legendary Discovery Variant?
12.Insignia Class
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This gorgeous ship originally was a fan design, then was included in the Ships of the Line calender. It later appeared in the TNG Waypoint comics as the ‘Chimer’ class...USS ENTERPRISE???
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This version of the Enterprise served at the same time as the Enteprise E (ummmm?) and was commanded by Geordi La Forge.
The Chimer name sucks though. Insignia class is a way better name.
Honorable Mention:
Locknar class
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Another Fasa Ship, this is an honorable mention bc it is kinda...maybe...canon?
In Lower Decks we she the USS Titan’s lineage wall...including what was confirmed to be a Locknar class USS Titan?
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Yes I am a TOS/TMP nerd, how can you tell?
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nelc · 5 years
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Star Fleet Dreadnought, as per Star Fleet Technical Manual by Franz Joseph Schnaubel
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