#Transparent Design
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natsumipocket · 1 year ago
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Game Boy Color - Atomic Purple, 1998
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earlicking · 2 months ago
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cozycutstudio · 2 months ago
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Premium PNG graphics to elevate your visual storytelling
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https://www.etsy.com/listing/1738070895/70-retro-tumbler-wrap-bundle-groovy
Discover transparent PNGs for flawless web and print design. Our high-resolution PNG files provide the flexibility and quality you need to create professional, eye-catching visuals. Start designing today with our premium PNG graphics!
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volkantyrus88-12 · 2 months ago
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Footer Links: A Practical Perspective on CRO and Web Design
Discover how footer links influence SEO and CRO in web design, and why transparency matters.
Source: https://cro.media/insights/ux-ui/footer-links-web-design-seo-cro-considerations/
In the world of web design and development, footer links often spark debates about transparency, SEO value, and client relationships. While some argue that these links provide valuable exposure for designers, others believe they detract from the website’s professionalism. At cro.media, we understand how small design choices, like footer links, can have a significant impact on a website's user experience, conversion rates, and ultimately, its performance in search engines.
Footer Links and SEO Implications
Footer links, when added without client consent or understanding, may seem like a harmless way for designers to advertise their services. However, from a CRO perspective, they can detract from the user experience, especially if not clearly communicated. The SEO impact of such links is relatively minimal, as search engines like Google have become adept at devaluing these types of links. Yet, this doesn't mean they don't serve a functional purpose.
When placed without proper consent, footer links can create a feeling of distrust, undermining the very relationship that CRO strives to build between a brand and its visitors. This lack of transparency can lead to a loss of credibility, which directly impacts conversion rates—an area CRO experts are deeply invested in optimizing.
CRO and Trust in Design Choices
Conversion Rate Optimization (CRO) relies heavily on building trust with visitors. When clients are unaware of footer links or feel they were added without permission, it can harm the perceived integrity of the website. At cro.media, we emphasize that every element of a site should contribute to a seamless, trustworthy experience for the user.
Transparent practices, such as discussing footer links with clients in advance, align with CRO principles. Clear communication ensures that both designers and clients are on the same page, fostering a collaborative atmosphere where decisions are made with the end-user in mind. Removing any ambiguity from the process helps maintain a site's professional appearance and supports higher conversion rates.
A Call to Action: Prioritize Transparency and User-Centered Design
Footer links may not be inherently harmful, but the key to making them work in favor of both designers and clients is transparency. This is where cro.media's approach to CRO comes into play. Rather than sneaking in links that may cause friction, web designers should prioritize clear, upfront communication about how such links benefit both the client and the designer.
By focusing on transparency, designers can ensure that footer links serve as an asset to both the SEO and CRO efforts, rather than a potential point of contention. Ultimately, optimizing trust and transparency aligns with the core goals of CRO: improving the user experience, enhancing engagement, and boosting conversions.
In summary, footer links, when discussed openly, do not pose a significant threat to a website's conversion potential. However, the way these links are handled—through open discussions and mutual agreements—can make all the difference in achieving optimal results. At cro.media, we advocate for designs that prioritize user trust and experience, which are fundamental to successful CRO strategies.
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vmantras · 3 months ago
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Nothing Phone (3a) & Phone (3a) Pro – The Most In-Depth Review
The Nothing Phone (3a) and Phone (3a) Pro continue Nothing’s vision of delivering a unique, premium smartphone experience at a mid-range price. With its signature transparent design, Glyph interface improvements, and AI-powered camera enhancements, the Phone (3a) series aims to compete with the likes of Samsung Galaxy A series, Pixel 7a, and OnePlus Nord 4. Let’s break down every aspect of these…
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8pxl · 2 years ago
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they're girlfriends,,,
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xxxecuted · 8 months ago
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bulík inflatable dog toy designed by Jan Čapek for Fatra
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cranolo-2 · 5 months ago
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Animal Crossing (New Leaf) Fish Set Furniture
Prizes from submitting an above average-sized fish in the (New Leaf) Fishing Tourney.
Crab Clock
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Dab Table
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Flounder Table
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Football-fish Lamp
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Jellyfish Lamp
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Octopus Chair
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Pufferfish TV
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Red Snapper Chair
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Sea Anemone Bed
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Squid Chair
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Marine Pop Wall
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Marine Pop Floor
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From Nookipedia wiki
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theyshapedlikefriends · 5 months ago
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Naito Design Pochamaru - Sacabambaspis Stuffed Animal Size S
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honeyrolls · 1 year ago
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Night Sky Cakes
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natsumipocket · 1 year ago
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˙✧˖°⋆。˚
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remxedmoon · 5 months ago
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your friends don’t know what to do.
so!! i redrew every single enemy in the game. in the span of like 9 days (excluding the king i made him right after the last update). that’s abbbout 79* drawings total, with only 3 custom ones for once!! i’m so normal. as always, these are free to use with credit!! go nuts!! spritesheets are included <3
got some notes under the cut, along with As Many Enemies As I Could Fit without making this post obnoxiously long. and i failed. i had to swap between the app and browser several times and i still couldn’t fit every drawing. open this post at your own risk (silly).
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okay so first of all. what’s with the asterisk. well. I Drew A Lot More Than 79 Assets Actually. they’re getting posted separately, because this post is ABSURDLY long. you can find most of them in the miscellaneous folder, but for a bit of clarity, i added the teleport map and a bunch of ui elements that reference sprites from the icon sheet. and also the game over and loop back animations but i haven’t finished the spritesheets for those because they’re a pain in the ass so they’re not in the drive yet
if you missed my complaining a few days ago, a few enemies might look a bit crunchy in the actual game? specifically, calamité and désespoir were drawn at the wrong size, because their images in the files do not match the spritesheets! i avoided the issue with most of the other enemies, those two just blindsided me. sorry about that!
^sadnesses having inconsistent designs was actually a running theme with these. détresse rock has an unused design in the files (which i managed to catch before having to redo it thankfully), anxiété has extra spikes that don’t appear on the spritesheet (sorry i was too lazy to fix that one), even the version of the friend rescue in the files doesn’t match any of the frames in the spritesheet. hfjfhfj. sorry about the quality issues.
tangentially related to that, massive thank you to @riggedbones for grabbing the individual frames for the animations for me!! they made my life so much easier. vs friends would’ve been so annoying…
speaking of the animations! hi can you tell i’m not an animator. these were my first time doing Anything animation related since, like, middle school. super sorry for the Jank in some of these! the friend rescue looked way better when i drew it 💔💔.
bourdon’s hands also might act a bit odd, my apologies. the sizing ingame is SUPER inconsistent (why is one of the hands SMALLER than the other????). once i’m able to actually test the mod, i’ll try to fix it wauaua.
the 3 custom sprites are for the triplets! i ended up making two versions for each, one that follows the ingame art, and one with my personal designs for them. i like my own designs for them, but they’re a lot easier to tell apart? so if you want to use the ones that fit the gimmick better, they’re also in the drive 👍
this update. was originally going to have way more custom art. i’ve actually got an act 6 siffrin enemy asset in my art program! but school started and i decided it’d be better to just get the normal stuff done. so the mod can actually come out in a reasonable timeframe. promise that’ll all come out Later! sorry about the wait 😓😓😓
also adding this because i almost forgot: no i don’t know if these are compatible with sasasaap. i don’t have the game still and it’s not my main priority atm, apologies!
okay! that was a lot! and there’s a ton of art down here! thank you for reading all this, i’ll be back with the game over animations and teleport map pretty soon! like. within the weekend. enjoy!!!
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pueriled · 3 months ago
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Google drive PNG pack , 100 images F2U , Repost allowed , No need for credit Everything is sourced from pinterest ❤
Example image :
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cinnamon-flame · 1 month ago
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After like 6 months I was finally blessed with the ability to draw Kinkajou and Moon again! Kinkajou teaches Moon how to make Rainwing tied accessories (while Moon holds the materials)
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crabussy · 1 year ago
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TEN GAZILLION PONY ATTACK!!!!! this is a part 2 of my subtle animation-friendly redesigns!!! I only made changes that could have happened in the show. hair gradients can be seen in cadence, and white markings on sunburst, for example.
feel free to ask me questions about the design choices!! (just mentioning: I love the CMC's actual cutie marks, just wanted to try designing individual ones this time around!) Part 1 with the mane 6!
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389 · 6 months ago
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Ethos
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