Osiyo, My name is Sahoni and I'm a queer indigenous (ᏣᎳᎩᏱ ᏕᏣᏓᏂᎸᎩ) game designer and writer! I've worked on countless games, including ones you may have heard of, but did you know I also have a patreon?
https://www.patreon.com/bramblewolfgames (you should check it out)
My most popular game right now is Exceptionals, a game inspired by x-men about and for the spaces that marginalized folk make for ourselves as well as the various intersecting ways we engage with the mutant metaphor.
I just dropped 10 community copies btw
https://bramblewolfgames.itch.io/exceptionals
My current big project is Protect The Sacred (wip), a game where you play a group of pulp adventurers with folklore-based power and explore otherworldly dungeons in order to preserve, protect, and reclaim magic and monsters as living culture.
Here are just some of the goals and projects I have planned over the next 12 months and I'm a lot further along with these than I was when I wrote this.
My goal with Patreon is to break 100 bucks a month (I'm hovering around 60). This would allow me to do many quality of life and professional things. I could: Save up for cover and interior art, get myself a wardrobe for professional settings, save up for a travel laptop, get an editor, and upgrade my editing software
The Pie-in-the-sky dream is to get enough money to be able to travel to cons and network professionally. The in space dream is to be able to make hard copies of my game.
Protect the Sacred looks to be a 300+ page full-sized rpg and I want to meet the expectations of that. I may be one guy working away at a massive project, but I have proved I can do it and can't wait to do that again.
There is nothing better to me in this world than being able to make something that invites and allows other folks to be a creative. I want to do that until I die. Just will be a bit easier with a bit of help. Please reblog if you can.
Type: Board Game
Players: 2-6 (2 ideal)
Mechanism: Area Control
Playtime: 15-30 min
Age: 10+
Skills You Practice: Strategy, Spacial Perception
Take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan. At the end of the game, the clan who controls the most territory in Midgard wins!
The survival of this young settlement is in your hands. As the people who make up its council, it's your decisions that will keep your people safe, your decisions that will determine its growth, and your decisions that will shape its future.
It's a shame none of your goals are aligned.
it's a hidden roles game for 5-13 people where you try to guide your settlement to prosperity, it features two different ways to play, and features art by the incredible talented sean walsh! you can buy the game for 2 bucks on itch.io:
Imagine a person who only consumes Batman-related media. That is, they only watch movies and TV shows that have Batman in them, only read books that are novelisations of Batman media, only play licensed Batman video games, and so forth. This is not so absurd an idea; Batman-related media is sufficiently popular, varied and widespread that restricting one's media consumption in this way is completely feasible. However, I trust we can agree that if you actually do this, you will be left with very strange ideas about what popular media looks like.
The next step in this analogy is undestanding that if the only tabletop RPG you're acquainted with is Dungeons & Dragons, you have the same grasp of the tabletop roleplaying hobby as our hypothetical Batman Guy has of popular media.
So I started playing Undaunted: Stalingrad with my primary analog game partner this month, we're four scenarios in - having split 2-2 so far. I withdrew like 3 turns into this last one, though, because I knew he'd just destroy my engineers, and I might need them later? I think overall he's got worse casualties and wounded cards, maybe, but he's also got some really good upgrades on other cards. Perhaps most importantly, I know myself, and I know that I won't wanna commit my good veterans to some of these upcoming fights for fear of losing them. It's just like having a javelin of lightning in D&D and not wanting to use it even though that's what it's there for. I think we are both having a lot of fun, though, which is the goal.
Type: Card Game
Players: 2-5 (4 ideal)
Mechanism: Closed Drafting, Set Collection, Strategy
Playtime: 20 min
Age: 8+
Skills You Practice: Strategy, Matching, Simple Math
Draft the right dinos for your herd while leaving others with nothing but bad choices!