#With goblins it's often basically the same problem as with orcs
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hoping-for-novelty · 5 months ago
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I think orcs also tend to incorporate a lot of stuff from other racial groups. I can't think of proper examples rn but iirc there was also stuff that seemed like it came from (stereotypes of) vikings and Sub-Saharan parts of Africa. but yeah. Yeah it's uh
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It's bad
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idk. maybe it's obvious if you're looking for it, but when you show me an orc i just see a buff green guy. i don't consider that it might be racist until something sticks out to me
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aggravateddurian · 2 years ago
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SubSurf: 'Races' and an Intro to Crystal City
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A continuation of this post introducing the world of SubSurf and the types of mercenaries shooting up the streets of the 2080s.
We move onto a description of the fantasy elements of the universe: the fantasy species.
Part 3: The (In-)Human Condition
This part is about humans in the SubSurf universe… or rather, the human ‘variants,’ and some inhuman variants who now share the Earth with humans.
Human (baseline)
Baseline humans (called baseliners when the topic is broached) are generally unchanged since the discovery of Etherite and the Awakening. However, what is considered a human today is different from a human in 2023 thanks to genetic drift and the influence of ether radiation on genetic development. Almost all species exhibit adaptations to resist ether radiation. The majority of humans on Earth are baseliners. Humans are known for their gift of adaptation. Their strength lies in social connections and the ability to create solutions to problems on the fly.
Orcs
Orcs are a stable human subspecies known for their redundant DNA, high resistance to radiation of most types, larger bodies, higher natural musculature, and most uniquely, their protruding jaw tusks, giving them a slightly ‘hoglike’ appearance. Orcs are hardy and strong, with a genetic predisposition to reject etherite from the body, meaning the number of Orc warpers is infinitesimally small. Those who do develop the gift are often regarded by their kin as uniquely blessed, even an avatar of the gods, depending on the religion and nation/tribe. However, some are persecuted. An orc warper enclave exists in the Old Monterrey district of Crystal City, and they are known for offering their services for a fee.
Goblins
Goblins are a stable human subspecies often mistaken for being a subset of orcs. Goblins are short, about a foot shorter than the average human, known for their agility, sensitive hearing, large eyes and small jaw tusks. Though they exhibit similar traits to Orcs, they are smaller, generally weaker, but faster and more agile. Goblins are uniquely ether sensitive, and have a unique ability to shroud themselves, bending light around their bodies to effectively vanish into thin air. They have a reputation for criminality, though any criminality from goblins tends to be related to lack of opportunity.
Elves
Elves are a stable human subspecies known for their height, reflexes, and sensitivity to etherite. They feed off ether radiation and use it to enhance their abilities. Elves have cultivated a cultural perception of intelligence and power and have often placed themselves in direct competition with Orcs, leading to centuries of enmity and aggression between orcs and elves. In some jurisdictions where elves were the majority, orcs were subjected to a form of apartheid, in some places, this has lasted for hundreds, even thousands of years.
Dwarfs
Dwarfs are a stable human subspecies, around the same height as a goblin (around 5 feet), known for their stocky, muscular appearance and predilection towards long hair, beards and their simmering temperament. Almost all Dwarfs trace their heritage to eastern Europe and western Asia, where they were among the first to specialise in etherite-based technology. Dwarfs hold a special place in society, basically having invented the things that enabled society to progress so far. It is often said that the modern world was first a napkin sketch by a dwarf.
Ricthyns
Ricthyns are a species of monotreme bipeds who evolved from sharks. Ricthyns have ‘breeds,’ related to the species of shark they evolved from. The majority of ricthyns evolved from basking sharks, hammerhead sharks and great white sharks. The cause of this process is widely believed to be ether radiation and etherite particles in the water causing spontaneous mutations and forcing these creatures to begin to adapt to live on shore to avoid the high ambient ether radiation in the water. Despite being carnivorous (except for basking ricthyns, who are omnivores), and being scaly (read: naturally armoured) creatures with inhuman strength and rows of sharp teeth, they have traditionally feared humans and lived as far as they could from humans.
Ricthyns have ‘hair,’ which is fleshy growths (head tails, essentially) that come from the top of their heads that resemble dreadlocks. They are often tattooed or painted within Ricthyn culture, and they are seen in a multitude of vibrant colours and patterns, and feature rings, charms and other cultural symbols.
In recent centuries, this has changed, and now large urban populations of ricthyns singlehandedly ensure that the seafood industry is never in danger of going away. Ricthyns are often hired as bounty hunters or stalkers, while they have poorer eyesight than most humans, their sense of smell is second to none, being able to smell the minute differences between individuals up to 2km away.
(if you can't tell, Ricthyns are kind of my favourite).
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spines-tvo · 2 years ago
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Magic system
So, here's the system of magic I often write. Feel free to use it if you want, but be warned, this post will be long.
Magic is separated only by "light" and "dark." Now, a light magic user can do the same things as a dark magic user. The only difference is where the power comes from. Light magic focuses on knowledge and wisdom while dark magic focuses on feelings and emotions.
This system leaves light magic somewhat limited, however, as they can only do things that make logical sense. Dark magic users don't have that problem, as they can do what they want. So, you might be wondering why people wouldn't all switch to dark magic. Well, dark magic has a very bad reputation, because if you got a dark magic user angry enough, they could just kill you without a second thought. People used dark magic to carry out their rivalries, to get back at whoever angered them without consequence. Now, light magic didn't have that issue. If it didn't make sense to fight a battle, their magic wouldn't work, and so they labeled those who abused the dark side of magic "dark lords." Parents would force their children to stay away from dark magic, and dark magic became stigmatized. People feared the magic rather than the people who would abuse it.
The races:
There are four main races, described as the four pillars of magic. Each one is at a different place on the spectrum, some more towards the light and some more towards the dark. I'll put them in order going from lightest to darkest.
Elves: Elves are very intelligent (though, just a bit prideful,) and they are known for a culture that is very advanced. They spend most of their lives in school and jobs, working to advance their society even further.
Humans (Human can also be a general term for a collection of all the different anthropomorphic animal species, though either way is up to you): Humans settle down in cities, villages, and towns, and, well, live. I'm sure I don't have to tell you what humans are like.
Goblins: Goblins are a nomadic race that wander around around settle... basically wherever feels right in the moment. A large number of them are thieves because they snatch whatever catches their eyes. They don't realize that what they're doing is wrong, though. After all, their parents stole from them, and if they got angry enough they could just steal it back. Most goblins become very passionate about a specific subject, making them more likely to steal things relating to the subject.
Orcs: Orcs are known for being exceptionally violent because they will attack anyone who they feel has wronged them in any way, shape, or form. They're easy to anger, but the depths of their hearts also know no bounds. They care about things that are important to them.
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thephilosophersapprentice · 3 years ago
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What's funny to me is how obviously D&D lore is derivative of Tolkien but the places where it just misses... beautiful
Here's some differences that I thought were particularly funny:
We generally assume the elves of Tolkien are tall but D&D elves average smaller and slighter than humans.
Also, nowhere does it say in either that elves have pointed ears.
"Wizard" (Istari) in Tolkien is a race instead of a class. The closest equivalent in D&D is probably a deva or else an aasimar.
Sorcerers are entirely made up for D&D. There are 2 ways you can gain magical ability in Tolkien: through study, or because it's part of what you are (again, see Istari.)
Nazgul are basically fully-corrupted hexblade warlocks, but instead of swords it's rings.
Goblins and orcs being separate races. "Goblin" and "Orc" are the same thing in Tolkien; "goblin" just often refers to smaller, less-humanoid orcs, while we tend to think of the Uruk-Hai specifically when talking about orcs.
Speaking of which, Uruk-Hai by D&D standards is its own race. If half-elves and half-orcs are separate races, then the Uruk-Hai aren't orcs.
Despite the first law of magic (which is "the ability to solve problems in the story with magic is proportional to how well the audience understands said magic"), I'd say Tolkien actually has a harder magic system than D&D, where problems are regularly solved with magic. The one saving grace of D&D is that it mostly uses magic to solve smaller-scale problems (needing to cross a bridge or open a door, for instance.) You still have to travel across a world and physically face the big bad to defeat him.
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ganymedesclock · 6 years ago
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Yes! I am so fucking sick of the "fuck yeah humans!" mentality that's seems to have wormed its way into every fandom. I'm tired of reading stories and ideas about aliens marveling at how humanity is so strong, dangerous, powerful, intelligent, adaptable, and all that shit, and how they can beat anything and anyone because they're just "inherently better." It's that same 40k crap, just retexturized.
I feel like “humans are weird” is trying to be a rebuttal to the perception of humans as the generic, boring, everyman race, like “oh why would you ever play a human when you can play an elf or a space elf,” when I feel like ironically both of those concepts have the same problem: it’s a perception of humans as a default.
Humans Are Weird doesn’t actually challenge the perception of us as default, generally; it’s just a question of whether humans are the bottom line or the top, whether everyone else is more interesting than us, or everyone else is less interesting than us. Both, ultimately, flatter humans with the idea that we’re the meterstick by which the whole world can be judged, even if humans as the bottom line seems like it’s insulting us, which is why I think Humans Are Weird falls short- it perceives it as an insult and tries to solve it with aggrandization, but, in actuality, the problem is we’re already overly aggrandizing ourselves other hypothetical other peoples. 
Many a generic trying-to-be-Tolkien high fantasy gives us Elf Cities and Dwarf Cities and Orc Cities, but if they just want to make a port town or a lovely peasant village or a bloodsports arena city these things are often made human. It’s the same problem that if you have a cast of white able-bodied men, they’ll be divided according to personality and theme, the Introverted Smart One, the Brave but Gentle Strong One, the Charismatic Leader, the Sarcastic but Loyal Second In Command. But in many traditional media, if your hero team has only one girl, being The Girl will be considered her personality trait, so she doesn’t need another one.
Same problem here- being The Elf is considered a personality trait. So if you have humans, they’re allowed to be a bunch of different things inside and outside of their culture but even if we have colorful characters, we might put a Proud Warrior on the cast because of his Proud Warrior Culture, or a charismatic linguist from their charismatic linguist culture, or a brilliant scientist from her brilliant scientist culture. While humans can have a proud warrior, a charismatic linguist, and a brilliant scientist- because since we are humans, we realize that the idea of trying to characterize even a single culture out of the many cultures on Earth as having a single personality would be ridiculous and stupid. We don’t have people in space operas introducing themselves of “oh, I come from the proud New York clan, in New York, everyone is a warrior, it’s simply not DONE otherwise,”
Personally as a writer, if you really want to take a crack at fixing the underlying problem posed by humans as default, I feel like there’s two solutions here.
If you don’t have any noteworthy standout thing to do with humans in your fantasy or scifi setting, exclude them entirely. This forces the audience instead of perceiving the environment as a default with a bunch of cool add-ons, that instead they need to empathize directly with the viewpoints of the elves, orcs, dwarves, goblins, etc. that dwell in this world. 
If you do want to include humans... make them interesting. For example, being light on some details, I’m working on a Voltron reimagining AU which features people from Earth as part of a broader community of sapient life. And no, I don’t have Allura boggling in wonder and horror at, say, the lack of viscosity of terran tears. But I did still have some fun worldbuidling with the terrans:
They currently lay claim to the only fully artificial planet. They did that! It’s pretty cool. They also tend to modify and climate-control the hell out of a lot of their colonies, which is a tendency born of the fact that, as the intergalactic whippersnappers of the Leo Supercluster who also experienced a mass exodus early in their dealings with other races, they snapped up a bunch of what was not exactly prime real estate and didn’t look it in the mouth.
Similarly because of this you have a lot of terran diaspora on planets that aren’t Federation holdings. Comparatively, galra living elsewhere like that is rarer because the galra tend traditionalist and their culture is basically built around accommodating entire clans rather than specific individuals, so they tend to move or organize themselves.
So, in this setting, the terrans have an interesting chunk of worldbuilding to them, they’ve got a history that’s uniquely theirs that makes them good company with the unique histories of others, and this leads to some cool features you can see- for example the diaspora and ‘less habitable’ planets affects these versions of Lance, Pidge, and Hunk- Lance, who grew up on a Spaceport, which is full of different people, and so he’s the team’s cheerful polyglot who’s conversational in a large number of spoken languages since he grew up leaping from Spanish to English to several galran dialects to olkarin and back again in three conversations. Hunk, as a character, who comes from an affluent background and thus has access to the luxury of cybernetic augmentation- because before they had mastered making planets safe for them, terrans figured how to make themselves safe for planets. And Pidge, who’s from a high gravity planet so she’s short, abnormally dense, and capable of impressive jumps.
That’s not an insistence that you have to specifically characterize humans in a fantastical setting the way I have, naturally, but just, don’t treat humans as defaults, and don’t feel like you have to diminish everybody else to make up for how “boring” humans are.
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paulisweeabootrash · 6 years ago
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First Impression: That Time I Got Reincarnated as a Slime
I started writing up this review with the intent of shelving it for this year's end-of-year cleanup (yup, I intend to make that a yearly thing), but the more I watched, the more I felt it deserved a longer writeup.  Especially given how popular and well-received it was, because frankly I don't think it lives up to the hype.  So shapeshift into a more comfortable form as we talk about...
...That Time I Got Reincarnated as a Slime (2018)
Episodes watched: 14.
Platform: Crunchyroll.
The victim of a freak stabbing, a nice but forever-single 37-year-old has his dying thoughts — from wishing he weren’t feeling pain to wishing he could have a shot with many women in his next life — granted as wishes by a mysterious voice.  The voice turns out to be "Great Sage", a sort of... user interface(?) of a fantasy world that functions according to very RPG-like rules.  Generic monsters vs. named human and humanoid heroes, powers that can be acquired and leveled up, that sort of thing.  Those "granted wishes" come in the form of a new body, that of a slime, impervious to many things and able to absorb the abilities of other monsters by engulfing them, which he can apparently use either to literally eat them or to keep them alive “stored” inside him (which sounds... horrifying) — "analyzing" them using the Great Sage and gaining the use of their abilities in either case.  Granted the name Rimuru by Veldora, a godlike dragon he befriends (and then eats in order to carry him around), our slimy protagonist goes out into the world to explore and fix other people's problems.  Monsters, as we soon see in much more detail, typically have no names and minimal organization or skill, and once named, "evolve" into more powerful variants with not only superior strength but also the capacity to use superior magic and technology.  It's an interesting mechanic/premise that really feels like it would be at home in an ancient etiological myth.
It starts off feeling very much like watching a pretty good adaptation of an RPG or maybe point-and-click adventure, as the plot progresses mainly via Rimuru using items and abilities he has incidentally acquired for unrelated reasons to stumble into and complete quests for other characters.  It bounces wildly in tone from fantasy combat to ecchi to adorable wholesome content, and I assume at some point there will be some kind of confrontation with or followup on the human hero who imprisoned Veldora in the first place?  But for the first five episodes, it's mostly "ooh what's this?" followed by a sort of self-imposed quest to create a goblin nation-state from the ground up by naming everyone, taming the dire wolves who are threatening the goblins, and importing technology from the aforementioned named humanoids.  Then it takes an abrupt turn for the serious, laying on us three episodes of backstory about Shizu, a character who I can't really talk about at all without spoilers, but that short arc was engaging and resulted in Rimuru finally being able to take on a humanoid form, which turns out to be a great disguise in future episodes.
Meanwhile, the vague world conquest plans of majin (a term used here to refer to powerful humanoid magic-users) and demon lords having been taking shape in the background, as a vast orc army is steamrolling through every weaker group of monsters it can find.  The next few episodes focus on a group of oni, ahem, ogres (but they’re totally traditional Japanese depictions of oni) who join Rimuru's village after their own is destroyed by the orcs and an underground civilization of lizardpeople who attempt, in a hilariously clumsily and overconfident way, to join forces with Rimuru's followers against the orcs.  The oni are pretty great, especially Rimuru's secretary/bodyguard Shion and scout/diplomat/spy/whatever Souei, as is the unassuming goblin Gobta, who has frequently been the comic relief up to this point but becomes important to the looming conflict.
The lizardpeople/Rimuru-followers alliance is eventually formed and the show tries to make their war against the orcs epic and dramatic, but... here it largely fails.  This arc is full of tedious repetitive exposition about the same characters and tedious repetitive exposition about the same characters and tedious repetitive exposition about the same characters and tedious repetitive exposition about the same characters, as if they expect the audience goes into every episode having forgotten the events of the previous episode and even several recurring characters' names.  Add to this some sudden new abilities getting pulled out of Rimuru's and others' asses, increasingly frequent jarring tone shifts from scene to scene, combat scenes where everyone is stationary and stupid, and cap it all off with a "boss fight" that only gets started after some villainous exposition monologuing worthy of Dragon Ball Z and an exposition dump flashback about the orcs that raises more questions than it answers, and at this point I'm only still watching to find out where the hell it goes from here.  This feels like a bad adaptation of a game now... but maybe a bad adaptation of a good game.  Maybe it would work better, honestly, in RPG format.  It's not like this doesn't have potential as a premise.  But I don't get the hype, because I really don't think it lives up to it.
W/A/S: 4 / 5 / any random number 3–8, depending on episode / !
Weeb: Like I said about Death March, "not weeb so much as geek".  But this is getting a higher weeb score than that because some basic elements (such as, uh, the main character himself) probably come off as really weird if you've never played any of the Dragon Quest (a.k.a. Dragon Warrior) games, which are responsible for the generic low-level slime monster we know today.  Not to mention that this show's versions of orcs, ogres, and demons are more like depictions of those various races in other Japanese media than they are like the Germanic/Anglosphere/Tolkien-influenced fantasy canon.
Ass: Rimuru likes boobs.  He likes to talk about them.  He likes to cuddle up against them.  He checks out everyone.  He's... a sad old virgin.  Expect gag boobs and gratuitous camera angles, but not all the way to anything sexually explicit.
Shit (writing): Again, it really does feel like we're watching Rimuru complete a series of quests or puzzles to advance through the predetermined areas of a game.  Which is probably the point, but that doesn't work quite as well as a storytelling technique when the audience isn't actually figuring out how to complete those quests.  The sudden tone shift for Shizu's three-episode story arc and the weird exposition dumps throughout feel like they're trying to cram a lot of source material into relatively few episodes and it's not going well — which is odd considering that they got a 24-episode season instead of the more typical 13.  And considering that the source material has been going in some form or other for five years prior to the anime (it originated on Shōsetsuka ni Narō, the same self-publishing website responsible for a great deal of the last decade’s epidemic flourishing of isekai, including the above-mentioned Death March and Re:ZERO).
Shit (other): I like the character designs.  And they did a great job in particular making Rimuru expressive despite not... uh... having a face.  But the animation is sometimes embarrassingly bad, especially in action scenes — I swear, there was a fight at like 4fps at one point, the CG orc army is just painful to look at, and the "battles" between the orcs and lizardpeople are mostly just them staring at each other and then occasionally weakly thrusting a spear forward.
Content: Brief surprisingly violent shots, given the often-silly tone of the show.
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Stray observations:
- I said Rimuru pulled new abilities out of his ass, but... wait, do slimes have asses?  Can he form a temporary ass, like a comb jelly?
- Rimuru is not only lusting after the various elf and oni women; he is also obviously attracted to Souei, one of the male oni, and this is not played as being surprising or gross or funny in-universe, so, uh... yay bi representation... I guess...
- PS: I continued watching (even though this is frustrating) past the episodes this review covers, and I just want to add that I hate the pegasus knights.  Nobody had the sense to equip them with either ranged weapons or large melee weapons like lances.  They just fly around with swords that wouldn't be able to reach their enemies unless they pull up right alongside them.  This might make sense if they attempted a charge and attacked at point blank, which is the entire point of the distinctive cavalry saber, or maybe they could even dismount to fight on foot, and use the ability to fly for extreme maneuverability getting to a particular point on the battlefield?  Nope.  The closest they come to either of those tactics is to just fly leisurely towards Charybdis's open mouth without even unsheathing their swords in ep. 19.  WTF?  Look, I'm hardly a military expert by any stretch of the imagination, but I think these pegasus knights were dreamed up by someone who has only dimly heard of the concept of cavalry of any kind and hasn't spent more than a few seconds thinking about how you even can use horses in war, let alone bother to look up even a basic overview of how armies actually historically did.
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grazer-razor · 3 years ago
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my final verdict on monster girls
in the past, i have made several posts detailing my feelings about monster girls(NO, IT’S NOT WHAT YOU THINK). you can see these posts in the “MG documentation” tag on my blog, but onto the point at hand.
recently, some things have happened that have only strengthened my affirmations about MG’s. so, i’ll spill the beans on what exactly the problem is, and how i feel about it.
first of all, let’s tell everyone what a MG is.
chapter 1: monster girls for dummies
now, some of you may be wondering exactly what a monster girl is. peoples’ definition of MG’s vary from time to time(this is evident from all the orc & goblin girl submissions to the “SFW” monster girl subreddit), so i’ll give my own definition.
a monster girl is any girl that is part human(or explicitly human-looking), part creature. mermaids are probably the most well-known monster girls, but there are others, as well. for starters, there are nagas, harpies, centauresses, ETC. there could possibly be many other types of MG’s that people have came up with, as well, as imagination is the only limitation to creating MG’s!
of course, there might need to be other limitations as well, because there is a problem with the trope.
chapter 2: the problem with MG’s
sometimes, when people make monster girls, they tend to sexualize them quite often. it’s not wrong to design a cute or attractive character, but that’s not quite what i’m talking about. think less “cute girl that you would have a crush on”, and more “thicc big booby anime hoe”.
i also have reason to believe that people aren’t gonna let go of their half-animal pieces of meat as much as i initially thought.
on deviantart, there are quite a lot of these sexualized MG’s. and the so-called “SFW monster girls” subreddit, which was intended as an alternative to the regular monster girl subreddit(WHICH IS BASICALLY PORN), still has plenty of provocative monster girls.
when i saw the prominent presence of these MG’s, i realized that not only were suggestive MG’s practically an inherent part of the trope(at least on a social/cultural level), people would be far too stubborn to let go of them.
in a nutshell, although there is no requirement for MG’s to be that sexualized, so many people utilize the trope in this way, it’s almost like not only is it SUPPOSED to be that way, but that it’s the main reason people make MG’s.
and let’s not forget everyday life with monster girl, which was the MG trope’s big boom. spoiler alert, it’s fifty shades but with monster waifus. also, they’re all female, which might suggest that this entire trope started out as thirst central.
chapter 3: why i LIKE MG’s
after reading all of this, you may be wondering, “why, grazer? why do you like a trope that so many people are abusing?”
first of all, you need to understand that there is no problem with cute half-animal girls. it makes for fun application of creativity, and interesting worldbuilding, at that.
and not only that, but allow me to explain something. MG’s are to regular girls the way that pokemon are to regular animals.
in pokemon, the creatures in the game are basically regular animals, but with cool features, accessories, and traits. rapidash, for instance, is a horse on fire. and let’s not forget blastoise, who is a turtle WITH WATER CANNONS THAT CAN PENETRATE STEEL.
in the same way, monster girls are like regular girls, but with cool and exotic features like wings, tails, ETC. sometimes, inspiration for their personalities is even derived from their monster components!
in conclusion, the creation of MG’s shouldn’t be a fetish or an excuse to jump on the thirst express 9000- it should be a chance to celebrate creative female character design and worldbuilding!
chapter 4: what i was gonna do, and why i decided against it
to combat the problem with MG’s, i wanted to make a video detailing all the problems with monster girls, and discuss how the trope should be handled.
but i was wondering how my parents would take to such a video, and whether it was right to make such a video(and i was questioning my judgement which was derived from my shifty childhood), so i put it on the back burner.
a while later, i was praying to god about whether i should make my pokemon video. and i heard, “don’t do the other one”. when i was thinking of reasons not to make the video, he said that it wasn’t good in general.
and remember, i said that the MG community will likely be too stubborn to accept a video calling out something they’ve grown to love(unfortunately literally). why should i make a video that would not only get me in trouble, but piss others off, as well?
epilogue
so, the conclusion? there are some good monster girls out there. but so many people sexualize monster girls, it’s not just a fact of life, but the standard for MG’s- it appears as though sexualization is almost fundamental to the creation of MG’s. as such, this community can’t be convinced to be more wholesome with their MG’s. god not wanting me to make the video is only the icing on the cake.
but this post exists. and i hope some people will find it so they can learn how monster girls really SHOULD be treated.
adios.
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pathloading742 · 4 years ago
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Wow Bfa Pets That Attacjk Slow But Do More Dmg
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Wow Bfa Pets That Attack Slow But Do More Dmg Problems
Wow Bfa Pets That Attack Slow But Do More Dmg Things
An auto-attack or autoattack is any kind of player or pet attack that will repeat automatically unless interrupted by the player or some other event. Auto-attacks function separately to the use of specific abilities, and do not interrupt or affect their use. Auto-attack automatically uses the player's current target, and lasts until cancelled.
Brokentooth is the fastest AS pet in-game till ZG bat. It’s also in the “offensive” pet type. Deathmaw / Slavering Worg is a wolf, and the fastest AS of its kind. Son of Hakkar is unique because it has a ranged attack and therefore will not die and will dish out decent damage at the same time. As in BFA, the pet battle world quests scale. If you are having trouble and want an easy mode version, use three level 1 pets and Gorgemouth will scale down. I picked three aquatic family pets - at level 1, the boss has only a single attack, infected claw, which is undead and therefore weak against aquatic.
Auto-attacks have an internal swing or cast timer which, while not displayed to the player, determines how regularly attacks are made. This is generally affected by haste. If the target moves out of range of auto-attack, auto-attacks will cease. Once the target is once more in range, or a new target is selected, auto-attacks will automatically resume. Auto-attack will be suspended by crowd control effects such as stuns and fears, but will resume once the effect has ended.
If an enemy player or boss moves out of range, the pet with more damage per hit will have done more DPS than one with a faster attack speed that is now unable to reach the target. On the other hand, if the boss moves and the slow hitter misses it's hit entirely, its a bigger loss.
Humanoid: Humanoids recover 4% of their maximum health if they dealt damage this round. Magic: Magic pets cannot be dealt more than 35% of their maximum health in one attack. Mehcanical: Mechanical pets come back to life once per battle, returning to 20% health. Undead: Undead pets return to life immortal for one round when killed.
Auto-attack damage is improved by numerous passives, such as (Crazed Berserker).
Melee
Auto-attacks are a substantial source of damage generation for melee classes, and serve to generate rage for warriors and manaEnhancementshamans ((Mental Quickness)). They can also proc certain passive abilities, and interact with all abilities that affect melee attacks.
Melee auto-attacks serve to deal a steady, reliable flow of damage while the player focuses on more specific ability usage. Auto-attacks generate white damage.
Using a hostile melee ability or specifically melee attacking a target will initiate auto-attack by the player.
Ranged
Normal ranged and thrown weapon attacks do not use auto-attack. Hunters need to use the (Auto Shot) ability to make their ranged attacks repeat automatically.
The default shoot ability for attacking with wands is a type of auto-attack.
See also
Player auto-attack section of Attack
Auto attacks section of Hit
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WoW Pet Battles are a new type of turn-based mini-game within World of Warcraft. Pet Battles allow players to raise their companions’ level (up to level 25), capture wild pets, and even battle other players' companions.
Contents
Pet Battle Resources
Here some of our favorite Pet Battle resources. We're always expanding these resources, so check back often!
You can calculate the battle stats of any pet (at any level and rarity) by checking the 'Battle Info' tab in the pet profiles found right here on WarcraftPets. These profiles are full of valuable information and community comments.
Getting Started with Pet Battles
To get started on becoming a pet battling master, seek out a Battle Pet Trainer in one of the lower level starting zones or in Stormwind or Orgrimmar.
Trainers will teach you Battle Pet Training for 10, as well as how to Track Pets on your minimap.
The level requirement to receive Battle Pet Training is level 5, and once you've learned how to battle on one character, all your other characters will also receive the training.
In addition, the Battle Pet Trainer can teach you a race-specific pet if you don't already have it in your collection. However, the trainer will only offer to teach you the pet that is designated for your race.
Race-Specific Starter Pets
Here's a full list of each race's trainable companion. Note that many of these pets are also available from vendors located in or nearby faction capitals.
- Draenei
- Dwarf & Gnome
- Human
- Night Elf
- Worgen
- Blood Elf
- Goblin
- Orc & Troll
- Tauren
- Undead
- Pandaren
Although the Battle Pet Trainer will only offer to teach you your race-specific companion, it is possible to add all of these pets to your collection. You can either find them in your faction’s auction house or you can create a character of the race whose pet you would like to learn. Using your new character, you can seek out any battle pet trainer in major cities. After you learn the pet, you can delete the character; the pet you learned will not be removed from your collection.
The Basics of Pet Battles
After training the Pet Battles ability, the first slot in your Pet Battles team will unlock. To have an active pet on your team, you'll need to select a companion from the list in your Pet Journal, and drag it into the first space under Battle Pet Slots. You can unlock the other two slots by completing the achievements Newbie and Just a Pup.
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But before you head off to conquer the critter and companion world, you'll need to speak with your trainer again. The trainer will start you off on a short quest chain that will teach you the ability Revive Battle Pets. This spell is essential, as it’s the most convenient way for you to heal and resurrect your wounded and fallen pets.
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Once you've learned how to heal your companions, you're pretty much all set to take on the wild world of Azeroth and beyond!
Pet Tracking and General Combat
The ability to track wild pets will allow you to see which critters are capturable and which aren't. If you have the tracking ability selected for your mini-map, a green paw print will show up if a wild pet is nearby. This same icon will also appear above a critter if it is a pet you can battle and catch.
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When you've chosen a wild pet you would like to battle, right click on the critter and it will take you into a unique Pet Battle UI. You can't engage a Pet Battle if you are in combat, and any attack from a player or nearby creature will remove you from the Pet Battle.
TIP: Be sure that the area in which you start the battle is a fairly flat and clear spot. If there are large objects obstructing the area, such as a house or a large boulder, you won't be able to begin the battle. Likewise if there isn't enough ground space.
For the duration of the fight, creatures in the immediate area will not be visible to you (but they may still attack you if they wander too close). Keep in mind that other players will still be able to see you and attack you if you are eligible for player vs. player (PVP). Other players will also be able to view your pet battle in real time, including the pets involved as well as their health as the match progresses.
The Pet Battle UI
The Pet Battle combat UI will show you your active pet's abilities, your opponent's health, stats, quality and abilities, and there will be options for you to switch pets, pass a turn, capture a pet or forfeit the match.
The golden border and the 'speed' mini-icon surrounding a pet's portrait indicate its initiative (i.e., whether it will be the first to use an ability or attack each round). Initiative is based on a pet's speed, and if this stat is higher than your opponent's, you will be designated to go first.
Your Pet-Powered Arsenal
Each pet has 3 abilities it can use during a battle, but a total of 6 to choose from. They will also have a total of 3 active spell slots that show which abilities can be used during a Pet Battle. The first spell slot will already be unlocked, but the second and third will only become available once the companion has reached a certain level. Other spells will also unlock after reaching higher levels.
Each slot has two spell options, and you can switch abilities in each, but only before and after your pet battles—not during. To switch an active ability, click on a pet's active slot in your Pet Journal, and a select which ability you'd like your pet to use from the drop down menu.
When hovering over an ability, the tooltip will tell you whether or not that attack is weak or strong against certain pet types. Additionally, you can hover over the opposing team's pets and view their attacks during combat. This will be important since it’s a good idea to pit a pet that's strong against the opponent's pet who's vulnerable to that type.
How Pet Battles Work
Combat is turn-based and there is no time limit on each round in a PVE Pet Battle. You can take your time to determine which spell to use next. Some pet abilities have multiple round cooldowns, while others can do extra damage if certain conditions are met. Be creative and have fun testing which combination of attacks works best against different wild pets!
If your pet's health gets too low or its attacks aren't very effective against a certain combatant, you can always switch out your current pet with another companion on your team. Only pets that are considered active (i.e., those in your three Battle Pet Slots), may be switched in and out during the battle. Once the match is over, you can always change up your active pet team, which is useful if one of your pets is low on health or dead.
Each battle that you win will yield experience for each pet that participated. However, deceased companions will not receive any experience (so make an effort to keep them alive by swaping in a different pet). Experience gains are based on your pet's level compared to the wild pet. Defeating a higher level opponent will grant more experience than a much lower level one, but be ready for a tough fight!
TIP: Your pets won’t gain as much experience when you capture an opposing battle pet rather than kill it. Keep that in mind if you’re looking to level your pets quickly.
Higher level wild pets are often accompanied by more than one critter in battle. Only after beginning the battle will you be able to see any accompanying pets on their team. To win the battle, you will need to defeat (or capture) all of the opposing battle pets, even the newly joined ones.
Healing Your Battle Pets
After each Pet Battle, any injured companion will automatically regain 50% of the damage that was taken during combat. But if any pets on your team are severely low on health, or worse.. dead.. you have a few options.
The Revive Battle Pets spell (icon pictured at left) will be the primary way to heal your companions and resurrect them. Clicking it heals and resurrects all of your pets in your Pet Journal, including your active team. This ability can only be used out of combat and has an 8 minute cooldown, so use it wisely.
If a companion dies during the battle, it will need to be resurrected before it can participate in another encounter or be summoned as a traveling companion. Get that pet a medic! Or in this case, a Stable Master. Stable Master NPCs can heal and revive your pets for a small fee, and there is no cooldown on the Stable Master's heal. You’ll find Stable Masters in major towns and cities across Azeroth.
FYI: Both the Revive Battle Pets ability and the Stable Master's heal are put on a 3 minute lock-out at the moment you log in. This is to prevent players from rapidly switching back and forth between characters to use these healing abilities on pets since the cooldown is not shared between characters.
Heal spell on cooldown? Can't seem to find a Stable Master? Well, you're in luck because there's yet another way to heal your companions!
The Battle Pet Bandage is the third way to heal and resurrect your pets. It's a random drop from the Sack of Pet Supplies that you can obtain by defeating NPC Pet Tamers. It functions in the same fashion as the Revive Battle Pets spell, but it doesn't have a cooldown.
TIP: Battle Pet Bandages are bind-on-account so you can move them between all your characters. Additionally, they are stored in stacks of 25.
Battle Pet Families and Abilities
Each pet is categorized into a group or family type. There are 10 pet families: Aquatic, Beast, Critter, Dragonkin, Elemental, Flying, Humanoid, Magic, Mechanical, and Undead.
Every pet family has its own strengths and weaknesses, as well as a passive bonus. This information is helpful to know so you can plan stronger attacks against pets who are vulnerable to them, and defend against pets whose attacks are strong against your pet type.
Strong vs. Weak
The table below shows which pets families are strongest or weakest versus other families. Strong attacks receive a 50% damage increase (base dmg x1.5) while weak attacks suffer a 33% damage penalty (base dmg x0.66).
Vs.DEFENDINGA T T A C K I N Gx1.5x0.66x1.5x0.66x0.66x1.5x1.5x0.66x0.66x1.5x1.5x0.66x0.66x1.5x1.5x0.66x1.5x0.66x0.66x1.5
The chart below (created by Khlammy) provides a make-shift 'cheat sheet' that includes the info in the table above.
TIP: Get our Pet Battles Cheat Sheet, providing you with a printable version of the chart above. It's a great quick-reference while you play.
Passive Pet Family Bonuses
Each family conveys a passive bonus to pets of that type. These bonuses can have a significant impact on the outcome of a Pet Bettle under the right circumstances.
Aquatic: Harmful damage over time effects are reduced by 50% on Aquatic pets.
Beast: Beats deal 25% extra damage below half health.
Critter: Critters are immune to roots, stuns, and sleep effects.
Dragonkin: Dragons deal 50% additional damage on the next round after bringing a target's health below 50%.
Elemental: Elementals ignore negative weather effects.
Flying: Flying creatures gain 50% extra speed while above 50% health.
Humanoid: Humanoids recover 4% of their maximum health if they dealt damage this round.
Magic: Magic pets cannot be dealt more than 35% of their maximum health in one attack.
Mehcanical: Mechanical pets come back to life once per battle, returning to 20% health.
Undead: Undead pets return to life immortal for one round when killed.
Ability Strengths and Weaknesses
Along with general families, pet abilities are also categorized by type. In most cases, a companion will have spells that correspond with its family type, but some pets will have unique abilities that fall under a different group.
For example, the Azure Whelpling belongs to the Dragonkin family. However, it has Beast, Magic, and Elemental abilities in addition to a Dragonkin attack. Different attacks are strong and weak against different family types. Having a diverse spell selection might increase your chances of being prepared with a strong attack against an opposing team.
The infographic below (created by Dargno) offers another handy visual of strong vs. weak when attacking or defending:
©Dargno www.dargno.nl
Capturing Wild Pets
Most of the PVE battle pets you face in the wild can be can be captured. To capture a wild pet, you will need to bring its health down to less than 35% and then use the Trap ability once it lights up. Note that using this will take up your turn for the round. In addition, you may only capture one companion on a team of wild pets, so choose wisely!
CAUTION: If your goal is to collect a wild pet, be careful not to kill it! Remember, your objective is to drop it below 35% health. So avoid using any strong attacks against the wild pet when it drops below 50%.
Not all the pets that join a wild pet's team will be capturable. However the majority of them can be trapped. The best way to determine whether or not a pet can be caught is by checking for it in the Pet Journal. If the pet isn't listed, it likely can't be captured.
If at first you don't succeed..
There is always a chance that your trap will fail. The good news is that the chance of failure drops with each additional attempt. In some situations, a failed trap might mean you need to bring the wild pet's health down again for it to be eligible for caging.
FYI: Completing certain achievements will reward upgraded traps which will help to increase your chances of a successful capture.
PVP Encounters
Engaging a wild pet in battle will phase you out of the environment, and the wildlife in the immediate area will not be visible to you. This doesn't mean you will be invulnerable during a Pet Battle session, though.
In player vs. player designated zones, you will still be viewable and attackable by players, but you are not left completely defenseless. While engaged in a Pet Battle, any attack from another player will break you out of the battle. You will receive a 3 second damage shield that will absorb 50% of incoming attacks. The same exact wild pet that you were previously battling will respawn after you come out of combat with the other player. However, if you defeated the primary pet in battle prior to leaving the match, the pet and its team will not respawn.
Participating in Pet Battles will not automatically flag you for PVP on a PVE server. Only PVP zones such as Tol Barad or Wintergrasp will flag you for player versus player combat. On PVP servers, everyone is fair game!
Obtaining Your Prize
Your trap may fail a few times before you finally claim your prize, so be persistent and patient… you’ll get there!
Each wild pet you capture will have its own random set of battle stats dependent on its quality and breed. The next section covers pet quality in greater detail and we feature another guide on our site dedicated to breeds and breed IDs.
You’ll also notice that pets of certain levels will 'weaken' after being captured.
A level 16 to 20 wild pet will lose 1 level when caught.
A level 21 to 25 pet will lose 2 levels when caught.
CAUTION: If you are unsuccessful in battle, any wild pet you managed to trap during the fight will be lost.
So remember, in order to receive any trapped pet, you must win the overall battle. If you happen to trap the first opponent on a wild pet team, but lose the match against the second critter, the first pet will be lost and you will have to try again with another wild pet.
Battle Pet Quality
Battle pets can come in four known qualities:
(Poor) - gray
(Common) - white
(Uncommon) - green
(Rare) - blue
(Epic) - purple
(Legendary) - orange
Pets with (epic) and (legendary) qualities are not yet accessible to players (as of Patch 5.1). But Blizzard has stated they fully intend to implement them in the future.
FYI: A few of the highest level Master Tamer NPCs have pets of epic and legendary quality. There are also a few legendary pets that are objectives for the Beasts of Fable daily quest. However, there’s no way for you to capture any of these pets.
These different qualities affect a pet's battle stats. The higher the quality, the better its health, speed and attack values. These values will also scale better as you level your battle pet.
Stats can vary even if two pets share the same rarity. For example, one uncommon quality cat might have more health but less power and speed, while a second uncommon quality cat has less health but more power and speed. This is because each of these cats could have different breeds. You can learn more about breeds and breed IDs here.
Using the Stat Calculator
Each battle-ready pet on our site has a 'Battle Info' tab in its pet profile. At the top of this tab, you'll find the pet's stat calculator.
You can adjust the pet's level and rarity, and then cycle through all of its available breeds. (Note that some pets only come in one breed.) Cycling through each breed will tweak the overall stats of the pet. Snagit for mac free trial.
Curious about the actual formula used to calculate each pet's battle stats? See the Calculating Stats Based on Breed section of our Guide to Pet Breeds.
Wild Pet Quality
The quality of captured wild pets is random. As of patch 5.1, upon entering a battle the Pet Battle UI shows the quality of a wild pet (idicated by a color-coded border around its icon). If you're farming a specific quality, if you forfeit the match your team will incur a small damage penalty (roughly 10%). There is no accurate way to determine a pet's quality prior to the start of a battle.
Non-Wild Pet Quality
Different qualities aren't limited only to wild pets—many rare World drops and special non-wild companions have had their stats boosted. For example, the world-drop dragon whelps (Azure Whelpling, Crimson Whelpling, Dark Whelpling, and Emerald Whelpling) are of (rare) quality. Check your Pet Journal to see the color-coded rarity of your non-wild pets.
Upgrading the Quality of Your Pets
Battle-Stones were introduced in patch 5.1 as a new item that can be used to automatically upgrade your pets directly to (uncommon) quality (via Polished Battle-Stones) or (rare) quality (via Flawless Battle-Stones).
There are two versions of each type of stone; general and family-specific:
General Battle-Stones can be used to upgrade any pet to the quality designated by that stone. These are bind-on-use and may be traded to other players.
Family-specific Battle-Stones may only be used to upgrade a pet of the corresponding family. These are bind-on-pickup and cannot be traded away.
TIP: Using a Battle-Stone on a pet level 15 or higher will cause the pet to automatically lose 2 levels. Keep this in mind, as you'll want to relevel that pet before you engage in any difficult battles.
Battle-Stones can be found in the Tamer daily reward bag, or randomly awarded to you after defeating a wild pet in battle. There's also a small chance to earn one by defeating a player in a queued PVP match. Defeating a higher level pet increases your chances of getting a stone.
Polished Battle-Stones can be purchased for 1,000 Justice Points. Additionally, the trainers in Stormwind and Orgrimmar will trade one Marked Flawless Battle-Stone in exchange for three of a kind family-specific Flawless Battle-Stone.
Pet Breeds and Breed IDs
Pet breeds are used to determine the primary stats (Health, Power, Speed) of your battle pets. So if you want to maximize your pets' fighting potential, understanding how breeds and breed IDs work is crucial.
Due to the depth and complexity of pet breeds and their ID system, we've developed this section of our Guide to Battle Pets as a stand-alone guide:
Check it out to learn everything you need to know about breeds!
Becoming a Master
A new quest will pop up once your first pet reaches level 3. It will send you to either Audrey Burnhep in Stormwind or Varzok in Orgrimmar. These trainers will offer a quest chain to battle specific Pet Tamer NPCs on each continent. Defeating each of these NPCs will reward a nice chunk of experience for your pets, as well a Sack of Pet Supplies (which has the chance to drop the Porcupette companion, among the always-useful pet bandages).
There are two parts of the quest chain for each continent. The first part involves defeating numerous Master Pet Tamers, and the second requires you to triumph over the Grand Master Tamer. After you've bested the Grand Master Tamer, dailies from each Tamer will unlock for that continent. All the dailies continue to reward experience for your companions, however only the Grand Master daily quest will reward the Sack of Pet Supplies.
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Keep in mind that these quests are optional, and are not necessary to continue leveling and capturing companions. They are also account-wide, so if you complete the quest chain on one character, you will not be able to complete it again on another. However, any progress that you've made will be saved and you can pick up where you left off in the quest chain on another character. The dailies that you've unlocked will also be accessible by all your toons.
For more information on each Pet Tamer and the complete quest chain, take a look at this post in our forums.
PVP Pet Battles
If capturing wild pets and fighting against NPCs isn't really your thing, then try out Pet Battles PVP-style!
There are two ways you can go up against another player:
Through the Pet Battles queue.
By challenging a player to a Pet Battles duel.
The Pet Battles queued match is the way to go if you’re interested in leveling your pets—winning a queued match will earn your surviving companions experience, whereas winning a Pet Battles duel will not.
To battle against a randomly chosen player and their team of companions, simply hit the Find Battle button in your Pet Journal. The queuing system will attempt to match your team up with an opponent's team of similar level.
Much like an encounter with a wild pet team, PVP Pet Battles are turn-based. However, unlike the PVE version, the PVP combat system is timed and any ability for each round must be chosen within that time limit otherwise it will assume you have passed a turn. A time penalty is applied if you take more than 15 seconds to choose an action, resulting in progressively shorter round timers for you.
Wow Bfa Pets That Attack Slow But Do More Dmg Problems
Additionally, during a queued Pet Battle you will not be able to speak with your opponent or see their name, realm, or guild. You won't be able to capture any of their companions either. But let's be honest, the main focus is the battle between pets — may the best tamer win!
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Organizing Your Pet Collection
With over 250 wild pets to find and capture, it's not unlikely that your collection will soon feel bloated and cluttered. There are a few ways to organize your collection, but there are also some restrictions to keep in mind.
The maximum number of total pets you can own is 1000 pets (this includes any duplicate companions).
You can only have 3 of any one pet (and only 1 of certain pets). Once you reach this cap, you won't be able to add anymore of that specific pet to your collection until you remove one from the journal.
FYI: If you’re returning to WoW after an extended absence prior to patch 5.0.1, it’s possible that you’ll have more than the maximum pet limit and/or more than 3 of a kind. However, this will be the only time that you’re allowed to surpass these limits. You will have to pare down your collection, eliminating your duplicates, in order to add new pets.
So what can you do to make sure your collection is neat and tidy but falls under these rules? There are two ways to rid your Pet Journal of unwanted duplicates: releasing and caging.
Release Your Extras
The first way to clean house (or barn, in this case) is to release any extra pets. To do this, right-click on a minipet's name in your journal, and select the 'Release' option in the menu. Doing so will remove this pet from your collection.
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Certain hard to obtain pets and promotional companions will not have the release option unless you've reached the duplicate cap (x3) for that specific pet. This is to help prevent any accidental removal of unique and rare companions.
But before you begin to release your duplicates, check to see if they allow you to cage them Free download postgresql database design tool programs. instead..
Cage and Trade Your Extras
The second option is to cage a pet. You can accomplish in the same way you release one. After caging a companion, it will appear in your inventory. It will retain its stats and level, and this information will be visible when hovering over the item.
These caged versions can be traded and sold. They would make great gifts too!
Keep in mind that for the time being, wild pets cannot be caged. Blizzard developers have expressed concern involving the trade and sale of wild pets, and until a resolution can be implemented, wild pets can only be released. It's not clear if and when we will be able to cage wild pets.
Pet Battle Strategy and Tips
Here are some general tips and strategies to consider when participating in Pet Battles.
Level up more than one team of 3 pets. You can sub out injured companions with other pets of similar level when your Revive Battle Pet spell is on cooldown.
Early on, it can be quite advantageous to level a mechanical pet and a beast pet as two of your primary battle pets. You'll run into a ton of beasts and critters at the lower levels, and mechanical is strong against beasts while beasts are strong against critters, allowing you to level more quickly.
Some pet battle abilities persist through multiple rounds. These can buff your own pets or debuff your opponent's. Use these abilities first to get the most out of them and pave the way to victory!
Remember to switch companions during a battle. If a pet on your active team doesn't participate in the fight, it won't receive any experience.
You can earn player experience by Pet Battling. Non-level capped players will earn a small amount of experience when battling wild pets that are within 5 levels of their highest level pet on their active team.
Review your Pet Battle combat log after a battle to gain a better idea of what worked each round. You can select the option to view Pet Battle Combat in the chat box settings. Right click on the General tab → Settings → Other tab → Check Pet Battle Combat.
Capture as you go. By capturing companions as you progress through pet levels, you'll be adding higher and higher level pets to your collection. This will save you some time since you won't have to start from level 1 with your new additions.
Some wild pets are quite rare and have long respawn times. Others have special conditions and will only show up when those conditions are met. Be patient, they will appear eventually!
If you're looking to catch a specific wild pet but can't find any in the area, enter battle with another pet native to that zone. The companion that you're seeking might show up as the second or third team member. Defeat the team and capture your prize!
Level capped players have a chance to earn Lesser Charms of Good Fortune from successful battles. The opponent must be within 5 levels of their highest level pet on the active team.
Pet resilience applies to both PVP and PVE encounters. A pet that has been recently affected by crowd-control (such as a stun), will be granted immunity to further crowd-control for 2 rounds.
Be careful when purchasing high level companions from the Auction House or other players. You can only add a pet to your collection if its level is equal to or less than your highest level pet.
Seeking tips for specific pets and combos? 1,001 Pet Battle Tips
Wow Bfa Pets That Attack Slow But Do More Dmg Things
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katieskarlette · 8 years ago
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Warcraft Q&A - Blizzcon 2017
I’m going to attempt to liveblog this if my computer/internet behave.
[This post will be edited as it goes but if there’s dragon news I’ll probably make a new post to scream about it in addition to this one.]
Q:  Warfronts:  will they be available on timer like invasions, and what are the rewards like?
A:  They won’t be up 24/7 but they’ll be up for a good amount of time.  Sounds similar to the buildings on Broken Shore.  Rewards will be similar to Timewalking where you get a good reward for the first time through, you won’t be penalized for not doing them all the time, but you will get some reward for doing them if you like them.
Q:  Will basic reputations ever be account-wide?  Not like Bloodsail, but more mainstream ones?
A:  Ion talked about the balance between character-based vs account-based.  Things that unlock content like flying or flight master’s whistle on Argus, they want to do account wide.  If you want rep because that particular character wants a crafting pattern, that’s a goal to work toward on the character with that skill.
Q.  Stat squish coming?  
A:  Yeah, and item level squish, too.  As before, we won’t notice as far as our playing experience.
Q:  Is Anduin a paladin now?
A:  “100% not a paladin.  He’s a priest”.  He’s a hero characters, and hero characters can do things that players cannot.
Q:  Cross-guild or cross-faction social groups possible?
A:  No cross-faction chat.  Do it at Battle.net level, individual to individual.
Q:  Are there improvements coming to guild recruitment?
A:  Something they’re always aware of, but no major plans.
Q:  With the new leveling scaling... is mob health changing?  Heirlooms?
A:  Gear levels and mob health are being dealt with, some for the next Legion patch, some for 8.0.  Heirlooms will continue to be ideal because they are properly itemized for current talents and such, not stuck with outdated stats from past iterations of the game.
Q:  Heart of Azeroth
A:  They liked the way to slowly get incremental increases to power, but they realize dealing with literally trillions of AP isn’t fun.  You’ll have one amulet no matter what spec you’re in, so you don’t have to collect azurite for multiple specs like we’ve had to level different artifacts.
Q:  What was the thought process behind bringing back raid buffs like Arcane Intellect?
A:  They liked them, and they liked the moment before a boss pull where all the buffs went out and it felt like “yeah, we’re ready” as opposed to “has everyone eaten their fish?”  They don’t want to make it so any one class is absolutely required for an encounter, but each one is welcome for a slightly different reason.
Q:  PVP templates, and PVP players not being able to pick their own gems, enchantments, etc.  (I don’t PVP so I have no clue what he’s talking about.)
A:  Something about how there was a problem before but they overcorrected (as they tend to do) and are tweaking it.  It’s important to have consistent rule sets, but they understand we want to make choices to make our characters feel like our own.
Q:  Titanforging
A:  Tweaks coming, but not a fundamental change to the system.  They like variability of rewards and the motivation to continue killing bosses you’ve got on farm.  Azurite-attuned armor slots will not be able to be Titanforged, however.
[Aside:  We don’t care about your guilds, people. Get to the questions.]
Q:   Player wants more options to counter roots and knockbacks.
A:  Classes are all different and something like a death knight is supposed to have a better toolkit to respond to such situations.
Q:  Why does WoW have such a lackluster character customization system?
A:  They were waiting to see what they were doing with the ally races, and now that those are being added they are going to move forward with those customization options.  Including orcs’ posture, which can be toggled in the barber shop (which now doubles as a chiropractor...LOL)
Q:  Is Jaina good now?  What about the purge of Dalaran?
A:  “Jaina is complicated.  She’s as evil as I am,” says Afrasiabi.  “She’s wracked with regret.”  She feels potentially responsible for what the Horde is today, with the way she let her father be killed.  Also the Stratholme thing.  And Theramore.  This is a character “with damage.”  We are going to help her understand the way she is and how to move forward.  She’s conflicted, not evil.  [YES THANK YOU ALEX!!!!]
Q:  There should be ducks in WoW, and why do so many bosses have holes in their ceilings?  [SERIOUSLY?  THIS IS A QUESTION THAT IS TAKING UP OUR TIME?  WTF?]
A:  Practical reason = avoiding camera angle issues; artistic reason = environmental, gives a peek of the outside world etc.
Q:  What’s happening to the night elf and undead starting zones in BFA?
A:  They won’t change.  For new players to feel the impact of things like Teldrassil burning, they have to see and know it before.  It will phase to the destroyed version when you get to a high enough level.  Same for leveling in Arathi.
Q:  Alleria can shift back and forth from high elf to void elf form.  Can the playable ones?
A:  They have a void form that’s active in combat, similar to worgen form.  They won’t be “fully voided” all the time.
Q:  Somebody complaining about farming older content for Titanforging.  [Which has already been asked.  Shut up and move on to dragons, damn it.]
A:  They know the Titanforged Unstable Arcanocrystal is OP and they’ll try to avoid outliers like that.  Item level should be the main factor in picking which armor to equip.
Q:  Mythic keystones to old dungeons?
A:  Timewalking is kind of that concept.  They may do Timewalking keystones in the future and think the idea is cool.
Q:  How soon will we be flying after BFA launches?
A:  About the same as Legion.  [Which, for the record, I am totally in favor of.]
Q:  Future of WoW companion apps?
A:  Yeah, they like those and will keep building on that in the future.  They’d like to combine the armory app with it, too, so you don’t have to switch back and forth.
Q:  Timewalking:  as more get added it takes longer to get back around to the era you like best.
A:  Some consolidation may happen but they want it to feel like a special change of pace when it comes around.  They may have non-instanced, outdoor Timewalking events someday, too.
Q:  Faction balance...how do you keep players from switching too often?
A:  “Play the game the way you want to play it,” says Ion H.  “Play what you wanna play.”  They do monitor server balance, though.  The new PVP toggle may help smooth imbalances, too.
Q:  Legendaries in  BFA?
A:  The Azurite system is replacing the random legendaries from Legion.
Q:  Quest log size limit increase, please?  [I’d be in favor!!!]
A:  This gets talked about a lot.  They may have some of them moved to some other kind of interface, especially the breadcrumb types that sit in your log for a long time.
Q:  Oh god another question about  expanding that freaking default backpack.
A:  OMG, they’re actually close to letting us “slightly increase” backpack size, and it will be a reward for using an authenticator on your account.  Odd, but I’ll take it!
Q:  New reasons and ways for us to fight the other faction?
A:  Different factions will have different in-story motivations to go into dungeons and raids.  Some bosses may be faction-specific to add to the feel of being at war with the other wise.
Q:  Will they fix the bugs, issues and exploits from vanilla, or will it be rolled out, warts and all?
A:  That’s one reason why it’s taken them so long to get it rolling.  They want to recreate vanilla as we experienced it, but minus the game-breaking bugs, crashes, etc.  Also, what’s the right version of classic?  5-man UBRS or 10-man?  Both were in vanilla, but which do they put in now?
Q:  If you unlock ally races’ heritage armor on a nightborne, for example, can you use it to transmog on your blood elf?
A:  Nope, those are locked to that ally race.
Q:  Increase to friends limit?
A:  With the focus on social features it’s something they want to do, but it’s complicated because of all the different games and systems they have to coordinate.
[SOMEBODY IN THE CROWD HAS A “WHERE’S WRATHION” SIGN!!!  I LOVE YOU, WHOMEVER YOU ARE!!!!]
Q:  Will the new zone scaling make it harder to farm low-level transmog?
A:  If a mob dropped something before, it’ll drop it after.
Q:  Warfronts...how long will they be?  Like a raid?
A:  Longer than dungeons, but just how long is still up in the air.  Feedback from alpha and beta will help them decide.
Q:  What classes will ally races have, and if they differ from the others, why?
A:  These are considered independent races, not subraces of existing ones.  They try to err on the side of letting us play what we want, as long as it makes sense.  (No void elf paladins, e.g.)
Q:  Void elves = alliance, nightborne = horde...why?
A:  The intro quests for each race will explain that.
Q:  Will the Legion threat end before BFA, and where does that leave Demon Hunters?
A:  “They just turn into regular hunters,” joked Ion.  Alex then clarified that DHs are sworn to protect the world they love, no matter the threat.  And someday we’ll see demons again!
Q:  Are the EK and Kalimdor totally Alliance and Horde now?
A:  Alex:  “Those zone boundaries are tricky for NPCs to cross.”  But no, Exodar and Quel’thalas are still holdouts.  The continents aren’t 100% red or blue.
Q:  New goblin and worgen models when?
A:  They’re working on them currently!  Goblin aren’t bad now, just need some polish and updating.  Female worgen will be reworked to be “more wolf-life and less chihuahua-like.”  THANK YOU.
Q:  something about PVP
A:  PVP flagging complicates and slows down your leveling, so they want PVP flagging to be rewarding but not so rewarding that carebears like myself feel like they have to.  (They didn’t phrase it that way; I did.  LOL)
Q:  More character slots per realm?
A:  Yep.  Six addition ones per server!  Whoa, nice!
Q:  When can we trade flasks and consumables with friends cross-realm?
A:  They know it’s needed but they have to protect individual server’s economies.  They’re working on it.
Q:  Beta when?
A:  You can opt in now.  No date announced.
AND NOOOOOOOOOOO DRAGON QUESTIONS.  FUUUUUUUUUUUUUUUUUUUUU
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Centaur (AD&D)
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Yet another creature cribbed from Greek myth, where they were all rapacious drunken wild men who would rampage through the countrysides in whirlwind orgies of sex and violence, except for Chiron, who was pretty much the only decent centaur. So, you’d think centaurs would be perfect for yet another “they’re evil bandits, kill them, kill them all” sort of entry in the Monstrous Manual, right? WRONG! See, they look more human than orcs or hobgoblins or kobolds (at least, from the waist up), and beings so human-like could not possibly be evil, right? Though having said that, they might still be just a little evil, in a manner the writers of this book probably didn’t intend...
General: “Centaurs are woodland beings who shun the company of men. They dwell in remote, secluded glades and pastures. The appearance of a centaur is unmistakable: they have the upper torso, arms, and head of a human being and the lower body of a large, powerful horse. Centaurs speak their own language and some among them (about 10%) can converse in the tongue of elves.” Well! Short, sweet, to the point. Though it is a little odd that they don’t speak common. Hell, only a minority of them bothered to learn Elvish. I wonder why Elvish, though? COULD THEY BE ESTABLISHING A THEME? Yes, yes they are, but first...
Combat: “A band of centaurs is always armed, and the leaders carry shields.” ...That’s a little bit of an ominous way to put it, isn’t it? “Always armed”? I mean I suppose an adventuring party doesn’t have any room to talk, since your average D&D party even at low levels has enough weaponry to besiege a small town, but are there no centaur civilians? And don’t they ever get tired of carrying their weapons? I suppose in theory they could utilize their own horse-backs for cargo transportation purposes, but the illustration up top is clearly an invocation of some kind of nubile noble savage archetype, what with the complete and utter nudity. “Half of the centaurs will be wielding oaken clubs (the equivalent of morning stars), one quarter will carry composite bows and have 10-30 arrows (either flight or sheaf, depending on the current state of affairs in the area). The remainder of the band will be leaders (AC4; HD5) using medium shields and medium horse lances.” Okay, see, again, the wooden clubs and the bows and arrows are again sort of tying into an implied “enlightened nature-loving savage” theme, like elves (COUGH COUGH) only even more so, and yet the leaders have medium shields and horse lances, like medieval knights. Like, alright, if you want to go for the jousting imagery, because they are, in fact, literal horsemen, it doesn’t make sense to me to have the leaders and only the leaders being knights if the rest of their society isn’t at that same level of cultural development. Though that’s just me. “Centaurs make 3 attacks each round in melee: once with their weapons and twice with their hooves.” Oh, shit. Like, no joke, that’s nothing to scoff at. Taking a horse hoof to the head will seriously ruin your day, perhaps the rest of your life.
Habitat/Society: “Centaurs are sociable creatures, taking great pleasure in the society of others of their kind. Their overall organization is tribal, with a tribe divided into family groups living together in harmony. The size of the tribe varies, it range [sic] from 3-4 families to upwards of 20 families. Since males have the dangerous roles of hunter and protector, females outnumber males by two to one.” ...Wait, wait, females are twice as numerous as males, just because the men are the hunters and warriors? The turnover rate is that fucking high? What the shit? When the gender imbalance is that high, I don’t care how conservative and traditionalist these centaurs are, you need to start getting some warrior women up in here. “The centaur mates for life, and the entire tribe participates in the education of the young.” So the children are raised by the tribe as a whole, and yet we still have separate gender roles, with the men hunting and warring, and the women doing...everything else, I guess? “The lair is located deep within a forest, and consists of a large, hidden glade and pasture with a good supply of running water. Depending upon the climate, the lair may contain huts or lean-tos to shelter the individual families. Centaurs are skilled in horticulture, and have been known to cultivate useful plants in the vicinity of their lair. In dangerous, monster infested areas, centaurs will sometimes plant a thick barrier of tough thorn bushes around their lair and even set traps and snares. In the open area, away from the trees, are hearths for cooking and warmth. If encountered in their lair, there will be 1-6 additional males, females equal to twice the number of males, and 5-30 young. The females (3 Hit Dice) and the young (1-3 Hit Dice) will fight only with their hooves, and only in a life or death situation.” Okay, okay, hold up, hold up. First of all, it’s a little creepy how you keep referring to them very clinically. “Males”, “females”, and especially “young”. They’re children, for God’s sake. Second of all, WHAT THE FUCK WHY ARE YOU PROVIDING THE HIT DIE FOR THE FUCKING CHILDREN ARE YOU FUCKING EXPECTING A FUCKING GAMING GROUP IS GOING TO FUCKING GO OUT OF THEIR FUCKING WAY TO FUCKING MURDER CHILDREN Third of all, why are the women unarmed? Like, if they’re the ones handling the horticulture, and they pretty much have to be if the men are out hunting and/or fighting, they should at least have gardening or farming tools that could serve as makeshift weapons. “Centaurs survive through a mixture of hunting, foraging, fishing, agriculture and trade. Though they shun dealings with humans, centaurs have been known to trade with elves, especially for food and wine. The elves are paid from the group treasury, which comes from the booty of slain monsters.” That’s...there’s an, um, an unfortunate little problem, with this concept. Well, more like a pair of problems, rather. And less “little” and more “gigantic”. So, first of all, they shun dealings with humans, but they trade with elves? Why? Do they just scoff at humans not being “close enough to nature”, or whatever? If someone is willing to trade you for a fair price, why not deal with them? What’s with these strange forest sanctions? Secondly, all of their money in their treasury comes from “the booty of slain monsters”??? Excuse me? Like, okay, granted, what the writers deem a “monster” is a far looser set of criteria than what I use, obviously, but usually I deem a monster to be some kind of nonsapient and usually supernatural man-eating creature, of some sort. Now most animals have absolutely no concept of the value of money, and so have no reason to keep any on their person. So obviously, the “monsters” that they slay must have enough higher reasoning to utilize currency. Going by the other examples given in the book, then I would presume the “monsters” that they slay are orcs, goblins, kobolds, and other fully sapient, thinking creatures capable of reason, even if they aren’t often portrayed as such. So, basically the centaurs straight-up murder any orc who wanders into their territory, presumably, given the extreme isolationist xenophobia on display by these centaurs, even the ones who were honestly simply lost in the woods, and take their money for their treasury. That is a lot of forest murder in order to generate enough revenue to pay elvish traders. Inter-polity economics don’t come cheap! I mean, they don’t think to sell any surpluses they might have from the hunting, foraging, fishing, or agriculture mentioned at the beginning of the same paragraph?? Their monetary economy is literally dependent upon there regularly being enough orcs (or other sapient humanoids who lack a sufficient amount of physical beauty) who wander into the woods, maliciously or otherwise, where the centaurs then murder them and take their stuff. That is not a way to generate long-lasting revenue for your economy, that’s a good way for anybody with half a brain stem to notice, “Oh hey, I know of at least 15 people who went into those woods and were never ever heard from again, maybe let’s avoid them.” I mean, again, I suppose adventuring parties have no room to talk in the arena of “killing people and taking their stuff”, but at least those are small groups of individuals, not whole tribal communities large enough to trade with developed elvish states.  “The territory of a centaur tribe varies with its size and the nature of the area it inhabits. Centaurs are also not above sharing a territory with elves.” M-multiculturalism? Could it be? For once, an instance where two races live peaceably in a cosmopolitan mix of people? “The attitude of a centaur toward a stranger in its territory will vary with the visitor. Humans and dwarves will usually be asked to leave in a polite manner, while halflings or gnomes will be tolerated, and elves will be welcome.” Oh. No. It’s just centaurs being racist pricks towards anyone who isn’t an elf, who for some bizarre reason are apparently the only species the centaurs see as equals?? Like, the language of them “tolerating” gnomes and halflings suggests a sort of intolerance, ironically enough. Like, if a gnome or halfling wanted to live among centaurs, for whatever reason, it seems that they’d quickly become a second-class citizen within the tribe. But hey, at least they’re not one of those nasty humans or industrial-minded dwarves. God forbid even a single tree be felled to fuel a hearth. Hearths that centaurs have in their forest lairs, according to this same article. ...How does the smoke not give them away, I wonder? I just noticed that. “Monsters will be dealt with in a manner according to the threat they represent to the welfare and survival of the tribe. Were a giant or dragon to enter the territory, the centaurs would pull up stakes and relocate, while trolls and orcs and their like will be killed.” Ah. Mm. Right. Okay. So. If a tribe of orcs, desperately searching for a land they can call their own, settle in your forest, because you’ve been hiding out in your secret special awesome secret glade and haven’t bothered to make it clear that these lands are already taken, you would prefer to murder them all in lieu of peaceable diplomatic negotiations beneficial to all involved?  Oh, wait, right, these orcs will probably have cash. How else are you going to buy some sweet elvish brandy if you don’t murder these orcs, men, women, and children, all, to get your hands on their pocket change? Of course, the fact that they would move out of their forest if a giant or dragon came to town kind of makes their tree-hugging isolationist xenophobia ring a little hollow. It comes off as like, “This is OUR forest, and we shall defend its boughs until our hearts beat their last! Unless you’re bigger than us, in which case, fuck it, we’ll find another forest. There’s plenty, who even cares?” Like, okay, dragons are a pretty hard to deal with problem, granted, but if it’s just the one giant, at least he can’t fly like the dragon can, and I doubt he can outrun you, so if you just did the horse-archer schtick and hit-and-fade a bunch you could probably drive him off, if you all worked together. But then, if you wanted to be most effective in this regard, you’d really, really want to abandon your tradition of having your women be near-total noncombatants, despite outnumbering the men two-to-one. There is strength in numbers, especially when we’re talking about having enough arrows to blot out the sun. “Centaurs will take the treasure of their fallen foes, and are fully aware of its value. Most male centaurs have a small coin supply, while the tribe has a treasury which may well include some magical items. Leaders will have twice the normal individual treasure. This treasure is used to buy food for the group, or to ransom (90% likely) captured or threatened members of the tribe.” So you don’t mint your own money, you take it off of people that you kill. And if you have enough money that most male centaurs have a coin purse, on top of the previously-mentioned treasury, and this supplies you with a not-insignificant amount of magical items, I again must ask: how many people are you guys murdering?! Because with the wealth you have been described as having, and given the one way that the reader has been informed that you collect it, that means that you either have killed one particularly wealthy orc, or, far more likely, have been murdering hundreds, if not thousands of orcs over the years, and rifling through their pockets for change.  And worse yet, this isn’t just one centaur tribe, this is every centaur tribe, since this is an entry for the species as a whole. Every centaur tribe has a fairly substantial treasury funded by the dead bodies of orcs who may well have simply made the mistake of being in the wrong place at the wrong time, because as you’ll recall, the centaurs’ policy towards orcs in their forests is strictly of the “shoot first, ask questions never” variety. “While basically neutral or chaotic good, centaurs have been known to become rowdy, boorish, and aggressive when under the influence of alcohol. They are also extremely protective of their females and young.” ...So, a species of strangely forest-obsessed frat-bros? “Centaurs are basically pastoral, but will react with violence if their lifestyle and survival is threatened.” Alright, that seems reasonable in theory, and yet so far the examples provided of them acting violent towards intruders don’t seem to be justified by this line of thought. What do these centaurs see as a “threat to their lifestyle and survival?” Because it seems that they believe that you are a threat to their lifestyle or survival by dint of being born an orc, in a lot of cases. If a human or dwarf whom they “politely asked to leave” then refused to leave as asked, would the human or dwarf then become a threat to their lifestyle or survival, too?? They kind of come across as racist Luddites.
Ecology: “The centaur lives in close harmony with nature and spends its lifetime carefully conserving the natural resources around its lair. The race seems to have an innate knowledge of how to achieve this precious balance.” Though with the way they treat non-elves, it certainly doesn’t seem that they’re willing to share any knowledge about the subject to anybody who doesn’t already know it. I mean, some protectors of nature you’ve turned out to be, if you don’t bother to teach others how you manage to do it so efficiently, even though that would be the most effective way of preserving the environment, by spreading your techniques. “If forced to chop down a tree, a centaur will plant another to replace it. Centaurs never over hunt or over fish an area as a human group might do, but choose their game with care, limiting the amount they eat.” Ah. Do you also have proper birth control? Because if the answer is no, if your population growth is positive, then it doesn’t matter how much you limit the amount you eat, your population will eventually outstrip your ability to acquire food in a sustainable manner, and you’ll have to look to outside sources, which means you’ll need a source of income, which means you’ll go on another pogrom against orcs, goblins, kobolds, or anybody else who doesn’t look like you and whom you assume “was probably up to no good, anyhow”, because your economy is LITERALLY SUSTAINED BY HATE CRIMES.
Overall: Okay, like, I know it wasn’t the intent of the writers, because they themselves were working with the assumption that orcs were either evil to a man, or the exceptions were so rare that it wouldn’t be worth it to give any random orc your run across the benefit of the doubt, but from a more nuanced perspective where no, not every orc is a bloodthirsty evil psychopathic maniac who would attempt to murder you as soon as look at you, then their entire economy is literally founded on hate crimes. To these centaurs, orcs, who have Intelligence scores, and therefore are sapient, and have all the free will that any other sapient species does and can choose not to be evil, are simply monsters that can be killed, their corpses rifled through for money and trinkets to throw on the community money pile. That attitude combined with their haughty disdain for humans and dwarves, and what seems to be only thinly-veiled disdain for halflings and gnomes, makes them seem less like wise and noble guardians of the forest, and more like xenophobic isolationist racist Luddites who will murder you for looking funny while also being on their property, which they apparently don’t mark, considering they live in secret glades while the men go out and stalk the woods for “intruders”, intruders who probably didn’t know that this forest was already occupied because nobody bothered to warn a guy, first. And their weird nonsensical misogyny is just a topper on a cake of horrible. Like, there’s a trope called “Men Are The Expendable Gender”, but I don’t think that trope should be in play when men are literally so scarce that they are outnumbered by women two-to-one. It does not make sense. All in all, their alignment being “Chaotic Good” is nothing short of baffling. The most “good” they do is living in a way that is environmentally friendly. A way that they have not deigned to share with “polluters” like humans and dwarves, despite that if they lived like you, you wouldn’t have any reason to disdain them, and the only way they’d learn these secrets, it seems, is if you bothered to get off your high horse and teach them a thing or two, you jackasses!
...So yeah, they need a rewrite. The drunken marauders would almost be better, quite frankly, because at least their violence was fueled by hedonistic drunken revelry, and not hate-crimes with a monetary goal.
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ashwinder-venom-blog · 8 years ago
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TRIGGER WARNING!!!!
The content of this blog may OFFEND members of various demographic groups, including but not limited to:
Trolls, orcs, goblins, demons, angels, fairies, spirits, deities, gargoyles, gnomes, werewolves, vampires, zombies, robots, androids, cyborgs, elves, hobbits, giants, dwarves, humans, other primates, felids, canids, other mammals, birds, reptiles, amphibians, fish, worms, molluscs, arthropods, echinoderms, cnidarians, sponges, bacteria, viruses, fungi, plants, minerals....
....men, women, intersex people, agender people, transgenders, cisgenders, heterosexuals, homosexuals, bisexuals, pansexuals, demisexuals, asexuals, sadomasochists, furries, otherkin, fictionkin, aliens, natives, white people, brown people, Europeans, Africans, Americans, Native Americans, Pacific Islanders, Asians, Middle Easterners, Hispanics....
....conservatives, liberals, moderates, libertarians, progresssives, industrialists, globalists, colonialists, fascists, socialists, capitalists, gardeners, farmers, ranchers, pet owners, false environmentalists, anthropocentrists, humanists, transhumanists, biohackers, transcendentalists, atheists, rationalists, agnostics....
....Christians, Jews, Muslims, Zoroastrians, Hindus, Buddhists, Shintoists, Taoists, Heathens, Wiccans, Satanists, Scientologists, scientific researchers, computer programmers, office workers, medical professionals, religious leaders, false prophets, paranormal skeptics, paranormal investigators, government officials, military personnel, police officers, social justice warriors....
....feminists, civil rights activists, eugenicists, terrorists, vegans, vegetarians, pescatarians, paleo dieters, pet owners, pregnant people, infertile people, parents, oocytes, spermatocytes, embryos, infants, children, adolescents, adults, elders, baby boomers, millennials, college graduates, or high school dropouts....
....As well as anyone who has been vaccinated, fluoridated, fumigated, irradiated, intoxicated by alcohol, circumcised as an infant, artificially inseminated, fertilized in vitro, sexually assaulted, born with a chromosomal defect, diagnosed with a chronic illness, or prescribed prescription medication.
Could you make it through all that without puking, panicking, punching a wall, or popping a pill? Good. I don’t mean to offend, but it’s so hard not to these day, and I want to make sure I’m being inclusive enough. Patience and compassion are virtues I’m still working on, so please bear with me. What I share could save your life or limb some day.
Who am I? For starters, I’m a very private and security-minded person. I like to remain as anonymous as possible while still appearing as an individual. With the dangers of identity theft, cyber-terrorism, electronic surveillance, and preteen hackers, I suggest you aspire for anonymity as well. Keep it simple and vague like me.
Bisexual cisgender young adult female, childfree unmarried housewife, mostly white European heritage, living in the central United States of America. Been labelled nerd, geek, emo, goth, punk, hippie, rebel, freak, bipolar, autistic, narcissistic, antisocial, uneducated, genius, witch, doctor, rewilder, primitivist, prepper, survivalist....Take your pick.
I have a strong passion for....a lot of things. So many hobbies, interests, miscellaneous areas of expertise, etc....I could prattle on endlessly about the utterly irrelevant. But what is most relevant to YOU? I’ve already failed to keep it short and sweet, but I’ll try again anyway.
My passion for biology should really sum it up. Although that usually isn’t good enough for most people, not without expressing just how hot that passion burns. Geobiology, deep ecology, biochemistry, botany, herbalism, zoology, anatomy, psychology, anthropology....I’ve studied it all more in-depth than you could ever dream of.
Supplemented heavily by astrophysics, metaphysics, theology, history, archaeology, and bushcraft, of course. For well over a decade, ever since preschool, I’ve felt a mysterious drive to study all these things. Why? Well that’s the mystery! But I suppose I should use my knowledge to help people.
I’m a semi-nomadic hunter-gatherer. I walk everywhere, squat to pee, eat wild plants and meat, build simple shelters to sleep in, crawl and climb through the woods, and don’t drink alcohol or use any manmade medication, Do I suggest you live the same way? Yes. That’s how humans evolved to live, not as an overpopulated petrochemical-eating virus. We are animals.
Sure it sounds like a dirty, bloody, painful, difficult life. It can be at times, but so can modern “western” life. Are terrorist attacks, hate crimes, environmental pollution, and disease outbreaks not dirty or painful? If the human population was smaller again, just another animal in the ecosystem, we wouldn’t have those problems. Think about it.
Mammals with brains our size can socially track 50-150 individuals. Extended family and close friends. Healthy well-fed hunter-gatherer bands have usually numbered in that range, with 25-200 miles of forest or savanna between communities. A far cry from the cities and highways of today.
Why is there racism, sexism, starvation, sickness? Because our personal territory is being invaded! Human life is considered so valuable, more than the trees and bees we rely on, and every measure is taken to preserve human life and promote population growth. But the quality of all life has been lost.
When a human suffers an injury or illness that silences their heart, they are resuscitated, drugged, butchered, and often left disabled or disfigured anyway. If an athlete breaks his neck and stops breathing, if a child receives a 3rd degree burn over 75% of her body, they should be led peacefully into a merciful death. Not kept alive in misery for the corporations and politicians to continue cultivating the masses for their own profit.
Likewise, infertile people are aided in conception. Disadvantageous genes that would otherwise die out are then perpetuated in the population. The resulting children often have a higher rate of preterm birth and congenital abnormality, entering this life requiring drugs or surgery as newborns. Helpless babies being butchered, just because their parents needed someone to love.
Many mental illnesses are also affected by genetics, including susceptibility to suicidal ideation. If you are dissatisfied with your personal life, depressed by the state of the world, or simply curious about the afterlife, you have no right to die. Your body is owned by the government, and it is a crime to vandalize government property. The pharmaceutical corporations that fund their campaigns make a lot of money from psychotropic medications.
Children are raised as livestock, all to turn a profit. We’re all livestock. Thanks to human overpopulation, dozens of other species go extinct each day, but still we suffer the most from our own mistakes. No other animal struggles so much with disease. If there were less humans, sure there would be less of us, but there would be so much more for everyone!
Without providing the infertile a chance to have triplets through in vitro fertilization, there might be less congenital birth defects and less overpopulation overall. A smaller population, thus more isolated communities, limits the spread of infectious disease. And less humans but more nature means more natural resources.
Like clean water, space to move around, and fresh food that isn’t loaded with dyes or preservatives. You know, all those basic human needs we wage wars for. Yes, politics and religion might be part of it too, but violence is mostly science. Psychology. Biology. Our food, water, and space is being threatened by human overpopulation, so we have the inexplicable urge to kill each other off. As we should.
Our global ecosystem, the biosphere, is imbalanced and infected. By us. Like us. Earth is running a fever and shaking with the chills, fighting the virus that is our species. We can either go with the flow of Mother Nature, or we can continue trying to fight her. But this is a war we cannot win, because if the trees and bees die, so do we. They feed us with the breath of life.
Demcocrats, Republicans, everyone between and beyond....Folks of all creed, color, sex, gender, ethnicity, and/or philosophy....You are ALL being LIED to! The hatred you feel toward each other is sorely misplaced and misunderstood. Women against men, black against white, liberals against conservatives, youths against elders....You are ALL wrong!
More government-mandated social programs are NOT the answer. Neither LED lightbulbs, nuclear energy, vegetarianism, nor flying to Mars will save this society or this planet. We’ve been running toward the edge of a cliff for several thousand years, and we may or may not have jumped to our deaths within the past decade. It is time to “get back to basics”.
Humanity did fine for hundreds of thousands of years as just another animal in the food web, even millions if you count all the Homos before us Sapiens. And Earth did fine without us for BILLIONS of years. Learn to live as our ancient Paleolithic ancestors did, how to build, hunt, forage, cook, pee, and sleep like the cavemen. Heal and protect yourself and your family like we all know you can.
In a nutshell, this blog will contain wilderness survival tips, natural health hints, fun facts about science and history, as well as sociopolitical commentary. There might also be occasional references to the liberal arts, mostly pre-2000 music, psychoactive herb use, and erotica/porn. I have a major hurt/comfort fetish, like a shamanic Florence Nightingale, and the medical experience to back it up. TRIGGER WARNING!
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neburives · 8 years ago
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Blab, similar, different, doing, psst (with Zarak) and dream for Sul, and Mwah and shh for both rorick and kogar? >w>
I’m gonna put the answers under a ��read more” because this is gonna be long as fuck.
Lets just start with Sul’Jari since he’s gonna take the longest, right?
Blab: Three secrets they're keeping. 
Okay so Sul’s such an open person so most of his secrets arent really ones he keeps alone but rather stuff only very few people know about.
When he acts like Zaraks is annyoing him or is being too pushy it’s actually mostly because he’s way, waaaay to shy and bad with emotional talk to reveal to him that he basically crushes on everyone all the time. Zarak, Chiki und Naz very included.
Ever since he was on his own for so long after the destruction of Zul’Gurub, he’s had an addiction problem to some kind of plant or root. Chewing it or inhaling the smoke when it’s lit on fire really raises his spirits. He first discovered it when he was looking for something edible and quickly discovered that it would help him get out of the whole “all my friends are dead”-depression-hole for some time at least.
Lastly ever so often Sul’Jari, even though he’s a very social and outgoing person, likes to klimb up into one of the higher tree branches that span the city and just watch everyone going on their daily business from above. Those moments are one of the very few where he really likes being alone and he would probably never tell anyone about it in fear of losing that one point he can retreat to.
Similar: Three members of the same sex they find attractive.  
First and foremost Zarak of course but that shouldnt really be a surprise should it, because who couldn’t fall for that damn nerd?Apart from that he really liked the looks of one of the Hexdocs he used to spy on in Zul’Gurub, but more in an appreciative kinda sense.And not to forget: He just feels like Naoba is extremely fucking cute.
Different: Three members of the opposite sex they find attractive.
This one is a tiny bit simpler, since the people he finds attractive are also some of the ones he spends most time with.
First we have Chiki because how couldnt he like someone who is just as much of a frog nerd as he is. Aside from that he really feels drawn to her on a pure “personality” level. Then of course there’s Naz who happens to be one of the closest friends he has and lastly, though he has never ever talked to her but just seeing Kyu’cana from a far made him appreciate her looks quite a bit.
Doing: Three habits that they have.                                        
Sul is a person who tries to be friends with pretty much anyone he meets and correlating to that he has the habit of often going out of his way to find out about a persons favorite food or drink since he feels like thats the fastest way to get to know someone.Then theres a habit regarding his pet frog, Moochie. As some people might have learned recently Sul kisses Moochie goodnight every evening because he firmly believes that his Frogbaby won’t be able to sleep otherwise.The final habit I can think of is from way back when he was a child, but he has a habit of avoiding raptors. Even the nice, mounty ones he doesnt really like interacting with on his own.
Psst: Three things that they've always wanted to tell Zarak.
These are all things he really would like to tell Zarak but would never have the courage to do so in his curent state.
Firstly: Please don’t act stronger that you are to impress me. I’m already incredibly impressed by you and if you were to get hurt because of the way you want me to see you, I’d hate myself for it.Secondly: I love finally having a teacher, and I love having you as my teacher even more. But in your lessons there’s way too much talking and way to little setting things on fire with voodoo magic. Just sayin’And finally: Since I arrived this tribe has replaced the one I have lost. But you were the one who replaced the family I’ve been missing since and for that I love and appreciate you.
Dream: Three wishes they have.                                        
Since the usual wishes including other people would be the usual boring “he wants everyone to be happy” type of wishes, I’ll try to name three more selfish ones.
First he’d love to become a hexdoc one day, but honestly pretty much everything that is using Voodoo magic and stuff would work fine for him. Big, bad and feared but not by people he actually cares about. That would be terribleEven though he’s kinda afraid of them, he’d really like to overcome his fear and own a rinding raptor one day. Or a panther, but while scaring him more, raptors always seemed more interesting to him. Also just because he really wants to give it some silly name.Lastly he’d wish for him to get his whole addiction situation cleaned up because deep down that stuff really bothers him and he doesn’t want to rely on anything to be himself anymone.
So much for the Sul asks. Let’s go on with the Rorick and Kogar ones.
Mwah: Three people they'd like to kiss.                                        
Rorick: He’s not really the “kissing a lot of people” type (anymore) but there’s a few people he would definetely not deny a kiss from or even give one to himself. These people include:The lovely goblin bank lady in Dalaran, though he suspects that somethings odd about her.The giant tauren warrior woman that almost tripped over him during his last trip (heh) to Thunderbluff.And of course the gnome monk that once gave him a pretty bad beating... thinking of it maybe he really has a thing for stronger women.Kogar: First and foremost: Rekra. I mean seriously how could he resist that buff, muscular face of hers. Short answer: He couldn’t.Than Bömbur, his best friend and mentor for his time with the argent dawn. For an Orc that’s pretty proud of being part of the Horde, he really grew fond of that little dwarf during that time.And lastly: He’d probably have liked to kiss Zaela at some point. But more in a “I love your work” kind of way.
Shh: Three things they wouldn't want their parents to know.                     
Both their parents have been severely deathened by now, but if they were still alive (or come back in some way) there’s a few things they wouldn’t really want them to know.
Rorick: His parents were strict, but pretty honest and generous folks. And thats saying a lot for goblins. They always tried to teach him an relatively honest and good way of life. He’d love his parents to know that he made it to be a successful merchant and madequite a fortune for himself. On the other hand he would be really afraid of them finding out that he earned that fortune by selling useless junk to old people. On a sadder sidenote, he’d not want them to know that his younger brother already died a few years ago. But thats something he himself tries to forget as best as he can.Also he wouldn’t want them to know really how much of the things they tried to teach him he abandoned over time in favor of making a quick buck or selling someone out.Kogar: His father was a Warsong Clan shaman back in Nargrand but after him going all in with the whole demon situation, Kogar didn’t really feel like becoming his successor anymore so there’s always been kind of a unpleasant atmosphere between him and his parents. But from a pure “still his parents” way of looking at it there’s a few things he wouldn’t want them to know probably.He wouldn’t want them to know, just how deep friendships he has formed not only with non-orc horde members but even, to some extend, with the likes of dwarves and humans.He’d also probably be ashamend for them to learn that, while his decision to not wanting to become a shaman was purely his own decision, he later learned that even had he decided he wanted to become a shaman, there wouldn’t have been any way he could have, since he has little to no connection to the elements whatsoever.Lastly he wouldn’t want them to know, that the Warsongclan is basically non existant anymore. Though his own connection to the horde in itself is far stronger than to that what’s left of the clan he was born in, knowing what proud warsong orcs his parents were, he’d feel like it’d break their hearts to learn that their clan is nothing more than a shadow of the big, orcy awesomeness it has once been.
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itsaliving-rpg · 8 years ago
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Speculative Biology, Art Abstraction & Game Pragmatism
Lately I’ve been stumped by this trifecta, trying to merge them into a cohesive world. Primarily this has been in the form of Player Races.
Originally, I had tonnes planned. But this was back when this was effectively an “Our Elves/Orcs/Dwarves Are Different” setting- playing with tropes, making often-EXP-fodder races like Kobolds & Goblins more of a people than punchbags living in tribal raiding villages.
It’s A Living has changed a lot since then, though. It still has that conviction at heart that there are no “tribe of evil-nasty-pygmies it’s okay to slaughter” races. Likewise, no “they’re just big, barbaric brutes. they only understand violence, they need to be put down” races. But it’s not set against the rough backdrop of High Fantasy anymore- I’ve moved on to my own races. How to make them is the problem.
People who know me know I’m a spec-bio nerd. Not in the sense of sneering at fantasy animals (they’re cool!) but appreciating ones that are well-designed and live and interact with their biomes; not necessarily at 100% Realism, but.. Granularity, I guess? I can appreciate Wayne Barlowe’s Expedition stuff in the same breath as the way the creatures in Monster Hunter interact with each other & their environments. Creatures that live, that are designed to be able to live, where and how they live, how they interact with other things that live there, not just to stay frozen in time before they appear in an ‘aha’ moment; That’s a passion for me.
So, I started designing my core 5 races with that in mind. But then I hit a snag- Dungeon Crawling and tactical combat relies on, at base, a level playing field in certain contexts. You can’t have Darkvision or Spider Crawl or Orb Of Light spells or the like without a baseline assumption of what your basic player races can do. In most RPGs they tend to tweak that between races, but you get a feel for the ‘average’ (usually the Human race, or Human-analogue) they’re tweaking. Some are a bit stronger, some are a bit more dexterous, “Legolas, what do your Elf eyes see?”, etc.
..That doesn’t work out so well when all your races come from different planets (read: No core biological ‘baseline’; Earth’s macrofauna tend to be symmetrical along a vertical axis, have 4 limbs, a head which contains their brain & sensory organs, etc) come together to live on a new planet (as is the case in IAL).
How does vision work when you have a species who echolocate and the rest don’t? How does a race without roughly-humanoid forearms & torso use even remotely the same weapons as the ones we’re used to, let alone the ones the other races use?
How does a player emote as a race without a face, with a whole language-structure based around antenna? Or a nonverbal race? That’s going to be a huge wall for anyone, and extremely offputting to anyone new to roleplaying in general, or who doesn’t want that huge challenge. And, finally, how do all these different races gel together to form a style and look for the artwork & the feel of the setting? This is the most abstract one, so the one I’ll touch on most briefly, but it’s still an important component.
..So this is what I’m struggling with lately. I think my answer is (apart from “draw even more designs, wait for ones that stick”) to humanize a bit. I dislike this compromise from a spec-bio sense, but from a sense of both stylistic congruity & not bogging down the game with flicking through hundreds of rules for dozens of ability subtypes & subsystems (looking at you, Infinity), it’s the best solution I can think of.
This doesn’t mean everyone’s going to be human-but-armor, human-but-short, human-but-planty, etc. Just that I need to design around the game and my potential players, and consider that when setting the limits & the goalposts of my forays into fantasy, biology & the space between them.
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How-To Stop Getting All Sport Encourages On Fb
Today inside the upper hand corner that is right you are going to see an Enjoy button, engage about it. This will auto-develop a match for that sport using the friend you've selected. That is 169 a 3DS, plus 100 for your activities off the eShop, and you also aren't presenting any of it for your competitors (Apple and Android) or possibly a middleman. http://labeaute-sauvage.info 's always been noted that the human body influences but if you utilize these products that were superb limited to emergency, next these are certainly a blessing. Collaborate to recognize the identity that was main element rigging functionality had a need to service our game-play experience that was primary. Nostalgia goggles allow me to lower a great deal of slack to this type because the artwork that is first is featured by it, nevertheless you might prefer an alternative Area Invaders-impressed sport from this time, such as Galaga or Defender, which also provide iOS ports. 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So the sweet wallet creatures being skyrocketed back again to the headlines of the general public mind can only just mirror effectively onto it. And also the fresh experience may possibly increase revenue of the Nintendo- posted 3DS games Pokémon Sun and Moon later this year. Initially we must established it-up. Available the options app on your Android in order to find ' dialect & feedback' around the list. No method of informing for sure, but we consider Arya will return to Westeros in 2013. The games on portable may also be not mainly blame and-or 0.99-2.99 and so are not often total encounters. They'll certainly be emailed an invite, if they do not curently have Sport Core. HTC offers today announced initial benefits for the Q3, producing a web loss of NT$2.97 billion (around $101 trillion) on whole income of NT$47.52 billion ($1.6 thousand) — the veteran cell maker HTC's first ever quarterly reduction. Total War: Warhammer mingles the realms of Activities Class wargame Warhammer Fantasy Battle with the famous domination video game of Full War. You obtain more pickaxes at quadratic times while you perform more games—a sixth after 100 activities, yet another every after 400, 900, 1600, and 2500 games (Iam between your past two to ensure thatis all we've observed). Given that media applications like this presents a lot of disparate details, it is important to attack a balance between text sizing and design. Regrettably, TDKR features a few problems that are not relatively epidemic to third person activity games using touch controls. After all it is a gap but exactly what do basically be achieved that is especially noticable is yet another thing, significantly the vast majority with this genis system entrepreneurs but it will be unnecessary the distinctions between the way the activities run using the beds base designs is going to be what concerns to all these gamers. As games inserted the Net along with the networked years turned more prevalent, socialization was a clear next thing. Warcraft may not be coming to mobiles any time in the future, but another recreation-HearthStone-will undoubtedly be unveiled on Android and iOS in 2014, the programmer established today. Elsword and Elsword: Evolution are hardly same - but equally very enjoyable - manga-style video games. Android 7.0 Nougat is coming available to Nexus 5X, Nexus SOME, Nexus 6P, Nexus NINE, Nexus Player, and Pixel C equipment. Rather than informing us they are able tonot doit, they explained it was laser burn, that it could not be fastened, and advised that I deal the game in, obtain a $30 credit, and spend almost $40 (including levy) more for a new duplicate of the sport. I am locating it difficult to believe that a-game using voxels could search so extraordinary, nonetheless it may. 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Though EA and PopCap include tweaked how players enter into these activities the most common multiplayer happen to be cut back to the game. The handsets, which operate v12.1 of Cyanogen, are manufactured by a new, U.K.-based entrant in to the smartphone creating space, termed Wileyfox, albeit the devices themselves are in fact produced in China — in order with different such online retail Android merchant attempts it is primarily an exercise in branding, using a few customer company flourishes cast at the top to try to be noticeable (such as European-based call centers for after-sales companies, plus a substitute display service to get an annual price). Sure, Samsung's private characteristics nowhere-near obviate the necessity regarding products and Yahoo's services, but not do every other OEM 's outside China. That is without doubt one of many absolute best features within the game, also it will come in convenient irrespective of how excellent your crew is. Is this: any player that's a few months or less  and is within the era of 23, on the agreement, might another club without the need to have the gambler's team. Should they might merely layout a piece of hardware that might wrap the iPhone as being a game scenario around so to speak and provide that for let's say dollars that are MONEY79. I do believe that cellular games is handled the same activities on Android, at the least for IOS and also really equipment also. You can get the facebook application from the App Store, in case your unit helps iOS 7 or over. The primary bout of year SIX offers apparent exemplory instance of the presentis fresh things: the coup in Dorne. I do believe the sport is extremely effortless and easy-to win and easy in case you enjoy many hours and several combats to acquire figures. Possessing caught using Mike & Optimum and The Walking Dead, we bailed on Revealing's activities two symptoms into Sport of Thrones, when a mix of regular aesthetic stutters (on the PC that could manage The Witcher THREE wonderfully) plus a save game irritate that cleaned my advancement received myself understand this is simply not worth it”. It would be won by the last word underhanded gamer of the game of thrones, ironically, by authorized means.
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