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#airship among us
mysterypandastore · 2 years
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Airship DIY Puzzle 3D Wooden Puzzle is made of high-quality materials and first-class laser cutting technology. The design is novel and unique, which distinguishes it from other 3D wooden toys. There are detailed instructions in the packing box, easy to understand and ensure an easy and smooth assembly process.
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rarestdoge · 11 months
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This is what playing an unhealthy amount of Among Us with friends while we pretend to be our OCs does to a man
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Brutus belongs to @smoresthehalloweenqueen
Ashley belongs to @mai-mai-lim
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The Airship Experiment: Chapter 2, Page 27
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Previous
Next: May 30th
You ever sit up to fast? Yeah.
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flamingredanon · 2 years
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So I might of bought the Airship with Right and Ellry.
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jaytoons7 · 2 years
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AAAAAAAAAAAAAAAAAAAAAAAA
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I GOT IT!!! I ACTUALLY GOT IT!!!!! I'M SO HAPPY RIGHT NOW OH MY GOD!!!!!
I'VE WANTED THIS SINCE FOREVER AND NOW IT'S FINALLY MINE!!! Sorry, I'm just super excited right now!
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lachatalovematcha · 2 years
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♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
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ind1c0lite · 2 years
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My fatal flaw is still thinking that among us memes are the height of comedy
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harmonytre · 2 years
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Some refs of cameos for The Airship Experiment, because they’re of friends who didn’t have refs. <3
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officermaddie23 · 2 years
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Me: *just driving the top hat clan’s airship*
Random Gargoyle: *files into the window of the cockpit)
Me: yeah if your trying to make me crash tough luck (turns on windshield wipers)
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ohisms · 25 days
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↪     𝑺𝑬𝑻𝑻𝑰𝑵𝑮 𝑷𝑹𝑶𝑴𝑷𝑻𝑺 , HISTORICAL 〳 FANTASY edition !   (  a  collection  of  25  settings  based upon the period 〳 fantasy genres ; meant  to  inspire  drabbles  or  be  used  as  prompts . WILL be updated .   )
001. the interior of an elegant carriage .
002. seated at a large dining table set with an elaborate meal .
003. the shadowy corner of a lively tavern .
004. the top of a light house during a raging storm .
005. along the dimly lit corridor of a large manor .
006. the damp , dark brig of a pirate ship .
007. the ruins of an ancient structure lost to time .
008. a theater hall brimming with attendees .
009. the bustling streets of a market town .
010. a sun - drenched vineyard .
011. along a boardwalk overlooking the sea .
012. a moonlit cemetery full of weathered graves .
013. on horseback , deep in the woods .
014. a luxurious drawing room smelling of tea .
015. a sprawling dragon roost , hidden atop craggy mountain peaks .
016. a war - torn battlefield .
017. a beautiful cathedral bustling with churchgoers .
018. within a crammed opera box during a performance .
019. an elegant tearoom serving afternoon refreshments .
020. a lakeside pavilion on an especially hot day .
021. a sprawling network of underground catacombs .
022. a hidden glade in the middle of the woods .
023. the deep , dark dungeon of a castle .
024. a market square full of fruit and fineries .
025. a baker's shop smelling of wonderful pastries .
026. the quiet stables of a large estate .
027. on the outskirts of a magnificent water fountain .
028. in a dimly lit library , hidden amongst the books .
029. among the high walls of a hedge maze .
030. at the front desk of a warm , homey inn .
031. under the protection of a gazebo as it rains .
032. on the landing of a busy train station .
033. a gambling hall alight with raucous laughter and drink .
034. a pristine infirmary , mostly empty .
035. on board a huge ship making a long voyage .
+   20  more  setting  prompts :    6 / 01 / 2024
036. in a sunlit garden adorned with blooming flowers .
037. at the edge of a serene forest lake under a starry sky.
038. within a quiet corridor of a castle during a lavish ball .
039. in a bustling blacksmith's forge , sparks flying .
040. on a rocky cliffside overlooking a vast ocean .
041. in a quaint village square during a festival .
042. within a secret chamber hidden behind a bookshelf .
043. in the grand atrium of a luxurious hotel .
044. along a narrow brick alleyway in a crowded town .
045. within a busy marketplace in a desert town .
046. on a tranquil beach at sunrise .
047. in a cozy cottage with a crackling fireplace .
048. at the helm of a majestic airship soaring through the clouds .
049. in a grand library filled with ancient tomes .
050. on a bustling harbor dock as ships come and go .
051. within a magical forest where the trees glow softly .
052. in an apothecary's shop filled with herbs and potion .
053. at a secluded cabin by a dangerously quick river .
054. within the opulent throne room of a powerful ruler .
055. in an enchanted glade where fairies dance in the moonlight .
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caw-oticdork · 11 months
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Hiya! I started listening to the Lost Terminal because you mentioned it on here. I'm a few seasons in and really loving it. My friend is looking for some new narrative pods and I know you listen to a bunch. Got any suggestions? They can be finished or ongoing.
Oh do I! Have a couple, in alphabetical order:
Absolutely No Adventures - An outright pratchettesque fantasy parody about a (very) Chosen One who has studied the art of baking instead heeding the call to adventure and refuses to go on any quests.
Care and Feeding of Werewolves - A (in-universe) podcast addressing current events and issues in the (American) paranormal community, hosted by a witch and medical practitioner. Has very good plot and worldbuilding.
Folxlore - Queer horror podcast set in Glasgow. Excellent show. "This apartment complex is very haunted, extremely cursed, and it sometimes randomly shifts to an eldritch nightmare realm. Everyone here's queer though, including the building itself. 4 stars out of 5."
Gabriela & The Inn Between - A recent botany undergrad takes a job as Innkeeper at an inn with very strange and unusual guests. Cozy and low-stakes.
Gastronaut - Set a couple hundred years from now, a food journalist travels from Earth, then Mars, then a distant space colony. He's pathetic but in a good way. Excellent food descriptions, nice anti-capitalistic and anti-colonialist themes. Higher stakes and fewer steaks than expected.
Ghost Wax - I've always disagreed with the idea that necromancers are always evil. This show agrees - it's a horror podcast about an ancient necromancer solving supernatural murders by interviewing the victims. Very thrilling. Many feels.
Icarus Rising - Queer airship pirates! Stow-aways! Rebellion! Chases and Thrills! High-stakes drama and action among the clouds! An adorable ship cat!
Kalila Stormfire's Economical Magick Services - Very cool story about witches, fairies, werewolves, and more, a story about what makes a community, about modern-day working class neighborhoods, psychology, love, and of course magic.
Parkdale Haunt - This one I haven't listened to yet, but I've heard very good things about it. It's a horror show about a haunted house, set in Toronto, made with love for that city. Disregard this suggestion if you don't like Toronto, I've never been.
SCP: Find Us Alive - A podcast set in the SCP universe, about a site getting sucked into some sort of pocket dimension that keeps resetting in a sort of time loop. Very interesting cast of characters. Requires minimal knowledge about how the SCP Foundation works.
Starfall - Fantasy audio drama about the adventures of a theatre troupe that uses magical items and illusions in their work, and about a young warrior with mysterious powers who joins them.
Tell No Tales - Horror story about a company that specialises in removing ghosts from haunted places. The protagonist quickly becomes concerned about the ethics of that and tries to prove that they need to start treating spirits with the humanity they deserve.
The Antique Shop - Urban Fantasy drama about a student getting a job at the kind of antiques shop that you only find when you need to. Lots of cursed items. An excellent cat. Queerplatonic relationships.
The Mistholme Museum of Mystery, Morbidity, and Mortality - An AI audio tour guide shows you various interesting exhibits and learns how to be a person. There's lots of feelings here.
The Strange Case of Starship Iris - Sci-Fi story set in the aftermath of a war between Earth and extraterrestrials. It's about outer space, survival, espionage, resistance, identity, friendship, found family, romance, and secrets. The intro song is excellent.
The Tower - A young woman climbs an ancient, unfathomably tall tower from a forgotten age. It stretches up into the sky, through the smog and the clouds. Very vibes.
The White Vault - Travel Is Not Advised. Very scary story about what's been hiding below the ice and the stone. What's been slumbering for ages. What's now beginning to wake anew.
I hope this selection helps! I have more, but I felt it would be better to keep the list short-ish.
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CARBON LORE: Society and Diggers
Carbon society is distinguished by the large number of islands on which they reside. As a result, a variety of cultures emerge, with the ruins of the previous society serving as a foundation for further development. The majority of these cultures differ from one another, but they all share a common concept: community. Most islands have tight-knit communities that frequently assist one another in difficult situations. They rely on others' assistance to ensure the process and, potentially, a more relaxed attitude. Because of cultural differences between the islands, there is no unified government, and the primary goal of these civilizations is to foster inter-island relations. This has resulted in a one-of-a-kind era of peace within carbon societies, akin to their halcyon days, but there are still problems that must be addressed.
Carbons use a mix of basic and ancient technology. Most of their civilization employs these ancient technologies. It also means that their power sources cannot be replicated easily, as they are not capable of creating a power source. Instead, they must locate and uncover its primary power source. Refractors are mostly found in ruins scattered throughout the planet. This type of responsibility is assigned to the Digouter, which translates as "digger."
Diggers include explorers, treasure hunters, and others. Their primary duty is to search the ancient ruins of Terra for valuable relics, technology, and refractors. They are responsible for ensuring that their civilization has enough power and resources, so they rely on their own efforts. Unfortunately, being a digger is not as easy as it appears, as there are more risks and dangers. The terra's ruins can be dangerous for a variety of reasons, including traps, hostile reaver bots, and the possibility of trickster spirits (Cyber Elves) leading diggers to their demise. As a result, many diggers require training to prepare them to deal with the dangers of the ruins. Most diggers begin their training at the age of ten, but due to their durability, they can withstand it. Diggers typically work in groups of two or more to ensure the success and survival of an expedition; those who go out alone are considered suicidal. Whoever survives as a lone digger with resources in tow is considered exceptionally skilled. Unfortunately, they are diggers who are motivated by greed and fortune and do not respect the law. They are commonly known as "air pirates."
Despite the many dangers of the job itself, many diggers choose either a sense of responsibility, adventure, or something more. In order to support diggers, an organization was formed to not only support them but also their civilization, called “The Digger’s Guild”. An interconnected organization whose main responsibility is to help islands and diggers alike. The guild is where Diggers can find different jobs to help people or support them. This leads to a unique distinction between Guild Diggers and Independent Diggers. While guild diggers are the ones that mostly stay on their main island to help the people there, dealing with difficulties, etc. The majority of the refractors they give to the guild are distributed among other diggers and islands. Meanwhile, an independent digger works alone or with their loved ones, typically traveling across Terra by airship, collecting relics and refractors to keep or trade to a nearby settlement. They frequently sign contracts to get jobs or, on occasion, accept a job from the guild to assist in a large expedition or something else.
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The Airship Experiment: Chapter 2, Page 28
Cover
Previous
Next: August 29th
Hate to do this when there’s only 4 pages of the chapter left, but the comic will go on hiatus until late August! I have a wedding to attend, lots of Artfight prep, and Artfight itself (pssssst the TAE characters will be on there). August will be a rest time for me, as well as writing chapter 3. ;) See you then!
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the-irken-pony · 5 months
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Wait the Toppats built a fancy flying platform for the gap room in the among us airship and said platform was probably a pain in the ass to make work with the airship moving constantly
Why didn’t they just build a bridge
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avatarmerida · 1 year
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Short little late night huntlow drabble about two losers who are also nerds
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“The briefing shouldn’t take too long. I’ll be back as soon as I can.” Hunter assured, giving Willow one final hug before following Gus and heading to the airship. He blamed his late departure on him “forgetting” supplies, but his empty hands easily proved he wanted to fill them with nothing else but her.
“I know you will.” said Willow,her arms anchored tightly around his neck. She knew everyone was staring, she didn’t care. She had been through too much to risk another incomplete goodbye. She slowly released her hold on him to see him better and she knew he shared her sentiment, but as much as they wanted to there was little else they could do to prolong their farewell .”Take your time.” She said quietly as she stepped back so he could get going. He nodded and turned to leave for real this time. 
As she watched him walk away, Willow’s heart felt as though it was overfilling. She took a deep breath as she let the contents pour out, summoning a bold voice for them to travel on before he got too far away. “‘Take the stars if you need to, I won’t want to see them anyway if I have to see them alone.’”
Hunter stopped in his tracks. With a look of disbelief he slowly turned back around to Willow, who offered him a shy smile.
“W-what did you say?”
“‘Even if you don’t take them, I won’t know the difference.’” She continued. “‘The brightest thing in my world will be missing so the sky would be dark regardless.”
Hunter hasped. “Are you quoting-?”
“Book 3, chapter 15.” Willow eagerly replied before he could finish the question.
“B-but how? I thought-.”
“I uh, read ahead so when you finished the series I could surprise you and we could talk about it right away.” she replied, tucking her hair behind her ear, slightly nervous for some reason. 
“And you memorized Ivy’s goodbye to O’Bailey?” Hunter asked with a gulp, his voice light and shaky as he took a step closer to her. He looked at her with utter astonishment. 
She nodded. “It was one of my favorite parts.” She said sweetly, taking a step to him. “Especially the next part.”
“Right,” Hunter whispered, his eyes locked on the wonderful plant witch, always full of wonderful surprises. It took a moment before he caught on, seeing her prompting him. he words came naturally to him for numerous reasons, helping him say what he could not compose himself as he brought forth a bold voice of his own as he walked closer to her. “Oh! Oh, yeah uh…’You would entrust me with the stars?’”
“‘I would entrust with my very heart, Chief O’Bailey,’” Willow responded with the next line.
“‘Oh, but you’ll need it, won’t you?’” Hunter went on in character. “‘Perhaps you can use mine since I’ll be leaving it here, as it belongs with you beneath the stars.”
“‘Knowing you are among them will be enough for me to keep them in my sights,” said Willow, taking another step so he was close enough to touch again. “‘The stars cover a wide range, they can keep our hearts connected,’”.
Hunter sighed and they reached the end of the chapter’s dialogue. “I can’t believe he just leaves after that though,” he said, almost upset. “Like… that was totally a confession, right? And he doesn’t realize it? I know I should go now but I always get mad at that part because clearly Ivy was waiting for him to-.”
“Oh she was, she definitely was.” Willow replied with utter confidence. “But I think he was just overwhelmed by everything and he didn’t realize it.”
“Yeah, maybe.” Said Hunter, who wanted nothing more than to talk about Cosmic Frontier with his favorite person and could not bring himself to leave. “But I can’t help but feel like he missed his chance. I only have one chapter left and they haven’t reunited yet and I really need to know if they-.”
“Well, I can tell you.” Willow offered with a twinkle in her eye. “If you want.”
“You know how I feel about spoilers,” Hunter said with a lopsided smile. “Ugh, I can’t wait to talk about this with you! I can’t believe I had no idea you were reading ahead this whole time!”
“Yeah, I uh stole the books while you were asleep,” Willow admitted, twirling her braid. “I knew they were important to you and you’re important to me, so…”
“What was your favorite part?” Hunter asked excitedly, taking her hands in his as he suppressed the desire to jump up and down with joy.
“Oh, uh, I don’t think you’ve gotten that far yet,” Willow smiled, her favorite part being right at the end, when they were reunited. “And I know how you feel about spoilers.”
“Fair enough.” Hunter said with a fond sigh. “When things calm down, I wanna hear all your theories! What do you think about Ivy and O’Bailey? Did you like the ending? Wait wait, don’t tell me! I don’t wanna know what happens!”
Willow giggled. “Fine I won’t tell you what happens,” she said as she leaned forward and rose to her tiptoes, placing one hand on Hunter’s shoulder for balance as she gently placed her lips the one the side of his face right by the corner of his mouth. She lingered there a moment, and heard him sharply inhale to hold his breath. She smiled as she hovered by his ear to whisper. “But I did really like the ending.”
He squeaked as she returned to her place in front of him and gave him her signature wink which sent a chill up his spine. “Was that-? Does that mean-? A-are you-?” Hunter wasn’t sure what question to ask, his face a mixture of stun and delight. It was a farewell Willow was satisfied with, knowing he had extra determination to return safely. He needed to find out exactly how much she was quoting. 
“We can talk about your theories when you get back.” 
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poorsapadvocate · 1 year
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I am once again asking for the solarpunk community to pay attention to the Wholesome Direct
Full list of games with links under the cut. For the purposes of this list, I tried to single out games that (at least appear to) focus on nature, technology, and community. That said, I don’t think there was a single loser in the entire direct and I can’t list them all, so go watch it yourself!
Solarpunk: Survival game in a technically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.
Station to Station: A minimalist & relaxing game about building railway connections. Grab your conductor’s hat and bring the voxel-art world to life through the magic of trains! 
Smushi Come Home: Play as a tiny lil' mushroom who's lost in the forest and can't find its way home. Explore unique areas freely at your own pace, chat with friendly inhabitants, and take on different adventures to get back home! 
Flutter Away: A short nature exploration game set in a cozy nook of the Amazon rainforest. Explore nearby tracks, take photos, meet animal friends and journal your discoveries!
Kamaeru: Foster a sanctuary for frogs and restore the biodiversity of the wetlands in Kamaeru, a cozy farming sim where you raise frogs by playing mini-games and decorating your habitat. Hop right to it! 
Kibu: A tranquil adventure in the heart of the wilderness. As a solitary monk you must build a temple, brew delicious teas, and journey into the wilds seeking out ancient spirits. Carve out your own special corner of home in a beautiful, mysterious land. 
The Guardian of Nature: An exploration adventure and puzzle game. Go with the botanist Henry on a magical journey to save the mother tree. Use your ability to change in size to explore nature from big to small and solve solarpunk puzzles to put nature back in order. 
Townseek: Embark on a journey across the world of Explora and discover the lost legacy of Sir Reginald Sharkingston! Discover exotic landmarks, trade with faraway towns, fish, mine, and farm as you complete your journal and make a name for yourself! 
Diluvian Winds: A management game set in a small hamlet at the foot of a lighthouse. Welcome weary travelers and help each other to try and survive the unpredictable weather. Grow your hamlet on land, under the sea or among the clouds. 
Loftia: A Solarpunk MMO game set on a floating city in the sky! (keep your eyes on this one. no official website yet but it’s set to have a kickstarter and pre-alpha soon)
BONUS: Games that don’t quite fit the solarpunk mood but fit the solarpunk themes
Mineko’s Night Market
Venba
Sopa
The Palace on the Hill
Magical Delicacy
Garden Witch Life
Grimoire Groves
Wylde Flowers
Moonstone Island
Garden Buddies
Orange Season
Story of Seasons: A Wonderful Life
Botany Manor
Fields of Mistria
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