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#Zim as character model
bluecolty · 1 year
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Oh boy, my model and rig for Xeon are finally done! I've got a lot of info in this post, because dang it's been a journey haha.
Over the past month and a half I've built this lad, rigged him, put him into VRChat, made a 2D background to showcase him, and shot him out of a rocket in spite. Well, not really, but oh man sometimes I wish I could have. *wheeze*
The Xeon rig and model features a new rigging system, a better model, better organization, and a whole host of improvements over my last model of Medea. And dang, I'm excited to dive into em!
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First up is the lil fun showcase. Using the new rigging system, I did lots of fun poses! And I'm super happy with how the toon shader looks too. For his model, I focused on refining the topology and making the weight painting better. Noodle arms also helps a ton too! These improvements really helped get it looking as not 3D as possible hahaha.
Keep reading for more of the behind the scenes stuff!
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Yes, this is a 2D background! Way back in the day I used to make backgrounds to showcase my finished models... but I kind of strayed away from that. With Xeon though, I decided to get back into making backgrounds, and instead of doing it in Blender- I drew it!
This is the first ever one I've publicly published, and only one of 3 I've ever done. I first laid out the perspective in Blender and the lined/colored it in Clip Studio Paint. The model of Xeon was rendered in Blender on a separate layer, then I dropped him in the CSP background.
There's defintiely some wrong things with my 2D background, but for the first colored one I've done, I'm pretty happy with it. Its all about practice, and as I gain more experience I hope to better refine the Blender perspective to 2D pipeline.
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This time for Xeon, I wanted to massively push my rigging skills. So with the help of Rigify, I've done just that. The rig for Xeon features a very advanced and customizable rigging system that allows me to pose him in so many different ways.
Oh and also, noodle arms and legs! That was a thing I've been meaning to add to my characters for so long, I just haven't known how to. But now with the new rig I can do just that!
As you can see below, the rig is also very user friendly. It's definitely complex, but it should be a lot more standard and a lot more user friendly.
I can't wait to add this rig to all my future models as well!
That's all I have for ya'lls today, I hope you all enjoy him!
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gothamsfinestdummy · 1 year
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Lunatic Dad and Mischievous Kid
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lexosaurus · 1 year
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Hello people who are getting into Danny Phantom through dpxdc!
I am not a dpxdc blog, but I am a gen dp blog. Here's a few things you should know about us:
👻 Most of us do not like Butch Hartman, the executive producer. We typically ignore him now. What you may not know is that while he was the "business guy" and the one who pitched the show, beloved artist and character designer Stephen Silver is actually the one who designed the characters for Danny Phantom (and, presumably, his team). Not only that, but he has also designed characters for many other shows of that era, including Kim Possible.
👻 Yes, we call ourselves the "phandom." We also, jokingly, sometimes put a ph in front of other things, like calling a fic a phic. It's a bit—don't take it too seriously.
👻 Yes, we have a subgenre of our fanfiction dubbed as the "dissection fic." While I may be a bit biased (as I've written a few), I think it's pretty good. You may enjoy it too if you like angst, who knows.
👻 No, you did not miss an episode, we collectively "made" an OC named Wes Weston who had the same character model as Danny but with a different color pallet. We just thought it was funny. You can read about his story here. The tl;dr is that he's the town crazy conspiracy theorist, he's the only one who knows Danny Fenton is Phantom, and he is constantly trying to prove it but nobody believes him. You remember Dib from Invader Zim? He's like Dib.
👻 On the contrary, you remember the finale of the show? That's okay, we don't either. Phantom Planet who? Never heard of her.
👻 But on the topic of adding things to fanon, the show's been off the air for decades. We're still around. Naturally, we've added things and made different AUs overtime. Different creators have different AUs they like, but you don't have to prescribe to any of them if you don't want. If you're confused about anything you see, feel free to pop me or anyone else an ask and we'd be happy to explain!
👻 There's also different bits of lore that were hinted on in canon that we've expanded. Things like ghost cores, half-ghost biology, worldbuilding with the ghost zone, ghosts having obsessions, dynamics at the school, etc. You're free to adopt or ignore whatever you'd like.
👻 The show is no ATLA, and it's a bit dated for its time, but overall it's a fairly fun background show you can throw on while you're cooking. If you've never seen an episode, I highly recommend watching at least a few fan favorites. I made a list here a while back, and I think it still holds up pretty well.
👻 We host a LOT of events. There's a full calendar of them here. You can assume these are crossover-friendly unless the event coordinators state otherwise (like in the case of phic phight). Feel free to join some!
Welcome, and have fun!
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inbarfink · 8 months
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Okay, so here’s the thing about Zim and GIR…
When talking about the idea that Zim might have some affection towards GIR - a lot of people bring up the fact that, like, GIR is even still functioning in the first place. After all, why would the Famously Sadistic and Callous Invader Zim keep around an evil minion who messes up as often as GIR does? Rather than scrap him for parts or just throw him in the trash? ….Unless he had some sort of emotional attachment to that minion in the first place?
But that’s… I’m actually not sure that argument 100% works. Because there’s one important variable that argument discards. GIR isn’t just a regular ol’ robotic minion - he is a special top-secret model SIR Unit personally gifted to Zim by the Almighty Tallests.
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Zim cannot fully discard GIR as a worthless garbage robot that’s nothing but a hindrance to his mission the same way that he can’t discard Earth as a worthless garbage planet with no value to the Irken Empire - because that would be confronting and admitting that he is not actually a great and respected Invader in the eyes of his Tallests.
But I still think there are some other evidence to the idea that Zim likes GIR. Because, I mean, Zim is incredibly lenient towards him.
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Zim… feels bad for yelling at GIR and making him cry. 
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Zim. Feels. Bad. For. Yelling. 
This alone is incredible evidence for Zim’s affection towards GIR.
And that is absolutely not something Zim will do for just any minion. Just look at how he treats his Computer, and not to mention all those poor saps from Hobo 13. 
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The fact that in his deluded world, GIR is supposed to be a top-of-the-line personal gift from the Tallests certainly plays a part. But I also think that while these delusions might explain why he doesn’t throw GIR in the trash… Zim is very good at twisting reality and logic and his own ideology for the sake of justifying his own selfish desires. 
If he actually wanted to hurt GIR, he could’ve very easily rationalized it as ‘you are supposed to be the bestest most prided minion in my army of doom and a personal gift from the Almighty Tallest themselves therefore I will hold you to a higher standard and punish you accordingly’. But instead he is incredibly lenient with GIR and his constant screw-ups and obnoxious whims.
So my read of why Zim is actually fond of GIR in his own weird way is very much tied to, like, a Big Thing about how I read Zim’s character in general. Which is, Zim’s delusion, like Ogres, has layers. Like, there are some aspects of reality that just genuinely never penetrated his thick Irken skull - and there are some things he does realize on some level even as he tries as hard as he can to convince himself otherwise. 
So I think on some level, as much as he outwardly denies it, Zim is aware of how much he messed up things for the Irken Empire in ‘Impending Doom 1’ and how the Almighty Tallests really view him. This is basically how his thought process is described in the Pilot -
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And it’s also supported with how Vasquez describes Zim’s similarities to Dib in some of the ‘Florpus’ interviews.
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Dib is obviously painfully aware of the ways his father does not respect him - but for Zim to similarly want to prove his own amazingness to the Tallest, he has to be aware on some level that the Tallest don’t acknowledge that he’s amazing. And I think it also matches with his interactions with the various Tallests in the ‘The Trial’ Flashbacks. Because he wasn’t originally that feverishly devoted, eager to prove himself and deluded about being beloved by the Tallests as he is right now.
That’s a trait he has developed either in response to his spectacular failure in ‘Operation Impending Doom 1’ or just to Red and Purple - who already knew him beforehand and decided they can’t stand him - rising to power. He is aware on some level of how the Tallests perceive him, and while he cannot consciously acknowledge it, his behavior is him overcompensating for it.
And I think… Zim projects this aspect of himself on GIR. He sees himself in GIR. Not the self he wants to see, the hypercompetent and beloved Invader. But the self he keeps denying - a devoted and loyal minion who despite messing up sometimes (or rather, all the goddamn time), is always eager to please and driven to prove himself.
Which… is also not a fully accurate view of himself, but like I said, it’s Layers of self-delusion. But that’s subconsciously how he perceives his own relationship with the Tallests and how he perceives GIR’s relationship to himself. 
So Zim being so tolerant of GIR’s constant screw ups, never really seriously punishing him, always putting him in important positions in his schemes, always acquiesce to his stupid and annoying whims… that’s because he sees himself in GIR, and that’s how he would like the Tallests to treat him, that’s how he pretends the Tallests already treat him, and so that’s the treatment he gives GIR. He believes he deserves these infinite second chances and high-ranking roles in all of the Empire’s universe-conquering plans despite his constant failures and that’s what he keeps doing with GIR despite being just as frustrated with him as the Tallests are with Zim.
And the thing is, because of Zim’s Extreme Projection to the Max - he kinda got the entirely wrong idea about GIR. Zim is not exactly that eager-to-please loyal drone of the empire - but GIR is not that at all, not even remotely. While GIR might have some affection towards Zim, he doesn’t care at all about the mission - much less being ‘allowed’ to do Important Things Vital for the fate of the Zim’s latest scheme. He would much rather goof off and watch TV then be given any sort of responsibility.
Again, the cupcake scene is very illustrative. Zim thinks GIR is upset because he feels very bad about screwing up their mission and thus is immediately forgiving - but GIR was only sad because he ran out of Cupcake to eat.
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With how distractible and chaotic and generally detached from reality GIR is, it’s… kinda hard to determine when he’s trying to obey Zim’s orders but failing and when he just never really gave much of a shit about them in the first place.
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But he’s usually not even a little bit bothered or upset about the idea that his inaction has put his ‘master’ in mortal danger.
I guess the funny thing is, like, there are times where Zim needs an extra pair of arms or eyes on board - times where he needs the skills of… maybe not GIR but at least a hypothetical fully-functional SIR Unit. But there are many other occasions where GIR is nothing but a burden and annoyance to him and the thing is that they both would’ve been happier if GIR was just allowed to stay home to watch TV and eat babies but Zim keeps putting him in important positions because Zim likes GIR but he’s unable to understand what GIR is actually like beyond an image of all the projected insecurities he can't admit about himself.
And of course, as we all know, if GIR was actually driven to fulfill their mission - that turns out very bad for Zim very very quickly. 
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Honestly I think the reason a lot of people have a problem with helluva boss (and hazbin hotel) is because the show seems to not understand its target audience
Helluva boss is SAID to be aimed at adults (young adults if we're being percise) however it's written as a kids show. Remove swears and make stuff like sex and drugs vague and boom - nice pitch for Cartoon network or smth. "But the core of HB is Blitz sleeping with Stolas!" Yeah, and? Make Stolas say "Can't wait to see you tonight~" instead of "I wanna choke on your dick" and you're golden. "But what children show will allow a main character to be a blatant homewrecker?!". "Invader Zim" had main character blatantly steal organs from children. "Regular show"'s main characters are constantly dilrinking alcohol from "soda" cans (they do even more tbh). Mandy from "Grim adventures of Billy and Mandy" or Capitain K'nuckles from "Misadventures of Flapjack" are main characters and are horrible people who are not meant to be role models for kids. Helluva boss minus "adult" stuff would feel at home next to those shows audience wise. It's more teen oriented but still.
And let's be honest. Most people who watch HB aren't even 18
The only things that makes Helluva Boss and adult show are swears and sex or drug jokes. "But the themes!" What themes? Cheating? Abusive dads? They can be explored in kids shows. "Hey, Arnold!" Is prime example of heavy subjects being explored in a cartoon. Heck, "Bluey", a cartoon for LITERAL BABIES explored hard themes.
I don't like helluva, but I'll be honest - it's still entertaining in how frustrating it is.
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socksandbuttons · 6 months
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Bean Eclipse Au has my love and seeing any post makes me very happy but now I want to get to know your Space au a little. May you give us some funfacts about the characters to get to know them better?
Aw thank you! I'll do my best describing some things! Its been a moment where I dont know what ive said about them on here. ((The ladies, are by @nekojaf so if u want info on them you gotta ask her!)) First, We got Eclipse (yes thats his name, unless we go au hopping its-)
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-He's a captain of his own spaceship (however its mostly a ship that can house just a handful of people.)
-He's self confident, he's got leadership qualities and doesn't stand down often. However can be a huge flirt (as Beige unfortunately deals with). -I've mentioned before but Eclipse (like other models of his kind) are far more Emotive than the previous models.
-Eclipse is the reason Lunar has a collection of plushies. The guy is very good with sewing. -He's not familiar too much with the 'Star' like SAMS' Eclipse is. At least not currently. He's far more concerned with other things.
-His relationship with Earth is rather... interesting. He may be vocal about not wanting to speak to her but its mostly cause she's like a mom who tends to baby him. (Although he can't blame her frequent check ins.) -Most people avoid him, but that's cause he's made an interesting name for himself.
Lunar, my BOY who started this whole au actually.
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-The space suit was given to him by Eclipse. Who may have taken it.
-He comes off as sweet, but don't think less of him in comparison with his brother. He's mischievous as well, and cunning when needed.
-Far better at keeping his emotions in check than Eclipse.
-Unlike Eclipse (again) he's actually rather good at y'know. Getting the girl.
-However, he is younger than Eclipse. In part not as experienced with the whole line their apart of.
-Rather handy with his shots, but better at driving. Also has a bit of a name for himself.
-Cannot actually believe how his brother acts around Beige from time to time. He's judging his brother immensely everytime. Just let her clear the hyperdrive so they can go!
Moon!
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-It should not be a shock he's still a scientist in this au. (Mad scientist Sun would say...)
-But in part of that, its due to being part of a Space Camp. He's suppose to be in charge of the sciences of how rockets run. However he uses most of that to make his own things.
-It usually does end up with the kids handling it. Unless Sun gets involved. Kids love the anti gravity chamber a lot.
-Also in this AU he is still AroAce.
-However since Sun and him are under a company, they don't usually leave the Camp. They can't really.
-Moon has made a Star.
Sun, sweetie my darling.
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-Although him and Moon run the Camp together, Sun mostly handles the kids. (Although, Sun more or less just doesn't want them getting hurt cause of Moon's experiments.) -He's been having trouble with some outsiders makings noise lately but it's usually something he can handle. The dome around the place keeps the camp relatively safe (and Safer with Moon's additional technology)
-He goes by his own checklist, although the one from the higher ups isn't something he wants to fully deviate from. It's kept things running, and their own job secure.
-He may be dressed up as a Spaceman, he's uh... not actually one. At least not by astronaut standards.
-They don't talk to other models of themselves.
-Earth and Sun usually can talk for hours. However, he tries not to keep her too long. She's got others to check in.
Bloodmoon, yes it's him!
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-The possibly second youngest.
-He's the only model of his type that... well Ruby's seen actually.
-An avid fan of Invader Zim, due to many movie nights he's had with Ruby. (In an effort to help him learn some things about people...without being near too many.) -He doesn't understand why he needed clothes, unaware of his own autonomy.
-Unfortunately for everyone, WAS destroying planets and ships, destruction in his wake. No one could keep him contained. Until Ruby. But she's not really trying to contain him.
-His curiosity mainly keeps him in check, at least in regard to his learning program. He still seeks some chaos, even if it is on a isolated ship in the meantime.
-Comet Boy! Danger, do not engage.
Angel, y sweet sweett bababyyy
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-Probably the oldest? He's quite a mess it's hard to tell.
-Has been passed around here and there from job to job so he's very well versed in many skills!
-Earth finding him again was a blessing. She thought she lost him. Incredibly thankful for Cosmo.
-Is far more interesting in helping Cosmo than being helped. He's survived quite a bit!
Killcode, don't you forget my giant man.
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-Was made by Moon, or from Moon. In doing so, he's got a few quirks he picked up.
-Such as... He's actually less violent. However able to withstand radiation, rocket blasts, high velocity impact, mundicide... Assumingly.
-Incredibly Tall. A normal person would maybe feel incredibly intimidated by how much he towers.
-A darling cook, he mostly has to kneel for that though. Not many ktichens he's been in are for his height.
-He's a rather calming personality, has no qualms to start fights.
Earth and Solar Flare (or welll... the ACTUAL Sun)
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-Two AI's made for well.. as you guess the Earth and the Sun.
-Earth is as expected to be motherly, warm, stern with her own wants. While SF has less expected results of being rather recluse, cold, to the point and selective in their interactions.
-Earth is partly why the actual planet is far cleaner. With her being actually forthright about the planets condition. It helps if theres someone who may be disappointed if you throw your trash on the ground, or company's dumping waste. She may have been made, but she more or less is her own being. Most don't mind since her main concerns usually fall with her own planets affairs. That doesn't mean she doesn't have concerns of other places.
-SF was made as a safe bet to monitor the sun. However, hue to unexpected AI developing their own personality. SF doesn't fairly speak to much anyone aside Earth. He rather feels she's better at relaying information than he is. Ironic, they find.
-Recently some reptilian android has started to make some impressions on Earth, SF doesn't normally hear her talk about individuals like this aside the 'children' she oversees.
-Earth also ended up supervising the celestial and eclipse models. Attaching to them far more than expected but due to- [The Rest is too glitched to make out.]
Well that was more typing than I thoguht it'd be. But me and Neko have quite a bit of art. The main inspiration for a lot of it is retro futurism. But thank you for asking! You also got Earth in there too. My sweet lady I love her.
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starrysharks · 2 months
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ZENO STARRYSHARKS BIG FAQ. YAY
this is gonna go over all the questions people ask me about my art, OCs, etc etc ^^ starting with -
ART QUESTIONS:
Q: WHAT DO YOU USE TO DRAW?
A: ibispaint x on shitty samsung. no stylus just my fingers. very occasionally (and not in several months now) i will use MS paint with a wacom tablet and pen!
Q: WHAT BRUSHES DO YOU USE?
A: main lineart pens are love pen and dip pen (hard) on a 60-80% opacity. when i do my pencil style i use hard mapping pen (bleed).
Q: HOW DO YOU DO THAT SCREENTONE THING?
A: this PNG.
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you're gonna place the png over where you want to add a halftone, and then lasso that area. then, click "invert selection area", and erase over the halftone layer. it should only be left on the area you wanted it to be on. you can change the color with alpha lock.
Q: HOW DO YOU COLOR SO WELL?
A:
Q: HOW DO YOU DRAW DIFFERENT BODY TYPES?
A: it's kinda complicated because i myself believe that i have poor body diversity when it comes to my original characters, but i'll try to explain myself. by a general rule, contrast is most important. top-heavy, bottom-heavy, larger lower limbs, smaller lower limbs, etc etc etc it's all in the contrast baybe. let's use nova (a skinny character), pins (a top-heavy character), and novocaine (a fat character) as examples. please ask me directly if you want any advice on other body types.
firstly, nova. she is very thin with a more scrawny build rather than athletic. to draw her, there are three parts (excluding arms) -
head, body and legs.
these are parts that almost every character has and the most important thing about them is their size. different characters will have different sized heads and bodies and legs as we'll see later, based on age, body type, etc... nova is only a teen, so she'll have a big head with big eyes to up the childish moe-factor of her design! other than that, she's pretty proportionate by anime standards with a regular sized body and long legs.
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however for a character like pins a lot changes. pins is extremely top heavy, and larger than nova. he has a muscular build that's heavily unrealistic - while there's probably someone out there with a similar build to nova absolutely nobody can achieve the elusive pins build. because his body is so exaggerated, it must be the forefront, and he has small legs and a small head to compensate.
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because i have few muscles in my oc roster, i tend to exaggerate the buffest characters. i would give another example but his existence is spoilers for the project he belongs to. ;;
when it comes to fat characters, i have little to say for dudes because i don't draw them often (sorry fat guy enthusiasts 💔). but novocaine is an example of how i go about drawing fat girls. namely it all comes back to contrast - rather than drawing her ankles and lower arms larger, i draw them smaller to emphasise the size of her thighs, hips and upper arms as when it comes to irl fat people, those parts are usually larger. i also added more examples from my dangan art.
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Q: WHAT INSPIRES YOU?
otherwise the proportions are similar to the skinny teen model, just with shorter legs.
more on body types here:
A: western cartoons, like invader zim and mlaatr. 2000s moe anime like lucky star. my mutuals <3. robert valley. jamie hewlett. alex ahad. splatoon. stuff i find on pinterest. and you guys who say that my art inspires you!
OC QUESTIONS
Q: WHAT ARE YOUR OC PROJECTS? WHAT ARE THEY ABOUT?
A: as follows:
MAIN THREE:
(AKA these are the ones i'm dead-set on making, and will probably actually become fully realised one day.)
ULTIMATE X-CALIBUR - sci-fi adventure comic about a girl called nova who travels across the galaxy with her friends to find the shards of a broken star called the ultimate x-calibur. like one piece but with cute kemonomimis in space.
REASSASSINATION - horror comedy comic about a dead girl who loses her memories after being resurrected by a manic scientist. she becomes his personal assassin in order to get shots of medicine that will bring back her memories, and has to deal with school life and a mysterious group of catholics coming to kill her on top of that. it's currently being written and will come out eventually.
STARSAINTS CARNIVAL - psychorror (kinda) fantasy RPG game about a group of children who are transported to an wonderland-esque paracosm where they have to make their own wishes come true before their 13th birthdays with the help of ghosts named starsaints, or risk having their heads chopped off. it's one of my largest-scale pet projects so will probably take a while to wrangle.
LESSER/EARLY DEV PROJECTS:
(AKA the ones that are either too early in development to confirm anything, or will probably not be fully realised any time soon, but it's still fun to rotate the characters around in my mind.)
MAGICAL GIRL WARD - another psychorror magical girl comic about a group of girls who who plan a group suicide online, but are turned into magical girls on accident and have to fight "viruses" to help other girls. very messy in terms of development right now and will take a while.
METALLIC MIRACLE - sci-fi about a child solider cyborg who is sent back to earth after being in a deep sleep for some 50 years after a war she was forced to fight in. i actually really wanna do this one.
SINSTRING MANOR - survival horror RPG game about a doll who finds out she's a doll attempts to escape her family home and gain autonomy with the help of a fly and a servant boy.
PLANET☆PIGTAIL - magical girl comic about girls who channel magic through their pigtails to defeat evil monsters while dealing with middle school problems.
+ a billion more that i can't even remember lololol
Q: CAN WE ASK QUESTIONS ABOUT YOUR OCS + STORIES?
A: PLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLE
Q: CAN WE DRAW YOUR OCS?
A: PLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLE
OTHER QUESTIONS
Q: WHEN ARE YOU GONNA BE OFF HIATUS?
A: when my exams are over i'll start posting personal finished illustrations again. so, like, mid-june!
Q: HOW LONG HAVE YOU BEEN DRAWING FOR?
A: i came out of the womb with an anime girl drawing in my hand
Q: DO YOU TRACE?
A: nooooooooooooo
ok i'm tired please frequently ask me a question if you want me to answer it
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sapphorror · 7 months
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Now that you have read the ZimVoid arc, what are your toughts on Zib and Za2r (Zib❤Zim2[2im{twoim}])?
I'M SO GLAD YOU ASKED!!! alright, maybe I was definitely going to say this all anyway, but now I have a decent excuse to braindump it all at once instead of trying to write, I don't know, coherent analysis.
Yeah, I'm obsessed with this guy. I'm still only just starting to build a proper 3D model of him in my head, so don't take anything I rave about here too seriously, but my god is Zib something else. Also, really cute. No one told me he'd be cute and I wasn't at all equipped to deal with what I got. I was operating under the assumption he was going to be at least a LITTLE cool, but this is the most pathetic wet meow meow of a character I have ever seen, and that is no small statement.
(Also also, is it just me, or does the way Zib's drawn remind anyone else of rubber hose animation like, moreso than the comics artstyle generally does? I can't quite pin down what's making it feel that way, but I like it. Gives him Vibes™, y'know?)
Anyway. Fusions like Zib are always going to be fun, just for what they imply about their component characters and the game of trying to identify what characteristics come from where. And Zib is especially fun for this because Zim and Dib are such similar people to begin with. It honestly doesn't surprise me that the Zimfluence went initially unnoticed by our Dib, not just because he's more prone to cognitive bias than he likes to believe, but because there are so many overlapping traits between these two guys that Zib wasn't so much altered by the fusion as he was exacerbated. They blend seamlessly to the point it's really hard to pick out where one ends and the other begins, and in a different kind of story, Dib might actually be forced to reflect on what that implies about him and his motivations. As is, he's just going to keep fooling himself, though.
Probably the most obvious dichotomy between them, at least where it applies to Zib, is motive, and that definitely brings up some interesting questions. When he chooses to take over the Earth, is that the Zim side disguised by Dib-passing justifications, or does it say a whole lot more about Dib's actual loyalty to the Earth against his loyalty to opposing Zim than anyone would really like it to? How about the total lack of internal conflict when it comes to decimating the Armada and wrecking the Irken Empire? What does that say about Zim's ultimate loyalties?
Granted, I am at this point pretty certain Zib didn't just put on the PAK and call it a day, I think he took precautionary measures to ensure that the Dib half remained the 'dominant' personality, given that in 10 Minutes to Doom we see him completely subsumed by Zim's coding, so this isn't a perfect equal split. But it is still a split—Zib clearly did not have the foresight to account for everything, if he even wanted to—and the fact he prepared himself for this is itself interesting, because it means the decision was premeditated, not done on a whim during some momentary mental break. This might even be why he's half-Irken; instead of the PAK altering his biology, maybe Zib altered his biology so it could survive the long-term integration of the PAK. And isn't it just insane to imagine any version of Dib willingly body-horroring himself like that, stripping away his own humanity? When he accused our Dib of being just another ignorant human, could that maybe be a sign that he didn't want to have anything in common with those people anymore?
None of this is what really gets me about Zib, though. This is.
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Admittedly, I'm sort of predisposed here, because I have this whole Thing about Dib's unfaltering belief he can somehow prove himself to humanity, despite all evidence to the contrary, being in essence identical to Zim's delusion that he's already adored by all... that's it's whole own post, tbh, but my point is Dib's ostracization wouldn't be solved by exposing Zim, and it's fun to see that explicitly confirmed.
But it's also more specific than that. Because what Zib was forced to realize here is that he destroyed the only person capable of actually caring about him. And that's why the Zimvoid is the Zimvoid, isn't it? Zib could've used those portals to escape anywhere or lure in anything, but instead he does this. Part of that's the obsessive need to succeed where he'd previously failed and decimate the Armada (+ repeatedly 'defeat' Zim because he's still too emotionally stunted to understand that's not actually what he needs), and I think all of that is important, but there's also something to be said about how deeply driven Dib is by the desire for external validation, and here he went and fused himself with the one person in the universe who might be even more love-hungry than he is. Zib's not afraid of being alone simply because he dislikes isolation—I mean, even within the Zimvoid, he still physically and ESPECIALLY emotionally isolates himself from the other Zims. Being the only person left in his reality means there's no one to admire his greatness, and given who he's a combination of, of course that's his worst nightmare. And ridiculous as it may be, he understands that Zim is the only person who's ever given him that kind of attention. So why not make a whole planet of them? Why not trick them into idolizing him? I mean, who else could even matter besides Zim?
Also? This one's sort of auxiliary to the last point, but there is something deeply, deeply sexy and thematically chewy in Dib wanting/needing Zim so badly that he quite literally became him, and that not being enough. I mean, what is the Zimvoid but a huge collector's display? And it's exactly this that makes him the architect of his own ultimate tragedy. I have a thing for characters who damn themselves not through any single choice, but by passing up a million little opportunities to save themselves, totally confident in their decisions right up til the moment it actually is too late. He could've used those portals to escape to another timeline. He could've designed the Zimvoid as anything other than a ticking timebomb of lies, conflict, and an ever inflating population of lunatics. He could've given up on his destructive plans and just enjoyed the huge fucked up harem he built for himself. He could've quit while he was ahead.
And the really funny thing is, even after the collapse of the Zimvoid, his total isolation is still a consequence of his own actions. I mean, the Zim from his own timeline literally cannot be taken away from him through any method short of murder. He's still right there. But by winning, by possessing his Zim to the point of consumption, Zib defeated the entire purpose of having Zim in the first place. They'll never be separated, and that's exactly the reason why he'll always be alone.
As for ZA2R... hm. I'm not sure if I have much to say about them just yet, but suffice to say I am Deeply Compelled. I'm always weak for that (false) god x worshipper dynamic. It's about someone as lonely and broken and closed off as Zib finding out the hard way that they're still capable of genuine love, no matter how bad they are at it, and there's something very special in every Zim's desire to be someone's favorite being so specifically exploited. I mean, the dynamic of highest subordinate is essentially identical to the one Zim likes to imagine he has with the Tallest, only actually real. Dishonest and exploitative, to be sure, but still real. And hey, important question, but what about #2's personal Dib and the fact Zib is always going to be implicitly competing against the person actually cosmically destined for his partner, because he fucked his own cosmic destiny up so badly? Or the inevitable spectacle of Dib's semi-latent yandere tendencies being brought to bear against himself?
Also! Shameless Homestuck chatter, but I take so much joy in pale ZADR dynamics (black diamond romance my beloved), and the fun thing about ZA2R is that their default pacifier/pacified dynamic swaps. In, uh, normal person terms, they've managed to contrive themselves a situation in which Zim is actually the comparatively sane/stable one, keyword comparatively, and being worked to death about it. There's nothing I love more than a justified role reversal, y'know?
THAT'S ALL I'VE GOT FOR NOW but like I've been thinking about these guys nonstop for 24 hours already, I WILL be losing my mind about them again. I don't know when, I don't know how, but it's gonna happen.
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dudesome · 5 months
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Talked about this before under another post, but I think it deserves a post of its own.
Has anyone noticed that Zim is often portrayed differently depending on if he is in ZAGR or ZADR fan works? I'm a ZAGR shipper myself, but I have seen a lot of ZADR content and I see that Zim acts and looks differently in both ships. Even Gaz and Dib act differently depending on the ship.
In ZAGR, Zim is often taller than Gaz by a few inches or a lot taller, has an athletic body like a model or a lightweight boxer, sometimes bigger, dresses and acts very boyish like a punk rock fan and is very, very confident . Gaz in these ships can't seem to decide if she is a badass everyone is afraid of or someone who almost always needs Zim’s help to get out of situations she should be able to handle. Dib acts often in character.
In ZADR, however, Zim is a lot different. He is always shown to be a lot shorter than Dib, and not just in the "Dib is really tall case" but Zim is just short in general. Like, he barely gotten any taller than he usually is. He often dresses gender nonconformingly and acts a lot more....effeminate and submissive? Like he is shown to more 'cute'? And Dib in these ships seems a little more blunt and almost dickish. And Gaz in these ships is usually chill as shit.
For me as a ZAGR shipper, I have both of them be the same height, equal in terms of gender nonconforming in terms of clothes and aesthetics and accessories and strong in their own way. Zim trains in boxing and Gaz is just strong in general. Gaz once showed him to wear eyeliner and he starts wearing it better than her.
I am also a DATR shipper.
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ms-scarletwings · 8 months
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I am sorry to bother you but I have to say, I feel Dib got treated too harshly most of the time. It's the point of the story yes but at times it just feels flat out sadistic for no reason.
It's why the Gargantis Array comic storyline sucks to me, it was just two issues of buildup to make Dib a gross fat joke and humiliate him across space. Jhonen just really seems to love torturing Dib more than anyone and it's rarely even deserved.
Oh, this is the opposite of a bother, friendo!
I actually have a lot of reading to still do on the topic of the comics. I’m woefully only really up to good knowledge about issues 46-49 and a lot of bits of pieces otherwise. If what you’re saying rings true, that is sad to hear, but pretty interesting still. I’ve always in the back of my head been a little afraid that Dib’s karma could be flanderized to the point of making him a butt monkey. Especially when we all know that’s supposed to be Skoodge’s job! (waka waka)
As for the show, honestly? I think they managed the balance just fine. It’s not so much that the show was specifically cruel to him, but that sadism broadly was one of its central themes and there were no efforts made to exclude Dib from that. And why should they have? He’s not an innocent woobie, and in fact is actually in the seat of a very ambitious antagonist against the real main character’s goals. Arbitrary events of misfortune and pain were the bread and butter of the series back then, and almost no one was spared. Jhonen (who cameoed himself in the show just to choke on a fish and die for a joke) also from what I hear injected a lot of his own qualities into Dib, so I imagine it probably IS very entertaining to him to give the boy the works.
From what I have seen of the comics, that looks like a much finer line to tow. And this more of an off the cuff ramble, but you know what I think??? I think they made Dib a touch way too sympathetic actually. There’s so much more focus on just him and Zim’s side antics, and the more time you take Dib off world and away from the rest of the Earth side characters, the fewer reminders they give you about how many of his problems are majorly self inflicted and how much of a disturbance he can be to society. And, for better or worse, a less dark overall tone in the comics means that the moments of overtly black comedy are going to stand out a little more against the modernized background by contrast.
And there’s another elephant in the room that kind of gets to me, personally. As well as I can put it well, the art style change kind of really affects the lens he can be viewed through. Maybe more than most people want to admit. And I’m not dissing the rounded down, brightened up change, it’s not a better or worse direction from the show… but it is a different one with different strengths and weaknesses.
Like, look at Dib’s early season model sheets for a base of reference.
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Now compare him alongside the comic and Florpus interpretation of Dib Membrane. OBVS I am simplifying a ton here, there’s a ton of room for more range than these examples.
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I’m not here to say he’s a better or worse Dib visually, he’s still Dib to me! But is notable how comic Dib actually breaks a ton of the “rules” of what kind of character they wanted Dib to be. To put it one way, they sanded down some of his edges and he’s not as apparently “skrungly” as he used to be.
What I like about the change is that it actually gives the better impression of him actually being the lil dorkass kid he’s always been. He’s got a slight aesthetic shift that shows off his unique interests and it definitely sets him apart from Zim, who actually retained most of his own show design. He’s still got some funny lookin’ qualities and he’s so much more endearing
One of the downsides of all that, however, is probably that he’s so damn endearing and as a default.
I dunno if you ever watched Little Shop of Horrors, amazing musical btw, but, it’s supposed to have this whole tragic ending where the main character’s, Seymour’s, long chain of mistakes catch up with him and he meets his demise. In the movie, they casted Rick Moranis for the character, and he played such a puppy-eyed, adorkable Seymour that it made audiences suddenly too bummed out to even appreciate the dark ending. They hated it so much that the crew actually just changed the ending completely so that Seymour gets a consequence-free happy ending with everything he ever wanted. Even though he’s literally a serial murderer of sorts. You were always supposed to feel for him, but not to the point where watching him fail just makes you feel horrible.
I think Dib works kinda like that on a meta level.
If there’s any ruling on what goes over that invisible line when it comes to handling his character, I think Florpus Gaz nailed it right on the head. Dib is never supposed to just utterly break under the weight of his world. Can he sometimes crack? Yeah totally, especially in the “brink of madness” sense. Or if it’s funny. The golden rule is not to give him more than he can handle, and Dib CAN handle a lot of bullshit. He may be a frustrated lil squirt but he’s been at this for a very long time, and it’s hype af watching how he’s not slowing down even in the face of that. Dib and Zim’s biggest POSITIVE shared trait is the strength of their spirits against a world that is ultimately callous and cruel at every turn to them.
Every second you write Dib where he’s wallowing in despair or feeling sorry for himself is a second you come closer to that line and it’s what you need to dish out in wary moderation.
So I guess the TL:DR of what i think I’m getting at here is… it’s all about perspective.
But I really should read more of the comics.
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emeraldspiral · 2 months
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We finally got Dib in another game after however many years since Globs of Doom yall. Still waiting on Dibloadable content for NASB2.
Membrane looks like he has no idea what he's doing there. He also looks disproportionately small compared to everyone else. His children's heads are like 3 times the size of his while he's in the foreground and they're in the background.
Interesting that it looks like they're mostly drawing from ETF for the character designs, except Dib's still got his outfit from the show/comics. His head/face looks a bit more ETF-esque, but something about his expressions resemble the show more. Can't tell if he has hair on the back of his head. Weirdly, Dib, Gaz, and Membrane all look pretty good and on-model, but Zim, who finally got done right in NASB2, looks oversimplified, like a LEGO. Seeing that they've finally figured out how to make 3D models of the characters that don't look cursed-as-all-fuck does give me hope though that maybe one day Zim will get a game of his own that's not a crossover.
Judging by this trailer, it looks like there won't be any voice acting, unfortunately. IDK what was up with Gaz laughing. Like, not only did it sound nothing like her, but Gaz doesn't really laugh ever anyway, so why did they even include that?
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bluecolty · 10 months
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Made a lil gift for @xan-zenith, a model of their Irken OC, Xan! Xan has an absolutely wild bit of lore behind her, and I thought she'd be a ton of fun to make as a gift to them!
It was a super fun model to make, and it gave a good bit of practice too. I don't get a chance to model characters in a *lot* of different styles, so I try to jump on the oppertunity when I can.
Keep reading for more pictures and the comparison between the original reference turnaround!
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More images, yay! I also started this model a few weeks ago but just finished up the finishing touches today. Oops haha.
Below you can compare between the original reference sheet (Also made by @xan-zenith found [HERE]
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Enjoy lads!
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hezuart · 1 year
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Why did you switch from animation to reviews? Also, do you still plan on doing CGI like you mentioned multiple times?
oH BOY..... you may need to sit down for this one
So it all started back in 2012. I was around 14 years old and just saw Rise of the Guardians and Wreck it Ralph. The stories, the characters, the world-building, the animation... now I never really went to movie theaters as a kid, but as a teen I started going and I instantly fell in love.
I went to community college for a few years and made some amazing friends. Loved some of my teachers and we participated in fun events like the 24-hour challenge and Campus Movie Fest. I had gotten in the top picks for Campus Movie Fest at some point and was supposed to go to the Cannes Film Festival in France to showcase my short film, but then the pandemic hit and it got canceled indefinitely.
So get this, for community college, I got a certification in 3D Animation and Video Game development. It's basically an AA degree but without general ed. (Why do you need general ed to get a degree in something? Math and PE have nothing to do with Animation. College is ridiculous. People have to pay you more simply because you were forced to spend more money in college. Wild.) Out of the 20 classes I had taken to get this certification, only 3 of those courses were hands-on 3D animation. And only one of those courses was hands-on video game development and I dropped out of that class because it was PC only and I only had a Mac at the time. I applied to the class without realizing it was accommodating only to PCs. So even my certification is barely reaching the basics for the title of it, but I did take another online course or two for 3D animation which I have a different certification for.
Now even with my 3D animation, I was never taught the physics engine. I was never taught hair or cloth simulation, but I do have modeling, rigging, animating, and texturing experience. For gaming, I have very little experience. I've only modeled things and found my way around Unity, but otherwise, I suck at coding. I hate coding with a passion. Making a video game without coding isn't really possible.
Now, when the pandemic hit, a lot of things were shutting down. I had no idea where I wanted to go next. People kept asking me where I was going for my higher education, but I kept getting warned not to waste money on college if you're trying to become an artist, especially at University. It's a money pit, and competition is so high, you're not guaranteed a job, you're just gonna be in debt. Even colleges like Cal Arts, who charge over $1K per class, I've been told are a "Pay to get in" kind of place. Where the money is used to nab professionals from their work to teach students or talk about their company or programs, and through that, you get a bigger chance to get your foot in the door because you know someone. I've unfortunately been told that's the more realistic way to get into animation: networking. If you're a shy introvert who doesn't know any famous people, you need to be extremely talented and unique to stand out to get the chance of being noticed. I don't really want to suck up to people nor do I want to waste thousands of dollars and 5 more years on college that I may not even need (let alone be able to afford) especially if there are online classes that may be even more valuable.
Now after I got out of college and started applying a few places, I discovered a LOT of unfortunate information.
Most animation these days is done overseas. South Korea, India, Japan, and Canada are the big ones.
Invader Zim, Steven Universe, Miraculous Ladybug, The Simpsons, OK KO, Star vs the Forces of Evil, Kipo and the Age of the Wonder Beasts, Adventure Time, Twelve Forever, and the Powerpuff Girls Reboot were animated in South Korea. The Ghost and Molly Mcgee is animated in Canada.
(The first four seasons of the Simpsons were animated in America until it switched to South Korea and India.)
2D traditional animation is no longer viable. Puppetry is the industry standard because it's the cheapest. Luckily, Toon Boom Harmony has allowed us to push the boundaries of 2D puppetry. Puppetry these days, if done well, can look really great, like Tangled the Series, but if you don't have Toon Boom Harmony, you're probably not gonna be hired.
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Not even all 3D is made in the USA. If it's Disney, Dreamworks, or Pixar, then it's usually USA. But streaming service movies, like Sea Beast, Kid Cosmic, The Willoughbys, and Klaus, while they claim to be a "Netflix Original" that "Netflix Animation" animated, that's a lie. Klaus was animated by Yowza! Animation in Canada. The Willoughbys: Bron Animation, Canada. Kid Cosmic: Mercury Filmworks, Canada. Sea Beast: Sony Pictures Image Works, Canada. (X)
Go Go Cory Carson is written and storyboarded in America, but the animation is shipped out to be done in France. Sonic Boom is also French Animated.
Even Sony Pictures? Open Season, Surf's Up, Spiderman: Into the Spiderverse, Cloudy with a Chance of Meatballs, SMurfs, Hotel Transylvania, Over the Moon, The Angry Birds Movie, Sea Beast? Sony Pictures Imageworks is based in Canada. They're doing all the animation for them. It's not animated in America, it's merely funded by them.
I should also clarify: I only want to participate in stylized animated media. I don't want to do CGI for hyper-realistic films, which eliminates most of the animation jobs out there these days. It's just not my thing. The insane amount of details and uncanny valley are just so unappealing, I can't do it.
The closest animation studios are still far away. Most companies are located in LA. I'm over 7+ hours away from there. LA also has a high poverty rate, terrible air quality, is overcrowded, and is just generally not a good place to live, especially if you're low middle class. You're not gonna survive there.
Pixar is located in Emeryville, a few minutes north of San Fransisco city. Emeryville is the most crime-ridden city in that area. They tell you not to walk home alone at night. You're more likely to get robbed there than anywhere else according to the population ratio there. There are a lot of gangs that hide up there, and there's a lot of poverty there, even outside of San Fransisco. It's basically a trash pit. Not an ideal place to live, and commuting through 3-hour SF city traffic is also not gonna work. (X)
I have also been informed some people who work at Pixar are petty that the interns use their facility. Pixar has a heated pool, soccer field, gymnasium, and a few other nice things on their property. I was informed there was a person or two who got mad that an intern was using their basketball court.... when the intern was on break. As though they weren't part of Pixar, as though they had no right to touch the property. Apparently, they also used to make the interns push around little tea carts to serve refreshments as a way to "talk to the fellow animators" to probably get them interacting, but hearing that the interns were basically chored with butler duty to bother the animators hard at work seems like such a forced thing. That makes me uncomfortable. Of course, the person who told me these stories has been working with Pixar for over a decade or two now, so things could be very different as the years went on. Pixar itself on the inside of the animator building is gorgeous. They all decorate their office spaces in crazy ways, it looks like a movie set. But they have a bar and "whiskey club". They're apparently allowed to drink at work and have often had parties that got a little out of hand. There's also an old chain smoker room where the founders used to play poker and spy on people outside of their room with hidden cameras; I've even been inside. I don't think they use it anymore, though I'm not totally sure. Some of this info was fascinating, but the drinking made me uncomfortable. I kinda want to work with sober people here.
The sex ratio in the animation industry is also interesting and unfavorable. 70% of the animation and art school ratio is women, but only 34% of the actual animation workforce is women. 34% female to 66% male. More women study animation than men, but more men get hired and hold positions than women. Animation, ironically, has always been a male-dominated workplace. This unfortunately contributes to the "you have to know someone" or "be rich" to get-in situation. Men know a lot more men and not as many women. So the 30 to 40-year-old guys hire the other guys they know rather than a young poor girl with a passion. This makes it even more difficult for me to get in. (X)
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20th Century, Netflix Animation, Nickelodeon, Cartoon Network, Bento Box, Vanguard Animation, Universal Studios, Titmouse, 6 Point Harness, ShadowMachine- all LA / South California.
There are a few places I could apply to, but what they do, I just don't care for. Niantic(Pokemon Go), Lucasfilm(Effects), Whiteboard Animation(Marketing), Sharpeyeanimation (Marketing), EA games (Mass Effect, Battlefield, Dragon Age 2, all those hyper-realistic war, sports, or fantasy games.)
So whether it's outside of the USA or within the USA, I need to move. I don't have the money for that yet.
Just find a company that does remote work, right? It should be easy, especially in pandemic times! Wrong. Most animation companies don't permit remote work. It's probably a security issue. But I've done research on this. The only big animation company I've found (so far) that allows remote work (or is HIRING for remote work) is Mainframe Studios in Canada. They have a 3D animation job list, and I guess they focus on animating Barbie movies(???). (X) But that's about it. And even if you're a remote worker, there's a high likely hood you still need a Visa to be allowed to work for a company belonging to another country. So that's a whole other legal process to deal with.
Disney is becoming a huge corporate monopoly over American animation. They bought Blue Sky only to kill them off. (Disney also just recently laid off 7,000 people due to their stock price drop and failed movies they released the past year with deliberately bad marketing for political reasons. (X) Disney also bought Pixar and is pushing for sequels because weird or bad, sequels and terrible live actions make them a LOT of money. Did you know Disney's terrible Lion King CGI remake is amongst the top 10 highest-grossing movies ever made? It's criminal. (X)
Because Disney is such a big name in the USA, there's a huge association of animation = children's media, which is not true. Animation at the Oscars also has its own category, when it's not a genre, is a medium. Disney often wins at the Oscars too because no one sees the other animations. Granted, Disney has an insane marketing budget in comparison, but it's clear no one cares to seek out animation outside of heavy CGI live-action these days. No small-time studios, no limited releases, no anime. The fact that Disney also now OWNS the Oscars is SUS as hell. (The fact that Disney-owned ABC threatened the Oscars, forcing them to cut 8 categories or else there wouldn't be a show that year is wild. There isn't even an oscar for stuntmen. What the fuck, Hollywood?) (X)
Dreamworks nearly went bankrupt and sold itself to Comcast back in 2013. Comcast also owns Illumination. Dreamworks has been focusing on making bad tv show adaptions of their IPs. So yes people, Jack would sooner meet the Minions than meet Elsa. Disney is the biggest corporate monopoly, but it's definitely not the only one. The animation industry in America is snuffing out its competition by buying it out for itself. It's insane the kind of power they have.
Competition is HIGH. Because of this, the only ways to get in? If you're rich or you know someone. Pixar gets over 3,000 intern applications every summer. Less than 100 are seen by actual hiring managers. The most interns Pixar has ever taken in a single year were 12. The least they ever took in a single year was two. A 12 to 3,000 ratio is not favorable. That's a 3% chance to get into a big-shot animation company.
And again, because remote work isn't permissible to new hires, you need to live in the area to commute to the campuses. This is one of the reasons why LA is so crowded.
If you get into an animation company purely remote and maybe even for a different country? You are the luckiest person alive.
Programs are expensive. The animation industry is very strict on what programs they use. The industry standard for 2D puppetry is Toon Boom Harmony; the industry standard for 3D animation is Maya, and the industry standard for video game development isn't as clear but Unity is one of them.
Some of these programs are free, as long as you are a student. If you are attending college or a certain online program, you can use your school-issued email through them to apply to get the program for free for about a year. Otherwise, if you're using it to make your own animations solo?
Autodesk Maya: $225 a month or $1,785 a year (X)
and guess what? Maya removed its free render service. Arnold is now built in by default, however, if you want to BATCH render (Meaning render a full scene or several slides) it will slap it's ugly watermark over it.
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Fun fact, this very rendered watermark can be seen accidentally in a single frame for the Kingdom Hearts Frozen cutscene
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Well, you need to batch render if you're trying to animate so let's see what Arnold costs- $50 monthly to $380 annually.... are you kidding me?! The rendering PLUG-IN BUNDLED TO MAYA COSTS MORE TO USE THAN THE OWN PROGRAM?! (X)
Now, there are other rendering plug-ins you can probably use with Maya. But they all have their ups and downs and their own costs as well. (X) Pixar's Renderman is $595 per license. I can't seem to get info on Octane. V-ray solo is $39 monthly while premium is around $60 monthly.
Now there IS Blender, an alternative to Maya. It is free and I have it. That is ideal to work in for people like me. I tried it a while back, but I hated the interface windows. It was hard to work on it when you can't close them properly. It's possible they've fixed this in an update, but I haven't touched the program in over three years so I wouldn't know. It's different from Maya a little, so it has ups and downs in comparison too. But Blender is a savior to 3D artists everywhere.
Toon Boom Harmony isn't as bad but still high: Lowest price is $27 monthly / $220 annual and the highest is $124 monthly / $1,100 annual (X)
Unity has a basic version that is free, but Unity Plus is $399 yearly while Unity Pro is $2,040 (X)
So some programs are clearly more viable than others. But imagine you're trying to model, texture, rig, animate, simulate, and render a short film all by yourself in Maya. That's gonna take you over a year or two, and you'll have several thousand dollars out of your pocket by the time your free trial ends. And might I say, for an industry-standard program, Maya sucks. It's almost unusable without those plug-ins for not only rendering but also for the models to even be able to SELECT their BONE rigs.
Do you want to practice on your own when school is out of session? Fuck you! Fuck subscription services! Welcome to capitalist hell, baby!
Again, using Blender is more viable, but you're still going to be basically doing everything yourself. That's gonna take years. Do you have the patience for that? Do I?
Because of the pandemic, movies aren't even hitting theaters anymore. They're going straight to streaming services. Streaming services of which, gain sole rights to and can take media off their platforms at any time without warning. Thanks, Discovery+ ! Does everyone remember the HBO Max Animation & DC purge? It could happen to other streaming services too. Piracy will save the future of animation at this point. (X)
And again, Streaming services like Netflix will purchase films and claim they made them by slapping their logo over it; but no, they either bought the distribution rights or produced them through funding and maybe storyboarding. Often times from a Canadian film studio. (Link again X)
Even stop motion companies like LAIKA are losing money and may have to shut down or be bought out in the future, especially considering how much work and money they put into their films vs. how much money they actually make. (X)
All of this? Naturally made me fall into a depression. My god, the layers of hopelessness. My animation and modeling is pretty average too. I'm decent. I can maybe make a good shot. But I can't blow people away like James Baxter can. I mean, I shouldn't compare myself to people. If I worked really hard, maybe I could get into a good company. But again, I have to move! A part of me gave up. I don't really do 3D animation anymore, though part of me misses it.
I still 2D animate. I'm trying to make a short film and though my college friends who were working on it with me have given up, I have done my best to keep going. Even if it has been produced at a snail's pace for the past three years, I still intend to finish this animation. It's gonna be beautiful when it comes out, and it will be a wonderful portfolio piece regardless.
So with nothing else to do and no other kind of job experience really under my belt(plus my family is prone to covid so getting a job in the pandemic was just kind of out of the question) I decided to go to youtube. I heard some people can make a little money on there, but the truth is I had actually wanted to become a youtuber for a few years prior. I've always looked up to animators and reviewers on youtube, I've loved the stories they tell and their incredibly detailed analysis essays on movies, tv series, books, etc. I wanted to be one of them. I wasn't sure exactly what I'd do, so I just followed the Youtube Partnership program set up which took a few months, and then jumped in! I found I only had the time to upload once every month or two. I had a ton of audio issues and I'm not outputting at the proper 1920 x 1080 quality that I should be doing either. It's a huge learning process that I still haven't perfected, but I'm taking notes to try and get better.
Even though Youtube is fun, I only make $300 a month, and that isn't even consistent. With patreon, I make maybe another $80 or $100 on top of that, so overall $400 a month average. That's really nice and pretty cool! But it's not enough to survive.
Now I work part-time at a coffee shop. My mental health is a lot better and I love my coworkers. I make roughly $400 a week in comparison to the $400 a month. It's still not enough to live off of (the cheapest rent around is over $1,000 a month, not ) and it's still a temporary job in the long run. I intend to work here for maybe another two years to save up money.
But what do I do now?
Am I welcome in animation spaces anymore?
As a critic of popular media, it could be likely that they could fire me or deny my application because of my critique of their past films or tv series. They could see my youtube persona and assume I'm a raging untrustworthy nitpick instead of a passionate, kind person.
Vivziepop's Spindlehorse company? What Viv was doing was a dream. I was so inspired by her. She made her own company, made a super successful pilot, and was even creating more jobs for traditional, high-quality animation. However, for Hazbin Hotel, she required more funding, which is why she sold it off to A24, who now has corporate say in the show. A24 is known for letting creators be more lenient, but otherwise, Viv won't have full control over it anymore unless she managed to get them to sign something over to her; but with the rumors of her being kicked off season 1? I don't know anymore.
Her own company Spindlehorse; they rely on youtube revenue and/or merch sales to fund Helluva Boss. That's a tricky business practice, but it's kept them afloat so far.
However, Spindlehorse is hiring a lot of people as of late. This could be a bad sign; that people might be leaving the company due to potential mistreatment or unhappiness. With the way the show is going, I don't really want to be part of that company regardless, but maybe before season 2 of Helluva Boss, I would have considered applying. Had I made any critique videos prior, there's no way they'd accept me. "Aren't you that one YouTuber that said my writing is bad for season 2 episode 2?" And you expect me to hire you?" Like yeah, that application process would go down well. Not. By critiquing artists' work, some of them are very sensitive. I'd be kicked out for a lot of things, when really, we artists should be critiquing each other all the time, trying to improve. That's how the writer's room always is, ahaha... hours of fighting goes down in those meetings. It's intense, but fun.
But yeah, it's such a shame. Even small companies need to sell out to corporate to survive. Either that or be HEAVILY crowd-funded, which again, can be a slippery slope.
I see a ton of small projects on Twitter looking to hire people, or looking to become a big studio to release a pilot or game. I've joined a few of them, but most are unpaid because of COURSE they are, and then these projects?? Just don't go anywhere. Because it's unpaid. Because we can't afford to work on a project for free. IRL comes first. Some of these projects seem so great but they don't go anywhere, and it's hard to have faith in start-up studios anymore. (Game creators might have a chance, but tv series or films? Good luck, folks.)
At that point, should I just make my own company? I don't have the money or knowledge for such a thing! It's insanely expensive to start a business and get licensing. So much paperwork, so much everything! And the USA Government is so behind in understanding technology. If you want to create a remote business and/or copyright something, you're still required to put an advertisement in a local newspaper about it, even if your business isn't selling to locals. 💀 The number of fees and ridiculous legal hoops you need to jump through... it's a ridiculous waste of time and money. But you need to do it. The question is, am I willing to do it? Am I willing to tackle such an insane thing by myself?
I want to keep my internet persona and IRL persona separate, but can I? I value having a private, quieter life away from the screen. I worry about getting doxxed one day because of the nature of the internet. I worry about people finding my IRL resumes or profiles for work I want to do outside of youtube for security's sake. My art style is unique and very recognizable. I don't have a lot of private art that is worthy of being in a portfolio. But for absolute safety, I'd need to password-protect my websites or portfolios so the public doesn't have free access to them; only companies I'm applying to. But at that point, does password-protecting my resume and portfolio make it less likely I'd be hired due to the inconvenience? Due to the private, hard-to-find nature of my work? Being a YouTuber with great story skills and art skills with a fanbase could be a big plus to getting hired somewhere, but it could also be a horrible disadvantage that would get me fired. It's a double-edged sword that I cannot work around and I don't know what to do.
I've considered the video game industry, but even that isn't ideal. A lot of the indie ones I adore aren't made in the USA. Gris and Monster Camp were made in Spain. Ori and the Blind Forest: Austria. Hollow Knight: Australia. Little Nightmares and Raft: Sweden. LIMBO & INSIDE: Denmark. Outlast, Don't Starve, Spirit Farer, Bendy and the Ink Machine: Canada.
SuperGiant Games did Hades, Transistor and Bastion and is located in SF, but they're not hiring. Janimation, a multi-media company located in Texas isn't hiring. Frederator in New York isn't hiring.
I don't want to work for a studio that does nothing but first-person shooters or sports games. If I want to get into the gaming industry, I probably need to crowdfund and make a company to make a game myself.
If I make my own game, which I've wanted to do for a long time now and still want to... I can't code. I guess I could try to hire someone that could? But a game to the extent I want... I'd need to start small. I'd need to practice. It's several years of work. Will it even be worth it? I don't think I can do it alone. I'd need crowdfunding and workers; which again, here comes the "make my own studio" issue...
Do I even want to animate anymore? I prefer traditional animation in comparison to puppetry. I prefer 2D animation to 3D animation simply because it is more accessible. But even then, I'm finding myself drawn more and more to writing, storyboarding, and character design. If I were a 3D animator, this is mostly what I'd be working with all day: Naked models in an empty room. I'd do none of the physics simulation or texturing or lighting.
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Animating naked & bald people all day... I don't know... 3D Animation kind of lost its appeal. You only work on such a small portion of a film, you almost never have the bigger picture. You won't see the final result until the film is done. As an animator, you're almost kept in the dark. Maybe that's how they want it anyway, since leaks are a huge issue they keep quiet under strict NDA.
But yeah, anyway... I'm an artistic digital generalist. I can do almost anything. 3D animation, storyboarding, writing, photo editing, illustration, rendering, modeling and so much more. It's hard to choose what you really want to be in this industry. I feel like Barry Benson dfklgjdflkjg
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I don't know what I'm gonna do anymore. There's gotta be a solution to this but I just can't figure it out. I don't want to give up my youtube channel so I can be an animator. I don't want to give up a safer, quiet countryside house to be able to survive financially. Am I even willing or able to move countries? Is my career more important than friends and family?
I think I'm thinking too much about everything. I should start small. Move less than an hour away first and move in with roommates to get a feel for independence instead of jumping into it immediately. Get a job at a small time company, maybe not for what I want at first, but it'll get me some experience and maybe I'll learn some things along the way to understand where I can go next. Take it slow and don't panic too much over trying to be a young big shot. Take things one day at a time? That's my current goal, I suppose.
So you know... to answer your question... why did I switch to youtube for a current career? Because of a classic existential & career crisis in my 20s. Will I ever go back to 3D animation? Maybe. Maybe one day.
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tyrantisterror · 5 months
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It's been over ten years since a hot goth girl asked me to be in her D&D group in college, and in that time the game has come to mean a great deal to me, even with the shitty behavior of the evil corporation that owns it. So, as is my way, I'm trying to honor it by building a collection of its monsters to display on my bookshelves. They've got these fun sets out right now that specifically take inspiration from the 1st edition monster manual illustrations, and it's helped me build up my collection significantly. I've also got a few other guys sprinkled in there, including a couple of minis for characters of mine that I retired (because I got better minis for them).
I also have this unpainted Red Dragon mini that I want to paint so it fits in better with the gang, but also keep putting off painting because I'm very bad at painting things.
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This isn't just my usual show off the collection of nerd shit post, though. One of my favorite D&D monsters is its incredibly distinct (some would say "willfully inaccurate") take on the Tarrasque, which has basically become D&D's equivalent of Godzilla by this point. I would like a Tarrasque in my collection quite a bit.
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And, like, they've got this VERY big mini of him out right now. I could technically have a tarrasque on my shelf, but, like... ok is it just me or does this kinda suck?
I mean, firstly, I don't think it should be hard for a Tarrasque to stand on its own without the need for a stand. Maybe you'd have to go a bit off model and put more muscle on the legs, but it's a big lumbering lizard who's often depicted with its tail and one of its arms touching the floor to help it stand, you should absolutely be able to sculpt that in a workable way. Secondly, the head's too big! What's he doing with a head that big, chasing Zim? Shrink that head of his, jesus. Third, that tail is way too thin and ragged, he's a big lizard, he should have a powerful swish to his tail! Fourthly.... yellow? All the illustrations portray him in these gnarly rusty oranges and reds, and they made him, like, banana yellow.
Oh and it's two hundred dollars, which I feel like should get me a tarrasque that looks... better. Better than this.
Am I crazy or is this not worth it? Are there better options for a Tarrasque out there? This can't be it, right? Two hundred bucks for this?
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almaroy · 11 months
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Post about a new direction for me - 3D animation. General information: Author of the model and rig: @bluecolty Character: Irken Navigator from Invader Zim Software: Blender This is my second, if I can call it that, experience creating animations in Blender. The first was moving a default cube from point A to point B. But thanks to Bluecolty (thanks a lot to you!) I got this model with a full rig and decided to do a short dance animation. It was... difficult, I don't know how to use the rig enough, and the model bent at unimaginable angles, becoming like thawed plasticine. These controllers are like strings you have to pull on the puppet, and you have to get used to them. All in all, it took me three days to do this weird dance (but I didn't spend very much time and only watched a couple of video tutorials) Do I plan on doing it again? Definitely yes! I liked the result, even though it was not what I thought it would be (but what did I want for the first time?)
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rockanroller · 5 months
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The animation was pretty good, the one thing that bugged me to no end were charlie and vaggies bangs they were really distracting and just off character models but the animators put their all, the camera and editing isn’t good. BG/props/color keys were great but too great like it eat the characters up so much, not even Scott pilgrim or castlevania nocturne had this problem Voice acting was ok. Erika is the best thus far Alastor and nifty are alright, Vaggie Angel and husk were rough, Vaggie just sounds dead, Angel goes from sounding like a nasally teenager to trying to sound like Michael, and Keith doesn’t fit husk. They dropped a new clip of husk and Angel. You can hear Kieth David more and he drops the gruff and sticks with his smooth voice and it doesn’t work with Husk. I know people are tired of hearing this but Keith voice doesn’t fit Husk.
Vox and Vel were really good. I thought adam was bad (he is he’s really bad) but man Valentino is terrible, he’s not menacing, he’s keeping changing accents and he’s voices cracks so much it’s funny but also sad I can’t take him seriously he’s such a joke. This was the guy everyone was hyping up on the crew and fanart? People were saying the dialogue sheets they got leaked were old, they were not old, some of the stuff that was on that sheet made to the Final Cut except worse somehow.
people were saying sir pent new va was good and I heavily disagree he sounds worse than the pilot VA. I couldn’t stand his voice.
agreed on the animation/bg/props/color remarks. especially how Charlie & Vaggie's bangs were distracting, they really were especially when it seems like it was such a struggle keeping them on-model making it even more distracting. for the voice acting it's really interesting to me seeing so many different takes on the VA's various performances.
i do think having many of the fans so enthralled with the pilot, hearing voices that are different is jarring, especially if they don't feel like they add up to or match the previous voices' performances or tones. replacing the cast was a really iffy decision and many are insistent it never should've happened while others feel there "had" to have been *some* reason for it. and of course replacing pilots casts isn't unheard of--Billy West voiced Zim in the IZ Pilot episode and we all know that changed, and Richard Horvitz knocked it out of the park and made Zim into an extremely memorable character for many.
but i won't deny there are some obvious weaknesses. these are my personal takes on the voice acting, and you may disagree:
-Charlie was fine, in some points very good, fun execution. the only thing i wasn't a fan of was the "voice breaking about to cry bc this story i'm reading is just so sad" moments she had while reading the "creation story" at the beginning of the first episode, made me cringe. and i do agree with others who've said her cussing felt out of place. (some were fine/ok enough, but others weren't) -Vaggie was...weird, it felt like her voice didn't match, but i got used to it. tho i agree with what some have said how her voice was "too" low-emotion to the point it was bland. i felt her saying "fuck" in her "what the *FUCK* was that" at Alastor felt forced--later swears were ok--and her duetted line in Charlie's Happy Day In Hell song sounded so off that it startled me. -Angel Dust was in and out--his first few lines were *very* rough. voice was all over and cracked in a way that wasn't natural or charming, felt more to me of an "I'm trying too hard to do a specific voice" type of crack/strain. tho i think it either smoothed out or i got used to it bc i didn't notice it the rest of ep 1 or all of ep 2. -Alastor was fine to me. many say they prefer Ed's performance but i haven't seen the pilot since it came out so i'd have to rewatch to say for sure if i feel it's any sort of "downgrade". but i *did* notice, twice, there were lines where they just suddenly dropped his radio filter? that was really weird. it felt like it was supposed to be for...idk...emphasis? like "oh he meant that the filter turned off" but it was just jarring. i also know some feel that they toned down the radio filter too far, but i thought it was okay, and as someone who has a hard time hearing words if they aren't crystal clear, i had a much easier time understanding Alastor in these first 2 episodes than i did in the pilot. -Husk didn't jar me, Keith seemed fine, but again having not seen the pilot in years and Husk having less lines (i think?) i can't remember what Husk originally sounded like. but you're probably right about the gruff getting lost in his lines later. overall it kinda sounded like Keith really enjoyed the cussing and i'm kinda solidly divided on if that made it feel more forced or more natural. -Nifty i *think* was good/decent? she had fewer lines and very brief moments so they went by quickly. -Vox was good, no complaints -Vel was also good, no complaints -Val, like you say, was a mess. right from the get-go his accent was all over the place. it was there, then it wasn't, then another accent was, then it wasn't, then finally several lines later he slipped into this deeper "sexy" accent and i finally was like "oh *that's* what accent it's supposed to be"--he literally would flip-flop between "saucy/menacing voice with an accent" to "flat American voice that's literally just some guy" and it was bewildering. -Adam i loved and i personally feel Alex nailed the lines, i think if anyone else did it he would've been insufferable to me--but i can see how some felt Adam came off badly / too strong. he made me laugh, altho i kinda expect as a character he's going to get worse, it was only his initial appearance that amused me and to reiterate from my last post i lowkey suspect it only made me laugh so much bc the episode so far had already worn me down. -Lute i wanna say was fine but i kinda frankly don't remember. -Sir Pentious was fine to me--really silly--but i again am gonna say i barely remember his pilot voice so i can't say if it's a downgrade to me or not. hearing it w/o remembering what Stamper's performance was like had me feeling like it was a good voice, and he had good moments that made me chuckle. -Katie Killjoy i already mentioned in a previous post but i *really* don't know what they were thinking having Brandon not only voice her but not even do anything unique with it? it was jarring and felt super out-of-place to me. i honestly think his execution was pretty mid as well. i think that's everyone? lmk if i forgot any or you wanna know anything else. and ty for giving me your two cents in the ask!
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