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#The Great Wheel
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Why I don’t Use the Great Wheel Cosmology
For those of you who might not know, “The Great Wheel” is a name given to the arrangement and relations of planes that’s provided for the “default” d&d setting, and is assumed to be going on in the background of 99% of all published d&d material. It arranges the planes in a looping sequence vaguely based off the alignment chart, with wordily embodiments of the most extreme forces of good, evil, law, and chaos existing at the cardinal points. Souls depart from the material plane and are drawn directly to whatever plane most aligned with their alignment, to either live on in an eternal state or to become outsiders of their particular domain.
Over the years that I’ve run this blog I’ve stated time and again my distaste for the great wheel cosmology, meting out my critiques in bits and pieces as they were relevant to whatever I happened to be writing about at the time. This has happened so much that I wanted to collect all my gripes in one place so I could link back on it instead of reexplaining myself each time. So without further ado, brace yourself for an opinionated nerd telling you his in depth opinions about something that absolutely does not matter: 
The whole point of a cosmology is to describe the natural order/structure of the universe, and the great wheel describes a universe that’s effectively just the christian dichotomy of heaven and hell with a few extra steps. It’s a fundamentally moral view of how the multiverse works, and makes “right” and “wrong” not only into objective facts, but a geography you can walk across, travelling from the most morally correct place to the most incorrect place with just a couple of protals. 
This system is painfully rigid, not only removing any nuance over whether a course of action is correct, but preventing any competing worldviews from even existing: you can’t have differing belief systems/schisms of faith when you can go out and see proof of the rightness of the great wheel. Much like with how d&d handles gods, this paradoxically removes the idea of “faith” from matters of worship, which to me removes the whole point of having gods in the first place, reducing the big questions around death into a moral assembly line with one of a select number of pre-determined outputs.
It’s no stretch to say that the great wheel is just the alignment chart canonized as a fundamental part of the game world, and while we’ve all grown past the fundimentally black and white morality of the alignment chat It still mystifies me that d&d uses the great wheel as a piece of worldbuilding upon which most campaigns are supposed to be set. 
This boggles my mind because d&d has a much better and simplier cosmology upon which campaigns can be set, one that makes no moral judgments and instead allows for the infinite creativity that the game is supposed to be all about. The astral sea is an infinite expanse of possibility, where worlds are spun together from thoughts and dreams paralleling the process of creation that goes into the act of storytelling itself. What better way to explain a multiverse that functions on narrative tropes more than it does physics? Where hope really can prevail against wickedness and rule of cool supersedes the dictates of fate.
To end with a couple of personal gripes, the great wheel is really kind of boring? As a selection of afterlives about half of them are idyllic natural landscapes with nothing really going on and the other half are unplesant caves/wastelands suffering some kind of fucked up weather event. Most of it is painfully eurocentric when it comes to visions of the afterlife, and those planes that DO stand out ( The crashing metal cubes of Acheron) are more weird for the sake of weird. 
I can’t help but focus in on how much the great wheel doubles down on the game’s weird hodgepodge of colonialist belief structures. While WOTC has hastily amended out “always chaotic evil” over the past couple years, they still set their material in a cosmology where creatures like orcs/goblins/gnolls are born evil, drawn to evil all their life, and are doomed to suffer eternally in various hells because “evil” is in their very nature. This isn’t good worldbuilding, it’s the authors seeking some kind of weird vindication for their own beliefs by creating a group of people they can feel morally justified in punishing, and we all know where that gets us.
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Seattle skyline taken with Camp Snap Camera.
2024
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kassil · 2 years
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Planescape and the Great Wheel
I've seen some people (understandably) complaining about the Great Wheel cosmology of D&D, and how the default design of things implies a wackified version of christian theology, with Heavens that are Nice Places and Hells that are Nasty Places and some weird stuff sprinkled in elsewhere. It's extremely unpleasant in a lot of ways (and I won't defend the setting at all when it comes to Orientalism - Planescape was arguably worse about it than other settings, since they happily tried shoehorning any pantheon they could find into the planes somewhere.)
(If you want to complain about there being planes of evil and planes of good, take it up with the people who insist that alignment is a thing that has to be in the system. As it stands, it is baked into the rules and changing that requires a lot of homebrew work, but that's a topic for a different day.)
But while Planescape as a setting was what popularized the Great Wheel cosmology the most, I want to be clear that while newer editions paint it as some inherent cosmological megastructure, in Planescape the fundamental concept is that the only cosmological truths are the rule of threes, the unity of rings, and the center of all. That Great Wheel is just a ring imposed by the current Powers of the multiverse, organized in patterns of three, with the Spire and Sigil as an artificial centerpoint. Asking what lies beyond it, what came before it, and what's really inside it are all absolutely valid questions that the setting itself wants you to ask and answer.
There's nothing writ about it officially, but there are plenty of hints and winks - that the fiends of the hells aren't the first to live there, and might be as wardens of the prior occupants or vermin infesting an abandoned home, depending on where and when and how you look. The same goes for the celestials, and the exaggerated alignment aspects of their home planes, combined with the many, many problems both implied and plainly depicted in the material make it pretty clear that the planes are both a battleground and a construction. Planes lose fragments of themselves to other planes all the time; the more-lawful-than-good Arcadia lost an entire layer to the entirely-lawful Mechanus, and while the people who caused it would very much like to get it back, it's clear that none of the planes are immutable - just mostly under divine control.
And then there's the fact that magic - including divine magic and the very powers and essence of the gods - fades as you get closer to the immense spire at the heart of the Great Wheel. Get a god close enough and they're no tougher than a barbarian with an axe. It strongly implies that things aren't what they seem at first glance, even if it's treated as a natural law; to say nothing of Sigil and the Lady of Pain, who can forbid gods from the city and apparently killed one who tried to claim portals as his domain. The City of Doors, which has portals that defy all the understood laws of planar travel, linking everywhere with everywhere without a need to pass through the transitive planes.
Planescape outlines a massive, complex, and self-contradictory Great Wheel cosmology, one that was plainly meant to make you ask "So what if I use Plane Shift to try to teleport to the far side of Mount Celestia?" Because what's past the embodiment plane of Lawful Good? It's either conceptually rarefied to the point that you'll never come back after dissolving into it... Or it's whatever the current Powers really don't want you seeing and learning about. An Astral Sea, a plane of Dreams, a plane of Time, entire other cosmological systems built around other designs, the homes of things older than existence, or any number of other things. All tidily hidden behind "oh yeah that doesn't exist/it's the Far Realm where reality just sort of dissolves we don't try going there/nothing to worry your pretty mortal head about, leave those questions to the gods."
(Which any Athar worth their membership will absolutely begin poking at immediately, while the Bleaker will tell you that it doesn't matter what the gods say, if you help them get the soup finished for the public kitchen they'll introduce you to a guy in the Gatehouse who says she's seen some things, and the other factions all do their own thing and pay the gods and their agents no mind.)
This is all just a long way of saying "The Great Wheel is there as a narrative tool, and breaking the Wheel and finding out what it was built to hide is a narrative that can be told."
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un-interesting · 2 years
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9/21/22
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blackpoolhistory · 5 months
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A view up Coronation Street from the junction with Hornby Road over 100 years apart. The Great Wheel from within the Winter Gardens complex is visible in the distance.
Period photograph: Copyright © Sankey Family Photographic Archive.
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alwaysreenie · 1 year
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summers in Seattle, there’s nothing better. 🎡
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pien-art · 4 months
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I read @eve-is-obsessed ‘s fic “mysteriously missing moiraine” and my eyes have been opened to Moiraine / Melaine 👁️👁️ Everyone go read this fic (and every other amazing fic by eve bc hghn,, they’re really good)
I can’t wait to see Moiraine in the Aiel Waste with the Wise Ones in s3
(click image for optimal quality)
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tsukinoshinjiu · 6 months
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A little something I did over on twitter :)
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phoenixcatch7 · 2 months
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Okay but it's super interesting how
Din = Power = Ganondorf
Naryu = Wisdom = Zelda
Farore = Courage = Link.
Because Din, in the hylian creation myth, created the physical world. Naryu then created the laws - gravity, time, etc. And Farore finally created life - plants and people.
Din created the body, naryu the mind, Farore the soul.
And the triforce and its wielders so perfectly reflect that.
Ganon is physical power, he is big and intimidating and he breaks things. He is cunning and determined, but that's not what he focuses on. He is might makes right.
Zelda is wisdom and cleverness. She is stall tactics and information and team work. She is a powerful mage with a spine of steel, but that's not how she'll win. She is the pen being mightier than the sword.
Link is courage and persistence. He is the wild card sneaking behind enemy ranks, always moving, plunging into terrifying situations head first. He's a phenomenal fighter with a keen wit, but that's not what will get him through his challenges. He is bravery not being the absence of fear but the triumph over it.
They sit in perfect parallels to each other.
And ganon is reborn through his body - his resurrection is immortality. No matter how low he is cast, as long as he has a body he can claw his way back. He can cling to his power, build it ever higher.
Zelda is reborn through the magic of her bloodline. It's the accumulated knowledge handed down for generations, the unique power she must master, the skills she must develop to survive and get her kingdom out the other side intact. Even her name, the knowledge of herself, is handed down from all the way from the very first. Her ancestors knowledge of her future presence, her stability, is what gives her the edge.
Link is reborn in spirit. He is not bound by flesh or blood. Just like his wanderlust soul he can reappear in any time or place. His variation, his unpredictability, is exactly how he fights. It's what makes him so hard to pin down.
Ganons need to build strength means he can't chase after link. Links impulsiveness means zelda can outwit him. Zeldas stationary predictability means she's an easy target for ganon.
But the other direction?
Fire melts ice, ice redirects lightning, lightning burns fire.
And that's the very essence of the triforce.
#It's little details spread across the games like this that just makes it work so WELL it's SO COOL#They're all great at all parts of the triforce but they CHOOSE to focus on the path most meaningful to them#And that's literally reflected in their unique cycles of reincarnation isn't that just AMAZING#And that's why the team up is so important! If they were all working against each other they'd be locked spinning their wheels#If zelda and ganon teamed up link would immediately die and if link and ganon teamed up zelda would instantly perish#It's the link zelda team up that means ganon is the one who kicks it#Also the elemental thing was cool but they do jump around a bit. Like wind is there half the time#In botk the gerudo have lightning and the goron have fire. Farosh still has lightning tho and dinraal fire#In ss lanaryu was the lightning and faron had water like its all over the place thematically. And that's when it's only 3!#Don't even get me started on the 5/7 lots notankyu#But that's the most common group and it's also thematically accurate#Fire being the only one able to self perpetuate with fuel. Can be banked up again. Ice compresses with time but needs the right environment#Lightning go boom 👍 you can feel the static in the air but you don't know when/where it'll strike and then it's all over#Like fr it's hilarious zelda and ganon are playing the long game and link runs past eats all the pieces and while ganons yelling after him#Zelda checkmates his king. And nobody can prove she wasn't cheating because nobody was looking lmao#Ah the duality of metaphors#ANYWAY isn't that so neat???#Reason no.372 why rhoam was a terrible king he didn't just screw up he did it ✨thematically✨#If link had been allowed to run off and get dirty and if zelda was allowed to study her interest (like post kingdom fall FOR EXAMPLE)#They'd have won (like aoc) but nooooooo. I've already made a post (or 3) about it lmao I'll be quiet now#loz#legend of zelda#botw#triforce#loz link#the legend of zelda#zelda#loz botw#ganondorf#loz ganon
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ratatatastic · 2 months
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oh ellie his fiancée made banana bread before every home game and thats what made him play well....huh well isnt that an interesting tidbit that doesn't remind me of anything at all...
Matthew Cup Day | 7.18.24 (x)
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yeah this reminds me of nothing absolutely nothing at all (x)
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absolutely nothing at all...
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nothing really comes to mind actually...
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il-predestinato · 11 months
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Always grabbing each other first. 🤭
Max Verstappen & Charles Leclerc | post-qualifying | 2023 Brazilian Grand Prix 🎥: F1TV
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godisarepublican · 25 days
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un-interesting · 2 years
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9/20/22
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gabester-sketch · 4 months
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I started drawing a normal pose before I was like, wait he would never
Who should be green??
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plastilina-bana · 11 months
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super late but i did the color wheel challenge with reqs from my insta @plastilina_bana
individual pics under the read more
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