My dad used to play Star Fleet Battles back in the 90s (or as he calls it "Starfleet Lawyers"), and I found some old game cards which I just wanted to share because I thought it was cool lol.
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Star Fleet Battles is the Star Trek-based wargame that’s been in constant publication since 1979, leading to an expanded range of games and lore known as the Star Fleet Universe. SFB fan, expert, and contributor Bill Barsh of Pacesetter Games and Simulations joins to talk all about it and take us into the final frontier of wargames! Is SFB for wargamers, Trekkies, or both? Which SFB weapons do Shane and Bill most hate to be on the receiving end of? Speed is life. SSDs, phasers, and hellbores, oh my!
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When I was a kid, my parents bought me Starfleet Command II in a big box from Sam’s Club.
The game had a bad CD key and was unplayable. The dev had just gone defunct, so there was nobody to reach out to for support.
However, that game had a standalone expansion, so we ended up playing that instead.
A game company’s crappy anti-piracy measure drove me to play the pirate game instead.
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I love Star Fleet Battles. Really wish there was an online version. Maybe there is and I've just missed it.
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Prime Directive by Task Force Games
🚀✨ Command your Star Fleet officers in Prime Directive by Task Force Games!
🌌 Dive into tactical sci-fi missions filled with exploration and combat. Perfect for fans of strategic RPGs and space adventures! 🚀🛸
👉 Read the full overview now and start your journey among the stars!
#PrimeDirective #SciFiRPG #TaskForceGames #TabletopRPG #RPGCommunity #RolePlayingGames #SpaceAdventure #GamingLife #TacticalRPG
Prime Directive by Task Force Games
What is it?
Prime Directive
Prime Directive, published by Task Force Games, is a tabletop role-playing game set in the detailed Star Fleet Universe, derived from the Star Fleet Battles series. Players take on the roles of Star Fleet officers, exploring space, engaging in tactical combat, and navigating the political complexities of a galaxy filled with diverse…
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Has anyone made a Star Fleet Battles scenario out of Dawson's Christian?
I'm thinking a Fed Old Light cruiser, all phasers replaced with Ph-4s. Add AWR (or include special power rules) to give it enough power to fully charge the phasers and overload photons every turn (two for the torps), and a natural +4 ECM. Special damage rules so that hits don't actually destroy systems until total destruction - though I'm thinking phaser hits might degrade them, to Ph-1, Ph-2, Ph-3, and finally inoperable - but with a special repair rule so they come back up every turn or two. And last, a random roll each turn (secret to the pirate player) to determine an impulse where the Christian fades out - four impulse fade-out, one impulse completely undetectable (all seeking weapons lose tracking) and four to fade back in.
I think it would make a great random monster scenario for large campaigns. Whatever sort of supply-ship-attack scenarios you have set up has a small chance of replacing the defending ships with a faction-appropriate version of the Christian.
More importantly, any Trek fan who hasn't heard the song needs to correct that.
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And he has taken flight!
Happy Holidays Everyone!
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Originally finished September 17th 2022, posted to YouTube on October 9th 2022
So this one was a birthday gift to my dad because he played Star Fleet Battles a long time ago and we’re nerds. So it’s the Kzinti fighting the Lyrans in space on ships because I believe he used one of those fleets in Star Fleet Battles a lot.
Also, sadly, I do not make Star Trek stuff usually for those Trekkies who may have come across this, so I’m sorry if that disappoints you :(
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Battle at the Ziggurat -- David Menehan's cover for Prime Directive: The Star Fleet Universe Role-Playing Game, by Task Force Games, designed by Timothy D Olsen and Mark Costello (1993).
Prime Directive obviously is a Star Trek RPG, but one that does not mention "Star Trek" by name. It was published under the same license as Star Fleet Battles, granted to Stephen V Cole's Amarillo Design Bureau in the late 1970s by Franz Joseph, creator of the 1975 Star Fleet Technical Manual.
Like Star Fleet Battles, Prime Directive is focused on military actions. Player characters are members of a Federation Prime Team, an elite special forces unit assigned to the most dangerous missions.
Prime Directive describes a United Federation of Planets, phasers, and Vulcans, but you won't find Kirk or the Enterprise in this book, even in its detailed Star Fleet Universe Timeline. For that you need Star Trek: The Role Playing Game by FASA (1982-89), based directly on the original series, animated series, and first movie.
From Prime Directive:
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the contrast between elsbeth's tribe (nightsister... commoners? peasants? villagers?) fighting grievous vs talzin's clan (nightsister royalty) is so funny like.
elsbeth's clan: probably-Mother Selena dueling grievous with two fire sickles that melt/short out when hit by lightsabers (grievous didn't even split his arms! it's literally a leisurely spar for him). approximately three archers in the background. one single unit of B1s and B2s plus possibly a handful of commando droids. elsbeth hiding in a tree and falling out.
talzin's clan: Mother Talzin voodooing Dooku from the castle basement and then levitating in a giant electric sphere and zapping the entire droid army for like five minutes straight. Ventress dueling four-arms grievous for equally long. An entire army of archers casually force-speed/force-jumping over entire trees. Grievous' full fleet, a bomber squad, a unit of commando droids, magnaguards, state of the art experimental tanks, more regular tanks, and a full army of B1s/B2s. Daka long-distance-necromancing the entire clan and resurrecting every single dead nightsister in the entire region. Talzin finally not-surrending by turning herself into a force ghost and then promptly going to start a cult to revive herself/the dead nightsisters.
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Work doodle this time is a Starfleet battleship and escorts.
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