What always intrigued me about the storyline with a romanced Solas is that Lavellan was so close to finding out the truth.
She must have had some suspicions before, but she never pushed him for the truth. She gave him time to open up on his own terms, to share when he was ready, which we know he almost did in Crestwood.
I wonder about the demons he fought in his head, the times duty came before love, while at the same time she made him question everything.
Such a tragic lovestory and no I’m still not over it it. :(
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so we all agree that kirkwall is both horrifying and fascinating and i wish they'd delved more into its bloody history beyond the snippets we get from the codexes of the band of three. like hello?? three seekers of truth - among which a dalish mage - scurrying about the sewers and lower passages of the city, discovering that kirkwall was designed as some sort of magical symbol, has grooves in the sewers allowing the flood of blood downward for blood magic purposes, and last but not least realizing that its circle of magi had a much higher number of failed harrowings & episodes of blood magic hysteria than basically any other circle in existence??? you cant leave me hanging like that. why was the veil so thin there even before tevinter came? why were they weakening it further?? what was tevinter doing with all those disappeared slaves every year and the huge blood magic ritual involving thousands of slaves and the city itself being a magic symbol??? did the band ever find out if the Forbidden Ones are the same Forgotten Ones of dalish lore??? why was xebenkeck called 'forgotten one'??? hello????? what the fuck is up in kirkwall??????
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MORE OLD ART THIS TIME FROM 2013 when I was unhealthily thirsting after Jack all day every day.
I was also working on getting into the game industry around this time. My main focus at the time was trying to get my style to be more realistic without losing the kind of energy and flow I had learned from studying animation.
Obviously that didn't pan out but I learned a lot about silhouettes to help things stand out better.
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"Bhaalspawn" is a template that can be added to any dragon, fey, giant, humanoid, monstrous humanoid, outsider, or shapechanger (referred to hereafter as the "base creature"). The creature's type changes to "outsider." It uses all the base creature's statistics and special abilities...
Looking at that article again (I enjoy it, leave me alone).
For context, if you're confused by "template," in 3.5e when a character was unusual in some way the template was a bunch of extra rules you put on top of the "base creature" (so if a human is a Chosen, or had unusual parentage such as being Half-dragon, or in this case having Bhaal for a father, you start with a human character and then put the template's mechanics and rules on top of the "base" human ones)
But moving onto what caught my eye; the mortal parents of Bhaalspawn belonged to categories including: "dragon, fey, giant, humanoid, monstrous humanoid, outsider, or shapechanger."
Bhaal what (who?) the hell were you doing. I mean I already had an idea, but what, are there dryad Bhaalspawn? Pixies? Lemures??
Also; "The creatures type changes to "outsider.""
Uuuuh... Turns out - in tabletop rules at least - Bhaalspawn are not even human[oid]!
Outsiders are things like elementals, devils, demons, celestials, modrons...
Honestly that would make a lot of sense regarding dying in BG1+2 where you just get insta game over when you die, your body dissolves into ashes and your soul fucks off to the Throne of Blood.
"Unlike most other living creatures, an outsider does not have a dual nature; its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be."
When a creature of the outsider type dies outside of their native plane, their body disintegrates (or something like that) and reforms on their home plane. If Bhaalspawn are outsiders considered native to their father's domain in the Lower Planes, they'll return there on death and reform (and would only be permanently destroyed if they died within the plane itself).
They didn't explain this in game, but since the article is written by the original game writers, I assume this is how it worked in-game. I thought it was being innately tied to Bhaal, but no, it's the plane itself.
This is more relevant to Charname, Imoen, Sarevok and the original games because Larian paid absolutely no attention to that part of those games but HUH.
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Lae'zel: "then I have not sinned against Vlaakith. She has sinned against me."
Wyll: "the only thing a god's ever given me is a cold shoulder."
Astarion: "I prayed to all the gods. They never answered."
Can I just say... this has healed the permanent psychic damage that I suffered from playing "Dragons : The Catholic Church The Video Game" where I was told 500 times I am the messiah of a god I do not believe in and I was forced to work for their religious institution and I was given one single option in the end to say I do not believe in gods.
I know, it's a comparison post... whatever, I don't care.
Fuck yeah strictly anti-religion storylines that absolutely cannot be interpreted in any other way!! It does not leave it to your interpretation because fuck them gods! And fuck them religious brainwashing institutions!
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