Tumgik
#Wight
oldschoolfrp · 6 months
Text
Tumblr media
Wights, vampires, mummies, and an apparition are just a few of the undead haunting Empyrea, even before the party opens the Gates of Death and enters the Halls of the Undead (Keith Parkinson cover art for AD&D module I12: Egg of the Phoenix, TSR, 1987) Originally published in 1982 as R-3, a 32-page RPGA exclusive module by Frank Mentzer, the 1987 version was expanded to 100 pages by Mentzer and Jennell Jaquays.
381 notes · View notes
federer7 · 2 months
Text
Tumblr media
Pamela Minchin on the Isle of Wight, 1939
Photo: Norman Parkinson
62 notes · View notes
Photo
Tumblr media
Ice by  JohnnyD
238 notes · View notes
carmine-golde · 13 days
Text
Tumblr media
Wight propaganda
Another drawing of my character, Carmine, this time in the format of wight propaganda! Before she was a wight, she was an ymbryne. This drawing didn’t necessarily have a real story behind it (I just wanted to draw her with bird wings tbh) so hhhh yeah! It doesn’t make much sense but like ehh I don’t care 💃💃💃
35 notes · View notes
dnd-smash-pass-vs · 4 months
Text
Tumblr media
On the left, a 6 ft (1.8 m) demon who came back wrong when reviving in the Abyss. I'm not entirely sure it can touch things, given its claws deal exclusively psychic damage and they have the lowest possible strength score. But I accidentally hit a command to roll health when looking them up, and it rolled 69 HP. So it does have that.
On the right, the wight! The name just meaning "person." About as average of an intelligent undead person as you can get, but I'd wager that most people who get smashed are average. Just statistically speaking.
40 notes · View notes
stonedrunkwizard · 1 year
Text
Tumblr media
Time to get blessed
196 notes · View notes
quietarcher · 2 months
Text
Do you like nasty little rotting weirdos? Do you play Baldurs Gate 3? Me too, so I have once again in an incredibly deranged move made a race of playable undead creatures for you all to enjoy! Mod has a total of 4 subraces; Lich, Ghoul, Wight, and Mummy. Each has a little unique twist to their appearance, and you have a grand total of 58 heads to pick from, that's 29 for each body type. I put a lot more thought into the progressions of this race, so I hope they are not just cool to look at, but fun to play as too! I tried to really focus on having an open approach to the way people might want to roleplay their undead Tavs so I have made everything as open ended as I can to let peoples imaginations run free. I hope you enjoy!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
24 notes · View notes
marygih · 4 months
Text
A crazy theory that I love
Centuries ago I created the theory of why Caul's gifts were preserved and his memory as well. It's not glamorous at all, and it will probably never be anything more than a headcanon. But I want to share.
It's no news to anyone that Caul didn't really care about his wights, and I suppose that was true even when they were still just peculiar rebels. Probably when Caul realized that the reaction in Alaska had gone wrong and that everyone there would probably die. He did what anyone would do if they saw a catastrophe approaching. He just ran away and tried to leave everyone behind. How did he try to escape? The easy one, turning into the fastest bird of prey in the world and trying to get out of the loop. But unfortunately for him, there wasn't enough time, even though he was very far away, he was still hit. And as he was in bird form it affected him differently than the others, and the fact that he was very far from the initial location of the explosion also helped him. His memories were preserved because he was far from the beginning of the reaction (where the effects were probably much stronger). He became a different kind of Hollow, He needed to eat fewer souls than the others to return to his human form, and there was a clear difference between him and his peers. All the wights have lost their peculiar souls, Caul lost his human soul. He still has his gifts, but humanity, and all the feelings and emotions that make us human are gone with his soul. Empathy, love, morals and ethics were gone.
But the wights would hate him, after all he abandoned them. But as none of them remember what happened, Caul, who returned to human form first of all, and thus easily made everyone believe his version of the story.
Caul is different from the others, he has his powers, he has his memories, something made him special, better than the others, and it is not explained what that would be.So I simply theorized that what made him different (even though he experienced the same event as his companions) was the way he was affected.A different way from the others. A unique form that gave him the unique abilities that made him a leader to those monsters.
29 notes · View notes
lepiosprites · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Up next, wights! I made a couple more as i had two flashes of inspiration for the them.
51 notes · View notes
dartxo · 4 months
Text
"The Barrow-wight"
2022
Tumblr media
"Cold be hand and heart and bone, and cold be sleep under stone: never more to wake on stony bed, never, till the Sun fails and the Moon is dead. In the black wind the stars shall die, and still on gold here let them lie, till the dark lord lifts his hand over dead sea and withered land."
-"The Lord of the Rings: The Fellowship of the Ring", by J.R.R. Tolkien
23 notes · View notes
wightwanderer · 7 months
Text
Tumblr media
Into the mist.
W29 Alverstone leaves Yarmouth station for Freshwater in the early 50's.
Cr: Offtherails
28 notes · View notes
agbpaints · 5 months
Text
Tumblr media
So I found a mech I'd never heard of before on Camospecs and the Sarna page for it reads as a tale of dueling corporate interests with a surprise visit from a mystery guest later on, so I did some extra digging and decided that the Wight was worthy of a Mech Talk.
The story of the WGT 'Wight' starts at the beginning of the Jihad with Luthien Armor Works in full crisis mode. The fall of Luthien and the total, nuclear destruction of their primary production facilities by agents of the Black Dragon society left LAW with the rock of an extremely limited industrial capacity, and as he had done a decade and a half earlier during the Clan Invasion, Coordinator Teddy K helpfully provided a hard place by demanding the Combine's remaining military industrial complex make good the losses suffered in combat with the Black Dragon traitors and the crusading Blakists. If Luthien Armor Works could produce a new design to bolster the DCMS, their enginuity and resourcefulness under crisis would be lauded as an example of Draconis superiority. On the other hand, if they couldn't meet the demands of the Dragon, then the Coordinator's trouble shooters would make sure the engineers' and managers' successors would.
The solution LAW settled on was the sort of corporate logistics tetris that can only exist in the in the desperation of wartime. First, they approached Wakazashi Enterprises and purchased a massive surplus of mothballed PNT-10K Panthers to cannibalize for 35 ton endosteel chassis and electronics that LAW had lost the capacity to produce. Then, they approached the ancient, multinational conglomerate StarCorps Industries with a deal. SCI would provide LAW with investment to improve their mobile factories, and in return LAW would write StarCorps in on the Wight project and send complete chassis to Son Hoa missing the primary armament for SCI to tailor to their own markets as they saw fit. StarCorps approved of the deal and Luthien Armor Works set about making their first iteration of the design.
Tumblr media
The WGT-1LAW/SC was the first model of Wight produced. Making use of StarCorps' investments, LAW spared few expenses integrating new technologies into their design. The 35 ton mech makes use of a compact 175 rate fusion engine, a recycled Alshain 560-carrier endosteel chassis, and 5.5 tons of heavy ferro-fibrous armor to provide a relatively nimble and durable chassis capable of of surviving significant internal damage while maintaininga top speed of 86 kph. The 1LAW/SC mounts a Lord's Light heavy PPC in its left torso as its primary armament, supported by a pair of Diverse Optics ER medium lasers in the right torso, allowing it to serve as a nimble, direct fire support and harassment unit ideal for medium range skirmishing. 10 double heat sinks struggle to manage the design's full heat load, relegating the design to bracket firing in most circumstances. As soon as the 1LAW/SC had left the factory, it was pressed into the hands of any unit available to take them and generally performed well. Pilots familiar with either the Hollander or the Panther should slot into the mech quickly, as it fills the same light, nimble medium range fire support roles both of those mechs do, albeit with a much longer operational time as the mech contains no explosive components and an extremely durable engine.
Tumblr media Tumblr media
Despite funding the project, StarCorps was unimpressed with the initial Wight. Their engineers panned the design for its lack of mobility and determined to make their own version to meet their specifications for a light brawler. The heavy ferro-fibrous armor has been replaced with 7 tons of standard ferro-fibrous, providing marginally better protection for the Mech, and the primary armament has been replaced with a lighter Snub Nosed PPC and a complement of 5 jump jets, along with the ER lasers remaining in place. The resulting WGT-2SC is a more agile machine that, while technically capable of lower damage than the original 1LAW/SC, can fire all of its weapons in a more sustainable pattern than Luthien's design.
SCI then went on to produce an additional export model of the Wight, the WGT-3SC. This design reduces armor protection by a half ton, removes the PPC and jump jets, and installs a Plasma Rifle with 3 tons of ammunition in the right torso. Supposedly this design is for the Capellan export market, though it has since proliferated widely. The removal of the jump jets does make StarCorps' earlier bashing of the original joint design with Luthien stink of a cynical move to drum up sales for their own models. StarCorps scooping their business partner and beating them at marketing wouldn't exactly be an unusual tactic for the company.
Tumblr media
Not ones to take a snub lying down, Luthien Armor Works responded to their business partner's criticisms by producing the WGT-2LAW, a mech I'd argue goes too far in solving the original design's 'mobility problem'. The bulky heavy ferro-fibrous armor was removed from the chassis and replaced with an equal mass of light ferro-fibrous armor, significantly reducing protection while allowing enough space for the designers to fit seven improved jump jets into the torso. This allows the 2LAW to jump 210 meters at a time, clearing most buildings and terrain features easily. This, however, comes at the cost of not only protection but armament- when all was said and done, LAW only had space to install a single light PPC along with the pair of ER lasers. This results in a disappointing combat performance despite its extremely maneuverability. Fortunately, LAW sells conversion kits for both the 1LAW/SC and 2LAW to replace one of the medium lasers with a C3 slave computer, allowing the design to leverage its mobility to allow it to scout ahead and spot for networked lancemates.
And for a time, that was more or less where it was assumed the story of the Wight ended- Luthien Armor Works desperately scrambling around to avoid a mass beheading with a new mech design, with StarCorps sliding in to assist and then starting shit. Then rumors of another Wight design began to percolate through operator channels of the Inner Sphere in 3074- one which was far faster than any previous iteration of the design, armed with advanced pulse weaponry, and which seemingly had the ability to vanish from pursuers' sensors at the drop of a hat. It wasn't until 3081 that Irian Technologies' Market Intelligence and R&D departments finally pieced together these disparate rumors and dredged up a culprit.
Tumblr media Tumblr media
The WGT-4NC 'Dezgra' is a SOF stealth mech created to assassinate field commanders and destroy vulnerable logistics networks deep within enemy lines, designed and fielded exclusively by Clan Nova Cat. No, you did not misread that. The Dezgra's components are largely sourced with an emphasis on availability and deniability, things that would be easy to obtain legitimately or otherwise and likely go overlooked. The mech uses a composite frame acquired from civilian aerospace manufacturers, an IS extralight 280 fusion engine found in a variety of designs in DCMS use like the Owens, Avatar, and Venom, and weapons, armor, and electronics components from Clan Diamond Shark merchants and extant Nova Cat production facilities. The only significant break in the greymarket chain is the mech's advanced stealth systems, a Star League spec Chameleon Light Polarization Shield and Null Signature System produced by Draconis contractors using archival data provided by the Nova Cats. From there, the components are assembled in small quantities at an unknown production facility for use by dishonored clan warriors in high risk assassination missions.
The result is a supremely frustrating mech to fight. The Wight Dezgra is capable of maintaining a top ground speed as fast as a Locust's and jumping 210 meters at a time. This speed paired with the design's advanced stealth systems means that its highly unlikely a Wight's target will ever be able to draw an accurate bead on their attacker, especially since its clan-spec large and medium pulse lasers allow the Dezgra to engage at long distances with ease. While the overall damage the design inflicts on its own is somewhat subpar and the 10 double heat sinks can quickly become overwhelmed, a full star of the mech can easily appear, melt a command mech to slag, and then vanish before the enemy has time to respond.
14 notes · View notes
einarbaldvin · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
A long-buried monarch.
14 notes · View notes
carmine-golde · 28 days
Text
You know how wights lose their peculiarities and memories after transforming? i was thinking about Caul, and how he could still turn into a bird and remember his past even though he was a wight. I’m curious if you guys think this applies to all ymbrynes/demi-ymbrynes (like caul), or if he was just an exception. Thoughts?
43 notes · View notes
dnd-smash-pass-vs · 6 months
Text
Tumblr media
Intelligent undead, the name just meaning "person." About as generic of an intelligent undead as you can get, but I'm not judging!
30 notes · View notes
sheppi-isometrics · 25 days
Text
Tumblr media
📜New creature spreadsheet made for the Wight!
"Wights are undead humanoids that, much like wraiths, can drain the life from living creatures with but a touch. They arise as a result of necromantic rituals, especially violent deaths, or the sheer malevolent will of the deceased."
—Source: Archives of Nethys Remastered
7 notes · View notes