Day 14
Another short day of travel.
My dream visitor decided to grace me with his presence again last night. Praising me for eating tadpoles and dividing my camp in half after we'd finally started to build a workable group rapport. At least Lae'zel and Shadowheart are unironically on the same side. Otherwise there would have been guaranteed bloodshed.
I ask who it is (I really need to start saying it, not he, this is not a person), and it says it's an adventurer just like me. Obvious lie. My parasite is unusual and can't be removed, and in fact any attempt to remove it will kill me. Maybe it just doesn't want me to seek a cure. It says it is infected and wants to be free of the tadpole just like me. That is unsubstantiated. It claims it doesn't know what the source of the tadpole's magic is, even though it is also claiming to be so uniquely powerful it can protect my magical tadpole from transforming. Now we have contradictions and overwhelmingly more questions than answers, a manipulative tactic also known as flooding. Then it tells me that actually it stole the power from someone and they want it back. Now it's just admitted to being a fucking villain and lying to my face, which means it thinks I am unintelligent. I can come up with counterarguments and reasons to distrust for every single thing this entity says. I have zero tangible truths, and I have no substantial evidence that anything it says is true. Other than my companions and I still being alive and not mindflayers or under the Absolute's influence (which is where the dilemma truly lies). There's something off about how it talks. Not only is it not a real person, it lacks human emotion entirely. It's treating me like I'm stupid. I don't trust it. At all. But I'm definitely not letting it know that. That's the only card I have right now, feigning naivety. It's my most worn out card because it's my best played. As long as I still have that card in play, even if it is my only card, I've always been fine in the end. I will share my thoughts with my companions though. They have a right to know my suspicions and the reasons for them. Plus I really value their perspectives on things. They all have such distinct ontologies.
With doubts about the guardian I'm also having doubts about the tadpoles I consumed. Maybe I really will lose parts of myself that I'll never get back, even if I manage to be cured. Maybe that made me too illithid and now I can't be cured at all. Maybe it will make me illithid soon or eventually. If so, I've doomed Astarion and Gale as well. Fuck.
Gale needs another artifact. I went to check the chest for all our spares, and they were gone. Astarion sold them because he 'thought Gale was better'. Just when I was starting to think better of him too. Un-fucking-believable. As it stands I would have to take something off a companion or myself. I told Gale that was unacceptable, and I needed him to hang in there just for today. He emphasized he can't wait much longer. We'll procure one tomorrow, easily. He can stay in camp and rest for once if need be.
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「The Pale Bat」
❗️Minor BG3 Spoiler Ahead❗️
Summary: Astarion encounters a small creature, and makes a decision.
Part 2
(Edited because I forgot a panel, oops, & also added some refinement)
Astarion finds a bat and saves it, because I said so.
I did it, I did the thing!! I drew the wonderful and wholesome idea that originated from this post made by @miraculan-draws :
I loved this post so much, I had to make it real, and I hope people might find this entertaining as well. There is no way Astarion would not see himself in a little white bat who desperately needed help. This is set after traveling with my Tav for a while, and Astarion has softened his edges enough to be a bit more gentle.
Thank you for posting this lovely concept, I might continue to draw more of this :)
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Quite often, I'm sad that Larian canned the original idea of letting origin characters narrate their story and choices. It gave such a nice flavor to their personal stories and their emotions during every encounter.
For instance, upon encountering a wounded illithid who tried to mind control them:
Astarion already fucking hates this thing - he growls as he describes it, he seethes. And then he almost sobs, when the mindflayer tries to force him to think he deserved to be whipped and flayed for resisting it. And it makes perfect sense for him to react like that -- not only does he hate any intrusion into his mind, but also, the mindflayer found his trigger and made him feel miserable.
Meanwhile, Shadowheart, in the same scene, sounds a lot more collected, and observant, detached even when the mindflayer pushes into her mind. Sharite training pays off - she has probably been prepared for such attacks and is ready to endure what it takes to fulfill her mission. She needs to keep her focus and press on.
Will is straight-up poetic. He doesn't narrate; he tells a story he is immersed in (and wants to get you immersed too). He doesn't hate the dying mindflayer -- he has no reason to, it's dying all the same. He is taken aback by the compulsion attempt, clearly processing the emotions the creature tries to drag him through, but he is still in control, clearly understanding what it's trying to do. And of course, he would be in control - he is an experienced monster hunter, he dealt with all kinds of creatures. He knows a mental attack when he sees one.
Oh, and Gale, Gale just brings that classy "stranded in another world log" vibe. He is one of those sci-fi protagonists who go through the horrors and wonders, but always narrate them in the calmest of voices because they can't afford losing focus and losing their cool. Of course, Gale is also sympathetic, and curious, and melancholic at times, but it's all contained. I don't know if it was intentional, but his lines conveyed the feeling of isolation despite being surrounded by people.
Yes, Amelia Tyler is perfect, but I feel like BG3 origin character playthroughs suffer from the same effect that Divinity: Original Sin 2 origin stories did -- aside from a couple of details, more personalized interactions, and a bit more insights related to personal quests, they blend together with custom character behavior a lot.
Narration by VAs would have added such a nice personal touch to every choice and decision - not to mention compensated for the lack of voiced dialogues.
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