Yesterday, I decided to use AvM as an example for "Expression through Body Language in Animation" so I thought; why not share it over here?
Expressing EMOTION through Body Language (Using AvM as an example)
Body language is actually very important in animation. The use of it can help express just about anything! Sometimes it doesn't have to be facial expressions or strong voice acting to make a point about how someone is feeling.
For example, simple movement, like throwing your hands in the air or jumping around, can express joy,
confusion,
and even woe and sadness.
Sometimes, the complete use (or lack) of movement can be very telling of an emotion. In the picture above, Purple is standing completely still at his mother's grave, head cast down in sorrow.
Did it take any line of dialogue or facial expression to make his grief clear? No! All it took was simple body language.
It even helps differentiate one character from another, in terms of how they walk,
(Green skipping dramatically just SCREAMS theatre kid in The Wishing Well short:)
how they pose
("Blue" posing in a way that the REAL Blue most likely wouldn't in The Witch:)
(and Red’s aggressive movements vs Green's cocky ones from The Prank; you can tell by the way Red stomps up to Green that the poor guy is getting mad)
their fighting styles, too; where Red shows his aggressive and impulsive nature in the way he fights, compared to Yellow taking a more defensive stance in 'Green's Channel';
And even how they sit! HOW THEY SIT!
The animation team could've easily had them all sit in the exact same way, but no! They had them sit differently, in ways that give them all more personality.
And later on in the same short, they expressed frustration differently!
Red's pose here being some sort of pout, Blue’s feeling more of a "damn it!" while Yellow is a classic thinking pose; showing that he's possibly coming up with ways to succeed in another try.
And it didn't take a single word, nor a FACE, to get this point across! All it took to convey emotions was how they move! It's actually really interesting to think about. It didn't take voice actors or faces or even character design to show emotions and personality, all it took was a good understanding of body language and movement. Props to the Alan Becker team for that!
Before I go, here are some other examples of how simple movement conveyed emotions in AvM.
Blue's shock turning to horror in the Omelette Short:
Green laughing in Fruit Ninja and Wallpaper:
Orange tiredly rubbing his eyes in Ragdoll to show that "He didn't get enough sleep for this nonsense":
And finally, Red, Green and Orange leaning differently during a race in "Carrot on a Stick"
That's all I have, thank you for your time <3
I genuinely admire how the animation team managed to pull off body language so amazingly! It's so cool how you can express so much about yourself through your movements alone.
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how about that uhhhhh Fantasy Julie. she gets her sword <3 no one can take it from her <3
rambles:
SIKE you get an extra, lower quality doodle
SIKE AGAIN here's the rambles
yeah... i caved and gave her a tail... I'm Not Sorry! it's cute! i wanted to stick with her sorta flower motif - it's stronger in her princess look, since I imagine that when she was part of the royals she was very blatantly flower power based. it was her Thing!
but a Julie free of her noble shackles... she deserves her big sword. like yeah, she has flower magic, but who needs it when she has a Giant Blade??? on the royalty vein, and if we're classifying "rainbow monster" as a species, i feel like horn size/curve would be a status symbol of some kind. maybe Julie would have kept her horns filed short. but if she ran away from that life... longer horns! i like to imagine that they'll keep growing until she has a pair of Extra Weapons attached to her head! curved forward like mammoth tusks maybe!
i imagine that like Frank, she goes with minimal armor - range of movement over protection, yk? some scale mail over her front, a thick leather flower over her chest w/ scalloped leather pauldrons, wrist armor and metal knuckles! i'd think that the faux-suspenders include a back sheath for her sword... i wish i'd thought of that Before i finished the little ref! i don't feel like going back and editing!
i imagine that she was forced to cut her hair when it got caught in something (a gelatinous cube, mayhaps). it didn't look good! don't let anime and Mulan fool you! cutting your own hair with a blade will not look nice! but someone - Eddie, probably, he's good with scissors i'd assume - cleaned it up for her. and hey, it didn't look bad! plus, Julie probably liked being able to just tuck up her long strands into her hat when she's feeling a bit more like a Julius than a Julie!
it's been a fun challenge transforming their canon outfits into a similar variation with fantasy flavoring and twists! i want them to suit the setting but still maintain Themselves! Julie's was tough i gotta admit. i was messing around with the princess look and the fighter look side-by-side. it worked better when i sat back and thought "fighter Julie is Julie unrestrained. that version would be more aligned with her canon look"
i wanted her princess form to look Restrained! she has to be a ~delicate flower~, a noble woman, pristine and poised and very much a princess. soft colors, poofy clothing, bright white gloves that are not to be sullied. carefully bundled up hair! jewelry! that dress must be Heavy and hard to move in! her tail must be so cramped under there!
but Julie Unleashed? violent pinks! rose gold accents! short skirt so that she can sprint and Kick! fun boots that she can be active in and delight in watching them get dirty! her hair is free to whip in the wind and get caught in things! fun straps and Deadly Accessories! a sword that she stole from the royal armory on her way out the window! she has forearm wraps both to match Frank and to support her wrists!
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