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#also update from one of my previous posts:
fallenclan · 3 days
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so!! starting off to say Moon 263 [part 2] might be one of my favorite fallenclan updates ever. here are some more specific thoughts because i have A Lot
the first panel with the "not actually chosen" ones chatting is so nice. the colors for this update are so tasty and really have a mystical vibe, but i especially like this first panel with the mushrooms. also, the textboxes look so neat overlapping. i like how wolfbite is quieter and not saying much while feathersight is speaking the most. it can be inferred that he's explaining about how starclan/the glowcave usually works with darkstone and honeysong occasionally adding on, and at the end wolfbite is just like "all right guys, i get it."
the way the starclan cats are drawn is so cool... the "fading" effect that makes them look all watery, as if bits and pieces of them are drifting away?? incredible. i love it! i also really like how the stc textboxes are a different shade. it's just a neat detail. the star effects surrounding them is so pretty also. i just love how you draw the starclan cats in general, they look so magical. i like how away from the glowcave, their colors bleed past the lines, but at the glowcave they appear more solid, as if they're stronger there. i just,, i love it
the cameos! omg. i literally never thought i would see nick again but here we are. i'm a big fan of all the appearances!!
silverbelly is adorable. i love how excited feathersight is to see her. also, when she first appears, i like the detail of darkstone sweating. despite being a medicine cat, he's literally never seen a fully formed starclan cat before. he's nervous!! wolfbite looks shocked but i feel like this is more about the idea of her being "special" rather than seeing silverbelly tbh. she's like "damn i guess i actually am plot relevant."
salmonskip... i was so happy to see her... she's such a goober. nick's "we all had our own cats we hoped would come" was such a fun line as well for its thought provoking effect. i feel like it's a nod to how there were so many different "fourth cat" theories in the discord server but i could be wrong. we all had our ideas! now i'm super curious as to who nick was rooting for... and also who each of the previous leaders wanted (should i send another ask with my theories on who specific starclan cats wanted to be the fourth cat?)
big fan of the "you weren't actually chosen, you chose yourself" yada yada. wonderful! i love choosing your own destiny narratives. i'm sure nothing bad will happen to our little feline heroes
sleepycloud :(
"you sound different than i thought you would" - honeysong, had me in shambles. honeysong is older than lionsong was when he died... he looks so young here
poppyfeather made me laugh. i love the "not that this isn't heartwarming..." that i read in a 100% sarcastic tone. she is not in the mood for happy reunions!! she has a dictator to depose, guys. time to see her vengeful trait come into effect...
the ending! darkstone and honeysong look so envigorated whereas feathersight looks exhausted and wolfbite... looks ready to "do what has to be done." i love how happy she was to see sandsnap, and then how her happiness is buried once the poppyfeather and cherrystar step in with their plan, as if seeing sandsnap only strengthened her desire for revenge.
i had a dream after this post where the squad was about to confront ravenstar and he was all like "you thought i didn't know about your little schemes? cute." and his little gang rolled up (sleepydawn, flamefall, levi, patchback, etc.). i don't remember much else of what happened but i woke up like " oh no . . . the little guys are in danger . . . " anyway this segues into my prediction that there will be at least one death as a direct consequence of their attempt to depose ravenstar.
-🐉 (giggling and swinging my feet)
as always dragon... you literally never miss
i'm so glad you picked up on the textbox thing, you basically got it in one!!! feathersight and honeysong explaining helpfully, darkstone chiming in with his little snips and jokes, wolfbite talking less because she's got somewhat of a listening role there etc
IT WAS SO FUN TO DRAW THEM LIKE THAT... the white lines made it kind of difficult to see the white cats (looking at you sleepycloud) but otherwise. so fun. your assumption is correct, they're more solid there than they are as ghosts, and then in Starclan they arent wispy at all, just faintly glowing with those white lines (though they're so fun to draw like this i might have to just draw the ghosts like this always. idk)
cameos!! Nick was a special request from my sibling that I agreed with wholeheartedly. he was so silly
"damn I guess I actually am plot relevant" LMAO
yup it was a nod to all the guesses!! if i had infinite time and energy i would have put in more starclan cats as nods to specific guesses (Canarywish aka the greatest red herring I ever fished comes to mind), but alas. and you KNOW id love to hear all your thoughts fuck yes!!! (I didn't have anyone in particular in mind for Nick, but if I had to choose I'd say he was hoping for Snailpetal as well, she's his only surviving descendant)
i'm sure nothing will happen ! nothing bad at all!
sleepycloud :( indeed. i will let slip that i've got some plans as far as the sleepydawn situation but that's all i'll say about that for now
SHES ALMOST TWICE THE AGE HE WAS WHEN HE DIED... i always forget how young Lionsong was. not even 30 moons :(
i love Poppyfeather she is ALL business. "listen you guys can come back to the glow cave literally any time after we kill ravenstar's bitch ass can we get on with it pls"
YES EXACTLY!! Honeysong and Darkstone are the Young Optimistic ones, Feathersight is very cautiously optimistic but has seen a lot of shit and is more realistic about the odds they're facing, Wolfbite is in Get Shit Done mode. she's locked in. her thirst for blood has died down a bit upon seeing her dad and now it is HER job to save her clan. weight of the world on this poor girl's shoulders
i'm sure there will be no consequences. dont worry
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soft-bugs · 1 year
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!
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poorly-drawn-mdzs · 2 months
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Dungeon Meshi: The RPG
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dkettchen · 4 months
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I do enjoy dressing her entirely in canon outfits/cuts and the occasional top she's borrowed from nami and being like ye canon!sanji sure does own a pair of 3/4 pants with ballerina loafers he sure did wear that before with his whole cishet man ass and we didn't bat a single eye at it
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taruruchi · 2 months
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Hehehe >:)
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novella-november · 23 days
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Novella November 2024 Announcement Post
Hate AI, but love writing challenges?
Want to take part in a global, fun project to write a Novella in one month?
Grab some friends, and take part in Novella November, by writing 1,000 words a day for the month of November, ending with a 30,000 word Novella to test and stretch your novel-writing skills!
Your goal is not perfection, but merely getting into the habit of writing a litte bit every single day :D
No website, no sign-ups -- Just a community initiative to write using only your own word!
What are the rules? Just Three so far!
#1 - No AI
#2 - No Plagiarizing
#3 - Wordcount for the month should only come from what you write during the month.
What does that mean?
Only words written during November should go towards your Wordcount for the month... but! Feel free to use your 30k words as a continuation of previous writing, or just make it the first 30k words in a longer novel!
Don't think you can write a whole entire 30k word story? Write a series of short stories that total up to 30k!
Not ready to write original works yet? Write a 30k word fanfiction that you can post after the month is over!
Share your writing experience, tips, encouragement, and questions in the #Novella November tag!
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EDIT, from the tags: Want a progress tracker? Track your progress with TrackBear!
https://trackbear.app/
Don't have a word processor? Use LibreOffice , the free and open-source alternative to Microsoft Word!
Want to organize/storyboard your Novel and don't want to pay a subscription? Try 7writer by Simon Haynes!
Want to be able to listen to your story aloud for proofreading using TTS (text to speech)? Try Balabolka!
Or, create some custom progress / Goal Cards in advance you can fill out as you reach word goals! For ideas and templates, search this blog for "goal cards" :D
Want to do a writing challenge in more than just November? Check out my ideas here for year round challenges to keep you writing consistently! Got feedback? Send it in, I'd love to see everyone's ideas!
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EDIT 2: I almost forgot to mention, if you are unable to write/type your story, you can also narrate/dictate your story to your preferred recording device!
If you're doing a Recording only and it doesn't automatically generate a transcript, it would obviously be hard to judge the word count -- but you're also working with a lot of obstacles, so I'd say if you're able to complete your story via voice recording from start to finish, you've definitely achieved the goal!
Edit #3: added the title "Novella November 2024 announcement post" to the top to make it more standard with my Ominous October and Drabble December posts (will be updating Outline October shortly) , added "Official Announcement Post 2024" to the tags so people can easily find the monthly events for 2024, and added a bit of bold to the third bullet point in the original post from September 2nd 2024 for emphasis.
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kathaynesart · 6 months
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The eye of the hurricane. I like to think Cassandra sometimes called the brothers by the nicknames their dad used, given they were probably pretty close before his passing.
BEGINNING || PREVIOUS || NEXT MASTER POST
Man oh man, this one was way messier and off model than my last few updates but whatever, we got to keep this ball rolling! Life's been crazy so I've had to take some unwanted breaks in between updates. Thanks everyone for your patience as always!
One thing I wanted in this flashback was to really get a sense of how the brothers worked as an experienced team with Leo at the helm as a proper leader. It's something we never got to see much of in Rise and I felt it was important to include since half the team is already gone by the time of Replica. Team Dynamics Ted Talk under the cut!
We know from Casey Jr that Leo stressed the importance of listening to your team. A big part of that also means knowing how to communicate with them in general.
With Michelangelo, he keeps it short and succinct, trusting his brother to know what he's doing when in his element. This trust goes a long way with Mikey, having spent years of his youth as the baby striving for the respect he felt he deserved. Leo knows it's best to not bog Mikey down with details, allowing him to improvise as needed. This unspoken freedom has only grown over time as Mikey has dipped deeper into spiritual arts that, frankly, go completely over Leo's head.
The greatest sacrifice Leo has ever made was read Donnie's Big Book of Bad Guy Codes. While he doesn't remember ALL the numbers, he has memorized the ones that matter and it has helped tremendously in avoiding miscommunication with his genius brother. More importantly it silenced any of Donnie's usual belly-aching. As Leo's "twin"/"equal" the two still butt heads from time to time. Donnie respects his brother's authority (mostly) but will still push the boundaries of what he's allowed on a semi-regular basis. Give Donnie an inch and he will take the mile and then find a loop hole that allows him to go twenty miles more. This is partially due to him often being the one left behind at HQ, making the turtle just a TAD stir crazy. Leo does his best to keep him in line regardless.
Big brother Raph will forever and always be big brother to Leo. As such he holds a place of authority in Leo's heart and is someone he still regularly seeks counsel from in both the ways of leadership and more. Raph is always happy to support his younger brother and does a surprisingly good job (albeit after years of practice) of walking the line so as not to step on his brother's toes in the process. At least not since the secret of "the Key" blew up in their faces several years ago. They don't talk about that anymore. Leo is the leader now and he's done a great job in recent years as far as Raph is concerned. He trusts him to make the right call. The two have a close bond and regularly use mind meld to quickly communicate rather than speak ...this will be important to remember for the future.
Hope that overall feeling came through for this group!
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feedthefandomfest · 3 months
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Comment Bingo: Old Fic Edition
Very simple rules: connect 5 squares in a line by commenting on fics that suit the task in each square
Very simple goals: encourage readers to comment on older fics; encourage fandom writers to KEEP WRITING
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STEPS:
Download Bingo Card HERE (png) or HERE (jpg) or HERE (pdf)
Complete the tasks on the card, marking off each as you go, until you've completed 5 in a line (vertical, horizontal, or diagonal; NO double-dipping; center ♥️ is a free space)
POST your winning card (or list your filled squares) and tag @feedthefandomfest! Glory in your victory.
SEARCH TIPS:
This card requires some familiarity with AO3's search filters. Once you've narrowed your results according to fandom/ship/additional tags, certain squares require you to sort the results by Date Updated, which is the default. Other squares require you to search for fics posted within a certain range of years, which you can do by scrolling on the search menu to More Options:
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Note that to enter a date range, you must format the date as shown.
REWARD:
✨ victory badges ✨
New badge for this card, but here are examples from previous cards:
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Tag me when you earn a bingo (or double, triple, quadruple... FULL CARD bingo) and I'll reblog a shiny badge with your name on it to commemorate the win.
FAQ:
Can I comment on tumblr or only on AO3?
Either one is great! This card especially is more designed with AO3 in mind, but some can be adjusted to suit tumblr as well, so I say go for it. Tumblr fics deserve love, too.
Can one comment count toward multiple squares if the fic fits more than one category?
Since the goal is for as many fics to receive comments as possible, try to comment on a different fic for each square.
Is there a time limit?
Nope! Take your time or set your own deadline, whatever works for you. This blog is still in its early experimental stage, so feedback welcome. Play around and let me know what you like and what might be added/changed—including ideas for squares on future cards!
Do I have to record progress on the actual card?
Nope! If it’s easier to keep track in a different way, that’s fine. This is all very honor system, so if you say you earned a Bingo, we’ll call it a win 🎉
Some people have been tracking not just completed tasks, but the fics they read along the way, so that when they post a bingo, they can also promote the fics/authors in a little rec list. Not required, but definitely cool to see!
Can I adjust the task in a particular square to suit my comfort level?
Of course! If you deliver something in the spirit of the task, then it’s all good. Use your best judgement in constructing a comment that will make the author smile, and you can consider it a job well done.
In general, so long as each square has produced at least one comment, you’re golden and I salute you 🫡
Happy commenting!!
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felassan · 3 months
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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thewinchestah · 8 months
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"PREY" - Alastor x reader fic
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Pairing: Alastor x Fem!Reader
Tags: One-Shot, 18+, Smut, NSFW, edging, begging, overstimulation, Alastor does what he wants, there's plot if you squint really hard, alastor in heat, breeding kink, degradation kink, praise kink,
Fandom: Hazbin Hotel
Word Count: i lost count. it's big.
  | Part 2 | Part 3 | Part 4
A/N: Helloooooo!!! I write a lot but i never publish it! My lovely friend and also biggest inspiration for this fic @smallershorteranduncut ordered me to post this and i'm nothing but her loyal servent! I hope you guys enjoy the fruits of me writing 10 google docs pages today while i was enraged. Also english isn't my first language, no beta we die like men here yadayayfayada! enjoy <;3 (UPDATE!) Part 2 is now up!
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Everything about the Radio Demon seemed to be designed to make you desire him, want him. Many times in ways you weren’t even ready to admit to yourself. You haven’t been in Hell long, that’s true. But ever since you manifested here you felt like someone had picked your brain open to make Alastor the perfect bait to lure you into even more sinful, sinister paths. 
He had an inexplicable magnetism around him, a piercing presence that made your eyes stuck on him when he worked a room. He had you bewitched and you hadn’t share more than polite pleasantries with each other since you became a guest at the hotel.
Today, again, you were transfixed in his gaze. Sitting in the corner of the hotel lobby, trying to make your embarrassing attraction to him go unnoticed while Alastor waltzed across the room explaining more of his wicked plans to Charlie. God, how you wish he had his wicked way with you. 
He seemed more… on edge today. His red eyes  glowed a little brighter, his nostrils flared a bit more, static filling the room more often, he was smiling with almost barred teeth, and everyone seemed to be avoiding him. Even Charlie was trying to politely dismiss him, the general feeling of uneasiness inside the hotel  just growing larger when Angel stationed himself near your little corner of the room. 
“Don’t go near that creepy motherfucker today, he’s about to lose it.”  Angel alerted, almost whispering, a pair of his hands making the “crazy sign” near his head 
“Isn’t he always creepy and about to lose it?” Husk added, staring at the exchange between the radio demon and Charlie.
“I’m telling you toots, I know that guy definitely isn't normal, but today he is borderline a mass extinction event. I swear, he’s just waiting for someone to give him the excuse” Angel replied, confirming your suspicions. Something was off.
“Uh. Well, about that, I think it’s time we rescue Charlie” 
As if on cue Charlie turned to the corner of the room, gesticulating really hard to be taken away from the small commotion her conversation with Alastor was becoming. 
“Hey Charlie, do you remember that thing with the hotel’s… personalized stationery you asked me to help you today? Let’s do it!” Said angel gently guiding Charlie away from the Radio Demon.
“Guess that’s my cue Alastor! Greaaaaat chat! As always! Have a nice day!! Byeee!” Charlie’s overly chirpy tone giving away her uneasiness. 
Suddenly it felt like all the air was taken out of the room. Alastor’s neck turned into an ungodly angle, his eyes narrowing in suspicion. Static grew around the group, almost suffocating. As your vision went blurry from the sheer power that was being evoked, you contemplated if there was another afterlife. Preferably one where you didn’t inherit a death wish from your previous ones.
And as quick as it started, it was over. 
Alastor just said a creepy “hm” turned on his hell, and walked away. 
It almost felt like it was all in your head, but your friends standing perfectly still and dead silent next to you gave the reality of the situation away: everyone just had a near death-death experience. Maybe it would be a good topic for Charlie’s bonding exercises, who knows with this place. 
“I told ya’ll. Mass. Extinction. Event. Stay out the psycho’s way”
Angel’s voice became background noise in your head, your eyes focusing on the spot where Alastor just threatened everybody’s life without saying a word. As the voices dissipated around you and normalcy slowly returned to the hotel, your mind sank deeper and deeper into the mystery that was the Radio Demon. 
-
They were so oblivious, so naive. Thinking he wasn’t listening what they said about him behind his back. Thinking he was unaware of him being the topic of the discussion when he wasn’t looking. He could bathe in the smell of their fear, and he was relishing it. 
Alastor stared at the new pretty little thing that arrived at the hotel. Oh how pathetically sweet and innocent she was, thinking she was being subtle about her infatuation with him. Thinking she could hide her interest in him, when she was nothing but a doe caught in the headlights of his eyes. Oh, she was just the perfect prey for him, wrapped in this lovely red bow she wore on her hair. 
Angel was right, he was just waiting for an excuse, and she just offered him one on a silver platter. And alastor was everything but a coward. 
-
You cursed a little bit louder than you intended when you saw the blood dripping from your finger. “Stop. making. a. spectacle. of. yourself” you mentally screamed. You still could not figure Charlie’s “special stationary stapler” out, so stapling your finger was bound to happen. 
Even though it was not much, the silly little cut was stinging like a bitch, and your best efforts to stop the bleeding were futile, considering the mess on the hem of your skirt. Still high on the adrenaline from earlier, your shaking hands searched for something, anything to put on your finger so you could continue your work without anyone noticing. Everyone already had enough for one day, it was fine. 
“My dear, did you just hurt yourself?” Alastor’s voice invaded your ears. Oh, fuck. That’s it, he was going to murder you for being so incompetent with the damned stapler.
Turning to face him, you meet his piercing gaze, not sure if you should run and scream for help. “Oh no worries alastor, it’s just a small cut, i can manage!” you give him your most confident smile. 
Alastor’s head tilts, eyes burning red as he watches the small droplets of your blood make their way down your index finger.  
“Nonsense, I can't have my staff running around with injuries and bloodied clothes. We are in hell, but we are not savages, dear” He seems transfixed by the blood, and you are too scared to move, too scared to anything other than hold the weight of his gaze and hope for the best. Your lizard brain is screaming for you to run, ask for help. Maybe Charlie isn’t too far away, could you make a run for it? Somehow your survival instincts override your brain, maybe all those hours watching true crime back on earth weren’t in vain, and you decide against running. Let him initiate first. 
He catches your wrist, trapping it inside his deadly claws. His face, towering over you, comes all the way down to inspect the offending finger. You can feel his breathing on your skin. 
Your breathing stops. You swallow an imaginary lump. He’s gonna bite off your fing-
“Would you be a doll and let me take care of it? Blood being unnecessary wasted truly abhors me” 
You must have said yes at some point, you don’t really remember, now you are holding the red handkerchief he handed  you, answering his request to “please follow him”. Trailing behind the Radio Demon, both of you walk through the large corridors. 
This might be the time to scream for help. the voices inside your head warn. With every step of his feet you hear his microphone going tsk tsk tsk where it touches the ground. You are walking the death row, the paintings on the wall chanting “dead woman walking, dead woman walking”. 
“Keep pressuring the wound darling, we are almost there” he gently commands you, too gently… it feels almost… soft, pleading. The way Alastor goes from 0 to 100 is giving you whiplash. 
He slows down, reaching for the door knob of an unknown room. Ever the gentleman, he gestures for you to enter first.
the door locks behind you.
 if i’m being murdered, at least i’m being murdered with class. 
“Don’t be silly, I’m not going to murder you” Alastor says, almost singing the last part of the sentence. 
“Oh fuck, i said that out loud, didn’t I?” you blurted out 
“Yes you did. And yes, I also noticed your lovely doe eyes on me every time i’m in the room” 
Your brain short circuits. That 's it. You are dead. He’s not going to murder you (apparently), but you are going to die of embarrassment. It will feel like murder. He knows, fuck, he knows. He knows about your crush (?) and he’s going to drag you for it. You are going to be so dragged the angels will pity you and bring you to heaven. A creative way to be redeemed, Charlie should know about this. Your thoughts are going downhill as a big snowball, there are too many of them and you can’t follow a single coherent train of thought. You don’t even want to know how you look in the middle of this. You must look pathetic, truly like a doe caught in headlights. And then you hear your name once.
Twice now, in a sing-song voice.
Your eyes fly open towards the sound, breaking from the anxiety induced spell as you realize the Radio Demon had just called you, by name. He knows your name???
“Ah hahah! You’re back.” Alastor says, as he starts to circle you like a predator. Your eyes, as always, follow his across the room.
 “I don’t like to repeat myself, little doe. You heard what I asked?” 
Again, you don’t really remember answering, your brain is going AAAAAAAAAAAAAAAAA as you watch him pace around you, eyes burning red, demanding your attention. Teeth slightly barred, voice on the edge of something. Was that “X” on his forehead always there?
“I asked if you know what you are doing to me” static fills the room as he finishes speaking. Alastor’s clawed hand trapped your bloodied finger dangerously close to his grinning lips. Your brain is doing flips as he stares deep into your soul, and when your thoughts land you make the connection. Alastor is horny. Alastor is horny for y-
“You see, little doe, I know what your eyes hide when you desperately lower them everytime I come near you. I know how you feel you can hide in plain sight if you stay quiet enough. But I can taste it. Your fear. Your lust. In the air. In your blood.” He has a white knuckled grip on your wrist now, same with his microphone. You lower your guard, eyes going from startled to lustful. “Good thing right now there’s nothing more i want in this godforsaken pit than your lust, pet”
You want this. There’s no point in lying to yourself. You want Alastor to fuck you. You’ve fantasized about the Radio Demon taking you more times than you can count. More times than you would like to admit to yourself. This feels deeply wrong, but you crave it. 
Fuck it, you are in hell, there’s nothing to lose. Alastor is still watching you, impatiently. For the first time today you realize you actually forgot to say something. He’s waiting. Alastor is waiting for your permission. 
“Take my breath away, Alastor” 
Your permission might have been really loud, it felt like you were screaming the words. But you can’t be sure, it might have been a whisper. Either way he didn’t miss it, what happens next is fast, angry and delicious. 
Alastor pounces and licks the blood on your finger, something clicks inside him as he tastes the red liquid, because he lets go of his microphone instantly and his arms grab your waist aggressively, so forceful you wouldn’t be surprised if it breaks skin. You shouldn’t be so turned on by this, by the sight of a psychopathic demon drinking your blood. But you are, and there’s no going back. 
“Strip” he orders. You want to say to him that you can’t take your clothes off your person with him holding you like this. He must have realized the conundrum: if he wants you naked, he has to let go of you. To Alastor, letting go of you right now is simply unthinkable. So he doesn’t: you feel his claws cut the bodice of your dress open, sending the most delicious shivers down your spine. Another claw rips your skirt apart, and you are almost fully naked in the Radio Demon’s arms, pressing your body hard on his still impeccable dressed body.
It’s humiliating, it’s dangerous, it’s hot, it is delicious, to be at his complete mercy, just how you always wanted.
Somehow both of you made your way close to the enormous bed in the middle of the room. Alastor cornered you, so the only way you could escape was walking backwards towards the bed. The brilliant bastard. 
You feel your calves hitting the edge of the bed, and Alastor breaks away.
 Pity, your mind complains. Get him back to touching you again. right. now,.
“Now now, we should establish some rules for this, pet” Alastor’s hands might have stopped touching you, but his piercing eyes never did. He knocks you on top of the bed, you lay there sprawled open just for him. His hands move up to do a quick work of his bowtie
“Rule one: you will take what I give you. Nothing more, nothing less. What I give you is enough. You might feel like you can’t take anymore, but you can. You will take it, I will make you take it” He takes his tailcoat off, his frame towering over you, even with your body completely flat on the mattress and his in front of it. 
“ Rule two: every ounce of your pleasure is mine and mine only. Mine to give, mine to take. And you will give me everything. I want to hear every sound, to feel every touch, to know every nasty thought that runs inside that pretty little head of yours. You will not suppress anything, I wanna hear your moans when you make a mess of yourself as I take everything I desire from your delicious body. I will relish on your desperate screams of pleasure.Nothing outside these walls matter” He is climbing on the bed now. You hold the weight of his gaze, underneath your demonic lover’s eyes your skin burns.
“Rule three: don’t you dare cum without my permission, good girls earn their orgasms and you will be a good girl. Or else…” static starts to pick up around the room, you are seeing the blackest black that ever was, his shadows enveloping you both. Nothing outside these walls matter. “Understood?” Alastor says as he pins your hands on top of your head, against the fancy headboard. His hand cups one of your boobs and he is worrying your nipple between his sharp claws. finally finally, your mind sings. You feel a surge of magic binding your wrists in green chains, attached to the headboard. It’s overbearing, it’s ridiculous. His magic feels like him, another part of him for you to take.
He pinches your nipple particularly hard and you moan softly, pleasure and pain consuming any other sensation. You forgot to answer him, you realize. You’ve barely started and you are already being bad. “yes alastor, yes.. but please don’t stop” the soft whimper leaves your lips.
“lovely.” he replies, and with that his mouth is on your nipple, sucking it while he administers his wicked ministrations to your other one. His sharp teeth prickling on the edge of breaking skin, and you already feel like you won’t be able to take all of him. 
His hand trails down to aggressively grip your thighs, his tongue sucking the neglected nipple his fingers left. Your moans become frequent and messy, if he’s already making you go insane with the beginnings of foreplay... You might pass out and die when he starts fucking you, but you don’t care. Let him show you the true meaning of la petite mort.
“My my, what do we have here” his hand leaves your thigh to trace the wetness of your panties. A clawed finger rips it apart, the last barrier between you and total consumption by the Radio Demon. He takes the finger between your glistening lips, not entering, just teasing 
“I don’t think i will get enough of this pretty little body of ours anytime soon, pet” he says as his finger finally enters your sex, He moves his digit with an expertise you didn’t really know he had in him,  making you whimper his name, ooohs and aaaahs, your hips start threshing from the pleasure. If you continue at this pace, you will be  begging for permission to cum too soon. Pathetic. you think to yourself. Because you know how hard this building orgasm will be,you don’t know if he will grant you more than one orgasm. And will you murder you yourself if you don’t feel his cock inside you tonight. You take a deep breath in between your moans and will your hips to stay in place, your nerves to calm down. 
Alastor adds another finger, and it takes all of your willpower not to become a puddle of wetness right there. You bite your lip so hard you taste blood. 
“you do make a mess of yourself, don’t you? you just can’t help it” he says as he curls his digits inside you. Your hips start thrashing hard again, and you sink them deeper into the bed. The chains on your wrists shake with the effort to hold back. As if alastor wasn’t going to notice. “no no no what did I say?” he snaps angrily, he’s eyes flash red at you and he takes his fingers out with a wet “pop”, you feel like crying at the emptiness. “please please alastor, don’t stop” you plead. His hands leave you entirely, you are left with just his piercing gaze, the one that makes your skin burn. “did I say you could hold back? don’t pretend like you aren’t a common whore for me, that you love how pathetic it feels that you are creaming yourself and we haven’t even really started” 
his condescending tone just makes everything even more sublime. It’s so wrong how good being told you are nothing more than a common whore by the Radio Demon feels. But you never felt anything close to this. “please Alastor” you beg again, nothing but a small whisper
“I would love to taste this pussy, so red already for me, but since you broke one of the rules… i’m afraid I will make you understand that are nothing but my pretty cockslut the hard way” 
Punishment? His punishment sounds ever better than his praise right now. You moan at his voice. He laughs. 
His knees cage you, as he lifts his upper body from you and starts undoing his zipper. He is taking his cock out. Oh fuck, he’s gonna fuck you without anymore foreplay. And he’s not going to be gentle about it either. You shiver. 
Alastor pumps himself a few times, his cock is big, thick, and an angry red shade, flush red like that, because of you, just for you. He’s gonna make you pay: pay for holding back from him, pay for making him feel like an animal and almost losing his hard constructed control. 
The look on his face says it all, he’s gonna take it out on you and you can’t do nothing about it.
You don’t have much time to think about the repercussions, in one swift motion his tip is already inside you, stretching you deliciously. Your brain short circuits again, the feeling of his cock inside you is everything you imagine and more. Depraved, heavenly, delicious. You struggle in your binds again, you want desperately to touch him. To feel his skin beneath your finger, to scratch him, mark him. But oh well, he’s the Radio Demon, he’s the one in charge and you are his prey.
Alastor starts to slowly enter you, he’s trying his best to hold back. He knows if he does this too fast it will hurt in a way he doesn’t want you to feel. And by the look on his face going slow is as torturous for him as it is for you. tantalizing inch after tantalizing inch he spreads the walls of your cunt apart. You understand now why this is punishment, it hurts in a perfect way, it hurts even more that he is doing it slowly, and not just thrusting like you imagined  he would, if he had more time to work on you. 
You become a mess of moans and incoherent words. His cock is halfway inside you now “HoLY FUCK ALASTOR” you scream. It’s already too much. 
“There’s nothing holy about this my dear. I’m going to breed you. I’m going to break you” and with that he buries himself to the hilt inside you. Now you truly scream in pleasure and pain “you won’t be able to walk straight for days, you will feel me in every step, and you will thank me for it”. His thrusts pick up at breakneck speed, the bed shakes from the sheer force that Alastor is using to fuck you. Every snap of his hips you moan more and more. 
The sound you make when he takes everything out and enters you at once is so obscene that it would make Angel Dust blush. He’s growling now, his antlers growing bigger as he fucks you like his life dependend on it. As he fucks you like he hates you. 
Alastor pushes your hips higher, and suddenly he’s even deeper. His other hand holding your waist in a bruising grip. The strain on your pinned hands will bruise too. His lips graze the skin of your collarbone, he looks so feral you are scared he will maul, the thrill of not knowing adding to your fucked up sense of pleasure. 
He seems to pick up on your fear, and bites down on your collarbone, hauling as he tastes your blood and buries himself inside you again and again. Moans turned into screams, and the only thing coming out of your lips is his name, spoken like a profane prayer. You would give everything you have to Alastor, and he doesn’t even have to ask.
Your orgasm has been building for a while now, the coil on your belly becoming tighter and tighter, like a supernova about to be born. “Alastor, please please let me come” you beg. His unfocused eyes stare down at you, as he takes a moment from feasting on your sweet blood to address your desperate, sweet pleas.
“Don’t. You. Dare” he says, punctuating every word with a sharp thrust. As much as you want, you are not sure you will be able to hold any longer. “I beg you alastor, please let me cum, i will let you do anything you want. but i need it so badly, please please”
You sounded so desperate when you begged, so beautiful.
“Don’t strike deals you don’t know you can fulfill, pet” his voice is low, a warning. You ignore it. “I promise Alastor, anything”. Alastor laughs.
 his finger touches your clit as he finally allows your sweet relief “you may come now, sweet doe” and that’s it, you are off, you are dead. You see stars, you see the entire universe as you scream out and climax. Walls tightening around Alastor’s monster cock, eyes rowling, his name a scream on your lips. You ride out your wave slowly, but Alastor is not slowing down.
Instead he is picking up his pace, maneuvering your hips even higher, your chains are stretched to the limit. You can feel them start piercing your skin. Thrust after thrust the sensation becomes too much, you are too overstimulated to go through all of this again.
“i can’t take it, i can’t take it!”
Alastor doesn’t care. “I told you not to make deals if you can’t hold them, didn’t I?” You don’t answer, you can’t. you can’t to anything but let him fuck you as hard and as much as he want. “but you are such a little cockslut for me that you can’t help it. What a shame” 
He is gripping your hips so hard it breaks skin, tiny trails of blood on his claws. “you will take it. You better take it, or I will make you take it” static picks up as he threatens the last words. You know you are spent, you know how bad it hurts, you know how bad his words sound, but the lines between pleasure and pain are so blurred that you can’t think coherently. Even this  pain of being broken feels good. 
Still, tears fill your eyes and you start crying, from pleasure, from pain, you don’t know anymore. What Alastor is doing to you has no precedent. No one can do this like he does. He knows torture too well, and he is tortouring you in the most decadent, delicious ways possible. “alastor i want to, i want to so bad but i just can’t” the tears sting your eyes and stain your face. 
Alastor sees it. He slows down just a bit, his voice softening “oh my dear doe, but you can. Just this once more, just for me. One more” his voice is so maddening soft it acts like fuel to your tears. Your skin tingles and you feel giddy, somehow your throbbing hot, wet cunt seems to find the right amount of relief, and you can feel only pleasure again.
Alastor continues to fuck you, your moans returning to normal, you are being so loud now, making a mess of yourself, just like he said, and a big hand comes to cover your mouth. 
“Oh we can’t have you being this loud can we?” his voice goes to that delicious mocking tone. His thrusts are slower now, but as deep as they can go. “what would you friends say if they found out that you moan like a common whore for their feared radio demon.. hum,.?”
You start to feel the pit of your belly tightening again, and alastor doesn’t stop humiliating you. The degradation feels just the right amount of perfection. You are exactly what he says you are. A common whore when it comes to him. “weren’t you ashamed just a few moments ago? trying to hold back the sinful sounds you make when I touch you? I already gave you one orgasm. I’ve been way too generous for my liking. I should stop right now since you feel so conscious about this”  Alator’s breathing is becoming erratic, his thrusts sharp, hard, and out of the breakneck rhythm he was torturing you before.You start moaning even louder through his hand. “ungrateful little pet. You are just so greedy for one more orgasm, you don’t even care that everyone downstairs can hear you hm??”
You can’t think straight. you feel on the edge of glory, this orgasm threatening to be harder than your previous one, as if it is possible. “alastor i’m so sorry, i know i don’t deserve it” you muffle behind his hand, he hears you speaking and takes if off “but can you please let me cum? just this once? just for you. Please Al” his thrusts are truly erratic now. He’s close too, even though you are too wrapped up on your own sensations to notice 
“please” you beg, nothing more than a whisper. Already making peace with the fact that you are going to come without his permission and he will probably never fuck you again
“Good girl, you can come now”
instantly as you are granted his permissions your world explodes, blinding hot pleasure takes over your body, the waves of pleasure making your heart beat so fast you feel like it’s going to stop. The petit mort is coming, and her sweet embrace envelops you, specially now that you feel Alastor’s cock twitching and spilling his seed inside you. You scream his name. Maybe you hear him screaming yours too. You don’t know anymore, your nerves are singing from pleasure unheard of back  when you were alive. Pleasure so great it could only be found in hell. The most heavily, depraved way of torture. 
You come down from your high, still dizzy, your body going limp. You are not dead, but you are positively spent. You give in into the warm and fuzziness of sleep. 
The last thing you remember is the softness of a blanket, a gentle kiss on your cheek.
“Oh my dear, I knew you had one more on you,spending yourself this way just for me! What a truly precious thing, doe”
You might be dreaming now.
-
You weren’t dreaming. Alastor praises you, knowing his words will be the last thing you hear before a night of peaceful, deep dreamless slumber. He makes sure to put the softest velvet blanket he owns on your body, not to make the damage you gladly allowed your body to take for him an inconvenience. Tomorrow you will wake up to fancy letters of praise and sweet chocolate covered strawberries. And no one will know how Alastor found the perfect doe to breed as he pleases during the height of his mating season.
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peathepirate · 29 days
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Part 22 - Finale
The one with criminal activities.
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I can't believe this project is actually finished. I started sketching the first pages in January of 2021 (if my Instagram stories are to believe) and now I'm done? What am I even supposed to do now that I'm not drawing WINGS anymore?
It's not a perfect comic. It wasn't really meant to be a finished comic either, I was kind of messing around to see if I actually liked making longer comics. Turns out I do! I've always viewed this project as "practice", so the style is all over the place and at times, the art is really hard to look at (*cough* entire part 7 *cough*). But I finished it, all 206 pages of it! I never knew I had this much persistence in me :D
Things I wish I'd known before starting the comic: 1) Having a script will save you from many plot holes and plot threads that never lead anywhere (and it also gives you opportunities to do fun foreshadowing <- this is something I couldn't do for a Thing I came up with and had to drop because I'd already posted the first updates before writing the script). 2) Drawing in batches actually saves time, people aren't joking when they say that. It always takes time to get used to inking after sketching, or coloring after inking, etc. And when I say batches, I don't mean ten pages at a time, I mean like 40-50 pages at a time. I wish I'd realized this before the last 40 pages of this comic...
Thank you so, so much for each and every one of you who have been on this journey with me. It really has meant the world to me to have people I could share this story with. I hope you enjoyed it as much as I enjoyed making it <3
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letorip · 23 days
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Can you do headcanons for Jenna’s characters with a tall reader?
tall reader
it's been a little bit since i've been back on here and actively posted, but you know what i felt bad that i hadn't, so i did this to kind of assure everyone who didn't see my last thing that i'm still alive and well. sorry for not responding sooner to this request. also, if you see this, do not panic, i promise, i'm still finishing kiss with a fist [iii] and we’re only a few days from casual [iii]. the last thing i want is someone seeing me update and then immediately jumping into my inbox to ask about those, because i'm hard at work at them anyways
also, if you're not tall, just imagine it for a moment, lmao
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wednesday addams
she’s not especially expressive, so she’ll never admit to it, but she absolutely loves that you’re so much taller than her. it’s cheesy and she knows you'll tease her about it, if she does mention it
she fumbles the bag at first, when during one of your first conversations, she says "you remind me of lurch." it's not exactly flattering to be told you remind her of her 40 year old butler who looks like a skeleton, and it makes you think she doesn't like you, at first, but to be fair, she meant it as a compliment
you try to brush past it, and wednesday too, and she's confused as to why you didn't seem flattered. enid's mouth drops open when wednesday recounts your interaction, and she tries to coach her through fixing her mistake
unfortunately your next conversation is only more awkward, when she walks it back and says "you DON'T remind me of lurch." she thinks it's a good way to recover from her previous error, but you just look even more confused, and she's suddenly walking off before she fucks up anything any more
she does manage to have an actual conversation with you later, after you take the turn to initiate, and that's how you two actually begin to grow closer and closer
even in her big ass platform boots, you’re still taller than her. it closes a little bit of the distance, but you're still much taller
she grabs your tie or bunches your shirt and pulls you down to her level, in order to kiss you. it hurts your neck sometimes, but you’d never ever tell her not to do it
even when she tugs you down for a kiss, she still has to stand on her tippy toes, especially if she’s only in socks
it does make you the ideal height for cuddling, though
wednesday claimed at first that she would cut your fingers off if you tried to hold her, but she slowly learns to crave it. all you have to do is give her a look and lift up your blanket, and she’ll crawl right in, especially if it’s after an investigation and she’s exhausted
theres just something oddly relaxing about curling up and feeling you wrap yourself around her. you’re definitely big spoon in this scenario. not that she wouldn’t hold you the same— she does, especially when she’s worried about the investigation but doesn’t want to say anything— but she likes how you’re able to completely wrap around her and how she can almost burrow herself into you
wednesday absolutely adores to sit on your lap. she’ll sit on your lap whenever and wherever she can. sideways with her arms around your neck, back to front with your arms around her waist, facing you in a straddle, during the more heated moments. she said she’d never be like her parents, but she also finds your lap to be the most comfortable seat around
she plops herself down onto your lap whenever she feels the person you're talking to is laughing a little too much at your jokes. she'll wander right over, wordlessly, sit down on your lap, wrap an arm around your neck, and stare at the person you're talking to with a usual disinterest, and they very quickly get the memo and leave
not that you realise this pattern, of course
you also use your height to help in the investigation. getting books for her off of high-up, dusty shelves, giving her a boost through windows that she shouldn't be breaking into, you name it. your willingness to assist her in her crazy plan is just part of what she loves about you
"can you reach that for me, cara mia?"
she does miraculously know your measurements, of course, when it comes to buying clothes. being tall makes clothes somewhat hard, but she always manages to buy the perfect sized thing, and you're starting to wonder if she somehow measured you, when you weren't paying attention
tara carpenter
you guys begin as sworn enemies after meeting at blackmore, and it results in a lot of mean insults about each others' height. she calls you the jolly green giant and you call her dwarf. she calls you giraffe, you call her stuart little. neither of you will admit that you find the other obnoxiously attractive
she says you're freakishly tall, but you're only a little taller than chad. she never annoys him about his height, only you, but for what it's worth, you annoy her right back
it culminates one night during a drunken hookup after you've shouted insults into each others faces. tara won't admit her anger is from seeing a random girl grind on you, and you won't admit you're annoyed that ethan and chad are obviously in love with her, and doing their best at flirting
you don't know who closes the distance first, but the next thing you know, you're messily pressing your mouths together and tara is climbing you like a damn tree, i mean, this is literally her
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immediately after, you and tara try to pretend it didn't happen, and it lasts all of one week before she's jumping your bones again, only this time neither of you are drunk
you get together shortly after, but best believe the teasing doesn't stop. she'll still call you her little construction crane, and you'll smile with a faux sweetness and call her your little hobbit, until she smacks you on the arm
you're definitely a fiery couple, on both sides, but you do have your sweet moments
you give her piggyback rides because you're tall enough to do so, and she just happily wraps her arms around your neck and lets you carry her places. pretty much any time she gets tired enough (or even when she isn't really tired at all), she'll give you a cute pout and put her arms out, and you'll pick her up
tara loves to cuddle with you, but even then, sometimes you both squabble over the blanket, and she'll start complaining about how you hog the whole thing because of your height. it turns into a playful wrestling match, and while you have the obvious advantage and could flip her right around at any given moment, you let her climb on top of you and pin your arms above your head in a proud victory (which takes a lot of effort, considering how short she is)
of course, like all of your play-fights, it turns into something more
she doesn't like to talk about woodsboro, but she does find a comfort in how tall you are. it makes her feel a bit safer with you around, not that a couple inches would stop ghostface or anything
but she feels a genuine relaxation, when you can both be in bed together, and you're completely holding her in your arms, and it's not a thing she thought she'd feel again
you give her your jacket when she's cold, and she has to bunch the fabric around her elbows, or it'll absolutely swim on her. she always teases you about it, but the moment you jokingly threaten to take it back, she'll roll her eyes with a smile and tug it on with a kiss to your cheek
sometimes when you're cooking in the kitchen, she'll wrap her arms around your waist and let her head rest against the small of your back
you also help her when she's studying in the school library, by similarly grabbing books off the shelf for her
when she wants to rest her head on your shoulder, you still have to crane your neck down to let her. it's not super comfortable, but you still do it, because she looks adorable when she sleeps
she's figured out something seriously cruel. you complained about her feet being cold once, when you were snuggling, and ever since you mentioned it, tara realised she's the perfect height to press a cold foot right onto your back. she does it when she wants to start a play-fight, and it works like a charm every time
you're annoyed by it, but it definitely does make her laugh
lorraine day
your height is immediately what lorraine clocks onto, when she first sees you, because she's coming back from a shoot, getting dropped off by RJ, and she sees you in the distance, hopping a fence like it's no effort at all, when the same fence is a pain for lorraine to climb
you're the new ranch hand that her father hired while she was gone, and when she officially meets you, the both of you don't exactly get off on the right foot
you don't actually say much, which is something her father warned her of before you were introduced, but she at least expected some kind of "hello." instead, you just stare down at her from the shadow of your hat with a neutral nod, and then go off to get back to work. no giving her your name, no asking her any questions, no interest whatsoever
she doesn't know if she's more offended by your lack of manners or more upset you don't seem anywhere near as curious about her as she is about you
your height makes you ideal for most ranching activities though. you easily climb up and down from your horse and you're a speedy, fast rider.
when lorraine is on her shorter breed of horse, you're still as tall as her shoulders, and you help her get ready to go out on her horse with you and her father, even if it is wordlessly
she's only heard you speak a few times, and it's mostly been laughing with her father, which abruptly stops when lorraine gets close enough
after a rare bit of rain, lorraine's boots are slippery, and she slides out of the stirrup when dismounting way quicker than she was ready for. luckily, you're there to catch her, and she collides against you, pretty much right into your arms
unfortunately, you both fall back into a pile of horse shit, and the next thing she knows, she's hearing a nice, airy laughter coming from you. she's damn sure it's the first time she's seen you smile or laugh, and it's got her laughing too
she apologises, but you say "it's nothin," and you both kind of naturally grow closer from there
you help her up onto her horse, when she's without a saddle. you're tall enough to do so, and you hoist her up gently and set her on the animal's back with a small smile, and it kind of makes her heart beat real fast
it turns out the rough and tough cowboy exterior is a false image of you lorraine created in her mind. you're actually just a quiet, hot, tall, dork
you're feeding her horse a carrot or something, about to go out and do your job with lorraine eager to tag along, and she doesn't know what comes over her, but she leans down a little and plants a kiss right on your lips
she's the champion of sitting on stuff to reach your face: a fence, her horse, a hay bale. she likes being above you for once, and you're not complaining whatsoever
she tugs on the belt loop of your jeans when she wants you to lean down and kiss her. she also absolutely steals your baseball cap, and then to be funny, your cowboy boots, and she laughs about how big on her the cowboy boots are and clomps around in them
her family house has low ceilings, so it's kind of a pain to walk through, especially in your boots. for the most part, you live above the barn because of the higher ceilings, and sometimes (most nights) lorraine sneaks out to see you
she absolutely loves to sit on your shoulders. it's not especially comfortable for you, but you let her do it at the town events like fireworks and festivals and stuff. she sits on your shoulders for a "better view," and she'll rest her chin on top of your head
sorry to RJ, he's getting dumped the moment he comes back into town
cairo sweet
she doesn't even really realise you're tall at first, because she just sees you in your chair, on the second day of the new semester
you're new in town, a transfer kid and a cross country prodigy, with record times and future athletic scholarships up the wazoo, owed partially to being much taller than average. but the two most annoying things about you is that you can write, and you've read mr. miller's book
mr. miller seems rather pleased with having you in his class, and immediately it makes cairo hate you. her whole plan pretty much crumbles with you now in the way, and she absolutely loathes you for it
her new plan becomes to seduce you and distract you from school, and it works because you do harbour a giant, absolutely massive crush on her
your mother, who's also your coach, wants you to stay focused on athletics and not let cairo get in the way, but talking to her makes you melt, and when she finds you one day, in the locker room after everyone's left, you immediately cave when she sloppily kisses you and shoves her tongue into your mouth
your height is ideal for picking her up and pushing her back against the lockers, while her legs wrap around your waist
tree climber core again
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she says it's just a scheme, but after you earnestly ask her out on a date and you both have a fantastic time, cairo's master plan goes out the window, and she just enjoys you for you
she goes to all of your meets, and she'll stand at the railing of the bleachers, and watch you with a smile (she's too fancy to cheer like a soccer mom out loud, but know she's really rooting for you on the inside)
you're like that one track couple at the olympics, if y'all have seen the clip. you finish your run in first place, qualifying for the state competition, and before anyone can congratulate you, you're running in cairo's direction, at the bleachers.
you're tall enough to the point that you just stand there on the ground, and cairo leans over the railing and kisses you, pulling away to cup your cheeks
your height is definitely a plus, in that when cairo is especially miffed at something mr. miller said or another student, after class, she'll grab your arm and wrap it around her shoulder
you barely fit on your twin-sized mattress, but cairo owns a king in her massive ass house, so it's a plus, whenever you go over to her place to "study"
just like with wednesday, when you're over at her house, you're the person who grabs her books off her shelf for her. she'll whisper a thanks and press a kiss to your cheek. sometimes she'll stand behind you and watch you grab a book off the shelf, just to see the stretch in your muscles and watch you move. she's just thinking "i'm no better than a man" while it happens
she love love loves to lay on top of you, on the sofa, when she's got a book to read. she'll just lay back against your chest, in your embrace, with a book in hand
she'll borrow your jacket, even though she complains it doesn't match her style, but it still swims on her
absolutely loves to be princess-carried to her bed when she falls asleep on the couch reading. she'll fall asleep because it's just too comfortable there, and you'll carry her up the stairs and tuck her in
she also grabs your collar and tugs you down to her for a kiss. either that, or she'll tug on your sleeve, which you now know is cairo saying she wants a kiss or a hug
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faeriekit · 3 months
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Health and Hybrids (XXV)👽👻💚
[I can't remember the original prompt posters  for the life of me but here's a mashup between a cryptid!Danny, presumed-alien!Danny, dp x dc, and the prompt made the one body horror meat grinder fic.]
🖤Chapter navigation can be found here🖤 Click to browse previous updates.
💚 Ao3 Is here for all parts 💚 (now featuring mediocre mouseover translations, only available on a computer)
Where we last left off... Tim pulls a fast one on Batman for their mutual benefit. Everybody giggles. Danny goggles.
Trigger warnings for this story:  body horror | gore | post-dissection fic | dehumanization (probably) |  my nonexistent attempts at following DC canon. On with the show.
💚👻👽👻💚
(Additional TW: I think this counts as a panic attack ngl)
On the one hand. The room Danny’s in has a killer view of the earth from the moon.
The wall is basically just one big window. Danny is also apparently permitted to mash his face into the glass and ogle the Earth from Space for as long as he wants until the stinky dad, whoever he is, finally emerges from the depths of the building.
Diana’s the only one beside him today. She looks nice—nicer than usual, in her armor and bright clothing rather than soft scrubs and hair net. She can push his chair without getting tired—she could probably fly and carry him too, if she had to, so. Danny’s maybe counting on her liking him if this stinky dad tries to be mean.
So. Diana (nice lady) and Danny (half-dead ghost boy) are quietly seated in a dim, peaceful board room, absorbing the early morning (?) space radiation when the door hisses open across the room.
In the doorway is a long, dark, shadow of a man.
…And the green guy!!
Okay, if the stinky dad man brought a friend to this meeting the same way Diana’s meant to supervise him, Danny feels like he’s been lawyered up for the sake of some kind of court trial. This is not fair. Danny wasn’t able to review his case with his legal representation before this.
Well. Danny fumes. Whatever. His lawyer is Diana, the most powerful living being he’s seen ever in his life, and she can totally kick the green guy’s ass. Hell, Danny could probably kick the green guy’s ass.
...You know. If he wasn’t. Sick.
The stinky dad guy looks a lot like the blob his kid drew him as. That’s kind of neat—his suit is all black with little to no variation, which sort of just washes out the colors Danny might have been able to see if his eyes were still good. He’s very quiet, which is nice, and he’s very not-trying-to-read-Danny’s-mind, which is even better.
The two sit. Danny’s already in a wheelchair, so he just lets Diana wheel him to the table. The lady sits beside him in the spinny office chair.
Hello, the green guy opens with, already toying with the edges of Danny’s aura.
Danny sends back an abundance of ass-kicking emotions.
…Alright then, the green man capitulates, the barest hint of bemusement quickly stifled.
Good. Danny is mean. He’s awake enough to be mad about other people touching his aura from any end of his personal bubble.
But then the green guy…says stuff to the dad guy? And it’s very? Quiet?
Explanations, the green guy says. The image of a sign language translator at a baseball game floats over to him, and—
…Oh. He’s translating. For Danny.
That’s…nice? Nicer than Danny expected, honestly? Most of the time, people are perfectly happy to misinterpret him. It was kind of the way of the world at this point. Getting blamed for stuff, getting accused of stuff…
Man. If they turn out to be indoctrinating him for secret war purposes, at least they’re going all in. Danny might actually. You know. Like it here. A little.
He squirms in his chair, and tries not to look at anyone in particular. Diana—the lady who’s been nice to him—makes as if to straighten his hair for him, and remembers at the last second that he doesn’t like to be touched.
And sure. Danny doesn’t want to be touched. By bad guys.
…But Diana’s been really nice to him, so. Maybe. He scratches at the back of his neck, and ducks his head down—and remembers to use his words. “Yes,” he consents verbally. He can’t make eye contact. But he can…let her. Brush his hair back. A little.
Diana asks something long and complicated—and the green guy presses an image of Wonder Woman asking permission, being kind, being gentle­—up against the edges of Danny’s awareness.
Danny nods at the floor instead of at the lady. It’s fine. She’s fine. It’s fine.
And her fingers carefully brush through the front end of his fringe, and Danny. Danny is so normal about it. He doesn’t even cry or anything. Not even in front of his friend’s stinky dad.
And she doesn’t do it like Mom did it. And she doesn’t ruffle his hair like Dad did.
But it’s. Nice. And she doesn’t pull.
…And she doesn’t hit.
Danny eventually leans back into his wheelchair. It’s a little bit embarrassing to be halfway in and halfway out, but. Whatever. The scary-looking-dad with the earsies on his helmet has his own teenager. He should understand what it feels like to get emotionally weird with your teen in a public place. If he doesn’t, well...he wouldn’t be a great dad, then, and his opinion would suck anyway.
Based on what Danny knows about the masked kid, Danny isn’t sure the guy would tolerate a bad dad. The teen seems kinda unhinged.
The man says something, and the green guy presses a number of translated feelings against Danny’s awareness: Greetings. Questions about Danny’s wellbeing. Curiosity, but not demanding.
“…Hello,” Danny says back, and. Waves.
The man waves back. He’s got little claws on his gloves.
…Like a cat? Is it to go with his ears? Danny wonders about the possibilities of the guy being cat themed. It’s possible, presumably.
So…they want to know how Danny’s doing? Danny shrugs, and he glances at Diana, since, you know, she could probably fill them in? She does speak their language. And she’s been here the whole time.
The lady leans in close to him, black hair falling out from behind her ear. “What do you want to say?” she whispers into her ear, hand covering her mouth from their watchers.
Uh. It’s up to…Danny?? Somehow??
Danny winces. “…Good?” he tries, unsure if the word he uses means okay or fine or well. “…Not…hungry?”
“Very good,” Diana agrees, a little louder. She looks proud. Being not hungry must mean a lot to her, then. It means a lot to Danny too—he can remember the sensation of his stomach rubbing against itself, friction pulling raw at his insides as acid ate at him.
It was. Bad.
It was bad.
Danny’s glad he’s not there anymore. Anyway, there’s a guy in the room who reads minds, and Danny doesn’t really want to share that memory with anyone ever; especially someone who could turn it back on him.
The stinky dad says something else, but he uses words too thick and long for Danny to understand. The green guy translates, pure conceptual recall brushing against Danny’s outer aura—Needs? Wants?
…Danny frowns.
Danny looks at Diana, who looks back at him. Wants, needs…? What?
“Do you need aniþing?” Diana whispers to him, which. You know. Mostly makes sense.
Does Danny…need anything? He has medical care, he has food, he has water, he has toys and brain teasers, even…he has people to hang out with, he has people who stretch his legs with him so that he can go back to normal…heck, he doesn’t even have to clean his own waste bag. There’s people who do that for him.
Like. What more could Danny ask for?
Danny shrugs. He just wants to heal up and run away. Maybe…maybe, if Diana is real and not just pretending to like him to keep an eye on him, she’d let him visit her later or something. Danny would do what Dani doe—did. What Dani…did. And he’d just go a bunch of places and come back when he wants to.
But. No. There’s nothing he really needs right now.
The pointy-eared guy and the green guy share a look and a couple quiet words. Danny flares his annoyance into the silence, but all he gets is a silent Apology/Apology, which isn’t answers.
Ugh. Danny leans over the arm of his wheelchair. This is kind of super boring; it’s more boring than it is frustrating, even.
The stinky dad guy says something else, and Danny feels the push and pull of something double ended tugging on the outer edge of his aura. Additional/information, giving/take?
Danny really wishes he’d brought a fidget toy or something. His nerves are ramping up but all he can do is contort his fingers together, feeling the strain in and the joints click as he pushes them together and twists them apart. They want…to ask him questions? No, they’re already asking him questions. They want Danny to…give them questions??
…Danny doesn’t really want to. Still, he probably…should.
“The…space station,” he says, using the wrong word for their big space building but not knowing the better one; “Is this…where…why is it?”
The black-caped dad grumbles something vaguely approving. A tablet pops out of the table—spooky—and the guy starts drawing on it, explaining all the way. The green guy simplifies more of the verbally complicated concepts for Danny as they go.
Anyway. So they’re in space because it’s their…job? Danny thinks? They do…fighting stuff. Which Danny knew. Because he’d seen them on the news.
But it looks like they do a lot of things—they clean up after storms, and chase regular bad guys and super-bad-guys instead of just big ones. And they stop bad aliens from hurting people on Earth.
The green guy shifts from a green-looking, pointy-headed, red-eyed form to a warm, brown, human skin tone. And even. Like. Human clothing.
Danny stares.
…And the guy immediately takes back his natural form, his body physically shifting and morphing, which, fair, but holy crap. He’s living, on Earth. He passes as normal, on Earth. No one snitches on him. No one’s selling him to the government for parts. No one’s trapping him in a cage and not feeding him.
This guy works here, and everyone lets him.
Danny shifts in his chair. He…he wants that. He wants that. He wants to pass as human and not have to worry about…about anyone getting rid of him. He wants to go back to school. He wants to hide, and never ever not ever be found by anyone or anything when he does.
“I want that,” Danny says. There’s no inflection. He feels dead. He is dead, but usually he doesn’t feel it. “What do I do for…that.”
Help/Searching/Finding? the green—alien—questions, but there’s nothing for Danny to find. He knows exactly where everyone he loves is—and unless they’re already fully formed in the ghost zone…
…Well. Danny has forever to wait and see if he’ll see his friends and sister again. Maybe he’ll find them again one day, in a world purely green and glowing.
He shakes his head.
The next question comes…softer. Gentler. The mental push feels more like a breeze than a gale. Friends…Home/family?
The question comes tinged with all sorts of sensations that Danny’s suppressed—warmth, security, happiness, oxytocin, fondness, pride and being the source thereof, warmth and love, love, love—
Danny’s sweating. He can’t stop. His hands are shaking faster than usual—he kicks the brakes off his chair with the heels of his palms, and jerks the wheels back, pulling away from the desk—
He’s halfway across the room before he hears the noise. It’s just. Noise. It’s Diana, carefully shushing the loud heartbeat churning in his ears, hands on his hand, trying not to cage him but trying to keep skin on skin contact. Her hand is on the back of his hand, and on his shoulder.
“It’s okay,” Diana whispers. Danny’s shaking. His whole body is shaking. “Shhh, sh sh sh. It’s alright, it’s okay.”
It’s not it’s not it’snoit’snotit’sNOT. His sister is dead. His friends are dead. His parents sold his captors the equipment to catch him and they didn’t care if he got hurt doing it and now they’re DEAD. They tore open his hometown down the middle just to catch him, they stole him—they took his dead parent’s things as tools to hurt him—they HURT HIM and there isn’t—he can’t—he can’t—
Something is holding him down, and Danny thrashes. He has arms, but they’re injured—he has legs but he needs a tail and he—and—
He cries into Diana’s arms, sobbing and wailing. It’s a miracle that the building stays together. She holds him tighter, and he cries even harder into her soft under-layers.
He wants to run away. He needs to run away. Someone is holding him, and he can’t even flicker through her the way he wants to; his core is already too strained just from talking.
Danny’s sick. He’s dying. He’s—
“Take a breath,” Diana whispers, calm and sure. She models it for him. Danny gasps in air. “Good. Lete it out slow. As bobbels in a straw.”
He tries to copy her he does and she’ll be so angry if he can’t do it right on the first try but she lets him try, over and over again, until Danny’s able to stop hiccupping and leaking tears and ectoplasm all over her and realize that she’s holding him like a baby. Like. Actually cradling him against his body armor.
…You know what. He’s too tired to even be embarrassed. Screw that. Danny leans all the way over her and goes completely limp. Someone else can deal with his him for a little bit.
She does. Diana just…holds him.
It’s nice. Mom and Dad used to do that for him, when Danny was still…more human, he supposed. More than he is right now.
Something else touches his hand. Danny looks blearily downwards.
The teenager’s dad gets to his knees and takes Danny’s hand—and he doesn’t need the translation to understand.
“I’m sorry,” the man says, over and over again. “I’m sorry. I’m sorry. I’m sorry.”
Danny blinks sleepily. What does his friend’s stinky dad have to be sorry for? He didn’t even do anything to Danny in the first place.
Danny won’t remember, afterwards, being wheeled back to his room for a nap. They must have wheeled him back, though, because the alternative is that Diana tucked him into bed like a baby, and that’s just kind of embarrassing to even think about for too long.
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vendetta-if · 2 months
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Early Access Update is now Live! 🎉
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Hey guys! I'm so sorry for the inactivity. A lot has been going on in my personal life. First, a close relative of mine passed away not too long ago and I decided to take a little break to mourn and process. And then, once I started working on the update again, I found out that I had to overhaul the coding for the Hangout system despite my best to try salvage it. So, yeah, suffice to say it's been pretty stressful couple of months.
I'm so happy and relieved to be able to finally start sharing the update I've been working on. This update is a big one, bringing 27K new words into the demo, bringing the overall word count to 384K words!
Some new stuff to expect from the update (without spoilers 🤭):
Some changes and options additions in Ash's Hangout.
A whole new section and new scenes added at the end of Ash's Hangout.
A (promised) brunch with Rin 😉
The early access to the update is now available in my Patreon and Ko-Fi. There are other goodies also coming to my Patreon and Ko-Fi in the next few days in addition to all the stuff that has been posted in previous months. So, if you're interested or simply want to support my work, please, do check the pages out 🥰
As always, for those waiting for the public update, it'll be released on August 20 😊 So, mark your calendar 😁
Also, I'll start answering asks again tomorrow (since it's already 4 AM where I am at the time of writing this post 😅).
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tsaricides · 4 months
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for some reason the previous post… disappeared? so please reblog this one and match my €5 donation to maliha family. the fundraiser is vetted. receipt below:
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they’re are a family of 7 - 6 siblings (including 2 children) and their mother. dina is a teacher; nora studies special education; ahmed studies software engineering; farah just graduated high school; mohammed is just 13 (and suffers from respiratory problems that became worse as war escalated); amr is only 11 and dreams of becoming an engineer. they lost contact with their father. they also lost their house. they’re now depending on our kindness to help them reach their goal.
this is the breakdown of the cost of their evacuation:
$5000 per adult (we are five adults), totaling $25,000.
$2500 per person under 18 (2 children), totaling $5000.
Renting an apartment in Egypt costs $166 monthly ($2000 for a full year).
Total amount: $32,000.
€22,832 raised of €32,000 goal.
once again: please match my €5 donation and spread:
and follow @dinamaliha for updates.
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trikaranos · 8 months
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TRIKARANOS CHAPTER I: S·T·T·L
TRIKARANOS is a dramatized narrative based on ancient events following Crassus (and Pompey and Caesar) through the years 87-48 BCE. Intended for an adult audience.
⭐ Trikaranos will always be free to read. In the near future, you’ll have the option to support this comic & my ability to spend time making it (I Am Extremely Fucking Broke And Have Bills To Pay etc etc) through Patreon! currently, I have a tip jar!
⭐ There is no set update schedule (chapters vary in length and will be posted as I finish working on them)
⭐ alternative places to read it (coming soon!)
CREDITS all additional art used are in the public domain, and the specific images used are open access, etc
🍊the first collage panel is combination of: Plate 113: Greeks Battling the Trojans (from Ovid's Metamorphoses), Antonio Tempesta / The Trojans pulling the wooden horse into the city, Giulio Bonasone (after Francesco Primaticcio) / Terracotta hydria displaying Achilles waiting to ambush Triolos and Polyxena 🍊the second collage panel is: The Lictors bringing Brutus the bodies of his Sons, Jacques Louis David / the paint over of Brutus executing is own sons is my own work based on the composition of this relief of Brutus and condemning his sons to death. 🍊I also used my own art: a panel from the Prologue, and my own illustration of Brutus with the bodies of his sons
📖 PREVIOUS CHAPTER | START HERE | ToC (under construction!)
UNDER THE CUT creator’s commentary, ancient citations, whatever else seems relevant. ideally, this is optional! you shouldn’t need the citations for it to make sense as it unfolds since it’s a comic and a story first and foremost, but it’s here if you’re curious about something or want to see where the inspiration is coming from!
I'm so fucking normal about Crassus and his family (<<< this is a lie)
Marcus Crassus was the son of a man who had been censor and had enjoyed a triumph; but he was reared in a small house with two brothers. His brothers were married while their parents were still alive, and all shared the same table, which seems to have been the chief reason why Crassus was temperate and moderate in his manner of life. When one of his brothers died, Crassus took the widow to wife, and had his children by her, and in these relations also he lived as well-ordered a life as any Roman.
Plutarch, Crassus
like, it actively fucks me up that this is something that's survived about him for over 2,000 years. they all ate together at the same table. Jesus Christ.
so! Crassus' dad! Publius Licinius Crassus (consul 97) fought on the side of Cn. Octavius (consul 87) in the Bellum Octavianum, and it didn't go great for him.
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Crassus: A Political Biography, B.A. Marshall
also. currently, if you look Publius Licinius Crassus up on wikipedia for an overview, his page lists his son (and also my main character for this comic) with the cognomen Dives, which is in-fucking-correct.
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Marcus Crassus and the Late Roman Republic, Allen Mason Ward
and to circle back to houses and meals shared with family, some citations that made me feel some kind of way when I read them
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Marcus Crassus and the Late Roman Republic, Allen Mason Ward
finally, there is discourse or whatever on the placement of the sons of Publius Licinius Crassus. Crassus is the baby brother here simply because I'm writing this story and I get to pick the themes, but also because no one has provided a solid enough argument for him being the second eldest son that I'm willing to buy into with enthusiasm, and I'm more inclined towards G. Sampson's conclusion on the matter.
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Defeat of Rome: Crassus, Carrhae, and the Invasion of the East, Gareth C. Sampson
and while I'm just kind of talking about stuff that I read that I enjoyed, this article by Martin Stone lives in my head rent free
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A Year of One's Own: Dating the Praetorship of Marcus Crassus, Martin Stone
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