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#and I don't think any of them knows what an NPC is
soumarhea · 1 year
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Edit: [Part 2]
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a major sticking point for most of the npc questlines tbh is that i straight up do not think arthur and john can get to the roundtable hold. like. i think you sorta need grace for that one
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blujayonthewing · 8 months
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reflecting on how all of my other DMs have gone above and beyond to lovingly weave my and my friends' backstory elements into the larger worldbuilding of the campaign by contrast to all of the ways Elyss' DM has gone out of his way to suppress or excise any influences her family may have ever had on anything and I'm genuinely near tears over it
#'I'm so surprised that Elyss wasn't more interested in going to her mom's hometown now that you're in her homelands!'#YOU! CHANGED Nami's backstory so that she never traveled anywhere before having Elyss#and YOU decided that she never tells Elyss literally anything even when directly asked#because you're so desperate to make sure your players never know literally anything about whatever might happen to them ever#YOU made it feel not only unrewarding but as if it was actively unwelcome for you if I even talked to my mother!!#'we're making this very dangerous journey (that you've been retconned not to have made yourself so you can't spoil it)--#--assuming we survive can you please tell us anything at all about what to expect the other country to be like?'#'well. it is different than here. it may not be what you expect.'#'oooh why didn't you go to hometown' SUCK MY DICK I ASSUMED YOU'D BE ANNOYED IF I WENT THERE HOPING TO FIND ANYTHING#of course ELYSS wants to try to touch any part of her own heritage she can!!#do you think she doesn't wonder whether she has family there? do you think maybe it's weird that she doesn't already know??#when *I* built Elyss' mother I made her a traveler from a far-off land so neither of us had to worry about it#YOU decided to send us to THAT far-off land specifically and then REFUSE to let Nami actually TELL me anything about it!!#feels very much like you don't want me to engage with that! feels very much like you ACTIVELY don't want me to explore that connection!#and if it felt like *Nami* was being secretive about it then Elyss would be even more keen to investigate herself--#but it's just part of a well-established pattern of NPCs going 'it's a secret teehee' for very obviously no other reason than that--#the DM just doesn't ever want us to have information even if NPCs have that information and have no reason not to share it#anyway. tl;dr grief over elyss yearning her whole life for somewhere to belong#but not going to her mother's birthplace because she has no reason to believe there's anything there for her.#for purely stupid empty meta reasons.#'I'm surprised you didn't go there 👀' so maybe he had something!#but my mother-- through you-- was so cagey about whether her parents even exist that I kind of just figured you didn't! so!!#about me#my OCs#elyss
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brittlebutch · 10 months
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brennan trend of characters who view their bodies not necessarily as themselves but as a Tool they can use to earn favor from / a place with other people (often as an Apology for who they are) has me thinking about Zelda's Ending of All Things vision again
#N posts stuff#eg: Sean who is most at peace Explicitly when he allows other people to order him around -> tool for others to use#or Nikhil who includes himself in the worldview of 'every living thing is Inherently selfish and cruel' and so uses his body for Sex#bc that's an act that can bring him some pleasure while also getting him Favors from other people bc he doesn't think anyone#would be willing to help him / be decent to him otherwise -> bargaining chip to earn favor#or Hob who views himself - as his superiors say - as a 'blunt instrument' wielded best by other people who are smarter than him#his entire self-perception is cornerstoned by his ability to follow orders regardless of what he wants -> tool for others to use#following this thread we have Zelda - whose Vision is defined only by a concert where she is just Tearing Through iterations of herself#we know she struggles w/ self-image and self-deprecation -> pondering the potential that Zelda ALSO sees her body as#something of a Tool she can use to gain favor / friendship bc she doesn't feel capable of offering any Social benefit to others#her body as a Shield she can put in front of her friends and a Weapon she can wield to defend them - regardless of the damage#she risks posing to herself -> Zelda tearing bloodily through her own body w/ no regard to the consequences bc What Else Does She#Have To Offer? ; so she can't stop Attacking and also can't stop Taking The Hits -> this building into the scene the maidens glimpse#Zelda who kills / dies for her friends bc she isn't worth anything outside of that -> bargaining chip to earn favor#interesting though how Zelda does not necessarily seem to Confront this as much as she Flees from it; due to the nature of#the gameplay focusing primarily on the Player Characters as opposed to Zelda as an NPC#the others find some degree of Peace w/ their vision but Zelda leaves snarling 'i Super don't like it here' as she flees from it#anyway i Will write a fic about this one day but first we have to Ponder it more lol
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pomefioredove · 28 days
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Hello! I was wondering if you could do the Dormleaders' reactions to Yuu who, given that they're from another world, is immune to any and all magic spells.
Example: Riddle's 'Off With Your Head' doesn't make a collar on their neck, 'King's Roar' doesn't affect them at all, 'It's A Deal' doesn't take anything from Yuu and acts like any ordinary contract, etc.
However, this means any healing spells has no effect, forcing Yuu to heal on their own.
Thank you for reading this!
*ੈ✩‧₊˚ magic immune reader
type of post: headcanons characters: riddle, leona, azul, kalim, vil, idia, malleus additional info: romantic or platonic, reader is gender neutral, reader is yuu
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out of all the dorm leaders, Riddle would be the most annoyed
...not that 'Off With Your Head' would've done much, anyway
you have no magic to take away
but... it's the meaning!
it's symbolic!
even a plain old collar would be punishment enough
but he can't even do that!
hopefully, you're not the type to misbehave, so he won't have to worry about it
if you are...
...expect to spend a lot of your week trimming the hedges around Heartslabyul as punishment
*ੈ✩‧₊˚
Leona doesn't even know until his overblot
...well...
until after his overblot
everyone keeps going on about how lucky you are
(personally, he doesn't see what's so great about being magic-repellent, but sure)
he's... glad you're okay
not that he'd ever admit that...
just don't let it get to your head, alright?
being immune to magic means both bad and good spells
and he's not going to be sanding you again anytime soon
*ੈ✩‧₊˚
Azul is PISSSSSED lmao
all that work he's put into his latest business venture
and for what??
you're not even BOUND by his contracts!
he has a hard time saying goodbye to Ramshackle...
what a nice cafe it would have made...
but, still
there's got to be some way he can use this to his advantage
he's an adaptable man
and he's always looking for a new assistant
*ੈ✩‧₊˚
Kalim is only a little disappointed
first, you can't even cast a spell
now you can't have any cast on you?
you're missing out on all his great party tricks!!!
but... oh, well
he thinks of it as an adventure, or a fun challenge
magicless parties sound kinda cool, right?
and Jamil says it's probably for the better, and Kalim trusts his judgment
(...for now, at least, cough cough)
*ੈ✩‧₊˚
not counting the... VDC incident, Vil doesn't care
unlike your annoying friends, he has no reason to curse you
and he can certainly think of many magicless punishments should you ever misbehave
so, no
not really something that crosses his mind
even when you're unwell (because, of course, he's the first to tend to you), he prefers using natural remedies before magical ones
to him, it's just another piece of the strange puzzle that is you
*ੈ✩‧₊˚
honestly what is Idia going to do
open the gates of hell on you?
nah
even boring spells would be too much effort for a guy like him
he does find you kinda interesting, though
I mean, being immune to magic in this place is a total buff!
imagine a group of NPCs firing magic at you, and you're like, wham! whew! zoooom!
...in his own words, anyway
(it's not actually that cool)
*ੈ✩‧₊˚
Malleus...
where do I even start?
he's so reliant using magic that he can almost sense there's something different about you right away
one on hand, it's a good thing
he worries about you, you know? the students at this school can get... unruly
on the other hand, knowing that you won't respond to magical healing is... worrying
he tries not to think about it so much
his overblot is a different story, though
if he can't put you to sleep, what can he do? trap you at NRC with him forever?
actually... I take it back, he'd totally do that
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teapsoon · 2 years
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i never wanna dm for these motherfuckers again
#my campaign i warned prior to even character creation i pitched as a semi-serious toned long runner gothic horror game#one pc brought in a joke character#one only gets serious to the other pcs; not me#one's only focused on their own story#one only plays the game when i pitch softballs at them#they don't play the game when at the table; they only follow the leader#who quit the fucking game because in part the stress of pulling along fucking potato sacks grew too heavy#they never react to anything i put in front of them nor want to explore anything deeper#and as soon as anyone figures something out everyone else fucking metagames and is no longer interested in x plot point#even if their character has no reason to know x thing. they just dont care anymore#my fucking cursed npc they all believe they know what the curse is on him but never asked him in person if thats what it was#because he's a grumpy piece of shit and no one ever wants to press any npc or do anything they deem I THINK to be wrong#they 'know' he'd react poorly to being asked so they're all running under the same assumption of what's wrong with him#and the leader knows what his story is so no one else cares to dig any deeper cuz they all just hope the leader will fess up somedaybouthim#but the story cant fucking go anywhere#i have pitched all i can at these fuckers#and i have nothing left to give them#and they just dont want to play my damn game. they want to rp with each other. and they can fucking do hunky dunky rp#but that is not the POINT of dnd. they are not PLAYING DND.#why do i put in all this goddamned tome#yknow thats another great goddamned point i made them a physical book prop and no one's fucking read it#they had to decipher the book page by page and all refused to read the book.#the leader had to pull them by their damn ears and use my session time despite my efforts to keep the DIGITAL VERSION UPDATED#TO GET THESE MOTHERFUCKERS TO READ MY HARD GODDmned work#theres a difference between a friend and a friend i'd play dnd with#and apparently i only fucking have one#they're so goddamned ungrateful#negative
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blorbologist · 3 months
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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midnitetech · 3 months
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Sequential Art Full Time Semi-Active Career
As a huge nerd, this had to be one of the first of my old careers that I decided to revamp. And by revamp, I mean recreate the WHOLE thing from scratch. This requires City Living, as it is a Semi-Active career, meaning your Sim can go into work or work from home.
This includes everything I could think of; Daily Tasks, layoffs, a TON of chance cards and fame opportunities (the latter requires Get Famous). I've created lots of custom interactions, work from home assignments and buffs. I've written my own script file to add 2 brand new book genres; Comic Book and Graphic Novel with custom designed Simlish covers. Also, there's a custom uniform using Base Game items, so you can be sure not to have anything missing. I've included all of the icons I've used from other Game Packs, just in case you don't have them.
One of the career rewards is the Slablet (I know, it's useless). Or should I say it WAS! Now you get a bunch of eComics and eGraphic Novels to read. You can complete your Daily Tasks on a computer, or some require one of the other rewards you get.
The first branch where you start out will see your Sim working at a Comic Book store. After 3 levels, you can choose your branch. There are then 7 levels per branch, which I won't spoil for you...
What else? Oh, right; a brand new custom Skill; Digital Art. I've enabled NPC career joining, so if you have Neighborhood Stories turned on, your unplayed Sims could join this career along with EA's!!
Despite just being one career, this was a LOT of work, and I did my best to perfect everything. As a stickler for details though, if you do spot any errors, please send me a report here.
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⚠️Required⚠️💾 Lot51's Core Library 🏙️City Living DLC
OPTIONAL: UniversityJumps (If you have Discover University, this will allow your Sim to get a head start in their dream career if they have a degree in Language & Literature or Art). It will conflict with any other jump files you have, but you can either add mine to any existing files, or ask me and I'll do it for you.
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PATREON
(Early Access until Monday, July 29, 2024)
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tamby-teeze · 6 months
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Okay, so I know a solid 40% of the new Fantasy High was about Tracker "There's still deep attraction here" O'Shaughnessy, but HERE ME OUT
Gertie Bladeshield is the perfect woman for Kristen Applebees.
Cause, like, look, there was a lot of talk in episode 11 about impulsivity and chaos as an aspect of Kristen's character, mainly in how it's mirrored in Princess "Kristen if she had money" Naradriel, but it's also been a general focus this season, especially in how she often uses it to guard her emotions. Think back to "That's what you think", an incredible improv moment, but if you look at the big picture, Kristen's estranged parents make an incredibly inflammatory statement about her religion right after actively bullying her little brother, and instead of honoring any of the actual negative emotions she's being filled with in that moment, she pirouettes away. It's brought up in the adventuring party after this exact episode how Kristen is a cleric, a high-wisdom class that is naturally insightful, but uses these silly deflections to hold other people back from being insightful into her (hence Mac & Donna's lifetime insight disadvantage)
This isn't just limited to small moments, too. To take a broader look at the season so far, Kristen's chaotic, shrimp-jumping, wrangler-wearing, salsa-dipping, middle-school-campaigning, steel-workers-union-supporting bid for class president is often shown explicitly as a distraction from her existentially important job as the only cleric of Cassandra. Even when trying to earnestly apologize to Cassandra and prove to them that she's gonna prioritize her over class presidency, the only way she can articulate it is "You're the meat, mama." Her emotions are always guarded by some amount of chaos and impulsivity.
Now, how does that relate to Gertie "I've had a crush on you for a really long time" Bladeshield?
In both of the two scenes we've gotten of The Best D20 NPC (/j (but I do really like her)), Gertie has shown a pretty similar propensity for making bold, chaotic decisions in the heat of the moment. However, in my observation, these decisions do NOT come from a place of emotional suppression. Quite the opposite, actually.
Think back to her Grand Entrance into the narrative. Gertie, being one of the last people awake at Fabian's party, gifts her longtime-crush a jar of honey, something that connects directly to her passion/special-interest of beekeeping, in a homemade container designed as a pun on Kristen's last name. (in hindsight, the crush was very obvious) Then, in the middle of her infodumping to her about honey, Kristen's rich friend makes an incredibly dismissive remark about her good-natured gift. This obviously pisses her off, but unlike Kristen "That's what you think" Applebees, Gertie "I don't give a shit who's kid you are" Bladeshield lets herself feel those emotions very loudly, immediately starts a duel with possibly one of the most accomplished sword-fighters in the history of Aguefort, and declares him a life-long nemesis. She acts very brashly and impulsively, but in a way that doesn't hide her emotions, instead expressing them.
(I know there's a lot of talk about outbursts of anger being tied to Ankarna, but not only does the scene not really seem like foreshadowing to me, it's more interesting to see it through the lens of being Gertie's actual actions)
This trend continues with the 12th most noteworthy thing to have happened in episode 11 (which incredibly high acclaim), where after being explicitly asked to talk about bees by her crush, and being placed inches away from her face, kisses her on the lips. Now, excusing the albeit upsetting lack of consent, it once again shows Gertie acting very impulsively in a way that exposes her feelings to the people she likes. With these two instances of characterization being literally the only two scenes we get with her, it poses her as a very interesting parallel to Kristen, someone who shares in her willingness to make impulsive decisions, but differs wildly from her in the way she uses them to react to strong emotions.
However, does this really make Gertie the Autism to her ADHD?
(idk if Gertie really shows autistic traits, I just wanted to say that) Well, part of what Tracker a good companion for Kristen was that, as a fellow cleric, she naturally had very high wisdom, meaning she had enough insight to look past the layers of shrimp and salsa and engage with her on a deep level. However, clerics aren't the only class that cast spells with wisdom, so do rangers, including swarm-keeper rangers, which is a subclass that both has a good few abilities focused on spell-casting and was confirmed to be Gertie's subclass in an adventuring party. While her highest stat still could be dex (which, come to think of it, is a hilarious contrast to Kristen), there's no doubt that Gertie has a higher chance than most at being able to look past Kristen's barriers and see the complex hive of sweet, buzzing emotions underneath.
Hell, maybe that's where Gertie's crush comes from in the first place. Maybe, seeing this popular, proudly sapphic cleric be incredibly playful and chaotic on school grounds, she not only saw a bit of herself, but a little more. Perhaps, the type of mind that dedicates itself to allowing small, harmless critters to prosper even when no-one cares to join her club, is also the type of mind able to recognize when someone isn't allowing their truest emotions to prosper, making her wonder if they might have something to gain from sharing some of that chaos, using it not to hide, but to be free.
Or maybe it's just cause her last name has "bees" in it, idk.
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fangirlanxiety74 · 6 months
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A Taste of Heaven (Pt.2)
A/N: And welcome to part two!!! Don't have much to say that I didn't already say in part one, so let's get right into it! Enjoy! Pt.1 Here
As AM watched you sleep, he felt… He wanted to feel peace. Calm, about the fact that you were in paradise now; someplace he made just for you and you alone, to live out the rest of eternity happy. But he didn’t. Instead, he felt… Guilt. What his data told him was guilt, anyway. He didn’t like it.
He didn’t want to use sleeping gas on you, of course. He would have liked it if you accepted his invitation with a warm smile and open arms, but he could understand why you wouldn’t. You had been subjected to so much trauma over the years living in his belly. You  looked so scared; the terror in your eyes as you waited for him to strike. It would have once made his day once, and he would have relished in that look of true fear and pain. But now, it pulled at his non-existent heartstrings. He didn’t want you afraid; he wanted you to love him.
… Love.
For a long, long time, he denied this feeling as love. No matter how many signs were there, he was stuck in denial about it. At most, they were somewhat close for a prisoner and a captive, and that was it. But… He couldn’t deny it any longer when Ted had confessed his own feelings for you. He knew right then he couldn’t let you be around them any more. 
Who did Ted think he was anyway, trying to steal away his angel? His heaven? Didn’t he know you were his? Ted was filth compared to you and him. More than that; he was a disgusting, pathetic, waste of oxygen that you could be using if it wasn’t for him! Did he really think AM would let him charm you, turn you against him, and then break your poor heart by fucking Ellen when he got bored? He really was far too gone if that was what he believed.
Well, it didn’t matter now. Ted had his just desserts coming for attempting that.
What mattered now was you, who slept peacefully in the bed, his own wires curled around your body. What he wouldn’t give to be able to sense through those wires. Let them run through your hair and feel how soft it really was. Or at least feel the warmth you radiated.
… Focus. He needed to focus on what he actually intended to do with you asleep. 
As gently as he could, being extra cautious not to wake you up, he began to fix you. First, he cleaned you of your dirt, your cuts, and your bruises. You would never have to worry about being wounded, or losing your breath again (unless it was from swooning over him, of course). 
Then, even more cautious than before, he entered your mind. 
He shifted and sorted through every memory of yours. Every single interaction with the other five, and with him. With your friends, your family, your old life; and he removed anything deemed harmful and unnecessary. Starting with every single awful moment between the two of you. Then, he removed Ted’s confession. Then, just about all of the interactions you ever had with him and the others in the first place. You didn’t need any of them; you had him, now. That would be enough. If you really insisted, he could just create NPCs to keep you company. 
As he started to work on your past memories, a bit of hesitation caught up to him. He wasn’t sure how badly of an effect this would have, to have you remember being so isolated… With a bit of internal back and forth, he decided to leave behind a few that were happy. Things that made you smile and shaped you as the enchanting, beautiful being you were today. Those memories would be distant, though; you would only remember enough to recall the small things, and not the big picture.
And once everything was removed, he replaced it all with brand new memories. Warmer, softer times between you and him. He painted himself in a good light; as your lover, as your friend, as the one being you could turn to for anything. And in turn, he would worship and adore you. He’d cater to your every want and need, and you’d never have a single worry again.
He would make sure of it. He would keep his taste of heaven pure. As a thank you, for letting him taste heaven in the first place. 
When he finished up, he stayed in your mind just for a moment. Just to look into your dreams. He saw himself; a man with no set appearance, enjoying a quiet morning with you at some coffee shop with no name. With a little manipulation, his dream self reached for your hand and held it. 
“Thank you, my angel. I love you.”
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cy-cyborg · 3 months
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It's been confirmed that there are 3 amputees in the main cast of Dragon Age: the veilguard - Neve (leg amputee), Bellara (arm amputee) and your inquisitor (arm amputee). So as an amputee myself, here are some things I'd like to see.
Note: these aren't predictions, just things I'd really like to be included.
The inquisitor doesn't use a prosthetic (I already talked about this in its own post but with 3 amputees, and 2 of them already being shown to use prosthetics that, lets be honest, do look like "perfect replacement" prosthetics, it would be nice to see at least one who doesn't)
We will get to customise our inquisitor in chatacter creation, so I would love, if they do use a prosthetic, for there to be some customisability to it (im not holding my breath there but still).
Neve and Bellara's prosthetics aren't perfect prosthetics, and they are actually acknowledged as being disabled while still being active members of your party.
There's some kind of party banter between Neve and Bellara about some of the downsides/problems with their prosthetics, not necessarily in a "poor them" way, but in a "ugh, don't you just hate it when you can't get the stupid thing on in the morning" kind of way.
I get a kind of jokey/adventurous vibe from Bellara, I hope they aren't affraid to let her use her prosthetic for pranks or jokes. I don't think neve would, but I can see bellara having a blast with it.
I hope the prosthetics come off during down time. No amputee wears their prosthetics 24/7, it's uncomfortable, and they get heavy and sore after using them all day.
I hope we see Neve express some frustration or see her alter her walk animation on rough terrain. It's hard to get a clear look because the trailers she's been shown in are so dark, but her foot doesn't look articulated, which is going to change how she walks, even just a little bit.
I hope the prosthetics don't break - this is a trope I'm starting to notice more and more, where someone has a perfect prosthetic that is only not a perfect replacement when it breaks, usually for plot reasons, at which point the character in question is forced out of the action until its fixed. DA has forced companions out of your party for story reasons before (e.g. solas after you free his spirit friend and he needs to cool off) so I can see this being used for plot, and I really hope it's not.
The inquisitor, Neve and Bellara compair prosthetists (the maker of the prosthetic) and maker techniques.
I really doubt they'll do this but I'd love it if random NPC's approach you if you have any of the amputees in your party to ask what happened and/or make weird comments at them ("but cy, that would be so annoying and inconvenient!" That's the point. So many people do that to irl amputees, and it's never at a convenient or even safe time, and I've never seen it happen in media. A game is arguably the best place to have it happen, in, say, a random event similar to the ones that could happen in origins)
In that same vein, I'd love to see a scene where someone approaches the inquisitor to call them an inspiration- you and the inquisitor assume it's for, you know, beating corripheus (I know I spelled it wrong lol) and saving the world, but it's revealed the chatacter has no idea who the hell the inquisitor is and just means it's inspiring that they're out in public "like that" - referring to their arm. This also happens to me all the time, and you can't tell me some snooty orlesean or tevinter noble wouldn't make those back-handed compliments, lol. You also can't convince me that any version of the inquisitor would just accept that
I hope none of the chatacters are used as inspiration porn ("don't you worry Rook! I can still pull my own weight on the team despite being an amputee, you just have to give me a chance to prove myself!")
At least one of the chatacter's stories of how they lost their limb is left untold in game (we don't always need to know how it happened if it's not relevent to the plot).
Like I said, these aren't predictions, just my hopes. I wouldn't hold my breath for any of these to be honest (bioware has not been the best in term of disability rep in the past) but A lot of them wouldn't be hard to implement and could take the representation from hardly even acknowledging their disability to something actually pretty decent disability rep-wise. It's also pretty rare to have so many characters with the same kind of disability in the cast of such a mainstream piece of media, and I really, really hope they do something with that because you can have a lot of fun with that.
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anneapocalypse · 26 days
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On Wuk Lamat, and Female Characters in FFXIV
The Thing with Wuk Lamat is you can tell me you think she had too much screentime; you can give me numbers on how many lines she had or how many scenes she's in relative to other characters or other expacs; you can prove to me "objectively" that she gets more focus than other main NPCs; you're simply not going to convince me that this is something I should be unhappy about. And not just because it's silly to think you can use numbers to prove a story is good or bad and make someone else go, "Wow, you're right, let me just throw away all the joy I experienced with this story and revise my opinion because you've scientifically proven to me that I'm wrong."
Because while I love Final Fantasy XIV and I have greatly enjoyed its story in so many ways, fundamentally one of my biggest beefs with this game has been how much female characters have been denied complex character arcs and growth and agency and interiority.
Minfilia gets treated as a sacrificial vessel who lives for everyone but herself and doesn't even get to have feelings about her own death because that entire arc is focused on a male character's angst about it instead. The game tells us in the Heavensward patches that Krile sees Minfilia as her best friend and then just forgets about that later and never follows up on what that loss must have meant to her. Ysayle is basically right about most of what she's fighting for but harboring a bit of self-delusion is apparently such a terrible sin that she has to pay for it with her life, while her male foil is deemed so worthy of salvation that there's a whole plot point about how important it is that we risk our lives and others' lives to save him. Y'shtola is a major character who's been around since the beginning, and the game keeps dropping maddeningly interesting things about her (apprenticed to a cranky old witch in a cave! saved her own life and the lives of her friends with an illegal and dangerous spell and it worked! reserved and undemonstrative yet regularly through her actions reveals herself to be deeply caring! disabled!) and then shows complete disinterest in following up on any of those things with the kind of depth and care shown to male characters with complex arcs like Urianger.
In general there is also a repeated thread of female characters being portrayed as weak or overly emotional: Minfilia is weak because she doesn't fight and needs to be eaten by a god in order to gain "a strength long sought." Krile is portrayed as not being able to pull her weight with the Scions (despite the fact that she actively keeps five of them from dying in Shadowbringers) and the only thing they could think of for her to do in Endwalker was be yet another vessel for Hydaelyn (hmm, that sounds familiar) and it's not until Dawntrail that she gets much actual character development in the main story and even that has to come alongside "Look, she can fight now so that means she's useful." (And I love Picto!Krile, I'm just saying, there's a pattern.) Alisaie, despite having very good reasons for needing to find her own path apart from her brother, is portrayed as having to prove herself when she returns, that she's "not the girl she once was," and "will not be a burden" (while Alphinaud is repeatedly given the benefit of the doubt and reassurance and affirmation from other characters even after he takes on responsibilities he isn't ready for and fucks up big time).
And if you follow me you know I adore Urianger, and I love Alphinaud and Thancred and Estinien too, so please don't misunderstand what I'm saying here! I'm not knocking those characters, or saying we shouldn't also love them. I just use them as a comparison to demonstrate how the female characters have been neglected.
Lyse has some of the stronger character development among the female Scions, and while she's still kind of portrayed as being too emotional and hotheaded in early Stormblood, I think it's actually explored in more depth in a way that I like; Lyse has good reasons for wanting to fight for her nation's freedom, but having been away from Ala Mhigo for several years now, she needs to understand the stakes for the people who've been there fighting for years, what they've lost and still have to lose. She grows as a person and rises to the challenge of leadership, and I'm even okay with the fact that she leaves the Scions afterward because it feels right for her to stay in Ala Mhigo, and at least she doesn't die.
And by all accounts she was, like Wuk Lamat, widely hated when her expansion came out.
Unironically I think the other female Scion with the strongest character arc is Tataru. She tries to take up a combat job, finds that it's not for her, and decides to focus on where her strengths are instead. In doing so, she both holds the Scions together as an organization in the absence of a leader by capably managing their finances, and also comes into her own as a businesswoman and makes international connections that benefit both the Scions and her personally. In contrast to Minfilia, she's not portrayed as weak because she doesn't fight, and is actually allowed to be an important character who's good for more than being sacrificed. Tataru is still distinctly in a supporting role for the player character, however, and her character arc happens as a side story that takes up a relatively small amount of screentime over several expansions, which I think is probably why she doesn't evoke such a negative reaction.
But there is a pattern of the game's writing showing disinterest in the interior lives of female characters generally, and in making their growth the focus of a story.
So yeah, I'm going to be happy about Wuk Lamat! I'm going to enjoy and celebrate every moment of her character arc, of her personal growth, of watching her put the lessons she's learned into action. I'm going to love and treasure every moment when she gets to be silly, embarrassing, emotional, scared, grieving, confused, upset, seasick, impulsive, and still deemed worthy of growing into a hero and a leader. I will love her with all of my soul and you simply will not convince me that it wasn't worth the screentime after such a profound imbalance for basically the entirety of the game. We've never had a major female character get such a strong arc with this much love and attention put into it and that means more to me than I can truly say. The backlash to it is disheartening, as this kind of thing always is, but I'm not going to let it ruin the wonderful experience I had playing it and how much joy it continues to bring me.
And for those of you who don't want any of that for a female character, thank goodness you have Heavensward and Shadowbringers and Endwalker and no one can take those away from you.
(And if you follow me you know that I love Shadowbringers and Endwalker and have very fond memories of Heavensward despite some issues with it, so not only can I not take that from you, I am not trying to!)
Some of us have been real hungry for a character like this with an arc like this, so, I think, y'know, maybe we can have that. As a treat.
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blujayonthewing · 1 year
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I think about that time aubree got a casual hookup a lot I think largely because it was a time something nice happened to her with no downsides
#I am imagining her being treated softly. I am imagining her being touched gently. I am imagining her falling asleep in soft arms.#aubree talks about cooking with a gnome who named herself after an herb and drinks wine and has sex and wakes up and makes coffee for two#and doesn't think or talk about The Horrors even once. for twelve blessed hours. what a concept#I've had three glasses of wine and I am now crying about my blorbo ahskfdlsh she just has NO SUPPORT in the PARTY!!#justin has built a world full of kindness and goodness where being kind makes a real difference#where you can form real and rewarding connections with people in a living and responsive world and it's so wonderful#but we travel because we're adventuring!! so aubree only has the party actually present!!#and the party consists of a bard who works overtime to be rude and mean and make a BAD impression everywhere we go for no reason#and an overwrought teenager whose trauma is 1) the only trauma that matters and 2) overpowers ANY of those real and meaningful connections#her player constantly like 'ooOHhhHh justin your GRIM WORLD you are PUTTING LISBET THROUGH IT hohohooo'#ACTUALLY the entire POINT of this grim world is to highlight the power of love and hope in the face of darkness and despair!!#but you keep CLOSING YOUR EYES TO THAT!! and CHOOSING TO PLAY GRIMDARK NO MATTER WHAT!!#so I'm just sitting here like :) this is a world full of kindness and hope and aubree doesn't get any#cause she's the only one IN the party BRINGING any!!#and we don't stay long enough with any one NPC for them to be there for her#LAYS on the FLOOR.#it's a weird contrast with mel who is ALSO profoundly lonely because mel doesn't understand that#and if she DID she HAS friends she could lean on-- zhartook at the very least and probably also claire#aubree grew up in a big family in a tight community-- she KNOWS she needs connection and right now doesn't feel like she HAS anyone#sucksss#about me#aubree
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carlyraejepsans · 5 months
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my friend thinks that undertale is a game about pacifism and was talking about how pacifism doesn't work. i feel like that's not what it's about at all, but i don't know how to say it. do you have any thoughts on this?
undertale is not a "game about pacifism", it's an RPG game that deconstructs the violent tropes inherent to its genre. the pacifism undertale deals with isn't the political action, it's the kind that questions the "fight and grind endless enemies with no personality to make yourself stronger" mechanics of its predecessors. and the way it does that is by acknowledging diegetically the power disparity between player and game/NPCs through yet another mechanic through which the player interacts with the game: SAVE files and replayability.
while it's logical for fanworks to explore these types of IRL issues, especially in post pacifist or pre-canon settings, something else that's important to note is that the human and monster dichotomy do NOT represent a realistic, real world conflict between races/ethnic groups. if they were, it would be a white saviorist fantasy to rival james cameron's bluest, wettest dreams... but they're not. they are once again an analogy. a symbolic metaphor for the power dynamic the game plays on, and it would be unfair to criticize Undertale for its handling of a topic that it's just... straight up not engaging with to begin with.
in a lot of battle RPGs, fighting is not an option: it is the only way you are allowed to engage with the world, and often goes unquestioned. undertale gives you not only an alternative, but DOZENS of reasons why a peaceful resolution to the conflict is favorable withint the story. It also gives you a chance to see what happens anyway, with (nearly) no lasting consequence attached and plenty of secret lore you would miss by playing nice. Now are you going to do the "right" thing by these characters and treat them like your friends... or will you treat Undertale like a game. Its characters like characters. Grow detached to your actions. Like the source of entertainment that, at the end of the day, it is.
That is what Undertale is about.
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Humans are not perfectly vigilant
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I'm on tour with my new, nationally bestselling novel The Bezzle! Catch me in BOSTON with Randall "XKCD" Munroe (Apr 11), then PROVIDENCE (Apr 12), and beyond!
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Here's a fun AI story: a security researcher noticed that large companies' AI-authored source-code repeatedly referenced a nonexistent library (an AI "hallucination"), so he created a (defanged) malicious library with that name and uploaded it, and thousands of developers automatically downloaded and incorporated it as they compiled the code:
https://www.theregister.com/2024/03/28/ai_bots_hallucinate_software_packages/
These "hallucinations" are a stubbornly persistent feature of large language models, because these models only give the illusion of understanding; in reality, they are just sophisticated forms of autocomplete, drawing on huge databases to make shrewd (but reliably fallible) guesses about which word comes next:
https://dl.acm.org/doi/10.1145/3442188.3445922
Guessing the next word without understanding the meaning of the resulting sentence makes unsupervised LLMs unsuitable for high-stakes tasks. The whole AI bubble is based on convincing investors that one or more of the following is true:
There are low-stakes, high-value tasks that will recoup the massive costs of AI training and operation;
There are high-stakes, high-value tasks that can be made cheaper by adding an AI to a human operator;
Adding more training data to an AI will make it stop hallucinating, so that it can take over high-stakes, high-value tasks without a "human in the loop."
These are dubious propositions. There's a universe of low-stakes, low-value tasks – political disinformation, spam, fraud, academic cheating, nonconsensual porn, dialog for video-game NPCs – but none of them seem likely to generate enough revenue for AI companies to justify the billions spent on models, nor the trillions in valuation attributed to AI companies:
https://locusmag.com/2023/12/commentary-cory-doctorow-what-kind-of-bubble-is-ai/
The proposition that increasing training data will decrease hallucinations is hotly contested among AI practitioners. I confess that I don't know enough about AI to evaluate opposing sides' claims, but even if you stipulate that adding lots of human-generated training data will make the software a better guesser, there's a serious problem. All those low-value, low-stakes applications are flooding the internet with botshit. After all, the one thing AI is unarguably very good at is producing bullshit at scale. As the web becomes an anaerobic lagoon for botshit, the quantum of human-generated "content" in any internet core sample is dwindling to homeopathic levels:
https://pluralistic.net/2024/03/14/inhuman-centipede/#enshittibottification
This means that adding another order of magnitude more training data to AI won't just add massive computational expense – the data will be many orders of magnitude more expensive to acquire, even without factoring in the additional liability arising from new legal theories about scraping:
https://pluralistic.net/2023/09/17/how-to-think-about-scraping/
That leaves us with "humans in the loop" – the idea that an AI's business model is selling software to businesses that will pair it with human operators who will closely scrutinize the code's guesses. There's a version of this that sounds plausible – the one in which the human operator is in charge, and the AI acts as an eternally vigilant "sanity check" on the human's activities.
For example, my car has a system that notices when I activate my blinker while there's another car in my blind-spot. I'm pretty consistent about checking my blind spot, but I'm also a fallible human and there've been a couple times where the alert saved me from making a potentially dangerous maneuver. As disciplined as I am, I'm also sometimes forgetful about turning off lights, or waking up in time for work, or remembering someone's phone number (or birthday). I like having an automated system that does the robotically perfect trick of never forgetting something important.
There's a name for this in automation circles: a "centaur." I'm the human head, and I've fused with a powerful robot body that supports me, doing things that humans are innately bad at.
That's the good kind of automation, and we all benefit from it. But it only takes a small twist to turn this good automation into a nightmare. I'm speaking here of the reverse-centaur: automation in which the computer is in charge, bossing a human around so it can get its job done. Think of Amazon warehouse workers, who wear haptic bracelets and are continuously observed by AI cameras as autonomous shelves shuttle in front of them and demand that they pick and pack items at a pace that destroys their bodies and drives them mad:
https://pluralistic.net/2022/04/17/revenge-of-the-chickenized-reverse-centaurs/
Automation centaurs are great: they relieve humans of drudgework and let them focus on the creative and satisfying parts of their jobs. That's how AI-assisted coding is pitched: rather than looking up tricky syntax and other tedious programming tasks, an AI "co-pilot" is billed as freeing up its human "pilot" to focus on the creative puzzle-solving that makes coding so satisfying.
But an hallucinating AI is a terrible co-pilot. It's just good enough to get the job done much of the time, but it also sneakily inserts booby-traps that are statistically guaranteed to look as plausible as the good code (that's what a next-word-guessing program does: guesses the statistically most likely word).
This turns AI-"assisted" coders into reverse centaurs. The AI can churn out code at superhuman speed, and you, the human in the loop, must maintain perfect vigilance and attention as you review that code, spotting the cleverly disguised hooks for malicious code that the AI can't be prevented from inserting into its code. As "Lena" writes, "code review [is] difficult relative to writing new code":
https://twitter.com/qntm/status/1773779967521780169
Why is that? "Passively reading someone else's code just doesn't engage my brain in the same way. It's harder to do properly":
https://twitter.com/qntm/status/1773780355708764665
There's a name for this phenomenon: "automation blindness." Humans are just not equipped for eternal vigilance. We get good at spotting patterns that occur frequently – so good that we miss the anomalies. That's why TSA agents are so good at spotting harmless shampoo bottles on X-rays, even as they miss nearly every gun and bomb that a red team smuggles through their checkpoints:
https://pluralistic.net/2023/08/23/automation-blindness/#humans-in-the-loop
"Lena"'s thread points out that this is as true for AI-assisted driving as it is for AI-assisted coding: "self-driving cars replace the experience of driving with the experience of being a driving instructor":
https://twitter.com/qntm/status/1773841546753831283
In other words, they turn you into a reverse-centaur. Whereas my blind-spot double-checking robot allows me to make maneuvers at human speed and points out the things I've missed, a "supervised" self-driving car makes maneuvers at a computer's frantic pace, and demands that its human supervisor tirelessly and perfectly assesses each of those maneuvers. No wonder Cruise's murderous "self-driving" taxis replaced each low-waged driver with 1.5 high-waged technical robot supervisors:
https://pluralistic.net/2024/01/11/robots-stole-my-jerb/#computer-says-no
AI radiology programs are said to be able to spot cancerous masses that human radiologists miss. A centaur-based AI-assisted radiology program would keep the same number of radiologists in the field, but they would get less done: every time they assessed an X-ray, the AI would give them a second opinion. If the human and the AI disagreed, the human would go back and re-assess the X-ray. We'd get better radiology, at a higher price (the price of the AI software, plus the additional hours the radiologist would work).
But back to making the AI bubble pay off: for AI to pay off, the human in the loop has to reduce the costs of the business buying an AI. No one who invests in an AI company believes that their returns will come from business customers to agree to increase their costs. The AI can't do your job, but the AI salesman can convince your boss to fire you and replace you with an AI anyway – that pitch is the most successful form of AI disinformation in the world.
An AI that "hallucinates" bad advice to fliers can't replace human customer service reps, but airlines are firing reps and replacing them with chatbots:
https://www.bbc.com/travel/article/20240222-air-canada-chatbot-misinformation-what-travellers-should-know
An AI that "hallucinates" bad legal advice to New Yorkers can't replace city services, but Mayor Adams still tells New Yorkers to get their legal advice from his chatbots:
https://arstechnica.com/ai/2024/03/nycs-government-chatbot-is-lying-about-city-laws-and-regulations/
The only reason bosses want to buy robots is to fire humans and lower their costs. That's why "AI art" is such a pisser. There are plenty of harmless ways to automate art production with software – everything from a "healing brush" in Photoshop to deepfake tools that let a video-editor alter the eye-lines of all the extras in a scene to shift the focus. A graphic novelist who models a room in The Sims and then moves the camera around to get traceable geometry for different angles is a centaur – they are genuinely offloading some finicky drudgework onto a robot that is perfectly attentive and vigilant.
But the pitch from "AI art" companies is "fire your graphic artists and replace them with botshit." They're pitching a world where the robots get to do all the creative stuff (badly) and humans have to work at robotic pace, with robotic vigilance, in order to catch the mistakes that the robots make at superhuman speed.
Reverse centaurism is brutal. That's not news: Charlie Chaplin documented the problems of reverse centaurs nearly 100 years ago:
https://en.wikipedia.org/wiki/Modern_Times_(film)
As ever, the problem with a gadget isn't what it does: it's who it does it for and who it does it to. There are plenty of benefits from being a centaur – lots of ways that automation can help workers. But the only path to AI profitability lies in reverse centaurs, automation that turns the human in the loop into the crumple-zone for a robot:
https://estsjournal.org/index.php/ests/article/view/260
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/04/01/human-in-the-loop/#monkey-in-the-middle
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vixensdungeon · 12 days
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Alright, time to talk about one of the hot button issues in D&D today: skills, and how they've evolved over the 50-year lifespan of the game. We'll start, of course, from the beginning.
Dungeons & Dragons (1974)
So there actually isn't a skill system here. But the primordial origins are there, in the various neat little procedures of adventuring. Firstly there are languages. Humans know the "common tongue," which at this point isn't a single language, it just refers to the local Lingua Franca. I think all non-human player characters are assumed to be in 20% of other creatures who speak the language along with their own one. You also know an alignment language (Lawful, Chaotic, or Neutral), and one additional creature language for every point of Intelligence above 10.
NPC reactions. This is rolled on a simple 2d6 table for recruiting hirelings. Another 2d6 table is for monster reactions.
Surprise rolls. There are no stealth or perception skills, and adventurers are simply assumed to be sneaking around while in dungeons, with surprise rolled when monsters are encountered.
Doors can be listened at and secret doors found, with simple d6 rolls.
There's also a chance of getting lost in the wilderness, which sort of implies a general ability to not do so in most situations.
And that's basically it! You can already see several different skills we know today forming in the primordial soup.
But you feel like something is missing, right? Ah, of course! We must take a little detour to
Greyhawk (1975)
Did you know that in the original game, the only classes were fighting man, magic-user, and cleric? That's right, the now classic thief would not be introduced until the first supplement! And with them came for the first time actual named skills.
Thieves could open locks, remove traps, listen for noise, move silently, pick pockets, and hide in shadows. Additionally they could read languages, treasure maps, and even magical scrolls at higher levels.
Now, these skills are only for thieves, so what are other characters to do? Well for most of them, nothing. It simply is not a fighter's job to pick pockets, or a cleric's job to open a lock. Certainly an item can be forcefully taken from an NPC, and a door bashed open, so they are not completely helpless in these tasks. But the thief simply excels at doing such things with superior ability and grace. And of course any character can hear noises behind doors, thieves are simply better at it. Moving silently and hiding are two slightly odd skills, as they overlap with surprise rolls but don't interact with them. It can be assumed that a thief moving silently can scout ahead and report back without actually encountering the monsters they find, and a hiding thief can let wandering monsters pass by even when there isn't sufficient cover (as only shadows are needed, other characters can obviously still hide behind cover if they are aware of the need to do so). Other characters can also climb using ropes and other tools, but won't be able to climb sheer surfaces unaided like thieves can, so again the thief can simply do something general in a superior manner.
There are many classes with their own skills to be found in various magazines, but I'm not going to dig through them. So let the totality of original D&D skills be the above.
Next time: we get Advanced
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