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#Zelda is the most powerful being in hyrule
cactusisconfused · 2 days
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I give you more ghoap botw ideas cuz I love the au
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Here are the boys :DD ghost is designed more after link in totk cuz I felt that suited him more, and soap’s in a version of Zelda’s ceremonial dress (for him it’d be robes or some kind of suit)
For the ghosts/champions i also had some ideas
Revali - Nikolai (mainly cuz hehe pilot) or Gaz
Urbosa - Laswell
Daruk - Price or Alejandro (I lean more ale on this one, but I’ll get to why in a minute)
Mipha - Roach
Sidon - Rudy or Alex
Riju - Farah
Teba - could also be Nik
And I have no clue who Yunobo would be
King Rhoam - Price
Now hear me out, I know in hyrule warriors Rhoam was kinda a dick. I say Price would be the king because as a captain he had to make hard decisions same as a king. So in this au let’s say that Price sees that yes soap isn’t paying attention to his studies/training nor has unlocked the goddesses power yet, but he does see his son trying to help his people. (though in a really dangerous way)
So as the King, Price orders the swords champion as Soap’s personal guard to keep him safe with all the dumb shit he’s been pulling. While he’s still hard on Soap with unlocking his power; he understands that you can’t really rush it, and over all is just proud of how far Soap has come already. When the calamity hits Price fights with his people until his last breath, and prays to the goddess that Soap and Ghost are ok. (Whoa that got sad, i’m sorry 😅)
Ok sorry that this is very long, I just really like botw and totk and love the idea of this au!! Also have my recreation of that one memory :DD
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OOOOOOOOOOOOO I LOVE THIS!!!!
AND YOUR ART-VERY TASTY!!!
Honestly I agree for the most part about the characters. Ravoli I feel is hard to place given he has a very cocky and self assured personality that none of our guys truly fit. I want to say Nikolai would fit the most, but I also think he would work great as Teba as well (mainly cause of the pilot thing.)
I wonder though, if roach would be a better Teba given Teba in game is seemingly a man of few words (but I also head canon roach as quiet but an absolute menace, so another problem there.)
Anywho, I also have no clue who yunobo would be either 😅
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I feel Ghosts family should also somehow be implemented into the BOTW lore. I’m thinking that when he was going through the process of getting the master sword and training to be a royal knight, not because he felt he had a duty to the royalty of hyrule, but to gain enough respect and fear so that he could finally protect his family from not only his father but from monsters and other intruders.
However, he gains more than he ever thought he would, becoming more than just a simple knight. He has less time with his family, his mother, brother, Beth and Joesph.
Eventually, some event happens were Ghost has to go against the yiga clan. In response, the yiga clan sets out to massacre Ghost’s family, much like how they did in the comics.
I think that event, that failure to protect his family, is what drove him to go completely mute, on top of already being quiet in the first place.
Idk, this turned into a long ramble. I am living for your thoughts though, love them! :)
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bahbahhh · 2 years
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Not fanfiction fanart but still fanart! @newtsnaturethings modern au character design because they second they posted I became obsessed.
Link is OK.
But someone’s about to dieeeeeeeeeeee.
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blueskittlesart · 11 months
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I get the impression from your posts that you don’t think there’s a future where Zelda would end up queen of hyrule (I can see where her becoming queen would undermine her entire arc of getting freedom from the painful expectations of princess/chosen etc), but how do you think that hyrules government will work beyond that? Is the population recovered enough for that to even be something established within their lifetime?
honestly, based on what we see in other games, hyrule was never REALLY a proper monarchy. I think it's pretty likely that the hylian monarchy was functionally a symbolic one, especially by the time that botw rolls around. in most games in the franchise, hyrule is largely made up of sort of mini single-race societies that function by defaulting to whatever small tribal government they happen to have. With a kingdom technically made up of multiple different species, each with their own differing cultures, customs, and even lifespans, it makes much more sense to have small governments united in name alone. i think any genuine attempt at true united government of such widely varied and relatively isolated races would not end well for hyrule (can you imagine being a hundred-year-old zora and being told that you have to listen to laws made by hylians who have been alive for a fraction of the time you have?? no way.) But by having a technical alliance under the symbolic hyrulian royal family, all of these races reap the benefits of alliance amongst each other while maintaining their relative independance. This is why most of the villages in hyrule are race-isolated and have their own governing bodies--the zora have a king, the rito, gorons, and gerudo have chiefs, and several of the hylian/sheikah villages have mayors or other governing bodies. these are the actual, functional governments of hyrule. the royal family serves both symbolic and practical purposes as a symbol of the kingdom's allyship and as an entity that can build, maintain, and direct a widespread military force (and i think there's also definitely a religious element to their rule over hyrule, as literal descendants of god in-universe,) but other than that it isn't doing a whole lot of actual governing. (the exception to this rule is MAYBE post-wind-waker on the new continent, and maybe immediately post-sksw, specifically because in both those cases the hyrulian royals would have needed to take a more active governing role in order to rebuild the country.) so with that in mind, I think botw and totk make it pretty clear that this method of small government works pretty well for hyrule. I think the most zelda would EVER be is a sort of ambassador between villages and races, especially as hyrule becomes more intermingled in the aftermath of the calamity. small democratic government largely appears to be working for hyrule and for zelda in totk, so i think that's the road she would choose to continue down rather than attempting to reinstate a monarchy that never actually did that much in the first place.
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rawliverandgoronspice · 5 months
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Almost finished the following scene, where Zelda just woke up from a normal night with little to no consequences on anything relevant
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seagullcharmer · 1 year
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i know i was a longtime homestuck blogger and now i'm a longtime loz blogger but y'all have got to let me rest i've already been having crossover ideas for years
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ruairy · 1 year
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#i finished the regional phenomena quest wheeeeeee#whoever came up with flying gibdos is going to hell!!!!!!#riju: there are flying enemies incoming!!!!#me: there are WHAT#oot redeads are still scarier tho#now i must find the last geoglyph and get the master sword :)#and then i guess i have to go see purah but im gonna procrastinate that for a while#apparently theres a very juicy quest in the storm cloud above the faron region soooo? perhaps?#i also still need to do joshas quest 😶#i keep forgetting and also i dont like being in the depths sowwy#im gonna procrastinate main plot mostly so i can avoid Ganondorf is evil because reasons and also he has no nuance#LOOK I i love ganondorf but its time we wrote most interesting villains#u did it in windwaker....wheres the person who wrote ww gan i want them back#ik this game is kinda like oot on steriods but its ok....u don't have to make ganondorf completely unsympathetic to make him a good villain#u can make hyrule morally grey at least....actually corrupt at best...it would be so juicy#ofc if they went full on gan fighting against his destiny i wouldnt complain eiter 👉👈#LIKE WHAT FUCMING HAPPENED TO GANONDORF FIGHTING AGAINST HYRULE.FOR THEIR DISCRIMINATION AGAINST HIS PPL AND JUST TAKING IT TOO FAR#what HAPPENED TO HIM STARTING OUT FIGHTING FOR A CAUSE AND BECOMING CORRUPTED BY POWER#totk gan just seems to be Hehe evil man want power#the fucking way zelda and rauru talked about him lmao#LIKE MR RAURU U DID NOT GIVE ANY REASON WHY U THINK HES EVIL#man was just like yeah he gives me a bad vibe#and zelda.....dude i dont like his name eww he must be evil#nintendo thats terrible writing ik u might have been alluding to the curse and zelda just knowing by his name that hes bad but my god#anyway slides around hyrule on my dalmation spotted horse named rolly and definitely doesnt long for a better plot#to clarify im not saying the plot is bad as it is and it's probably my fault for having expectations#its a great game!!! the plot os really good!!!!! but man
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waywardsalt · 1 year
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working on post-ph stuff and toying with the idea of the pseudo-triforce trio this time around wanting their what respective piece represents in somewhat subversive (at least within the context of loz lore) ways but really struggling to figure out what tetra would want wisdom for and how it could then be subversive since. its a bit hard to figure out why/how past wisdom wielders in past loz stuff were wise and how they represented that
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shaevilux · 1 year
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People knock on Rhoam for being a bad dad cuz he's distant and stern to little Zelda and say how Rauru is the goat (heh) for taking her in like his own daughter. Like Zelda had her real parental connection with Sonia and Rauru. But frankly that's a little reductive.
Rauru literally descended from the heavens, married a priest, started a kingdom. Man didn't really know much strife yet. There's no looming threat of calamity or prophecy yet. Things are peaceful. Things are fine. Things are great. Zelda dropped in during this time, talking about a doom that's going to happen tens of thousands of years in the future.
This sad, lost princess.
Of course any reasonable person would take her in and calm her and tell her she is fine and listen and support her.
Rhoam not being able to be this kind of figure for Zelda is tragic. Just read this poor man's journal entries:
"It has been a year and three months since her mother passed. Perhaps she is held back by heartache too deep to heal. If the Ganon prophecy wasn't looming over our heads, I would tell her to take her time... To wait until she is ready. But our situation is dire and leaves no room for weakness—even on behalf of my beloved daughter. My heart breaks for Zelda, but I must act as a king, not a father. I must order her to train relentlessly at the fountain." Pg 4.
"In truth, I understand Zelda's feelings. Painfully so. She lost her mother, her teacher, before she could learn from her. Ten pointless years of self-training, without so much as a book or note to help her find her way... Those in the castle talk behind her back. And I, her only family, scold her for her shortcomings. No wonder she wishes to hide away in her beloved relic research. I'd love nothing more than to console her... But I must stay strong. She MUST fulfill her duty, just as we all must. Even if she comes to despise me." Pg 6.
"I have been told my Zelda went to the Spring of Wisdom... This will likely be her last chance. If she is unable to awaken her power at Lanayru, all hope is truly lost. If she comes back without success, then I shall speak kindly with her. Scolding is pointless now. I forced 10 years of training on her... and after all that, it seems her power will stubbornly awaken some other way. Perhaps I should encourage her to keep researching her beloved relics. They may just lead her to answers I can't provide. For now, I sit anxiously, more a father than a king in this moment. I sit and await my daughter's return." Pg 7. (He fucking dies and never gives Zelda this bit of closure uuuugggghhhhhhh Zelda I'm so sorry Rhoam I'm so sorry)
It sucks because most people remember the cutscenes (duh it's more immersive and important) and in the cutscenes of the first game Rhoam was mostly shown as being stern and mean to babygirl Zelda, who is closed fists explaining herself to him at the verge of tears. And in contrast everyone in the first royal family of hyrule in the second game treated her with such kindness and we can see how happy she was being there with them.
Rhoam was shackled by duty. By prophecy. By the looming calamity. And from the day he named his daughter 'Zelda' he shackled her as well.
And what does Zelda do with these shackles? She accepts them. She tolerates them. Because she loves her father and her kingdom and knows there's a power dormant in her that can stop the calamity that she must do her best to unlock. She does this dutifully. She does all the training, she does everything that is required.
But it still doesn't unlock. So she tries other ways. She isn't just going after the 'relics' because she's scholarly and nerdy and wants to learn about them. She does it because she's pragmatic. She knows her sacred sealing power isn't present in her. She knows she might not be able to control it or even unlock it in time.
So she tries this alternative approach. The Divine Beasts, the guardians. Ancient tech that was used to prevent the calamity of their time. And she awakened the tech. And her father chose the champions for each divine beast. And they were all prepared. And it's all thanks to Zelda.
And then... Fucking tragedy again. Ganon probably learned his lesson from the last time he was thwarted and immediately went for the tech, corrupting it and turning it against the new users. Against Zelda.
It's never really stated how fast it all turned to shit when the tech betrayed them (or maybe I don't remember) but every account points to it being almost overnight. The champions died. Rhoam died. And suddenly, suddenly Zelda unlocks her sealing magic.
I always always hate the literary trope of using tragedy to unlock a great power that could've actually stopped the tragedy from happening in the first place.
And it's no different in BOTW. I hate that Zelda had to go through all this to unlock her powers.
And then what happens next?
She's stuck in limbo (in an almost mocking parallel to Rauru in the next game with his imprisoning arm) holding Ganon back. For a hundred years.
This young woman had gone through so much only to be trapped with a calamity seeking to destroy Hyrule for a century.
Does she know her father died in the war? Does she know the champions died in battle? Would she know Link would survive in the Shrine of Resurrection? Would she know how long it would all take? The century she would have to wait?
I think she didn't. I think it all happened too fast. I think ultimately, she decided a stalemate with ganon was an agreeable outcome. I think in her mind she probably thought she failed Hyrule. When the divine beasts turned she must have been distraught. Distraught might not even cover it tbh. But at least... At least when the kingdom was brought to it's knees by the corrupted tech and was waiting for the final blow, she had the ability to ensure the final blow never came.
And oh boy I have a looot more to talk about regarding Tears of the Kingdom. But I do want to have a couple of more playthroughs of it to really formulate what I want to say.
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a lot of people have already pointed out how totk has a lot of themes of imperialism and generally leans conservative ideologically, but what i think is interesting is how totk subtly redefines what a “researcher” is.
zelda wants to be a researcher in botw, and what this means in the context of botw is largely someone who works with sheikah technology. she wants to figure out ancient sheikah tech, she has an interest in botany and otherwise nature and biology (the whole silent princess and the frog thing), robbie and purah, the two characters who are the closest to us seeing what a researcher in the context of botw is are basically inventors. in totk, however, the main researchers who are presented to us are all historians.
this is an interesting pivot, because in botw zelda is not really interested in history. if anything, the one who’s deeply concerned with history is rhoam, wanting to preserve historical tradition and his uncritical reliance on said tradition and historical precedent is what leads them to their doom. in botw, zelda is narratively opposed to history, if anything, all the ancient tech backfires on them and traditions fail to awaken zelda’s power. zelda’s urge to be a researcher is in wanting to understand the world around her, not just blindly follow ancient plans but rather have agency within them.
totk, however, is obsessed with ancient plans. the only real moment where zelda gets to geek out in totk is her getting all giddy about finding out more about the divine origins of hyrule. all the researchers in the game are concerned with finding out more about the zonai. since all the mentions of ancient sheikah technology are scrubbed from the game purah and robbie read more as strange outliers, the sheikah slate is no longer, now it’s the purah pad, a product of purah rather than something larger. the whole game is literally about following an ancient plan, a plan most characters don’t fully understand as they sign up for it. totk’s main story is built on confusion, on the characters not knowing what’s fully going on but having faith in ancient sages telling them what to do. in botw, following ancient plans you don’t fully understand was the thing that doomed you. in totk, following ancient plans you don’t fully understand is the gimmick.
that juxtaposition between the two games has an ideological through line: botw posits that progress is necessary. mindlessly relying on tradition doesn’t work. prophecies are omens, not instructions. history must be learnt from, not repeated. the ancient sheikah aren’t a group to be emulated, but rather to be learnt from, considering their machinery backfired and the royal family betrayed them. totk, however, is obsessed with the mythical history of hyrule, a time where everything was idyllic until one bad man showed up, a time we must emulate in order to win. i already talked about how the past in totk is zelda’s life pre calamity but better here, but that also plays into the idolisation of that era and its royalty. in botw, even the myth of the first calamity preserves the fact that the yiga clan has origins in the royal’s family persecution of the sheikah, even the time when they successfully held back the calamity is tinged with mistakes that still affect the world ten thousand years later. in totk, ganondorf’s origins are nebulous. nobody provoked him, nobody did anything wrong, he’s just evil because he is.
a lot of right wing ideologies are hinged on preservation, but more than that: the belief in the nebulous mythical past in which everything was better. “make america great again”, the fascist’s idolisation of ancient rome which is represented largely inaccurately, look at any conservative rhetoric and you’ll see people complaining about how things nowadays are ruined or are being ruined, how in the past things were this way and they’re not anymore, which is bad. the belief in the fact that in some past period we were great and are not anymore, and the strive to emulate that past is a trait highly typical of right wing ideologies. and in totk the past as a great era is an idea presented completely uncritically, the narrative is entirely controlled by the game and doesn’t dwell on any of the inconsistencies in this idea.
now, obviously, not every story in which a great ancient era exists is fascist, right wing or conservative. but to me what’s interesting specifically in totk is this shift between the two games: botw is critical of the past. it’s critical of arrogantly repeating history, it’s critical of having blind faith in great relics of the past. totk isn’t. totk idolizes the past, totk tells legends and tells you to believe them without any doubts. botw believes researchers are those who seek to understand the world, innovate it and solve problems without relying on ancient ways. totk believes researchers are those who discover ancient instructions, ancient ways and relay them to great men in the present to be followed. the four mainline regional quests in botw are about discovering four ancient relics that are terrorising the land and fixing the mistakes of the past. the four mainline regional quests in totk are about discovering four ancient legends are true, and receiving instructions from an ancient sage on what to do.
totk is not simply neutral, it is ideologically conservative in stark contrast to botw, because of the things it chooses to leave uncriticised, notably the things botw was very poignant about examining critically. the way totk redefines what is a researcher is indicative of this, indicative of the way it chooses to idolize or present as an unexamined good that which was nuanced in botw. totk isn’t just conservative in the sense that it presents uncritically a “good king” and “evil conquerer”, it goes deeper, it’s notable because botw was starkly opposed to the thematic axioms totk presents.
i just think it’s very interesting that they made a sequel to botw, and completely redefined or otherwise ignored botw’s thematic core.
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bokettochild · 4 months
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thoughts on Fable LU
I know most creators in the LU circle like to make Fable be a nice, gentle person in contrast to Legend- the sweet to his sour if you will, but you know what?
I want Fable to be the most ice queen level sort of screwed up that, when the chain find out Legend has a sister, they THINK she's the sweet one- only to meet her and realize that Legend is the nice one in the family.
I want a Fable that lost her mom and dad because Ganon's servants were hunting her family down for ages, killing off every Hylian Knight as they sought out the hero, hoping to eliminate him before Ganon emerged. I want a Fable that knows her father was betrayed by his best friend and cast into the dark world. I want a Fable that's watched the king make dubious decisions for years and has come to accept them as normalcy. I want a Fable who doesn't hesitate to kill for the good of her kingdom. I want a Fable that's well aware of how dark the world is and grew up with that knowledge.
I want a Fable who has watched her brother tear himself apart for the world they protect, who's seen him go from innocent child to grief-ridden young man; full of guilt and still desperately wanting to save everyone. A princess who contrasts her hero, but not in a way that makes him look cruel, but highlights the humanity of the saltiest hero.
A princess who is cold to outsiders, in contrast to how Legend befriends other kingdoms with ease. A princess who will kill, where her hero shows mercy. A princess who makes the tough decisions, because she won't force others to do so for her. A princess who is dangerous and cold, someone who makes even the heroes doubt which side she stands on.
I want a Princess Fable Hyrule who has set her sights on being strong- not because she wants to be 'great' or because she wants power, or even to go down in history. Not even for Hyrule. (She never got to see Hyrule or know it's people, it makes no sense that she'd love them with anything like someone who actually knows anything about them personally, not like her brother). No, she wants to be powerful for one reason: so her brother can stop forcing himself to be strong.
She called this little boy to help her and watched him make his first kill and sent him on a mission that slowly tore him apart and reforged him into a hero. Like her predecessor, she blames herself for stealing his childhood, except Legend is her brother, and she has no way to give back what he lost. So, instead, she tries to create a place where he no longer has to remain what he became, and maybe can go back to being what he was before; carefree, content, and happy. (He won't, but she wants him to have that option anyway).
She's a wildfire to the court, to her enemies she's a storm, but she's a warm, gentle thing with her baby brother.
She's the scary Zelda to me. I think all of them should be affected by their worlds and experiences, but I feel like she, of all of the princesses, has the best potential to be hardened. After all, she's been through most of the same hell as Legend, only unable to change it. She's been powerless long enough, I want her to be just a bit power hungry in the wake of it.
I want Fable to be scary!
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ganondoodle · 2 months
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totk rewrite- botw2 edition
been thinking about the other totk rewrite again (the one only based on botw in which the sonau stay a mystery while being expanded upon)
i talked about it before but heres a lil breakdown (im reusing alot of mechanics from the villain rauru rewrite bc they work too well to be discarded for this one)-
(edit, about five hours later .. its not a little breakdown, its a pretty complete summarized breakdown of the entire new rewrite that i didnt intend to spend the last hours of my sunday on but here we are .. long post, but with pics bc theres lots of concepts im reusing or reviving)
okay START:
zelda and link explore the caverns below hyrule castle bc the shiekah tech has been losing power and their research as to why lead them here
they discover ganondorf and through zeldas curiosity break the, already weak, seal on him (no enigma stone here, the seal was done by an ancient queen of hyrule)- he wakes up attacks them, breaks the mastersword and miasmas/malices links arm off (also idea is that you have to fight him but meant to lose horribly lol) and then have to play an escape sequence (or watch a cutscene of it) in which zelda drags link after herself running from gan
(remember this old first idea drawing i made when i started to think about a rewrite? yeah im reviving that, except theres no totk sonau in this anywhere)
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they get out and immediately afterwards a heavy earthquake runs through the land, completely, and actually, changing the map (also using the idea of devastating the regions climates- gerudo desert is flooded, death mountain collapsed inwards, the zoras realm is dried up, rito village has completely frozen over - ACTUALLY frozen over, everything encased in thick ice, the temperature has a special new low point, the winds too strong to glide anywhere-, mountains and rivers shifted, caves are revealed- oh and most of the main villages have tried to flee somewhere saver so theres no literal 1 to 1 repeat of points of interest from botw; also no uh .. miasmas holes that are literally jsut like drilled out bc what?? i want the access to the underground be few and hidden to make it more special to discover)
links arm gets amputated and replaced with a shiekah tech one (maybe using the botw shiekah stone/slate since they still dont know how to make them and its the best self sufficient piece of tech left that doesnt rely on the breaking fuel structure) (reusing this concept from the villain rauru one, with the difference beign that theres no corruption of link -or maybe it does have an effect to have shiekah tech literally hooked up to yourself *thinking emoji*- the abilities remainign the same)
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when link wakes up some time has passed (so its more logical that the other regions have tried to cope with everything happening) you get a tutorial by purah and other shiekah (bc with zelda in charge theres more shiekah doing tech stuff again! cool!) and now have a magic meter (functions like in the previous pic, recharges over time depending on environment! bc i find that idea so cool for interstign puzzles and storytelling- like i said in an older post, a place where lots of people died might be richer in spirit energy recharging your magic faster- others have been hollowed out of luminous stone which slows down the recharge) and you are left to decide where to go
both zelda and you have a shiekah stone/slate replica but its incomplete since as mentioned the knowledge on how to make it is still lost so it only has the basic functions, such as the map, journal, camera and teleport
zelda is your companion from the start, in the years since botw she trained in basic self defense and can use her sealing powers as a shield to protect herself (though reluctantly since she doesnt want to rely on them) so you dont need to babysit her- you can tell her to be aggressive in encounters, supporting you (occasionally shields you or heals you a little?) or stay out of it/only self defend if an enemy targets her (in case you dont want any help) - she also copies your movement in a way, when you glide around she will too etc- in cases where you go very fast to one thing, like the hookshot, she will grab onto you
zelda also acts as your mobile crafting station, to put it bluntly, as she can craft and repair weapons, which is at first limited but can be expanded upon by doing quests (like the options of spear crafting being hugely expanded by a zora quest- fitting their fight style), when she does it you need the material needed for it though it costs no money- theres new little smith shops around the world that can repair and craft as well in which you can spend money instead for material you are lacking (and a little fee for the work you know)
(one of the first rough concepts for a pair of smiths, one is at the shop (green lady, the scars on her arms are her missing fins bc she burned them or lost them in battle), the other walks around it like terry (beedle) does and from whom you can buy already crafted simple things, like arrow types-
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oh yeah, arrow types return and get more options bc theres no way in hell id make anyone scroll through that awful menu just to fuse one arrow at a time (the old types return, but theres new ones and all are craftable in bulk, here and old rough sketch)
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(also theres no new 'in the same location jsut a few steps to the left' towers that shoot you into the air bc it just destroys the entire world design- even if there is no sonau tech in this one so no gliders- i want the sky to feel as dangerous and mystical as the underground)
the sky has to be reached via the hookshot, its got big islands mostly with old shiekah ruins, including that broken titan prototype i drew before, and the bird mechanic (you can tame birds and register them at a location there, idk if im keeping the idea of a lone shiekah there, but the birds will stay)-which is if you tamed a bird you can call it when gliding to gain a little boost in height, enabling you to reach islands further away (since no building, yeah that mechanic is better used in a game actually built around it, which totk just isnt- do not argue with me about that- to really let it shine instead of just being a tiktok viral funney build simulator that adds nothing meaningful to the game and actively makes it worse due to its implementation just not fitting there) or save you from falling if you barely missed the edge of one - theres few points of teleportation up there so the world map isnt made skippable, theres no shrines there (and in general, there are no shrines, just minidungeons- ACTUAL minidungeons- integrated into the world, like really big caves that are each unique and filled with challenges- and much fewer of them) (the islands being mostly made nigh invisible from the surface bc clouds gather on their underside)
perhaps different glider types?! and you can switch their design via zelda too
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the old botw shrines are non fucntional due to loss of power, either overgrown or broken into pieces due to the ground breaking open, some might be infested with malice/miasma and comes alive like a weird mix between guardian and miasma crab (which also goes for guardian wrecks that hadnt been taken apart for research yet), some are fallen into caves that got revealed or got swallowed by the ground with only the tip remaining- the titans (divine beasts) are all repurposed (like in the other rewrite ideas i had)- the rito tried to flee the blizzard using medoh but sicne no one has piloted it and unstable connection to them causes them to crash in the hebra mountains, unable to leave it due to the storm and thus on limited time; vah rudania was perhaps made into a temple, or training ground but fell into the underground when death mountain collapsed (imagine ... malice/miasma infested rudania being an actual boss itself, chasing after you in the underground); vah ruta was absolutely made into a place of worship and after their domain dried out a few remained there praying to it convinced their faith would save them- its not able to move but manages to produce a little water still; vah naboris might have been used as a stronghold/lookout but due to the desert flooding (which is in fact, bad) its one of the 'islands' people now reside in
new weather types, including storm and darkness caused by mushroom spores that are invasife to the surface
theres at least six dungeons, one for each region (but not in the exact place as in botw bc that is literally just plain stupid though i might use the zora sewer/water system idea for an actual dungeon instead of .. a single button- bc how cool would that have been?? no no lets put the fish people in the sky and put a single button in the coolest part of it that only activates a waterfalll .... coming out of a tiny island in the sky- all just by of the visual neatness of swimming up??- anyway) plus a yiga one that is in and below the akalla citadel- also might put hyrule castle into the underground and inaccessible for a good portion of the game- and one in the forest of the krogs that was corrupted (which i thought was the reaso nfor the backpack krogs, but no, they literally have no goal and serve no purpose than to make funney videos with em, and then even the forest is nothing more but a reused lame fight agaisnt phantom gan- im starting to rant, sorry)
the abilties of the champions will be similar but there are changes, as in tulins (who i might just change to teba bc lets be real he was the one you interacted with in botw really..) isnt a gust of wind, since its both contrary to revalis whole deal of how difficult it was for him to create the updraft and then tulin can just do an almost exactly the same thing as like, a 12 year old- also its little usefullness after me adding in the birds for the sky and different glider types- maybe ill make it a strong windcut forward like in the other rewrite, like the yiga officer windattack but on steriods id also consider most of them not having the innate ability for it anyway, except for yuno maybe since he literally inherited daruks shield and as my idea was could make a variation of it adding the roll an fire to it but still having the shield, bc it kinda makes them like a boring copy of the botw champions and also lessens both their impact in a way (perhaps bringing dungeon items back?? idk,so still working on that)
each dungeon has a unique boss, at least on of which being a corrupted friend (PROPERLY DONE not like poor yuno in totk >:I ) bc each being just some monster tm is kinda boring (like twilight princess was so cool for how it mixed its bosses tbh)- also want satori to have a dark (also nice) counterpart that you might have to fight first bc you are trespassing into its domain (an old sketch gonna revisit it at some point)
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new armor sets of course, and you still own YOUR house in hateno, zelda either has her own one in the spot where landa (the funky building lad that you bought your house from in botw) had the 'example' houses or yours got an additional building added onto it for zelda (and you can customize like, trees around it and have a lil farm spot too!!) and in your house theres a chest you can store armor sets in so you dont have to sell them to avoid inventory clutter
POUCHES return!! you can find some but most are locked behind quests (since logically people likely would have pouches) making them a really good reward and dont force you to engange with krogs if you are tired of them, it also avoids making you go back to them over and over just to expand inventory (you can choose for which part you want to use the pouch for, weapon or shield slot etc)- krog seeds are now its own currency for a lil shop you unlock in the forest, one of the highest rewards being the eponator zero (the motorcycle from botw)
also BOTTLES return! the main way to store healing, which also has to be consumed in real time (like in skyward sword, select in on a wheel so link takes it in his hands and 'a' to use it) avoiding the pause and spam apples into your mouth problem-
now cooking is NOT removed, it has even better effects than potions BUT it cant be stored and has to be consumed where you cook it (hear me out-); the cookbook in totk i find pretty annoyingly useless so, the cookbook is now a proper book you can fill out and when you want to cook a recipe you select it there and cook it with what you have (it shows if you dont have it all and also if you wanna swap an ingredient that would end with a similar effect) AND since you cant store it, theres special NPCs that reappear throughout hyrule (like a group of chefs that have one in each region at least) that let you just cook whatever you want without it wasting your materials, and if you hit a recipe it unlocks and is saved in your cookbook (you have to have the materials you want to cook with but it wont consume them, so you cant jsut spam it and fill the entire book out in one go- maybe the chef can give you subtle hints with expressions if something might be good or not before you try it out so you dont waste ages just cooking the same shit over and over xD)
(also possible idea for an item or big quest reward, a portable pot you can set up to cook with -with wood and fire- on the go without having to rely on finding them in the wild, and zelda can act as you chef giving you hints ... honestly i love this idea, remember all the cute botw art of them travelling and cooking together?? make that real you idiots!)
to upgrade your health or stamina you have to get spirit orbs still, but this time you get big ones that each can be traded, since thers fewer minidungeons but they are 4 times bigger than shrines they also give you 4 times the reward- but still one where you can choose which one you want bc i find that an important bit of freedom (idea still is that you free trapped souls and they give you the orb as a reward, majority of which are in caves in the underground or in the surface caves) which encourages you to vary your gameplay and not focus just on one area bc you probably want all those things, go for quests for puches and bottles, for minidungeons for health/stamina etc
oh yeah, the underground houses several dungeons, the weird gravity effect is in either the entire underground or in parts of it- it does not span the entirety of the map, isntead its smaller and often enclosed areas that each are more detailed and 'finished', theres different bioms and enemies you dont find anywhere else, and some enemies on the surface (like the miasma hands but like .. less easy and no phantom ganon bc that got boring rly fast) that sport those hands can grab you and drag you underground- which can either mean doom for you or .. discovering a new area down there hmmmm a risk to take isnt it :3 (also wanted there to be a mount there but idk if i will use this old concept of the dongos or if i want it to be a crab like thing bc of the underwater theme i want to go for)
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LORE/STORY
so as you explore you may discover caves and areas in the underground containing sonau architecture (the type from botw, not totk) most of which heavily damaged, but theres few that are in 'better' shape bc they have been in selaed off caverns that werent yet discovered-
you find out the sonau, which you only vaguely knew from ruins in the overworld, were in fact real (but no you dont suddendly know they fucked with hylians and even their names of untold thosuands of years ago that you just so happen to have read in a book all of the sudden like it was an always known fact and not at all a myste- .. rant alarm .. ), and given the ruins underground they must have originated from there, but there are no scriptures that survived and all sculptures are in very bad shape, alot of which seems intentionally destroyed- slowly you and zelda piece together through vague clues (VAGUE game VAGUE, let people THINK) that they had knowledge of the past and the nature of the ever repeating return of disaster to hyrule; the biggest reveal beign that they knew the cycle wasnt natural at all and that it keeps being repeated only through the structure of how this land operates, the beliefs of the people that rule it, altered history etc.
the ancient shiekah under the rule of hyrules royalty found out what the sonau had discovered/knew and persecuted them (parelells to what the king would do to them later on, anyone??) since the divinity of the kingdom must be upheld by all means necessary- which is why the sonau had disappeared so entirely, with little of their culture left and none of them, and by doing so the ancient shiekah also discovered the previously lost knowledge of the gerudo king having turned into the biggest threat to the kingdom in the past (which the sonau had kept secret, knowing what consequences it could have if not handled carefully), which starts up a whole other betrayal plot of the kingdom planning to imprison gan before he can become a true threat (im gonna guess the relations between the gerudo and hyrule havent been that great even before since hyrule was still the main empire)
gan finds out before the plan goes through and assasinates the king of hyrule, the ancient queen declares war (yes, the queen for once) and in the end sacrifices herself to seal him away, more for revenge than any prophecy, but it nevertheless leads to the cycle doing its thing yet again
calamity ganon is a product of ganondorf trying to break free of his seal- and perhaps in an attempt to weaken his unbreakable will the shiekah discover they can use his spirit as a powerful source to their newly invented tech- which previously ran with processed luminous stones (yes battery theory will never let me go idc) and essentially use his own power against him by beating the calamity with their tech
(this knowledge is also how you get the yiga to work with you, using your knowledge of the past as leverage and zeldas ability to negotiate - and bc i thinks it would be cool to see her develop that way, and no i dont mean it as they all gonan fix it uwu either, its hard to go into more nuance here, its already way longer than i wanted- and yes this also ties into the koga is one of the ancient monks that made himself basically immortal through malice experiments HC of mine)
he attacks the regions bc they too sided with hyrule, he drags you to the underground bc its where he has spent thousands of years in agony, hes only out for revenge, an understable one and one you can sympathize with, but one you cannot negotiate with, its been too long, too much, no amount of apology could sate the desire for payback (which keeps the whole link and zelda defeat ganon formular alive BUT gives it nuance, right?? more tragic really, i hope that comes across)
he attacks link and zelda, breaks the masterword bc he has seen it all before, the original calamity, through the eyes of malice, he knows what you will do, inevitably so, you too will come for him, again
at the midpoint of the game you will reach hyrule castle (underground? perhaps it depends on how much health you have, getting grabbed and dragged into its depths losing hearts and if you have enough you survive until you are inside the castle and let go, you cant teleport outside - oh and zelda is either absent for the fight bc you got separated or she held onto you and protected herself with her power- honeslty kinda like the seperation idea bc after having her around all the time its gotta be super creepy to be suddendly alone) and will have a fight with him, that you kinda lose but are saved by the rest of the crew that zelda had banded together and brought here after being seperated from you- maybe without koga yet bc he would be locked to late game i think
there will be a quest to reforge the mastersword, which if you havent already gone to the forest will now lead you there (oh also some of the krogs you find outside the forest now will tell you that they had to flee, but maybe warn you not to go there yet if you are still in early game, others might not know bc they left to plant new forests, windwaker style, maybe a quest there too! to give them purpose beyond being your plaything and then just disappearing- ahem .. )
(old concept for the krog forest/dekutree boss)
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the dekutree will tell you to restore it it will need the blessings of the three dragons (who might not have appeared yet, or slowly disappeared one by one, they might need to be rescued bc gan probably knows you are gonna try and repair the sword) (oh look more old concepts still relevant!)
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in the end it will .. end with you defeating ganon, just like always (unsure of the place where it will will be but OH LOOK old concepts- here it was still with hyrule castle in mind but that might be jsut for the midpoint fight now- maybe id put the end fight on the forgotten plateau, to round it up nicely, ending where botw began ... ;3
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i really like this one .. even more than the villain rauru one, though that one is fun bc a twist like that is pretty neat and fighting with ganondorf is also rly cool- but sicne i just dont like the totk sonau and much prefer them remaining mostly a mystery im very fond of this (also .. im so sick of ancient people with high tech bs now..)
the aim with this is to .. make a botw2 that actually feels like a botw 2 (for me), shiekah tech is still there but little functions still, logically bc its main powersource is breaking off of it, the sonau are a mystery and kinda negatively talked about bc the shiekah persecuted them just like they would later be - also explains why there are shiekah things in every sonau building, of course they would overtake their places and try to erase a much as possible of them (the thunder plateau might have been a place of worship to farodra or for research- now look its a puzzle for a shrine to strengthen our hero to defeat the thing we caused :)) ), the sonau are expanded upon WITHOUT destroying their mystery (none of them are shown, there are NO memories in this game, everything happens in real time and what you can learn about the past is mostly vague clues pieced together by nerd zelda!)
it gives more depth to the shiekah as well as add an important ounce of nuance to the yiga and shiekah, to ganondorf as well while adressing and fixing the things that needed work in botw in ways i would find enjoyable (instead of making it WORSE)
i also dont want to go too hard on 'zelda is totally agaisnt the monarchy bc monarchy BAD', its not meant to come across like that, i just wanted to do sth interesting that does question everything and bc i like to think she could be lead to a different way of thinking, especially if so through her own research and discovery of previously buried history, being confronted with her own biased views by her passion for her interests
anyway, if you read through all of this, i probably forgot stuff, buts its very late and i spent alot of time writing this (bc i cant stop once i started i guess) and theres lots of things repeated that i already talked about BUT if yo actually read through it all, i cannot even begon to express just how much that means to me, and id i dare request, do tell if you like it!!! and thank you so much!!! it might not seem like much but this is also very important to me, i still dream of gamedev after all and i see this as a sort of practice, are my mechanics and stuff actually better os does it just seem like it to me etc -
(though keep in mind, this is in part self indulfent bc hey, its not real and is never gonna be so i might just do what i want- and yes i do believe it is doable, even if this all sounds alot, the magic lies in making it less but make that 'less' more dense and detailed, hence the underground being like at least cut in half in size and the building mechanic being removed (to give to a game where its better used than totk) alone should free alot of time and space for the things i described here)
-thanks again for reading, posts like these rarely get much attention so uh ... its pretty much never worth the time i spent typing designing and writing it (even if theres still lots missing here, like the dungeons and details to the champions ..) so every bit of commentary weighs alot more <3
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blueskittlesart · 2 years
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POST MORE SWORD OF FATE PLS IM BEGGING
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i have very little in terms of actual art LMAO but i CAN explain the sword thing because i checked and i did in fact never make this plot point public. i struggled for a while with creating a villain for this story until i realized that. i put "sword" in the title of the game. of course it has to be about the fucking sword. DUH.
so i want SOF to deal very heavily with religion, specifically the way in which hyrule's religion forms post-sksw but pre-reincarnation. i've placed it on the timeline directly after sksw, making it the first actual reincarnation in hyrule. what this means is that there's no actual proof yet that the reincarnation thing is real and not just an insane bluff on demise's part, and so several key characters including link and zelda barely believe in hylia or demise at all when the story starts. my thought with this setting's version of ganon is that he's the polar opposite of the nonbelievers. The gerudo don't really exist as of now, but he DOES come from the desert region of hyrule--specifically, he was raised in a cultlike offshoot of the sheikah religion which interpreted the hylia/demise myth completely literally and believes that a doomsday is coming, heralded by the foretold return of demise. Because of this, he knows more about the cycle and how to set it in motion than basically any other character. Crucially, he and his people are some of the only ones at this point aware of the existence of the master sword.
ganon finds. a sword. a sword which he THINKS is the master sword. and this theory is only reinforced when the sword begins to speak to him about his destiny and the salvation of hyrule. unfortunately it is not the master sword and he ends up basically a pawn in the greater plans of what's left of demise & ghirahim within that sword, manipulated into attempting to revive demise and destroy the reincarnated hero and princess. he remains in denial until basically the very end of the final battle, completely convinced that he is the true savior of hyrule and LINK is the one being misled. ghirahim is a very good manipulator lol
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gothic-soda · 1 year
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Accepting help: Tulin and the Champions
For all the problems I have with totk, one thing I love about it is the development of the sages, particularly Tulin.
His arc is about learning how to accept help from others, which is so interesting when compared to Revali, who was very isolated and had to be self reliant. Revali seemingly had no family or anyone else in his life to fall back on, and as a result he had to become the best possible version of himself as a warrior to make up for that. In BotW we see Revali go to EXTREME lengths to be the best warrior he can be.
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A comparison could even be made between Revali and the rest of the Champions. What they all have in common is that they all died alone in their divine beasts. No one came to rescue them. Zelda and Link had each other, and that’s ultimately how they both managed to survive the calamity. The champions had only themselves to rely on in their final moments, and in the end it wasn’t enough.
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But back to Tulin, his arc (and to a lesser extent the other Sages arcs are about this as well) is about accepting help from others. Tulin has his parents, Link and the other Sages to fall back on. Tulin wanted to prove that he was strong enough on his own, but eventually realised that his strength came from those around him. Tulin receives the Great Eagle Bow when he shows that he can be strong AND accept help when he needs it.
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Even the new Sage’s powers are all designed in a way that reinforces this. The Champion’s abilities were all gifts that they honed to use by themselves, they used their powers to fight alongside their allies, but still their powers were never really meant to be used though a second party. In a way, their gifts are weakened when they are given to Link. For example Mipha’s Grace can only be used on Link in BotW, but when she was alive she could heal anyone.
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By contrast, the Sage’s abilities are supposed to be used with the aid of another, they are amplified by Link. Tulin’s gust is more or less useless to Tulin himself, but with another person it had a lot of utility. Yunobo requires someone to aim him to get the most out of his charge. Riju is still learning how to control her lightning and needs someone else to direct it. While Sidon could probably use the water shield on himself, Sidon wants to protect others, so his power manifests as a physical shield to protect his friend.
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This idea of the champions being isolated and not being able to receive much help from others makes a lot of sense. They were the last line of defence for Hyrule, they were the Plan B incase Zelda did not awaken her powers. When they became Champions, all of them were well respected warriors amongst their people, a lot of responsibility fell on them to be the protectors of not only their people, but all of Hyrule. For them to show weakness would mean Hyrule losing faith in their beloved champions.
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The new Sages have a support system that the Champions did not have, they are allowed to have faults and not be perfect, because they have other people to support them and I think that’s beautiful.
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gay-jesus-probably · 1 year
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Let me just preface this by saying everyone is allowed to have their own opinions, TOTK is a really fun game, and I'm glad that other people have been able to enjoy the story as well.
...But I'm being dead serious with my complaints about the narrative being 100% imperialist propaganda. And I'm getting really tired of people replying to those posts by saying it can't be imperialist propaganda, because imperialism is bad and the game says that Hyrule is the good guys.
Like, guys. That's not the argument you think it is. Yes, I am aware that the game tells us Ganondorf is a flat, one dimensional character with no ambitions, interests or motivations beyond destroying the entire world for the hell of it, and also it's totally not racist because he's green, not brown like literally every other member of his race. Unfortunately literally all of these things are kind of the entire goddamn problem.
See, the thing is, everyone trying to make these arguments is accepting the game at face value. Hyrule is the perfect and almighty nation chosen by the demigod Zonai, and whose royal family has the right to rule due to their divine heritage. The other races exist to serve the glory of Hyrule, and they're happy to do it. Ganondorf is pure evil and must be stopped at any costs.
But that's not how anything works. The story informing me that Hyrule is the ultimate good that has done nothing wrong is the whole goddamn reason why I don't trust Hyrule at all. There's always more of a reason than that. And the game fucking suggests there was more going on! Ganondorf mentions Rauru has repeatedly 'invited' the Gerudo to become Rauru's subjects, and let's be clear here, it doesn't matter how peaceful those 'invitations' were, when the guy who owns every single magical nuclear missile in the world repeatedly demands you surrender to him, there's always going to be an implied threat of 'do it or get magically nuked'. Just that power difference alone shows us exactly why Ganon would feel threatened enough to invade. It's because Rauru was holding a gun to his head, and Ganon was expected to just trust that he'd never pull the trigger.
And yes, even if it wasn't intentional Hyrule was always threatening to wipe out the other nations, considering the entire royal family walked around openly wearing their magical nukes as cute accessories. If they couldn't be safely hidden away, there wouldn't be four other secret stones sitting untouched in a vault until the last second.
But that's never acknowledged. Of course Hyrule is the only nation with the right to the secret stones; even if other races get to touch them, they can only have them if they swear eternal blind loyalty and servitude to the glory of King Rauru and Princess Zelda. Ganon wanting to have one magical nuclear bomb out of a stockpile of eight of them is proof that he's dangerous and evil. I mean my god, what if he just walked around all day wearing a magical nuke and using its power for his own benefit, that would be terrifying. It's only okay when Hylian royalty does it.
And you can't argue that Ganon betrayed his own people, considering we don't get to know fucking anything about his relationship with his people. He's shows as the leader of the Gerudo, we're told he's a hero to his people, he has soldiers that loyally follow him into battle... and then oh nevermind, they all hate him and will spend eternity trying to atone for sharing a race with him. How did the entire race do a complete 180 in the span of at most a few months? Who cares, what's important is that now they accept they exist to serve Hyrule so they get to be the good guys now and we don't need to know why they were following Ganondorf, or why they stopped following him.
Basically my point is that yeah, I fucking know how the game insists everything went down. That's the entire reason I think it's imperialist propaganda, because the entire story feels like Hylian propaganda to conceal and justify some horrific atrocities that caused all of this. I literally do not believe that I'm getting the story through reliable narrators, especially considering that the only people allowed to actually tell me the story are all the characters that have the most reasons to be heavily biased in favour of Hyrule.
When the game shows me protagonists that have a massive amount of power and control over the entire world, then says the bad guy doesn't like that system just because he's evil, and literally nothing and nobody in the game says anything to oppose that take, I have some questions about what the fuck the story isn't telling me. And I'd really appreciate it if people would stop trying to argue with me just by telling me to stop asking those questions.
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layraket · 3 months
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THERE WAS AN UPDATE SLEEPING? WHATS THAT??
first of all we start with this beautiful shot
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god thats some cool architecture i have no words clapping
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Wind is so ready to kick that lizard's ass i love him
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this confirms the fact that theyre in the same place but in a different era (also i swear im convinced that this place takes place at least no far from Hyrule's era, the statue behind Legend and the corridors inside are almost the same as in Zelda1 and 2)
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that was the worst joke i have heard today good job rulie lots of kudos /lh
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the boys entering a place where they could find the most dangerous shit in all Hyrule, and then there's my girl who is having the best lunch ever
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when i first read this i almost spit all my water on my phone cuz. Wars my man these people are like. crazy with dungeon crawl. you can't say that and expect a normal reaction.
their expressions are gold no notes
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TIME'S SIDE EYE LMAO
Sky looking concerned, and Wars with the most "i dont know what is everyones problem but alright" face i love him
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In a war there's no time to explore or search for things that can be useful, or even search for clues, less with the fact that youre leading an army. There was no puzzle, no mistery to solve or objects that needed to be obtained, just plain fight and confrontation, not leaving space for investigation or even a good rest in town
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They have a point, without exploring they wouldn't have the arsenal that they carry; powerful items that can kill a whole army of monsters, a gift left by the hero before them to help, shinies. All that is really useful when you want to save the whole kingdom
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lets not forget all the weapons that you can get on HW, there are some that are like, crazy powerful, and the materials get from the enemies are also really helpful
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guys i think youre the only crazy people who love to enter a random place full of monsters and maybe a demon lord or smth
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OK THIS IS THE PANNEL WHERE I WANTED TO TALK A LITTLE ABT
This reminds me of this short comic where Wild was almost grabbed by a wallmaster, do this takes place some time before this scene?? or just from another time?? I find possible the first option cuz Wild looks more wary the whole update, like if he already found out what will happends if he puts his guard down
Also the fact that the closest thing that he had as a dungeon were the Divine Beast and the shrines, which both of them lacked a lot of things that were usually in the clasic zelda's dungeons, like keys, mini bosses, special object and pots.
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Hyrule my guy you dont. have to scare him like that. i hate these things too but calm down.
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fucking gremlin /pos
taking this as an opportunity to talk about how Legend's behaviour has been seen changed in the past updates, he's more relaxed and playful, taking a moment to just have fun and prank the rest of the chain
this reminds me
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here is left clear that he's still young, maybe not even on his twenties, and now after that stressfull time with Twi being on the verge of death it makes sense that he feels the need of just, goof around to cope after all that
Yes he's the most experienced, yes is maybe the most powerful of them, but he's still a young boy who was dragged to all this, he deserves to have some fun
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happy guy :)
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and then we have Time, he looks like Not Having A Good Time™
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Messy hair Warriors <3
also i know we all put Sky as one of the adults, but cmon he's a little shit as much as the rest, thats why he finds funny Legend's joke
Wild my man you good? like im genuinely asking at this point, it is weird seeing him so serious
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god thats such a cool design of a skulltula, its so scary 10/10
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Wild has never seen in his life a spider of this size, so it makes sense him just, straight up getting surprised by that thing
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OUGHH I FELT THAT
Sky being right-handed looks like a problem in this closed space, soon or later it would make some troubles
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Legend no offence but did you see the little accident they had right there. like. that really hurts if you ask me.
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Okay Time is really at his limit here, the past days has been hell for him with the stress of almost loosing the one that he might see as his son, and seeing all the boys just playing around is not helping. Theyre all heroes, they should take this danger seriously if they want to stop all danger.
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He wants to protect the ones that he cares for, even if he has to snap for it.
Here he might be planning to team up with Twi and Wind? The youngest seems to have gained his attention as his second successor. He will make anything it takes to not let all of them get hurt, and with everything he means it
Just wait when he learns that Legend is also his successor, automatically adopted
NOW MY FAV PARTS WITHOUT COMMENTARY!!!
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SOMEHOW I GOT THE IMAGE LIMIT???? I DIDNT THOUGHT THAT IT WAS POSSIBLE ON WEB
anyways have confused warriors as the last one pls aprecciate him
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tumblr pls let me eat the art i beg you
art credits as always towards @linkeduniverse! always feeling blessed with all this fantastic work!
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avalypuff · 1 year
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Answers to the common questions of “Why didn’t Zelda retain dragon features?” and “Why did Link’s arm revert to normal?”
I’ve been dying to do some analysis posts since TotK came out, and after seeing a lot of people complain about the above, I decided my first should be related to the endgame.
So, I’ve seen a lot of posts where people seem to misunderstand what was going on when Zelda changed back into a Hylian, and why Link’s arm returned to normal. Many write this off as simply plot convenience, and while it’s true that Nintendo wouldn’t want to leave the main characters of one of their most popular titles with permanent changes, I’m here to try my best to explain the actual reason these things happened the way they did, because whether you noticed it or not, there is plot relevance to this reversion.
Draconification is permanent.
This is an indisputable fact.
And while I have seen people criticizing the way Zelda changed back, the fact is she swallowed the stone knowing that she never would.
“I’ll be forever changed…”
Her cry for Link to find her was not for her sake. She wasn’t depending on him to find the key to changing her back. Nay, the only reason she desperately prayed for him to find her was so that he could get the Master Sword, which—ignoring game mechanics that would allow you to beat Ganondorf with literally any weapon with the right damage/durability ratio—canonically is the only thing that can hurt him.
When Zelda changed back, it was almost entirely thanks to Sonia. That’s right!
…Let’s take a second to recall this scene in which Rauru decimated the horde of Molduga.
We see Sonia extend her hand and then gesture for Zelda to do the same.
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Here they’re extending their own power to amplify Rauru’s counterattack, even beyond the already-massive boost the Secret Stone provides.
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In the final scene when Link finds himself hovering over the sleeping Light Dragon amongst a dream-like atmosphere, it’s really quite telling that Sonia is the first to rest her hand over Link’s, then followed by Rauru.
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This time Rauru is fulfilling the role of amplifying Sonia’s power over time. Not just that, but adding it on top of the time manipulation that Zelda gave to Link at the beginning of the game.
That’s what’s happening here. This is immensely powerful, triple amplified time magic!
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The change from dragon to Hylian wasn’t a transformation in the same sense that it was when Zelda changed from Hylian to dragon. I know that’s a confusing sentence, but consider the basis of Sonia’s time magic is recalling things as they once were.
Zelda didn’t retain dragon features because, through the power of time reversal, she was never a dragon to begin with.
This is the also the reason the Secret Stone reappeared on her necklace.
This is ALSO the reason Link’s arm reverted to its natural state before he was affected by the gloom.
And before y’all come at me with “well, why didn’t Rauru do that in the first place instead of giving his arm to Link?” Simple; Sonia wasn’t there. Even spirits aren’t omnipotent… in Hyrule. (Probably.)
The point is, this was essentially a lucky break for Zelda and Link, because if Sonia (and therefore Zelda, by inheritance) didn’t have time magic, there would have been no way to undo the Draconification. It would have been every bit as permanent as Hyrule legends and history says it is, and Zelda would be gone forever.
In fact, it’s likely it was a shot in the dark even on Sonia and Rauru’s part, considering there was no prior knowledge of reversing time on a dragon, let alone a person. It was a glorious blend of the convenience of Sonia’s time magic, and luck that it worked out the way they (“they” being all characters involved) wanted.
Anyways, to wrap this up, Draconification is indeed permanent, unless you have the number one badass-master-of-time-manipulation Queen Sonia on your side. Then you can probably undo anything. :)
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