#ViewModel
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wip
the most realistic and the only right way to reload your double barrel
#digital art#3d#blender animation#blender#blender3d#team fortress 2#team fortress#tf2#viewmodel#tf2 animation#reload animation#first person#gamedev#game animation
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Gun textures V1
I forget that i can post updates to my indie game here.
Almost have the animations done, and currently going down a rabbit hole of updating the hand textures and adding a hatching shader. Behold what I've been cooking
Gun textures are next
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i feel like so many of my interactions with randos regarding talking about video games can be boiled down to just
person: why do you do that different thing?
me: because i prefer it that way
person: well i don't. your way is weird
and that kind of just sums up the conversation around video games online i think. like im not crazy right
#and obviously im not free from this bias myself. mr 'i dont get cozy games'#but i dont like bring it up at all because. who wants to hear me give my incredibly shallow and subjective take about something they like#this isnt even that DEEP man literally people bugging me about using LEFT HANDED VIEWMODELS
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Consistent Viewmodels
Tweaks some viewmodel arms to be more accurate to their third person counterparts.
Type: Fixes
Accepted in game: No
This fix pack for the game was made by Steam users EVERIK and Daka. Posted on April 30th 2023, you can vote for this here!
#Consisten Viewmodels#Fixes#tf2 workshop#the workshop mann#tf2#team fortress 2#Wanted to try to show some updates the community has made as well#And both pages for the fixes provide mod links if you wanted to use it in game
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If you were a chulip character how would players kiss you?
find and present to me a working copy of Dragon Ball Z Budokai 1 for the PlayStation 2 and you can kiss my stupid ass
#ask#anon#for a more serious and personal answer. idk i imagine you'd have to see and accept me at my weirdest. otherwise NO kisses. NO love.#you cannot 100% the game if you cannot accept me for the weird fucked slop i am#i also deal 98 hearts of damage if you fuck it up. and i wont appear for 30 ingame days. need time to recover.#best hope you didnt leave me as one of the last citizens you had to kiss#you could savescum i guess to bypass the wait time#but deep down id know#the only character in chulip to have a mr resetti mechanic#another silly answer would be that youd have to find a working beta of tf2 with grenades still intact. but thats impossible im afraid.#but even then i dont think i feel that attatched to the beta. its just the researcher in me who wants to see how the viewmodels look#like we know what the dynamite packs viewmodel looks like. but not really anything else im afraid.#we have an idea of what some viewmodels wouldve included with their model#like the bear trap has an unused portion of its UV sheet that displays what wouldve likely been meant to be a chain#so i wonder how a chain wouldve been adapted with the beartraps viewmodel#like is it a cluster of them on the end of the chain and the scouts spinning it.#or is the viewmodel of one with a chain wrapped around the jaws to help its viewmodel have a more solid silhouette#the frag grenade has what i assume to be the uv portion of a pin#im just fascinated by scrapped content i think.#anyway thank you for the ask anon#i kinda wish i had a game i couldve listed with a funnier title but. dbz budokai is the one that sticks out in my mind
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In the how it feels series lazypurple sometimes uses no viewmodels, and relaxes them with drawn outlines
Examples
Has anyone actually made viewmodels like these? I’ve always thought they looked so cool (and for a while didn’t realise they weren’t the actual viewmodel he was using) and always wanted to use them on my own. I get it wouldn’t really work as you’d need some for every weapon, but just stock would be really cool.
Or I could personally draw my own based on my most used loadouts. That’d be a really cool project actually, but I wouldn’t be able to until after exams
#tf2#team fortress 2#help#tf2 help#mods#viewmodels#tf2 scout#scout tf2#scout team fortress 2#team fortress scout#heavy#tf2 heavy#heavy tf2#team fortress heavy#heavy weapons guy
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Comforting, maybe I'm not a complete idiot maybe my brain was just too tired to think clearly for the past week and a half
#i can think again and hopefully FINALLY FINISH THIS FUCKING VIEWMODEL FILE IT'S KILLING ME WITH THIS STUPID STATEFLOW AND THE STUPID DATES#truly yelling into the void because I don't know how many people that know android development read my tags fjsjdjsks
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Me at work, shooting my mouth off as I call bullshit on this code base

9.4 inch mortar shaped like a sitting tiger. India, 1770-1799 https://bit.ly/artifactsmuseum
#fucking DB calls on main thread#1k+ lines of code in this ViewModel#so much fucking push back-- really inspires one ro never raise an issue
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Playing scout with the viewmodels off completely changes the game. Like my aim is still shit don't get me wrong, but I am hitting more shots now because I'm less distracted
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Task Manager App: Effortlessly Develop One
Create a Task Manager app using C# WPF and the MVVM pattern. #WPF # Tutorial #MVVM #C-Sharp #Development #Developer #CoderTrend
Using C#, WPF and the MVVM architecture to create a stunning and Useful Task Manager Application Welcome to our comprehensive series where we delve into the creation of a sophisticated Task Manager application using WPF (Windows Presentation Foundation). This journey is not just about building an application; it’s an exploration into the robust capabilities of C# and WPF, crowned with the…
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#.NET Development#Advanced C Techniques#C Programming#Code Efficiency#Coding for Beginners#Desktop Application Development#Model-View-ViewModel#MVVM Pattern#Scalable Software Design#Software Architecture#Task Manager App#UI/UX Design#Visual Studio Tips#Windows Application Development#WPF Tutorial
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wip mac 10
#art#digital art#blender animation#blender3d#blender#3d animation#3d#b3d#viewmodel#reload animation#reloading#game animation#animation#gamedev#game development#viewmodel animation#mac10#shooter#first person#first person shooter
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Blocking out some shapes to maybe turn into a modular kit ft. new viewmodels
#game dev#indie games#game design#environment art#unrealengine#gamedev#indiegamedev#3d art#indie dev#indiegames#indiegame#indiegameart#indiegameedit#indiegamecommunity#indiedev#solodev#game development
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did you know that the transparent “viewmodel” lazypurple uses isnt a viewmodel. lazy is editing it in. i was sad too
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fun fact when lazypurple was getting big i still played tf2 fairly frequently and thought I'd somehow missed a loose sketch viewmodel mode
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hd shooty bang
wish i could figure out how to make viewmodels work properly with dof
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I have a shitton of unfinished WIPS and things I didn't deem important enough to make their own post for, so here's a mini megapost of things and their background to grant me a spark of motivation to keep working on them. Most of these I've never mentioned, because before I show off a project, I wait to cross a threshold of "yeah, this will probably actually happen."
Get out of death free token - drawn on individual C M Y K layers because it seemed funny
Paranoia poster- made for class and super happy with how it turned out
Rig of Maya from Kill Six Billion Demons - Yet to be finished, plan to make a short animation with it once I figure out the best way to texture her scars and rig her clothes. The head is fully done and super fun to work with.
Tape Camcorder - Envisioned as an asset for a sequel to viewfinder (not that one) in which the player is a park ranger in a world where cryptids replace normal animals. Got canned (for now) after I realized how bit of a project that would be. Got some cool viewmodel animations for it though. Hands are also by me. 5k tris, 2048x2048 tex
An environment test for Saprophytic, a temporarily canned game about sentient mold, transhumanist dysphoria, and old machinery in an underground facility. Also this one has a writing test thing here
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