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#and naturally I get an idea for a design change RIGHT AS I POST IT
phoenixiancrystallist · 10 months
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Month 12, day 13
Echt 2: Electric Boogaloo has color now! *celebratory kazoo noises*
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autogyne-redacted · 2 months
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Let's Talk About Security Culture: Why Keeping Secrets is Cool and Sexy
It's a natural impulse -- if you love crime -- to want to talk about how great it is. And if you hate America, it's only natural to want to share your dreams for its future with the rest of tumblr dot com. It can feel brave and transgressive. And there is a drive to share your soul with the world at the heart of social media. Surely I should be posting the most concrete implications of my politics, right? This is the poster's curse.
Security Culture refers to a set of "best practices" developed over the past several decades, largely (in a US context) coming out of radical environmental groups as they faced intense state repression, infiltration and entrapment. If you're not familiar, there's some fascinating crimethinc write ups to give you a window into that world:
Much of it boils down to: don't talk about crimes, past or forthcoming with people who don't need to know about them, and be mindful of the possibility of surveillance and infiltration. And, we can support each other as a community in minimizing risks, with an eye towards enabling bold action rather than getting bogged down in fears and anxieties. The guidelines that make sense for AG-based trouble-makers are different from the guidelines that make sense for posters, but plenty of common principles apply. To speak briefly to our position here as posters:
First, it bears saying that long term anonymity is extremely nearly impossible to maintain. Unless you've never accessed Tumblr without a vpn, and avoided connections with other ppl who can be associated with you/your location, and never shared pictures without scrubbing metadata, and a bunch of other 100% consistent steps, it's trivial for the state to know who you are.
Second, just because something isn't actively being prosecuted now doesn't mean it can't be prosecuted later. The priorities of the state change and a shift in power towards the right or a growth in radical action from the left can suddenly make it a priority to destroy anarchist networks or just find a few ppl to prosecute as examples (who probably weren't that plugged into larger networks before getting arrested. Advocating for specific anti-government crimes or declarations of intent to commit such crimes are likely prosecutable even if charges don't stick they're an easy vector for legal harassment.
Third, it's worth thinking about heat as separate from prosecutability. There are modes of engagement that may not be directly criminalized but signal that you are someone worth watching. Some people choose to be public in ways that make heat unavoidable. But it's worth noting that heat isn't strictly individualized, that it persists over time but also is going to shrink over time.
It's easy on here, ime, to see yourself as a proud member of the crime fandom but not much of a content creator. And it's easy to feel like you've generated an amount of heat where you're locked into that role. But heat you generated 10 years ago is probably pretty well gone. Heat you generated 5 years ago has faded substantially. It's worth thinking about how the world might shift in the coming years and what doors you want to keep open.
The non-individualized nature of heat also means that leaning into the spiciest of anti-state positions will make it a bad idea for people who are acting out those positions end up tied to you. Loudly talking about how "more people should be doing [X/Y/Z]" unfortunately sets you up to remain distant from people who might be doing or thinking about doing such things.
Which brings me back to: keeping secrets is sexy. Not spelling everything out builds intrigue. You can lay out a theoretical position and leave working out the practical implications of that as an exercise for the reader. There's value in opacity. The poster's curse and the drive to confess are extremely convenient for the state, but we can resist them. We can hold dreams in our hearts that we refuse to offer up to the posting spectacle.
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mibkid · 3 months
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Can i just say as both an artist and cosplayer i am so greatful and amazed over Jojo's amazing linked universe comic and just how much time and effort she puts into it.
i mean i am floored over 10 pages a month fully colored with detailed backgrounds and good story, believe me it's crazy amount of work. ...and speech bubbles. eurgh typography...(u can guess which part of comic making i enjoy the least)
Not only that but i am eternally greatfull for just how many angles we get to see the characters in the comic, the varied poses and expressions are not only amazing to look at and great way to show personalities, but also just such great reference points when either drawing the characters or trying to figure out how the hell a costume is built up.
AND jojo has drawn them in various stages of their clothes on during the comic, so you KNOW HOW THE LAYERING WORKS.
How is Time's armor built up? Boom right there in multiple angles and sometimes off.
Ah how does Hyrule's layering work? BOOM right there with an interesting maybe leather based under-armor??
How large is Twilight's chainmail and how is it built up? BAM right there.
Jojo literally drew a whole page of how Sky's clothes are built up, layer by layer.
It's truly a blessing!
AND IT IS CRAZY that jojo added so much beautiful embroidery to the characters' clothes.
(my brain is like "oh but me like to know every detail of the embroidery of every character", and i end up looking at the pictures and say "sush brain don't be a spoilsport they're already detailed just use your imagination of what jojo has drawn and what could fit the specifics", because that is fun too! like Sky's embroidery on his over-undershirt could very much be berries of some sort on twig together with some sort of classic skyloftian forms, like lingon berries though it isn't,( i know that lingon berries don't exist in hyrule...) but it would be a fun idea!)
As you can see by my... detailed oriented nature i am very interested in their designs. But again the whole comic is a true wonder, i mean, so many angles not just the characters but the surroundings. So many different zoom-outs and zoom-ins utilized, the comic knows when to change from one character to another to more than one. So it's great on a technical standpoint too. And it's SO cool to see how Jojo's art has changed through time. (that is not a pun)
Anyway, i felt like i had a lot to say, and this was me saying it. I guess it's a Appreciation post for jojo, for showing other artists and creatives so much different and amazing artwork. (and giving us amazing references)
But also it's that i want other people to see(though i think they do already) how much time and effort and love has been put into it, not that it matters much coming from me as a random person who happens to enjoy her work.
But i think it's fun to show appreciation for artists and writers anyway.
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kozachenko · 4 months
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Here's a digital sketch dump of some pose/anatomy practices and some 2hu doodles, I think from now on if I don't have any big final piece to post, I'll just post sketches I liked that I did digitally (might also reblog some drawings of mine that I want more people to see, maybe idk).
Artist's Notes:
Ok so after the recent Hifuu fanart I did, I've been hoping to experiment more with how I draw faces, how I render, as well as how I stylize things. In some of the earlier sketches I did, I had an idea for a pose that I wanted to try drawing, so I took a ref pic of myself doing said pose (the leaning one btw) and then did a sketch over top of it just to get an idea for the shapes, negative space, and silhouette. After that, I wanted to do some simpler breakdowns of the shapes so I can get better at simplifying the body (these ended up being the bottom right sketches in the post). I also did some experimenting with how to push certain parts of said sketches to create a different body type (via liquify and then a more refined version based on that sketch), as well as figuring out what makes a pose feel natural and not stiff. This was also a bit of a foreshortening practice just so I can get more confident with it, and I ended up using the arms from the liquified version for the coloured Zanmu sketch I did since I liked them so much (dw I'll get to that).
The next thing I wanted to try and draw was Hisami, mainly because.... I am very bad at drawing her in my style. Last time I drew her I made her look really creepy and spindly, and it is my headcanon now that she can switch between a more human, and more creepy look whenever she wants. I'm liking where the face is going a lot, might have to refine a few things about it in the future, but it's cute (I also made the blush purple which I think is what I'm gonna do with her face from now on). I also like how her hair in the sketch turned out a lot, but the outfit..... not as much... Ever since I started changing my style to something less cartoony, I've had a hard time drawing her outfit in my style. Especially the flower veil thing she has on, which, I did try to find a way to draw, but I ended up deleting that sketch because I didn't like it. I'm also not a fan of using the colour purple, like, pure purple, magentas are fine, indigos are fine, but not strict purple. I also have a hard time with drawing all the little pattern details on her dress. I also need to find a way to draw the flower veil in a way that looks good because everytime I try it ends up just looking off (very similar to whenever I try to draw Zanmu's blue spears). I think the only solution to this problem is to do what I normally do and make my own version of the outfit, but with adjustments to suit my style while still trying to keep core elements from the original design intact (like I do with Zanmu and Keiki, and yes I am going to get to that Zanmu drawing just gimme a minute).
Ok next up is Keiki, my favourite Touhou character who I haven't drawn since the beginning of the year. Since my style has changed a lot, I wanted to just do a face sketch of her to get a hang of drawing her again, and I..... really really like how it turned out! When I drew her eyes, I realized that a good way of keeping faces too same facey can be via varying the sizes of their pupils, so that's an idea I'm gonna keep in mind from now on. I had a lot of fun with her hair, I initially was gonna do it like how it is in the official art, but I ended up not liking it, so now I'm gonna draw Keiki with wavy heir like this because it's fun and it looks nice. I also included my base sketch for Keiki's face since I was initially struggling with drawing her bandanna, and in the coloured sketch I added some more detail into her hair.
Now to finally talk about the sketches for Zanmu. Good lord was I having a tough time with her face. I also did this sketch before I figured out how I wanted to draw hair, so that's why the rendering on her hair is different (I did this soon after the Hisami sketch actually). Since I changed my art style a lot, I had to find a way to translate her face from my more cartoony style to my more detailed style, so while the face shape, nose shape and mouth was fine, I was really struggling with the eyes. I did get somewhere eventually though, and I am super happy with how it turned out. I wanted to lean more towards the androgynous side of the gender presentation spectrum, mainly because I think that makes sense for her character. Also made sure to include the silver hairs and some wrinkles just to bring some signs of her aging into her face because those are just staple features of how I draw Zanmu at this point lol. You will also notice that I gave her some scars on the right side of her face, and that's because I am a Zanmu-with-scars truther, I fucking love it whenever I see someone give Zanmu visible scars like that it just adds so much omg (I also tried to put a wolf bite mark on her arm in the full body drawing but idk if it reads well). While you can argue that her not having scars sells the idea of her being this "powerful, untouchable mastermind who is impossible to defeat," I'd say that instead of those scars representing times she got injured, they represent everyone who has failed to defeat her.
As I was drawing Zanmu's face, I referenced my sketch of to help with contrasting their features since I made Keiki's face more traditionally feminine. I also didn't mention this in my commentary on Keiki's face because I wanted to save it for here, but giving Zanmu scars also plays into the fact that she used to be human, wheras Keiki doesn't have any scars because she's a god who doesn't follow the rules of normal human biology. Plus I'm thinking about the two of them interacting again (return of Zan/Keik??? (I'm a multishipper btw) maybe???) so drawing their faces together will definitely help me in the future if I wanna draw them together (again, maybe as a ship? I've kinda been ironing out the kinks in their potential interactions (romantic and non-romantic) for a while now so idk maybe expect that in the future lol).
And now for the full body drawing, when I was doing the face sketch I did this little snippet of an outfit, had a vision, and the made it into a reality. I'll admit, part of me was worried that it would end up looking too much like Yuugi's outfits in the spinoffs and mangas, but I feel like I made enough changes to differentiate them. I tried to keep a few of the major details in Zanmu's design (i.e. the red tassles and yellow lining on her shirt) while putting a new spin on it. I also dialed up the scars to 11 since without them the whole thing kinda looked incomplete. Also, while I could say that the leaves on her kimono are "a nod to the fact that technically she should be a tengu because back then people belived that corrupt monks would turn into tengu but no Zanmu is an oni and they're maple leaves because...tengu...ahahahaha" what really ended up happening was that I looked up clothing patterns from Sengoku era Japan, liked the leaves the most because the red picked up on the red from the rest of her design and just ran with it. I also always had the idea to put Zanmu in men's clothing from Sengoku era Japan and while the accurate thing to do would be to put her in a Buddhist's clothes from that era.... from a character standpoint, I don't think Zanmu is pious enough to strictly wear the proper monk uniform, and also since she's basically the king of Hell, she would probably dress herself like royalty from that era. TBH, I probably could've been a bit more historically accurate, but again, this was mainly for conceptual purposes because I had a vision and I needed to see it through.
If I were to draw her in this sort of outfit again, I should probably try and use more references, although now that I look at it, if she were to wear it properly this would maybe, probably look a bit closer to a Kyūtai sugata (a very huge stretch, but it just kinda reminds me of that) just without the layers under and over the main piece of clothing (In the website that I searched up to try and compare the outfit in my sketch to, they name the outfit pieces but don't label them on the image, so I don't know 100% what everything is called) so I will definitely have to use that style of clothing as a reference going forward.
Also, I was kind of inspired by the ToTK design for Ganondorf since I have finished the game a while ago and I absolutely love what they did with his design (it's just so fucking cool omg) and I thought that sort of look would look good on Zanmu, so yeah got some inspo from that.
And those were all the notes for each of the sketches, I'm motivated to draw rn but kinda art blocked, so doing these little coloured sketches helps a lot.
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thepersonperson · 4 months
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Sukuna's Loneliness Part 2 (Sukuna is a fraud and it's funny.)
Part 1 Part 3
Before we start...
1) I will be mainly using the TCB scans because of their accessibility. 
2) This was written as of JJK 262.
(Click pictures for captions/citations.)
Fraudkuna
You’ve probably heard JJK dudebros call The King of Curses a fraud. Fraudkuna to be exact. I want to say that they’re 100% right, but that doesn’t make Sukuna a bad fighter. Sukuna is a fraud in the way Saul Goodman is a fraud. He’s so good at being fraudulent that it’s his very way of life.
This person puts it succinctly. 
And remember Reggie’s Star’s words of wisdom.
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The best sorcerers are masters of deception.
Mimicry
Sukuna constantly steals from people—he takes something that isn’t his, and then morphs it into something for his purposes whether it’s bodies, Cursed Techniques (CTs), or strategies. This guy barely has original ideas of his own, using someone else’s work as the base and then building himself on top of that. This is fraud behavior. 
Puppeting Megumi
In a 2 for 1 special, Sukuna steals Kenjaku’s original idea to turn body parts into cursed objects and Megumi’s 10 Shadows along with his body.
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Naturally he steals the hand signs for Megumi's CT too.
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What’s interesting about this copying is that the hand signs are inversed for every Shikigami except Mahoraga.
I think the inversion for Sukuna is an act of disrespect or a form of acknowledgement for a lesser since the hand sign for Mahoraga, who Sukuna respects greatly, is identical to the original form. Sukuna’s Mahoraga is virtually unchanged in design as well. It might be slightly bigger, unlike the other Shikigami whose forms are distorted compared to Megumi’s.
I lean towards distortion being an act of disrespect since Sukuna despises Choso almost as much as Yuji and steals his Piercing Blood while tweaking the hand sign.
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They say imitation is the highest form of flattery. And just about everyone has picked up on Sukuna’s Megumi obsession. However, what most don’t realize is that this obsession wasn’t for Megumi the person, but his potential. Mahoraga to be exact.
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And though Sukuna adores Mahoraga, his obsession with this Shikigami is in service to someone else…
Professional Gojo Satoru Simp
When I was writing this section, I was greatly surprised. I went back and scanned through everything post-Gojo Death (JJK 236-262) to see how often Sukuna copies Gojo as evidence of fraud. What I found fundamentally changed the direction of this analysis. I will tie it all into how Sukuna is a fraud don't get me wrong, but there's something else at play here...
Post-Gojo's demise, Sukuna thinks of Gojo whether directly from himself or implied by the narrator. 15 TIMES.
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Sukuna, for no discernable reason, keeps copying everything Gojo did. It's not a one-off thing like Megumi for a long-term goal, it's a consistent non-stop mimicry after their fight. Here's all of them so far:
1. Using Reverse Cursed Energy (RCE) to heal a burnt-out CT.
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2. The hand sign for Unlimited Void. (Aside: Yuta inverts the hand sign as Yujo, but in his case I think it's an act of respect since he doesn't see himself as Gojo's equal.)
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3. The hand sign for Red.
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4. Shrine based Infinity barrier.
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5. Using Blue's gravity to fast travel.
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6. Black flashing to restore Cursed Energy (CE) output.
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7. The chanting and Honored One Pose at the same time. (And there’s even more layers to the chants themselves check out this post.)
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8. Detonating his own technique on himself.
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9. Even the way in which he smiles as he beats teenagers up.
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By the way this face punch he did to Yugo is a replica Gojo's very first punch he landed on Sukuna.
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They say imitation is the highest form of flattery but got dang. This is a bit obsessive to put it lightly.
But it didn’t start here. Sukuna’s Gojo obsession started from this panel. As Sukuna himself confirms.
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No. Let’s go back further. This is when it began. Chapter 2 of the manga and Episode 1 of the anime in early June of 2018.
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This motherfudger has been planning on how to slaughter Gojo for 200+ chapters. In canon time that is about 6 months.
I want to point out that his promise to kill Gojo first wound up being a lie on multiple fronts (more fraudulent behavior). He admits that it's the wrong brat's body while leaving out the fact that Gojo wasn't his first kill.
Technically Sukuna made Yuji's body his temporarily in Shibuya and killed thousands, but that wasn't deliberate. Sukuna didn't target those civilians specifically, they just got caught up as collateral in his fights with Jogo and Mahoraga. The first person Sukuna went out of his way to kill was Yorozu/Tsumiki (killing Ryu along the way). And he didn't tell Gojo that for a reason.
Much like Gojo, Sukuna is a 2 birds and 1 stone person as in he has multiple reasons for doing a single action. This can make his motives appear dubious or have plausible deniability. Sukuna on the surface went after Yorozu/Tsumiki to subjugate Megumi's soul. But that too was still in service of killing Gojo. Yorozu’s Perfect Sphere, if you remember, acts just like Infinity. And Sukuna trained Mahoraga on it deliberately to get past it.
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This also means that retroactively, his Megumi and Mahoraga obsession is a part of his Gojo obsession. He saw his personally trained student’s potential, found out about Mahoraga’s adaptation, and used it specifically to upgrade his CT for the sole purpose of killing Gojo. Sukuna admits to this himself.
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Not with his own technique by itself, but with Megumi’s because deep down he realized Gojo’s CT was better than his and he’d lose to him in a fair fight. A fraudulent way to victory.
By the way, when Mahoraga finally adapts to Infinity in a way Sukuna can copy, he's observing the adaptation from the shadows, fully bumming the fight, as Gojo 1v2s Agito and Mahoraga.
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What’s so fascinating about this planning is that it was made up on the fly. Sukuna has been obsessing over how to kill Gojo Satoru since their first 10 seconds interaction. (Toji behavior much?) Megumi and Mahoraga being a part of his plans occurred by chance. There’s a certain level of adaptability and skill needed to think on the fly like this. It truly makes Sukuna the Best Fraud in verse.
Lies and Hypocrisy
Simply copying those you admire is base level fraudulent behavior. What makes Sukuna the King of Frauds are the contradictions in his words and actions. This isn’t like Gojo Satoru who is actively hiding his true feelings as a trauma response. Sukuna betrays his own inner logic on convenience. Uraume even notes this as his “capricious nature”.
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These are excuses made by a Professional Sukuna Understander who also acknowledges just how much he was into Gojo despite Sukuna actively denying it himself. (He’s just a fish? What kind of fish engages in 6 months of psychological mind games and preparation to catch outside of Moby Dick? Yes I know he’s a whale but the obsessiveness bordering something else is there.)
We'll get back to this eventually. For now we will focus on how Sukuna picks on children.
Hating Ideals and Roles
Sukuna hates ideals. Everyone knows this because he tells Yuji constantly how much he hates them. He spits on Yuji for having ideals and goals. And then turns around and gets hyped when he finally has his own goal to chase. The hypocrisy speaks for itself.
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But that’s not the end of it. He also berates Yuji for seeking a role in life, outwardly teasing him when he finds one besides cog. And then gets this excited when Maki “forces” one on him.
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He’s not just being a hypocrite here. I think it’s envy. Yuji gets all the things he was denied—a society that does not exclude him for the circumstances of his birth, clear cut goals and purposes alongside others, and fulfilling connections with equals. In the worst case of Sour Grapes I’ve ever seen, he derides the things he believes he’s incapable of having. But the second he gets a taste, he starts salivating.
Hating Love
Sukuna's hatred of ideals and roles in society is but a microcosm of his one true hate—love and connections. Anything soft like bonds makes people weak. Sukuna seeks only strength so he believes the following:
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Not only does Sukuna admit here that connections with other people are a weakness, he believes Gojo to be the modern pinnacle of casting them away to obtain strength. In a very roundabout way this is him praising Gojo for being a monster like himself.
And that's where the next contradiction lies. Despite Sukuna preaching the benefits of isolation, he still craves that monster to monster connection. He adores anyone just like him. Monsters who throw all their humanity away just like him. He wants that connection so badly. Look at how often Sukuna gets excited when he thinks others might be like him. (Notice the half-assed Brat is Sukuna calling Yuji out for not committing to monsterhood.)
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Uraume of all people should fulfill a bit of that social want Sukuna has, but they put him on a pedestal. They are his servant and he is their master. Even though they can intuit his needs, they can’t fulfill all his emotional ones since their relationship is one with inherent distance between them. That being said, Uraume still understands exactly what Sukuna is looking for—other monsters.
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Professional Sukuna Understander once again gives insight onto how this fraud thinks. Sukuna is strong enough to endure solitude. He is fearless and alone by embracing power.
And yet Sukuna cannot abide by his own principles against love.
December 24th is the most romantic day in Japan. This information is in part how we infer Gojo Satoru is in love Geto Suguru time and time again. Kenjaku calls Gojo out for this. Setting a battle date to December 24th is romantic in nature. And Sukuna, of his own volition starts seeing Gojo as the one who will teach him love.
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No. That's not right either...
Gojo has never been the one trying to teach Sukuna love. He never heard those words from Yorozu. Not once. It's the other way around. Sukuna is the one trying to teach Gojo about love. Every single time "The one who will teach you about love is..." appears, Sukuna is in the final frame. It's never Gojo. It's always Sukuna.
The loneliness that comes with unrivaled strength. The one who will teach you about love is...Sukuna.
Kashimo takes Sukuna up on the offer. He has Sukuna teach him about love. When Sukuna first starts his speech about love, he speaks of Yorozu as someone who could've taught Gojo of love—as in Gojo was the one who needed teaching. He also spells out for Kashimo that the strong love with their violence. Sukuna himself admits that he loves by slaughtering. All while saying it's worthless in the end, because the only thing that matters to him is strength.
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Wanting love and strength is greedy. You can't have both. Sukuna killing Gojo was not only an act of love, but an act of denial in pursuit of self-preservation. Sukuna found someone he could possibly love and he did everything in his power to kill him for the sake of maintaining his strength.
This could be proof he's not a fraud when it comes to hating love. But he still engaged with it and became stronger as a result of it—contradicting the very principles on which he decries love as weakness.
In retrospect, this makes this particular Gojo glazing Sukuna sequence from the infamous JJK 236 ironically hilarious.
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Gojo never realized that Sukuna obsessed over him for 6 months nonstop after meeting him for 10 seconds. He never realized that Sukuna's cruelty and cuts were trying to reach him. The most Gojo knew was that Sukuna bagged Mahoraga to kill him. He didn't know about the planning that went into it or the heart behind it all. Gojo has always been iffy about understanding other people's feelings towards him mind you, but...
In the same way Geto did not understand Gojo's love for him until both of them were dead, Gojo did not understand Sukuna's love for him even in death. Because Gojo and Sukuna are the same person.
Umineko no Naku Koro ni (When the Seagulls Cry) is a visual novel about a person who is fundamentally misunderstood by those around them. They desperately want to be loved without being perceived, believing themself to be unworthy due to trauma and immutable characteristics given to them at birth. Instead of telling anyone these feelings directly, they play games akin to torture. They torment the ones they love over and over in hopes they'll see through their actions and understand them.
The Consequences of Fraudulent Behavior
The tragedy of Sukuna is his inability to fully realize his desires. He wants an equal in strength to play with or be killed by, but he crushes anyone with the potential to do that. Gojo was the closest thing Sukuna ever got to realizing that desire. Hence the “You cleared my skies. I shall remember you for as long as I live.” and subsequent "Where's Gojo Satoru?" ad nauseum.
Instead of allowing these potential companions to realize their abilities fully, he kills them and then gets upset about it. There's honestly no difference between him and a dog impulsively tearing his favorite chewtoys to pieces and getting confused by the outcome. (And in the case of Gojo Satoru, that's the dog catching the car but if the dog had spent half a year studying the exact speed and timing down to the stud before ripping the bumper off.)
I genuinely cannot tell if Sukuna is aware of this problem himself. Seriously, I don’t think anyone has told him that if he wants a matured fighter, he needs to let them…mature in the first place. I know he was treated like animal since birth, but he’s smart enough to know better. 
He’ll never reach satisfaction like this and it’s as funny as it is pathetic. Even Megumi, the first person he saw with the potential to entertain him, was chewed up with ease. Not just him, but the very reason he took interest—Mahoraga. Instead of having a Shikigami that will always evolve with him and therefore always be a source of everchanging entertainment, he tamed it and added it to his arsenal.
Sure all of that was to kill Gojo via masterclass frauding, but that too cucks him in the long run. Gojo is still the only person in Sukuna’s entire existence to keep up with him and nearly kill him on his own. If Sukuna were smarter, he could’ve developed a lifelong rivalry that fueled both of their growths. But Gojo beats him fair and square, so he binding vow frauds his way out in a way that permanently destroys this source of fun.
And on top of that, his killing of Gojo may have also been Sukuna trying to trick himself into believing he doesn't need anyone to satisfy him ever. He probably believes this from the bottom of his heart. Kashimo calls him out for it. "Then why mince your soul into cursed objects and watch all those years go by?" Why get so excited when Uraume shows up too?
I'm not saying that Sukuna has been secretly craving romantic or sexual love for the past 1,000 years. He has had plenty of opportunities to engage with this kind of love and has chosen not to. (Though I do think Sukuna saw his fight with Gojo as a some warped version of a date at this point.) The kind of love Sukuna seems to crave is one between friends, peers, and equals. What I'm saying is that Gojo shattered his world view in the same way Gojo also shattered Toji's world view. But unlike Toji who was able to admit his way of thinking was flawed, Sukuna is actively in denial.
He denies his own feelings and desires for companionship while running around looking for another Gojo Satoru that will never exist. All that Sukuna is left with are disappointments and ghosts to chase. The only person who keeps getting up stronger every time he knocks them down is Yuji. And he hates Yuji. 
I’m not sure what this all means in the grand scheme of this story, but I am fascinated by how this absolute menace sabotages his own chances at happiness because his power and fraudulent behavior has stripped him of his ability to socialize.
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alphajocklover · 5 days
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I’m really a super gay guy but I’m curious how I would be as a straight bro like in your hometown hex stories. Do you think that I could go in there and age up into a big hot straight daddy?
Hey there! Well it’s natural to be curious about what you would be like if things were different, in this case if you were a straight jock, I wouldn’t recommend actually going to Maxford to test this out. Maxford is shockingly self reliant and is designed so that the people inside have as few reasons to leave town as possible, so it's easy to get stuck there permanently if your jock self decided he likes the town (which he probably would). That's not the only problem with your idea though, the other one being that while Maxford changes anyone in its city limits into an athletic, straight, jock version of themselves, it doesn’t change someone's age, at least not usually. Occasionally someone will go through an extra change when they enter the town, like becoming older or younger, but that's fairly rare. The good thing is that there is a way to get what you want, and it actually has quite a bit to do with Maxford. Namely, it has to do with Maxfords main export: bottled water.
I’ve mentioned before that there are other places out there that are like Maxford, places known as transformation areas, places that change people inside them in a certain way. Maxford is the biggest transformation area, but hardly the only one. One example is Baxter Beach, which as I mentioned in a previous post is a beach that turns people into beefy surfers. What I didn’t mention is that transformation areas change more than just the people. While they don’t physically change like people do, everything that enters a transformation area is infused with the magic of it. Everything, from the soil, to the leaves, to even the water. Especially the water actually. For some reason the water that flows through Maxford and places like it retains some magical properties, allowing those who drink it to be temporarily transformed into their Maxford self. The magic usually dissipates shortly after it leaves the city limits, but a small (magical) company figured out how to bottle it in a way that allows it to keep its special properties. Even more impressive, they figured out how to change the transformation you go through by adding some different ingredients. I’ve taken the liberty of sending you a bottle of one of their drinks, ‘Diet Daddy Cola.’ It’ll make you a straight muscle daddy, for the next 24 hours at least. Send me a picture once you’ve changed, if your memory is still partially intact. I’ve also included a couple other bottles I think you’d like. Himbo Punch is one of my personal favorites. It Tastes like strawberries. 
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If you’re thinking: This is a lot like the potions you gave that actor, then you’d be right. All potions are made from a base of magical water, and Maxford is one of the biggest sources in North America. I used some to make those potions, though my work is more personalized than most mass produced potions. I’ve actually been thinking of starting a bit of a potions side business… but I’m not sure I want to get in a competition with that potion company I mentioned. I already have enough enemies.
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beatcroc · 7 months
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a year!!! as of today i have now been drawing these funny little pizza freaks, to the exclusion of almost everything else, for!!! an entire year!!! i wanted to do a nice group shot/lineup of everybody to compare to when i first started trying to draw them because oh boy were they bad. i never even posted most of them anywhere because they were so bad. but im posting them here, now, to see how everything's changed/evolved.
this is probably the hardest time i've ever had trying to figure out how to work with a style, but we got there eventually; i'm pretty happy with the handle i've got on everybody now...dont let ur memes be dreams. lots of unimportant journaling and idle thoughts abt it below.
older pics
the first one is the VERY first time i drew them, before i thought i was going to actually have any interest in drawing them [lmao]; it was just the one isolated image, for my friendserver, to illustrate the funney message, so there was no attempt to make it Good or actually understand anything going on w/ the designs or style.
second is the original run of practices sketches to start trying to figure them out for real; done after i started having ideas for the comics and such and realized oh god maybe i am actually gonna draw fanart for this. [again, lol, and lmao.]
third one is the first pt art thing i posted on here. there were a couple weeks of sprite studies between this one and the previous image. the one on the top right wasn't part of that post i just threw it on as space filler; i'd intended to shift to doing Sprite Redraws But Stylized to explore tings more, but that was the only one i did. ¯\_(ツ)_/¯
individual characters
peppino: by far the hardest dear god. bro what ARE your shapes how DOES your face work. jesus christ. everything i have trouble with this style for, peppino has it in excess. i draw in polygons! i need consistency! and that is the last thing this kind of style is concerned with. they are made of squarshy clay and i do not understand how to mold them. i was really hoping trying to learn this game's style would GIVE me that kind of flexibility for fun exaggerated facial expression but i don't think much came of it in the end 😔. anyway on the bright side all this means once i got peppino figured out a little bit everybody else clicked way easier.
fake peppino: honestly i never did anything with him on purpose except for how his eyes work + the perma-smile thing. i figured ok hes supposed to look weird and off model so whatever happens with him happens. and it did. and it kept happening. it is still, in fact, happening.
noise/ette: somehow, for every bit that peppino was the least natural thing i've ever tried, these two worked pretty much right off the bat. i still don't understand it, seeing as pretty much all the things at play for peppino are also at work for them. i think the new sketches are actually a little worse than older ones but not enough that i care.
gustavo: really funny bc i drew him on model twice and just went 'okay, cool nice, easy, um. he doesn't have any fucking legs?' fortunately he was the only one i had a strong idea for how to stylize him [square] and it worked exactly as i was hoping so wahoo.
brick: is an animal and therefore 5000x easier and more natural for me to draw/stylize than anything else in the cast. that is Just a rat bro. i can draw a rat.
gerome: i think the funniest one here. the most drastic and least necessary change imo. i was gonna have him be really small at first, like smaller than the noises, but then i just... didn't. he's just peppino-sized now. also i gave him like. actual human facial structure, which is funny bc in most cases i'd do anything to avoid, but it works well for his being A Rock to give him some angles and definition like that+ to differentiate his vibe from the rest of the cast who are all very squishy. also since he is essentially Just A Head it's good to emphasize that too ig.
john: i only drew john a couple times but he gets to be here because i like him. and because most of the stuff i applied to gerome was readily applicable to john, though i did try to keep him a little more uncanny because he is a Huge And Lanky Freak. i hate that he is barefoot btw but idk how to make his color balance look right with shoes.
pizzahead: i did not want to put him on here honestly but i Have drawn him a handful of times and more importantly i didn't know what i was gonna do with john's pose if i didn't have him there to be glared at. the only thing that's different with him is giving him wider-bottomed pants, which i got from when i tried to draw these guys in clone high style [i never posted that one either][i will eventually]
snick: he gets to be here because 1. he's like 6 lines 2. i like him and 3. ive scribbled him a few times offhand and it went pretty well
misc
there are some guys missing because those are guys i didn't draw enough [or at all] to have gotten comfortable with them. sorry
i would have Liked to shade these but for the time being i have accepted that my grasp of light/shadow has decayed to the point im not going to be happy with anything i try there, so For Now i am working on my presentation with flats i guess. gerome has a shadow only because he's shaded like that ingame and looks naked without it
anyway if you are still reading [hi?] i get to shamelessly plug now. i'm over the hill of my pizza run now, and while i still have plenty of things i want to make here, most of the bigger more in-depth ones have passed. pizza tower was the first thing in THREE YEARS to get me out of my oc groove to doing fanart, and once i am done with my ideas here i will be going right back to it. if you like my art or how i write characters/interactions you should check out my oc/webcomic blog @jamverse . i can't promise people who like pizza stuff will be terribly into my designs, but i can guarantee i treat my guys with the exact same sort of tone i handle the pt guys with. and hell, i've mentioned it a few times before, but like 70% of my characterization for fake pep is just copied off one of my characters, so if u are going to miss him... he will still be there in spirit >;p
and if you dont care about any of that and are still reading thank you anyway. actually making these comics + seeing how shockingly well-received they've been has done a lot for my confidence, and for seeing that my kind of stuff IS something people enjoy :')
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olderthannetfic · 6 months
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Whenever I see the "there is no F/F content in fandoms, fandoms hate women" discussion on Tumblr, all I can think of is a phrase that is guaranteed to enrage half the Tumblr fandom audience, maybe more: "Have you tried imageboards?".
When I was younger, I used to frequent different anime and cartoon-themed imageboards. Big ones like 4Chan's /a/ and /co/, smaller ones meant for specific fandoms or kinks, non-English ones in my native language, you name it. The users were mostly straight men, and the F/F content and shipping flourished there. The "waifu threads" exclusively dedicated to gushing about female blorbos. The wast majority of kink content involving fictional women, either alone, with a nondescript self-insert man or with each other. The F/F fanart, fanfiction and ideas were just limitless, to the point where you would struggle to find one or two discussions about the guys in the midst of everyone celebrating the women.
The anime, cartoon or comic has a cast full of women? They will all get love. Women and men both? Women will generate much more discussion. One or two women amidst the cast full of men? People will mostly post about the two women, deal with it. Sure, there were designated boards and threads for the male characters, but good luck expecting there to be as much activity as there were in the waifu threads. The fandoms with lots of female characters, such as Touhou Project, thrived on these grounds, and much F/F shipping was had by everyone.
Now, of course, the imageboard culture is an entire separate beast. Right-leaning, edgy, bigoted - basically, what you get if you put a bunch of ostracized and lonely cishet male nerds in an echo chamber and let them feed each other bullshit all day long. A lot of the F/F art they made was sexual in nature, something that could be decried as sexualisation, but, the way I remember it, it was not much different from what is often done to male characters by straight women who ship M/M because they find the two dudes hot. A lot of gushing about waifus by the anonymous 4Chan dudes could be seen as misogynistic, despite the language being practically the same as when a Tumblr fandom girl is describing her blorboman and the things she wants to see done to him.
It all comes down to the the real life influencing the way we interact with fiction: male sexuality is viewed in a different light than female sexuality, despite both being more or less demonized in our society, just in different ways. Men are always predators, women are always victims. When a guy has sexual fantasies about a female character, he is a creep who wants to hurt real life women to enact these fantasies. When a woman has sexual fantasies about male characters, she cannot tell fiction from reality and is at risk of getting hurt by men while trying to enact these fantasies. And if either of them fantasizes about a same-sex couple, they are fetishizing queer people, obviously.
However, that's just how people roll - you cannot change what gender you are attracted to, and people with similar attractions stick together. It just so happens that the fandom side of Tumblr largely consists of straight women and queer men, so you get ships with guys, while the fandom side of 4Chan and the like largely consists of straight men, so you get ships with women. Both sides also happen to have cultures that don't mix well, and someone who frequents one place is likely to avoid the other.
I don't frequent 4Chan anymore, and I'm not big on fandom Tumblr, either, but Tumblr continues to be the unique place where I am more likely to stumble upon erotic fandom content featuring men than women, who are the majorly discussed and shipped characters practically everywhere else. I obviously do not excuse 4Chan's bigotry and rampant hateful bullshit, but my point still stands: if you want to see more F/F shipping and discussions of girl blorbos, but don't feel like making some yourself and creating a like-minded community on Tumblr, you should try your luck elsewhere on the Internet, especially when it comes to anime and cape comic fandoms. Tumblr is a unique place in terms of male-centric fandom content, and honestly, it's not that bad, if Tumblr isn't the only place you find your stuff at. It simply occupies a specific niche and doesn't offer much of everything else (though you can still find it if you look).
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Now, be fair: plenty of imageboards are full of nominally straight guys who love millions of female blorbos... and art of Link getting wrecked.
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spockandawe · 2 years
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Here's a big project I've been sitting on! All That You Love Will Be Carried Away, by our very own @ceruleancynic! And a box, naturally, building boxes for books continues to bring me immense joy.
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What we have here is not just the main fic, or the main series, but also All That You Love (The High Hope Remix) alt pov short fic by byzantienne, and, a detail that I was really excited to include: the initial comment exchange between these two fantastic authors of m the first fic in the series. Did I title that second little book 'all that you meet cute will be carried away' as a silly placeholder? Did I then get super attached and refuse to change it? Uh-
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Hell yeah, I refuse to be dignified about any of my favorite hobbies!
But the real secret delight here was that I've been looking for the right opportunity to get weird with boxes. Peller boxes, hinged slipcases, yes, fine, but those are like the box version of my sixfold book adventure. I'm still shooting for some parallel to my fourteenfold book, I'm looking for a way to go completely off the rails. I have some ideas, but it's hard, finding a good large chonk and a small number of equally sized texts, which made a unified and complete set, AND which excited me to work with. That might sound unnecessarily picky, but I swear, there was a good reason for it!
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Oh baby. Oh baby.
This worked out so perfectly. I wanted a large book at the center of things. And I wanted two small books oriented in a different direction, placed end to end, at its edge. And I got it! I didn't want to commit too early, and it would have been heartbreaking to fail, but once the big book was together, and the preliminary typesets for the two little books were almost identical? I just HAD to try.
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Tumblr is already silencing me and refusing to let me attach as many images as I want, so for this post, let's talk about the main book a little! Cute little quarto bricks are my new FAVORITE favorite thing, as I'm sure you can guess from my archives, and this one was a dream to put together.
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It had to be a three-quarter leather binding, naturally. And I was sitting on some gorgeous iridescent maroon paper for endpapers (no photos in this set, it refuses to photograph well, as is the way of pretty iridescent things). I spent some time agonizing over my other material, and whether to use two different marbled patterns, but I went with it in the end. The vibes were distinct enough but the palettes overlapped enough that I really enjoyed the effect. And with the northcott art of marbling fabrics (my beloved) I was able to use lines of symmetry to get some nice fussy cuts for the big book and the little ones. All of the books have leather endbands, matching the spine. And the big book has the big thick faux raised bands I tried out with my last svsss! I don't have enough pictures to show off all the book interiors, but I used this cover plate for the series and main fics within it.
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And then, like I showed you above, I put it all together. Marbled paper and silk moire for covering the box, a lot of very tense wrangling of glued-up paper in very small spaces, and, at one point, carefully lowering glue-covered pieces of moire bookcloth down these little pits (walls already covered) using that tab in the front like the world's awkwardest elevator shaft. But the EFFECT!
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I'm very, very pleased with myself, and delighted to have delivered this book to its new home. I've been absolutely VIBRATING with a desire to share, so! I can't be contained by tumblr's image limit. Hold on for two seconds (approx.) and I'm going to reblog this post with some wip pictures and more detail about how I worked this thing out and assembled this box and modified my initial design on the fly
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cassiesdevblog · 1 year
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~Shmovement~ in Grey Area
Hello goober goblins! Grey Area comes out ~September 15th~ and I wanna make some posts going over my involvement with the project 👁️👁️
I joined the project back in March because, while playing early builds, there were a million things, big and small, that I wanted to be able to polish up to really make the game shine, and my top priority was Hailey's movement
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Grey Area is a game where beginners will mostly play inside a small range of velocities, but, thanks to @bisthefairy, there are ways to build and maintain greater speeds, so Hailey's movement has to be tuned for both small-scale, precision platforming and large-scale, broader movements. Plus, as most of the level design was already finished when I joined, all my changes had to work with, rather than against, the established design
General momentum adjustments
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When I first joined, there were a few ways that slow and fast play would clash with one another. For instance, Hailey had low air friction. This was nice at higher speeds, because you should be able to briefly release the d-pad to shave off a little speed without getting rid of all of it, but it didn't mesh with tighter sections where you'd be asked to land precisely on small platforms
Luckily, since the smaller range of speeds Hailey usually stays within is well defined, I was able to just dramatically increase her air friction while not pressing a direction, only while inside that range.
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Unfortunately, this led to a small problem: There are lots of spots in the game where you're meant to bonk off a wall and land on a platform. Where you could previously do this without having to hold a direction, you now had to hold back a little or Hailey wouldn't make it. To fix this, I just made her use the old friction during a bonk. That may seem unintuitive, but the bonk is all about Hailey bouncing back off a wall, so it feels natural for her to travel further. In practice, the discrepancy doesn't feel like a discrepancy.
Dive momentum changes
Hailey's main mechanic is her dive: a burst movement option that lets you speed straight forward. You can cancel out of the move at any point, cutting off all your momentum. However, when I first joined, Hailey would keep a small amount of the dive's momentum after a cancel. The intent was to let you keep the flow going even after a cancel, but it led to lots of overshooting in a game with low margins for error. I preserved the original way if the player is holding in the direction of the dive, so you can still keep your flow going, but if you're not pressing a direction, Hailey will instead cancel all the momentum and drop straight down
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Release cancel (aka, half the reason I joined the project)
These subtle changes have made Hailey much more reliable to control. It feels much easier to translate your intent onto the screen regardless of how fast you're going (September 15th btw)
Speaking of intent, I've had a big impact on this game's controls! The first time I ever played, the dive could only be canceled by releasing B and then pressing it again. I felt this was really cumbersome and I barely felt in control, so I wanted to cancel by just releasing B
This was controversial though, as everyone else preferred the original way, so I instead suggested being able to cancel by pressing back on the d-pad, as it felt instinctual to hold against the direction of momentum to cancel it. I also suggested being able to press down to cancel, since a player might think of it as dropping Hailey down. Fortunately, both were implemented and the game became a bit more comfortable for me, but I couldn't get the idea of releasing B to cancel out of my head
Later, when I finally got my hands on the project, release cancel was the first thing I added, and it felt just as right and perfect and natural as I imagined it would. I figured, if I just made the other devs play with it, they might see the merits of it and change their minds. Tragically it didn't change any minds, but I was ultimately able to persuade Alayna to make it an option in the options menu. When you play the game, especially if you don't like how cancelling is controlled, please please please try changing "Press to dive" to "Hold to dive" in the options menu and join the church of release cancel. We have plenty of room :')
Other controls
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I've made a bunch of other small changes to the controls too! Generally, I like every button on the controller to do something, so I mirrored a lot of functions to previously unused buttons. Hopefully this makes the game feel more responsive and playful, as well as a little more accessible! I also made it so Hailey sits down when you press down :) It's one of only a few graphics I drew for the game! (did I mention September 15th btw)
The Bounce 👁️👁️
I've saved my biggest (and most iterated upon) change for last >:3
When Hailey dives at smaller enemies, she'll bounce off as if she goomba stomped them, which cancels her dive and allows her to dive again. I added this because I thought the sick tricks and possibility for advanced play were too sweet to pass up. Not to mention it just seemed like fun. Plus, it would add exciting counterplay to some previously unexciting enemies. It's a simple mechanic, but it underwent a lot of changes!
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Firstly, it used to work on almost every enemy, but it didn't feel right against bigger monsters. We ended up deciding that Hailey should only be able to do this against enemies around her size, so in practice, this mainly comes up with the Golch enemy. When I first played, I found the Golch really annoying, as the best and safest strategy to deal with it was to just stand and wait for it to fly toward you so you could jump on it. Now, you can dive right at it and pull off sweet tricks instead! This has ended up making room for tons of cool skips and it feels great >:3
I even redesigned the Golch's flight path so that it will usually be flying at your exact elevation (it moves faster vertically than it does horizontally to accomplish this) so you can more consistently dive straight into it
I also made it so that bouncing off an enemy clamps your speed within a relatively small range, as otherwise you would carry the momentum of the dive and easily fly off into a pit
Now, in my mind, this all worked perfectly, but then disaster struck
@zombielesbean, who uses press cancel, would try to press B to cancel right before running into an enemy in order to avoid it, but would press a few frames too late and instead the input would happen after Hailey had bounced off the enemy, so she'd dive again and accidentally fly off into a pit. We tried a million different avenues to resolve this, but all of them were significant downgrades to the mechanic
Fortunately, Alayna found that the issue was only happening because of the enemy placements in one or two spots, and after adjusting them, it was no longer an issue, so fortunately the best version of the mechanic got in >:3
So yeah!!
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Those are a few of the ways I've cleaned up and improved Hailey's movement since I joined! I've gotten my grubby paws all over every bit of this game in a similar way. Cleaning things up, tuning numbers, adding effects, making things more clear, overhauling things, enhancing the flavor
A huge takeaway from this project for me has been that polish is a full time job!! Every little bit of polish seems small on its own, but when you add them all up they can make the difference between a decent game and a total banger. It just takes a huge amount of time to accrue all those tiny things. I think that's why they say you should triple all your time estimates on gamedev...!!
Fortunately, I have a good eye and a strong passion for all those little things, so I feel like an extremely valuable asset on this project, even though my hand is largely invisible and it takes long-winded posts like this to even explain what I've done
As Bis puts it, "Cass did for Grey Area before release what Sonic modders do for Sonic games after release"
~September 15th you vibrant fools~
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egg-emperor · 1 month
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Ohshima has said that Eggman isnt evil in his concepts, he is meant to be humanity
I see that people are passing this around again. Why do people love holding word of god with so much higher regard than what's in the media that's actually been reviewed, finalized, firmly established and published? What someone says outside of the games doesn't change what we see in the games.
What Ohshima said was literally in a Twitter Private message. Someone saying something in private DMs can't be where people get their sources from and have it hold up.
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If this was actually the case in canon, it would've been clearly established there, which it isn't. Eggman knows and embraces that he's evil all the time in the actual games.
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Ohshima is right about Eggman wanting to make the world beautiful using science and nature but it's in his own selfish twisted definition, not genuinely making it beautiful and nice for anyone else.
We see this by how he purposefully makes Eggmanland and the Interstellar Amusement Park dangerous and embraces and boasts the dangers. He even closed off Planet Wisp to the public because it wasn't "dangerous enough" for visitors yet.
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Now Ohsima is specifically saying that Eggman isn't evil in Adventure but if we're gonna focus on that, this also straight up isn't factual there either. Eggman is not a hero in Adventure, he specifically awakened Chaos to destroy Station Square and only tried to stop him because he betrayed him and became a threat to him and his plans.
I made a big post breaking the DM down and showing how, using the game itself which will always be the real true solid source to go by, that in both in English and Japanese Adventure, what Ohshima said just isn't what's happening in the game. Here's a quick reiteration of that post:
Eggman specifically intends for Chaos to destroy Station Square, so he can build Eggmanland on the ruins. This was his entire plan behind summoning and feeding him emeralds in the first place and it was always his method of how he was going to go about conquering the city using Chaos.
Sonic story:
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Tails story:
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The only problem he has is Chaos betraying him and making him his enemy, which means he's now a threat to him too and that's when it's a problem.
Last story:
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He specifically states that it's because he defied him/didn't follow his orders. Instead Chaos is doing it on his own terms and making him his enemy and attacking him too, meaning he can't build Eggmanland and is now in danger himself too. Otherwise he'd love that shit because it was literally his goal to destroy it XD
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JP translations are showing me the context doesn't change and Eggman's reasonings remain exactly the same.
Sonic story:
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Last story:
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Yeah, he's extremely blatant with his selfish reasoning in both versions. The Egg Carrier 2 was always created as a back up in case Chaos betrayed him and because he did, Eggman tried to attack him.
It had nothing to do with Eggman being a hero and wanting to protect the world, unless you count saving the world for him to rule, which is always his selfish motive behind wanting to save the world, besides saving his own life.
I love and respect Ohshima and appreciate his work a lot of course, he designed my favorite character of all time. But this just isn't factual and canon information and should not be used as a source.
He can have ideas and his own takes on the characters but that's very different than him having a position in writing him this way in an actual game and it becoming official and confirmed.
Because that's not what this is, this is his opinion and I have no issue with him saying it because he's very clear about it being just that:
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This is far from a declaration of canon, it's happening in DMs and he's literally just sharing his own idea for something but it hasn't been reviewed, developed, finalized and put into the final official media so it doesn't just become canon.
If what he was saying here aligned with what we see in the actual games and served as an explanation backed up by the games then it could be considered evidence but it isn't because the official media shows and tells us very very different all the time.
People really need to stop holding word of god over the official finalized media. It seems to often come from a place of hating the canon, so the second that someone who has worked on it in an official capacity says the opposite of what was shown in canon, people are eager to have it replace the truth
It's like how in official media, Eggman's age is established as "Unknown" but now people want to claim he's canonically in his 40s just because Iizuka estimated Eggman's age and said he's "probably under 50", even though in the finalized official media he's implied to be at least 50+. I broke that down using actual game canon evidence in this post.
People keep taking word of god when a creator says something on the spot that hasn't been finalized and established in canon and every single time, they omit the way said creator says it's just their opinion like Ohshima, or that something is probably the case, like how Iizuka estimated Eggman's age but said it still isn't confirmed.
Creators cannot suddenly change what's long established in canon on the spot and it does not replace what we see in the actual official media that's gone through all the necessary checks, development, and approval. I figured people would've understood this by now after famous authors infamously doing it and everyone hating it.
And in this case they're actually not doing what those authors did because they're not saying that it's the final canon fact. They're saying that it's just their opinion, or just a probable estimate. But fans want them to be like those authors that just randomly declare a bunch of stuff that contradicts the original media for some reason lol
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irradiatedsnakes · 2 years
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more reigen is dead and a ghost now sillies ft. mob all grown up. a couple other things under the cut
bonus older (~40s) mob bc im happy w her design. luckily her and reigen's designs just came out of the pen pretty naturally not many iterations necessary. mob's felt like a natural progression from my ~24 y/o design, and i kinda feel like reigen never really changes up his look, he just. ages. he's gonna be wearing a pink tie when he's like 80 (well, i mean not in this au, but, yknow). im kind of dreading designing the others.. i think tome should be pretty easy i have a fairly clear vision of her in my mind but i;m not so sure about serizawa. i know im gonna give him a beard though. others may come into this eventually if i get the ideas for it . i feel like designing older shou would be fun in particular
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anyways. this sort of started cus i wanted to make an 'intro' comic to the au besides the post i already have, but i couldnt figure out a good way to get what i had in mind to a comic.. basic 'story so far' is that while off on a job at like.. ive had it as a parking garage in my mind for some reason. anyways, reigen serizawa and tome* out on a job, you know the story from the other post, reigen falls down some concrete stairs REAL badly, bonks his head right on the edge of one, beefs it.
(*tome at this point has her own job stuff going on- Professional Ufologist Babeeey you KNOW she's gotten interviewed for ancient aliens. BUT she still does stuff with s&s when she can.)
he comes to kind of gradually, like, feels like he's been walking for half an hour but onl having just become aware of it. he doesn't realize he's dead for a bit, just kind of feels 'floaty' and not-quite-there, with a vague awareness that Something Has Gone Wrong. he keeps walking, unable to remember what he was just doing, and finds himself drawn to mob's place, and fully realizes Something Is Super Wrong when he tries to knock on the door and his hand goes right through. meanwhile on the other side of town serizawa and tome are having a supremely bad time. things'll settle down when everyone learns reigen's not Entirely Gone but it's Not good at the moment
(also, something im not sure yet how to resolve is that tome wouldnt be able to see reigen?? hes a very weak spirit so hes not visible to your average non-esper and i dont know if he'd even be able to possess anyone either (in the sense that tome could see dimple after being possessed by him).)
also so imprtant to me that mob has a cat that's very important
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chiscribbs · 1 year
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Apocalypse Future Donnie Concepts
I wasn't actually planning on posting these until I had a definitive final design to share alongside them, but- It's probably going to be a while before that happens and I feel bad for how inactive this blog has been lately. I've been working on stuff, but only in-between projects, and none of it is really ready to post. So, here's a little something to prove that I am still alive. ❤
Donnie's design is so hard to update. It's just...so good in its simplicity??? Every element feels necessary to his character - so figuring out what to keep, what to get rid of, and what to change slightly is a definite challenge. It's even harder when we're given so little (canonical) information about what role he played in the Resistance and what effects the Krang Apocalypse may have had on him...including how long ago he was killed in relation to the movie. Or how he was killed, for that matter.
So, I'm playing around with some potential ideas and trying to get something that feels right - feels like Donnie, but if he had to adapt to the apocalypse (while also trying to stick to the show's simplistic, shape-heavy style, so nothing too terribly detailed or complex.) I'll share a few of these ideas below, for anyone who's interested.
(Also, yes - I know the spot-goatee is in no way an original concept, but I have a deep affection for it and had to include it in my design.)
One of the concepts I'm considering is giving Donnie a prosthetic leg, something to sort of parallel Leo with his Robo-Raph arm. But in Donnie's case, he probably lost his leg long before Raph was killed or maybe even before he built the robots of his family (maybe this serves as the inspiration or catalyst for the idea.) My working theory is that he was attempting to detonate a mine field full of some Krang dogs and something went wrong which caused him to get caught up in the resulting blast. He was lucky enough to keep his life, but lost his leg and probably some of his hearing in the process. Naturally, because it's Donnie (and because they're living through an apocalypse), the leg will be more than just a prosthetic limb - it'll have some kind of weaponry or technological capabilities built into it. Just haven't decided what that's going to be yet, lol.
I'm also toying with the idea of him creating some kind of "Ninpo Protection Device" - something to act as a defense mechanism against the Krang's mystic-cancelling (or, more accurately, locking) abilities. He's testing it on himself before green-lighting it to be used on his brothers (which, obviously, never happens.) The problem is I can't decide how to visibly convey this idea, I was thinking something along the lines of one of those medical aid devices that become permanent attachments to the user's body. But most of the visible parts of his body are covered in natural armor, save for his limbs and head. So figuring out the best placement for a thing like that has been a little challenging.
I was considering giving him a mechanical hand along with/in place of the robotic leg, as well. Reason being - he works primarily with his hands and almost never wears practical protection gear (another thing I tried to partially remedy with the addition of the gloves), so if any part of him is going to be lost, his hands would be the logical first choice. I also think there's a poetic element to the guy who relies on his tech becoming more and more "mechanical" himself (but only in the physical sense). It would also imply that there was a time when he couldn't work as efficiently on his own as he normally is able to, due to having one less hand, so there was likely an adjustment period wherein he had to lean into his mystic abilities (and the aid of others around him) far more than he's used to doing. A little background character development for him, because I love that kind of stuff.
These are about all of the definitive concepts I have for him at the moment, but obviously, I'm nowhere near having a finished design just yet. So, all of these could potentially be scrapped or tweaked in the final version.
If you read this far - kudos! And thanks for your interest! :>
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centurydraws · 21 days
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NightWing headcanons!!!
so I know NightWings are one of the most developed tribes in canon, but I feel like they could use something more. We barely know anything about any tribe's day to day life, common jobs, ancient practices, or religions. So, I'm going to make a few posts about my headcanons and ideas about every tribe. Feel free to use these in stories or for designs, credit is appreciated but not required.
DESIGNS
NightWings have goat eyes
They also have oryx / ram horns
Their horns have to grow in, similar to teeth (this is a headcanon I have for every tribe, not just exclusive to NightWings)
It's possible for them to have star patterns like under their wings in other spots, star freckles and birthmarks are the most common
NightWings will scar their scales instead of getting tattoos, due to their usually very dark colors
CULTURE
When albino dragonets were hatched, they were seen as bad luck in some regions and would be killed. This has changed recently, though
NightWings used to sacrifice wolves and cattle for good luck on the new year, but this ceased soon after the NightWings moved to the volcano island, because of the lack of wolves and grazing ground for cattle.
Snakes are a sacred symbol for NightWings, and dragons can commonly be seen with snake scars and/or snake jewelry.
The reason snakes are sacred is because of an influx of SandWing refugees during an ancient, bloody but short-lived civil war.
NightWings used to have a profession called a nameteller, a future seeing NightWing who was trained to look into the future of specific dragons, and would give name suggestions for eggs and newly hatched dragonets. This job is resurfacing, though slowly.
NightWings used to believe that blind dragons would have stronger mind reading and future sight. They were half right, but after a trend of blinding dragonets to give them stronger abilities turned out to be useless, this belief faded away.
NightWings are naturally more anxious during the day, which is hypothesized to have been a factor in the poor health of the NightWings when they lived on the volcano island.
NightWings are kind of the Germany of the wof universe (wofverse??), they like efficiency and have really disturbing dragonet's tales.
One of said dragonet's tales is one where a fledgeling wandered too close to the ocean alone when the adults said not to, and got eaten alive by the sea.
TOWNS, CITIES AND TRADE
NightWings typically name areas after their founders, or after the dragon who discovered there. Major NightWing exports are goat's milk and cheese, wool, and wine. Think anything desired by nobles to eat, and the NightWings probably manufacture it. There are a few important places, such as:
KINDNESS: Named for its founder, this large city is located in a valley on the border with the Sand Kingdom, and was one of the places SandWing refugees fled to during the Serpent's Fang war (the ancient sandwing civil war mentioned before). In the modern era, it is still occupied by many SandWings, and Night/Sand hybrids are a common sight. It is known for its many vineyards right outside the city gates, and is said to produce some of the best wine in Pyrrhia.
AVOIDED: This isolated village sits in the harsh, jagged cliffs facing the southwestern ocean. The village isn't on top of the land, but beneath it, with its entrance in a hidden cave. Its inhabitants have lived there for generations, fishing and gathering mushrooms. They did not go with the rest of the tribe to the volcano island, and instead opted to hide away and preserve their culture. The best nametellers come from here.
BATTLECRY: A bustling city which manufactures weapons, armor, and has the best NightWing military academies. It has multiple walls, one thick inner and two outer, which are equipped with advanced technology to ward off attackers. It is a valuable target in war, but no other tribe has managed to get past it, since it is in the middle of the kingdom, protecting the capitol.
DIVINE: Rumored to be where the moons first blessed the NightWings with their powers, this is the religious center of the NightWing kingdom. They manufacture texts and are responsible for spreading information across the continent. When the NightWings moved to the volcano island, Divine's bards became assassins, skilled at spreading lies.
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bestworstcase · 6 months
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@cryptidblues tumblr ate this one too, maybe drop tumblr support a line to check if you’ve been erroneously shadowbanned 
Oscar is dying! He’s dying! We’re getting the full weight and crisis of the merge in volume 10 I NEED IT. The image of him collapsed on the sand as the sunrises with his back to the long memory OOUGH just like Ruby and crescent rose after she drank the tea, before the tree took her. The reversal on “I don’t want to be me anymore” / please let me stay myself. The lad is being eaten alive! From the inside out! By an unstoppable brain parasite that will kill him! And Replace Him! I Need the slow build up of horror from Oscar and everyone involved. “And Oscar…just isn’t himself” they’re place setting. Getting the table ready. Ooh yknow he’s hiding those merge episodes/attacks from his friends. I NEED the existential terror and dread! BUT I NEED THE CATHARSIS OF OSCAR BEING KNOWN, SEEN & SAVED TOO ;-;
NOT to make a post oscar about ozma instead but the thing that is really, really pulling the hinges off for me is the implication that this is happening because oz started actively fighting the merge. as long as oscar resisted and oz kept up the drumbeat of “this is inevitable, there is nothing either of us can do,” the curse kept on quietly eroding oscar as the boundary became thinner and thinner between them. it was, for lack of a better term, stable. 
the moment oz tries to resist, the curse starts trying to rip him forward. to force him to take over, inflicting what seems to be torturous amounts of pain on both of them. the subtle, silent, invisible violence that was inflicted on oscar before explodes outward to attack both of them. 
how many times have i said this curse is specifically designed to make it impossible for ozma to change? that the whole point is to prevent ozma from ever changing his mind or defying the god of light? never doubt me. the literal fucking instant ozma tries to break free, the curse becomes YOU DO NOT HAVE A CHOICE. 
the curse had a failsafe the whole time.
/ozma tangent
oscar though. this poor kid. like the greatest burden on his shoulders in the last four volumes has always been that no one wants to openly acknowledge what’s happening to him and the nature of the merge’s violence being so completely internal means that no one has to look at it except him. and he’s been so isolated in that existential dread but he’s also grown so accustomed to being treated like just. the next ozpin. that when the violence abruptly becomes externalized in reaction to oz’s resistance, oscar… hides it. keeps it to himself. somewhere deep down the idea that it doesn’t matter to anyone what happens to him got lodged in his brain so deeply that he keeps it hidden!!
and i’m obsessed with the emotional complexity the layers of what he’s feeling with regard to ruby, because it’s not as simple as that he misses her and aspires to her optimism; there’s also some underlying resentment there (“you were always so sure that everything would work out…right up until the moment it didn’t” <- paraphrasing) because she was wrong and he wishes he could borrow her certainty but she was wrong. she fell. she was wrong. 
BUT AT THE SAME TIME, everyone else believes that they’re gone forever. that they’re dead. oscar doesn’t. he’s thinking about it in terms of where they might have gone, what might have happened to them, he’s doing research because deep down, there’s a teeny tiny spark of hope that hasn’t been extinguished yet. so there’s this subtext of i wish i had your certainty. even though you were wrong. i’m still trying to find you. we’re still fighting this. you always saw me for who i really was. i don’t know who i am anymore.—there’s this tension throughout the monologue between bitterness and hope, and i don’t know if oscar is even capable of seeing that he is still hopeful or that he does have, if not ruby’s kind of certainty, something of his own that rhymes. he’s feeling this bleak about everything and still trying to figure out where they are because he doesn’t believe they’re dead. 
it was oscar’s idea to put the memorial where the portal had been. it’s taller than a person and shaped like a door. it’s a memorial but it’s also a symbol; the portal is gone, but they were inside it still, we should build our own door so they can find their way home. and then they do, according to the context given. the blacksmith gave them a doorway that went right through their memorial.  ETA: never mind, misremembered
ruby confronting and facing his mortality after running away from it for three volumes to galvanize her to really try to save him vs oscar doing whatever he can think of to somehow save her while roiling in all these complicated painful feelings about how no one cares to know how he’s suffering because it isn’t like there’s any real hope for him. tasty!
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deadlinesmb · 1 year
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Shop Fusion Collab - Splatoon 3
Hooooh boy, I have a lot to say about this one.
Let me preface this part by saying that this section would straight up not exist without the talented work of my teammate Nico. Not only did he model/rig Cordelia and the background, but it's thanks to him that I was able to learn the Blender animation pipeline. He was extremely patient with me and answered every question I had, and for that I'm extremely grateful.
For this section, I animated the shopkeeper Cordelia, from the game Dead Estate! While developing this part, I pitched the idea for a Splatoon 3 section and agreed to do the art for it regardless of what game it was paired with! That game ended up being Dead Estate, a game I had never heard of up to that point.
So, what followed was a period of deep research into the game as well as Cordelia, so I could get the best understanding of how to portray her in the Splatoon universe. First thing was first, I had to redesign her. Even for SiIvaGunner projects, humans existing within the Splatoon universe is a bit jarring, so I decided that for Cordelia's model sheet, I would try to jazz her design up to make her a better fit for this artstyle!
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I explored some potential species design before deciding to make her an urchin, as I felt like it'd be the coolest way to adapt her hairstyle. I made some minor changes to her outfit and passed it along to Nico for modeling!
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(image from Nico's Twitter post on his contributions, def check it out)
Needless to say I was blown away with how well he adapted the design. It came out better than I could have imagined. What soon followed was me forcing myself to learn the Blender animation pipeline from scratch!
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It was a very interesting but invaluable process. I am a 2D animator by trade, with very little interest in expanding to 3D, but the more I was exposed to Blender, the more natural the process came to me. I was very surprised. I think the animation took me about a month in total to create, as I was balancing it with schoolwork at the time, but I'm very happy with how it came out considering my 3D experience level.
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Beyond the 3D animation side of things, there was also the 2D assets needed for the UI, which I recreated from scratch through editing software with the help of some gracious Splatoon modders who were willing to help me rip UI and SFX from the game. All of the unique 2D weapon icons were drawn by me, each being direct callbacks to actual weapons from Dead Estate! Eagle-eyed viewers also may have caught that I snuck in a teaser for Prince Fleaswallow's upcoming section in the top right of the UI, which required me to make a Splatoon-styled head icon for him!
Overall, this one was a blast to work on. Everyone was surprised to see it being one of the earliest sections finished for the collab. We made sure to get it locked down because we knew we were in for a labor-intensive time if we wanted it to look just right.
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