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Crafting Exceptional User Experiences: Enroll in the UI/UX Design Course at Elearn Infotech, Hyderabad
In today's digital age, where user experience (UX) and user interface (UI) design play pivotal roles in the success of any digital product, mastering the art of design is essential. If you're eager to delve into the world of UI/UX design, Elearn Infotech's UI/UX Design Course in Hyderabad is the perfect stepping stone towards a rewarding career in the dynamic field of design.
The Power of UI/UX Design:
User Interface (UI) and User Experience (UX) design are the cornerstones of creating visually appealing and user-friendly digital experiences. A well-designed UI captures the user's attention, while a thoughtful UX ensures a seamless and enjoyable interaction with the product. Elearn Infotech's UI/UX Design Course is meticulously crafted to empower you with the skills needed to excel in this ever-evolving field.
What to Expect from the Course:
Comprehensive Curriculum: The course covers the entire spectrum of UI/UX design, from understanding user behavior and wireframing to prototyping and usability testing. You'll gain a deep understanding of design principles and industry best practices.
Tools of the Trade: Learn to navigate industry-standard design tools such as Adobe XD, Sketch, and Figma. Practical hands-on sessions ensure that you are well-versed in the tools used by professionals in the field.
Real-World Projects: Apply your newfound skills by working on real-world projects, allowing you to build a portfolio that showcases your ability to solve design challenges. These projects simulate the type of work you'll encounter in a professional setting.
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Why Choose Elearn Infotech:
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Elevate your design skills and embark on a fulfilling career in UI/UX design with Elearn Infotech's UI/UX Design Course in Hyderabad. Unleash your creativity, learn industry-relevant skills, and join the ranks of design professionals who shape the digital landscape.
Don't just imagine creating stunning user experiences—make it a reality. Enroll in the UI/UX Design Course at Elearn Infotech and pave the way to a future where your designs leave a lasting impact. Your journey to becoming a proficient UI/UX designer starts here!
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#UI UX Design Training in Hyderabad#ui ux course in hyderabad#UI UX design course in hyd#ux course with live projects#best ux courses in hyderabad
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#software training institute#python coding#it courses#certification#courses#online courses#phpcourse#mysql#artificial intelligence#flutter mobile app development company#ui/ux design#website design#digital marketing#react native#django#live projects#industry standards#affordable fees#startup#coaching
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Hyderabad IT Trainings Offers UI Development Training in Hyderabad. Our UI Development Course content was created by industry experts to full fill industry expectations. Such a detailed UI Development or web development course helped our students to secure jobs in various MNCs. The trainers at Hyderabad IT Trainings are subject specialists & corporate professionals providing in-depth training on UI Developer course in Hyderabad. Register Today.
#UI Development training in hyderabad#UI development course in hyderabad#UI Course training in hyderabad with live projects
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[WIP] TS3 UI "Krystal"
I figured it would be cool to finally publicly share what I've been working on behind the scenes, as well as some mockups!
A few of you on Patreon or Discord may have already seen sneak peeks/given feedback. I kept things quiet because I wasn’t sure I’d even do it in the first place as a next modding project, and I didn’t want to let anyone down.
Luckily, @lazyduchess’s Monopatcher made the job ten times easier. The biggest hurdle was that I would've had to make a core mod to override UI code (I’m normally anti–core mod), but the patcher solved that and let me push ahead.
(Psst, if you're looking at seeing the mockups bigger, I also posted this post on my site: Simblr.cc 😉)
Creating the Mockups
Fun fact: I actually have a degree in UI/UX design! (for websites) While principles like “How wide should this padding be?” or “Which colors send the right signal to the user?”—game UI is a whole different beast.😬
Main Menu


I started with the main menu:
Cut the SimPoints clutter and the “Buy TS4!” banner—after a decade, we get it exists 😉.
Grouped items into clean blocks
Added a text-free “Create New Family” icon
Swapped lot thumbnails for family shots (still baffled by EA’s original choice).
Dropped an options gear in the bottom-left; might label it if it’s too subtle.
Different backgrounds: one solid blue, one closer to the classic gradient.
A lil' sneek peek of where I'm at:

She's not finished, but it's definitely getting there! 😉
Load Screen


Not much has changed here! It's just less... busy I suppose, lol!
2 Different backgrounds to choose from
Moved the Game Tips to the bottom, so the main focus stays on that loading bar 😉

I also have a third option but I'm strongly leaning towards just having the loading bar as it's the most clear!
Live Mode

The hardest of them all lol. Kudos to EA for figuring that one all out! I really struggled with this one in regards to shape and what to even move around/remove!

I figured, it should be nice to pull really into that glassmorphism I've been using over the Mockups! Now I do realise that it can hamper user experience in the sense of not being able to read anything. But these are pictures! So that should be all fine and dandy.
The active item in the queue will now be more "visible". The queued item however, you'll see look a bit more "unactive" compared to what the current version has.

I also completely overhauled the thumbnails for your sims, showing their moods a bit better, and giving the active sim a tiny plumbob! :D

And now the real deal: The control panel! You might notice it's not the whole thing, but I'm still working on that part.
I removed the camera controls from the panel. However, upon feedback, I did hear that it's better to have them as some people are limited in their hand movements on their keyboard and that those controls are really useful. So I will make sure to share 2 versions :)
I also realised I completely forgot the Build/buy mode buttons 😬 So, err, stay tuned for that? lol.

Notifications I really just tidied up :p
I am aware that the space where the text is and the thumbnail is huge, and normally I'd wrap the surrounding text, but apparently in TS3's UI stuff that's practically impossible. Hence that they got this "2 column" effect to them 😉
About releasing the UI:
I'm hoping to release them all in bits and pieces! So first up is the Main Menu (and possibly the Loading screen given it's simplicity).
After that, I hope in my second "update" to release a big portion of Live mode, but that's a bigger task on it's own of course 😉
Any feedback at this point is also completely welcome by the way!
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Have you ever wondered how the Life Series would look like as a videogame?
Then I bring to you…
Project LUMEN: APPLICATIONS OPEN!!
Ever wanted to relive the stories woven by the Watchers, exceeding the limits of what Minecraft is able to offer? How about venturing in a perilous journey full of twists and turns, and most importantly, loooooooooooore?
Well, why hello there! To kick off the start of 2025, Kori, Arto and Pinkie here, and we are proud to present “Project LUMEN”! Our newest scheme to conceptualize and develop a video game based off the traffic-colored hearts we are all so familiar with. An ambitious project, that’s for sure, and that is why we are opening applications to join our little team, right on time to welcome the new year! :]
(way more info under the cut, get ready)
Once a pile of jumbled, senseless ideas, Project LUMEN has evolved into a more fleshed-out collection of story beats and mechanics. An RPG-like game revolving around the tales within the Life Series, a collection of death games ran by the mysterious deities that call themselves Watchers. The player takes on the role of the Watcher Child (affectionately referred to as WC), following and guiding the Champions chosen by the Watchers themselves through challenges and enemies. Featuring unique leveling systems, DnD inspired classes, and, most importantly, the ability to impact the story with the choices you make… because, after experiencing all the Life Series seasons from both the Watcher and the Player side, maybe you’ll have a change of mind. After all is said and done and seen, the world is yours to shape, Watcher Child.
Right, so that’s a basic summary of the concept we have, now here’s a little preview of what we have written for the prologue :3
Chapter 0: ‘The Watcher’s Apprentice’
The player takes the form of a Watcher in training, an ageless child, the Watcher Child. The most powerful and ancient Watchers, unexplained cryptic creatures that live up to their name by watching all, talk about a new series of experiments they have been running, called “The Life Series”.
The only rundown that the WC was given was that a carefully selected group of talented players were asked to test their little Life game for them, where they each have only three lives. Whoever survives last, wins. There were no rules as to how they could play the games. The Watchers then add that they, along other WCs, will be observing from the viewpoint and thoughts of one of the players. This is so the WC can get an idea of the Watchers' work. Of course, our little WC was ecstatic and ever so curious about this new idea.
Fast-forward (and after a couple of tutorials showing off the bare basics of the battle mechanics in the actual game), now our WC was standing in a circle with other apprentices just like them. The Watchers then hold a deck of mystic cards in front of each of them, and everyone picks one. When the cards are revealed, our WC sees a glowing, red card with a person on it. The card simply said, "THE SUN".
Huh, I wonder who could that be…
Now, we get into the thick of it: who are we searching for to join our team? Well, there are some requirements that the potential members should fulfill, here’s a comprehensive list of key points:
We are mainly looking for artists to help us with designs, sprites, backgrounds and UI. Although, we also welcome any writers willing to help us with developing concepts and adding more ideas!
Every person who applies should be involved with the Life Series fandom, we want to build a team with people as passionate about this Minecraft series as we are!
When answering the Application Form, please type in your favorite type of flower (in case you do not have one, just write 'sunflower') in the "Anything else to add?" part, this is only to ensure you've read the announcement :]
Welp, glad you asked. The current plan is, while the applications go on for a week or two, constantly post pieces of concept art and just story bits on this blog, then all the people selected to join the team will be added to the blog as members. We plan to post updates, concept art, sprites and small lore drops periodically on that blog to hopefully garner an audience, and it will also be open for asks and suggestions so that, even if some users aren’t part of the team, they can still help bring this absolute beast of a game to life. Ideally we will work on a small demo experience first with placeholders and stuff to just get the mechanics right and get some testers, and after that, use all feedback, polish the art, deliver a beta version for playtesting, then fix the last details and then release the full version on itch.io, that’s our roadmap. :D (there's the possibility to also publish a browser version to Newgrounds with mobile compatibility tho, so mobile users do not fear!)
Well, Project LUMEN is a very, very hefty task, a big plan to undertake, and, in all honesty, too much work for only three people. Also, talking from experience, having other person involved in development has helped LUMEN to give gigantic steps, helping to ground ideas and give inspiration, now, imagine how far we could go if we had more people in this squad. We are not only looking for artists, we are looking for people whom we can brainstorm with and throw concepts around to polish them and grow the game even more. However, we also wish to keep the team directly working on the game fairly reduced, we are thinking 3–5 people more, but depending on the amount of responses we have, we might consider expanding that number.
The spirit of the game is to be made by the community for the community, we want to offer a quality game, and, by working together, we will be able to make Project LUMEN the best it can be. Though, you need to be aware that this project is solely fueled by the passion we have for the Life Series, and we will not profit off it at all. Please, take into account that this is likely going to be a months-long project, and only apply if you are willing to put in the effort in the long-run, that’s all we ask for.
On the bright side though, by joining in the developing of the game, you’ll be able to contribute to it as much as you’d like, change anything, add anything! You’ll have your rightful spot in the credits and probably a cameo in-game, the team may be small, but we know that, with the right people, we will be able to get it done (cleo is in the storyline too dw).
Application Form!
#trafficblr#life series#mcytblr#third life#last life#double life#limited life#secret life#wild life#looking for applications#help needed#help wanted#wild life smp#3rd life#3rd life smp#third life smp#last life smp#double life smp#limited life smp#life series smp#secret life smp#wild life series#real time smp#bdubs#bdoubleo100#bigb#bigbst4tz2#etho#ethoslab#mcytblrsource
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2023 In Review (Indie Games)
Last year's! | 2021
I apologize in advance for how long this might be. As a reminder, I don't bash games here so even if I hated something with every fiber of my being...I ain't sharing. As a second reminder, my more in depth reviews and live blogging has moved to Gem's Game Gems so I don't clutter the HBG's main blog. Okay. ON WITH THE REVIEW!!
DEMOS
Diffraction (Demo)- A rainy day otome indeed. I love the quiet gentleness of this game, the two romance options, and the fact that our MC is a photographer and struggling with her art and stack of life "failures" (because...SAME!!)
Alaris - I was asleep and now I am awake: I came late for the advertised fae and dragon lore, stayed seated and waiting for Fenir zjgjdf. Oh, and I guess the mystery surrounding our MC's abilities LOL.
The Summit Library - When I say I was maaaaaad when I realized I blew through chapter 1 and would have to go back to waiting for more content??? LOL, I was very miffed. Anyhoo, check out this title for the gorgeous art, another intriguing mystery (like what is *up* with the magic in the poor library?? who or what is to blame?? 👀) and of course the lovely characters we've been introduced to thus far.
Of Sense and Soul - I'm a regency romance girl. Like after you strip away the other stuff, I am but a poor woman with simple needs: a good ass love story 🤧💛 It's about the yearning and the slow burn and the will they/won't they/PLEASEEE they...I've never been so charmed by a demo, and the full game is going to be amazing I just know it!
Made Marion - This project is a game I've been keeping tabs on for a hot minute but hadn't taken the time to sit and properly enjoy the demo. I'M SO GLAD I DID!!! It's in early access now, so I'm hoping eventually I'll be able to carve out some time to play, but guysss Velvet Cupcake is doing the Thing?!? No idea which love interest I'll go for first, but I had a fun time meeting the Nottingham peeps in the demo.
Herotome (Super Demo) - Oh gosh. Oh gosh oh gosh oh my GOSHHH. Where do I even began?? (Really the question is where the hell do I end because this is one of those projects I talk about a lot/think about a lot and surprisingly haven't run out of things to say zkjfksjd). Another game I've been following for a while, it 100% lives up to the superhero genre in its aesthetic, the characters you interact with, the music and sound design, and of course the slowly unfurling story. Jade and Mia had come out as my top faves, Warden is still there, like hovering in the backgroud, shhhh but I have a special place in my heart for Griffin too (that conversation we have with her?? I have so many screenshots just so I can go back and reread and sear the words in my brain. Like a weirdo. Yup.)
Celestial Crowns - Stats building, celestial royalty, dating sim where you fuck around and find out your choices directly affect your MC's personality?? I'm sat. I supported the Kickstarter and now I try to practice patience for the full game's release siiiiiiiiiiiiiiiiiiiiiiiiiiiiiighh.
OTOME/JOSEI JAM
Please note this is a SUPER abridged list for my sanity and I fell a little more in love with these 2 jams with each entry I played...
Intertwine - As embarrassing as it sounds, I've never given much thought to the "red string" thing, and I consume more than enough romance media LOL!! But Van is suuuuuch a beautiful man, the UI for this game is so interactive and lovely, the music is ALSO lovely, just lovely-love all the way around teehee. (Also this game encourages replayabillity so like, do with that info what you will.)
Spring Boy [Demo] - I believe this game is going through a complete rehaul, so my thoughts and feelings refer to the original jam entry I played. The art is bright and cute and it's a super super short demo, but I was intrigued by the other student we meet on our mission to plead with our professor about our bombed exam lol!
Assignment Due: Project Blue - IRl group projects??? Suck absolute ass. Group projects with a guy name Asher?? Suddenly it's my new favorite thing in the world 😁
Cryptid Campaign Manager [DEMO] - Remember the last time I looked over a cryptid dating sim??? Remember how I was SUCH a fool?? Good thing I didn't make that mistake again!! The prologue is such a tease but you get an idea of what the full game is gonna be like, and I'm excited to see where my career involving love (and politics) goes!
Heart Cage [Demo] - Yoooooo I stay my ass far far far away from yanderes (could never get into the trope or the character type). WELP. Guess I just needed to keep searching because I really downloaded this off a whim--well, the whim being one of my fellow dev peers playing and rating-- and proceeded to get sucked in 🤧I thought being a detective would be the highlight, but I guuuueeesssss I was more into the romance options than I thought. Oops.
Evernight - I tried to explain what this game meant to me on the side blog, but words failed me. I still don't know what to say other than I loved it?? Which is like ummm I say I love everything, and yeah I'm easy to please BUT Y'ALLLLLL if you play no other game, play this one. Please. Date a werewolf. Or a vampire. Or a fae. Plz. Also figuring out the mystery of your MC's abilities and past is just delightful, ugh.
Bright Oak (demo) - Anotha one I wrote about on the side blog!!! Play this one!!! The writing is lush and atmospheric and the characters are all delightful and it's another game with a mystery to untangle!
The Faithfulness of the Universe- This one gets the award for most unique all around entry that I played. Theeeeee prettiest pixel art to bless my eyeballs, and this tasty mystery concerning Fate and witch Faustina's future (or lack thereof 👀) and what it all means. As a player I very much want to know what it all means!
A Cup For All Seasons - Another game that needs its flowers y'all. It's short but super healing and super cozy and the voice acting and music really tie the gaming experience together???
The Working Woman's Guide to Burning Bridges - DEMO - It's the way I played the demo twice and I've been thinking about it ever since 😭😭😭🙃 obviously life happens and things come up, plus this was a demo. But. BUT!!! I am on my hands and knees prayinnggg the team gets together again to finish the game. I love playing as a stressed, lowkey bitter hot mess who doesn't have her life together 😂somehow the fictional version is soooo much more entertaining!!!
Keyframes (Spring Demo) - After the game College Craze, this is legit THE college, slice of life visual novel of my dreams. I cannot wait for the updated demo next year, and the Kickstarter whenever that rolls around. And now that the developer is on Tumblr, I've definitely been stalking the account and reading each new post like it's my day/night/weekend job 🤧
Hello Counsel 💋 - Okay I take it back, Evernight is like a 20/10 but Hello Counsel is like an 100/10 👁️👄👁️ This game is necessary for my mental, emotional, physical, and spiritual health, alright? The banter ✅ the character designs ✅ the music ✅ the sizzling chemistry between Poise and Salem ✅ I wish this game had more buzz because IT'S SO GOOD!!! (also the dev, Miseri, is who I wanna be when I grow up. I've made it through almost their whole backlog of games and there are no misses and EVERY game is different from the rest and it makes it hard for a toodler dev--ME--to cope LOL)
Candied Hearts - Isekaied into a candy themed game?? Sign me TF UP!!! (Peppermint I love you dearly, you must understand.)
Fully Released & Played (at least 1 playthrough)
The Knight's Dilemma - I don't even know how I originally stumbled upon this??? I just know it had been in my backlog for a hot minute and I was intrigued enough to save it way back when. Y'ALL WHY DIDN'T I PLAY SOONER SKJFHFJFH! There's a couple different endings, I loved the voice direction, AND it's such a simple concept of a game that was just executed beautifully.
Trouble Comes Twice - If I had to make a top 5 list of romance VNs, guess who makes the list?? Guess. Guess guess guess. Have you guessed yet??? LOL! I have been in love with TCT since it's development days and with each passing month, waiting in anticipation, playing the Pateron beta builds, screaming on the main blog about every single thought I had about Jace and Hazel (shoutout to Jace for helping me figure out *me*) Lol if you're curious about said thoughts, those posts are on this blog and not the side blog.
Aelfric the Wondrous - 10/10 would love to forget my first play through JUST to have that experience fresh again 😭😭💛Cute and funny and a wonderful parody type game all around.
A Summer's End - Hong Kong 1986 - Goodness, there's no excuse for why this took me years to finish but anyhoo, I finished, I loved it, I recommend it! It's romantic and achingly authentic and the art is soooo gorgeous I literally can't stand it 😭
The Things You Do For Love - Unhinged yandere manages to entertain and garner sympathy and laughter from Gemini. And that poly ending is chef's kiss too????
Band Camp Boyfriend - There are a handful of games I found and loved before I began my game development journey, and this is one of them. BCB is so dear to me, because of the story and characters but also because of the Dynamic Duo creators and their team behind the scenes. I was never a band kid I was a chorus kid but just as the band geeks loved this game to pieces, us normal folks do too!! Even the boys who I didn't like I STILL managed to find joy in playing their routes (still have a few more to finish at the time of this posting lol, GOTTA GET THE FINAL ROUTE YO). Anyway, this game more than delivered for me and I hope more people keep discovering it!!
Belle Automata: Chronicle I [RELEASED] - While only Chronicle 1 is out at the time of this posting, I already know that the 2nd and 3rd parts are going to be just as amazing???? I wrote about this one on the side blog, so here's my copypaste that still rings true:
I love TNP (The Nightmare Prince) but Victor’s route hit the sweet spot for me. Maybe it’s the slow(er) burn nature of this route, maybe it’s the reserved nature of Victor and watching him slowly start to care (AND NOT KNOW WHAT TO DO WITH THOSE FEELINGS TEEHEE) for me.
A Date with Death - I wrote about this on the side blog--again--. The demo. And then right after finishing a route. And then again where I was fully awake and still managed to sound deranged. No copypaste for that, I shall be nice. But yeah!! Another game where I was screaming at the sky about how much I love it and how I'll never know peace as long as I live.
Our Life: Baxter DLC - I need to offer an official apology to both Cove and Derek because falling head over heels, down the stairs, crashing into the parking lot, falling again but down a manhole for Baxter's infuriating ass was NOT on my 2023 bingo board??? HELLO???? I bought his DLC just to complete my OL collection. Was not expecting to love it this much. Was not expecting to be called to write fanfic and abandon all responsibilities to do this. WHILE DOWN WITH COVID TOO. Allow me to play the song of my people. *Send in the Clowns plays*
Our Cinderella - (this is so funny I'm taking about a side game before the main game LOLOLOLOL) Guys. Guysss. You guyyyysss 🥹if you're looking for a cozy, hilarious, equally oddly and wonderfully sweet short game, this is the one!! You may have your personal favorite Iggy ship (like me) but all the pairings are so amazing and just make sense lol!
Wylde Flowers - This is the only non visual novel game on here but it gets the spotlight because I did NOT spend 90+ hours on this game to gatekeep this beauty. No. It the coziest, the funniest, the funnest, the most addictive Switch game (after Teacup) I've ever played.
Fully Released (& still on 1st playthrough)
Garden of Seif: Chronicles of an Assassin - Life kicked my butt and then sat on me SO while I finally got my grubby hands on the full copy, I still have only played the entirety of the demo. But. We will return to this in 2024 and hopefully I'll have a full review for the next wrap up!
Our Wonderland - I looked back at the side blog and I can't believe it was only THIS year that I started OW??? Because I'd known of the game and the dev for longer than that??? So basically what I'm saying is that I was chicken shit for longer than I've been in love with this world that Developer Carrot has created kjzhhshggj. But OMG to get me, who is scared oh so easily to get hella invested in this clearly labeled horror game??????????????? And even with shit gets super absurd and hella disturbing, I cannot stop playing. At the time of this post, I'm only in Act 4, hence the category above, but it's only because I play each act in a sitting and lose track of space and time and myself. That's a compliment btw.
...
Okie!! That's 2023 in a nutshell! I played a looooot of really good games this year and while I would have liked to talk about them all, I think this list provides a nice overview.
Let me know if we share any favorites!
- Gemini 💛
#gaming year in review#gamedev rambles#yeah no I cannot keep creating more work for me#2024 I am GOING to make a shorter list 😭🤧#hmmmm fun drinking game:#take a shot every time the word 'mystery' is used ☠️
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Sugarplum Cafe FAQ
I held an AMA about my upcoming game Sugarplum Cafe on Instagram and figured these Q&A's would be helpful for you to know as well!
If you have questions of your own, my inbox here is open!
Q: What is Sugarplum Cafe? A: Sugarplum Cafe is a merge crafting game that I'm solo developing! In this game, you run a sweets cafe and make desserts for fashionable ladies inspired by sweets. I wanted to make a game with frilly pastel shoujo aesthetics, and yes, there will be tea parties!
Q: What platforms will Sugarplum Cafe be on? A: The goal is to publish on PC and mobile (Apple included), but PC will come first because it's easier to fix bugs on PC.
Q: When will this game be out? A: Not for a few years, it's still pretty early in development. But paid members on Patreon can play an early version of this game now with about three hours of content! Support starts at $2 USD/month.
Q: How good do I have to be at games to enjoy this game? A: Sugarplum Cafe is meant to be a super casual game, so you can be the worst gamer in the world and still play this haha. It's more about collecting pretty ladies than any sort of strategy or skill.
Q: How many characters will there be? A: At least 50 Ladies! I have ideas for about 70 Ladies, but whether I get to all of them depends on interest in the project. So 50 feels like a good benchmark.
Q: What are your inspirations for this game? A: For one, The Nutcracker Ballet of course! Aside from that... For the longest time I was obsessed with Cookie Run: Ovenbreak because they had so many clever character designs! I don't play as much anymore (the UI is too cluttered now and I don't love the new characters as much) but I want to recapture the spark I felt when I used to play. I also really love Sakizo's illustrations of Victorian/Rococo sweets-inspired ladies, and I wanted to capture her aesthetics while mixing in my own fashion sense so I'm not ripping her off entirely haha

Q: Will you still be drawing fashion? Are you moving to gamedev permanently? A: I don't know about a permanent pivot, but this game will be my main focus. TBH I wasn't very happy with just drawing stuff and I'm really excited to build my own world where my designs can live. I will still be designing fashion, but it will just be part of something bigger. My goal is to make the world of games a little more fashionable! I may still draw the occasional illustration though, so never say never!
Q: What game engine are you using? A: Sugarplum Cafe is made in Godot! It's a free open-source game engine and I highly recommend it for 2D games. I think the scripting would be easier to learn than something like Unity. There are a few quirks but the community is so active that it's easy to find answers to your questions. I am using Godot 3.5 - I believe the latest version is Godot 4, but I heard 3.5 was better for porting mobile games. Will let you know how true that is!
Q: Can I cosplay/draw fanart of characters from Sugarplum Cafe? A: YES PLEASE!! Please tag me if you share cosplay or fanart! And if you need to know details of certain characters' designs, please don't hesitate to ask.
#nutcracker#the nutcracker#girl gamer#cozy games#girly gamer#sugarplum cafe#askings#faq#gamedev#indiedev
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⚠️ A TENTATIVE 2025-2027 TIMELINE
[NO SPOILERS]
originally, when it came to this dev blog, i wanted to put out a “State of the Empire” post every 2-3 months. these posts would describe where A WONDERFUL DANGANRONPA stood in terms of development and serve as a sort-of reminder to the community that this is a Real Project. additionally, i just like the illusion that the blog is active. ha!
however, there’s just not enough movement right now to justify such updates, hence why there hasn’t been one since, uh, february. the team’s just two people at the moment, so we can only Go So Fast.
✨ essentially: as of right this very moment, we’re working on finishing design and a few incidental writing bits (i.e. not the main script), and that’s what’s been up, repeatedly, since last September or so. the design posts i’ve been making speak for themselves, i think.
but now that we’re nearing the (relative) end of design, i decided i did want to give…
🔪 A DEV TIMELINE FOR THE NEAR FUTURE, SORT-OF 🔪
this timeline is tentative and subject to change, like all things A WONDERFUL DANGANRONPA. since the dev team right now is, again, just two people, both of whom have wavering health issues and real lives, i would ask you not hold us to the following list of events. (we’re already holding ourselves to it, possibly harder than we should.)
➡️ BY THE END OF THE YEAR (2025):
all main characters will have their tentative designs finished, including color, with reference sheets as clear as i can make them.
note that i am not the final artist of the game. my skill level and health issues forbid it, and drawing in a relatively "realistic" style has been a little painful as-is.
the references and designs you’ve seen are essentially beta sketches to hand off to our future (paid) artist/team of artists down the line. people who actually care about proportions and things. ha
but i want to give them all the information they need, with as little confusion as possible, and so that’s what we’ll have at hand.
i am gunning for November or sooner but, y’know. i’m moving soon so we may be pushing it into December.
➡️ AT THAT POINT, IN EARLY 2026:
Manager Bunny (my Writing Consultant, the other half of the “we”) disappear into a hole to finalize, in order:
character bios, and
a more in-depth outline of the game’s events.
these should only take a month, and once those are done…
the “writing year” begins. i let Manager Bunny out of the hole and remain inside to sit and bang out the main script, hopefully within a year to a year and a half.
DRs 1-v3 scripts took Kodaka anywhere from between 6 months to 1.5 years. i am confident that, health willing, i can hit that middle spot. maybe.
➡️ 2026 IN GENERAL:
is probably going to be a very, very quiet year on the Actual Update Front.
i will be writing, because there’s very little we can do to move forward as a team until we have a script at hand.
in the meantime, dev-side, we will be doing a lot that you won’t necessarily see, like:
first and foremost, locking in an engine (very likely RPG Maker at this point),
shopping around/budgeting artists for the team,
more incidental writing, such as FTEs etcetera,
and moooore.
but you will see things like UI/environmental design posts, i.e. the approximation of what the game will look like, or what we want it to look like. don’t worry: i know it seems we’re a load of amateurs, and we are, but we have guidance! this thing’s not just built on blorbos and wishes!
i will also, of course, keep posting art, silly comics, mysteries, Rabbits’ Eyes, and other fun fun things. i'll additionally continue to answer asks etcetera.
➡️ BY THE END OF 2026/EARLY 2027, WE HOPE TO HAVE…
the main script at hand,
most FTEs/etc finished,
the engine picked and plug-in’d, a foundation on which to build this lovely tale,
and a shortlist of artists and musicians to wrangle into this thing with dolla dolla bills.
➡️ AT THAT POINT (~MID 2027 AT MOST, WE HOPE):
The Real Art Assets start work,
soundtrack work begins,
AWD will expand to include more social media,
the first major wipe of this dev blog will occur, so that we can start a clean marketing push,
and we begin searching for (paid) voice actors.
whew! that’s a lot, isn’t it? but we’re slowly progressing, despite it all.
i hope this gives you all a little peek into AWD’s behind-the-scenes, and what we want to do moving forward!
#awdupdate#fanganronpa#danganronpa#awdnospoilers#danganronpa au#danganronpa fangan#a wonderful danganronpa#awdbackend#danganronpa oc
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You seem so organized and constantly aiming for bigger and better projects in your life and I'm so mesmerized. How do you fight being in a slump? Like, when you feel like you have no direction and life feels a little meaningless... how do you always figure out where you're going?
I really appreciate this message! Thank you! I'm glad I come across that way but truthfully that's probably the more Big Picture side of it; I think what's annoying about being your own singular 'I' or 'me' is that you're constantly stuck with yourself in the small picture, the nitty gritty and grain; you're kind of aware at all times of what your intentions are and just how bigly and badly you might be failing to meet them
I'd love to know more about your side--is it coming up with ideas you're struggling with, or executing them? Or is the trouble with knowing what to do at all? I feel that all the time! Especially when we have survival in the mix, having to pay your way, it can be tough to know what to value or what's OK to spend time on...I'm really bad at finishing things. I have a lot of ideas but god helps me when it comes to getting them done. But at this point I have proof I am just sort of slow so I don't mind plugging away and taking forever
How old are you, if I can ask? Time really helps. When I was 21 (I just turned 29 yesterday!) I wrote on this blog really depressing stuff. It's how I was genuinely feeling I wrote: "i feel way too old to become anything now / i want a chrysalis; some hiding from this; / i need time for my transformations." I also wrote that I wanted life "to feel the way it looks." Well, it can't. Haha! I really believe it can't. I just can't see the interior world of other people. I cannot be so sure that they feel how they look like they're feeling. I hope they do but even so, why use what I can see as a point of comparison? I'm always going to be slightly convinced I am terribly and horribly different. I think being a person on earth is a very huge burden. I am tasked with the task of constantly picking myself up. But there is a lot I like about it. I like doing what I like, and enjoying my own taste...then of course all the earthly alive sensations like blowing wind and leaf-flutter
When I was 21, I couldn't see a way from A to Z and I think that's because the path isn't something you see, it's something you live. Any plans I put together were just too intense for someone with no experience in anything at all. I couldn't see the value in little steps until they'd suddenly added up. And now I sort of breathe easier even when I'm just doing a little. Because it all adds up
What helped the most was choosing my first commitment. Out of this first commitment (mine was my undergrad--it can be different for everybody--but mine was my undergrad which took me 7 years to finish because I kept dropping out) my life sort of took one shape...and now I'm carving out side paths and planting berries and what not...I think the hardest part is picking that initial road you're going to go down. And I say all this, but I still have a lot of Big Questions
Also, when it comes to direction and meaning -- I think everything I do comes out of an awareness of that meaningless!! I don't believe there is any direction or meaning for me outside of my own definitions, my own marks I put on the map. I come up with projects to work on mainly because there's nothing else for me to do here! I try to reflect as much as I can about what I would be the most sad about if I died in a freak accident
Do you have a project board? You can dog-ear things you might like to do one day. I don't use mine religiously, but the last three things I added to my project board are Not Really Real. They are 1) Make an Archive [cuz I stumbled across ResCarta and like the UI], 2) Make an interactive fiction game [cuz I stumbled across this online class that has a lot of course materials still posted], and 3) Write a Fan Fiction [cuz I don't like that I never had a fan fiction writing phase as a teenager and want to challenge myself to like something that much--to notice external dynamics and insert my own desires], etc.
Anyway, it's just random things! And I think about what I like in a different way. I use a mind map maker and add to it here and there. Current state below. Maybe give this a try! There's no need to worry, either, if nothing comes up. Just sort of turn the tap on and let yourself know it's open and that you won't judge what comes out. It's possibly that going to art school and having to force ideas together for creative projects quickly helped me with this practice but you can do it with whatever background you have right now :-)
Anyways, this was a lot of blab blab blab...Let me know if I left anything unanswered/unclear and I will try again. I feel this earth experience also and I totally believe in you! Xx
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»GET://NOISE« WORKING WITH RI47 HEAVY INDUSTRIES FOR PROFIT AND UNPROFIT

so, I do feel like I should clarify my actual policy on using my tracks in projects. I do this every now and again, but to be fair, circumstances change pretty often
these aren't blanket licences or anything because honestly a few of these are like... complicated enough that it's literally easier to just talk to someone after the conditions are met and give them permission in writing. in nearly every single case, the first step is "contact me directly and we'll make things work"
if you're working on a project to raise money for Palestinian aid, I am especially interested in working with you. of course, I will be checking to make sure the money is actually going to help the people it's supposed to, as I'm unfortunately aware of how many people are trying to take advantage of these tragedies for their own benefit
a case-by-case reference with slightly more detail is included below
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if you want to download Ri47 music to listen to but can't afford it... legally, I care that you pirate my music. personally, never tell me about it. I don't want to see that, I'm not signed to a label that seeks out uses of my music, and I understand that the international economy is in shambles. ideologically, I am pro-piracy. don't do anything that will legally force me to care (using my work in a commercial project without permission, for example) and we'll both keep on living our lives as we were
if you want to remix a Ri47 track and need stems… I don't have the stems either. I'm bad at recordkeeping, tune my samples by ear, and primarily do my own last pass of mixing in audacity. I might have some stems kicking around, but the odds are that I'm as empty-handed as you are. sorry about that lol
if you want to use a Ri47 song in your freeware (read: not for sale) project... that's probably fine. contact me first, not because I'm going to spring a fee on you, but because a few of my songs are already licensed out to projects that make it a little more challenging to hand them out. this is mostly applicable if you're making rpgmaker games you don't intend on selling
if you want to use a Ri47 song in your small-scale commercial project... if you're making a promo video for a stream, need music for a podcast, or anything like that, contact me first. in almost every case, as long as what you're making isn't a persistent standalone work (read: something you are selling directly, with my music as part of the package) the most I'll usually ask is that you buy one copy of the album
if you want to use a Ri47 song in a more serious commercial project... you can contact me directly to get a licence. I usually don't work on royalties unless you are selling a product that I'd consider "reselling" my work (read: an OST album or other primarily audio-based product) and I'm happy to work with people to find a deal that works for them
if you want to use a Ri47 song in a project that is intended to raise funds for a not-for-profit charity, especially in providing aid to Palestine… the freeware conditions apply. let me know about your plans beforehand, because I almost certainly want to be more directly involved, but there are very few cases where I would say no to this sort of thing
if you need original music or sound design done by Ri47... I'm booked out about a year or so in advance, so I can't promise I can actually join a team actively, but this is extremely contextual. if you need some UI sounds or a handful of piano pieces to feature in a project, I'm much more likely to find time for that
if you want me to feature on an album or compilation, whether that be contributing a song or remixing one that you provide… contact me and let's talk. this one's the most complicated conditions-wise, but I don't bite
the bottom line being... I work within all budgets and project scopes. even if you think the answer is no, drop me a line and you might be surprised. if you're unsure, I'll happily help you figure out what exactly you need. it's easier than taxes!
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"The Ghost and Molly McGee", Ten Years After
Molly’s ongoing work to improve the economic, cultural, and mental well-being of Brighton has earned her the love and respect of everyone in town, a few write-ups in statewide and national publications… and a full scholarship to the University of Iowa’s civil and environmental engineering program. She’s returned to Brighton, working for City Hall as assistant city planner (with her dad as her boss, which isn’t awkward at all, really) while earning her master’s online.
Molly wasn’t alone while she attended UI—Libby was her dormmate all four years that she was there. She earned a scholarship of her own, majoring in English. She also returned to Brighton after graduating, becoming a part-time reporter for the town newspaper while helping run her mother’s bookstore. All of this is in addition to her literary career. Matias, her father, took a second look at the fantasy novel she wrote and realized it was publication-worthy. It wasn’t a best seller, but the royalties from this and two other books Libby has written since let her live comfortably and pursue her passions in life. Her latest project is a series of books helping small children understand and live with the effects of divorce.
Molly and Ollie hit a rough patch after an admittedly stupid argument during their senior year of high school, and their two-month breakup proved just as hard on their respective families as it was on each other. They got back together just in time for graduation from Brighton High, only to part ways as Molly went to UI and Oliver headed for Iowa State. But they carried out a successful medium-distance relationship (it was only a two-hour drive between the two campuses).
Ollie has parlayed his experience as a researcher for his parents’ MeTube videos into a career as a freelance researcher for an assortment of psychological and medical foundations. While he travels all over the Midwest and occasionally beyond, he’s based out of Brighton… specifically, the rental house he shares with Molly. Ollie and Molly are practically married already, but their parents are eager for them to make it official. The couple are waiting a while to save enough money to stage the dream wedding and after-party they always wanted without breaking the bank.
Several years ago, an ill-advised deal involving a shipment of counterfeit designer smartwatches and the Uzbek mafia landed Darryl in hotter water than usual. He’s lucky all he got away with was lockdown in juvie until his 21st birthday… which got commuted to two hundred hours of community service and time served due to an unexpected (and slightly suspicious) governor’s pardon. At any rate, the whole debacle soured Darryl on similar schemes. He’s kept his nose clean since then, barring a few school detentions. He takes business courses at a local community college with plans to transfer to a four-year institution this fall. His current side hustle involves promotions and advertising for assorted boutiques and under-21 nightclubs that have popped up in Brighton's revitalized downtown.
June lives away from home, majoring at Drake University. But she remains Darryl’s best friend, the only person outside his family who’s consistently been there for him after his schemes blew up in his face—figuratively and almost literally; she was the one who detected that leak in the ammonium nitrate storage tank Darryl stashed out near the water tower. They even dated for a while before mutually acknowledging the situation was “weird” and deciding they were better off as friends. On a related note, maybe Esther shouldn’t have paid out all that money to have her wedding dress remade.
Pete and Sharon are still happily married. Pete takes great pride in the improvements he’s helped make for his adopted hometown of Brighton, and he’s especially flattered that his daughter is following in his footsteps. The town’s successes have become Pete’s successes—in the last ten years, he’s fixed up the family home and bought his first non-used car. He’s even dusted off his vinyl for a few gigs at some of the new clubs downtown. Meanwhile, Sharon offers painting classes at the local community center and retirement home. These days, she primarily uses her Gig Pig account to set up painting parties in and around town, sometimes as far out as Perfektborg.
The Chens’ enlightenment about the true nature of ghosts has led them to step away from their “Ghost Chaser Chens” MeTube channel. Ruben has had far more luck marketing his brand of small-batch root beer, now available in grocery and convenience stores all over the state. Recently, Esther inspired Ruben to introduce a “spiked” version flavored with Habanero peppers. Reception has been mixed.
Grandma Nin and her friend Patty are the self-described “Bad Girls of Brighton Hills”, but their adventures have proven more constructive than mischievous. They’ve organized concerts at the bandshell, joined the Senior Construction Crew on home-repair projects for needy families, and hosted a weekly potluck dinner/board game session in the home’s cafeteria. These dinners always feature Patty’s homemade gumbo—Nin helped her fine-tune the recipe so now it’s actually edible.
The McGees look forward to David and Emmie’s annual visits, a chance to catch up with family and connect with their heritage. The Thai lessons Molly took on Triolingo have helped her feel slightly more at ease when the Suksais come to call. Also, Sharon has tried practicing some Thai dishes, with Pete’s assistance and (critically) while Nin isn’t in the vicinity.
A year after Davenport’s closed its doors, the family rolled the dice and started a supermarket specializing in organic groceries, local produce, and hard-to-find foreign brands… items Bizmart couldn’t or wouldn’t accommodate. The gamble paid off, and Davenport's Turnip Patch sells and ships to customers across the region—yes, even to Perfektborg. (Sharon and Nin are frequent visitors since they carry Thai specialties like jackfruit, pandan extract, and even durian.) Andrea maintains the store’s computer systems but pointedly avoids appearing in advertising. She’s back on her socials, but not as an influencer. Her “Girl Code” series on MeTube provides tips and tricks for entry-level coding enthusiasts. The videos feature occasional cameos by her girlfriend Alina, who’s also taken an interest in the subject.
Three months after Scratch cast off his Chairman’s robes, they settled upon the recently departed spirit of a retired manager of an IRS branch office. Since then, the Ghost Council has basked in bureaucratic bliss, leaving the denizens of Ghost World alone and happy. Not long after Todd left, Molly conducted a séance and told Geoff what happened to Scratch. He realizes it will be a while before he sees his friend again, but at least he has Jeff to keep him company.
Todd and Adia have photographed wild horse herds in Montana, kayaked off the Antarctic Peninsula, biked through Croatia, snorkeled with manta rays in Hawaii, and helped refurbish a centuries-old mosque in Brunei… and that’s just in the last year! Their adventures included a meditation retreat in India where Todd astrally projected his spirit out of his body for a few minutes. He “came back” talking about a young lady back in Brighton who showed him how to live even though he was already “dead”. On their next swing back to the United States, Molly is the first person they plan to visit.
#The Ghost and Molly McGee#TGAMM#Molly McGee#Libby Stein-Torres#Ollie Chen#Oliver Chen#Darryl McGee#June Chen#Juniper Chen#Pete McGee#Sharon McGee#Grandma Nin#Ruben Chen#Esther Chen#Andrea Davenport#Alina Webster#Scratch#Tgamm scratch#Geoff#Tgamm Geoff#Jeff#Tgamm Jeff#Ghost Council#Todd Mortensen#Adia Williams#Tgamm adia
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Hello! First off, let me just say that I live for KF and am so thankful for you all. With that being said, is it alright to ask about the structure of your studio? Who are the lovely folks that are giving us all this content?
oh, sure. most of our team is actually composed of freelancers, all of which we consider an integral part of. well. production, lmao. we have a lot of artists on board that you'll get to see in the credits of our extended demo. a new ui artist. tsy, of course. all of our voice actors, who've now been announced. three programmers, one writer and a metric ton of qa testers. our number one music guy.
i hesitate to say core team because, for as long as everyone's working on it i think of us as a complete team, but the leadership falls under myself as a writing/narrative director, our editor floss and, last but not least, marina. the idea for keyframes started with marina and our team's since grown out to what it is now, haha. i and floss spend a lot of our time writing and editing the script while marina frontloads much of the programming and directs the vision for the project.
#keyframes asks#we'll have like smallish blurbs to sum up in the ks probably but like haha that's prob all u need to know about us
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Want to join Project LUMEN as a background artist?
For other positions, see script writer and UI artist.
In case you don’t know, project LUMEN is an in-development indie game adaption of the Life series, a Minecraft YouTube series created by Grian. Featuring a full RPG experience: battles, a branching timeline with limitless choices, custom and unique visuals from our talented team of artists and, of course, lore: there's a path for everyone to take.
As a background artist, we get to create background art that will be shown in fights, cutscenes and loading screens! This is the best role ever btw. We have the most room for creativity.
One of the best things about this project is the differences in style each season is going to have. Third life is a vibrant, lively watercolour feel, last life a dreary muddy oil paint-y, double life a pinkish wash, etc. We get to control how the world looks through the lens of the setting. Don’t you want to create things like the secret keeper’s statue? The BAMboozler’s base? The relationship? Of course you do!!!
Background artists are expected to do at least a couple backgrounds per season of the life series, so carefully consider if you think you won’t be able to handle it. But do know we give you a lot of time to work on them though! Time is not an issue, trust. We just need effort and motivation!
Side note: We do also welcome traditional artists, as long as you can scan in art with good quality we’d love to have you! If you don’t have a scanner, remember libraries have them as well!
We’re a small team, us background artists. We’d love to have you join us! So, make sure to apply when applications come out on the 30th of april, and get in before they close on the 20th of may!
#trafficblr#mcytblrsource#projectlumen#mcytblr#life series#third life smp#last life smp#limited life#3rd life#double life#life series smp#wild life smp#traffic smp#wild life#secret life#third life#last life
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Live Emotion Tap Spaces
A too long post on the Live Emotion preview clip only having two touch icons:
I've seen mixed reponses. Some people are happy to see a more accesible layout that is less likely to cause hand and wrist damage from long/frequent play sessions, and some are dissapointed and fearful that it might be too slow or too basic.
I'd take an educated guess that what we're seeing in this clip is an 'easy' difficulty, with higher levels hopefully having at least a faster speed. When comparing this clip to the easy difficulty of Shining Romance on SL, both are nearly identical with 11-12 taps within 8-9 seconds.
It's hard to say how I feel about it so far without seeing more footage. Personally, I think at least 4 would be ideal but I can't say until more footage is revealed. It's certainly possible there are more tap spaces in higher difficulties, or the higher speed and potentially more gesture options would make up for it.
Here are some other rhythm games with similar amounts of touch spaces. I've tried to link higher diffulty levels to show the potential:
Love Live All Stars - Very similar layout to Live Emotion with two tap icons, however there are also some notes that have to be swiped in the direction indicated which I think could be implemented in higher difficulties in LE. Also has a mode with less distracting bg visuals (that is customisable with unlockable backgrounds) which I am also currently hoping to be a toggle in LE.
Aikatsu - This I believe is a two player mode that is being played solo, but it does show another example of a 2 touch icon UI. I think it's also played with a controller, but its easy to imagine the arrows as directional sliding gestures as well. Aikatsu has a slightly younger demographic, so it makes sense if the beatmaps skew a bit simpler.
Idolish 7 and I-Chu - Both with four tap icons.
Then of course you have games like Bpro and SIF that have a similar high amount of tap icons to Shining Live. There are also some with similar functionality but different look, like Show By Rock, D4DJ, Project Sekai, and Hypmic.
And for more varied rhythm gameplay styles, but to highlight the potential of different gesture types, you have:
King of Prism - Tapping and making certain swipe gestures as they skate through hoops. This and some others linked also have segments where you trace shapes on the screen at certain parts of a song, or whena gauge fills up.
Te to Te Connect - Arcade game with beatmaps that encourage copying the movements on screen. These sort of swiping and tracing shape movements are especially interesting to me but I dont know if we'd see something like that in LE.
Muse Dash - A different style of rhythm game to what we've seen so far from LE, but there may be something in there to inspire you.
Fit Boxing - Again very different and doesnt really translate to touch screen, but while holding a joycon the player does different types of punches and movements corresponding to the icons.
Osu - A classic, with its icons taking up the screen in various patterns rather than staying in set positions, this is also something I dont expect to see in LE, but is a fun gameplay style. Osu also has a large spinning wheel that shows up occasionally for a short period of time, and has to be spun in circles very quickly.
All that to say, who knows what we're in for. I would prefer a few more touch icons, but even if harder difficulties still only have 2 I think its possible to get a fun and difficult game out of it if theyre fast enough, and have various tap gestures to keep it intersting and engaging (tap, hold, spin, multi-tap, swipe up/down/left/right etc).
Lets wait and see what the next game reveals showcase.
#utapri#live emotion#uta no prince-sama#not shining live#have you missed by very long analysis of a 9 second clip?#i havent played any of these other games so could be wrong but i think theyre interesting to look at as examples#im a bit fearful but im sure itll be fine#we have more game introductions coming so we can judge what we see in those and once we can play the final game#video#long post#sorry for no read more break#game introduction
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