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commission-stuffs · 11 hours
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Old art, i have NO idea what i was gona do with this other then maaaybe it was part of an AU?
I like it tho!
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Hello! I'm looking for an RPG that's set underground with a focus on mining and modern vehicles/technology, in the vein of Lego Rock Raiders and Power Miners. If nothing comes to mind, any systems you know that you think might be easily adapted to an underground mining setting works too!
THEME: Mining, Technology, Underground.
Hello there! I've got a few solo and a few multiplayer options for you, some about mining, some about tech, and some that might have to be tweaked but I think could still fit the bill!
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Stoneburner, by Fari RPGs.
In his will, Brokur has bequeathed to you the cursed mines of the Long Belt, its dilapidated settlement, and the leadership of House Grandrock.
However, other dwarf houses seek to overthrow you and take control of the valuable minerals hidden deep within those cold tunnels.
To complicate matters further, most of the mines’ galleries are haunted by fire spitting demons from the underworld.
Cleanse. Rebuild. Survive.
Stoneburner is a sci-fantasy solo-friendly demon-hunting community-building tabletop role-playing game.  Inspired by the new school revolution movement, players take on the role of a group of dwarves who must assume control of a demon haunted mine, along with its accompanying settlement. A settlement which they inherited after the death of their distant relative. The game focuses on the dwarves' journey as they navigate the challenges of their new responsibilities, rebuild a new thriving community, and clear the mine of its fire spitting monsters.
Technically the mines of Stoneburner are in space, rather than underground, but I think there’s going to be some similarities nevertheless. The game is a combination of combat, survival and base-building, using the items that you find to create things that will help you hold your own. There’s machine upgrades, expeditions across a map, and problems that will show up every time you take a break. I think it’s definitely worth checking out!
Robo Goons, by Unknown Dungeon.
It is the distant future, humanity has disappeared from the surface of the Earth, and nature has taken back the planet. All that remains are overgrown man-made structures returned to the wild, vicious beasts that stalk the surface, and sentient robots who pick through the ruins of civilization for salvage. You are one such robot.
Robo-Goons is a lightweight, tabletop adventure game where the players take control of randomly generated robots and explore the ruins of humanity in search of upgrades and salvage. The core rules fit on a single page and all that's required is a pencil and paper, two six-sided dice, and some friends to play with.
Robo Goons uses the setting of a ruined civilization, with an added detail that your robots have solar batteries that need to be re-charged. If your robots are continuously salvaging from underground, or even just beneath heaps of scrap, then you have a natural cycle of going down and up again, giving you breaks as you play. The game also comes with a map, which represents the ruins that your robots will explore, with plenty of roll-tables to determine what kinds of places they’re exploring, and what threats might show up.
Astro Miners, by 7 Card Stud.
Astro Miners is a TTRPG about mining in space.
You are an robotic mining worker with a human brain. The only problem is your brain was wiped of all memory. You don't remember your name, your old life, even your sexuality and gender are all lost. You are a robot.
If you can mine enough material you'll earn enough credits to regain your memory and buy your freedom from the company if you want. 
Astro Miners is built for 3 players, but if you don’t mind doubling up on character classes, you can probably play with 4 or 5. Since the game is built on LUMEN, I’d expect your characters to be hyper-competent, with plenty of room for upgrading and customization. There are dropships that you can call in order to be able to sell things you’ve found and buy things you need, and you can also buy robots to help you carry things, fight things, illuminate dark areas and more!
Numenera: Destiny, by Monte Cook Games.
This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the Numenera.
Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by civilizations millennia gone. But discovery awaits those brave enough to seek out the works of the prior worlds. Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring new light to a struggling world.
Discovery (the base game) is mostly about exploration, but Destiny, the biggest and most useful supplement, gives you character options for building and crafting, as well as plenty of interesting machines and vehicles for you to build and use. Numenera isn’t explicitly underground, nor is it about mining, but I think there are plenty of places within the world that you could start building an underground base in, or at least something similar.
DELVE and UMBRA, by Blackwell Writer.
DELVE: A Solo Map Drawing Game is a map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. This 44 page zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. It has a simple turn-based combat system, rules for building your hold and optional challenges for a harder experience.
UMBRA: A Solo Game of Final Frontiers is a map drawing game that puts you in control of a sci-fi colony as you struggle against starvation, the void, and the many threats that will assail you from above and below. This 48 page zine has everything you need to generate natural formations, alien ruins, enemies, technologies, and forgotten terrors. It has a simple turn-based combat system, rules for building your colony and optional challenges for a harder experience.
DELVE firmly places itself in fantasy, but it is first and foremost a game about delving underground. In contrast, UMBRA is about mining in space, while fighting of alien threats. You draw cards from a deck of playing cards to find resources and discover landmarks, while combat takes the form of a tower-defense format. There are a lot of supplements available for DELVE, as well as a Cyberspace and a Stations expansion for UMBRA.
Other Games You Can Check Out
Underground, by emmy.
Dark Delve, by Fedmar.
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enighui · 2 months
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Munich Underground Series by Enighui (IG)
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389 · 2 months
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Inside Ukrainian Moria: Huge Artyomsol Salt Mine Deep Under Ground by Ivan R.
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thunderstruck9 · 4 months
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Cyril Power (British, 1872-1951), The Tube Staircase, 1929. Linocut printed in yellow, cobalt blue and black on thin oriental laid paper, block: 444 x 258 mm.; sheet: 532 x 320 mm. Numbered 30/50
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hannahleah · 2 months
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Zinnia Kumar as a Runaway Bride. Vogue China October 2023 by Zhong Lin
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nestedneons · 5 months
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By @kidmograph
Music on
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I JUST CAN’T EXPLAIN IT
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bixxajlinn · 7 months
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Underverse jsjs
It took me 26 hours but it was worth it. Jsjsj 🦔
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huariqueje · 6 months
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The underground -   Simon Bang , 2018. 
Danish, b. 1960  -
Acrylic on panel
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beautifulabsurdities · 3 months
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the greens of tokyo.
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mysticplaces · 1 year
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Japan Underground | photography by Hideaki Uchiyama
submission by Nathan Manceaux-Panot
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catchymemes · 1 year
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lionfloss · 1 year
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by elnaz555
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nestedneons · 22 days
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By jilt with stablediffusion
Cyberpunk art commissions
Ko-Fi
My free workflows
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