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#this is such a good way of bringing new players in (most recent installment for free prior to the next one) or of bringing people who
felassan · 4 months
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Dragon Age: Inquisition - Game of the Year Edition is currently available FREE on Epic Game Store as part of the Epic Mega Sale 2024! This edition of the game includes all of the DLC. This offer is available from now until May 23rd 11am EDT. [source, two] juuust in time for Dreadwolf Summer hhhh.
(Dragon Age: Dreadwolf is available to wishlist on Epic Game Store btw.. 👁️)
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alecbicheno · 9 months
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Blog post 8 - Representation of other cultures within video games
History of representation
When it comes to the history of cultural representation, there is a complex narrative which features both progress and controversy. Early videogames often perpetuated some stereotypes and clichés, simplifying diverse and complex cultures into some offensive portrayals. However, as the industry has evolved, developers started to recognise the importance of sensitivity and cultural authenticity and began creating more nuanced and respectful portrayals. Some instances of cultural appropriation and misrepresentation still occur, but some titles strive for these accurate and respectful portrayals such as the Assassin’s Creed franchise, with its most recent instalment Assassin's Creed Mirage (2023) being well received for its accurate depiction of 9th century Baghdad.
Examples of representation
The above-mentioned Assassin’s Creed franchise is a good place to start when discussing examples of representation. There is a dedication to accurate and respectful portrayals of the culture and location of where each game is set. Assassin's Creed Mirage (2023) is the most relevant example as it is the most recent instalment. It features Baghdad being inhabited by people who spoke Arabic, Persian, Chinese, Hebrew, and Greek which makes sense because as at the time it was seen as the centre of the world and featured many people from many backgrounds. It also had a very open and tolerant society, which can be seen in game by the women who are veiled or unveiled depending on their religion.
Another success is the game Spider-Man: Miles Morales (2020), which was praised for its portrayal of underrepresented communities such as the Puerto Rican population in New York. In the reveal for the game there was a flood of positive reaction over the Puerto Rican flag and other cultural aspects on show. It brings diversity into the gaming landscape with Miles Morales, an Afro-Latino character, and also explores his cultural background where many gamers could relate to his life and struggles.
There are however many cases of misrepresentation in games such as the Call of Duty franchise, one example being in Call of Duty: Modern Warfare 2 (2009), which was an extremely popular game. There is a map called Karachi, supposed to represent the city in Pakistan of the same name, and it features Arabic written across the map, Arabic isn’t spoken in Pakistan.
There is also Sniper Ghost Warrior Contracts 2 (2021) which continues to perpetuate stereotypes and displays causal violence towards Arabs as games have been doing for years. While it is set in a fictional place and has a fictional narrative there is a clear Arab influence. There is a part where an Arab father is worried about his daughter getting a phone which brings up negative stereotypes “it actually brings up a negative Arab stereotype: that all Arab men hate women and want to control their daughters. Cell phones, as a cultural object, represent youthful freedom. To deny his daughter of that is to deny the very ‘freedom’ Americans are out there fighting for every day”. (VELDE, 2021)
It just goes to show the way the Middle East is viewed “CI Games is a Polish company, meaning either the American depiction of Arabs has become so pervasive throughout the West - or so lucrative in gaming - that it is the only perspective our medium has on the Middle East.” (VELDE, 2021)
The importance of representation
It is crucial for games to have authentic and respectful depictions of different cultures, especially as games reach a global audience. By representing diverse cultures accurately, games contribute to breaking stereotypes and combating cultural ignorance. Furthermore, these portrayals help players to connect to these characters on a deeper level, helping understand them better and empathise with them and the represented culture.
To summarise, authentic representation in video games is important as it plays a large role in challenging stereotypes, creating a more inclusive and culturally aware gaming community.
Bibliography
CI GAMES. (2021) Sniper Ghost Warrior Contracts 2. [DISC] Xbox Series X. Warsaw: CI Games
DUCKWORTH, J., 2023. Assassin's Creed Mirage Historian Talks Cultural Representation in Baghdad. [Online] Available at: https://gamerant.com/assassins-creed-mirage-baghdad-cultural-representation/ [Accessed 10 December 2023].
Feliciano, E., 2020. The importance of cultural representation in video games. [Online] Available at: https://unfspinnaker.com/87139/features/the-importance-of-cultural-representation-in-video-games/ [Accessed 10 December 2023].
FRANZESE, T., 2020. WHY WE LOVE SPIDER-MAN: MILES MORALES. [Online] Available at: https://www.inverse.com/gaming/spiderA-man-miles-morales-ps5-harlem-diversity-inclusion [Accessed 10 December 2023].
INFINITY WARD. (2009) Call of Duty: Modern Warfare 2. [DISC] Xbox 360. Santa Monica: Activision
INSOMNIAC GAMES. (2020) Spider-Man: Miles Morales. [DISC] PlayStation 4. San Mateo: Sony Interactive Entertainment
Lee, N., 2016. Shooting the Arabs: How video games perpetuate Muslim stereotypes. [Online] Available at: https://www.engadget.com/2016-03-24-shooting-the-arabs-how-video-games-perpetuate-muslim-stereotype.html?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAADNKYljNr5WC6TNtnjC9KYJWzIZo_NcxVFyQtVEyPgjGvuRvYlKJ_7ZVwOSnVKm-gmpEJ [Accessed 10 December 2023].
Taylor, B., 2022. Black Culture and Representation in video Games: Black History Month. [Online] Available at: https://terralocalizations.com/2022/02/28/black-history-month-representation-in-video-games/ [Accessed 10 December 2023].
UBISOFT BORDEAUX. (2023) Assassin’s Creed Mirage. [DISC] Xbox Series X. Saint-Mandé: Ubisoft
VELDE, I. V. D., 2021. Video Games Are Still Failing Arabs When It Comes To Representation. [Online] Available at: https://www.thegamer.com/video-games-failing-arab-representation/ [Accessed 10 December 2023].
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theloniousbach · 2 years
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HANGING OUT AT SMALL’S LIVE #27: 19-22 DECEMBER 2022
YET ANOTHER SURVEY OF THE STATE OF THE PIANO
JOE FARNSWORTH with Brad Mehldau and Peter Washington, SMALL’S JAZZ CLUB, 19 DECEMBER 2022
MIKI YAMANAKA with Tyrone Allen and Jimmy McBride, SMALL’S JAZZ CLUB, 5 DECEMBER 2022 (almost couch tour)
ADAM BIRNBAUM with Matt Cloesy and Keith Ogawa, MEZZROW’S, 21 DECEMBER 2022
SULLIVAN FORTNER solo, MEZZROW’S, 22 DECEMBER 2022
Obviously this was not a random week where I stumbled into the virtual room. Seeing Brad Mehldau in a pick up trio setting stretching out on tunes (and that they did) with SULLIVAN FORTNER solo at the end of the week made it easy to also make good on checking out the stalwart MIKI YAMANAKA at her most recent regular late night gig and keeping an eye on ADAM BIRNBAUM who, it turns out was showcasing an interesting project.
Mehldau is a heavyweight but he also comes around Small’s and Mezzrow’s, owned by his own school pal, Spike Wilner to take some gigs. He is a quirky player with some bristliness that I can’t full embrace to bring him into my elite circle of favorites. But he is good and important and, witness this installment, just another NYC jazz club pianist in the very best sense of that term. Plus Peter Washington is indeed elite and JOE FARNSWORTH is a consummate professional. It was the drummer’s gig, but he’s a NYC jazz club drummer who plays with the very cream of the crop. And if you’re a young player, a gig with Farnsworth is an audition on behalf of the broader community. But Brad Mehldau doesn’t need such an audition, but he’s also not slumming in this band. Still it was a club gig where they stretched out on a cooker, a Burt Bacharach flavored pop tune, an older Great American Song Book ballad, and a quick tempo Bud Powell feeling tune. Mehldau explored some ideas and even if he polished them, they would have an austerity to work on rather than an instant likeability.
MIKI YAMANAKA is just (just!) a club pianist but, though she is, by now, despite her kimonos, bustle, and hair in a bun, a brash New York broad (a term I know, don’t use, except for now it kind of fits). She talks shit in a charming way, but above all she plays up a storm and writes smart tunes with a little austerity, including ones for Lee Konitz and Mary Lou Williams while covering a Kenny Dorham tune and Stardust with trumpeter Greg Glassman sitting in. Tyrone Allen had played with Nicole Glover earlier in the year, so I’m glad he’s found a home for his big sound and loping solos.
ADAM BIRNBAUM who has appealed for a smart combination of interesting tunes that pose and solve musical puzzles while swinging appealingly. He upped that ante by playing jazz versions of the themes of 12 Bach Preludes which he termed “refracted.” They were more akin to Ted Rosenthal’s arrangements of melodies from the European Tradition repertoire in that they were rhythmically jazz tunes whereas Dan Tepfler has varied the Goldberg Variations in more Bach-Ian ways. Still Birnbaum had moments where the canons and fugues were pretty evident. Interestingly it was in Matt Cloesy’s pedal tones and root notes that that structure came out most clearly. But Cloesy was also very much a jazzer. Keira Ogawa was fascinating working without a standard trap set and certainly no bass drum. Still his percussion made an important contribution.
Finally, SULLIVAN FORTNER played a holiday flavored solo gig with Winter Wonderland having, in turn, bop and Nawlins flavorings; God Rest Ye Merry, Gentlemen not pristinely a la the Modern Jazz Quartet but by an I don’t care jazz guy who no longer cares about the shoppers at the mall and he’s going all out for himself; and a tour de force mash up of Star of Bethlehem into My Favorite Things. He played a similar gig which my Toledo friend saw recently for which he did Desfinado for both of us and Trolley Song from Meet Me in St Louis. He treasured Star>Things which I agree was great, but my favorite was the Everybody’s Song But My Own which he spun out. Fortner is bright and steeped in the music (that doesn’t make him unique in this crowd), but he is quick and clever so he wanders and amuses himself. I have seen him in some band situations where he just can’t quite contain himself, but here, as with Cecile McLorin Salvant, he can go out on several limbs and scramble back as the smart, fearless adventurer that he is.
Glad to have this music as the work year wraps up.
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taurustony · 3 years
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The True Mighty Bison - Season V edition.
Some weeks ago, I had a very productive discussion on twitter with Steven Mane about the subject of this essay, and he brought up very good points, an alternative theory (not as out there as mine) and reminded me I haven't actually added the ACTUAL Seth info from his story and Arcade endings to this text. Now that even Rose is on the game (although she didn't bring new info on this front), Let's update this very wild theory about our favorite psycho powered dictator. For the day you discovered the truth about M. Bison was the most important of your Street Fighter fan life. But for them, it was only Tuesday. HEAVY SPOILERS FOR SETH'S SFV STORY MODE AND ENDING. and in a lesser intensity, Rose's. -----------------------------------------------------------------------------
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This is M. Bison. Bison is one first class A-hole who runs the biggest crime syndicate on the world (Shadaloo), wants to spark global destruction if not given global domination and has a tendency to kidnap 16 year old girls.  Bison also wields something called Psycho Power. Through profane rituals (more of this in a bit), He is the biggest source/receptacle of it. this power is also destroying his body, which leads to the only thing he likes more than kidnapping 16 year old girls: Body Swapping. The body in the picture is not his original body, not even his first, but is the... model we are most used to see him using. This is how you would imagine him if one mentioned M. Bison. In SFV he finally got grey/white hair, but originally this body had black hair.
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however...
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These are Ed and Falke. They are CLONED Bodies of Bison, They are both spare bodies for M. Bison, created in a attempt to build a body strong enough to hold his power. They are both of the most recent attempt, the newer models so to speak. As far as we know, they are all biological (a point that will come up later) and since CAPCOM use the word CLONES, they share the same DNA as Bison. Physically speaking, they are around their late teens, although being much younger actually (both suffered from accelerated aging). They escaped Shadaloo due to the fact that an older model ended up destroying the base where they were being held. speaking of the Devil....
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These are Seth and Abel.  Also, spare bodies of Bison. But (un)fortunately, they developed a conscience and independence. While Abel ran away and joined the french army, Seth created a splinter cell from Shadaloo called S.I.N. and planned a hostile takeover of the syndicate. One interesting fact is that both Seth and Abel are the SAME MODEL of bodies, but Seth installed the upgrade of the Tanden Engine on his body. So Seth was once like Abel and if given enough time and the proper modifications, Abel could become like Seth.  One recent release on Street Fighter V revealed the Seth was always more machine than man. If that is plainly due the Tanden Engine modification and what this means to Abel, its still unknown. both (Abel more than Seth) still have Bison’s DNA on them. Also, Bison considers this batch of clones a FAILED experiment Seth was the final Boss of Street Fighter IV, and Abel was the protagonist of that series. but, the older models are the more interesting ones.
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These are Cammy and Decapre. Both are the oldest clone models player knew until recently. They are also fully biological and the first successful vessels for Psycho Power. Decapre is actually a “ Cammy Alpha“, a first attempt to create Cammy herself. Being fully biological, they ALSO carry Bison’s DNA. While Cammy became independent and joined the British Army, Decapre stayed brainwashed and a weapon for Shadaloo until recently (SFIV). Both Decapre and Cammy were part of a shadaloo project call “The Dolls project“: Most of the Dolls were the kidnapped teenage girls mentioned before, who were also test beds for Bison’s mind control via psycho power. There were 12 Dolls (Decapre and other 11), with Cammy being a 13th, codenamed Killer Bee. As of now, you probably noticed: 3 males, 3 females. We might be onto something here. But remember that profane ritual I mentioned? One of the results was this lady here...
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This is Rose. In order to get full access to Psycho Power, Bison had to EXPEL ALL THE GOOD ENERGY FROM HIS SOUL. No joking. the good half of Bison’s Soul incarnated on a young Italian GIRL who was being born that moment and who grew up to be a incredible psychic and fortune teller ,plus the most powerful user of the SOUL POWER, the opposite to Bison’s Psycho Power. so Rose is the REINCARNATION of Bison’s soul, or at least half of it. After the events of SF Alpha 3, Bison even used Rose’s body as a vessel, to hide himself from the authorities. How she was freed and what happened to her during SFII is still unknown. Street Fighter V didn't really expanded on the relationship between Rose and Bison, as much as confirmed that as of the end of A Shadow Falls (SFV general story mode), Bison's is truly gone, at least as definitive as Rose can sense. Let's also remember that, until the interference of Rose herself, Cammy/Killer Bee was considered a succesfull attempt at creating the perfect body. If Rose hadn't freed Cammy's mind, which was as close to a blank slate and receptive as possible, its highly probable that Bison would be using her body instead. Still with me? STREET FIGHTER V: ARCADE EDITION added another point on this list: SETH was released in 2020 as a playable character, part of Season IV. HOWEVER, the FORM he appeared is quite the surprise.
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THIS IS SETH! YES, THAT SAME SETH!! (a name tag on SFV confirms this is number 15, the seth that was at the center of SFIV events) After having all of his bodies destroyed during SFIV, his brain was placed by Juri on an old body known as DOLL UNIT 0. The interesting thing here is that Jury is doing this in behalf of a third party, identified only as voice on phone. This voice expected a male body, while Juri didn't even noticed (or cared) that Seth or DU0's had a gender. Doll Unit 0's body accepted Seth's biological brain without a problem. Seth's mind however, is on turmoil. When integrating with the DU0' original personality, something went wrong and Seth went completely batshit crazy. He only sees Psycho Power, and mistook Ed and Falke as being Bison himself, due to their Psycho Power energy. Some lines, such as this Seth is true perfection hints on a ongoing attempt of accepting the new body. The Arcade mode ending and an extra Seth on his Critical Art during his V-trigger 1 also hints that Seth's true power lies in the INTEGRATION with this new body. ALL OF THESE, ALL OF IT, are just canon facts from the SF series lore.  now for the speculation. Bison is not using the original body. And psycho power, specially the levels Bison desires, requires quite the strong one, which factors on why his current body is failing these days. why he had to abandon his original body? My only guess is that the profane ritual either destroyed it in the process or damaged it beyond repair. but at this point, Bison already had gained the power to posses other bodies. Doll Unit 0, the prototype for the perfect vessel, is female. Bison’s soul incarnated on a female body and until very recently, when his clone technology developed enough to create more radical deviations, the clones were all female. While there is several attempts of male bodies they are a late development and not only there is only one almost successful male body, it is the one that requires constant replacing AND Bison is trying to upgrade from, because it's not enough. But, the creation of a male body is stiil on the table and being attempted. Considering CAPCOM’s own words, that Seth is more machine than man, we can guess that Abel is probably just the biological basis for Seth, who is mostly the Tanden Engine and a biological brain. This is what was implemented into Doll Unit 0, who was completely female at that point, maybe even fully biological since Cammy, the earliest successful clone so far is fully biological as well. If we compare to real world cloning technology, cloning someone of the same gender is easier and more direct than altering the gender. Then there is the not-satated-but-extremely-obvious-fact that DU0 was the true first attempt at the tech that would produce Cammy, meaning, Shadaloo’s cloning tech was tested with HER. This also means that Doll Unit 0 IS EXTREMELY SIMILAR, IF NOT IDENTICAL, TO BISON'S ORIGINAL BODY. in conclusion: Bison’s original body is FEMALE and something close to this:
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Thanks BbbSFXT from Deviant Art for the Mod and the picture. On the last version, I considered Mistress Bison being blonde, but thinking it through, it was more wishful thinking, trying to make them close to Cammy. Clones being a blonde is probably a side effect of DNA manipulation. Blond hair is recessive, and putting on the simplest, almost insulting way possible, it means blonde only happens if both sides of the DNA have the same code for hair. Since Bison is using the same DNA over and over, it makes sense clones would end up blonde. This also fits with DU0 being a very early prototype, with almost Bison's entire DNA intact, including the code for them hair. And now let's talk mysticism: There is the whole Yin/Yang theme surround everything Psycho Power, explicitly shown in Seth's design, but it was already there, at least as early as the Alpha/Zero series. In the balance of the Yin/Yang symbolism, Yin, the black part, can represent a “feminine principle” and also, can be a suffix/preffix meaning shadow. While Yang, the white part, can represent a “masculine principle” and also can be a suffix/preffix meaning light. these are parts in all living beings, be them male or female.
Psycho Power, the shadow, is feminine. Soul Power, the light, is masculine. There is a inversion of the symbolism here, with Bison, the male body, using the yin and Rose, the female body, using the yang. But the catch is: Rose is not a traditional reincarnation of Bison (obvious reasons) but received Bison's yang, on top of her natural one. This counts on why Rose is so powerful with Soul power. And while she doesn't seem to suffer a physical instability like Bison, as fortune teller and psychic, seem to be incredibly sensitive to strong emotions and energies around her (How the mind of G affected her on SFV being a exemple), I would argue that this extreme sensitiveness is the side effect of that extra yang energy. Let's also consider that while Bison wants MORE shadow and went way beyond what his natural body could hold, Rose stayed pretty much at her natural levels, as far as we know. So Bison's instability can be accounted as using insane levels of pure feminine energy inside a male body. Seth, the genderless one, will only find harmony in accepting his female body. Rose, the female body, is the only of them to have any kind of control and estability. This all points towards Mistress Bison, and that's the hill I'm dying on. this also ties to the idea proposed by Steven Mane: Psycho Power is closely related to the feminine and can't function properly, or at all, with men. Bison forcing that is the base reason for the physical instability. Which leads us to... ------------------------------------------------------------------------------
Steven Mane's alternative theory of Psycho Power
The main gist here is that there isn't really any indication that Bison's OG body is any different from the one he uses today (which is true. There isn't a single line about it on the canon sources). The initial lack of male clones is accounted simply as that we haven't seen enough male clones, and they might have existed since Killer Bee's times. In his views, everything so far points to Bison desiring a male body. However, Psycho power works better with women, or was meant to be used by women. There is another fighting game with a similar plot, Skullgirls, in which the main McGuffin for that story is a mystical artifact that only works with women, which is why most of the cast of that game is female. And after Rose's SFV ending, I wouldn't put behind CAPCOM to lift another game's plot point for their own, specially one that would fit well with the already stablished canon. However, Steven Mane's best argument for this comes from SFA3 itself, or rather, the PSP version of SFA3. But before we get to that, let's go down on the memory lane and remember the facts.
Street Fighter Alpha 3 MAX, also known as Street Fighter Zero 3 Double Upper in Japan, is so far the last version of Street Fighter Alpha 3 released and it is an exclusive of the Playstation Portable console. The Alpha/Zero Series is the main focal point when talking about Bison and Psycho Power, as it's the series where Rose first appeared and in Alpha 3, we have the only canon appearance of Cammy as Killer Bee (on the intro of her first fight against Rose) and the first playable Dolls, Juli and Juni. SFA3 MAX is also, up to the publication of this, the only game in the series to have a guest character (the jury is still out on SFV last season V character). "Wait, Tony" you ask "Don't you mean 4 guest characters?" Eagle and Maki are not guests: They were always part of the Street Fighter franchise, and are contemporary to the events of the game . Yun makes a non-canon appearance which is explained by time travel (in his own quotes), since the events of Alpha series happen way when he was nothing but a toddler. But he is still part of the franchise, so not a guest, per se.
Ingrid, however, is a conundrum wrapped inside a enigma and kept inside a locked puzzle box missing some of its pieces. That is inside a cave inside a volcano under the pacific ocean. On the mariana trenches.
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Ingrid is from a failed, unreleased CAPCOM game called CAPCOM Fighting All-Stars. Her first playable appearance is the ill-received crossover game CAPCOM Fighting Jam, known in Japan as CAPCOM Fighting Evolution.
In All-Stars, she was kind of a regular fighter, with a special importance to the plot and final boss. The very little we know about the plot hints on her being something beyond human. She carried a code Isis, is nicknamed the Eternal Goddess, and is said to posses the power of longevity.
On Fighting Jam, she has to solve some issues she had with Pyron, the final boss of that game and an alien who is basically a living sun and is hinted to be what ended the dinosaurs (i swear this is Darkstalkers Canon) Her ending there is... weird.
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I brought this up because it adds a tiny little bit of context to her SFA3 MAX ending.
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Ingrid claims ownership of the psycho power. Notice that its the power itself, not the Psycho Drive Bison's uses. And Bison is aware of that. Roses recognizes both as users of Psycho Power, even though she doesn't recognizes Ingrid. Also note at 00:59 that the focus point of the psycho drive carries Ingrid's Seal, the same one on the cups on her head AND the one she summons on her Fighting Jam ending. Oh, and she is capable of time travel. but no mention if she was the one who brought Yun to SFA3 time, though. What this all mean? Speculation time: According to Steven Mane's theory: With Ingrid being the creator of psycho power, Psycho power works better with women. You can even explain Bison's obsession with 16 year old girls: They are the ones who closely resemble Ingrid, who he knows is the original source of that power. This also explain why Bison's desire of a male body directly conflicts with psycho power: It was never meant for such body. and why there is so much female clones: It simply the result of experiments to see what fits better. But Bison is trying to get around this: He has been experimenting on both, noticing that male bodies deteriorate way faster, confirmed that female ones fit better, but for reasons only known to himself, this was not enough. The genderless Seth, a sentient machine build to gather psycho power, was Bison's latest attempt of circumvent the body type limitation, but it still didn't work (as stated by Bison himself) This is where Steven Mane's theory ends. But from that, we can jump to other conclusions: Ingrid is a goddess and is the source of Psycho Power energy. Notice that she is not the source of soul power though, so behind her innocent face, behind those red eyes, lies something sinister and evil. (Or maybe, Soul Power is simply Psycho Power with another name? Rose might be the one hiding something...) [Small June/2021 update: After a lazy Sunday re-reading the SF30th's bios, its is clear that Soul Power is not just Psycho Power with a different name. So if you want to follow this line of thought through, you have to consider that Ingrid is EVIL, or at least deals heavily with negative energies (closer to Akuma than Bison). and it opens the possibility of a God/Goddess of Soul Power somewhere out there on the SF Universe. but that is speculation for another time.]
Ingrid is time-travelling to specific points in time to collect parts of her power. Bison was one of those who stole it. Pyron probably did it too, and in 201X, Ryu has something to do with it.
Oh, extra fact: SFIII, the last game on the timeline, happens in 1999. SFV, the game that was released on the 10's, canonically happens during 1998. So the Ryu she is supposed to meet next is YET to appear (maybe in SF6?).
And because she is a time travellng goddess, not a dimension hopping one this means a direct connection between the worlds of Darkstalkers, Street Fighter and Red Earth, the three franchises from CAPCOM Fighting Jam: Darkstalkers' Human World could be considered to be Street Fighter's Earth, and Red Earth is literally another planet on the same universe, hinting a bigger CAPCOM shared timeline then we expected. We can also speculate that Bison ultimate goal would not be just global domination but to replace Ingrid as god/goddess of psycho power. And she took Yun to 1989 just for the LuLz. Why I didn't mentioned Ingrid up there in MY theory? because of CFN Portal. The Capcom Fighters Network Portal is essentially the final word on who is canon in Street Fighter. Released together with SFV, its a well documented, weirdly organized and deep source of any street fighter or final fight character you can imagine. Those 2 guys fighting on the intro of SF2 got bios there. As well as Hakan's daughters and Elena's Family. Heck, CFN Portal is the place that finally settled Chun-li's father name as Dorai.
There is also relevant guest characters and characters who appeared in other games but that CAPCOM consider part of the franchise and canon, such as Blade from the Street Fighter: The Movie game (now part of the North American operations of Shadaloo) and... Ruby Heart from MARVEL vs CAPCOM 2 (a version of her actually, before the events of that game). Ingrid is clearly shown as a guest character and NOT part of the street fighter franchise, as she does not have the SF franchise standard background. the only ones who this happen are special guests from, such as the ones from Street Fighter EX and Street Fighter 2010. Ingrid is also described there with her bio from CAPCOM Fighting All-Stars, rather then her own story on SFA3 MAX or even CAPCOM Fighting Jam, in a way making her role on SFA3 MAX similar to Evil Ryu's: A what-if non-canon scenario of the events of the game, that has no bearing on the main plot. Evil Ryu's ending are always Ryu kills everybody and wants more blood, never really explaining anything. Evil Ryu is more important as a visual representation of the dark side of Ryu rather than a character itself'. and because of that precedent, when CAPCOM itself gave her non-canon status, it's better to err on the side of caution and not consider her direct influence and acts when speculating about the plot and lore, unless they are the only source of some kind of hinted information. And there is one very canon character who has a situation like that. Killer Bee. As I mentioned before, the ONLY time Cammy acts as Killer Bee in canon is on her SFA3 arcade/story mode: In her intro against Rose, her very first fight, She initially starts under control of Bison. Rose actually recognizes Bison's Power and frees her, even before the fight starts. The fight itself is actually framed as a violent reaction to being freed. but there is a game where we can see Killer Bee Cammy in all her brainwashed glory: X-men vs Street Fighter. Released before Alpha 3 and the first game where Cammy is shown with her Alpha design. Her quotes there shows a profound reverence to Bison AND some are mechanical in nature. Goddess Ingrid (to differentiate a bit from Code Holder Ingrid) could be one of these instances: Canonically speaking, we know very little about Bison: What are his motivations, why he desires such levels of power or anything that would elevate him from one dimensional antagonist. Sagat started as that and became one of the most developed characters of the franchise. Gill is from the straight go good intentions that will end up bad. Seth is the whole reason of this essay, so I don't need to show you anymore how he turned out a interesting character. and there is G, who is either a suicide cult leader still looking for followers, or the savior of mankind. Not to mention that most players thought as a good guy until Rose's ending. like, holy psycho powered cow... Bison is still just the dictator who wants to rule the entire world. And the only character that deals with Psycho Power in a way that is not just evil power for the evil dictator is a character that, as far as CAPCOM is concerned, is not even acknowledged as the relevant version.
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footballfanfictions · 3 years
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The thrill of the chase - Chapter One
Pairings: Mason Mount/OC, Ben Chilwell/OC
Warnings: None for now but you know me, I like a little smut here and there...
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"If I have to edit and upload one more post about golden boy, I'm going to scream" I groaned, rubbing my temples. It's not even 10am on Monday morning and I already want to quit my job.
Brianna is sat on a chair, flipping through a magazine opposite my desk, and although her job doesn't require her to be in an office, she spends most of her time here.
"At least your job involves more than just washing and folding sweaty socks with your dad." She mused.
I rolled my eyes at her. She didn't quite get how annoying it is to be a graphic designer and social media manager that is only given the same images to work with over and over. My eyes flick back to my computer screen and the grinning Male on it. He isn't completely unattractive but him being a footballer and what all the praise he has been getting lately must be doing to his ego was enough to put me off. I would go as far as to say I disliked the guy.
"So if you don't like Mason, who do you watch from this window?" Bri was suddenly up on her feet and standing at my office window. It was floor to ceiling and had a good view of the training complex and sliding door access. The office had used to belong to Jose Mourinho both times he had been the manager here, shunning the actual managers office for one where he could see the pitches clearer. The first team trained about 5ft from where she was standing and if one of them were to look up from their drills they would see her staring out at them.
I pulled her away from the window by her arm.
"I don't sit here looking out of the window all the time, I have a job to do"
Occasionally, if I was on a particularly boring phone call I would let my eyes wander over to the window just to see what they were up to, but never watched any one player in particular. I didn't even know who some of the new faces were.
"Personally I think all the ones around our age are really hot -" Bri then started listing the names off and it sounded like she named the entire 23 man squad by the time she was finished.
We were then interrupted by a knock on my office door and Bri's father Dave stuck his head round it and said "sorry to interrupt girls but Bri and I have some kits to organise." He looked more amused than angry, being pretty used to his daughter avoiding her duties by now. "You wouldn't mind bringing us two of those fancy coffees of yours would you Katie?" He asked.
One of the other perks of having Jose's old office was the coffee machine. He had it installed and compared to the muck that came out of the cafeteria's coffee machines, it produced gold.
"Will do." I replied as Bri scurried over to her father and out of the door.
I decided coffee delivery was a good way to get out of having to stare at all the social media channels for a few minutes.
Once the coffees were made I tipped them from the plastic cups into two mugs from the cupboard beneath the machine, it felt nicer to take them to my friend and her dad that way.
It was tricky negotiating opening my office door with each hand occupied by a steaming hot mug, but I managed to nudge it open with a combination of my elbow and the heel of my shoe. I was just praising myself internally for getting the door open when something knocked into the side of me, tipping the contents of the mug into my right hand over whatever it had been.
"Oh shit, I'm so sorry."
I looked up from the hallway carpet which I was worried was stained with coffee, into the smiling face of someone wearing a training kit.
"No that was me, shit sorry. Have I just poured boiling hot coffee all over the star striker or something? Marina will kill me." I put both of the mugs down on the floor and ran back into my office, coming back out a few seconds later with a wad of tissues. I tried to dab the stain on his top with the tissues but they were pretty useless and he knew it too because he put his hand over mine to stop me.
"Don't worry about it love, I'm not star striker, I'm just the left back."
He didn’t seem mad about having coffee thrown all over him. Being a footballer I was half expecting him to throw a fit and go all ‘do you know who I am?’. But he didn’t. Instead, he gave me the nicest smile.
“Please let me get you another training shirt at least? I was just heading to the kit room with the coffees.” I balled up the wad of tissues and put them in the bin in the hallway just to the side of us and picked the mug that I hadn’t dropped back up. Brianna would have to go without and it served her right really for avoiding her job for most of the morning.
“Alright then.” He agreed. “Lead the way, I haven’t been here long, so not sure where to go if I’m honest.”
“Oh right yeah, of course.” I pretended like I knew who he was and that he had only just signed, unsure of whether he could actually tell that I had no idea. He probably did know that as I asked if he was the star striker, when in fact he’s a left back.
He followed me silently down the corridor to the kit room. I knocked once before entering.
“Is that you Katie?” Dave called from inside.
“No, it’s Starbucks” I laughed.
He opened the door, a pair of socks slung over his shoulder.
“Cheers love, come in.” He said.
I looked back at the footballer behind me and gestured for him to follow.
“I had a bit of an accident on the way here Dave and ended up pouring Brianna’s all over…” I was about to ask his name when Dave cut me off.
“Ben Chilwell! I was so chuffed that you’d signed. It’s about time we got an English core to this team back. God Katie did do a number on your shirt didn’t she?” he laughed, clapping Ben on the back, before he went over to a stack of the blue and white training tops.
Ben. Yeah he looked like a Ben. Undeniably he was quite handsome. I saw Brianna out of the corner of my eye, she was sat gawping at him with her mouth half open.
I tried to gesture to Brianna that she needed to put her tongue back in her mouth. She seemed to get the hit and straightened the way she was sat, playing it cool. I tried not to laugh.
Dave passed Ben a fresh shirt, and I got a whiff of the freshly laundered scent as it passed in front of me.
“Thank you so much.” Ben said, accepting the new shirt gratefully. “I’ll try my best to watch where I’m going in the future.”
He gave us all a smile and apologetically said that he needed to get back to training before he left the kit room.
“Blimey!” Brianna sighed once he was gone.
“What?” I asked.
“Sorry that you have to hear this dad, but bloody hell he was fit. I’m disappointed that he didn’t want to change here.” we both started laughing and Dave shook his head, muttering a ‘you two’ under his breath before going back to matching the socks up.
“I’m going to go too, do you want to get lunch later Bri?” I asked, hoping that she would want to walk to the shops with me. I needed a few things and I wouldn’t have much time after work to go.
“Only if we’re getting it here because I want to be in the canteen when they all come in from training.” she was gazing toward the tiny window in the kit room dreamily as she spoke.
I rolled my eyes but agreed.
I spent the walk back to my office wondering if Ben Chilwell actually was as fit as Brianna was making him out to be.
Sitting back down at my desk, I logged back into my computer. I had new emails sat in the inbox. One of them happened to be pictures of the new players for me to edit. I had an edit of every player in the team that I had ready for match days. On a match day I would be in charge of adding time stamps for any goals and then uploading the goal scorer’s picture. Recently, more often than not I had been having to upload the same few pictures of Mason Mount and it was getting a bit boring. The fans loved it though, he was our most retweeted player and often I would read the social media comments, all singing his praises. Especially the young women.
———————————————————————————————————
By the time it got to lunchtime I was sick of photoshop. My program wasn’t running very smoothly, probably in need of an update and I had grown more and more frustrated as the morning went on, having to restart it twice.
Brianna came to my office just before 1 and waited for me to finish off my last edit and lock my computer.
“Good morning?” she asked. “Because no offence you look mega stressed and we don’t need that kind of vibe if we are going to be around fit footballers for the next hour.”
I wanted to eye roll for the millionth time but I cut her some slack. She had recently had a really bad break up and her ex had been a proper bellend. Unfortunately for Bri, she didn’t have the greatest amount of luck when it came to guys. Her ex had broken up with her for another girl and had then continued to hook up with Bri, who had stupidly let him until I had convinced her what a bad idea that was. She was clearly feeling really lonely.
“Someone will come along you know, it doesn’t have to be a footballer.” I said, putting my hand on her arm and squeezing reassuringly.
“But Liam supports Chelsea, so how mad would he be if I got off with one of his favourite players? He’d be begging me to take him back then.” she smirked.
“That’s not what you want though right? To get back with him I mean.” I opened the door and we started to walk down the hallway towards the canteen while we chatted.
“No, I just want him to feel the sting of rejection and know how it feels for once.” she shrugged.
When we reached the door to the canteen there was a young lad with mousey brown hair kind of hanging around. His face lit up at the sight of us and I was slightly taken aback by it.
“After you.” He said, opening the door for us. He had a really strong Scottish accent that I hadn’t heard before. I guessed he must be part of the youth team. He’d probably end up out on loan after loan and we’d never see him again.
“That was strange.” I mumbled to Bri.
She shrugged, walking over to the back of the queue to get food. I followed her and grabbed a tray for myself.
I reached into the chilled drinks cabinet and picked out an iced coffee placing it on my tray.
“Glad to see that isn’t a hot coffee!”
Turning my head to the side, I saw that it was Ben again, standing behind me in the queue and then just behind him, my favourite person of all, Mason Mount.
“Yeah I’m on a final warning about spilling hot drinks over footballers so I’m only allowed cold coffees from now on”. I joked.
“I’m sure Benj will keep you warm in the winter.” Mason piped up.
I tried not to curse under my breath that he was butting into our conversation.
“Mate.” Ben said to Mason, shaking his head.
“What? she is fitter than you said.” Mason bantered back, looking at me rather than Ben.
“Thanks but I don’t need validation from you.” I bantered back, before moving along to the next chiller and picking out a caesar salad and an apple.
I heard the word “feisty” from behind me, but couldn’t tell which one of them had said it as I caught Brianna up in the queue.
She gave me a puzzled look and I shrugged, simply mouthing the word ‘boys’.
As employees we didn’t have to pay for any of our food which was a nice perk of the job and saved me a lot of money in eating out and packed lunches.
We took our food over to one of the tables that we usually sat at whenever we used the canteen and we were joined as usual by some of the other members of support staff.
Brianna was filling them in on my mishap with the coffee that morning while I scrolled through twitter on my phone. I liked to check how our social media platforms looked from the perspective fo the intended audience.
“You’re such a workaholic” Bri scolded me.
I looked up and apologised, tucking my phone away into my pocket.
“You two are polar opposites” Jane, one of the physios said. “I do agree with Brianna to an extent about some of the new faces. If I were a few years younger…”
Jane was a bit like our work mother. She was in her mid 50s and happily married with two teenage boys of her own to contend with. Because she had never had any daughters, she took particular care of me and Bri and loved to join in with our girl talk.
“I don’t think it would be worth the hassle personally” I shrugged.
Jane grinned. “You’re so sensible Katie, and probably right. Young men with too much fame and money probably don’t make the best partners. I tried to say that about my Martin too, back in the day. He was in the army and you know what they say about them!”
We both looked at her waiting for her to give us the answer.
“You know, a girl in every base town.” she laughed. “I tamed him though. Maybe don’t write them off completely.”
I wasn’t sure that I wanted to attempt to find a partner at all. I had been single since things that fallen apart with my ex when we both left uni. At uni we had a lot more time for each other, despite the different schedules and studying. When I had started working for Chelsea I put everything that I had into my job, desperately wanting to make a good impression. Hundreds of people had applied for the position and I wanted to make them feel like they had made the right choice in hiring me. So long days in the office turned into long days and evenings in the office, especially when Chelsea had late kick offs. I just found it easier to be in my office with the radio commentary on, sending out the tweets as the goals went in.
“Katie, are you listening? You zoned out a bit again.” Jane said, waving her hand in front of my face.
“Sorry just thinking about my to do list” I mumbled, trying not to admit to them that I had been thinking about Rory again. Sometimes it isn’t the person that you miss, just the feeling of having someone.
“I was just making you aware that are three young men constantly looking over here.” she said, trying to keep her voice low.
I was curious so I looked, there were a few of them sat at the furthest table, but none of them were looking in our direction.
“Who?” I asked.
“Oh I don’t know the names, I just deal with the injuries.” she shrugged.
“Well that’s helpful then” Bri said, pouting. “I wanted to know which ones fancied me so that I could target my flirting.”
———————————————————————————————————
Ben
“Go and talk to her.” Mason encouraged me.
I shook my head, trying to focus on eating my food, although I hadn’t really been able to. I had just been using my fork to move it around my plate aimlessly.
“No.” I mumbled. “I barely even know the girl. She spilt her coffee on me then got me another training shirt.”
“Oh yeah.” Mason smirked. “Did she help you put it on too?”
“She got you a new training shirt?” It was Billy that spoke now. He looked really nervous and was pretty much doing the same as me, forking his food around rather than actually eating it.
“Yeah from that room with all the kits in” I responded.
“Oh.” he said quietly, looking down.
I caught on then. Billy had been ahead of us coming off the training pitch and I had seen him wait and then open the door for the girls with a big grin on his face. I had thought he was just being polite, but I now realised it was more than that. He had waited on purpose and obviously liked one of them.
“It was the brunette one. The little blonde was in the room too but it wasn’t here that me and Mase were talking about” as I explained I watched Billy brighten back up again. It was the other one that he fancied, not Katie, and for some reason I was relieved.
Mason caught on then too.
“Hang on, do you like that one or something? The kit man’s daughter?” Mason asked him.
He had raised his voice a bit in excitement so I gestured for him to speak quieter.
“Yeah only for the last few years, you know.” Billy responded, blushing a bit.
Mason would probably take the piss out of him for the rest of the afternoon and god forbid if Tammy or Jorginho found out, poor Billy would absolutely never hear the end of it.
“Have you ever tried to tell her?” I asked him.
“Only once, but I chickened out because I heard she had a fella” he shrugged.
“When was that?” I pressed.
“Couple of years ago, but then I kept being sent out on loan so couldnae’ really have asked her out any way” he sighed and put his fork down at the side of his plate.
I decided then that I was going to make it my mission to get Billy to ask that girl out. The worst she could say was no and he wouldn’t be any worse off than he was now. I could even use it to my advantage and casually speak to Katie about the two of them.
I looked over at her table again, she looked a little sad.
I had promised myself that I would focus on my career for a bit and not get involved with any girls for a bit, but here I was on day bloody one simping over a girl I’d only just met. I cursed myself for it.
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midzelink · 4 years
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What’s Going On with the Ears in Hyrule?
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(Or: A Needlessly Comprehensive Deep-Dive into the Myst-EAR-ious Duality of Round-Eared Humans and Long-Eared Hylians, a Very S-EAR-ious Write-Up)
As some of you may remember from a few months back, I made an off-hand comment about my ideas surrounding the disparities between the different types of ears we see in Hyrule’s human citizens, and my desire to further expand on that at a later date.  No, that was not a joke, and yes, I am finally Doing the Dang Thing.  So!  Let’s get started.
Long-time fans of the series will know that Hylians are a race of humans in the world of The Legend of Zelda with long, elf-like ears.  Hylians most always dominate the land of Hyrule in nearly every installment in the series, with round-eared humans only making their first appearance in Link’s Awakening, a game that - spoiler alert - was all a dream in the first place.  And though plain old humans again appear in the lands of Holodrum and Labrynna in the follow-up Oracle games, it is very in keeping with the theme of this blog that their most notable appearance happens to be in Twilight Princess.
Though it is never remarked upon in-game, Link is the only Hylian in a village filled with humans, such as Ilia and Rusl, leading the player to assume that he was not Ordon-born.  Other notable examples include Ashei, who hails from the mountains, and even the inhabitants of (New) Kakariko (though only three in number) are all mere humans.  The Hylians of this game seem to be centralized around Castle Town, with notable members including Telma, Shad, and Auru of the Resistance, and naturally, Zelda herself.  Yet as I’ve already stated, the fact that there are two different sets of ears among the humans is never even a topic of conversation; it makes you wonder why the developers bothered to make the distinction at all, and indeed, plenty of fans have never even noticed that such a disparity exists. I certainly didn’t notice when I was ten years old, playing through Twilight Princess for the very first time - but we’ve come a long way since then, and I am delighted to finally be able to tell everyone why I think this disparity exists, and how it has bled into other aspects of the series.  Let’s back away from Twilight Princess for a moment; all good theories have a beginning, and this one is no different.  To understand where this all began, we must look thousands of years into the past, to Skyward Sword.  More specifically, this all started...
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...with this guy.
Yes, Beedle.  That Beedle.  But before we can even jump into how he relates to any of this, we must travel further back still, to the very opening cutscene of Skyward Sword.  
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In this cutscene, we hear a very dumbed-down tale of how Demise invaded the surface world that was ruled over by the Goddess Hylia; to protect the sacred relic placed into her care by the Golden Goddesses, Hylia rends a piece of land from the earth and sends it skyward, leaving the Goddess Sword and the Triforce with it.  Together with the remaining peoples of the Surface, she seals Demise away, and millennia later the events of Skyward Sword transpire.  The entirety of this cutscene is not in and of itself very important, but I would like to draw everyone’s attention to one particular line uttered by the narrator during this sequence:
“To prevent this great power from falling into the hands of the evil swarming the lands… The goddess gathered the surviving humans on an outcropping of earth.”
It is worth noting here that - though the word “Hylian” itself only appears in reference to the shield which bears its name - Skyloft is comprised entirely of people with long ears.  Keeping these things in mind, let’s go back to Beedle.
Beedle is, by all intents and purposes, a fairly unremarkable character in Skyward Sword.  That is to say, outside of providing Link with goods throughout his adventure, he bears no significance on the plot in any capacity, having only a single sidequest that involves retrieving a pet beetle (snickers) of his, for which the player’s reward is a small sum of Gratitude Crystals.  But there is one, throwaway line of completely optional dialogue you can trigger towards the beginning of this sidequest, and it is upon this line that the entire basis for this theory has been built.  When meeting Beedle on his home island apart from Skyloft for the very first time, the player is given the option...
...to comment on his accent.
[after selecting “Your accent!”] “Hmmm? The mellifluous timbre of my voice sounds different to you?
...Perhaps a touch, I suppose... But pray, what does it matter, hmm?”
What’s important to understand about accents is how they come about to begin with: namely, slight differences in pronunciation and rhythm of speech evolve over time as the language (in this case, some form of ancient Hylian) spreads to different locations.  And of course, everyone who uses spoken language has an accent, but Link’s remarking upon Beedle’s is an indication that his pattern of speech is different from his own.  In most other games, this would be unextraordinary - but in the context of Skyward Sword, where humanity has been isolated to a (relatively speaking) small outcropping of earth in the sky, it becomes extremely noteworthy.  No one in Skyloft should have “an accent,” because theirs is a society and culture so small in scale that they should all have the same accent.  Beedle having an accent makes sense if, and only if...
...he’s not from Skyloft.
And if he’s not from Skyloft, the logical conclusion would be that he must be from the Surface.  In almost any other circumstance, this assertion would be smashed to smithereens by the sheer fact that getting to Skyloft without a Loftwing - companions blessed only to those who live in the sky - should be an unattainable feat. And yet, of all the people in Skyloft, Beedle is the only one who could have achieved such a thing... 
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...because his shop - which conveniently doubles as his house - is an electricity-powered flying machine.  Within the context of the game, such a contraption seems almost nonsensical; if he were from Skyloft, why would he not just set up shop in a permanent location?  Even if he wanted to live on a smaller island by himself, the people of Skyloft could simply use their Loftwings to reach him (which they still need to do, anyway!).  Indeed, the existence of Beedle’s Shop makes far more sense...if it already existed by the time he arrived there.
Which brings us back to that introductory cutscene.  The narrator states that Hylia gathered up all of the surviving humans (notice the use of the word humans here) onto an outcropping of earth and sent them skyward, and on a surface level, this seems straight-forward enough - but with the revelation that Beedle is very likely from the Surface himself, it’s very obvious that this is nothing more than a bold-faced lie.  Some humans were left behind - they couldn’t all possibly have fit on such a small piece of land - and those humans were the ancestors of Beedle, in some way, shape, or form.  What became of those humans is another matter altogether (one I will address briefly), as the Surface we explore in Skyward Sword is perfectly devoid of human life, barring Impa.
Now, let’s bring it back home: remember how I said that all Skyloftians have long ears?  That was a bit of a white lie, though only if you count Beedle among that number.  In truth, Beedle’s ears are obscured by the bowl cut of his hair - but this is true for every game he appears in, and the general consensus is that they’re round.  This would make Beedle the only round-eared human in the entire game...and he, coincidentally, happens to be from the Surface.
Before I go any further, I’d like to establish a very base reasoning for the existence of long-eared qualities in the human races of Hyrule.  Hylians are far from the only ones to bear long ears, what with the trait also presenting themselves in the likes of the Sheikah and, by the era of Breath of the Wild, even the Gerudo - though it is exceptionally notable that in Ocarina of Time, the Gerudo have round ears, and Ganondorf is no exception...at least, at first.
Y’see, what’s especially notable about Ganondorf is that he is the same exact character is each title he appears in, and in The Wind Waker and Twilight Princess, his ears are long.  This was actually something I only noticed quite recently, upon which I then fervently began scouring for information about his appearance in Ocarina of Time to try and make sense of it all, and the results are...very intriguing, to say the least.  Below is a comparison of Ganondorf pre-timeskip vs. post-timeskip from the original Nintendo 64 version of the game:
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As you can see, his model has changed in a number of ways, but... Well, I’m sure you can see where I’m going with this.
Amazingly, his ears got longer, which is...an interesting choice from a design perspective.  Of course, it leads one to wonder why - and far and above the most significant thing to happen to him in the seven years between these two appearances is his procuring of the Triforce of Power from the Sacred Realm, a relic of the old gods.  Evil or no, Ganondorf had forged a bond with a god unlike any had before him, and for some reason, this elongated his ears - so much so that by the time of Twilight Princess and The Wind Waker, they are indistinguishable from your typical Hylian’s.  It is notable, too, that the Sheikah (who have always had long ears) also bear a special connection to the gods, living to serve Hylia and, later, her reincarnation as the princess in the Royal Family of Hyrule.  
“They say we Hylians have big ears in order to hear the voices of the gods.”
So now, keeping everything I’ve talked about here in mind, I think it appropriate to go over the series of events that likely transpired, beginning from Demise’s invasion of the surface world:
In a bid to keep the Triforce out of evil’s grasp, Hylia formulates a plan to send both it and the Goddess Sword out of harm’s way.  She selects - perhaps by chance, perhaps by choice - a not insignificant number of humans to live on this skyward isle, but naturally not all of them can make the cut.  These chosen humans would go on to found Skyloft, a land whose culture revolves heavily around the reverence of the very goddess who saved them and enabled them to live in prosperity (the existence of the Wing Ceremony, the Statue of the Goddess, etc.), while the humans who remained on the surface, left in a world scarred by war and ravaged by monsters, sought new lands, becoming the ancestors of people who would found Holodrum and Labrynna, to name a couple.  In their reverence of Hylia, the people of Skyloft would develop long ears, as even the Sheikah had - but the humans left on the surface world...would not.
That is to say, the Hylians we see in almost every major installment of the series are the direct descendants of the people of Skyloft, and round-eared humans are the descendants of the people Hylia left behind.
Of course, not all humans fled from their homeland - though we see none in-game, it’s important to remember that we also see no Sheikah aside from Impa, though we know they are great in number.  Beedle was, undoubtedly, one of these very few stragglers, and with stories of a land beyond the clouds on his mind - legends that have been passed down over countless generations - he sought to find this paradise by any means, through sheer blood, sweat, and tears (but mostly sweat, if that cycling is any indication) if necessary. In the end, he was successful, and he lives among the people of Skyloft fairly unassumingly - yet he also lives apart from them, on his own island because, at his core, he is not one of them, and never will be.  He doesn’t get all of this Hylia stuff, and frankly, he doesn’t care - so long as he can chill on his own little crop of land with a full belly, a full wallet, and his pet beetle, that’s really all that matters.
And speaking of Hylia - the reason they are called Hylians is because they are the descendants of those chosen by Hylia, even if the knowledge of Hylia’s existence has largely been lost to history by the events of Ocarina of Time and beyond.  (In a very similar vein, it is my belief that Lake Hylia also gets its name from her because the crater that would later become that very lake was formed...when she lifted a gargantuan outcropping of earth into the sky.)   Hylians largely dominate Hyrule for so much of its history because the people of Skyloft were the ones who founded it - yet by the era of Twilight Princess, we see that a great many of the humans who had moved onto different lands have slowly but surely made their way back towards the place they once called home.  
But I would be remiss to neglect to go back to Breath of the Wild; this game is a much more peculiar case, taking place in an era many millennia after any game that came before it, where reverence for Hylia is once again commonplace - so much so that statues bearing her resemblance have been erected in every town, village, and city across the country.  Humans are once again practically nowhere to be seen (except, again, perhaps for Beedle), and even the Gerudo, who have now long intermingled with Hylians for the sake of having children, have inherited the trait (perhaps in part due to the fact that some of their own may worship Hylia, if the statue in Gerudo Town is any indication).  In every single instance, no matter where you turn, these long ears seem to be a direct correlation to the people’s connection to the gods of Hyrule - but rather than their ears being a predetermined factor in how strong this connection may be, it seems that their faith is what influences this trait to rise to the surface, over how ever many generations or centuries that just might take.  (Ganondorf Dragmire, who lives in a castle and inherited a relic of pure godly power, is an outlier and should not be counted.)  As Shad so eloquently states in Twilight Princess:
“Hyrule was made by the Hylians, who, as we all know, are the closest race to the gods.”
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And as long as we’re talking about Shad, I’d love to begin wrapping up this post by bringing things round to Twilight Princess once more - specifically the context in which Shad says the above quote, which is far and away one of the most peculiar instances of casual lore-dumping in the entire series.  The quote in its entirety from the North American version of the game reads thusly:
“At the moment I'm absolutely entranced by the sky beings known as the Oocca. Yes, according to legend, Hyrule was made by the Hylians [...] But also according to legend, long ago there was a race even closer to the gods, and some say these creatures made the Hylians. When they created the people of Hylia, they simultaneously created a new capital, a city that floated in the heavens.”
What Shad is saying here is extremely farfetched, particularly for those of us who are familiar with the Oocca.  But in truth, this was a minor mistranslation on Nintendo of America’s part; the original text from the Japanese version of the game clears actually reads much more like this, when translated correctly:
“The common opinion is that Hyrule was created by the Hylia people, the race closest to the gods, but...truth be told, there's also a theory saying that in ancient times, there was a race even closer to the gods than the Hylia people, and THEY created it [Hyrule]. And they, simultaneously with the birth of the Hylia people, created a new capital, a capital that floated in the heavens.”
So the Oocca - the bizarre, Cucco-like creatures who inhabit the City in the Sky - did not create the Hylians, but rather established the kingdom of Hyrule itself in the world that the goddesses created.  But even with this mistranslation squared away, that still sounds incredibly odd, especially taking the events of Skyward Sword into account; we know that the people of Skyloft are the ones who inevitably found Hyrule, because we see the beginnings of this happening at the end of the game.  Funnily enough, it seems that the very line that was mistranslated in the North American version of the game...was the result of mistranslation itself.
In-universe mistranslation, that is.  Millennia of history being told, written, lost, and found, translated again and again and again, until it barely resembles its original state.  What likely happened was that the Oocca, who live in the sky, were wrongly credited with the creation of Hyrule because the Hylian people who would go on the found Hyrule also came from the sky, as they were the people of Skyloft.  Shad’s claim that the Oocca were “a race even closer to the gods" than the Hylians may not be entirely unfounded, however, as it is incredibly likely like the City in the Sky we see in Twilight Princess is what remained of Skyloft after its human inhabitants abandoned it; the Loftwings that the people of Skyloft had for so long relied on would go on to evolve into more sentient beings, suspending the city above the clouds long after Hylia’s magic had worn off - and Loftwings were, as the people of Skyloft believed, beings bestowed upon them as a symbol of the goddess’s divine blessing.  In this sense, it is somewhat true that the City in the Sky and the Hylians were created at the same time; when the Skyloftians abandoned their home to live in a new land where they were not long after christened the Hylians, the skyward isle that they had left behind found a new purpose, and a new “city” was born.
Of course, maybe Shad was off his marbles (even if the Oocca are evolved Loftwings, there is still much about them and their connection to the Sheikah that remains shrouded in mystery), but the crux of this entire narrative is that the people of Hylia, the Hylians - at least, up until Breath of the Wild is concerned - were the descendants of the people of Skyloft, and Beedle’s eccentricities in the context of Skyward Sword are rather convincing pieces of evidence that this did not comprise all people of the formerly-known-as “Land of Hylia.”  It is therefore only natural that a conclusion could be drawn about where the distinction between the two peoples comes from.
But in the end, even if this can answer the question of why there are round-eared humans alongside long-eared ones, it does not answer the ultimate question of what this distinction means.  Why does a connection with and a faith in the gods elongate the ears of the people it touches?  The Zelda Encyclopedia states that “in the past, Hylians were able to wield magic of considerable might,” a trait that could possibly distinguish them from your typical human being - but the canon nature of the Encyclopedia is...shaky*, at best, and downright disrespectful at worst.  Link and Zelda are two Hylians we see wielding abnormal abilities, but their power can be explained with their respective pieces of the Triforce, not to mention the countless magic users in Hyrule and beyond who aren’t Hylian.  Even if there was a time when the Hylians had special abilities, those abilities have long since faded. They are no no taller, no smaller, live no longer than their round-eared counterparts; they are, in every aspect aside from the length of their ears, in every way identical.  To finish the quote by the unnamed Hylian man who speaks to a young Link in the Castle Town Market in Ocarina of Time:
“They say we Hylians have big ears in order to hear the voices of the gods...but I've never heard them!”
So...there you have it.  I must admit that it is entirely possible that the people of Skyloft had developed long ears before their ancestors had been sent to the heavens - after all, the Sealed Temple was, in millennia past, a temple erected in her honor.  Yet this would also make the story of Hylia gathering the “surviving humans” in order to save them all the more grim; could the gods be so callous as to save only those who respect their divine might? One cannot help but think of the Great Sea in The Wind Waker - for in a world populated by the descendants of those who were chosen by the gods to survive the coming floods, it is difficult not to notice that ears of the round variety are once again nowhere to be found.
And yet, when you get right down to it - though some Hylians seem to rely on their lineage as “the closest race to the gods” to maintain an image of self-importance - the difference between a long-eared Hylian and a round-eared human appears to be, ultimately...only that.  And unless we see our round-eared friends return in a potentially future title, and the difference remarked upon, that will likely be how things remain.
Until that time, I will continue to do my best to fill the gaps with which we have been left - even if, at the end of the day, I’ve written nothing more than a meaningless, nine-page word jumble...about ears.
EDIT (5/9/2020): It has been brought to my attention (courtesy of @heartenvy​​) that there is a mild inconsistency with the narrative that Beedle could be from the Surface: namely, the “unbreachable” Cloud Barrier, something Hylia herself created to divide Skyloft from the Surface and keep its inhabitants and the Triforce safe.  However, I would argue that the Cloud Barrier is not a physical barrier so much as it is a mystical one, meant to both keep its location secret (the barrier itself is completely invisible from the Surface) and to ensure the people of Skyloft remain complacent in their isolation (believing Skyloft is all there is, they remain there, and in so doing their long-forgotten secrets are kept safe). Zelda is pulled through it long before any proper portals are actually opened, and I would argue that the portals (that is, the pillars of light that appear when we place the corresponding tablets) are largely a gameplay mechanic meant to keep the story linear, as in a real setting Link would have simply ridden his Loftwing to and from the Surface and would have been able to fly anywhere he chose.  It’s possible the barrier acts to keep out evildoers, specifically (which would explain why Ghirahim had to summon a vortex to pull Zelda through it, where he could reach her), or, not unlike the Isla de Muerta in Pirates of the Caribbean, Skyloft could very well be “an island that cannot be found except by those who already know where it is” - which, to me, makes the narrative of Beedle finding his way there all the more entertaining (the dude must have been, like, super determined).  In any case, I stand by what I’ve stated before: that Beedle is from the Surface, as his accent and the peculiarities of his shop make too strong a case to ignore.
*              *              *              *              *
*The Zelda Encyclopedia states that Termina is a Dream World, despite Link’s Awakening having already done this and in a much more satisfying way.  I can’t take anything it says seriously.
(Special thanks to @ghiirahiims​​ for the high-res screenshot of Beedle, and shoutout to @gaybellatrix​​ for in no small part convincing me to finally sit down and write this all up.)
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fishpuncher · 3 years
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Reviewing Resident Evil games I’ve played for fun
I bought the Resident Evil 2 remake in April of last year and since then I’ve become a fan of the franchise, so I figured I’d do a little review of all the RE games I’ve played listed in sort of release order (remakes taking place of originals)
Resident Evil 1 Remake (2003)
The third RE game I played after the 2 remake and 7, so my introduction to the older games/originals. Honestly a lot of fun, it took me a while to get used to the fixed cameras and the controls (I used the updated alternate controls, not tank) and I never really mastered it but the game is super good. Great puzzles, great atmosphere, and it still looks pretty great 18 years later. The story is also good and isn’t particularly convoluted like some of the later games get lmao
Resident Evil 2 Remake (2019)
The first RE game I played, and what got me hooked on the franchise. I never played the original so I have nothing to compare it to, but this game is almost perfect imo. The puzzles are good, the environments are amazing, and the characters are likable. Mr. X is terrifying (at least in my first playthrough, he’s a lot less scary in subsequent playthroughs) and his chase music is phenomenal. Overall I can’t recommend this game enough.
Resident Evil 3 Remake (2020)
Pretty much everything I said about 2 is applicable to this one as well. Jill and Carlos are great characters and I only wish we got more of them. I know people say that the remake is way shorter and cut-down than the original, but I haven’t played it so I don’t have that frame of reference. As a standalone game, it’s extremely good and the final boss fight is extremely badass.
Resident Evil - Code: Veronica X (2000)
My introduction to tank controls. The game is extremely good, and I’m enjoying it immensely. It can be quite punishing if you forget certain items or don’t conserve your ammo, as I’ve read about players getting to the final boss and having to restart the game because they didn’t bring an item that the game doesn’t even tell you to bring. Luckily I’m an item hoarder in these games, as I’d already grabbed the item before I couldn’t go back for it. The puzzles are good as always, if not confusing as I’m forgetful and have to look up where new items go as I don’t want to spend an hour searching every wall in the game. My main complaint is the sniper battle halfway through the game, as the hitbox for it just seems random more than anything. I love that we get more of Chris too. His casual “Hey” after being thrown by an explosion just kills me. Steve is whiny though and kind of the worst.
Resident Evil 0 (2002)
Pretty okay game, but one that I can’t really recommend. The partner system was pretty good, and made for some amazing puzzles/gameplay at times (getting split up at the beginning and then getting split up in a castle-ish area later). I thought both of those were great uses of the partner switching and more than justify it. However, the reason I can’t recommend this game is almost entirely due to the way you’re supposed to handle items. I play the RE games like a hoarder, every single item goes in the chest. Except this game doesn’t have a chest. You have two inventories with only six or eight (I don’t remember) slots each, and no item boxes. Instead, you can drop items on the ground and pick them up again later. For a hoarder like me, that means a whole lot of backtracking when you advance to the next area. Another annoying thing was the final two boss fights, as they were confusing for my simple brain since one of them is legit just shooting them until they die, but there’s never any indication that you’re affecting it, so I’m running around the room looking for something else that will kill him. In the final fight, it’s the same thing, except the game makes a point of showing you certain parts of the room that are obviously interactable, so I immediately run to those. Only those aren’t used until the second phase of the fight. I like Rebecca and Billy though, and hope that they’ll return at some point.
Resident Evil 4 (2005)
Very fun game, the over the shoulder is a welcome respite from the fixed cameras of 1 and 0, even if it is still tank controls. Leon is very quippy and I’m not a huge fan of his constantly hitting on the woman on the radio, but he’s an entertaining protagonist for sure. Escorting Ashley through most of the game isn’t that bad, as you can have her hide sometimes, or she’s pretty decent at taking care of herself (though I definitely accidentally killed her a few times oops). I thought Ashley was like 15 for the entire game so her asking Leon if he wanted to fuck at the end of the game absolutely floored me (though I’m still not a fan of that unnecessary comment honestly). My main complaint is that I was playing the Steam version at 60fps, but QTEs just do not work at that framerate, so I had to lower it to 30fps just to get through certain parts of the game (I did that minecart section like five times). Overall a great game, though I wouldn’t say it’s the best in the series, as many do.
Resident Evil 5 (2009)
People say this one is bad, but it’s such a blast playing co-op with a friend. I didn’t have to deal with the AI partner, so I can’t talk about that, but this is such a good co-op game. Getting to a spot where you both need to interact with it and mashing the button so Chris yells “SHEVA SHEVA HURRY COME ON HURRY SHEVA” over and over is always funny and always annoying when you’re on the receiving end. I still don’t really get the story and how Umbrella and BSAA are related or anything, but the gameplay is super fun, I highly recommend this one if you’ve got someone to play with. Although, we did have to install some files in order to play online co-op, but it’s a pretty simple process.
Resident Evil: Revelations (2012)
This one is rough, as I got halfway through it before I got bored and quit. The game introduces Raymond as a bad guy pointing his gun at you, then there’s a flashback and his backstory is “guy silently standing in corner of room.” Back in present day, five minutes after being introduced as a bad guy, he’s helping you out. Jessica isn’t that bad but her character design is incredibly awful. The first minor thing is when she’s on a mission with Chris in snowy mountains and she’s wearing pounds of makeup. Then later they have her in a wetsuit but some hair is outside of it??? I guess so you know she’s a sexy woman. Plus her wetsuit is literally missing a leg. It leaves her left leg completely bare. The dialogue regarding her is sexist too. Overall, the gameplay is very meh and the plot is kind of dumb, even for RE.
Resident Evil 7: Biohazard (2017)
My second RE game to play, but probably the first one I watched. This game is amazing and I highly recommend it. The first person makes the setting much scarier, and it lets you relate to Ethan and immerse yourself more. I like that Ethan is just Some Guy with no training, he just walks his way through this whole mess like a champ. The boss fights are great and the characters are so memorable. Not to mention the DLCs for the game are wonderful: playing a fucked up version of 21 and then fighting goop monsters hand to hand are seriously fun.
Resident Evil Village (2021)
The most recent RE game and quite possibly the best. Village combines the first person perspective of 7 and the inventory system of 4, making an incredible game. The four lords all have such different environments and it makes for such good variety. My favorite one was the Silent Hill-esque house with the dolls, as scary as it was. The Duke is a fun character and I love that he’s part of the story. Chris’s section at the end turns the game into Call of Duty but it’s a fun massacre through the village, easily destroying enemies that have troubled you all game. Overall one of my favorite RE games.
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casualotptrash · 3 years
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Fixes to the Persona Series
Oh boy I hope you all are ready to talk about this for the hundredth time!
My recent tirade about the FES vs Portable discussion started to make me think about what I think could be done in the next coming installments of the series to make it either feel a bit more fresh or just as an overall improvement. Now, I know many of the things I’m about to say have been said time and time again, but...this is my post so I’m going to give my opinion on this :)
Enjoy and feel free to vent with me about your biggest gripes with the series, because I’m always ready for a salt-fest.
(This post will pretty much have any spoilers about Persona 3, 4, and 5 (including Royal) so beware if you haven’t finished those)
To clarify right off the bat, anything I don’t mention in here as something I would fix I either don’t think it is a problem or I just happened to forget it.
1. Player Gender Options
(Royal Spoilers)
Starting off with a great one, I think that an improvement to the series would be to allow an option between a male and a female MC. I don’t think this choice would affect the story in Persona 3 or 4 very much (and we’ve seen that with Persona 3), but I have imagined and seen so many fanfics about how it would actually be a really interesting twist for Persona 5. For most of the story it probably wouldn’t matter too much, but it could impact the first palace so much. The first palace/story arc is already one of the best arcs in the game, so imagine if the player could relate to Ann and Shiho on an even deeper level? To be clear, I’m not saying the player has to be sexually assaulted or something, but I imagine Kamoshida would at least treat the player more like Ann rather than just a delinquent nuisance.
Also, and this just came to mind, but picture this: in the third semester Maruki actualizes things that he thinks will make others happy. Obviously, Joker and Akechi are against this. In the game itself there are a lot of clues to point that Joker does care about Akechi, and does want to see him again, but in the end they both agree that they need to fight for the real world that they worked for, not for a fake reality. If Joker was a female, they could still go the route of doing this (especially if romancing Akechi was an option? Or they just hint at them having feelings but Akechi doesn’t want to commit because he’s a self-loathing boi who needs to work on himself first).
Alternatively...what about a badass narrative of a girl, in a powerful position as the leader of the Phantom Thieves, fighting against a man who believes he knows what’s best for her and tries to appease her by just bringing back Akechi? Kinda like a “Yeah fuck what you did, you just need Akechi/a man and he’ll make you happy” type of thing. Obviously this would all be subtle, because I do think Maruki has good intentions, but he also blames himself for all of the hard things Rumi has gone through and may internalize that as women needing a “strong man” to protect them. Of course this might seem too preachy for people, but I thought it was an interesting idea to run with and that some people could relate to the whole “Woman trying to think and do things for themselves? Nah just sit in your little fake world and be happy, thanks.”
(Sidenote, Sae would be such a good role model...after her change of heart of course. You crush it girl.)
However, I do understand that this could be a lot of extra work, especially when the game is so long and tedious. That’s why I would also be fine with the strategy of “switching off” per say. By that I mean if Persona 5 has a male MC, then Persona 6 would have a female MC, and if a 7th game was made (in 2040 or whatever) then it could go back to a male. This would eliminate the issue of having to record all the voice lines twice or any other extra work that would come with having to make both genders an option. Honestly I know this option doesn’t matter too much to people, they just want an MC who is either a self-insert or actually a character (more on that later), but I do think it would be a very nice inclusion especially for the female fans of the game. It kind of sucks that three of the most popular games in the series all have male protags, and the female protag who was introduced often gets shafted for very dumb reasons. (Oh no, you have the option to romance a kid that most people don’t even choose or like, that means she’s a p*do! :I I know this comment is normally a joke but seriously it’s not funny).
2. Setting of the game (not transfer but also maybe involve the other games?)
(Spoilers for the Arena games and Persona 5/Royal)
So there are two main points to this suggestion: where the game takes place and how it relates to the other games.
As we all know, the three latest entries in the mainline Persona series have all followed a certain trend. They are all high schoolers, who transfer to a town, and know basically no one there. This formula has been repeated for the last three games, and while they are still great games, I think this trend needs to change. Any amount of switching this up would be better than nothing in my opinion. For example, the MC could be a new college student who goes to a new place for college (if they wanted the MC to move somewhere), and there meets the party members who are a mix of people who also don’t know the area (new to the college) and those who do know the area/some people there. This would appease people who have been really wanting an MC to not be a high schooler, while also giving the feel of meeting new people and seeing a new place.
On the other hand, the next game could take place in the MC’s home town, where plot stuff happens and they connect more to the people they already knew (aka party members) to solve the plot stuff. They could be in high school or college, either I think would work, but it would appease people who don’t just want to be a transfer student each time and also have some connection to the characters prior to the game. However, this would be difficult to do given the current “flow” that the games have, that is that the MC doesn’t know anything and has to ask a million questions. It would be very strange to go up to someone you have known most of your life and ask them a basic question, which is why that style of storytelling(?) would not fit well with this and other methods would need to be used.
Now, for the second point, I understand that they don’t make strong connections to the other games because they want each game to be able to be played as a stand-alone, and not to hold people back by forcing them to play the other games to understand this. Makes sense, but usually what happens is that people play one game in the series and then try another game, if they really like the one they started with. After playing through the ones they want to, and if they like them, then there is an appreciation for the series as a whole. Of course Atlus sneaks in little references here and there, like having the P4 gang go to Iwatodai or some TV news announcements on P5 that allude to Adachi and other characters, but those cant always cut it. One of the biggest letdowns I would come to know is the fact that the Shadow Operatives are not mentioned at all, outside of those small references, in P5.
Persona 5 literally has the PT’s broadcasting all of their heists, and includes major government officials like Shido. There are also the mental shutdowns/psychotic breakdowns, which also have people confused, along with how the PT’s steal hearts in the first place. I don’t know about you all, but this seems like the perfect opportunity to get the Shadow Operatives involved. This is like...literally what they were made for? Investigating persona/shadow activity and such, and we already know that the PT’s deeds reached at least Hawaii so it would be strange for the SO’s to have not heard anything. There are headcanons that they were blocked by Shido or something, which is pretty interesting to think about/develop, but it was only thought up to make an excuse for why they aren’t there. Persona 5 introduced a lot of people to the story, so yeah some people would probably be very confused about who the SO’s are and stuff, but it could payoff in the long run for long-time fans and those who play the other games after.
Depending on the story of P6, I don’t think it would be a bad idea to start including casts from the other games into newer ones...especially when each game introduces 8-9 new characters per game, and those games usually get made into spin-offs that include the characters made in the previous games! Counting only the characters introduced in the previous games (3-5), Persona Q2 has 33 characters (11 P3, 10 P5, 10 P4, and 2 P3P, this includes the velvet room assistants for each respective game). That’s a ton! Sure, having new characters each time is part of the fun, but I believe there is definitely a way to split them up. I don’t think it would be too much of an issue to have a smaller party member group (you can only have 4 fight at a time anyway), that way there is still the enjoyment of seeing new characters, while also filling up some of those spots with preexisting ones.
3. Characterization
This kind of piggybacks off of the second point, but personally I think they need to stop with the self-insert protags. First, like I mentioned earlier, it kind of messes up the “flow” of the game since they have to pretend that the character doesn’t know anything because the player doesn’t know anything (yet). For example, how many times did the option to say “Probation?” or “Expelled?” or something like that come up as a dialogue choice in P5? Too often, in my opinion. I assume anyone over the age of 15 would probably know what those things mean, but in case anyone doesn’t they have to make it an option to say.
Adding onto this, it also seems like people start to like the characters a whole lot more when spinoffs or movies/animations come out that really expand on the character, because in those games/mediums the player is taken out of the self-insert role. I would say out of the three games, the Persona 3 protags have the most characterization in game through their dialogue. I haven’t watched the movies, but I heard it fleshes the MC out a lot more. In Persona 4...well, I see what they’re going for but I also feel like Yu has the personality of a cardboard box. The animations definitely helped out this one, as did Arena, and I’ve seen other people agree that they liked Yu a lot more after playing/watching those things.
As for Persona 5, I think they tried to give Joker some characterization (and oddly enough “Joker” has a lot more to him than Akira/Ren, but he still fell more on the side of self-insert. P5 the animation is...of questionable quality, but I think Xander did a good job in the Dub (which is the one I watched) in trying to make him feel more like a human being. I haven’t played Strikers, but I assume it goes more on the route of P5 because you’re still controlling Joker. Oddly enough, I feel like the dancing game gave him the most characterization? Call me crazy, but his dance moves and voice lines just ooze of his suave, friendly, and supportive attitude. I wish that they took whatever those voice lines embodied and just put them into the game, because I would like Joker a lot more than I already do (which, to be clear, I do still like him a lot).
Although this doesn’t have much to do with the characterization, it would also be nice if Atlus could just put the “canon name” in the game while also still having the option to choose your own name. Again, this might add a little more work but maybe if someone chose the “canon” option then their name could be spoken in voice lines, but if they don’t then the names would be left out (except for text) like usual. Honestly this is mostly up to personal preference because I like some of the “not canon” names more so I would want to use those if I could, but I also don’t like having the characters just randomly cut off in the end of sentences when they’re saying your name. Just kind of breaks immersion, which is probably why I really like Joker because at least they say “Joker” quite a bit.
(Little rant, but why do the PT’s get like two group names? At first Morgana defaults to “The Phantom Thieves of Hearts” but then when you get to choose the name of your team, that name is what shows up instead. However, everyone still calls you the “Phantom Thieves” and the gang refers to themselves as that too! I get naming the group is kind of cool, but I would have preferred if they were just called The Phantom Thieves (of Hearts) and that way their name could be spoken in dialogue too.)
4. Choices matter...please? (romance and regular dialogue)
This might be easy or difficult to implement, I’m not so sure because I’m not a game developer, but I really wish choices mattered more in this game. I feel like most of these suggestions (especially later on down the list) are just little things that could be added to the game that would really amp it up, and this is one of them.
When I talk about choices mattering, I do not mean that dialogue should be so open that there are branching paths and that your choices affect the story. What I mean is that you could choose two different options and not get the same exact answer. I get that this isn’t always the case, but when it is it feels very strange. In this same vein of things, please stop with the illusion of choice because everyone sees right through it. I didn’t really see this as much in P3, and I still need to finish P4, but it was definitely apparent with P5. I felt that so many times in the game there were two options that were just “Option A” or “Synonym for Option A” as the choices.
Along the same lines, I think it would be great if romance choices were actually acknowledged. Again, there is a little of this in P3 and P4 where some party members comment on your relation to the other party members (Ex. Junpei saying to take care of Fuuka if you date, Yukari stating that Akihiko probably wouldn’t want FeMC going on a group date if they’re dating, and Yosuke coming to assumptions about who Yu spends the summer festival with), but they are very few and far between. I also saw no evidence of this at all in P5, which was pretty disappointing. In fact, in Persona 5 Royal if you are dating Ann and go on the Christmas Date with her, she makes some comment about not wanting the others to find out about them. Like...girl, considering someone can finish Ann’s social link as early as June or so on NG+ I’m pretty sure your friend group would notice if you’ve been dating for 6 months?? I know that romance is definitely not the focus of the game, but if you’re going to include it why is it shoved into the farthest corner and never touched?
Don’t get me wrong, it is cute to see the romances in the game play out and such, but on the same hand I can see how much better it could be. In reality it kind of sucks to romance someone in the Persona games because no one acknowledges it, and you only get like 3-4 small scenes in each game to spend with them (beach in P5, festival in all, Christmas in all, valentines except for 3, White Day in P5R). Just imagine if you could take a walk in Kyoto with whoever you romanced, or were able to take your partner to the Jazz Jin in P5R and they would get like special date dialogue or something? Very very small additions, but it would go a long way in making the romances feel a bit more connected.
5. LGBT Romances
I went into this in some detail in Part 3 of my FES vs Portable debate post, so I to save your eyes from reading more I’ll just quickly say that Atlus definitely needs to add in more LGBT romance options because it’s ridiculous at this point. The fact that you can’t romance any guy (because all of the MC’s are male, this is not including the FeMC stuff because that’s not typical in the Persona series) but can have a whole harem (despite what they may do to you) is just ridiculous. They’d rather let you date a fully-fledged adult than someone of the same gender.
Also they’re cowards for scrapping the Yosuke romance and that’s that :)
6. Fixing Social Links
Link to the stand-alone post about this section.
I literally was going to include this in this post, but this section alone (which I knew was going to be the biggest) was almost as large (a few hundred words off) than everything prior to this point put together. I’ll make a separate post with just this section soon, but this criticism of mine can basically be boiled down into the fact that the main growth of a character should happen outside of their social link in order to avoid tonal whiplash in the story, and that this will fix the problem of some characters feeling “one-note” if you do not do their social links/confidants. Essentially, go back to the P3 method.
However, something that needs to be fixed for all of the games is that you shouldn’t only get social link points for saying what the person wants to hear. I get the train of thought that if you say what they want to hear they will like you more, but that’s not how real friendships work? Obviously you shouldn’t be saying something that offends them and think it will raise your points, but sometimes people just need to hear things?
I can think of three standout examples: Nozomi in P3 (Gourmet King), Mishima in P5, and Shinya in P5. Nozomi’s link is a hot mess in of itself, but it was very frustrating to at one point just be like “Hey can you chill?” when he’s trying to induct you into a scam/cult or whatever, and it reverses the social link. Like ok buddy fuck you too, I was just trying to say no and that you need to stop scamming people?? For Mishima in P5 (I’ll go more in depth on him in a later post), it’s just kind of strange that you can clearly see him starting to obsess about the PT’s but you can’t really tell him he needs to stop until the social link demands it. Even then, the only way to get points is pretty much to go “Wow Mishima, you’re the best! You’re the reason we exist! We love you!!!” and it just feels kind of wrong. Shinya’s is very much along the same line as that, except you basically have to do something even worse and encourage him to keep being a bully? Thankfully P5 doesn’t reverse confidants, but I probably would have done so with Shinya because I kept telling him he shouldn’t bully others until I realized how to get points with him. It just feels wrong to encourage such behavior until the character suddenly realizes they’ve been acting wrong. No shit, I’ve been trying to say that.
I think social links need quite the fix to them, but this is definitely one of them. Strong, real relationships are not just built upon telling the other person what they want to hear.
7. Have Characters Hang Out
This is mostly a suggestion based off of P5′s downfall in this aspect. I think that P3 and P4 did a good job at showing the characters hang out in other aspects, or hang out separately outside of the MC. P4 had a lot of good group hangouts, but not many scenes without the MC. P3 had the opposite where members kind of hung out together a bit, but also showed or mentioned them hanging out without the MC. However, P5 didn’t have much for the group hangouts and also I can’t really recall a single scene of the party members hanging out outside of the MC.
Along with all of the problems I mentioned earlier with the cardboard cut-out personalities, I feel that this contributed to P5′s group feeling a bit less cohesive. Obviously when they all hung out they acted like a real group of friends, but it’s hard to see it as legitimate when 95% of their hangouts are just meetings for the Phantom Thief stuff. The only times they hang out outside of the PT stuff is the TV station, the fireworks festival, helping Futaba + the beach trip, and the culture festival. Like I said, I can’t recall them hanging out together outside of being with the MC/PT business, although I could have missed some stray text message if one was mentioned.
In this aspect, P5 feels like a small step down from P3 and a huge step down from P4. I think some of the events in P4 are a bit unnecessarily long, but at least they go through the effort of showing that the group is also a real friend group, not just people trying to solve the murder. Strikers may be a step up from P5, but I haven’t played it yet so I can’t judge that.
Also bring back school trips to prior locations of Persona games. Imagine P5 group going to Inaba and it turns out this is the small country town that Joker came from? And they sprinkle in references to P4? *chefs kiss*.
8. Remove/Change Certain Tropes
(Spoilers for the babe hunts, stupid ass hot springs scenes, and Ryuji abuse after certain palace)
By that spoiler tag, you can probably tell that this is the category I’m most passionate about. I can deal with social links feeling a bit disconnected. I can deal with the MC being a self-insert. What I cant deal with anymore? These. Dumb. Ass. Scenes.
Let me explain (insert Sojiro voice here)
Every game has three main tropes. One, the babe hunt scenes. Two, the hot springs scenes. Three, one character being dunked on by everyone else. I’ll go through each, scream about my feelings about them, and why they need to change.
First, the babe hunt scenes. I don’t have much of a problem with this trope to be honest, I just think it could be done better in some games. I actually think the one in P3 was quite funny, because the group treated it like an “operation” which added a bit to humor. Truth be told, I was just a bit disappointed in P3P FeMC route when you didn’t have your own version of the “babe hunt” thing. I know Yukari and Mitsuru aren’t the types to go hunt for boys, but perhaps the MC could have suggested it as a fun idea. In P4, this scene happens in Okina and largely remains the same as the P3 formula, but I think it lacks just a bit of the humor that the P3 one had. Lastly, in P5 this scene happens during the beach trip but compared to the others it’s pretty...lackluster?
It shows a montage of Joker, Ryuji, and Yusuke talking to girls but no actual dialogue goes on. After talking to three or so, Yusuke disappears and this is when Joker and Ryuji meet the two “flamboyant” men again. This time, the men either chase them down or call after them (?) depending on if you’re playing Vanilla or Royal. I don’t like how they use these men in the first place, but on top of that it kind of takes the “babe hunt” out of “babe hunt” if you don’t actually...hunt for babes? Like no actual dialogue is spoken when trying to convince the girls, which was most of the fun in the other scenes. You don’t even have free reign to walk around at the beach, and the scene is formatted in a more cutscene type of way.  It just makes P5′s babe hunt fall flat in many ways, and overall I finished the scene with a strong “meh.” The only good things about this was watching Makoto and Ann defend themselves and Yusuke with the lobsters.
Now for the hot springs scenes....hoo boy.
Simply put, in my opinion, these scenes suck ass in almost all of the games. P3 is the least egregious in my opinion, for a couple reasons. First is that it shows that Junpei and Ryoji were kind of trying to peep on the girls, and Akihiko and MC were just dragged into it. They have some funny dialogue, and in FES and Portable they even included the option to try and evade the girls. I found the little evade minigame to be really fun, even though every time I can’t help but fail because I want to say “It was a cat!” I find it interesting that there is the option for the men to get off scott-free, and that their dialogue after the trip is over changes slightly because of this.
On the FeMC side, I also find it fun that you have the reverse of the minigame and actually seek out the boys. My only letdown with this entire scene is if the boys are caught. I get it, it’s supposed to be funny with Mitsuru executing them and such, but as a reasonable person with a brain it seems really dumb to me that Mitsuru would just punish all of them when it’s just Ryoji and Junpei’s fault? This is nothing against Mitsuru, but her actions just seem so...exaggerated for some reason? Like Mitsuru is usually smart, and even if she is embarrassed I don’t get why she would punish innocent party members. A huge disappointment for me was that the FeMC isn’t able to stop Mitsuru from doing this either. Not even a choice to try and encourage Mitsuru or discourage her (so both options would be available). You just kinda sit there and watch, even after Akihiko say “It was a misunderstanding!” or something. For me it was especially strange because MC was dating Akihiko at that point, so why wouldn’t I try to hear him out? Just struck me as kind of dumb.
If I thought that was dumb, P4 and P5 were out to really make me roll my eyes and sigh in disappointment. Unlike P3, which has most of the scene being pretty good besides the very end where Mitsuru punishes the boys, the P4 and P5 scenes are all bad. This is not the first time anyone has said it, and won’t be the last, but they aren’t funny scenes in the slightest.
In P4, it’s actually the girl’s fault that they’re in the hot springs when the boys walk in. They stayed over their allotted time and into the time when boys are supposed to be in there. So what do they do? Get flustered, yell at them, and throw buckets at the group. Oh, and they don’t listen to the boy’s protests at all. Really.
Who thought this was a good idea?? The girls even realize after that they were in the wrong, say they should apologize, but I don’t think they ever show a scene of them apologizing after. This whole scene, like the hot springs ones in general, are just exaggerated (ie. throwing masses of buckets) to be funny, but they really fail in my opinion. It just serves to make the player kinda angry (since they’re usually on the receiving end) and make the girls look wildly unrealistic and dumb. I have never really thought that needless physical abuse is funny, so these scenes are just the bane of my existence apparently.
There actually isn’t a hot springs scene in P5, but they did add one in Strikers.
If they wanted to still do these scenes, maybe they could switch from making it “just beat up the boys” into something else. For example, the girls could try to peep, or walk in on the boys. Equality y’all, sometimes girls can do those things too (but still don’t beat them up. Just don’t beat anyone up). If none of that happens, or maybe that’s how the scene ends, the rest of the scene could just be a chill, relaxing scene between those involved. Essentially, how the scenes go before the whole “lets beat up the boys” thing comes in.
Lastly, on basically the same vein as why I don’t like the hot springs scenes, I’m starting to get real sick of the “let’s shit on this one character” trope. In Persona 3, I don’t think it’s that bad because they kind of do it with Junpei but they also give him a lot of character development, and eventually the sort of hostile shitting on him turns into just gentle teasing.
For P4 I still don’t think it is too bad, because Yosuke is kind of the one being shit on but he also does the same to the other people in the group? I suppose the only thing that really sticks out to me is how Teddie abuses Yosuke’s wallet (making him buy/pay for a lot of stuff with his hard earned cash), but I also don’t like Teddie at all in the first place so I may be biased about him. Oh well, he still shouldn’t do those things and I don’t really find it funny but to each their own.
However...this problem walks and rocks the fucking runway in Persona 5. Namely, this happens with Ryuji. The most obvious aggressor in this is Morgana, because him and Ryuji butt heads so often, but the other thieves kind of do it as well. Obviously they don’t do this all the time, but it’s extremely frustrating when they do. Morgana getting into arguments with Ryuji at the drop of a hat get old very quick, and the other thieves poking a bit of fun about how dumb Ryuji can be is also not that riveting. Despite all of that, the scene that highlights all of this is the scene after Shido’s palace collapse.
You all knew this was coming, but I couldn’t resist talking about it. The scene is so tone deaf in so many ways that it takes away all of the emotional impact that they were trying to build. Even the first time I watched this scene, in which I didn’t think they would kill off Ryuji, I could still sympathize with the group being concerned about him. Then when he shows up they...just beat him up and leave him unconscious next to a pole while they walk away? Wow.
On all subsequent playthroughs I just skip this scene, but I truly cannot understand why that was the angle they went for. Were they trying to insert some humor right after an emotional scene? That can be done in certain cases, but....why??? It’s so unbelievable it’s almost laughable. It’s not even like the bath scene where the the girls think the guys are trying to peep on them. It’s simply because he survived which I assume is what they wanted!
“Oh no you made us thought you were dead (even though he didn’t because he couldn’t control any of this), we’re going to beat you up!” Now you just make the characters look like irrational idiots.
Seriously Atlus, stop doing this. In most cases it just serves to make the player kind of frustrated, and in this case it it literally takes all of the emotional weight out of the scene and makes me think worse of the entire female cast. Please. Stop.
Well that’s the end of that. I don’t think I said anything too revolutionary, although my opinions about the social links and characterization might get me some flak. I just want the characters to be more than one personality trait... This was a really long post again, so kudos to whoever made it to this point!
Next time, on Dragon Ball Z Casual’s pointless posts: something Persona related :)
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litwitlady · 4 years
Text
Send Me Home (1/?)
Read on AO3.
‘The Braves are down to their last at bat, Jeff. And it’s Michael Guerin in the on-deck circle. What’s Ramon’s strategy here? Does he try to jam him up inside or keep firing fastballs and hope Guerin can’t catch up?’
It’s September in Atlanta and the Braves are playing the Marlins. Every game counts as both teams vy for a spot in October baseball. Michael Guerin is a lead candidate for MVP, and he’s always a threat in the bottom of the ninth with two outs and the bases loaded. The sellout crowd roars as his walk-up music begins to play.
I was born to the desert And to the desert I’ll return Sun-soaked and leathered Tattered and tethered Send me home, send me home, send me home
‘Ramon’s got that curveball, Chip. I’m not sure Guerin’s ever met a fastball he couldn’t hit. Especially in the bottom of the ninth. So, I think Ramon starts with the curveball even if that’s exactly what Guerin’s expecting.’
Michael steps into the batter’s box and takes a couple of quick practice swings, eyes wide and watching Ramon’s every move. He squares his hips and lowers his hands on the bat just a touch. It’s an adjustment he’s been working on for the past month or so with great success. Ramon lets loose his first pitch. As expected, it’s a nasty curveball and a pitch Michael has struck out on more than once during his twelve year career. But this time he’s prepared and anticipates perfectly where the bottom of the curve will land. He shoots a laser to shallow right field, and it drops in for a walk-off single. The dugout empties and everyone tackles him as he crosses home plate, one game closer to October.
--------
Later that night, Michael sits on the tailgate of his Chevy, beer in hand and staring up at the stars like so many nights before. Several of the guys had harassed him about going out to celebrate, but he’s not in the mood. He’s never in the mood these days. The winning still feels good and the possibility of the MVP is a dream. But for a long time now, he’s felt like there’s something missing in his life. Something essential, something elusive, something just out of his reach.
The truth is that he’s lonely. It’s a truth he can admit to himself when he’s alone underneath the cosmos watching the stars blink down at him against the wide expanse of space.
There have been relationships along the way. Women he’s dated earnestly. Once upon a time, maybe even a couple he could have loved. When he was younger, there had also been a few men. But none recently. The deeply rooted homophobia of baseball to blame. Mostly anyway. It’s strange now - everyone knows he’s bisexual, a simple Google search is all it takes. But he’s fairly certain baseball collectively decided to ignore his sexuality altogether after he got called up to the majors all those years ago.
He wants to believe he’s not afraid to be seen with men. He tells himself it’s just simpler this way, less complicated. Fewer awkward questions and the focus remaining on his athletic abilities rather than his sex life. Besides, only two major league players have ever come out and they both only did so after they’d retired. He supposes maybe he counts as the third. It’s not the stuff of fairytales, and Michael had learned that lesson during his brief stint in Double-A ball.
That feels like a lifetime ago.
Alex Manes’ new album drifts through the truck’s windows. His low, throaty voice practically purring into Michael’s ears. He’s been a big fan of Alex and his music for several years now. They’re both from New Mexico and the way he sings about the desert rings true enough to Michael that listening to one of his songs sends him right back home. Despite their many issues, he misses his brother and sister so badly sometimes he can barely breathe. Alex’s music reminds him of all the things and all the people he’s left behind - for better or worse. A couple of years ago, he’d had the opportunity to see Alex perform live but he’d turned it down. He still can’t explain why.
The night stretches out before him. Beer and music lulling him into a peaceful sleep until a bright light flashes in his face and startles him awake. He sits up and raises his hands peacefully. ‘Hey, Ernie.’
‘Oh, Mr. Guerin. I didn’t recognize you. What are you still doing here? It’s past midnight.’ He clicks the flashlight off and clips it back onto his belt. ‘Congrats on the walk-off!’
Michael shrugs. ‘Thanks. Didn’t want to go home just yet. Like watching the stars at night. But I haven’t seen you in a while. The grandkids still running circles around you?’
‘You know it! Caleb just turned five and is a holy terror. Michelle is eight going on eighteen. I can barely get a word in edgewise between the two of them.’ His eyes shine even in the darkness, crinkling at the edges.
Michael’s heart aches at Ernie’s easy, simple joy, but he manages a genuine smile thanks to the night’s shadows softening the edges of his jaw. ‘That sounds nice.’ He hops off his tailgate. ‘I’ll get out of your hair. Got an early game anyway. Need to get some sleep.’
‘Well, now, don’t let me chase you off. I don’t mind the company. It gets a little spooky at night. You can always come knock on my door if you ever need anything.’ Ernie opens the Chevy’s door for Michael and shuts it behind him. ‘All these other guys with their flashy sports cars and you in this old rust bucket. You’re a weird one, Mr. Guerin. But I like that about you.’
Michael runs his hands around the cracked steering wheel. ‘Most days this truck is about the closest thing to home I’ve got. There’s still desert dirt in the bed and an engine I rebuilt myself. What the fuck would I do with a Ferrari?’
They both laugh and Michael waves and honks his horn as he pulls out of the player’s lot. The streets are mostly empty, cars keeping to the well-lit interstate at night. He decides to stay on surface roads and take the long way home, radio softly playing old country songs. His thoughts drift to tomorrow’s game and the rookie pitcher the Marlins are starting. His own rookie year had been tough, and he makes a mental note to speak to the kid at some point during the game, ask him how he’s doing and if he’s being treated well.
The streetlights along Peachtree illuminate his path through Brookhaven. He crosses into Atlanta city limits and enters Buckhead just as ‘Lay Me Down’ by Loretta Lynn and Willie Nelson starts to play through his speakers. And all too soon, he turns down his street and opens the cedar gate at the end of his driveway, parking his truck and sitting in the darkness until the song comes to an end.
Climbing out of his truck, he unlocks the front door with his telekinesis, slipping inside quietly and deactivating his alarm system. He’d bought the house in foreclosure, spending most of his money on remodeling the mid-century ranch. It’s not extravagant, but it’s the most expensive thing he owns. He’d even let Isobel fly out to decorate the place within a very strict budget, and he’d had to admit she’d done a great job - one side of his front door Atlanta, the other side New Mexico.
But even so, it has never felt like home.
The first few nights he’d spent in the house had been rough. It was too quiet and too soft and too much. More than once he’d grabbed his ancient, worn sleeping bag and crawled into the bed of his truck. Sleeping hard on the uncomfortable. ribbed metal but beneath the stars he loved so much. The morning dew waking him with the sun each morning.
These days he manages to sleep in bed at night, but only because he’d installed two skylights overhead so that the stars would always be his. And only his. He rarely brings anyone home anymore, preferring their house to his. But when he does, he takes them to a guest bedroom. None of them ever seem to mind how empty the space is or how devoid of personality. Four blank walls and a lone bed filling the room. Why would they? It’s not Michael the foster kid from the desert they’re sleeping with. It’s Michael Guerin the multi-millionaire first baseman with the single-season home run record and the aw-shucks, good boy smile.
Tonight he doesn’t bother turning on any lights. He just pads through the kitchen to grab an apple and a bottle of water, undresses and climbs into bed. He takes a large bite of the granny smith and pulls out his phone, calling Isobel.
‘Congrats on the walk-off!’ He can hear another game in the background. Isobel had never watched a baseball game in her life - including any of his - until the day he’d gotten drafted right out of high school. But now she watches all of them. Or as many of them as possible. Her scouting reports are better than anything stamped official and readily available in the team clubhouse.
‘Thanks. Didn’t really see the ball that well tonight, though. Is Max there?’ It’s stupid to ask when he already knows the answer.
‘Out with Liz. They’ve been inseparable ever since she moved back to Roswell. It’s gross and I miss you.’ The sound on her tv goes silent and he knows she’s settling in for a long conversation. ‘Tell me about tomorrow. Any surprises?’
‘No. New kid on the mound just called up. Got a mean slider. Torres has some pain in his wrist so he’ll be benched.’ Michael finishes his apple in two large bites and guzzles his water, listening to Isobel pound away at her keyboard already deep in research mode. ‘Might get me moved up to the number two slot.’
They spend fifteen minutes strategizing. It’s what they do most nights. Isobel critiquing the numbers based on intuition and her own database of knowledge concerning the human psyche, while he runs statistical analyses and probabilities in his head faster than humanly possible. Michael suggests more than once that she’d make a great scout and that maybe when he retires they can go into business together. He’s told her this a million times, but she only laughs him off and reminds him that she already has a job.
‘A worthless job that doesn’t pay you what you deserve.’ He reaches for the tv remote on his nightstand but can’t find it. Not that it matters. He switches the television on with his mind and nods his head through the channels, stopping on an old western and muting the volume.
‘Philanthropy is not worthless, Michael!’ She sighs loudly to punctuate her exasperation. ‘And my salary is not the point - the point is helping people. Besides, I have all of Noah’s money and can negotiate more pay any time I choose.’
That he believes. ‘How’d your date go last night?’ Asking Isobel about her date absolutely means she’ll push him to share something just as personal. But it was her first official date with a woman and he genuinely wants to know how it went. No matter the price he’ll pay.
‘Really, really, really well.’ He can hear the grin in her voice and it makes him smile. ‘She’s a cardiologist and very good with her hands. Valenti makes a pretty superb matchmaker. Maybe I’ll ship him your way because you could certainly use the help.’
Michael rolls his eyes and fakes a groan. ‘You can keep Valenti. Don’t you think it’s weird to have your ex setting you up on dates? Do you really think he’s the best judge of character?’
‘Kyle knows me better than most. He was my first relationship after Noah and he put up with a lot. I trust him implicitly with my heart and yours. Plus, I was the one who broke up with him.’
‘My heart is fine, thanks.’ He lies smoothly and knows exactly how she’s going to respond.
‘I can’t stand the thought of you all the way across the country in that foreign place with no one to go home to at night.’
He snorts. ‘It’s called Georgia, Iz. And I’m not home enough for a relationship to work right now.’
‘Half the guys on your team - on any team! - are married. So that’s a pisspoor excuse. You keep pushing everyone away. Don’t forget who you’re talking to. I know you, Michael. As soon as you start to feel something, the doors slam shut and you become another stereotypical lonewolf cowboy.’ Her voice is loud now, vehement and self-righteous. They’ve reenacted this scene so many times it feels very paint by number at this point. ‘I hardly ever hear a smile in your voice anymore.’
She’s right and she knows it. He used to love dating, meeting new people. First kisses and first fucks. Last kisses and farewell fucks. He lived for those moments and now he hardly ever looks anyone in the eye. ‘We have this conversation at least once a month. And nothing has changed. It’s too hard right now, Iz. I’m too known to ever really be known. Not the way I would want to be. Not in any way that I would trust.’
There’s no use arguing so they move on to easier topics. Max and LIz’s ongoing romance, details of Isobel’s date, Maria’s remodel of the Pony thanks to a very generous anonymous donation. Every word out of her mouth squeezes his heart a little bit tighter until it’s too much and he says goodnight.
Flipping onto his side, he reaches his arm out to the other side of the bed, running his hand over the cold, unwrinkled sheet. His eyes land on the empty pillow no head ever touches and tries to imagine a face looking back at him. A face that might smile suggestively or quietly murmur goodnight. But he’s unable to conjure anything beyond a blank, shapeless outline. It makes him feel pathetic so he yanks the pillow underneath his own head and forces his eyes shut, trying in vain to quiet his mind. Despite his best efforts, sleep takes its sweet time finding him.
The next morning he’s exhausted but gets to the field early. He’d woken up to a cryptic message from Isobel. There’s a surprise waiting for you after the game! Stick around this time, Michael. Don’t make me get on a plane. He’s sure that can’t mean anything good, but he attempts to put it out of his mind for now.
The ballpark is already bustling with activity. Michael heads into the clubhouse to change. He stops and asks Stan, their hitting coach, for some extra work before the rest of the team arrives. He’s worried about how he’s been shifting his wrists recently and wants someone else’s opinion. The adjustments he’d made last night seem to be working, but he’s worried about straining a muscle or tweaking the wrong tendon. Two of his teammates are already on the IL with wrist pain. He doesn’t want to be next, especially with the postseason race and his run at MVP on the line.
Michael finds Danny Marks asleep in one of the clubhouse’s leather chairs. He swats him on the head on the way to his locker, laughing at Danny’s loud yelp. ‘Fuck, man, you’re always asleep. How did you manage to stay awake on the mound long enough to put together two Cy Young seasons?’
‘Talent, Guerin. Talent. You should try it sometime. Maybe then you’ll win MVP.’ Danny yawns and stretches his arms over his head. Michael glares at him. ‘Don’t worry. You’re still the favorite. Our very own diamond darling. No one else is getting their own personal concert any time soon.’
‘What?’ He sits on the chair at his locker, blinking at Danny in confusion. ‘Personal concert?’ Isobel’s strange text message flashes through his head again while he inwardly groans.
‘Oh, yeah.’ Danny grins and crosses his ankles on the table in front of him, brashly enjoying the way Michael squirms. ‘Alex Manes is traveling down from Nashville just for you - baseball’s most beloved first baseman.’ He throws a toy football at Michael’s head, chuckling when it bounces off his curls. ‘He’s not bad looking, you know.’
‘Stop.’ Danny is Michael’s best friend on the team and the only one he feels comfortable enough to have this conversation with. ‘Whose idea was this? Did Isobel do something? Or was this you?’
Michael doesn’t want this. Not at all. And he can’t exactly explain why. Music is personal to him - profoundly personal. Always has been since he was nothing but an unloved kid trapped in various violent foster homes. It was music that had kept him warm at night and music that had loved him best. The only escape available to him during most of his darkest hours.
Over the years, there have been many artists he’s considered favorites. Most of them old country crooners or folk song heroes. Much like Alex Manes. But with Alex, it’s something more. Something he has a hard time vocalizing. They are both from New Mexico. Both spent a chunk of their formative years in Roswell. Michael has read or watched multiple interviews with Alex where he’s alluded heavily to an abusive father. His lyrics certainly do the same. Lots of kids grow up that way - Michael knows he’s not alone in that particular fate - but the way Alex puts that pain to music settles something inside his chest that has never been settled before.
So the thought of meeting Alex worries Michael. They say don’t meet your heroes for a reason. In his head, Alex represents a sense of safety, a sense of home. What happens when they meet and that’s taken from him? Because maybe Alex is a liar. Or maybe he’s a dick. Either possibility is very real. He’s also a vet, and Michael hates, hates, hates the military. And he doesn’t want to hate Alex. Doesn’t want to lose his music. Cannot emotionally afford to lose his music if he’s being honest.
‘Isobel apparently knows someone who knows someone who knows someone. I just didn’t try and stop her. Or Lena.’ Danny’s wife is Isobel’s favorite human. It’s the worst thing that’s happened to Michael since meeting Danny. The two of them have done nothing but make his life one unasked for surprise after another. ‘Besides, even if you hate it, the team could really use some fun before heading into the postseason. Some good old-fashioned team bonding, my friend. And this time, you don’t get to run away. The guys need to see their captain smile every once in a while.’
Michael sighs and changes into his warmups. Danny’s phone rings and he grins one last time at Michael before disappearing for some privacy. Michael decides to push Alex Manes to the back of his mind and concentrate on the game ahead of him. Stan is waiting, anyway. So he’ll focus on his wrists for now and worry about everything else later. The one thing he does do, however, is pull out his phone and send Isobel a very pointed text.
You should have gotten my permission first.
Isobel’s text response is nothing but the angel halo emoji. Michael wishes his telekinesis was strong enough to travel across state lines because he’d like to throw her phone into the wall. Since that option is not available to him, he sends Max a text instead.
Your sister is a menace.
He pockets his phone, not bothering to wait on an answer. Max tends to be too busy these days. Not that that’s anything new really. Unless your name is Liz Ortecho or Isobel Evans, he doesn’t have much time for you.
The morning stretches by as gametime approaches. Batting practice goes well and Michael works with Stan on keeping his wrists from turning too much when he swings. His teammates have all found out about the concert by the time the first pitch is thrown and none of them will let him forget it. Each time his walk-up music begins to play, Danny leads a small group of particularly bad vocalists in a sing-a-long. All of them belting out the lyrics at the top of their lungs. Michael tries to keep the stupid grin off his face and almost suceeds.
He won’t admit it, but he actually begins to get excited. Doesn’t even mind when Max only ends up responding with a snarky text.
Try living less than five miles from her.
He’d give anything to live five miles from Isobel. Michael loves his teammates. He really does. Atlanta has one of the best team dynamics in baseball. Maybe the best. They support each other, love one another, and when they say family, they mean it. Team dinners and family outings are normal even during the off season. Michael doesn’t avoid spending time with them because he dislikes anyone - although there have been various tiffs in the past but nothing long lasting. He avoids them because he loves them enough to let his mouth loosen too much, all his secrets threatening to tumble out with no regard for his safety or the safety of his siblings.
He knows this because it has happened on more than one occasion. Years ago during his rookie years when living hard and drinker harder were his nightly norm. On any given night you’d find him at the bar, four fingers deep into a bottle of bourbon, mouthing off about moving things with his mind. It wasn’t the booze talking; it was his loneliness. The throbbing homesick ache in his chest that only Max and Isobel could smooth away. Once he knew his teammates were shitfaced, he’d let some little comment slip about his abilities. Half of them never paid any attention to the things he said and the other half merely laughed at him.
He’d told Isobel one night about the things he said and she’d yelled at him solidly for an hour. The next day he’d gotten a nasty phone call from Max and has kept his mouth shut ever since that conversation.
Keeping their secret is important. Michael understands that, but the lying exhausts him. He loves Danny and hates that the most important part of himself Danny and Lena can never know. He loves his other teammates, and he doesn’t want to hide this huge part of himself from them forever. The lying has always made him feel unclean - distant and deceptive. Back in Roswell, it had been easier. He hadn’t had many friends and the people closest to him shared the same secret. But now, the people he sees every single day aren’t allowed to know the real him. It breaks his heart in a way he could never have anticipated, making him feel truly alien.
Michael and Isobel had jumped through enormous hoops to keep his DNA secret from team doctors and drug testers. It’s the only reason he’d ever agreed to her mind influence.
A major league baseball player cannot have telekinetic superpowers, alien or not. The cheating accusations would be immediate and relentless - his career over and his name shamed forever. Regardless of the fact that he would never dream of cheating to advance his career. Besides, he’s self-aware enough - or perhaps cocky enough - to understand that his level of talent doesn’t require any telekinetic assistance. Michael Guerin is just that fucking good.
During his last at bat in the eighth inning, Alex Manes’ face flashes on the digital scoreboard high above centerfield advertising the aftergame concert. Michael concentrates on keeping his wrists tight and imagines that Alex is somewhere in the stadium watching him. He swings at the first pitch - a fastball left too high over the plate - and knows he’s gotten every piece of it by the cracking sound his bat makes. He starts a slow run to first base and watches the ball sail over the leftfield wall. With his signature two claps, he rounds first and enjoys the cheering crowd chanting his name. Stepping on the bag at home plate, his eyes glance back up at the scoreboard, but Alex’s face has disappeared. And suddenly his nerves have returned tenfold at the realization that soon he’ll be face to face with a man he has no idea how to talk to - what to say or even if he’ll get a chance to say anything at all.
Despite the cheers and happy butt slaps from his teammates, the pit in Michael’s stomach stretches wide. In the clubhouse, he checks his phone again and one last final message from Isobel lights up his screen.
He wants to meet you first.
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alexlabhont · 4 years
Text
I didn’t mean to fall in love with you
Chapter ten
Book: Queen B - Choices (Universe)
Pairing:  Poppy Min-Sinclair x Trans!Male MC (Beck Hughes)
Genre: Canon re-write (Because I can)
Rating: Anyone can read it, really
Tags: @dopeyouth @theymakemegayer @save-me-the-last-dance @poppysmc (If anyone want to be tagged in or removed, just tell me)
This is me trying to write by and for the Trans community, specially FTM community, meaning, trans guys, but I actually took the liberty to use They/them pronouns for everyone out there who´s interested (Also, the name Beck was the most neutral one I could find, trying to use the cannon Bea Hughes)
If you have any comment, PLEASE BE RESPECTFULL and patient with me. This is also my first english fanfic and english is not my mother language, so… i’m sorry fo the grammar errors. I also installed recently Grammary, so… hope its worth it.
CHAPTERS
Chapter nine
ONE-SHOTS
Just a dance (Zoey x MC)
——————————————————————
Poppy:
See you then, tushi face 😉
She wrote on her phone, knowing very well what It meant: She succeeded. Again.
That was the very first time Beck had actually asked her out, which was a sign that every single move worked just right; nothing to be surprised though, she was pretty damn fabulous and she wouldn't pretend otherwise. 
"It took you a while, actually." Veronica said later that day when Poppy reached out to their friends at the fraternity house. "Nor even Carter gave you so much trouble."
"Carter is just an immature boy who thought a pretty girl plus a gigantic football player were just meant to be." The blonde responded with a snap. "Beck's slightly different, they didn't care for a face. The trick is to be yourself, but not too much. It took me a while to figure that out, but now that I get it, that one is mine to be borrowed." A strange feeling of satisfaction filled her, making her smile at that thought.
"But... have you guys fuck?" Chloe asked suddenly with a confused gaze, Poppy couldn't help but roll her eyes as hard as she could while she felt how both of her friends were watching her, gosh, even Veronica left the phone aside just for that question.
"What the hell, Chloe? Not everything's about sex, you whore." 
"Are you serious?" She heard her brunette friend said, intrigued. Poppy could smell the problems that what she just said was about to bring. There it was one simple rule: If Poppy wants it, Poppy has it, and it has been like this since ever. So yeah, that matter was definitely weird. "Why? Don't you tell me you're too afraid to do it."
"Of course not!" She said angrily. "I did my research, and fucking Beck’s no different from any other experience I've had. I think it is them who's not ready..." A tiny hint of concern showed up in Poppy's voice without helping it. Of course she noticed it! The relief coming from their eyes when Zoey walked into both of them, as if they were scared, and being caught in the middle was a much better option than to actually do it. She was so offended by it that she told them she had something to do and disappeared from there.
"I think it might have something to do with their life back at Farmsville. I don't know what it is, but if I get to sleep with them, I know I'd have won. That's the next step." Poppy said, taking a ballpen from her desk to write down her new goal, she was that kind of girl who loved to put her ideas on paper to think them through. 
"So… You're counting on gain their trust enough to fuck them to finally control them?" Veronica pointed out, looking at Poppy as if she was a mad.
"Exactly… And all I need is tomorrow morning. It needs to be perfect and I have just the thing for it." a smirk showed off on her face, the determination of winning was written down on every single muscle of her body.
“Don’t you think you’re putting a lot more effort into it than it’s needed?” Chloe asked again.
“Mind your own business and let me do the planning, Chloe. After all, we know you forgot to pay your brain bill.” 
The bitch-y mode was on. She hated when she was being questioned about her actions especially when Poppy knew that everything she has been doing was necessary to achieve a goal; her enemy was powerful, she just had to see the rankings to realize it, Beck climbed as easy as the wind, doing things in this short time than a lot of people couldn’t do in years being here and they didn’t seem as trying. She needed to have them next to her for control.
Or at least, that's what she was telling herself. Something deep down her core murmured something else, something that might be too scary to admit, so she won’t. Never. However, that went down to the trash when she saw Beck the next day. It wasn’t their looks at all, actually, it was on point as always even though it was casual; the problem was her. Poppy could feel her heart becoming warm to the sight of that stupid lamb look of theirs with that sexy yet cute fucking smile they gave her. A little red alarm sounded in her head, but it wasn’t that big of a deal, so she shoved it down.
"Hey" Beck greeted her. "You made it."
"Of course I did, I have a driver for my needs. What are we doing here?" 
Beck asked her to meet them at Whitehall street at nine sharp, but they didn't tell her what to expect, so Poppy was rather curious. Beck put his hands in his pockets, raising an eyebrow playfully.
"Yeah, sure… You have money and stuff, but… have you ever seen the Statue of Liberty from a helicopter?" Poppy's eyes went wide open, she was frankly surprised, how did they manage to get that? Wasn't Beck poor? It had to do with their YouTube account?
"No." She managed to say, trying not to sound so amazed; that was a pretty impressive idea, not going to lie.
"Well— Today is not the day you'd get to do it, because we're taking the ferry." Gosh, she should have seen this coming.
"You're such an idiot." She pointed, irritated by having been fooled like that. "Wait, what ferry are we taking?"
"That one." The strawberry blond could have sworn a mischievous spark lighted up Beck's eyes as they pointed at an awful orange ship coming to shore, that ferry looked so old that maybe it saw her grandmother born and grow.
"What?! There is no way in hell I'll be onto that thing."
"Oh, come on, Popps. Don't talk about it like that. The Staten Island Ferry is full of a butch of history on its own. It's the door to new experiences!"
"Like death?"
"It's totally safe." Beck replied chuckling. "And free."
"Whatever you say, I'm going home." She tried to go, but Beck's hand took her by the arm with a delicate touch.
"Give us a chance, just one chance —well, maybe two actually— but I promise you won't regret it."
Poppy turned to see them, still not sure about any of it. She had never been on that ferry, and she didn't care too much about it anyway when the destination was Staten Island. She didn't know what was their motivation to go to the most boring part of all New York, but that fucking face of theirs! Sometimes she wished they weren't that good-looking.
"I swear to God, Beck if something happens to me or my outfit I'll kill you and your entire music career."
"Yeah, yeah, whatever you say, Cruella."
They waited for a few minutes to get on the ferry, but once both were there, Poppy couldn't help but cling herself to Beck's arm. Truth be told, she hated boats. A lot. Once when she was a kid she fell from one of those little keels into the lake, and when she tried to come out, Poppy discovered that the boat was right above her head. She literally had nightmares about that day, especially on rainy days. With the time Poppy got to overcome that fear and now she loved to be invited to yacht parties —with the rightful security system, clearly—, but that ferry was ancient for god knows how many decades, and it being free was a bad forerunner to her, how many drowned people were behind all its story?
She jumped when the ferry started to move into the waters, the surprise was so much that her nails dug their way into Beck's clothes, reaching for the skin.
"Ouch! That fucking hurts!" 
"Good." 
Beck didn't say a thing after that, they were more focused on the shore as if they were waiting for something to happen back there. Then, after a while they smiled.
"Now that's a view." They said with a wide grin on their face. "Turn around." Poppy, who was too busy looking at the Upper Bay and thinking how awful would be to fall from there, suddenly found herself being turned over by Beck to the other side of the ship. 
And what she saw was spectacular.
Maybe it wasn't from a helicopter at all, but getting to see that part of the Statue of Liberty going far and far away from them both was incredible, a breathtaking picture that she had never appreciated until that day. Unexpectedly that made her think about how much she was missing even after living in New York a while now: The smell of the ocean, the sea breeze hitting softly in her face, the sun illuminated the statue and the clouds behind it. It was like a painting coming out alive.
"It's beautiful…" she whispered without her noticing it until it was outside her mouth.
"Definitely it is…" Poppy heard Beck mumbled, so she looked at them almost immediately. Maybe it was one of those moments in movies where Beck would talk about her and not exactly the panorama, but no. Beck's eyes were glued to the sculpture. For a moment she felt disappointed, but then she caught a glimpse of blush into their cheeks and tension in their lips proving her that she wasn't wrong. Yes, definitely they were talking about her.
"I know it doesn't look as fancy as the other ferries, but… this is why it's worth the while. And I have to admit that watching it with you was so much better than doing it alone, so... thank you."
“Why?"
"For trusting in me." They said. Poppy stopped a little, thinking through those words. 
"I guess I like you more than I thought." She then replied. The weird thing? The blonde actually meant what she said. But that didn’t mean anything, Beck was not as lame as she thought, no big deal, right?
Both spent a while like that, quiet but freely relaxed, looking at what the ocean had to offer. She didn't recall the exact moment when she started to do it, but at one point she laid down her head, resting it on Beck's shoulder while they hugged by the waist, it was as if in that exact moment nothing else mattered; she didn’t have to think about her obligations, about popularity, about pretending . The ride was about twenty-five minutes long but for some reason, they went very fast. She almost was disappointed when it came to an end until she remembered there was only one way back.
“So now what? We wait for the next ferry?”
Beck raised an eyebrow.
"Do you really think we came all the way here because of one ride?"
"Beck, is Staten Island. What else could you do?" 
"Damn, Poppy. I'm starting to think you're too boring on your own." Beck teased
" What if you stop saying bullshit and tell me what do you have planned from now on instead?" Beck smiled as if they were waiting for that question.
"Come with and find out." That cursed smirk of theirs came as a challenge, while Beck started to walk towards the bus stop.
God, this was going to be terrible.
________
Next
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thequibblah · 3 years
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⭐ honestly there are so many things that I'd likevto ask which is why I want to ask a broaderish question.. How do you approach the characterisation of your "Main cast"? I think you have created some really great complex characters even though they do not exist in canon or even fanon (Germaine in example)
I hope this isn't too broad lol
no, i don't think it's too broad! just let me know if my answer doesn't actually touch on what you were wondering about haha
character creation for me tends to be spontaneous rather than conscious — i.e. i'm just writing my way through a scene and i'm like anyway, these people are new and they're friends or they're dating or they hate each other, and there's rarely a ton of forethought put into it. the vast majority of the ct cast was like that, i would say, except possibly michael, who was the first love interest i invented so there was a little more intention there
(but other than him i was really pulling things out of nowhere for the rest of the students especially — including with emmeline which sometimes surprises me)
the exception is, of course, the main cast. they and sara were very intentional, and i wrote little bio thingies for them before i started even outlining the fic. i mean the non-canon main cast, of course, lol — mary, dorcas (they're both canon but i've invented virtually everything about them, so), and germaine.
i did actually do a lot of hemming and hawing about how many girls there would be in lily's year in gryffindor. as discussed in a previous "my beef with j/k/r" instalment on this blog, the numbers of the hogwarts population really don't make sense at all, so i knew i could be flexible and kind of hand wave any questionable bits away. but the composition of the gryffindor girls was crucial in deciding lily's characterisation, imo — an easy way to convey implied characterisation is to show someone in contrast to the people around them. so: who is lily within the context of her friend group? is she friends with all the girls she rooms with?
separately, i've always liked writing friends in groups of four. in the planning stage of this i was like urghhh it's four girls, the four marauders, is that like too perfect....... and one thing i HATED was that people could then map on each marauder to each girl (lily = james is a bit questionable, though i firmly believe they're much more alike than they seem, but it kind of works.... mary = sirius, dorcas = remus, germaine = peter). and i didn't, and don't, want to make it seem like i've just made vaguely distinct female versions of each marauder!
i've made my peace with that risk, of course, and i think each of the girls is significantly different from "their marauder" (LOL) that it's actually fine — and, better still, if that thought occurs to anyone i hope that their characterisations will go on to provide interesting nuance to the parallels
but, anyway, tangent aside, i love groups of four because i think basically all my life i've had groups-of-four friendships. to absolutely go to bat for us foursomes, it's nice because no single person is the obvious odd one out, and each combination in pairs brings something different to the table — the role that doe plays in the group of four at large, for instance, isn't exactly the same as who she is in her individual friendship with mary, lily, or germaine.
the three main cast members came of some very clinical answers to those initial questions about lily.
one, i have always liked having mary be one of lily's friends, and in my characterisation of her she's obviously a great foil to lily, as a fellow muggle-born student. so, she was a lock.
two, i wanted to write one other canon order character, but i didn't want it to be marlene because in my reading of her canon mention, lily is unlikely to write a letter to sirius with her full name (paraphrasing but "i was so upset when marlene mckinnon died, i cried for ages") or, indeed, write a letter discussing how sad marlene's death made her, if they were besties and schoolmates. i went with dorcas because why the hell not? in developing her i then added all these thoughts
three, i felt the need to make up an oc so i could have absolute freedom over their fate. i had certain preconceived notions about mary and dorcas and what their stories would be, so there were other things (e.g. playing quidditch) that i wanted to have a friend of lily's do that they couldn't. plus, i wanted to write a massive lesbian.
another little sticking point, though, was that i (for a very SHRUG?? reason) didn't want lily to be besties with everyone she's lived with, but i didn't want to insert a catty rival into her dorm either. (now, don't get me wrong, i do love a good rival. i did, after all, write mary and amelia, and i am a known appreciator of carlotta meloni, and i adore TLE's marlene mckinnon. but i wanted the gryffindor girls to be like lily's safe space — a contrast both to her home life and to her recently-strained friendship with snape, where she's spent some time having to second-guess herself a lot. in my mind her friendships with all three of her besties coalesced at various points organically, until she was like wow wait i do actually have a home base here.)
the compromise was someone who was friendly with lily, but there's no strain on that friendship to be more than it is — which, sara and lily respect each other but have also learned they're not so alike that they need to hang out all the time. sara, to lily, is the girl you do things with because you're schoolmates, and then once you're out of school you amicably drift apart and occasionally leave a nice comment on their instagram
so that was how the gryffindors coalesced in my mind as placeholder figures. i will fully confess i start with tropes and then work out ways to deconstruct them or complicate them — as i've talked about in multiple of these questions, i think a lot of my characters are caught between sticking to their perceived label and acting the way they want to, aka the ripest high school drama fodder known to humankind
Wearing a fake smile and watching her sister’s sickening love life had put things in perspective a little. Why should she always do what was expected of her?
(we construct ourselves in contrast to those around us....)
mary started off as boy-crazy, doe started off as idealistic, and germaine started off as struggling to find her place. then i built up from those foundations, adding in tropey bits i enjoyed and wanted to engage with — i wanted doe to be passionately principled, but the gentler counterpart to mary, and even-tempered where lily runs hot. i wanted germaine to be a little bit thoughtless, changeable, someone utterly herself but still uncomfortable in her own skin. knowing, then, that the other two were going to be, how shall i put it, gentler hearts (LOL), i went back to mary and decided she would have this tough-girl, queen-bee persona.
then doe got her family background, which added in her ambitions and hinted at her future, and made it so her foundation would be threatened by events of the story. obviously i was writing mary in the aftermath of the mulciber/avery incident, so i needed to ask how much her take-no-shit vibe was threatened by it — and if not, why? how? unsurprisingly, even to people like amelia...
“At least I’m not overflowing with insecurity,” said Amelia. Mary laughed. The sound echoed through the courtyard. “We both know that’s not true.”
...the persona is put-on, but the "real mary" is so caught up in the invented mary that even she couldn't hope to uncover an authentic self...nor would she necessarily want to, because her affected self is still her...
wait don't get me started
germaine was already a quidditch player, and i wanted her to be a seeker because that's automatic investment in perhaps the single player with the most impact on the game — crucial for what i knew would be many, many quidditch sequences, where james wasn't always the most important pov! some of that seekery vibe leeched into who she is: she's searching, right from the start, for a sense of self that feels just out of reach:
“This year is going to be a year of change,” Germaine said [...] “Henceforth I will be going by... Gemma.” The girls looked at one another for a beat. Then Lily, Doe, and Mary burst into laughter.
she's more anxious and outwardly uncertain than her friends, and i wanted to consciously engage with that — proper teenage awkwardness, the kind that wouldn't really happen to Main Character lily, I Have No Sense of Shame mary, and I Am Overflowing with Good Sense doe. more than the other three, germaine is a normal person in the context of this world — she's not a muggleborn, so the war has a different impact on her; she's not the child of activists; she's not well-off. an absolutely spontaneous invention that i was really quite thrilled by was having her sister be crouch's secretary, because it's such a sudden, shocking realisation for her that she's got such a close connection in the thick of it
Germaine clapped a hand over her mouth. “Big news soon,” she mumbled. “Big news soon, that’s what Abigail said, only she didn’t say what big news…”
so germaine is really just... living her life, an indie coming of age film in which her friends' subplot is a fucking war LOL
i defined germaine in contrast to the other girls a lot when drawing out the characters for myself, mostly for a practical reason — i didn't want her to overlap too strongly with any of them, since she's the only one who's wholly my invention. i think some of that remains in her characterisation, but i decided to make it conscious instead:
Germaine saw herself as a happy medium, flexible enough to stretch sympathetically between her friends. But— What does it mean that I define myself in comparison to them? Nothing. She was only seventeen and she was finding her way.
i knew germaine was going to get the chaotic sporty romance pretty much right off the bat, but, fun fact, i hadn't actually picked out who her love interest would be until after i started spitballing other sixth years' names and had a basic idea of who emmeline was. wild!
i feel like i haven't said all i want to say but let's stop there or i'd go on forever, ha!
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undertheinfluencerd · 3 years
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https://ift.tt/2WV6OGi #
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While the long-anticipated Metal Gear Solid movie still does not have a release date, new comments from Oscar Isaac prove that it is in the hands of people who cherish the impact made by the critically-acclaimed video game series. An adaptation of the original Metal Gear Solid has been stuck in development hell for years now, with Kojima first announcing a negotiated contract back in the year 2006. Since then, it has gone through many different filmmakers and attached actors, including fan-favorite Christian Bale being considered to play Solid Snake and director Paul W.S. Anderson eyeing the director’s chair. Ultimately though, Kong: Skull Island filmmaker Jordan Vogt-Roberts, an avid self-professed video game nerd, was picked to bring the film to life back in 2014.
Although the first game in the chronology of the series is called Metal Gear and was released in 1987, the first installment of the flagship 3D franchise (technically the third game released) was Metal Gear Solid, which was released for the original Playstation back in 1998. Just like the first two games in the franchise, players take control of Solid Snake, a legendary espionage agent with stories akin to the legacy of No Time To Die‘s James Bond, who’s tasked this time with stopping a group of genetically enhanced terrorists from activating a nuclear-mech named Metal Gear REX. The world quickly fell in love with the unprecedented gameplay and purposefully convoluted storyline (itself a parody of Western spy tropes), and Metal Gear Solid and its sequels became one of the most acclaimed video game franchises of all time.
Related: Every Video Game Movie Releasing In 2021
For years, people claimed that Metal Gear Solid was a practically unfilmable adaptation, with the game’s rich themes and convoluted storytelling cited as a major obstacle any filmmaker would have to overcome. However, if Oscar Isaac’s recent comments mean anything, it’s that he and Jordan Vogt-Roberts clearly understand what Hideo Kojima was setting out to do over 30 years ago.
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Aside from discussing the haunting and melancholy feel carried by the first game (which is set entirely on a remote island in Alaska), in a recent interview with Total Film, Moon Knight star Oscar Isaac talked about Metal Gear Solid and its stark anti-war position. Anyone who’s played any of the games in the series knows that stealth is the most important gameplay tactic at the player’s disposal. It’s so important that the subtitle of the franchise is “Tactical Espionage Action,” because each game centers heavily on Solid Snake’s (or Big Boss, depending on where it takes place in the series’ chronology) ability to use stealth and creativity to avoid outright violent confrontations with villains and henchmen. Metal Gear Solid has always emphasized pacifist gameplay to the fanbase.
Not only is anti-violence a key theme in the gameplay, but also in the context of the story itself that may be adapted into a video game movie. The villainous mercenary group that Snake faces off against in the very first game, Outer Haven, started out because Big Boss wanted to give a permanent home to soldiers displaced by the world’s superpowers and their thirst for global warfare. Big Boss’ disillusionment with war comes as a direct result of the manipulation and gaslighting he experienced at the hands of his own government, which was using him as a pawn in order to acquire the plans for the Metal Gear program, a scientific experiment to create robotic bipedal nuclear weapons. Despite Big Boss’ own clone, Solid Snake, directly intervening to destroy several Metal Gear models in the franchise, even his own proclivity for violence is questioned several times, causing Snake to lose faith in himself and his quest and analyze his own violent means.
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Throughout the history of video game movies such as Milla Jovovich’s Resident Evil and Monster Hunter, many of them have been disappointments. While there are many reasons that adaptations based on video games frequently turn out poor, a common theme amongst them is a general unfamiliarity with the source material. Fans of games like Assassin’s Creed and Mortal Kombat can recognize when a beloved franchise is being brought to screen simply in order to make money, and many times these great stories are being told by people who lack an appreciation for the medium and for the games themselves.
Related: Why Street Fighter: Assassin’s Fist Is The Best Video Game Movie
That’s why the comments from Oscar Isaac are so inspiring; aside from just openly admitting to being a fan of the games themselves, Isaac’s statements are proof that he and the filmmakers involved have a genuine grasp on what makes Metal Gear Solid such a compelling series. It would have been easy to make a video game adaptation with a lead actor who’s unfamiliar with the franchise but is capable of pulling in money. Instead, it’s much more reassuring to see that not only is Oscar Isaac a familiar and acclaimed actor, but he’s also someone who truly cares for the games and wants to make sure that fans are happy with the direction that the movie is taken in.
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Although the precedent for video game movies has previously been overwhelmingly negative, that doesn’t mean that it can’t be done right in the future. There are plenty of video games that are already made with a cinematic scope in mind (such as Tom Holland’s Uncharted), and Metal Gear Solid was one of the first games to be designed in order to feel like a movie. In fact, the entire franchise is built from the ground up in a way designed to feel like an homage to the Western espionage films that Hideo Kojima grew up loving.
Combining the Eastern lens with the cinematic language of spy movies shaped by the West already puts the movie on a good track, but it’s also an incredible win for fans to know that the minds responsible for the movie are people who already have an appreciation for the MGS saga. If Jordan Vogt-Roberts passion for the franchise is to be taken seriously (and based on the Metal Gear Solid concept art that he’s been lovingly sharing for the past few years, he’s completely serious), and the studio steers clear of any unnecessary market-driven intervention, then Metal Gear Solid fans have something truly special to look forward to in the next few years.
More: Here’s All Of Jordan Vogt-Roberts’ Awesome Metal Gear Solid Movie Concept Art
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The post Oscar Isaac’s Metal Gear Solid Comments Prove The Movie Is In Great Hands appeared first on undertheinfluencerd.net.
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loadet851 · 3 years
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Pc Games With Character Creation Offline
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Games With Character Customization Pc
Steam Games With Character Creation
One of the things I love most in a RPG (Role-Playing Game) is the possibility of creating my own character with tons of different options and add-ons. I made a research yesterday and found some interesting PC Games I already knew about, adding them to the titles I have or plan to get with the best Character Customization. I’m going to list them here for you guys also attaching a few videos so that you can see directly how they work and what kind of possibilities they offer.
It’s the main reason I enjoy games like Skyrim and Fallout. But there seem to be so few good (single player) games with decent character creation - and not just picking from a few presets. The character creation in Dragon Age: inquisition was amazing (although I struggled to enjoy the game) as well as Saints Row (which I really enjoyed). Addicting Offline Co-op Games For PC You’ll Want To Play. Dennis Patrick / Features / Best Co-op PC Games, Co-op, Cooperative. Sonic the Hedgehog is a staple video game character. Best MMORPG with Character Creation. Final Fantasy 14 has one of the most complex and sophisticated character editors. In this game, you can change the smallest details using different sliders, pick a unique voice, or add unique tattoos, accessories and facial paint. What Are Best RPGs With Character Creation? Role-playing games let us live out some of our greatest fantasies like slaying dragons, saving the world and owning a house. Whether your main character is dead, alive, or somewhere in between, these games will let you adjust your appearance and abilities to however you see fit. I've always loved games that give you the option to create your character before you start in the world. I enjoy the game even more when it has role playing or social aspects added to it, allowing you interact with NPCs, or other players if the game has a multiplayer feature. Just character creation would interest me enough to check any game out.
Follow me under the cut if you’re curious!
I’ve been introduced to this type of creation with a game I still keep in my heart and consider one of the best of all times; The Sims 2. Seriously, I’ve created so many 3D characters that if I could win an award I’d have 200 on my shelf by now.
With that said, here you are my personal list of PC games with their awesome customization in no particular order:
I tried this game myself (the free beta that is) a few times in the past and I swear the CC included in it is currently one of my favorite. Without the complete pack I probably didn’t have a lot of additional options available in terms of clothes, makeup and hair, but what truly mesmerized me at the time was the shaping tool, not yet common in games when they released EVE. You can grab and drag different parts of the head and body, modeling unique characters every time.
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2. Black Desert Online
This game has been released recently with two different packages and it seems to be quite a popular MMORPG (Massive(ly) Multiplayer Online Role-Playing Game) in Russia and Korea. I’m not surprised considering the quality this game seems to have and its customization is clearly no less. Just like EVE Online, Black Desert offers a good sculpt instrument to shape faces and bodies as much as you like, plus a beautiful variety of colors and combinations.
UPDATE: The game is also available on Steam!
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3. Blade&Soul
This is another Asian MMORPG with the classical ‘Anime’ style, you cannot freely reshape the character’s structure, only pick one of the available presets and play around with the sliders to modify the whole body. Andy mckinney molly hatchet. Still, I honestly like the bright colors, the races/classes and the fact that you can actually recreate other existing characters using additional content (just like this guy did with Cloud from Final Fantasy VII).
4. BLESS Online
Yes, another Asian online title. Hey, it’s not my fault if they look so pretty! Bless is quite recent and not yet released in its final stage, but judging by how the CC works you have as much freedom as in EVE or Black Desert and the same unmistakable Fantasy touch.
5. The Sims 4
Didn’t I mention The Sims 2? Well, looks like the latest title in the series has improved quite a lot in this area. The shaping/sculpting method is here as well, considering that we finally have more possibilities I certainly won’t complain!
Note: In this video I can see the woman has a few mods installed. If you decide to get this game (or even the previous chapters) I definitely suggest you to do the same if you don’t like the default character design.
6. Fallout 4
Another recent (and quite famous) game. Apparently you can only work on the face here, but once again we see the sculpt tool in action. Even if the hair options are a bit limited you can still customize your character and create unique features playing around with your cursor.
7. Dragon Age: Inquisition
Who knows me is well aware of the fact that I am completely OBSESSED with this game, thus I couldn’t really leave it out. The hair options are definitely questionable and just like in Fallout 4 you do not have any body morph nor slider to alter, but as you can see from this video example you are still able to personalize your Inquisitor in a good way, also using real people or other characters as reference. To be honest I like some of the default presets too, if you don’t like spending two hours working on a face (I do that all the time, but I am a basket case so please ignore my madness :P), you can pick those and get a good result nonetheless.
And don’t forget about mods! 😉
8. Skyrim (The Elder Scrolls V)
This one has been around for a very long time and it remains probably the top 1 Fantasy game out there. If you’re not into mods at all and want to keep your game vanilla be sure that the overall quality is not as improved as the current generation, you can see that from the low-res hair and general textures. The reason why I’m including this CC in the list anyway is because even if old, Skyrim looks quite good compared to other games where you only get 3/4 slider options.
9. APB Reloaded
The last game I’d like to mention (and I literally just discovered it) is this not so new title which has a kick-ass Character Creator. Not only it shows some quality graphics there, but the level of customization is unbelievable! You can make hair shorter, beards longer, create beautiful tattoos (and place or rotate them wherever you want!), add patterns to clothes and even get your personal car! 😀
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There are of course many other games with a Character Creator, but they all seem pretty similar or not good enough to be mentioned in my list.
What do you think about these? Let me know with a comment if you like!
Those late-night multiplayer sessions can be really fun sometimes. Surely, everything is better with friends, they say and you’ll agree with that at some point. However, after a long day of work and studying, I like to relax with offline games. Sometimes, it’s satisfying to let yourself indulge in a great single-player story and forget about any problems bothering you. So, if you are like me, then welcome to the club! Below is my list of 20 best offline games for PC and I hope you’ll enjoy them.
1. The Witcher 3: Wild Hunt
W2k16 pc download. Well, you’ve guessed it! The Witcher 3: Wild Hunt takes first place on the list with its epic setting, characters, gameplay, and those breathtaking visuals! It’s a compelling game that will offer you more than a hundred hours of non-filler gameplay, and there’s always something to explore. The game looks amazing, and the combat system is great. This open-world title is everything you need on your free days! Combine that with the great RPG elements and fun dialogues with NPCs, and you got yourself a pretty good offline game! Go and play it now, it’s a must-play.
2. Wolfenstein 2: The New Colossus
Wolfenstein series has been once again revived with Wolfenstein 2: The New Colossus. The positive reviews flashed all around the globe, and this game quickly became one of the best shooting games of 2017. B.J Blazkowicz is such a badass protagonist and the characters surrounding the game are interesting. You’ll quickly start to care about each and every one of them, making this game a worthy offline title. Bethesda said that they won’t be focusing on multiplayer, so they can bring an immersive single-player experience. Well, you nailed it, Bethesda; great job!
3. The Elder Scrolls V: Skyrim
Bethesda is one of my favorite companies when it comes to gaming, at least they were a few years back. A few years back, this masterpiece called The Elder Scrolls V: Skyrim was released and it took the Earth by storm! This offline open-world title offers hundreds of hours of exploration and you’ll probably never get bored of it! The combat system might be dated, but it’s damn fun to play and explore every corner of the game. After six years since its release, I’m still eager to give Skyrim another go. It’s that great!
4. Fallout 4
Games With Character Customization Pc
Fallout 4 is one of those top offline games that you either like or dislike. It’s a great single-player experience, as you explore a huge world of fictional city Commonwealth. I mean, the story here is scattered here and there, and our protagonist is in search of his abducted son. However, the game often steers away from that and let you have some freedom and exploration. It’s a fantastic reboot of the series, and it’s surely the best game in the franchise. If you are up for that Stalker-ish feeling, then give this a try!
5. Hitman (2016)
Hitman isn’t a strictly offline game, but I included it because it has a great single-player campaign. While the previous entry in the series Hitman: Absolution relied more on linear, claustrophobic, and confined experience, Hitman (2016) went in a different direction. Here, you’ll experience a vast, open-world with lots of stuff to do. The levels are not that numerous, but they are as big as hell! You can complete your missions in various ways and earn certain rewards and points for doing so. Hitman is a challenging stealth experience, but once Agent 47crawls under your skin, there’s no going back!
Steam Games With Character Creation
6. Nioh
Nioh is a less-known offline game released this year, and I feel like this game is very underrated. It’s a child of Dark Souls and Bloodborne series, which can tell you much about this game. It has a single, crushing, and unforgiving difficulty that will leave you begging for mercy. It’s hard, and you’ll need some blazing fast reflexes and huge gaming skills to finish it. There are more than twenty bosses in the game, and every single boss will kick your ass! Don’t expect to finish this game in a few days; you’ll need weeks to finish it and it will be painfully slow as the bosses shame you every little time… you helpless gamer!
7. Nier: Automata
Another underrated game – Nier: Automata. How could the gaming community overlook this game? Are you blind, or what? This game offers thirty hours of a pure, refined, and amazing experience! It’s a hack-and-slash title that mergers several genres with it. The open world in this game is huge, and the post-apocalyptic environment looks depressing and feels like a void. Nier also introduces RPG elements so you can now level yourself up, upgrade weapons, buy stuff, etc. On top of that, there are some 2D sections that feel like a great platformer, and that’ very unique! Nier: Automata is better than most AAA titles and costs double the less of that price, which is one more reason to get it.
8. Dark Souls 3
Dark Souls series got a fantastic reboot with Dark Souls 3. Just if it wasn’t enough for the previous games in the series, and now we got this punishing game. What can I say? Prepare to die a LOT in this game, as it’s created to kill you. I’m not joking, the whole game is against you, and you can’t do anything about that except fight like a lunatic. Even when you die, the enemies around you respawn and you must fight again and again, which is really frustrating. However, if you have the balls to play it, and manage to finish it, then you deserve a medal, Sir!
9. Bioshock Infinite
Bioshock Infinite is the newest installment in the Bioshock series. This cheap game can give you a huge value for your buck, especially when the Holidays come. I mean, for just a couple of bucks, you can get a fantastic FPS game, which campaign isn’t short and definitely isn’t boring! Bioshock Infinite continues its tradition with great shooting mechanics, various powerups, and that fast-paced shooting in a beautiful environment of the game. Get ready to cause mayhem!
10. Alien: Isolation
Alien: Isolation is that PC offline game that will haunt your dreams every time you try to sleep. It’s a horror game in which you try to stay in one piece and escape that damn space station called Sevastopol. Sounds similar? Well, that’s because the game is based on Alien (1979) movie, which was a very disturbing experience at the time. It’s an intense game that makes your palms sweat and your heart beating so fast that you’ll think it’s gonna come out of your chest! Try this horror if you dare, and watch yourself getting swallowed by the Alien, in a single bite!
11. Far Cry Primal
Elephants are cool, but mammoths are so badass! In Far Cry Primal, you can hunt mammoths and even ride them when you get to higher levels! How cool are you from zero to riding a mammoth? This beautiful-looking game is set 10,000 years BC and no, you aren’t going to shoot guns, but bash the hell out of your enemies. The arsenal of weapons might not be that huge, but the combat is great and requires more thinking, as the enemies are sometimes overwhelming and can easily kill you. If you have the luck to tame a sabertooth tiger, you may survive in this harsh world!
12. Resident Evil 7: Biohazard
There is something special about that claustrophobic feeling, especially when it comes to horror games that you can play without internet. That sense of dread and despair when you don’t have much space to move is priceless. Don’t think of me as a psycho, but I LOVE the horror genre! RE7: Biohazard is a game that caught my attention as soon as it was released. This bad boy will provide you with a horrific experience that will leave you scared to death! As the game plays from the first-person perspective, it’s much easier to get yourself immersed, but also scared.
13. Outlast 2
Outlast 2 is yet another offline horror experience, where the developers decided to leave your powerless. There aren’t weapons for you to use, and surely no means to defend yourself. So, what are you left with? Well, a camera and a journal should do the trick! The game does a damn fine job of melding the horror and the dread with stealth and great storytelling. In the end, you may feel a little let down by the ending, but I know you’ll enjoy it until the very end.
14. Dead Space 3
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Cat et 2015a factory password generator. While the past games in the series focused more on that horror experience, Dead Space 3 is more of an action-horror game. Sure, there are Necromorphs and they are vicious and all, but the action part is more prominent. Needless to say that Dead Space 3 is an amazing game and I’m very sad that Visceral Games is closed by EA in October. This survival horror game is hugely underrated, but it’s awesome and I recommend you to play it. It’s just a couple of bucks for this experience, don’t be a niggard!
15. Portal 2
There’s something awesome when it comes to Source Engine. The games made with this engine looks amazing, yet they run smoothly. How did Valve manage to do that? Well, as I am not a game developer, don’t ask me! But ask me about Portal 2, which is Valve’s magnum opus, and a compelling puzzle game. The whole point of the game is to use a Portal gun in order to create portals and pass through them. However, the game isn’t that simple and requires some brain skill to finish it. Grab your Portal Gun, and let’s go on a venture!
16. Limbo
This 2D game is straight-up terrifying, dark, and misanthropic from the start to finish! In Limbo, you are a little boy that needs to survive this colorless world of the game as he overcomes various obstacles and escape scary monsters. I like the game’s artwork and the atmosphere is simply top-notch here if you like the dark ambient in the games. It’s a must-play for every offline Indie games lover!
17. S.T.A.L.K.E.R.: Call of Pripyat
Speaking of the atmosphere, very few great offline games can replicate the atmosphere as it is in S.T.A.L.K.E.R.: Call of Pripyat. That post-apocalyptic atmosphere of Pripyat looks great, and the game isn’t colorful, which is the whole point. Everything has that grey-ish tint, as this town suffered greatly when the Nuclear Powerplant in that area exploded. It’s based on a real-life event that occurred around 1989, which gives the game a certain weight and meaning.
18. Metal Gear Solid V: The Phantom Pain
With MGSV: The Phantom Pain, Hideo Kojima proved that he still has what it takes to create such immersive PC games without internet. This stealth game is challenging and full of stuff to do, due to its open-world nature. The characters are badass and the game feels somewhat dark, with a very serious tone. Oh, and not to forget that plot twist at the end that’s worth those thirty hours I’ve spent on this game!
19. SOMA
Horror fans will be pleased that I mentioned another horror title here. SOMA is an absolutely spooky and nerve-wracking experience! It creates that atmosphere that’s very unique, and with the story being told in the shape of various documents scattered through the game, it’s even more badass! You are all alone here and you’ll fight for your life, only to find out that you aren’t actually alive! A truly wonderful offline game for Windows.
20. Superhot
Superhot is a cartoonish-looking offline game that revolves around time. To make it simple, the time in the game moves when you move, so if you are standing still, nothing will happen. Vice Versa, if you are moving and shooting, then the enemies will do the same. It’s a lot of fun, but a lot of challenges too. I played it with some of my favorite death metal albums, just to ensure that I’m hardcore enough to beat it!
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As we are approaching near the end of our journey through the offline PC games, I’m here to ask you a question. What is your favorite offline game for PC? I tried my best to count some of my favorite offline games, and although I’m maybe going to start a war for not including some of the games, I stand behind my words. Oh, and why don’t you tell me what game did I miss? Do you have any favorites besides these 20 games? Please, let me know, and don’t forget to do some gaming today!
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guerilla935 · 4 years
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Modern Role Playing Games For People That Want To Get Into RPG‘s
You may have heard of a little game that’s come out recently called Final Fantasy VII Remake. There has been a lot of talk about this game having inspired a lot of people to play a game that they skipped back in the day or inspired them to pick up another RPG because they were so engaged in it. Final Fantasy VII Remake isn’t going to make it into this article because I haven’t had a chance to play it yet. But if you’ve always been curious about the RPG genre or maybe you have just finished Final Fantasy VII Remake and are hungry for more, I have a pretty good selection of RPG’s that could offer you the chance to get into a genre of games that maybe you hadn’t considered before. The games on the list are primarily “modern” and what I mean by that is the games will not be SNES era games but rather games that are probably more accessible and easier on the eyes. The games are (as always) limited to what I have had the chance to play. And the games that have been selected were chosen based on the following criteria: low complexity of combat, world building, leveling curve (lack of grinding), and visual appeal. Some of you may want to dive straight into the deep end and download some anime RPG on Steam or find a copy of Chrono Trigger or some certain PS1/NES era RPG and if you can do that then you are an absolute trooper but this post will focus on newer titles rather than the classics. Also if you want me to spotlight a game that you want to recommend put it in the notes because I love getting suggested games! And if you have any questions my messages are always open and I have all the free time to answer them. Now that I’ve gotten that out of the way here are games that I recommend as good starting places if you want to get into RPG’s.
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Kingdom Hearts
(PS2/PS3/PS4/XBOne)
Kingdom Hearts is a cross over series that blended the worlds of Final Fantasy with Disney. What makes this game attractive to new players is the Disney half and what hooks them in is the Final Fantasy half. The game is easy to pick up and keeps you consistently engaged in enough story and new locations to keep you wanting more after the credits role. The combat is easy, only requiring a few buttons and allows the player to advance effortlessly without having to worry about their gear or level. The platforming sections help form a cohesive world that is small enough to allow its player to mentally map the whole game easily. The game still tosses around complex themes and sullen moments so it is still very viable to play for adults even though it may take you a good while to start seeing the fruits of that. This is an easy pickup for anyone that is thinking that just maybe they want to try a role playing game that tells a large story in a manageable amount of time that doesn’t require a huge amount of your brain power to get through.
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The Elder Scrolls V: Skyrim
(PC/PS4/PS3/XB360/XBOne/Switch/PSVR)
Skyrim is an open ended role playing game where you create a character and exist in a fantasy world full of dragons and wizards. It’s exactly what most people associate with when they think about fantasy and most of the time it is where people go when they want that sort of experience. If you are trying to play an RPG that tells bite sized stories but includes enough world building to have you reading Skyrim history books until 4 in the morning then perhaps Skyrim is a good game to try. The controls are similar to any other first person game so if you are not familiar with that then there is a learning curve attached to it, other than that there is a wide range of difficulties that allow just about anyone to be able to play through the game. The snowy vistas make this game a beautiful option and the way that the scope of the world reaches miles in front of you gives a really liberating sense of freedom. Skyrim has the potential to become a hardcore obsession but also allows a lighter and more casual experience for people who just want to see main stories.
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Ni No Kuni II: Revenant Kingdom
(PS4/PC)
Ni No Kuni II is a fun game that applies big ideas into digestible pieces. The combat is very simple to learn and fun to exploit. The game adds a strategy mode where you command troops that isn’t awesome but also introduces a town building mechanic that is easy to understand and gives you a visual sense of progression. The story is awesome and keeps the world of Ni No Kuni grounded into its fantastical fantasy setting that borrows a lot from everyday life. The game borrows from the art of Studio Ghibli and is heavily inspired by movies like Spirited Away and My Neighbor Totoro. If any of that sounds like it is interesting to you then this is easily a fun opportunity to bring a unique RPG into your gaming library.
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Pokemon Sword and Shield
(Switch)
I’m willing to admit two things. The first being that I truly believe that Diamond, Pearl, and Platinum were the best Pokemon games and that normally I would recommend that someone just play that game instead. However, the second is that Pokemon Sword and Shield are the definitive versions of Pokemon that rid the game of the dated mechanics of previous titles. Pokemon is the monster taming game, the game is a celebration of being able to constantly change who you are playing as and it feels endlessly personal. Pokemon is a great intro to turn based combat that does a great job teaching things like elemental weaknesses and speed stats. This is definitely the easiest, most customizable, and cute, way to enter the RPG genre.
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Persona 5 Royal
(PS4)
Persona 5 Royal is the definitive version of Persona 5 which is the latest installment in the Shin Megami Tensei spinoff series called Persona. The game is about balancing daily high school life with traveling into another dimension to fight shadows. The game has a lot of things in it, a day to day manager, a dating sim, turn based RPG, fishing, darts, batting cage, etc. Persona 5 also drips with style, from the amazing art to the fantastic soundtrack. The combat takes some learning but if you set the difficulty all the way down it becomes an accessible experience at no cost to the gripping story. You are guaranteed to fall in love with this game if you end up playing it and it’s bound to create an obsession that has you playing Persona 4 as well as Persona 3. This is an intimidating game to start but with the difficulty set low you really can’t mess up the other portions of the game so there is always a good way to make sure you can experience one of the best games on the PS4.
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Dragon Quest XI: Echoes Of An Elusive Age
(Switch/PS4/3DS/PC)
Dragon Quest XI is the funniest game on this list. The writing also ironically follows plot lines from other media like Marvel Cinematic Universe or Dragon Ball. You’ll also notice that the game looks a lot like Dragon Ball so if you ever wanted a Dragon Ball fantasy RPG then you might be in luck. The story is driven home by its amazing cast and continues to supply the player with things to do way after the credits have rolled. The turn based combat is very traditional so maybe try this game if you don’t mind learning an older style of game play presented in a fun and easy to understand setting. Dragon Quest XI is guaranteed to hook you in with its likeable characters and grand story telling, if you are at all attracted by the promises of dumb humor, excellent writing, and incomparable character development you should plan on purchasing this game.
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Final Fantasy XIV Online: A Realm Reborn
(PS4/PC)
An MMO is an RPG too. And as I’m writing this the current best place to live a virtual life is in Final Fantasy XIV. As someone who has tried almost every free to play MMO on the market I can say with absolute certainty that you get what you pay for and the subscription to FFXIV is worth every cent if you want to get into an MMO. The game is large and intimidating and complex, however, the game is also home to one of the friendliest communities I’ve ever had the pleasure of playing with and they make the game as special as it is. This is why people that don’t even like video games are drawn to FFXIV because it is an amazing social experience that also happens to be an amazing MMO experience. The story is the best in terms of MMO story lines and the combat is vast boasting 18 completely unique combat classes. I can’t recommend this game enough and if you have ever considered an MMO then I can guarantee you that this is the one that you want to be playing.
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Fantasy Life
(3DS)
Fantasy Life is a game about grinding professions. It looks like Animal Crossing and kind of plays like Animal Crossing would if you could also slay beasts and smith armor in that game. If you are familiar with Life Sim games then this is just the fantasy RPG version of that. The game gives you a job and makes it insanely fun to do that job with fun mini games and a rewarding economy system. This is the “relaxing” game on the list so if you like games like Animal Crossing and Harvest Moon and you may want to try more combat heavy games then this is a great Segway into that genre of game.
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Diablo III
(PC/Mac/PS3/PS4/XB360/XBOne/Switch)
Diablo III is probably the most famous ARPG which just means that you are looking down from an isometric point of view and are typically facing hordes of monsters to achieve hordes of loot. I would say that Path of Exile might be catching up fast to Diablo but if you want to ease into an ARPG then Diablo III is much more forgiving. The game is instantly rewarding and gives you a lot of customization with your skills and appearance. This game tells an epic story but has too much game in between story beats to make it worth playing for. Although I would recommend this game to a new player that only wants to play an RPG for its gear management and game play versatility without having to sit through endless cut scenes.
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Fire Emblem: Three Houses
(Switch)
In Fire Emblem: Three Houses you play as the combat teacher of one of three groups of kids. You decide what they learn and how well they get at it. The game is a strategy RPG so you are using your brain a bit more to assess situations than the other games on this list. However, Fire Emblem streamlines the system into something easy to understand that is accessible to most new players. While I don’t recommend this game to every new RPG player I’d say that if you really want a game that makes you think rather than hit buttons randomly than you might enjoy the deeper engagement that this game offers. Note that the Fire Emblem series is known for using a very evil emotional weapon called “party member perma-death” which you can absolutely turn off if you would like a less stressful experience. Or live for the thrill, I won’t tell you what to do.
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Final Fantasy XV
(PS4/XBOne/PC)
Final Fantasy XV isn’t a normal Final Fantasy game. It is a road trip that you can’t truly appreciate unless you get distracted. Over the years RPG’s have been known for putting a large amount of side activities in their games, Final Fantasy XV takes its story and encases it in casual game play that involves long drive and lots of fishing and camping. This game is not for everyone but its more casual approach will appeal to a newer audience than a hardened veteran of the Final Fantasy series. People looking for their first RPG won’t be totally swayed by the story here but they will have seen that the journey can be fun if you let it.
So You Wanna Start An RPG
Take it from someone who has played the opening hours of a lot of games and then quit that sometimes you just can’t get yourself to like a game. You owe it to yourself to find in entertainment something that you like. I consider myself more of a casual RPG player, I’ve never beaten any of the classics and I can hardly finish a lot of the RPG’s that I own now. But I think that fickleness makes me a good source to recommend a good RPG for people that may not have the patience to play through a Final Fantasy IV or a Golden Sun. Also remember not to rule out experiences just because people say that they are “bad” because opinions are subjective to you personally. RPG’s have the power to tell moving and important stories, and as a player of them I hope I’ve given anyone reading this some incentive to experience a larger than life story.
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simmyseo · 3 years
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Flights To Moscow
Everything you need to know about Moscow Moscow is maybe a more subtle vacationer location for the American voyager and a great part of the English-talking world, however the basic truth is that once you away from bureaucratic obstacle of acquiring a section visa, you can fly there as effectively as you may travel to New York City. Book prior cheap flight tickets to Moscow and see this amazing place with friends. Moscow is again one of the most popular cities in the world. Getting there will be a great experience in itself. Make sure you book one of our flights to Moscow from Calgary. These Calgary to Moscow flights will be for giving you some of the finest experiences and the flights from Calgary to Moscow will make sure you have a safe journey. The capital of Russia has its exemplary attractions: the red-walled political fortress known as the Kremlin; St. Basil's Cathedral, a work of art of Russian engineering; Gorky Park, the Central Park of Russia. In any case, the city likewise compensates those voyagers who adventure outside of what might be expected while keeping up some level of road smarts: odd bars, scrumptious dinners, and fascinating, abnormal individuals encompass you. In the course of recent years, I've cut out a specialty as an English language "fixer" for Russian new businesses trying to grow their activities toward the west. I've made seven excursions to the Russian Federation in this time, spending a joined all out of four months living and working among the individuals there. Here is the listing of some things which you need to keep in mind, before booking online flight reservation for Moscow. Get a local sim card for your smartphone I originate from a group of logical voyagers who will regularly skip on "extravagance" costs, similar to a nearby sim card that makes one's cell phone usable while going through an outside nation. Be that as it may, with prepared admittance to assets like guides, language interpretation applications, and Wikipedia, a working cell phone should be a need while exploring a culture as unmistakable as Russia's. Moscow is wrapped up in solid, fast LTE signal accessible from various moderate suppliers. Search for organization names like MegaFon and Beeline, which offer prepaid Russian sim cards viable with your opened cell phone. I've paid as meager as $1 USD every day for boundless information. Go ahead with the listing but make sure you have knowledge of the flights to Moscow from Edmonton. These Edmonton to Moscow flights are for travellers who wish to visit Moscow and stay there in hotels. We also help you out with cheaper hotel bookings along with cheap flights from Edmonton to Moscow. Bring a spare battery for your smartphone. Heck, bring two in winter. Cold temperatures can unleash destruction on any battery driving an electronic gadget. You'll without a doubt use part of your cell phone battery for the standard every day errands, however Moscow's low temperatures will guarantee the rest. Telephones may show a charge as high as 40 or 50 percent before the continued virus tricks the telephone into closing down, thinking the battery is in reality dead. Regardless of whether the battery holds a charge or not, you won't have the option to betray. In the event that this transpires while you're investigating Moscow neglected, you'll be glad to have a "hop starter" with you. Your smartphone GPS is not reliable in the centre of city As the Moscow Times puts it, "the Kremlin has GPS for breakfast." GPS ridiculing equipment inside the Kremlin dividers serves to ward off meddlesome quadcopter drones, disappoint Pokemon Go players, and delude local people and travelers the same. In these occasions, you'll need to depend on a paper map, a cordial more bizarre's headings, or a nearby companion who knows the way. Learn a fer russian phrases ahead of time or else cab driver will rip you off You might be very glad for figuring out how to ask "Do you communicate in English?" in Russian, however this expression is pointless at the air terminal. Starting a discussion thusly flags that you can be "had a good time with." The before you know it, you've paid $100 USD in taxi toll to get to the focal point of the city — an outing that generally costs about $25 USD. Rather, learn phrases like "What's your name?" and "Where are you from?" It will assist a great deal with having the option to check to ten on the off chance that you need to attempt such an arrangement. Duolingo has an amazing Russian course that is totally free. The flights to Moscow from Vancouver are also there. Exhibiting even restricted capacities with the Russian language will go far toward getting you a decent deal in Moscow. Yandex Translate is generally better at Russian than Google Translate. Introduce the cell phone application Yandex Translate and use it for all your Russian interpretation needs. Yandex is the hunt organization well-contextualized as "Russian Google." In my experience, its interpretation item is better than Google's with regards to the Russian language. And take complete advantage of the flights from Vancouver to Moscow. Your linkedin account is meaningless there LinkedIn's administrations are totally nonfunctional in Russia. There was some show in late 2016 that saw the organization declined to impart information on its Russian clients to the Russian government. The nation's media guard dog, an association called Roskomnadzor, started authorizing a square on LinkedIn that is as yet going solid today. So book your Vancouver to Moscow flights now. So do your systems administration face to face. Take off your shoes when you enter someone's home The bottoms of your shoes are dingy from tromping city surfaces. It is basic Russian civility to jettison your footwear you visit somebody at home. A special note about "Na zdorovie!" This celebrated Russian drinking toast is really a banality conceived from Hollywood motion pictures. Significantly more usually, Russians will give a short, extemporized discourse as a toast. That discourse may now and then end with "za zdorovie," which signifies "to wellbeing." But "na zdorovie" is generally recognized as an old, musically challenged state. The metro is fantastic It's quick, it's solid, and it covers the whole city. Its lines are ceaselessly refreshed and extended, even into present day. The longest you'll ever sit tight for a train is maybe three minutes, and even long rides are made alright with the free installed WiFi What's the best time to visit Moscow? The best an ideal opportunity to visit Moscow is March and April. So get low cost airline tickets for these months, And enjoy Moscow's vibe. The harvest time a long time of September and October is additionally a decent an ideal opportunity to visit the city. During these months, the city floods with guests from around the world. The normal temperature stays 75°F to 90°F (- 59°C to 32°C) during these two months, which is agreeable enough to investigate the city during the day time. Winters in Moscow, in any case, are nippy. The normal temperature during December and January stays around - 80°F to 80°F (- 62°C to 27°C), which goes down further in the eastern part like, Siberia. Winters are extraordinary for skating however. Likewise, voyaging south towards the Black Sea can be a help from the thorny chilly climate. Walk is a stunning chance to visit St. Petersburg also. You can visit the popular royal residences and exhibition halls without the group around. The flights to Moscow from Toronto will be a great choice to make. These Toronto to Moscow flights will prove beneficial in every sense. The flights from Toronto to Moscow are going to be your best choice, so make the bookings soon.
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ionicspacemarmot · 4 years
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Modern Visual Effects and the Ethics of Digitally Revived Actors
Since its earliest days, illusions have been a staple of cinema. Filmmakers like Georges Méliès sought to use the medium to achieve visual spectacles which could never be accomplished in a live setting like theatre.
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Over the past century, special effects have advanced to an unprecedented extent. We now live in a world in which just about anything that can be visualized can be translated to the screen, whether through practical or digital means.
When CGI, or Computer Generated Imagery, was first introduced to mainstream cinema, one of the main goals of VFX artists was to perfect photorealistic human beings. In this industry, one of the most difficult tasks is to create a human being detailed enough to fool the audience into believing it's really there. This is an art which only recently has even come close to being achieved.
Why So Complicated?
When a CGI character is present in a film, it's very rarely seamlessly integrated. Many would argue that it still has yet to be perfected. This is generally not for lack of effort or talent on the part of the artists, but rather the fact that human beings have evolved over many years to identify other humans based on the smallest details and microexpressions. We, as a species, are incredibly good at picking up on the slightest inconsistencies. When a character teeters too precariously on the line between realistic and unconvincing, it runs the risk of falling into what is known as the "uncanny valley."
What is the Uncanny Valley?
The uncanny valley refers to our empathetic response to humanoid creations who look real, but not quite real enough to be completely convincing, thus eliciting a discomforting emotional response from the audience. As explained before, we are extraordinarily good at identifying when something doesn't look or behave as it would in real life, as we experience real world textures, lighting, and physics every single day.
This discrepancy is especially true when it comes to identifying flaws in other human creations. The animal part of our brains immediately recognize that what they're looking at resembles another human being, but those slight imperfections trigger something inherently off-putting. (1)
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This is why 3D animated films opt for more exaggerated, cartoony character designs. Mr. Incredible does not look like a real person. Homer Simpson is not designed to look as though he exists in the real world. Our brains have a much easier time registering these designs because they are not designed to imitate reality and fool us.
A Very Brief History
In recent years, technology and techniques have evolved within the VFX industry to the point where convincing photorealistic characters are quite possible. This has been the goal of many artists since the introduction of CGI, meaning there is a great deal of research and development behind it.
While Disney is known today, for better or worse, for their recent advancements in 3D human animation, this is something that has been attempted many times over the past twenty or so years, with varying degrees of success.
Even at the time, this movie was criticized for its creepy, imperfect character models who fell deep into the uncanny valley. That being said, this film was still an immense technical achievement unlike anything that had come before, and paved the way for the truly groundbreaking effects of Peter Jackson's The Lord of the Rings: The Two Towers, released the following year in 2002.
One of the earliest experiments in 3D human animation was the 2001 Japanese-American film, Final Fantasy: The Spirits Within, directed by Hironobu Sakaguchi. This was the first fully motion-captured mainstream film, as well as the first film to utilize "photorealistic" human characters.
The Beginning of De-Aging
The Two Towers introduced audiences to Gollum, a fully computer-animated character who is still praised today for his realism. This film took the technology introduced in Final Fantasy far beyond its limits, taking Andy Serkis's motion-captured performance and taking the time to ensure his character was composited as seamlessly as possible into the live action world of the film.
A wide variety of films followed, all trying to perfect the art of CGI human beings. While some of these projects were well-executed and have aged quite well, such as (some of) the Matrix sequels. Most, however, failed to properly bridge the uncanny valley, notoriously films such as The Polar Express and The Scorpion King.
In 2006, Bryan Singer's X-Men: The Last Stand, introduced a new frontier to this evolving art: Digital de-aging. In this film, a flashback sequence shows off actors Patrick Stewart and Ian McKellen, both digitally altered to resemble younger versions of themselves.
Today, of course, the charge in the effort to perfect 3D human animation is led by none other than Disney. Specifically, Marvel Studios.
The Reign of Disney
While a bit jarring by today's standards, this was extremely new and impressive technology for 2006. It was also a technique that would once again be taken on by a number of other filmmakers in subsequent films such as The Curious Case of Benjamin Button (2008) and Tron: Legacy (2010).
Tron was Disney's first real foray into the world of digital de-aging technology. While once again, the de-aged Kurt Russell featured in the film is quite unsettling to look at, it paved the way for 2015's Ant-Man. This film opens with a flashback in which actors Michael Douglas and Martin Donovan have been de-aged approximately twenty-five years.
2016 would also see an unprecedented use of this evolving technology upon the release of Gareth Edwards' Rogue One: A Star Wars Story.
Using a miraculously found, highly detailed lifecast of the actors face from the 1984 film Top Secret, the artists at ILM were able to produce an accurate 3D sculpt of the actor's face and composite it onto the motion-tracked performance of Guy Henry. (2)
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This effect was remarkably successful and the film continues to be praised for its use of the technology. This technology would again be applied the following year, in Captain America: Civil War, which features a rather convincingly de-aged Robert Downey Jr.
While imperfect, CGI Tarkin was a groundbreaking achievement in terms of technological innovation. However, it did raise a number of ethical discussions. In particular, is it ethical to use this technology to revive deceased actors? And by extension, do actors have a legal right to their physical likeness?
Star Wars Changes the Game
A major element kept secret in the marketing for the film was the prominent role of the character Grand Moff Tarkin, a major character from the original Star Wars in 1977. The immediate issue here is that the actor who originally portrayed the character, Peter Cushing, passed away in 1994.
Ethical Dilemmas
For this film, the immensely talented artists at Industrial Light and Magic were tasked not with de-aging a character, but with bringing a deceased actor back from the dead. This daunting project was achieved by casting a stand-in actor, Guy Henry, who could not only imitate Cushing's voice, but also looked a bit like him.
While Lucasfilm did receive permission from Peter Cushing's estate to use his likeness, this is something they theoretically did not have to do. Legally, it can be quite tricky to protect one's physical likeness. That being said, because they were granted permission by the estate, the studio was not heavily criticized. However, it certainly opened up an interesting ethical discussion. (3)
Again, it begs the question: is this the beginning of a trend? Disney is far from the only studio to attempt something like this. Usually when a deceased actor is revived for a role through special effects, it's for a specific reason. For example, Brandon Lee and Oliver Reed both passed during production of The Crow and Gladiator, respectively. Special effects were used to finish a project they were already heavily involved in. A character like Tarkin is different. (5)
Soon after Rogue One was released, Carrie Fisher tragically passed away before she could film her scenes as Princess Leia Organa in the ninth installment of the main Star Wars saga. Disney released a statement soon after claiming they would not use CGI to recreate her likeness for Episode IX.
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As it came to pass, the film ended up utilizing unused footage of Fisher from 2015's The Force Awakens. Writers JJ Abrams and Chris Terrio attempted to write scenes around her pre-existing dialogue to try and fit her into the overarching narrative. Whether or not this worked in the film's favor is besides the point. From a technical standpoint, it's undoubtedly impressive and a testament to how far VFX has come. (4)
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One again, however, many questioned the implications of such a practice. Like Peter Cushing's return as Tarkin, Fisher's role in The Rise of Skywalker did not face much scrutiny due to the fact that once again, the production was given the family's blessing to use her likeness in this way. Her daughter, Billie Lourd, actually plays a significant role in the film and shares scenes with her mother's character.
While exciting for hardcore Star Wars fans like myself to see, Tarkin was a character that could have been absent from Rogue One, or at least kept more to the sidelines. However, Edwards chose to make the character a prominent player for the duration of the film, showing him off in great detail quite often. They have essentially used special effects to synthesize an entirely new performance from an actor who has been dead for more than twenty years.
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So again, could this be the start of a trend in cinema? Will we see the return of great actors who are no longer with us? Is that a bad thing? Who gets credited and paid? This is entirely new territory that comes with our rapidly growing technological advancements in the film industry. It seems that this is a phenomenon that will continue for the time being. The question remains as to whether or not legal and ethical attitudes change as a result of this ever-evolving medium.
Notes:
Bill Desowitz. "Advanced De-Aging VFX Are Crucial to The Irishman, Gemini Man, and Captain Marvel," Indiewire, October 1, 2019, accessed April 26, 2020.
(2)Bill Desowitz. "Rogue One: How ILM Created CGI Grand Moff Tarkin and Princess Leia," Indiewire, January 9, 2017, accessed May 2, 2020.
Brian Welk. "How Samuel L Jackson’s De-Aging on ‘Captain Marvel’ Cut Shooting Time in Half," The Wrap, March 18, 2019, accessed April 26, 2020.
Carolyn Giardina. "Will Smith, Robert DeNiro and the Rise of the All-Digital Actor," The Hollywood Reporter, August 10, 2019, accessed April 20, 2020.
David Ehrlich. "James Dean Is Just the Beginning: Critics Debate the Future of CGI Acting," Indiewire, November 11, 2019, accessed April 26, 2020.
Erin Winick. "Actors are Digitally Preserving Themselves to Continue Their Careers Beyond the Grave," MIT Technology Review, October 16, 2018, accessed April 20, 2020.
Laura M. Holson. "A C.G.I. James Dean? Some in Hollywood See ‘an Awful Precedent’," New York Times, November 7, 2019, accessed April 20, 2020.
Leon Miller. "14 Actors Resurrected With Crazy CGI (And 6 That Can Never Be)," Screenrant, August 9, 2018, accessed April 26, 2020.
Luke Kemp. "In the age of deepfakes, could virtual actors put humans out of business?" The Guardian, July 8, 2019, accessed April 26, 2020.
(4)Jordan Zakarin. "It Took More CGI Than You Think to Bring Carrie Fisher Into The Rise of Skywalker," Syfy, January 7, 2020.
(3,5)Joseph Waltz. "Rogue One: the CGI resurrection of Peter Cushing is thrilling – but is it right?," The Guardian, December 16, 2016, accessed April 26, 2020.
(1)"VFX Artists React to Resurrected Actors Bad and Great CGI," YouTube video, 13:20, "Corridor Crew," June 1, 2019. https://youtu.be/2ZKPnuUFwOk
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