Air Force: this quirk gives its user the ability to control and harden the air around them. The user is able to move the air in front of and around their fist to strengthen a punch or behind themself to soften a fall. The user can also control the air under their own or someone else’s feet to float but only for five minutes at most. The downsides to this quirk are, the quirk can only be used continuously for five minutes and can be used again after two minutes, the user can only control up to six feet of air at a time any more and it becomes extremely difficult to handle and keep in the same shape.
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SKY x PRAPAI Love Language | Sky Cradling Prapai’s Face
Sky develops this cute little gesture which is sort of a hybrid between a pinch of the cheeks and a cradle of Prapai’s jaw with his hands. When he does this, you can tell he’s being super gentle and fond.
Like - I BURN, I PINE, I PERISH.
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Vibrate + Air Cannon?
New Quirk Name: Air Quake
This Emitter type Quirk allows the user to strike the air, causing an effect similar to shattering glass. This lets the user unleash a powerful vibrational effect across the air itself, spreading it out up to several meters away. This is a seriously damaging effect, able to shatter bricks and deal serious harm to whoever is hit by it. The user has a minor control over this effect, being able to shape it with their hands into different projectiles. This gives the user a dangerous tool for combat, striking away at the air to decimate their foes and shatter attacks before they hit the user. If nothing else, it can be useful for breaking up gaseous attacks. Though this can be quite dangerous to use, potentially causing far more damage to allies and surroundings, especially with larger attacks. The effect becomes weaker the further away it is from the epicenter, requiring the user to get close to deal real damage, and using it too much can cause tremors in their hands.
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nana, lying straight to gran torino's face,
(every time one for all passes on and reverts back to the first stage, it has to spend time processing it's back to baby form again. popplio is also dealing with some leftover trauma about en's death.)
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got a new coworker recently and she’s clearly used to offices where people talk about life outside work, which is very much not the vibe here. she’s developed a habit of occasionally coming into my workspace, pulling up a chair, and saying stuff like ‘I feel like I haven’t asked you how you’re doing in forever!’ and generally trying to force small talk and personal conversation in a way I haven’t seen before and thus don’t know what to do with. I’m on the verge of being very pointedly rude to her to get her to stop because she is not getting the hint.
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Air Cannon: this quirk gives its user the ability to push air out of their hands like a cannon, the air moves at about forty miles an hour and will fly up to fifty feet. This quirk can be used to push someone forward, or up or down if at the right angle. This quirk if aimed right can be used to disarm an opponent or push away a flying projectile. The downsides to this quirk are, it’s difficult to directly damage someone with this quirk, and the more you use it the weaker it gets.
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Forced Quirk Activation x Overhaul? or Overhaul x Airwalk
I don't cover "Forced Quirk Activation", so I'm going with "Air Walk".
New Quirk Name: Walkabout
This Emitter type Quirk allows the user to alter the properties of the area around their legs, either increasing or decreasing their affective mobility. In practice, this lets the user maximize their efficiency when moving in any circumstance. This can let them bounce, slide, run, walk, and float across virtually any surface, including non-solids like gases and liquids. For example, the user can begin stepping on it like it were a solid platform, only to then launch themselves off of it like a spring board to get higher and slide through the air like it's ice. This can be used to decrease it as well, helping to prevent the user from being moved and keeping them stuck in certain spots. This gives the user a great tool for mobility, able to maneuver around anywhere or however they wish. They can counteract difficult terrain, scout over an area, quickly dodge out of the way of attacks, use an enemy's projectiles as stepping stones, scale and move around any surface, slam into their foes at high speeds, or just use it to style on their foes with their sick moves. Though this only affects the user's legs, so they can't target anything on the rest of their body, and it will take some focus to properly use it. The Quirk is heavily based around mobility and movement, limiting the Quirk's applications.
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I just started Love in the Air and was fully prepared for Payu to be an asshole based off some posts I read, but he actually seems like quite a kind and grounded person. My dude really thought he was going to get laid after Rain came home with him following the "pay the mechanic" proposition, and he still let Rain sleep over though sex was off the table.
Honestly, I kind of want to steal his vibes. Or take his course on the art of seduction, 'cause he was turning Rain into putty in that bathroom stall and I was hella impressed.
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now if we hit nana with the DFO stick...
Where's that family tree I made an ever ago where all the holders were connected to AfO and most were his kids.... Anyway I think in this case AfO would have absolutely taken Hana as a replacement daughter, even if he also took Tenko to weaponize. This would have led to AfO complaining about his sibling, child, and now also great grandchild betraying him, because Hana would not be happy about that and would choose violence like her grandmother before her
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