#ViewModel
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wip
the most realistic and the only right way to reload your double barrel
#digital art#3d#blender animation#blender#blender3d#team fortress 2#team fortress#tf2#viewmodel#tf2 animation#reload animation#first person#gamedev#game animation
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Gun textures V1
I forget that i can post updates to my indie game here.
Almost have the animations done, and currently going down a rabbit hole of updating the hand textures and adding a hatching shader. Behold what I've been cooking
Gun textures are next
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i feel like so many of my interactions with randos regarding talking about video games can be boiled down to just
person: why do you do that different thing?
me: because i prefer it that way
person: well i don't. your way is weird
and that kind of just sums up the conversation around video games online i think. like im not crazy right
#and obviously im not free from this bias myself. mr 'i dont get cozy games'#but i dont like bring it up at all because. who wants to hear me give my incredibly shallow and subjective take about something they like#this isnt even that DEEP man literally people bugging me about using LEFT HANDED VIEWMODELS
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Consistent Viewmodels
Tweaks some viewmodel arms to be more accurate to their third person counterparts.
Type: Fixes
Accepted in game: No
This fix pack for the game was made by Steam users EVERIK and Daka. Posted on April 30th 2023, you can vote for this here!
#Consisten Viewmodels#Fixes#tf2 workshop#the workshop mann#tf2#team fortress 2#Wanted to try to show some updates the community has made as well#And both pages for the fixes provide mod links if you wanted to use it in game
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If you were a chulip character how would players kiss you?
find and present to me a working copy of Dragon Ball Z Budokai 1 for the PlayStation 2 and you can kiss my stupid ass
#ask#anon#for a more serious and personal answer. idk i imagine you'd have to see and accept me at my weirdest. otherwise NO kisses. NO love.#you cannot 100% the game if you cannot accept me for the weird fucked slop i am#i also deal 98 hearts of damage if you fuck it up. and i wont appear for 30 ingame days. need time to recover.#best hope you didnt leave me as one of the last citizens you had to kiss#you could savescum i guess to bypass the wait time#but deep down id know#the only character in chulip to have a mr resetti mechanic#another silly answer would be that youd have to find a working beta of tf2 with grenades still intact. but thats impossible im afraid.#but even then i dont think i feel that attatched to the beta. its just the researcher in me who wants to see how the viewmodels look#like we know what the dynamite packs viewmodel looks like. but not really anything else im afraid.#we have an idea of what some viewmodels wouldve included with their model#like the bear trap has an unused portion of its UV sheet that displays what wouldve likely been meant to be a chain#so i wonder how a chain wouldve been adapted with the beartraps viewmodel#like is it a cluster of them on the end of the chain and the scouts spinning it.#or is the viewmodel of one with a chain wrapped around the jaws to help its viewmodel have a more solid silhouette#the frag grenade has what i assume to be the uv portion of a pin#im just fascinated by scrapped content i think.#anyway thank you for the ask anon#i kinda wish i had a game i couldve listed with a funnier title but. dbz budokai is the one that sticks out in my mind
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Comforting, maybe I'm not a complete idiot maybe my brain was just too tired to think clearly for the past week and a half
#i can think again and hopefully FINALLY FINISH THIS FUCKING VIEWMODEL FILE IT'S KILLING ME WITH THIS STUPID STATEFLOW AND THE STUPID DATES#truly yelling into the void because I don't know how many people that know android development read my tags fjsjdjsks
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Me at work, shooting my mouth off as I call bullshit on this code base

9.4 inch mortar shaped like a sitting tiger. India, 1770-1799 https://bit.ly/artifactsmuseum
#fucking DB calls on main thread#1k+ lines of code in this ViewModel#so much fucking push back-- really inspires one ro never raise an issue
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Playing scout with the viewmodels off completely changes the game. Like my aim is still shit don't get me wrong, but I am hitting more shots now because I'm less distracted
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Task Manager App: Effortlessly Develop One
Create a Task Manager app using C# WPF and the MVVM pattern. #WPF # Tutorial #MVVM #C-Sharp #Development #Developer #CoderTrend
Using C#, WPF and the MVVM architecture to create a stunning and Useful Task Manager Application Welcome to our comprehensive series where we delve into the creation of a sophisticated Task Manager application using WPF (Windows Presentation Foundation). This journey is not just about building an application; it’s an exploration into the robust capabilities of C# and WPF, crowned with the…
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#.NET Development#Advanced C Techniques#C Programming#Code Efficiency#Coding for Beginners#Desktop Application Development#Model-View-ViewModel#MVVM Pattern#Scalable Software Design#Software Architecture#Task Manager App#UI/UX Design#Visual Studio Tips#Windows Application Development#WPF Tutorial
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Blocking out some shapes to maybe turn into a modular kit ft. new viewmodels
#game dev#indie games#game design#environment art#unrealengine#gamedev#indiegamedev#3d art#indie dev#indiegames#indiegame#indiegameart#indiegameedit#indiegamecommunity#indiedev#solodev#game development
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did you know that the transparent “viewmodel” lazypurple uses isnt a viewmodel. lazy is editing it in. i was sad too
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fun fact when lazypurple was getting big i still played tf2 fairly frequently and thought I'd somehow missed a loose sketch viewmodel mode
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Somehow despite being a Movement/Boomer/Arena Shooter-head, I haven't played the original Quake til like. Yesterday.
Very fun. I like how earnestly the graphics suck, a welcome departure from the "Pretend our graphics suck" of games like ULTRAKILL. It's always awesomesauce to play the ancestral game of a genre, and see where all the things I love come from. Yet again, I am vindicated in my "Centered weapon viewmodels" agenda.
I'm glad most shmovers do away with walk/sprint entirely...
#Winquake has autorun it's fiiiiine but still#It's always most fluid to have levels designed around 1 walkspeed#And fun for that walkspeed to be “Fastly speedsies”
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hd shooty bang
wish i could figure out how to make viewmodels work properly with dof
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The MP5 in Half Life Blue Shift using a unique Viewmodel where the MP5 is less centered and the recoin on the animation is less crazy. I honestly really like this version alot.
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I have a shitton of unfinished WIPS and things I didn't deem important enough to make their own post for, so here's a mini megapost of things and their background to grant me a spark of motivation to keep working on them. Most of these I've never mentioned, because before I show off a project, I wait to cross a threshold of "yeah, this will probably actually happen."
Get out of death free token - drawn on individual C M Y K layers because it seemed funny
Paranoia poster- made for class and super happy with how it turned out
Rig of Maya from Kill Six Billion Demons - Yet to be finished, plan to make a short animation with it once I figure out the best way to texture her scars and rig her clothes. The head is fully done and super fun to work with.
Tape Camcorder - Envisioned as an asset for a sequel to viewfinder (not that one) in which the player is a park ranger in a world where cryptids replace normal animals. Got canned (for now) after I realized how bit of a project that would be. Got some cool viewmodel animations for it though. Hands are also by me. 5k tris, 2048x2048 tex
An environment test for Saprophytic, a temporarily canned game about sentient mold, transhumanist dysphoria, and old machinery in an underground facility. Also this one has a writing test thing here
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