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#and original comic art and covers <3 again very cool <3
anthyies · 1 year
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also went to a marvel exhibit today btw <3 comics win <3
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floralcrematorium · 11 months
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I don't know if youve answered this before, but what made you come back? I'm not that old in the fandom, maybe half a year and it's so interesting how that fandom changed and how it used to be.
Thanks for the ask! I'm gonna be real with you, it was an accident. This is about to be a loooooooong ass post so I'm putting it beneath the cut:
It happened steadily in July. A very slippery slope.
I left in or around 2018 just because I lost interest. A friend in 7th grade introduced me to it in early 2014. I had been running my Instagram account since Summer of 2014 with my best friend (who at the time had been my partner, and by 2018 we had broken up) and our other friend. We'd all moved on and the account became dead. It wasn't a good account, but we'd amassed 1.1k followers during our tenure. Those were the days of if you wanted to post a comic, there were no Instagram slides. You had to post it all individually. The account was deleted in 2021? I think? 2020?
So come July 2023, I was poking around in my old Google Drive and found some of my old Hetalia stuff. Which included a fic with the aforementioned friends. It uh. Is not good. I reread it and oh boy is it a product of its time (we were probably 13-15 when we wrote it) and it was a 3 way POV that we all wrote with self insert characters. It was basically Heta characters get thrown in the setting of Outlast but with the plot of FNAF. Yeah. So uh. Not much to defend there. I jokingly went to my friends like "Hey, what if we rewrote this but not horrible" and we genuinely thought about it! For a night.
But for me it wasn't one night.
I kept thinking about it.
And one thing led to the next, I was revisiting old Youtube videos I liked and reread a fic I used to like.
I think what really did me in was listening to the character songs again and a couple of hetaloid covers. I was doing artfight and listening only to Hetalia music while I drew.
I genuinely did not really use my normal Tumblr before floralcrematorium came to be. I have an entirely separate account for personal stuff and art (I will not be sharing it) and it got to a point where I was seeking so much Hetalia stuff that I figured, why the fuck not, and eventually made an account. I also eventually made my first A03 account (I was on Wattpad and FFN back in the day) because someone wrote a CanUkr fic where Mattie had overexerted himself and was in the hospital and Katya and Alfred were going to kill him because he kept insisting he could work (I CANNOT FIND THIS FIC AGAIN, I FOUND IT ON TUMBLR ORIGINALLY, PLEASE HELP IF THIS RINGS A BELL!!).
And uh, so here I am!
I draw Hetalia stuff on occasion (I should... draw more considering that's what I went to college for but whatever) and have a couple of ideas for illustration series in my head.
I've got a lot of fic ideas I want to write. I have a literal list on my phone. I think about it in bed, at work, and little things remind me of Hetalia all the time.
I've gotten back into RP (I used to use Shamchat and Kik).
I've met so many cool people and I've been having a wonderful time being back so far. When I was originally in the fandom, I consumed a lot of content, but as far as mutuals went it was just me and my two friends. Meeting so many new people has been absolutely wonderful.
Hetalia is really the only fandom I've been in. I've liked other media and consumed fics/enjoyed art/bought prints (COUGH RWBY), but Hetalia is the only media I've ever had fan accounts for. It's the only media I've so deeply entrenched myself in that I feel comfortable writing fics. My walls used to be covered in Hetalia -- both official wall scrolls and shitty art I'd made myself (I have pictures I can attach at the end of the post). I had... so much merch. When I was 14 I only asked for Hetalia related things for my birthday. Every now and again I get that "am I doing the right thing?" ick because of the negative fandom reputation and reactions I'd get from people when I would admit to having liked Hetalia in the past, but I don't care about that now. Genuinely, fuck that. I like this piece of media whether I want to or not. I'm not going to be a self-hating Hetalia fan like I was in 2018-2021/22. I've come back to the show with completely different... motives? Idk what the right phrase is here -- I'm here to explore the characters of these little freaks (looking at you, Francis), I love all of the fanart I see, I like the exchange of historical and cultural information/resources.
Sure, I'd consider my fandom niche to be humanverse Francis and FACE fam, but I genuinely enjoy exploring outside of my corner of the fandom. I try to spread myself out -- I want to consume everything. I want to be exposed to everything.
Hetalia is one of the single most impactful pieces of media in my life. Without it, I wouldn't have my best friend, who broke up with me for APH Austria in 2015. The friends I ran the Instagram account with and I are all still in contact. I talk to one much more frequently than the other, but they are both so near and dear to my heart and I can't believe that this silly show is what got us to where we are. The youngest of us is about to graduate college a whole year early. I met her when she was 11 and I was 12 or 13? I couldn't be more proud of her, of the three of us, and it's been so fun to have these occasional nights where we (okay, just me) get tipsy and go through old fandom media/watch the dub and go ooooof. I was in a really bad place when I was originally into Hetalia. Coming back now feels like coming full circle.
The old fandom had plenty of its own issues, and the fandom now certainly isn't devoid of issues, but now that the fanbase has shifted to an older audience and I actually have like. Social skills. I love talking to other people. I like creating. I like thinking about these stupid characters before I go to bed.
My single favorite thing about the Hetalia fandom now is the care put into historical work as well as the exploration of portrayals of the characters. Because Hetalia lacks a plot and Hima is constantly retconning things, everyone has their own interpretations of everything. Everyone has their own version of Francis Bonnefoy, Yao Wang, or Alfred F. Jones. And that's so cool!!! You don't see that anywhere else.
I know I'm typically a pessimist on main, but I'm genuinely glad to be back. It's weird to be back. I've had mixed reactions from irl friends that I'm back.
But who the fuck cares?
I'm having fun, I'm making friends, and I can't believe there are still people here.
I genuinely hope I'm here for a while. I have so much I want to write. I want to draw all of the things my skill level was too low for back when I was a teen.
CRINGE IS DEAD AND I AM FREE.
The following images are certainly about to destroy any cool perception anyone has of me, if they even do. I was... certainly a teenager, is all I have to say! I am,,, thankfully not like this anymore. I hope.
Here are those pictures of my bedroom circa 2015 I promised:
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DO NOT ASK ME ABOUT THE LIVE LAUGH LOVE.
That drawing of Russia with Neko-Talia Russia? Yeah. Uh. I did that for an art project in the 7th grade for class. I also did a ceramics piece with the mochis, that I've since lost. These images scream "I'm 14 and like Hetalia in 2015."
I used to have little hearts with all the ships I liked in them (I think that's AusHun in the picture on the left?). I also had "I love you" written in like 20 languages on index cards taped above my headboard.
Also a literal timestamp I found in my old emails with the friend who got me into Hetalia:
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Being a young teenager in the old fandom certainly,,,, was something. I would not relive that, but by god would I do ANYTHING to get my favorite pieces of fan media back from that time. There was a video called "Hetalia What Did You Do To Panda" which was a bunch of clips from the anime with Katie Herzig's "Hey Na Na" playing in the background. Every now and then a dub audio clip would interject with the song.
I also really miss this one very specific Character Theme Songs video that had Poland in the thumbnail. Mein Gott would play between each song and I could tell you most of the songs that had been assigned to each character.
I would do ANYTHING to get those videos back. I miss them so much.
Anyway, if you read this whole thing, thanks for reading??? I am very Cool And Normal about the things I like, unfortunately. It's nice to come back to Hetalia and like... be a normal person about it.
All I've got to say is, when I like something, I like it a lot.
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autolenaphilia · 2 years
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Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
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Now this is a game cover. Look, game developers, if the promotional art for your game doesn't have this kind of energy, what are you even doing? Why aren't you this level of cool?
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned is as you might guess the follow-up to the original Gabriel Knight game and it's sequel (My reviews can be found via the links). Like those it was written and designed by Jane Jensen and developed by Sierra.
It moves the series into 3D, yet tries to retain point-and-click gameplay with this new dimension. The plot is again about our heroes Gabriel Knight and Grace Nakimura investigating a supernatural mystery. Yet plot and gameplay has been overshadowed by this game’s reception. So more on that later.
It was both the last Gabriel Knight game and Sierra’s final adventure game overall. Their offices closed after developing this game, partly due to its lack of sales compared to its budget. This is very significant for this game’s reception. Sierra was the studio that practically invented the graphic adventure game with Roberta Williams’s Mystery House in 1980. They and Lucasarts dominated the mainstream adventure game market in the 90s. Gabriel Knight 3 and Escape from Monkey Island being the last adventure games from these successful studios was seen by American video game media as the “death of adventure games”.
A famous article by game website Old Man Murray (whose writers would later write Valve’s Portal series) would use the now infamous cat hair moustache puzzle from the beginning of Gabriel Knight 3 as an argument for how “adventure games committed suicide” with illogical puzzles and blamed Jane Jensen. So Gabriel Knight 3 became the posterchild for “why adventure games died”, the game that was such a failure that it killed a genre.
Of course reports of the adventure game genre’s death were greatly exaggerated. And reports of Gabriel Knight 3’s badness are greatly exaggerated.
Gabriel Knight 3 is very much worthy of being played and enjoyed today. Not that it’s easy to do so with modern computers. I had major technical issues with lag and slowdown starting up my copy I got from GOG. The only way I could conquer those was through downloading DGVoodoo. You can find some instructions here for setting it up. That mostly got rid of my technical issues, but even then cinematics can be fucked up. The previous two games in this series can easily be played with Scummvm, and you realize what a valuable piece of software Scummvm really is during the efforts trying to get this game to run.
About the story, the actual game and its intro movie drops you in media res and it’s very confusing. That’s because the intro cinematic is not the actual introduction to the story. A comic book that came in the game box was. And there are inexplicably no scans included of that comic with the GOG copy. And you need it to fully understand the story. It’s a good comic too that naturally has aged better than the 3D animated cinematics. So download it from other sources, like this one.
Now that you done all that, you can finally enjoy the story of Gabriel Knight 3. Gabriel and Grace have been invited to the Parisian home to the leading heir of the once royal Stuart family, now called Stewart. His name is prince James and he wants Gabriel in his capacity of schattenjäger to protect the prince’s toddler son, Charlie, from the vampires that have haunted his family for ages. Despite Gabriel’s and Grace’s best efforts, the baby is kidnapped by mysterious figures. Gabriel follows the kidnappers to the Languedoc village of Rennes-Le-Chateau, where the game begins.
Now GK3 is the first 3D game in the series, and it’s a technological leap that the point-and-click adventure game genre had difficulty with. The problem is that the gameplay of point-and-click games consisted of viewing a 2D image and clicking on interactable hotspots on that image. It’s hard to transition that type of gameplay into 3D, as the extra dimension doesn’t add much to that experience. The solution that most adventure games adopted was animating 3D characters but have them move on 2D backgrounds with fixed camera angles. So it’s not really 3D, as the image you are viewing and interacting with is still essentially 2D.
Now Jane Jensen did something far more ambitious with Gabriel Knight 3. The idea here is what if you could explore a 3D environment just as freely as you could explore a 2D image in 2D adventure games?
And the solution was to keep basic point-and-click controls, but with true 3D environments and allow you to explore those environments with a completely free camera. It’s the most free camera I’ve ever experienced in a video game, as it is not in any way tied to the player character (Gabriel or Grace) but can move independently anywhere you want to in the “room” that you are currently in. It can’t move through solid objects, or leave the space the character is in, but that’s the only restriction you have. You mainly control it with the keyboard. And then you make Gabriel/Grace interact with things by clicking on them with the mouse and bringing a verb menu. They have the ability to teleport when the camera isn’t looking at them, so you won’t have to wait too long if you left them far behind the camera and want them to interact with something.
It’s a bit awkward and a very weird game engine/control system, but honestly, it’s not bad. Frankly being able to freely explore the environments with the camera and then clicking on the hotspots to interact with it is probably the most genuinely 3D translation of traditional 2d point-and-click adventure gameplay I’ve come across. Most 3D adventure games are fake 3D, this feels like the real 3D deal.
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There is some pixel hunting in this game, but that’s inherited from its 2D forebears, and isn’t that bad. Of course it’s 1999 3D, so it looks like shit today, and hasn’t aged as well as the original game’s pixel art. The free camera enables you to get close-up so you can really see how grainy and low-res the textures are. But again, that’s because it’s from 1999. And the art direction is good.
There is still a points system, where successful actions and conversations get you points. Interestingly the amount of points you get is actually more variable than in previous games.
The player can get more points for doing optional actions while investigating which sometimes reveal further minor plot points. Some of the actions are missable, and can only be done during a certain section of the game or are even timed. So there is missable content, but like in the first game, I don’t think there is any danger of making the game unwinnable in classic Sierra fashion.
The sections are divided into “timeblocks” of certain hours of the day, so “Day 1, 10 Pm to 12 PM”, but they are not timed in any way beyond the optional missable content. The times are for the characters and plot, not the player. Instead you only progress to another timeblock, another set of hours, when you complete certain actions. This is how the day system in the first Gabriel Knight game worked and it works the same here.
The puzzles vary in quality widely. But it’s far from as bad as you might expect. The bad reputation of GK3 is built on the infamous cat hair mustache puzzle. And while the game doesn’t deserve to be judged by its worst moment, the puzzle itself honestly deserves its reputation. It is truly bad. If it is good in any way, it is by being the perfect example of illogical adventure game puzzles. You literally create a fake moustache by getting some cat hair stuck to tape and glue it to Gabriel’s face with syrup. The solution is so unlikely to occur to a logical mind. And Gabriel Knight is not like Monkey island, it’s not a surreal comedy but a broadly serious supernatural mystery thriller, so it stands out even more.
It’s the low-point both for the game and the series as a whole. It got its own wikipedia page, it’s that infamous.But it was not the creation of Jane Jensen, but actually the game’s producer Steven Hill. He devised the puzzle as a replacement for a puzzle developed by Jensen that wasn’t able to be implemented due to time and budget constraints. So while it’s understandable to blame Jensen, this insane puzzle was not her idea. So the rest of the game was developed by the actual creative mind behind the series. And while it’s far from a perfect game, the bulk of it is a lot better than that low-point.
There are some other flawed puzzles in this game, but even those are far above the level of cat hair moustache. And there are some rather good ones too. The other famous puzzle from this game is the famous “Le Serpent Rouge” which is so well-regarded that it also earned its own wikipedia article. Gabriel Knight 3 is probably the only game where two of its puzzles got their own wikipedia articles, and for opposite reasons.
I don’t know if “Le Serpent Rouge” is the best video game puzzle ever made, but it sure is a highlight of the game. It’s a treasure hunt where you have to solve a long poetically written riddle that hides the instructions to find the treasure of Rennes-le-Chateau, adapted from a real such riddle-poem. It’s a concept that I love, ever since I read The Musgrave Ritual. And the implementation of the idea into a video game puzzle is good too. It’s a very good example of how to design a long over-arching puzzle. It’s long, but it’s broken up into digestable segments, you solve one paragraph of the riddle at a time. It also has a good built-in hint system where Grace gives hints in dialogue on what to do. The method of solving it is original, where the bulk of it is Grace using an in-game computer to solve the riddle and apply it to a map.
The mystery and treasure of Rennes-le-Chateau is probably obvious to the well-read player, since that small town in the Languedoc is famous for specifically one thing: it’s place in Jesus bloodline conspiracy theories. And unsurprisingly that turns out to be the secret of the town in this game too. Jesus had kids with Mary Magdalene, and his bloodline survives to the modern day. It’s all borrowed from the book Holy Blood, Holy Grail. And it’s obvious. Why else would Gabriel and Grace be in this otherwise unremarkable small town if it wasn’t about that? Also part of the game's title is Blood of the Sacred.
GK3 predates the most commercially successful work of fiction to use Jesus bloodline ideas, The Da Vinci Code, but it’s far from the first work of fiction to borrow from it. It’s not even the first graphic adventure game to explore such ideas. Broken Sword: The Shadow of the Templars did not feature a Jesus bloodline but was clearly inspired by such templar conspiracy theories and alludes to it with character names like Lobineau and Plantard.
Yet Jane Jensen does her best to make the theory interesting again. The theory is complete nonsense of course, but it’s useful raw material for fiction.The game’s plot mixes the idea of vampires with this Jesus bloodline theory in an original fashion and the game does some inventive worldbuilding with this. And the game is far better written than the likes of Dan Brown.
There is clearly a great deal of effort gone into researching Rennes-le-Chateau and the other historical facts that is commonly brought into this theory. Out of idle curiosity I watched one of the factually dubious documentaries Henry Lincoln made about Rennes-le-Chateau in the 1970s before co-writing Holy Blood, and the town in the game does really look like the real deal.
Jane Jensen must have been aware that players would guess. Grace finds out that holy grail is the Jesus bloodline thing not by doing some investigation into occult secrets, but by being given and reading a popular book that is clearly Holy Blood, Holy Grail in all but name. It’s advertised in the local bookshop aimed at tourists. It’s anti-climactic but funny and makes perfect sense. This theory is not some deep hermetic secret in our world, so why should it be this otherwise realistic world?
On a character level, the game finally explores the Grace/Gabriel relationship that has been hinted at in the previous two games. It is treated more maturely in this game than ever before. The relationship is predictably a mess, but that actually feels intentional this time around. Gabriel’s faults as a person, how he has treated Grace and why a relationship would have problems is actually discussed by the characters for the first time. It feels more believable in this game than it was in previous games, as the problems are fully acknowledged.
The voice acting is good too. Tim Curry is back as Gabriel. And there is no Mark Hamill as Mosely this time, yet there is plenty of major voice acting talent in the cast list, like Jennifer Hale, Billy West and Corey Burton and they do deliver. I loved the old movie star Samantha Eggar as the aging aristocratic lesbian Lady Howard, she is a lot of fun.
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned is far from a perfect game. No game with the cat hair moustache puzzle can claim perfection. Yet it’s highly unfair to judge it by its worst moment. The rest of the game is a solid adventure game. There are much better puzzles in this game, such as Le Serpent Rouge.The move to 3D is not entirely successful, but it shows a far greater imagination in adapting point-and-click adventure gameplay to a 3D environment than most other adventure games ever dared. Jane Jensen’s character writing is if anything more mature than in previous games in this series. And she manages to tell an inventive horror-fantasy story while still using old tropes and stories like the Jesus bloodline and vampires.
Gabriel Knight 3 did not kill the adventure genre, the death of adventure games has been greatly exaggerated anyway. The market for it just grew smaller, especially in the US, but far from non-existent. And what remains is a flawed but very enjoyable adventure game. If you are able to overcome both the technical issues in getting to run on modern systems and design issues like the outdated graphics and The Bad Puzzle, you will find much to enjoy in it. Perhaps it can even be defined as a flawed gem.
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clairethecutepup · 1 year
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Puppy Eyes and Doll Eyes: The Complete, Short "Assassin AU" Comic (EEnE)
First, disclaimers: we all know Ed Edd n' Eddy doesn't belong to me, and the "Assassin AU" of the series is by "C2ndy2c1d". For more about the overall comic and my thoughts, click the "read more" below. Hopefully, this sample of my comic-related works sparks interest in a potential audience for more, both of original and fan-based content.
For individual pages and THEIR commentary notes:
Pg 1
Pg 2
Pg 3
Pg 4
Pg 5
Pg 6
Pg 7
For the final page, #8:
Finally, got it finished! Boy, talk about having a "funny way of showing it," when it comes to any feelings of endearment, huh? Let's just say, "It's complicated..." isn't just for romantic relations. Also, I hope you got your fill of Claire retaining her usual wolfishness there, as she's going to be a normal human in the actual fan comic series. As I've said before, the concept of "werebeasts" can be an interesting idea for an assassin-based series, just not for the world of EEnE-- "alternate universe" or not.
I admit that it'll be jarring, but I can still replicate Claire's wolf nature via her assassin theme: "Herr Wolf," which involves her dressing similarly to the common werewolf portrayal. If you're wondering why she's using "Herr" in that title, and not the more appropriate German addressment of "Frau," it's both for similar sound to the mythical monster and for the masculine nature of her outfit's appearance. Plus, wolves are generally associated with masculinity. As for when she's OUT of costume, she'll be wearing a little wolf-hoodie that has both ears and a tail. It'd be perfect, as constantly having the hood over her head would also portray her timid/shy demeanor. Besides, Sarah and Jimmy would probably find their apprentice cuter with her hood on and ears hanging about, so there's that.
Oh yeah, hope you grew to like the idea of Claire being with Sarah and Jimmy up there, as she'll be with them instead. Don't worry, they'll take good care of her; but that doesn't mean they can't have some fun with her, every now and again~. What's all this about apprentices and stuff? This post is your answer, in regards to the upcoming fan comic series. Of course, keep in mind that I also do more ORIGINAL series, so it's not like I'll dedicate every moment of "creative time" to that.
Back to the page itself, I really wish I could've figured out a way to make the colorless outlines match how I envisioned: a tad on the fancier side, but I definitely like the surrounding "oil paint" texture that CS-Art offered. At the very least, I find the "End" text very pretty and satisfyingly done: simple, yet nicely calligraphic. Then again, that IS the form of "pen" I selected, when writing it. Can you believe I also had trouble drawing in a more "chibi" style? Yeah, that's some irony right there: I can easily draw the more "professional" forms of characters, but it's drawing them in smaller/simpler forms that "hard mode" is activated... Eh, practice makes perfect, ja?
I also notice I forgot to add the little chick feet, on the back of Ed's magazine; but let's be honest, it's not really THAT big of a deal. It also looks a little better without the busy back cover, I'd say? As for Sarah's face, in regards to visible angels of things, she's grinning under her mask. Unfortunately, it covers the left side of her face; and she and Jimmy are heading to the RIGHT, therefore their LEFT sides will be toward the audience, in that perspective.
Anyway, I think I've finally figured how to go about comics, thanks to this little and fun fan one-- both to the actual EEnE series, and C2ndy2C1d's awesome AU concept. Seriously, Sarah and Jimmy may scare me to heck and back, as this version of their characters, but I'd be lying if I claimed they (and the other characters) weren't cool. Yep, from now on, it's gonna be: traditional panels (with less being more), handwritten lettering, a colored background for space outside the panels, and somewhat text-fitting bubbles that overlay the panels. Welp, hope you all look forward to future comic works by me, as I've finally found my niche!
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heymacy · 3 years
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I love all those sentence prompts you just posted.😂 But I feel like the most appropriate one is probably:
“So why did I have to punch that guy?”
Thank you Arrow!! 💗
Ridiculous Sentence Prompts: "So why did I have to punch that guy?"
--
There were only a few things left in the world that made Mickey really, really angry.
The first was their property manager, Melanie, and her stupid-ass dog with its stupid, stupid diaper.
The second was the fact that a single can of beer cost four times more on the West Side than it did back in their old neighborhood. What special brand of bullshit were these crunchy granola hippies trying to churn out at the Wine, Etc. store, anyway?
The third thing, and probably the only one that would stick around after he adjusted to his new life above the poverty line, was any time that anyone disrespected, hurt, or even mildly annoyed his husband.
Every time they dealt with an irritating client or an overzealous new employee, Mickey would clench his teeth and fight the urge to knock them on their ass. One hit was all it would take, he knew that for certain. He'd taken down Ian's exes, family members, hell, even Ian himself on a few occasions, with a single punch to the throat.
Now, he was an adult, a business owner, a husband and partner that needed to play by society's rules if they were ever going to crawl out of the gutter completely.
The very idea made Mickey's teeth ache.
He bit his bottom lip while they sat side-by-side in their booth at the Alibi, waiting for some schmuck to meet them for an interview.
"We need to start interviewing the guys we hire, Mickey," Ian had said one night while cooking dinner. He chopped the carrots and celery on the wooden cutting board while Mickey sat slumped on the couch, nursing a beer and watching a TikTok Mandy had sent him earlier that day.
He looked up at his husband as he watched an orange and white cat chow down on kibble after his automatic feeder malfunctioned.
Mandy 🌻 (6:09pm): plz tell ian this is him in cat form
Mickey snorted at his phone, barely registering Ian's comment.
"Mick?" Ian tried again, and Mickey looked up from his phone.
"Hmm?" he replied through a mouthful of beer.
"I said we need to start interviewing the guys we hire," Ian said again, using the knife to scrape the carrots and celery off of the cutting board and into the giant pot he had boiling on the stove. Mickey wasn't sure what he was making, but it smelled amazing.
"What for? Those resumé things ain't good enough for you?" Mickey's mouth quirked up on the side as he tried to hide a smirk.
Ian rolled his eyes and used the comically oversized wooden spoon to stir his soup.
"No, Mick. So we don't have another Connor situation."
Mickey snorted. Connor was a dipshit they'd hired back in April to help with pickups, a dipshit that had cost the company almost $2,500 after he "forgot" to make the deposit with Ian and Mickey at the end of his scheduled route.
"I mean, his name's Connor. Kinda feel like you should've known what you were walkin' in to with that one."
"I'm serious," Ian said. "Interviews. We gotta do 'em." He stirred the soup vigorously, the spoon clanking against the side of the pot with every twist.
Mickey sighed deeply and rolled his eyes.
"Fine, we'll interview some new guys. But we're not doing it at a Starbucks or some shit. I'm not ready to go full West Side." He scrunched up his nose and made a face, to which Ian just chuckled.
"Glad you're on board," he teased, getting back to work on his soup, which had started to bubble.
--
Kev and Vee had moved to Louisville a month before, transferring ownership of the bar to Carl and Officer Tipping, who promised to keep everything just as it was. It gave Mickey a sense of calm knowing that even as the rest of his old neighborhood was slipping away, his adolescent stomping grounds now littered with coffee shops and yoga studios, some things remained the same.
He ran his fingers along the familiar crack in the table, a sharp sensation prodding the pads of his fingertips and helping him forget, even temporarily, what they were there to do.
Ian smacked the back of Mickey's hand gently.
"Stop it," he said, referring to the way Mickey was two seconds away from giving himself a splinter.
Mickey huffed and rolled his eyes.
"What's this guy's name again?"
Ian looked at his phone where he had an email pulled up. He glanced over the message then scrolled to the bottom.
"Derek," he said plainly.
"Derek," Mickey mocked, and Ian whacked him in the chest with the back of his hand.
"Knock it off," he said, and Mickey rolled his eyes again.
"Whatever. He's late anyway, let's just bail and go get some pizza."
"He's not late, Mickey. It's only..." he looked at his watch. "3:58. He's got three minutes until he's late."
Just then, as if summoned by Ian's voice, a tall, lanky, blond man walked through the front door of the bar and made his way towards the back corner booth where Ian and Mickey sat.
"You guys Ian and Mackie?"
Ian snorted as he tried to hide his laughter. Mickey rolled his eyes a third time, this time so hard that it was honestly impressive he didn't snap his optic nerves in the process.
"Mickey," Ian corrected politely. He nudged his husband with his elbow and the two of them climbed out of the booth to meet with their interviewee.
Ian shook his hand firmly.
"I'm Ian, and this is my husband Mickey." He smiled and turned to Mickey, who was standing with his hands in his pockets and giving Derek, all six feet two inches of him, an intense once-over. Elbowing his husband for a second time, Mickey relented, pulling his hands from his pockets and reaching out to shake Derek's hand. His giant palm was cold and clammy but also somehow uncomfortably hot. Mickey grimaced.
"Hey," he said gruffly. "Mickey."
"Derek," the other man said as they shook hands. "So you two are married?"
Ian nodded.
"Little over a year now, yeah."
Derek nodded.
"Cool, cool, cool," he said, nodding and looking around. "So this place is...interesting."
The judgmental and condescending way Derek said "interesting" wasn't new or unusual to either of them, but tall lanky blond bitches with North Side energy and a terrible fade saying "interesting" like they wanted to say "disgusting" made Mickey's blood boil.
He clenched his fist without even realizing what he was doing. Ian noticed immediately when Mickey's shoulders tensed up, stiffening in a way that reminded Ian of a startled cat, and he turned to climb back in the booth. He squeezed Mickey's arm once, twice, and dragged him down into the booth with him.
"It was a family friend's place," Ian said, nonchalant, eager to move the conversation away from the Alibi and towards their business. "So, Derek, on your resume, I see that you worked--"
Derek cut Ian off mid-sentence.
"Have they ever thought about turning this place into some sort of art installation or something? Just with the open floor plan and the exposed pipes, it's very pseudo-industrial-chic."
If they hadn't already assumed before by his distinct vocal fry and the smell of coconut hair gel, Derek's use of the term "pseudo-industrial-chic" solidified what the other two already knew: there were three gay motherfuckers in this booth.
Ian stuttered for a second, surprised by Derek's interjection and resistance to changing the subject.
"Don't think so, no." He grabbed his phone and opened up the Gmail app again. "So, anyway, your resume says you worked at--"
"You know what would be really cool in here? A movement class. I went to one in LA once that was hosted by Gwyneth Paltrow and it was liberating."
Mickey snorted and Ian elbowed him in the ribs.
"I bet it was," Ian said, unamused at Derek's refusal to talk about his work history. "So you worked at--"
"Have you guys ever been to LA? Oh my god, it's the best. So chic. I mean, I'm from Evanston originally, so basically anything is chic in comparison. I mean, not here, obviously, but you know. Other places."
Ian sighed.
"Totally," he said. "So, your work history, it says--"
"Hey, do you guys know what the best dispensary is around here? Preferably something upscale, with those iPads you can order on. I need a few new carts--"
"Dude," Mickey cut in. "Can you shut the fuck up for five seconds?"
Derek looked surprised, and Mickey could hear Ian's sharp, apprehensive inhale.
"Excuse me?" Derek said, holding his hand to his chest.
"He's been trying to ask you the same question since we sat down, and you won't shut the fuck up about chic cities and weed, so if you could just answer our questions, that would be great." He looked over at Ian, whose eyes were wide and hesitant, unsure about how things were about to unfold.
"You're very rude," Derek said to Mickey, giving him a scowl.
Mickey snorted.
"Yeah, tell me something I don't know."
Derek's eyes narrowed and his forehead wrinkled up, agitated.
"You should be nicer to the people you want to hire." He crossed his arms over his chest like a petulant child.
Mickey laughed out loud.
"Dude, who says we wanna hire you? I'm pretty sure if you worked for us, I'd blow my brains out in the first two minutes."
Ian tried and failed miserably to conceal his laughter, covering his mouth with his hand and looking down at the table. Mickey leaned over towards his husband.
"I kinda wanna punch this guy in the mouth," he mumbled, and Ian side-eyed him from where he sat beside him.
"Please don't," he replied in a whisper before composing himself and turning back to Derek.
"Look, Derek, you seem like a nice guy, but I don't think this is gonna work out." He held out his hand to signal that the interview was over, but Derek didn't return his handshake. Instead, he pouted like a toddler that had just been scolded for bad behavior.
"Your husband's a dick," Derek said to Ian, and Mickey could literally feel Ian's body stiffen next to him.
"Hey," Mickey said, putting his hand on Ian's knee. "Forget it. Let's go get pizza."
"No," Ian said sternly, turning back to Derek. "Listen, dude, you're also kind of a dick, so why don't we just call this a wash and you can go track down your carts or whatever."
Mickey bit his lip, fighting a smile. He secretly loved when Ian got defensive, as long as it wasn't directed towards him.
"You're both dicks!" Derek said, slamming his hands down on the table. He slid out of the booth and stood up, and Mickey and Ian did the same. The three men stood there, Derek facing the husbands with a pissed-off expression.
"You should go," Ian said, pointing at the door.
Derek snorted.
"I guess I shouldn't be surprised. When the ad said South Side, I knew there was a good chance the owners were a couple of trashy, ghetto assholes. But him?" He pointed at Mickey. "He's a world-class dick."
Before Derek could say anything else, he was cut off by a fist to the jaw and dropped to the floor, unconscious.
The ambient chatter and loud clacking of billiard balls came to a halt as the regulars that sat scattered around the Alibi turned in unison to see what had happened. Once they identified the source of the loud "thud" as one of the Gallagher-Milkovich boys knocking out some blond giant, they immediately turned back to their various activities.
Just another day on the South Side.
Ian cupped his right fist in his left hand and turned to Mickey, bewildered.
"I just punched that guy, Mick," he said, genuinely surprised. "I knocked him out. Shit."
Mickey shrugged.
"He kinda deserved it."
Ian looked at Mickey with a really? sort of expression and shook his head back and forth.
"Still," he said, turning to look at Derek, sprawled out unconscious on the floor like a rag doll.
"C'mon man, it's fine. He'll come to, and when he does, we'll be long gone." He grabbed Ian's upper arm and gave him a tug, but Ian just sat back down in the booth.
"Why did I do that?" he asked, but Mickey knew he was talking only to himself. He sat down beside his husband, stepping over Derek's long ass leg on his way back to the booth.
"I mean, you kinda had to."
Ian looked over at Mickey, eyebrows raised. He stared at his husband for a moment, puzzling, before breaking into a smile.
"What?" Mickey asked, confused as to how Ian could go from having some sort of moral crisis over knocking out a hipster to grinning gleefully at his husband in a half second. Ian reached over and put his hand on Mickey's thigh. Immediately, the mood shifted. Pool cues squeaked as they were chalked up and glasses clinked on the countertops. The distinct chhh-chhh sound of a spray bottle punctured Mickey's ear drums as he looked down at his husband's hand on his thigh.
"So," Ian said, voice quieter than before. "Why did I have to punch that guy?"
Mickey smirked. He could be honest, and say the obvious reason, which was that Derek was a total douche canoe and deserved to be socked in the mouth by someone his own size. He could lie, and say it was because Derek seemed dangerous and Ian was just following his instincts, but that would have been the lie of the fucking century.
Instead, he said neither, and opted for something he knew would make Ian smile.
"Because you love me."
Ian's face broke into a full grin and he giggled, leaning over to kiss his husband once, quickly, well-aware of Mickey's hesitancy towards PDA when they were out and about on the South Side.
When he pulled back, he was smirking, and Mickey knew his cheeks were flushed. He hadn't been expecting the kiss, however brief it was, and his stomach felt a little fluttery.
"I mean, I'm not the kind of guy that just stands by and lets people talk shit about the man he loves." He grinned and Mickey rolled his eyes, remembering Ian telling him about the last words he'd said to Glittery Twink Byron the night they'd gotten engaged.
"You're a fuckin' sap, man."
"True," Ian said, standing up from the booth and stepping over Derek's leg as Mickey had done minutes before. He reached out his hand and pulled his husband from the booth. The two of them stood there momentarily, staring at Derek's lump of a body on the sticky, peanut-shell covered floor.
"Should we like, do something?" Mickey asked, kicking Derek's foot with his own boot. The man didn't move a muscle. Mickey wondered for a second if he might be dead, but the shallow rise and fall of the douche canoe's chest let him know that unfortunately, for all of humankind, the asshole was still alive.
Ian shook his head.
"Nah, he can sleep it off."
He reached down and took Mickey's hand in his own.
"C'mon," he said as he dragged them both towards the door. "Let's go get pizza."
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kaissauce · 3 years
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okay, phucker, do it
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ok let's do this @rolli-zolli @ninikins
Horrortale: technically an alternate timeline instead of au. after a neutral run where undyne's queen the core malfunctions and food becomes scarce and people resort to eating humans because sans suggested it. Aliza is the protag. latest thing that happened in the ongoing comic was Aliza agreeing to go with Papyrus to solve his last puzzle. as for the appearance of sans he has a HUGE hole on his head and a red eye. he got the hole from undyne when she got his magic eye which was going to be used to power the core. sans didnt die tho and killed the guards holding him down and just took whatever eye was on the ground and used it as a replacement for his magic eye that's powering the core. i quote first words he said after putting the eye in his socket "who the fuck took my phone?". then the magic eye went apeshit and broke the core again. oh and also he made alphys braindead by quite literally scrambling her brain. yeah this au is rough sans hasn't really eaten anything since the core was destroyed since he decided not to eat any humans.
Dusttale: i think this was originally a korean au? basic rundown: too many genocide runs sans goes apeshit and tries to get his Lv up by killing monsters himself man went fuckin insane kills his brother blah blah blah edgy angsty au the ghost of papyrus haunts him n stuff. sans literally just looks the same except he has his hood on and sometimes artists draw him with papyrus's scarf. the cool artists draw him with his hood on and has the hood completely cover his face so u can only see his glowing pupils. although people call him dust sans he's actually named murder sans
Killer: so frickin similar to dusttale except sans goes apeshit because of the human being like "join me lmao". three different outcomes come from this. i think it was 1 sans joins human 2 sans joins human kills human later on 3 kills human or something. friends with color sans who is basically his impulse control. pretty sure his soul's fucked up and Color sans tries to make his soul un-fucked but Nightmare comes in and fucks up the progress. he has white shorts, his eye sockets are constantly pitch black and leaking tar or something also has a weird target thingy on his chest. OH YEAH ALSO HE HAS BEEF WITH UNDERSWAP SANS ALMOST FORGOT. basically swap sans tried to make killer good and then they had a fight, swap sans lost and was on the verge of dying thankfully swap papyrus was able to save him in time i think
Dreamtale: Dream isn't in the drawing but his brother, Nightmare is. Sooo he used to not look all goooy and have tentacles n stuff but then he ate a couple hundred apples and yeah. he's six years old apparently. Nightmare and Dream are supposed to be guardians of a tree that has 500 golden apples and 500 black n goopy apples. the golden aples are positive and the goop ones are negative. you're not supposed to eat either of them cus bad shit happens. Dream and Nightmare live in a village and for whatever reason they're all dicks to Nightmare because ooughh he's the guardian of negativity that's not baller. he also goes apeshit (do u see a pattern here) and eats a goopy apple n then becomes the goop man he is today. he fuckin eats 999 apples jesus christ. and the last one is eaten by Dream because if u eat all 1000 apples u become unstoppable and immortal. so that would be a bad thing if nightmare got the last one. wop wop wop these dude aren't sanses they only have the body of one if that makes sanse.
Error: manlet. he's literally an error and that's why he's like that. also he's technically not a sans now, the redesign for him was so that he could be in the creator's webcomic named Lucidia. Error sans, aka the destroyer of aus, finds aus to be mistakes so he tries to get rid of them. his process of doing this is simple: get the human soul to the void so that they can't reset, destroy the au. he primarily attacks using his strings which can wrap around one's soul and control them. he like some aus like outertale because of how open and empty it is. he likes to be alone and has haphephobia. if u touch him he'll glitch out and possibly crash. he crashes whenever gets overwhelmed. said crashing causes him to shut down and reboot and he's powerless while doing so. he's actually pretty easy to beat if you know how to push his buttons the right way. in the og ask error blog made by his creator Loverofpiggies he kidnaps Swap sans who tries to help Error become a better person. this ends horribly as error leaves Swap sans in the void who then becomes an error aswell due to being alone in the void too long. Error actually regrets doing that to swap sans
Aftertale: OK FUN FACT THE SANS OF THIS AU, WHO'S NICKNAMED "Geno" IS ERROR. aftertale is a comic made by LoverofPiggies it's been SOOOO long since i last read it so i cant really give a good summary. but anyways Geno is trapped in the loading screen with the human and will die if he leaves the loading screen. eventually from being in the loading screen for too long after the events of aftertale he becomes Error.
OOF WOWIE THERE'S SO MUCH TO GO
Underfresh: he's not even a sans either. "Fresh" is a parasite inhabiting a skeleton. his birthday is on 4/20 which is ironic cus he doesn't like drugs. he censors swears. he speaks 90's lingo and dresses like a neon sign. for some reason he has eyebrows and a gold tooth. the glasses he has can change text but normally defaults to "YOLO". he can't feel anything since he has no soul of his own and just latches onto the host's. instead he learns how to act from the people around him. not being able to feel actually bothers him a LOT
Echotale: Aka Gaster sans. uhhh this one was also a comic if i remember correctly. basically Frisk and G!Sans are the only ones in the au and they're trying to find the core to fix the fucked up timeline that they're in but the core keeps changing positions so that sucks.
Swapfell: originally made by Khhoppang who left social media. Started out as an Alphys x Undyne au so only those two were designed but Kh was planning to design more of the characters. before they could people had a field day with the idea of mashing two aus together and SO many people came up with their own designs for sans and papyrus. Khhoppang left social media because they got overwhelmed with all the art reposters and stuff, pretty sad. the appearance of the sans in that au is the purple one with a scythe (i dont think he has a scythe in the og design).
Swapfell Red: so basically this is the swapfell made by people that isn't Khhoppang. community made per se. Sans's appearance changes constantly because as said before many people made many different designs. typically he just looks like Swap sans but with red high heel boots and his color scheme fits underfell
Fellswap (gold): Au made by blackggggum. so swapfell is underswap turned fell, fell swap is underfell swapped it takes a bit to understand that. his appearance is somewhat similar to Swapfell red. He's kind to his friends but if ur his enemy he'll fucking deck you. he's blind in his left eye, the leader of the royal guard, and secretly into dressmaking. fun fact in this au Papyrus has autism
Xtale: uuuuhhhh so Cross is a complicated one. he's part of the royal guard along with papyrus. has beef with xgaster. responsible for the downfall of his au and then Underverse happens and Ink is all "oh cool someone to mess with" and they became friends for a bit then shit hit the fan
Underfell: OOOOO YES UNIRONICALLY ONE OF MY FAVORITES. So Underfell sans is actually a very powerful mf and constantly has his magic eye activated because he has so much magic. This au is also technically an alternate timeline where monsters "lost their humanity" as the creator put it. so basically trust in the underground is scarce. Sans and papyrus, contrary to many interpretations i fucking hate, are actually on good terms (and no sans doesn't call papyrus "boss" the creator said if he does he'd do it ironically and papyrus would hate it). Fun facts he pays Grillby in socks (grillby accepts the socks as payment and wears them), if u make grillby laugh he gives u a jacket that looks like his and it's heavily implied that sans made him laugh because their jackets are similar
Underswap: ah yes another classic that i love as well. originally made by PopcornPr1nce who fled social media because they hated how the majority fandom treated Underswap (Blueberry and Carrot were popular names for the fanon swap papyrus and sans). Swap sans is constantly infantilized by the community which sucks and i hate it so i draw my own very super cool version of him whom i kin because i am also very super cool.
Outertale: mainly an aesthetic au pretty sure there's no comic of it. basically, instead of underground they in space. outer sans dies in underverse after like minutes of screentime lmao
Epictale: a comic made by Yugogeer. the og comic was retconned and the creator loathes the original version and made a reboot that's much better. Sans actually dies very early in it because Yugo hates how Sans is almost always focused on in aus. also the creator hates how meme-y their sans has become (like him saying bruh every single sentence, using a rubber chicken as a weapon, cookies, etc.) he's friends with Cross but not in canon. He has a purple magic eye that makes him immortal and i think only epic gaster could remove it which is how sans was able to be killed when he fought gaster.
Temmietale: it's undertale but everyone is temmie, don't question it
Trainertale: it's undertale but it's Pokemon, don't question it
Dancetale: it's undertale but you dance instead of fight, don't
Mobtale/Mafiatale: im unsure if mobtale and mafiatale are separate or not but they are very similar. basically undertale but mafia it's self explanatory
Undertale: no clue which au is this one, nope not at all/j
Bittytale or whatever idk: so take sans, make him small. boom. never understood this au
THAT BASTARD INK: HOOO BOY SAVED THE WORST FOR LAST. FUCK THIS GUY/j. THIS DUDE. IS THE REASON IM STILL INTO UNDERTALE AUS. I LOVE EM SO MUCH. also technically not a sans. He comes from an unfinished au and ripped his own soul to escape said au and became an outcode. for so long he was just a soulless husk until someone drew him and he got splashed with paint which let him feel. soon he learned to keep the paint in vials so that he can be able to feel 24/7. And then he learned how to create things with a paintbrush and the paint and spent time alone drawing up his own world until a portal appeared and took him to the multiverse. now he encourages artists to keep creating aus. he's the protector of aus in the sense that he keeps other outcodes from disrupting the script of the au, so if it's pacifist and an outcode tries to kill people he'd stop them, if it's genocide and an outcode tried to help them he'd stop them. no matter what he wants the au to stay on script. fun fact the creator of ink and the creator of error never had them interact with each other in canon, that was all the fandom's doing. Contrary to popular belief he's not really considered "good" his alignment is officially "Chaotic neutral". I personally interpret him a lot more chaotic than in canon because it's fun but he's a pretty chill guy actually. he can just be a bit of an ass sometimes. According to the creator of Ink (who is Comyet) his interpretation in Underverse is not canon compliant. one of the biggest canon things that underverse contradicts is Ink deliberately not taking his vials. if he were to do that in canon he'd become a husk again which is the equivalent of him "dying". he was described as a walking corpse by Comyet, without the vials he can't function anymore. Like Error he's pretty easy to beat if you know his weaknesses. also he has fears of empty spaces and being alone
off topic kinda but i very much love how Error and Ink are opposites yet parallel even though they were completely written without the other in mind. Error believes getting rid of aus is getting rid of anomalies. Ink believes people interfering with aus are anomalies. Error loves emptiness, Ink hates emptiness. list goes on it's funky fresh.
also uhhh sanses missing from that drawing that i can name from the top of my head
Seraphim sans, Insans, Dusttrust, He who shall not be named because he's from an 18+ au, Swapswap (yes. that exists), Storyshift, Inverted Fate (very good au i suggest checking it out), Negatale, Oceantale, Template, Pale, Mafiafell, Farmtale
my phone is at 9% y'all are spared from me going on
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love-takes-work · 4 years
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Steven Universe: End of an Era: Outline & Review
I wrote this review in October but never got around to posting it here
Steven Universe: End of an Era is far more than an art book–it’s also a collection of behind-the-scenes material, stories about the experience of working on the show, planning documents and associated background info, and both older versions of developed concepts AND concepts that never made it into the show. It's a huge fusion of all those elements, and it's definitely an experience!
Some low-quality images are included with my review just to give you an idea of what’s there--it’s not a good substitute for getting your own copy, but here’s a tour!
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Like the previous concept art book, Art and Origins, I'll be giving you a description of the structure and overview, while also collecting notable information for fans. Obviously just about everything is "notable" once again, but I'll aim for unique insight or perspective on the main source material, keeping the screaming about everything new to a minimum so you can also enjoy something for yourself if you pick it up. My low-quality photos should prevent people from feeling like I'm reproducing the book in any capacity. Please grab one while you can and have your own experience!
[SU Book and Comic Reviews]
OVERVIEW
The book is titled "End of an Era" for a couple reasons--obviously because it is released after the show has wrapped, but also because Gem history recently ended its "Era 2" and began Era 3--an age of prosperity and peace. The author--the person in charge of adapting all of this information into this slick, readable package--is Chris McDonnell, whose work was previously applied on the Art and Origins book.
The foreword is by N.K. Jemisin, a well-known science fiction author who's a huge fan of the show (and wrote a really excellent series that also has a weird geological connection, by the way).
And the cover, like its predecessor, is shiny and decorated with a beach scene featuring minimalistic characters--this time it's the Gems at night in front of the Temple, and on the back cover is a big pink leg ship in a cross-legged pose.
The interior covers are decorated with tons of amazing sketches of Steven and Connie on the front, and a bunch of Gem sketches on the back. Every interior page that most would leave blank is highlighted with some kind of sketch art or character exercise--it's so much to look at, so much to absorb.
The book is dedicated "For Eddie."
Its organization is different from the previous book in that it shares applicable work in chunks associated with groups of episodes rather than pertaining to different aspects of building the show.
FOREWORD
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N.K. Jemisin gives us such a great introduction to the book--apparently understanding very well that the audience of this book is full of animation enthusiasts and adult fans more than it is full of kids, and explaining that bewildering journey some adults had from blowing this show off as a silly kid thing to falling in love with it hard and fast.
The important thing, Jemisin says, is being able to trust a storyteller with your heart. And it was clear to her that Rebecca Sugar knew what she was talking about and was saying important things about identity and the radical power that comes with accepting it and demanding respect.
Important also is how we handle heroes and who gets to be one in fantasy. That's part of the reason Steven Universe speaks to so many--because we see ourselves here, and know stories can be about us. Acknowledging the power we all have to MAKE THINGS BETTER with what we fight for is so important--especially if we're going to speaking to the next generation about it.
Highlighting Rose Quartz as a "born leader" who failed and Steven as a relatable scamp who did what she couldn't, Jemisin asserts that we can save the world.
1. END OF AN ERA
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We start with an appeal to the audience to think about identity and the formative parts of our childhood--and how different it is if who you are and who you become is restricted, mocked, erased, or Not Allowed. Most people, if not ALL people, can relate to this, but for those of us with a special relationship with Steven Universe because of queer identity, this hits hard.
But it doesn't have to be anything grand to be something we respect--this show's authenticity comes largely from how personal everything is, drawn from real-life experiences and incidental truths from each artist's perspective, leaning hard on childhood and formative experiences.
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Rebecca Sugar offers some interview bits to discuss writing philosophy and why "writing female characters" was difficult for a nonbinary person who'd been socialized as a girl and a woman. Rebecca has spoken before about how frustrating it is that marketing for cartoons was SO gendered when she was growing up (and to some extent still is).
The Gems in the story are all "she/her," but on their planet they're defined by their work, not by emotion or relationships (unlike women in our society), so having them be socialized opposite to how she was and be able to claim those emotions through choice and NOT as just an expectation "as women" was revolutionary. Rebecca wants her show to tell all marginalized people that they don't deserve to be in the margins.
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Weighing in on other aspects of the show were Ian Jones-Quartey, Joe Johnston, and Miki Brewster. Ian describes feeling like at first doing SU was a thrill ride that meant they'd finally get to do all the cool stuff, but it quickly became a responsibility that he took very seriously--the need to tell a good story now that he'd been given a megaphone.
Promotional art, planning documents, character sketches, and concept art from the lighthearted to the stone serious is included, along with some very cool (sort of famous) timeline charts that track major characters' developments. It's emphasized by Rebecca that the developmental materials ARE NOT CANON (and especially are not MORE canon) compared the final show.
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There are concept sketches alongside final art for Aquamarine and Topaz in "Wanted" (with Topaz labeled "Imperial Topaz"), the Zircons in "The Trial," Blue and Yellow Diamond, and the Off Colors (including Pink Lars).
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And there's also a spread of "the two sides of Steven's life: Gem Magic and Rock N Roll" featuring Sadie Killer and the Suspects (referred to as "Buck's band")--as well as a cool "Crew Cameos" key and some concepts for short-haired Connie.
And then there's some more "finished" art with stills alongside concepts, including some background art, revision, and really cool "fairytale" art from some of the shadowplay storytelling bits. We get "Lars of the Stars," "Jungle Moon," and "Can't Go Back."
2. THE BEGINNING OF THE END: A SINGLE PALE ROSE
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In discussing the huge reveals and Gem mysteries in the show, the pacing is examined, and emphasis is put on the intended "slow burn." One of the most difficult things in the show was to strategize so that every piece that was needed to support another piece in the future was placed properly to seed what it was supposed to.
Some of the ideas they developed were more of a group effort and were fit together collaboratively (like Amethyst's being younger than the other Gems and Jasper being from Earth), while others were intended from the beginning based on Rebecca's vision (the fundamental idea of Pink Diamond's true identity, for instance, as well as Obsidian's design and sword and our Pearl not being Pink's first).
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The writing process gets a great deep dive here, including fun tidbits like how the orb in the moon base was inserted by Joe Johnston and they literally had no idea what it was for when they wrote the episode. They repurposed it when they figured out what they needed.
Rebecca credits her detailed timelines for helping keep the order straight, and discusses how other artists are sometimes flabbergasted that a storyboard-driven show can have this much detail and continuity and yet not get wrecked by the free non-scripted boarding process. But Rebecca and the Crew valued that approach and loved the way fresh eyes would handle an idea, making it come back alive, entertaining, vivid.
Several Crew members weigh in on the writing process. Lauren Hecht refers to making lots of incorrect guesses despite being on the inside. Joe Johnston recalled getting briefed on his first day and getting so excited to start working on this massive project.
Miki Brewster remembered being told Rose Quartz is Pink Diamond and being shocked--and also confused about why Ruby and Sapphire would need to be married if they're already basically married. Drew Green talks about being brought in late and getting to watch unaired episodes and a rough of the movie while eating cereal.
Ian Jones-Quartey complains about Pink Diamond's real jester-like form being leaked to the internet through a Hot Topic shirt. Rebecca piggybacks on that and says it was upsetting that the wedding was leaked because of toy fair keychains featuring Ruby and Sapphire in wedding attire. They'd always be worried about leaks, and sometimes Rebecca struggled not to talk about the reality of Pink Diamond before the reveal because she knew it would make so much more sense once the truth was out. And everything associated with Rose makes more sense once you know she's Pink--especially what happened with Bismuth, considering what we know about how Pink Diamond has a habit of treating anyone who no longer serves her interests.
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When it comes to visual cues, Rebecca also talks about intentional designs to create a feeling of unity between concepts, like the flower shapes on Pink Diamond's palanquin lining up with the poofs of Steven's hair and the star imagery of the series. Steven Sugar and Mary Nash discuss how the Human Zoo incorporated this imagery, trying to look like Homeworld with a Pink Diamond touch.
Steven Sugar, as a game nerd, liked to throw in video game references from old and modern stuff to feel like he's inserting what he's enjoying and who he is from moment to moment, while Mary Nash, who related to Sadie as a basement-dwelling young person with cult interests, liked to include stuff from MST3K and cult movies. Pearl's hand gestures get a spotlight too--her reflex to cover her mouth when Pink Diamond was being discussed was analyzed here.
A "Top Secret Visual Timeline" from 2016 is included which tells us some Diamond history. It has an earlier version of Pink Pearl's fate and does not include Spinel since the movie hadn't been greenlit. The timeline includes the birth of the Diamonds, the emergence and major story beats for each major character, and some philosophy of the driving force behind each.
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We're told that Pink Diamond straightened up, behavior-wise, after she lost her first Pearl, and that Yellow and Blue wanted to give her a planet but White only agreed to it to prove she would fail at managing a colony. Pearl, meanwhile, is so confused to have a Diamond who keeps asking her what she thinks when she doesn't believe she should have opinions.
And when Pink moonlighted as Rose to start conflict, she found herself leading an army to fight Pink's troops--then Yellow's, and eventually Blue's too. Lapis is said to be waiting for the conflict to end on Earth so she can terraform, but she gets trapped instead.
Pearl's love story with Rose is described as "an endless honeymoon" where she's free to love her, while Rose's is more like "I'm now the head of the family and I'm going to give everyone what they never had, so everyone is super special!"
Jasper is described as "adopted" into Yellow's army as the only successful Beta Quartz. And White Diamond knew that Pink Diamond was not dead--she thought she was just running away from home like a brat and would eventually be back.
3. THE HEART OF THE CRYSTAL GEMS
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Now we discuss Rose Quartz--the original Pink Diamond. How she was selfish and selfless, never enough and always too much, and how Greg was her first partner who "challenged her" to be an equal. Rebecca describes Rose as being delighted by the idea that both she and Greg reinvented themselves, but when that leads her to want to share her past, Greg isn't interested--he only wants to know who she is now, and doesn't consider the old her to be her.
Rebecca likes Carl Jung's concept of "enantiodromia," which is the idea that extremes lead to their extreme opposite. This is demonstrated in all of the Diamonds. This narrative is interspersed with drawings of Greg and Rose being cute.
But another "heart" of the Crystal Gems is its relationships--particularly, Garnet, the fairy tale romance embodied. More psychological theories are discussed with regard to differentiation in a relationship making the relationship stronger, and how they made sure that happened for Garnet during the appropriate arc. Rebecca has struggled with the idea that she, like Ruby, went straight from a "family" group to a living-with-others situation and never lived by herself. But she also learned that you can in fact develop as a person in the context of a relationship--you don't have to be alone to do it. Ruby learned that too, and chose on her own terms to be with Sapphire.
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The wedding made so much sense to Rebecca and the crew that they couldn't imagine a wholesome couple like Ruby and Sapphire not having a wedding episode. They wanted it for years: The wedding concepts always included the tuxedo for Sapphire and the wedding dress for Ruby.
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But pushback (often blamed on the conservative standards of the international market) led to negotiations trying to keep Ruby and Sapphire's relationship from being explicit. Rebecca and the Crew were very tired of this double standard, and they were especially irritated by attempts to claim a wedding wouldn't be well received by a core demographic or wouldn't make sense for Steven's character. But other shows had done weddings and Steven had been established to love weddings already.
Rebecca kept adding more elements to the wedding episode to answer all the concerns, but she didn't want to back down from explicit marriage between these characters. They deserved it. And the audience deserved to see this as wholesome, like any other cartoon wedding. Eventually they got their way and were allowed to have the wedding. But the ordered episodes were also coming to a close without promise of more, so Rebecca had to request more episodes to be able to wrap up the storyline!
And of course, there is Steven, the true heart of the team. A very interesting aside discusses Garnet's leadership and how the network pushed the Crewniverse to acknowledge Steven as the leader. This was successfully resisted throughout as well--because Garnet is the leader (unless she's incapacitated, of course). It's fantastic that this concept was preserved because too often a young male chosen one is elevated above people with more experience and knowledge because of that chosen one tradition, so it's really nice to have a show acknowledge that team leadership is more appropriate for an adult.
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4. ERA 3
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Beginning with a discussion of the Diamonds, this chapter deconstructs the dysfunctional "family" of the Diamonds (who are said to be based on tropes about evil stepmothers and stepsisters), with the thread of dysfunction originating with White Diamond.
Yellow is physical, Blue is emotional, White is judgmental, and Pink is impulsive. Some philosophy on why Pink is naturally manipulative and why she clashes so much with White is offered.
White believes her identity is to be imposed on all because she is the pinnacle of what should be--and therefore, she has the right to make decisions and statements about and on behalf of everyone. But her secret is that she can't do what the others do--act or feel or want. In trying to be everyone, she is no one.
And this becomes very important when she confronts Steven about his identity and turns out to be wrong. The triumph of Steven being totally, fully himself is a beautiful, simple revelation that's described as far more satisfying than the theories about Pink living inside him or Rose returning from his Gem.
Also discussed is Gem architecture. A lot went into this idea, and Steven Sugar weighs in to say he had to think of what it would mean for a world to have buildings but serve no human needs. That's why it's mostly focused on transport and storage. Even the broken planet is meant to indicate a place stripped for its resources, and everything serves a function that is meant to avoid looking like the human equivalents.
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And there's another layer, too: a difference between Era 1 and Era 2. Era 2 became more functional to hide Era 1's broken bits, and older Homeworld buildings still have some "ornate and ancient" feel to them. And the fact that props, tools, and even walls and doors could be living was taken from a concept Rebecca thought was horrible from old Busby Berkeley movies, where people were inanimate objects and it was portrayed as lovely. Tom Herpich helped conceptualize these living objects.
Steven dealing with "princess tropes" is discussed here too. The Pebbles (worked on with Pendleton Ward) were sort of his Cinderella's mice, and all the locked-in-a-tower, having supportive tiny friends help you, getting princess clothes made, attending a ball, having to mind your manners stuff was intentionally related to fairy tales.
The point of doing that (besides fun) was to easily invoke the feeling that Steven was being made to be someone he's not, and that he was being treated like THIS is who he really is when it isn't. White Diamond as the "evil stepmother" is discussed with regard to her detailed features and massive scale. They generally didn't put fingernails and eyelashes on characters (especially not to indicate that they were women or girls!), but they decided White would get all of these feminine markers for tradition's sake.
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Rebecca also invokes several other references that were included and describes the princess tropes as "chipping away at his integrity" setting him up for the final challenge with White.
There is again tons of concept art: Homeworld architecture, Pebbles, Diamond diagrams, background Jades and Lemon Jade Fusion, Comby, Diamond extraction chambers, and White Diamond.
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5. CHANGE YOUR MIND
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Now we finally begin to discuss Steven's identity. The "Perfect Steven," discussed in several interviews before this book's release, was an idea back in 2013; the "ultimate Steven," beefed up and shonen-looking, was far from perfect because OUR Steven is perfect, while this alpha hero Steven idea (used in Steven Universe Future) didn't belong being idolized in such a show.
They thought about having Steven fall apart into organic half and Gem half early in the show (during "Giant Woman" after a successful fusion and unfusion, even!), but they didn't try the concept until the last episode. They didn't want the "Pink" Steven to be portrayed as "better" even though he would be more powerful, so they decided he isn't whole without his organic self and he's just as much of a shell as the organic half. They absolutely did not want any ending that required Rose to be inside him or waiting to come back. But the debates were fierce--what DOES it mean to have Rose's Gem?
Ian Jones-Quartey brings in an anecdote about his own family to emphasize some of the immigrant themes that inspired aspects of the show. He had a brother who reinvented himself elsewhere away from family without resolving issues, and all the ramifications of that were explored in the show through Rose Quartz. (He is careful to say he doesn't think his immigrant experience is like being from another planet!) But he did say you can hurt your old family even if they were toxic or didn't know the real you, and you can hurt your new family by hiding your past. The Pizza family of course was also a more direct reference to Ian's Ghanaian family.
In talking about the new Fusions from this episode, Sunstone is largely described by Miki, who also got to board the Sunstone section. Sunstone was described as a cool 1990s character and the evolution just continued into making them a fourth-wall-breaking PSA dispenser. Obsidian is also discussed, with their sword being an early concept. Steven Sugar said they totally knew it would be forged in action. Obsidian being similar to the Temple design is of course another very early detail.
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The story of how James Baxter got involved with one of the final scenes (Organic Steven and Pink Steven fusing in front of White Diamond) was shared. His family was fans of the show and Rebecca Sugar took the time to drive to a birthday party for his daughter and give her a drawing. He then owed her a favor, and this was it.
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Concept art is again included, this time with sample boards, promo images, a Diamond fight concept, costume design changes for the Gems, new Fusions, the so-called "Mega Diamond" ship conglomerate, some scenes from the White Diamond confrontation, Pink Steven, multiple pages of James Baxter animation, corrupted Gems and their healed selves, and photos from the "Change Your Mind" premiere and some awards. The show has won one design-related Emmy, a Peabody Award, and a GLAAD award.
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6. STEVEN UNIVERSE FUTURE
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The book doesn't cover the movie because it got its own book, but dives right into Future. Ian Jones-Quartey emphasizes that the movie and Future are separate and different from the original show, which ENDED. After all, after that, Steven has a neck!
Some new names are invoked now: new writers Kate Tsang, Jack Pendarvis, and Taneka Stotts. They were excited to have Steven make HIS OWN mistakes instead of trying to clean up someone else's! Now, instead of doing the usual shonen anime thing and having the final battle be a big physical rumble, Steven has to make peace with himself and take an active role in coping with what all the fighting has done to him and what effect it's had on who he is (and who he wants to be). There is no sudden "I love myself!" answer, either. It's always a process.
Drew Green and Maya Petersen, who came on board as storyboarders officially in Future, also weighed in on writing for a "mature" show, how to deal with Steven being a "moral compass" while being sort of unreliable, and what they learned as Crew that they didn't know as fans. Drew didn't know Garnet never asks questions. Jack didn't realize the show never deviated from Steven's point of view. Taneka was nervous but excited to collaborate. Kate was worried about how established the show was and what to do as a new writer to contribute appropriately.
Maya was on the old Crew but not as a storyboarder, so felt like some of the "old" ideas ended up not being appropriate for the "new" Future in an embarrassing way--and dreaded the idea of dealing with Steven's emotional problems when they were similar to stuff she'd been through. She also was personally behind the idea of Steven wanting to dump his problems by becoming Stevonnie, and got to work with Etienne Guignard on inventing the Pearl creation backstory with Volleyball.
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There's some discussion of "depression hobbies," stress, and the show's pacing. And they say Etienne was entertaining at pitches. There's even some discussion of how Greg is taken off a bit of a pedestal because his terrible restrictive life in the suburbs sounded wholesome to Steven and Greg presented it negatively.
And then there is some information about how the Crew felt behind the scenes due to fan reactions and negative press. Ian discusses feeling offended when the Black characters are described as bad examples, as if their cartoonized but realistic-in-context features are automatically caricatures.
Rebecca Sugar felt beaten down by some of these narratives and began to access mental health services, inspiring some of the content of "Mindful Education." A long reflection from Rebecca discusses people's infighting about her show and what she had a responsibility to show or not show in the story. She learned a lot about bullying from Cartoon Network's anti-bullying program and learned that bullies thrive on whatever attention you give them--unless it is made clear to them by a peer group that no one is impressed by their cruel actions. Also, not all negative feedback is bullying. Constructive criticism is different. Self-awareness can help you avoid internalizing what bullies might do or say to you.
Segueing from the discussion of how people are affected by and connect with the show, we then discuss how they chose as a team what should be covered as the show came to a close. They didn't have time to do quite a few stories they wanted time for, like a Rhodonite story, a Lars side story, and Diamond "prehistory" and religion; all of it was put aside for the main arc with Steven.
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They thought people would find those stories about Homeworld and Off Color history very interesting, but so much of the show had been about Steven's Gem adventures, so keeping him mostly on Earth seemed appropriate. The acknowledgment of his battle damage, of his trauma, was necessary and real, and helpful in an important way to the core audience.
Oh, and there was some stuff about a cheeseburger tree. Don't ask.
In discussing the "reverse escapism" of the original show (Gem aliens are intrigued by everyday human culture, and realism is necessary), Rebecca says her views have changed on escapism and gets why some people want a soothing feel-better show. She acknowledged also that her own escapist dreams-come-true fulfilled in the show didn't feel like escapism because they were givens to the majority of mainstream culture, but were never guaranteed to marginalized people.
Rebecca ties in her several-times-told story about "Love Like You" and how the middle bit was when she didn't feel she was worth looking up to, and the realizations she had to tie the beginning to the end. Feeling like someone will like you less if they know you more is terrible. So sometimes a show like this can be helpful in telling people that they belong when their fantasies are things like "I want to be loved" and "I want to know I exist."
In Future, Steven has to connect to who he is and love that person--and understand that person enough to finally feel that even if he's not fixing their problems or saving their world right this second, Steven deserves his family's love and support, and they WANT to give it to him.
There's a huge amount of supplemental material in this section so there's no way I could name it all. The charts for Future's timeline are pretty straightforward, though a few episodes like "A Very Special Episode," "Why So Blue," "In Dreams," and "Bismuth Casual" aren't specifically represented and a couple are in a different order ("Prickly Pair" was conceived as happening after "Fragments" and "Homeworld Bound").
Steven feeling like a monster, having intrusive thoughts, having not forgiven the Diamonds, and getting help/moving on--it's all there.
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We have keys, color scripts, and boards for the new opening and some various backgrounds and storyboard art from episodes. Model sheets for Shep, Nice Lapis and Mean Lapis, Jasper, Steven Tag Gems, Pink Steven Powers, Monster Steven. New house concepts, Era 3 Homeworld concept art for the Diamond environments, and background art for the Reef.
New Connie and Greg designs. Concepts for Mega Pearl, the Rose Quartzes, Bluebird, and Morganite (who didn't get used). And there are some photos from recording and the conference room. There are even some extras from "Crossover Nexus," the crossover with OK K.O.!--including an unused cut scene that included Ruby and Sapphire fighting. The rest of the book is a bunch of adorable Crewniverse art--extras, blog drawings, promos, and gifts to each other.
NOTABLE
1.
The first timeline chart in the book features a cool sketch of the original Off Colors, which at the time this planning document was drafted included unused Off Colors Flint and Chert.
We knew of their existence already because of an episode of the podcast, but these two unexpectedly appeared as incidental characters in the Steven Universe Future episode "Homeworld Bound," identified only in the credits. Sad to think that instead of banding with the Off Colors, these two were probably shattered for their crime (being Quartzes who don't want to fight) and that's why we see them being repaired in this episode. Later, there's some brainstorming for types of Off Colors and "a Ruby that wants to wear limb enhancers" is mentioned as well.
2. 
It looks like there was also originally more juice to the story of tracking down the events of the war culminating in Pink Diamond's assassination.
One of the timelines talks about Steven thinking it makes sense that Pearl can't talk about her involvement because she might have been a double agent, explaining why Rose Quartz always knew what Pink Diamond was doing. It seems like that bit was supposed to be included in Garnet's version of the story she believed in "Your Mother and Mine." Seems like they originally conceived Garnet's story to inspire the Off Colors to become pirates and freedom fighters, though in the show's canon this storytelling happened after Lars had already reinvented himself the way he did.
Sadie was also supposed to be sending letters to Lars via Steven, which is funny since the "Letters to Lars" episode is just a montage Steven letter. And of course it's specified that Steven was supposed to get Pink Diamond flashbacks by going to the Palace on Homeworld.
3. 
The second chart in the book makes references to Sadie's reinvention of herself as a parallel to Lars, Greg, and Pink Diamond all doing the same thing, and how positive it is to embrace such a thing--a version of yourself that YOU create.
I love that Yellow Diamond's arm ship arm-wrestling the Cluster was always part of the plan.
There's some more explicit direction to have Connie help Steven understand the Diamonds as "strict parents," and a lot more emphasis on everyone realizing Rose had been inspired by THEM rather than them all following her.
White Diamond is presented here as if she thinks of Pink Diamond as a "daughter" (whom she now understands she has "lost"). There are notes on how the Diamonds have a responsibility to their children and should attend to it before just continuing to make more.
4.
One of the concept art images for the Off Colors features Rhodonite crouching by Padparadscha saying "Don't worry, I won't let them hurt you." It's very interesting because she DOES seem to protect Padparadscha in the show, but doesn't seem confident about it in her final version, even though it does seem like she'd be "programmed" to guard aristocratic Gems because of her Ruby and Pearl makeup. Cool.
5.
A "Crew Cameos" spread was included, which is of great interest to some of us who loved seeing the Crew insert themselves into the show. Not every SU Crew person who's been represented in a crowd was there, but this crowd included Amish Kumar, Kat Morris, Amanda Winterstein, Angie Wang, Lamar Abrams, Emily Walus, Mary Nash, Joe Johnston, Christy Cohen, Danny Cragg, Hilary Florido, Danny Hynes, Matt Burnett, Ben Levin, Elle Michalka.
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6.
The official national flower of South Korea, Hibiscus syriacus, is the name of Pink Diamond's flower.
7.
One of Steven Sugar's comments about the silhouette difference between humans and Gems points out that humans have ears. This seems to be pretty good confirmation that they are not supposed to have ears, despite that sometimes we'll see ears drawn on them in some frames.
8.
Rose Quartz/Pink Diamond is characterized in this book as "self-hating" in a really interesting way, saying that because she believed she was not capable of compassion, she practically worshiped those who demonstrated that ability and thought they were so much better than her--which is described as "intoxicating" and resulted in others being drawn to her. How interesting is that!
9.
Timelines reveal that early plans for Pink Diamond's first Pearl originally had her getting destroyed by Pink during  a game, and then her destruction was rewritten as a punishment from the Diamonds after Pink Pearl defended Pink Diamond to the other Diamonds. They went back to the idea of her getting hurt by Pink for the final version, though the cracked face and control by White Diamond was not on the agenda until they started writing "Change Your Mind."
10.
The approximate ages of the major characters, based on emergence, are revealed on these timelines. It begins with a cracked-planet-looking graphic depicting four tiny Diamonds emerging at 20,000 years ago. Some suspicious "blacked out" redacting surrounds a long timeline tail that goes back before that, which may mean there are secrets they still don't want to reveal. But the dates go like this:
20,000 years ago: The Diamonds emerge.
11,000 years ago: Pearl is custom-made for Pink Diamond.
8,000 years ago: Sapphire emerges (on Homeworld).
6,000 years ago: Ruby emerges (on a colony).
5,750 years ago: Garnet is formed.
5,600 years ago: Lapis is poofed and put in the mirror.
5,200 years ago: Jasper emerges (on Earth).
5,050 years ago: The Cluster is planted.
5,000 years ago: Amethyst emerges (on Earth).
4,500 years ago: The Crystal Gems found Amethyst.
3,000 years ago: Peridot emerges (on Homeworld).
40 years ago: Pearl found Lapis's mirror at the Galaxy Warp.
And of course we know 14 years ago Steven is born!
11.
Originally the Diamonds were based on a quartet of themes: Love, Fear, Pride, and Sorrow. It got too complicated to keep and it was abandoned, with Pink's identification of "love" being described as "particularly outdated."
12.
Notes on a sketch say that Pearl was inspired to become bold and unashamed because Pink's questions drove her to have opinions, and it's said that Rose "fell in love" with her boldness.
13.
Rebecca tells the story of driving off a ridge and getting stuck in the desert, comparing this to Ruby's tumble during her Wild West adventure and using it as inspiration. She's told this story before but here it is in print. She also included the story about using the flowers from a friend's wedding to put in Ruby's hair.
14.
Rebecca describes having to "fight" notes she was given when it had to do with Ruby and Sapphire's relationship. One she describes as NOT fighting was for a signing card depicting Ruby and Sapphire dancing. It was called "too romantic" and she decided not to worry about it since it wasn't the actual show content.
She was also scolded over her book The Answer because the powers that be expected her to downplay that relationship. She always argued that queer youth deserved these things.
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15.
Tom Herpich describes being inspired to name Blue Diamond's comb "Comby" because he was watching the news about Comey getting fired from the FBI. It's also a mineral-related term and I always assumed that reference was intentional, but maybe it's not and this is the only intended significance to Comby's name?
16.
Rainbow Quartz 2.0's design is not discussed, though the other two new Fusions from "Change Your Mind" (Sunstone and Obsidian) were. RQ2 has some sketches included, but no accompanying narrative in the text.
17.
A sheet of corrupted Gems and their healed selves is offered, though it doesn't appear to be final. The obelisk in "Serious Steven" is labeled Albite. The unnamed Worm Monster, Desert Glass, and Watermelon Tourmaline are included. An unnamed birdlike Gem represents the Big Bird monster from "Giant Woman." The crab monster from "Arcade Mania" is labeled Blue Chalcedony. The Tongue Monster is drawn uncorrupted but not named. The Flower Monster from "Back to the Kindergarten" is labeled Grossular Diopside or Titanite. The invisible monster from "Island Adventure" is labeled Moonstone. The Lighthouse Gem is labeled White Topaz. A form for Larimar that was used in "Change Your Mind" but changed in Future is there. The Slinker is listed as Chrysocolla. And the Crab Monster is listed as Aventurine.
On the next page, this is changed to Bixbite (as it was in Steven Universe Future), and we then also have Lace Amethyst, Blue Lace Agate, Crazy Lace Agate (Fusion), Ocean Jasper, the Mother Centipeetle Nephrite (Facet 413 Cabochon 12) and three other Nephrites, Angel Aura Quartz, a hooded Jasper, Zebra Jasper, Biggs Jasper, Watermelon Tourmaline (labeled as Fusion of Gem * Onion--huh?), Snowflake Obsidian, "Little" Larimar, and Orange Spodumene (who was the Worm).
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18.
The Rhodonite side story would have been about the love story of a Ruby and a Pearl working for Morganite. Images of Morganite and her servants, unfused, are in the book. We do not get this additional information, but Rebecca said in a panel shortly before the book's release that Rhodonite's story would have been about finding out that she had been Rejuvenated 17 times because her components kept falling in love and needing to be reset.
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19.
Referring to the Diamonds on one of the charts, Steven's perspective is "I can't believe I helped these" and then there's a censor bar. Welp.
20.
Some included art by Hilary Florido features Kevin with a souped-up Koala Princess car and another where Kevin is staring at himself in the mirror in front of an altar to himself.
21.
Rebecca's sweater collection is included in the Crew art.
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[SU Book and Comic Reviews]
153 notes · View notes
slayernina · 3 years
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Stranger Things Comic: Tomb of Ywben analysis
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New set of 4 comics of the ST world. This time, is after season 2 but before season 3. More precisely, on 13th January 1985.
Full spoilers under the cut.
My other metas here
La maldición de las cuatro brujas here
Una novela romántica de esas con un macizorro sin camiseta en la portada here
Buy me a ko-fi!
ISSUE #1
I didn’t like Will here. He is getting annoying. The idea of bringing back the Party for a spin off adventure featuring the fallen Bob was very, very good. 
I hope some day addressed the fact Benny was awesome, too.
The art is good as always, and all the actors are recognizable in their characters. And the cover (and alternatives) art is glorious.
We open with the season 2 conversation of Bob and Will in the car about overcoming fear. Awww. I’m so glad Sean Astin’s Bob grace our eyes again, even if it’s just a Goonies knockoff.
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Joyce is a gem. Like always. She gives the emotional, adult aspect of grief to the issue.
Pros: Bob. Cons: It’s about Will’s trauma and refusing to grow up. Again. Seriously? The show already let clear Will’s story isn’t going anywhere on season 3, when he was reduced to freaky radar status because there was nothing left to tell. Like. Make him be supportive of his family and friends, for a change. Make him to get out of the closet. Something else. We have already 2 seasons of Will dealing with trauma, the Halloween special and the 4 issues of the Dungeons and Dragons. Come on. Show us the trauma of the other characters. It’s painfully glaring when you have characters like Max or Steve being hand waved over and over again. Nancy went to the Upside Down too and is not moping around like him. Even Eleven, the literal guinea pig was left aside for Will.
Anyway, Will goes to visit Mr Clarke at AV Club. There, Mr. Clarke explains how Super Bob was the founder (with child!Clarke and child!Bob photo included! Awww!) and they find a treasure map of an ancient Viking tomb. I’m surprised they go for the Vikings instead of you know, people more close to them, like Native Americans, but OK. Aesthetics, I guess.
Will goes with the Party to make their treasure hunting, but logically, they refuse since it’s a blizzard coming. They even cancelled the movie/date night with Eleven and Max. Since Will is upset, they propose to him to do this adventure alone, like the Original Party. Are you fucking kidding me?  To sideline two members of the Party (that BTW, basically didn’t interact with each other until season 3) is already disgusting. And noone ever is going to address Eleven between seasons? Not even to introduce that forced Mileven romance bullshit we got on season 3? Noone ever is going to address Max situation in her abusive home, after she almost castrated her stepbrother? Ugh.
And Will, instead of waiting for a fucking day, like a regular person would do (because the Party already pointed out that map exists before they where even born, so to wait a bunch of hours is nothing), rallies into the woods alone in the middle of a storm. Because that always goes well. I never thought I would say this, but FUCK YOU, WILL.
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ISSUE #2
Mike is super worried about Will, because he is very angsty due to Bob’s death. Awww #BylerRights
The Party goes to search for Will. The comic marks Lucas’ status as the Ranger, he is the one following Will’s steps. There are several scenes in which the Party acknowledges Will’s pain. Cool.
They find the spot of the treasure. There is a box inside with a letter congratulating the explorers, but the wind make the map fly away.
Back in Hawkins, the lights go out. Mr Clarke is with his girlfriend Jen (she has an official name now!). I like the writers keep with the continuity with the show. Mr. Clarke catches Lucas emission by walkie talkie and goes for their rescue, fully equiped. SO. FUCKING. COOL. I love Mr. Clarke. I hope this doesn’t mean he will get killed next season. Since the Party will be at high school, I wish we will have some cameo, at least in a group scene of people from the town.
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ISSUE #3
Mr Clarke is still looking for the Party. Jen is super cool, acting as her control command room. Nerds in love are the best.
The Party is still lost, but following Bob’s map, they find a... cave? Tunnel? Thingy in wood? Insert Moria and Saruman’s jokes here. Mike points out wisely that Bob is dead, and the map isn’t a sign sent to Will. Thank you for saying out loud what everybody thinks, pal. Will needs a serious reality check in these comics.
Dustin’s feet are almost frozen to death. He tries to ignore the pain. #Respect.
Will finds a tunnel. Mr. Clarke arrives too, and they all go inside. It’s full of fake skeletons. Mr. Clarke wants to see the treasure too because after all, he was Bob’s friend. Kudos to the artist, he captured the nostalgic, loving expression on Mr. Clarke’s face perfectly.
The Party + Mr. Clarke finds a box... What will be in the box? (Cliffhanger)
ISSUE #4
The message is from a 15 year old Bob, claiming that instead of a real treasure (gold, jewels), the founder have found something better: fellowship. Bob says the founder is his friend now. Excuse me, I have something in my eye.
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Will doesn’t buy this, and despite Mr. Clarke being all emotional and giving him Bob’s handmade coin, is super angry.
Mr. Clarke gets unconcious because of his wounds, and the Party puts him on a makeshift stretcher, and carry him following Bob’s map. This story should have been in the show, because it’s amazing as an standalone/bonus episode.
Jen finds them and calls an ambulance. Will finally accepts the coin.
The comic ends with Will huging his Mom, meanwhile Bob’s voiceover of the letter informs us through Will that the fact someone bothered to look for the treasure meaned he wasn’t alone. CRYING HARD. 
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authenticcadence18 · 4 years
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(Aaaaah i’m doing this so late but THANK YOU SM FOR THE TAG @bugaboo-n-bananoir IT MADE ME FEEL SO SPECAL🥺)
Rules: It’s time to love yourselves! Choose your 8 (ish) favorite works you created in the past year (fics, art, edits, etc.) and link them below to reflect on the amazing things you brought into the world in 2020. Tag as many writers/artists/etc. as you want (fan or original) so we can spread the love and link each other to awesome work!
1. Can’t Help Falling in Love: ok the rest of these aren’t going to be in any particular order, but this is by far my favorite thing I created in 2020! I’ve never written a story this long before, and getting to really pour my heart into it and receive so much positive feedback for it (especially in a year as painful and stressful as 2020😅) has been, just, absolutely incredible. I’m excited to post the next chapter soonish!!!! It’s really cool to know self-indulgent Phinabella fic still resonates today😊
2. Do You Trust Me? This is my favorite fic I’ve written for Miraculous Ladybug! I posted the first chapter in February and then fell out of writing for a bit, but I was able to finish it in the beginning of July (thanks to some inspiration from the lovely @macaronsforchat!).
3. Phinabella New Years Comic: I had the story for this comic in my head for quite awhile, and it was so fun to finally bring it to life at the end of the year! I also had fun experimenting with a different coloring style inspired by some of my favorite artists.
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4. “Uncle Phineas Thinks You’re Pretty!” This fic was inspired by this tumblr post written by @city-of-airplane-parts! It’s short, cute, funny, and one of my favorite things i wrote in 2020!
5. This Smooch: i drew a loooot of Phinabella smooches this year, and this is definitely one of my favorites. It’s one of the first pieces I drew in procreate, so it was both an experiment for me and an excuse to draw my OTP being soft and in love😌
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6. The Flower Box: I wrote this Marichat fic for Love Square Fluff week and it gained FAR more attention than I thought it would. (It’s currently my most popular ML fic! ) All that positive feedback really helped me and encouraged me to keep writing.
7. “Isabella” I WROTE A SONG THIS YEAR!!!!! Going through the process of writing it and planning an animatic to go along with it has been soo so fun, and I look forward to continuing (and hopefully finishing) this project this year!
8. The Start of Something New: ok so I wrote a High School Musical ML au for Love Square Fluff Week, and even though it’s kinda silly I’m really fond of it! If I ever decide to write ML again, it would be fun to explore this concept more!!!!
9. “The Walls Between Us” Cover: so last year @carpisuns wrote an amazing English translation of “Ce mur qui nous sépare,” and I loved it so much I had to record a cover of it!!! It was SO SO COOL to sing her lyrics and put them all together!!
2020 was a very, very strange year, but having this blog and you guys helped me a lot, so thank you!!!!! I’m not going to tag anyone since we’re 3 months into 2021 at this point (....which is so weird....), but if you see this and want to share your favorite creations from 2020, DO IT!!!!!!!!!!!
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excelsi-or · 4 years
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just a little sweeter (pt. 5)
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Hello lovely peopleeee~~ I took a week off of social media, because I wanted to write and do as much art as I could before I went back to school. I’d taken the summer semester off (and had been planning to for almost a year, COVID just really solidified the decision for me) and just started my second last semester yesterday. Guys. Online school sucks.
ANYWAY, for those who care, my original series that I’ve been working on is actually going pretty decent, which is surprising LOL. And I’d love to show you guys some original characters I made for a comic that I’d started during my semester break that I’m now reworking because characters started speaking to me. Now there seems to be some sort of coherent story. 
BIPOC rec: Watch Black is King on Disney+ if you’ve got it. I know this came out ages ago, for people who think that album movies aren’t their thing, the afrobeat music, the costumes, the colouring, the lighting, all of it is so great. 
w.c. 985 (floofy)
pt. 1; pt. 2; pt. 3; pt. 4
“I did what?”
After another day and a half of sleeping, Jihoon feels better. He’s having breakfast in the kitchen with Mingyu and Soonyoung.
“Well, you sort of just…” Soonyoung motions for Mingyu to stand up and then falls dramatically into the younger man’s arms.
Jihoon’s cheeks burn in embarrassment at a moment he can’t even remember. “Oh my god.”
“She seemed…” Soonyoung shrugs, “endeared.”
Jihoon buries his face in his hands. “Is Coups hyung home?” He picks up his bowl of cereal and doesn’t bother waiting for a response. He hurries up the steps to the dorm above, Soonyoung at his heels. He bangs on the door until Joshua opens it.
“You look better,” Joshua comments.
“Is Coups hyung awake?”
“Yeah, I—”
Jihoon stomps down the hallway to Seungcheol’s room, angrily eating cereal. He kicks at the door and then lets himself inside. Seungcheol was, in fact, not awake. He is now, if not very disoriented.
“What’s happening?”
“I made a huge fool of myself in front of her.”
Seungcheol’s brow furrows with his eyes closed. “What?”
Jihoon explains what had happened when he was ill, how she had invited him over, how he had been so incoherent that he did things that he wouldn’t have done. 
Seungcheol runs his hands through his hair. “I told you asking her out wouldn’t make you burst into flames.”
“I didn’t ask her out,” Jihoon emphasizes. “I was sick and wound up at her place.”
“You know she’s interested in you. She took care of you when no one else could. I don’t see where the problem is. And you seem to like her too.” He runs a hand over his face, still trying to wake up. “If the way you’re acting is any indication.”
Jihoon groans and collapses onto the floor, chewing madly on his cereal.
Soonyoung, who is leaning against the doorway, exchanges looks with Seungcheol over Jihoon’s head. Soonyoung has expressed how he’s felt about Jihoon dating again. Seungcheol has argued that they can’t protect Jihoon forever.
“He has a child. He has a broken heart. It’s kinda inevitable that he’ll get hurt, but let’s let him see how he feels,” Seungcheol had said. “Jihoon isn’t ours forever. We have to share him.”
Finished with his cereal, Jihoon rolls onto his stomach. “I don’t even have her number. And I probably whined like a baby at her place.”
“Get dressed,” Seungcheol sighs. When Jihoon looks up at him, he continues, “And we’ll go to the café and you can ask her.”
“No. Definitely not.”
“Give me one good reason why you shouldn’t ask her out.”
Jihoon rolls his eyes. “Eunha.”
“You said Eunha liked her.”
“What? And that’s good enough for me to start dating someone? What if I start dating her and then we break up? What if Eunha gets attached?”
“She’s 1. She’s going to get attached to everyone hanging around you.” Seungcheol forces his eyes closed for a second. It’s too early for him to be doling out advice. They also have a long day ahead of them and he’s been rudely awakened. “Eunha’s happiness is always going to come first, but you deserve to be happy too.”
“But I don’t even know if she’s what makes me happy. What if it’s just that I like that she’s good with my daughter?”
“You won’t know if she’s making you happy until you go on a stupid date with her!” Seungcheol exclaims. Jihoon’s a genius, but dense as a rock.
And this is how Jihoon is dragged into the café, Soonyoung practically pushing him along from behind. 
She looks up at the sound of the door opening and smiles. Her eyes seek Jihoon out first before addressing Seungcheol.
“You said you were going to take me for dessert after your last win,” she laughs. “I’m still waiting.”
Seungcheol chuckles. “I told you to tell me when you’re free.”
“And I told you that it’s so much easier if you just text me when you’re cool to go.”
Seungcheol sighs, a smile still on his face. “It’s been really busy lately.”
She smirks. “Well, when your busy schedule has time for me, then we’ll go, yeah?”
Seungcheol’s wide smile broadens even further. “Sure.” He orders himself a drink and fires through everyone else’s orders except for Jihoon’s. “You said you wanted to try something new today. So go ahead.” Seungcheol taps his card and drags Soonyoung to the other end of the café.
Jihoon stands there, staring at the menu. Her chuckle causes him to look at her.
“In the two months or so that I’ve known you, you’ve always gotten the same drink.”
Jihoon is about to deny that, but rolls his eyes instead. “They’re making me ask you out, but I’m not really sure how to do it.”
Her brow furrows, but she stands in front of him. “Not sure how to do it? Maybe just try asking me?”
Jihoon hums, his cheeks on fire. As blasé as he’s being, he’s still uncomfortable to ask something like this. “I… uh…”
A smile grows on her face as he stumbles through the question. When he finally gets to the end, she’s near laughing. Without makeup to cover his blush, his face has matched the pink of his ears. “Yes. I’ll go out with you.”
Jihoon pauses to process that answer. “You will.”
“Yeah. I didn’t hide how I felt about you.” She gauges his expression. “Unless I did and I definitely didn’t mean to do that.”
A small smile grows on his face. “Then I’ll have my usual.” 
She chuckles and taps the counter top twice. “Coming right up.”
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When the members leave the café to head to work, Seungcheol asks him if he finally got her number. Jihoon’s jaw drops in shock that he’d forgotten until he notices something on his cup.
Just ‘cause you didn’t ask. Here’s my number :)
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Still a few weeks out from issue 4 of Supergirl: Woman of Tomorrow and DC’s solicit schedule is exceedingly wonky so WHO KNOWS when those will drop...THUS. A tiny bit of art appreciation, to tide us (read: me) over. XD
Potentially (?) spoiler-y art tease below!
FIRST UP, issue 4 variant by Rose Besch! The September solicits had a bunch of variant covers listed without previews, so I think this only started showing up in the last few weeks? Regardless, check it ouuuuuttttt:
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First of all: So sparkly. :D
Second, MMMMM, look at that CMY(sans K) color palette! I also think the artist’s style of coloring is just very neat--like, refracted light through a prism, if that makes sense? Very geometric. And of course, always dig a cool, shojo manga-esque look for Supergirl. I think, of the variants released thus far, this one and the Amy Reeder cover are my favorite. 
The other little bit of art comes courtesy of Evely, who is back to posting in-progress snippets. As always, I recommend following her and colorist Mat Lopes on their various social media sites because 1.) they are both INCREDIBLY TALENTED and post that Good Good art and 2.) you get to see stuff LIKE THIS:
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HNNNNNNGGGGG.
I will go through my usual happy art shouting: HAIR! FACE! BODY LANGUAGE!!!!!!
This is the potentially spoiler-y bit, though without text/additional panels for context, there’s not much it’s actually spoiling? Still. Just want to be extra careful.
I continue to be so completely, utterly thrilled to have eight--EIGHT--issues of Evely’s Supergirl. I mean. Just look at that. Beautiful.
Can’t wait to see the whole page, and Lopes’ colors. Aaaah. S’gonna be GOOD.
Another quick social media account recommendation: Evely’s represented by Felix Comic Art. Even if you aren’t an original art collector, the site usually has decent scans of the original black and white pages. (Watermarked, natch.) But it’s so neat getting to see the original art vs. the colored pages.
And, okay, on that subject of inks vs. colors, I had not originally planned on including this but HERE WE GO, MORE ART, BECAUSE I CAN ALWAYS RAMBLE ABOUT ART.
This time, from Lopes’ twitter; he shared the colors for this page from issue 3, and then later posted Evely’s initial inks: 
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It’s maybe a little hard to tell, scrolling, but when you check these out on Lopes’ twitter, and toggle back and forth, you can actually see that the colors ever so slightly soften Kara’s expression. 
Which I find FASCINATING, because it really illustrates the wild game of telephone that is comics creation.
You’ve got the writer and the editor, who work sort of in tandem to figure out how best to tell the story that the writer has in mind. That then goes to the penciller, who puts their own spin on the script, then it goes to the inker who has to interpret the penciller’s lines and choose what lines to keep and how best to highlight them (though, in this case, Evely is inking her own stuff so there’s less chance for any drastic changes between these phases) and then FINALLY (at least on the art side of things) it goes to the colorist who adds a whole NEW layer (literally and figuratively) to the art by selecting palettes and color holds and so on and so forth.
In fact, I was just reading the coda in the most recent Fire Power issue, (a comic by Robert Kirkman--of The Walking Dead fame--Chris Samnee, and Matt Wilson) and Samnee said he’d imagined a particular scene taking place at night, but got the colors back from Wilson, who had set the action early in the morning. Samnee drew the pages for a night palette, but Wilson totally made the morning lighting work, and Samnee felt the storytelling was better that way, as it made the time-skip more apparent. (The previous scene also took place at night, which would’ve been confusing for readers, had they both been set at night.)
ALL OF THIS TO SAY! You have multiple storytellers working on any given book, and here, specifically, I think it’s very cool that Lopes choices enhanced the acting that Evely already put on the page. 
(Though, disclaimer: it occurs to me that this is entirely subjective, and some folks might feel that there WASN’T any discernable change between inks and colors. *Shrug* ARRRTTT!!!!)
Caught a Felix Comic Art stream a few weeks back when he unboxed the art for these issues, and someone in the chat mentioned wanting an Artist Edition for Evely.
And may I just say: Yes.
Like. I don’t think it’ll happen, but I really wish this book would get the usual King trade treatment--a special edition hardcover with a bunch of backmatter, so that we can just DRINK IN THE ARTWORK.
(Would also love to see the script for any of the issues! They did that with Strange Adventures and much like seeing inks vs. colors, it’s always cool to see script to pencils.)
Actually, what I’d really love is an unlettered version of an issue, to highlight Lopes’ colors in particular. 
Don’t get me wrong, I think Clayton Cowles is doing a great job on letters, but this is a very wordy book! And sometimes you just wanna push those caption boxes and word balloons aside and see the entire panel, free of text. XD
Sadly, as I said, this probably won’t get too many bells and whistles in the trade release. Maybe a little bit of Evely’s design work? Hopefully?
She actually posted her initial sketches of Kara, a while back! I think they should be on her IG somewhere? 
Anyways. I would kill for a large format of ANYTHING by Evely. Seriously, just. Do it DC! Take my money! (Or, IDW? Who handles the oversized editions for DC? ...I think it’s IDW. Either way! Do it! Come on! XD)
(Again, someone in that same art unboxing chat mentioned they don’t really do large format editions for contemporary artists, BUT. They totally released a Samnee Daredevil book! That’s pretty contemporary! Or, it was. At the time of release.)
Okay, I will stop now. For real.  
That’s it, I think, in terms of art teases and updates! Until solicits and/or preview art, I guess!
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aion-rsa · 3 years
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A Beginner’s Guide to Marvel Zombies
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This article contains spoilers for Marvel’s What If…?
Man, Marvel’s What If…? series really does draw you in with a false sense of security, doesn’t it? The first episode is an adorable romance story laced with punching Nazis. The second is a tribute to a late actor in the form of galactic utopia. Then we get the Avengers being murdered, the universe being melted, and now Captain America eating human flesh. Enjoy your nightmares, kids!
The fifth episode of What If…? is a bit of a fanservice choice. For the latter half of the 2000s, Marvel was riding the Marvel Zombies train like nothing else.
While the first use of the concept came in 2005, one could consider What If…? v.2 #24 (What If Wolverine Was Lord of the Vampires?) to be the prototype. The story involved Dracula turning the X-Men into vampires, but Wolverine’s healing factor allowed him to overwhelm Dracula’s control and fight back. He then littered New York City with vampire heroes and humanity’s last hope came in the form of the Punisher wearing Dr. Strange’s cape.
Mark Millar
The first real use of Marvel Zombies was more of a prank than anything else. Mark Millar and Greg Land were doing Ultimate Fantastic Four and all signs pointed to the idea that they were setting up a crossover. Not just any crossover, but THE crossover. Marvel had been adamant about the Ultimate Universe being separated from main continuity, but solicitations and covers made it seem like the two Reed Richards counterparts were going to meet up. Much of Ultimate Fantastic Four #21 played into this with Ultimate Reed conversing with an alternate universe Reed who very much resembled the mainstream one. Ultimate Reed created a portal to go visit him.
What he found was zombie incarnations of the Fantastic Four with Reed asking, “Ever had the feeling you’ve been had?”
Robert Kirkman
The rest of the arc was about Ultimate Reed trying to survive and escape that world with the help of that world’s Magneto. This set the stage for the first Marvel Zombies miniseries, written by The Walking Dead’s Robert Kirkman with art by Sean Phillips (Arthur Suydam did zombie parody covers of classic Marvel art, which would continue for several more miniseries). Initially, Kirkman wanted to do a story about Luke Cage being the last hero alive, playing up his unbreakable skin as a deterrent, but since the Ultimate Fantastic Four arc already depicted Zombie Luke Cage, that was off the table.
Instead, his story involved two main arcs. One was the survival of Black Panther, who – much like the animated What If…? episode – was kept alive, albeit with his limbs being gradually removed for the sake of being zombie food without infecting the body. While the cartoon had Scott Lang’s disembodied head, the comic had a decapitated Zombie Wasp as Panther’s ally. She was never cured of the disease, but she did stop being hungry after a while and came to her senses.
The other story was about Earth’s zombified heroes dealing with the coming of the Silver Surfer and Galactus. A handful of them went on to devour the invaders and absorb their cosmic powers, along with their cosmic hunger. Hank Pym, Iron Man, Luke Cage, Wolverine, Spider-Man, and the Hulk went on to wipe out nearly all life in the universe as the Zombie Galacti. The follow-up was the basis for Marvel Zombies 2.
As for what caused the zombie outbreak in the beginning, that’s where things get a little hairy. The Ultimate Fantastic Four story revealed that a Zombie Superman (recolored to be the Sentry so as not to piss off DC) got so hungry that he punched reality until breaking into an alternate universe and infecting its heroes.
Kirkman and Phillips did a one-shot prequel called Marvel Zombies: Dead Days that suggested that Magneto bartered with some force to unleash the virus on Earth, thinking that it would only target humans and not mutants. Then a later miniseries called Marvel Zombies Return created an alternate universe time-loop where the zombies from Marvel Zombies continuity ended up in another universe, where they caused an outbreak, infected that world’s Sentry, and Zombie Sentry ended up popping into the Marvel Zombies universe to cause the initial outbreak.
Did anybody follow that? I hope so. Either way, Zombie Sentry was never mentioned again. He infected the heroes and then…nothing. Just a loose plot thread. Weird. Though fitting that the Sentry stopped being a threat because people forgot about him.
Crossovers
The initial Marvel Zombies universe was revisited here and there in several ways. Black Panther’s comic (during when he was leader of the Fantastic Four) journeyed into that universe and dealt with the Zombie Galacti. Ash from Army of Darkness got his own cool crossover miniseries taking place during the initial outbreak. Zombie Wolverine showed up in an Exiles story about a team made entirely out of Wolverine variants. Zombie Deadpool (Headpool) became a major part of the short-lived Deadpool Corps. Marvel Zombies also did a crossover with Marvel Apes.
There was also a one-shot called Marvel Zombies Halloween that revealed that Kitty Pryde and her son survived, while also showing what Mephisto was up to in this reality.
Fred Van Lente
With Marvel Zombies 3, Fred Van Lente started writing and brought the series in a different direction. He introduced ARMOR, a SHIELD offshoot based on dealing with alternate realities. While it still dealt with the Marvel Zombies universe, focus was more on the mainstream Marvel universe as it tried to prevent an invasion. The protagonists for the story were Machine Man and Jocasta. In the follow-up, Marvel Zombies 4, Morbius brought the Midnight Sons back together to save the world from a possible outbreak.
Van Lente’s swansong was Marvel Zombies 5, which was about Machine Man and Howard the Duck venturing into different zombie universes for reasons. After that came Marvel Zombies Supreme, taking place in regular Marvel continuity and featuring Battlestar and Jack of Hearts fighting zombie versions of the Squadron Supreme. Then came the last gasp for the line with 2012’s Marvel Zombies Destroy, where ARMOR sends Howard the Duck and Dum Dum Dugan to fight an alternate reality filled with zombie Nazis.
The Zombie Saga Continues
They did get a shot in the arm a few years later with Secret Wars. The event featured a world made up pieces of alternate Earths, haphazardly connected together. There’s a No Man’s Land on this Earth that’s filled with zombies and homicidal robots. It’s basically a place to dump criminals for execution.
A couple more stories were released, though neither had any connection to the original Marvel Zombies or the stuff with ARMOR. Marvel Zombie was a one-shot about a band of heroes trying to survive a zombie apocalypse, who end up teaming with Simon Garth, Marvel’s Zombie. The ending is…well, it sure is something.
More recently is Marvel Zombies: Resurrection. This one is about the Brood infesting and killing Galactus. The race evolves into a hivemind of zombies, all very interested in infecting Franklin Richards. The heroes for this one include Spider-Man, a Sentinel reprogrammed to be Franklin and Valeria’s nanny, a blind Wolverine, a techno-organic Frank Castle, and a SUPER EXCITED Blade.
Also of note is Marvel Universe vs. The Punisher and its sequels (Marvel Universe vs. Wolverine and Marvel Universe vs. The Avengers). This reality also dealt with a zombie superhero apocalypse, but in a different and more coherent way. Instead of being a virus, it was a bio weapon let loose into the ecosystem. That meant that presumably everyone was going to succumb to it eventually, turning into a savage cannibal. The Punisher, who was inadvertently behind the mess and was immune, would spend his days hunting down and beheading heroes. Also, he’d have to kill Deadpool on a nearly daily basis.
That’s Marvel Zombies in a nutshell.
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The post A Beginner’s Guide to Marvel Zombies appeared first on Den of Geek.
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blindrapture · 4 years
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a union-mandated break post
(okay, let’s see if I can type this all over again after losing the post. gotta remember how it all went.)
Hey there, the few mutuals who Like all of my posts, the lurkers who occasionally make their presence known, the lurkers who I also hope are there, and all you folks who come across this post naturally before scrolling on (that’s fine too, please have a nice day! remember to take a deep breath and unclench!). I wanted to make a post giving a casual update.
Things have been going. You know how it is. Time proceeds onwards at a pace that is a crawl to some and fleeting to others, depending on relative perspective. The average of all these observations may be Objective Truth, a hazy mythical and abstract prospect which to this day no living human has ever known (due to the nature of perspective). We still try to know it for some reason, an endeavour which may be “a good thing” or “a condemnation of our species,” but that’s relative too. See above. Still, it is possible to take an approximation of what we figure this average to be and find ourselves (mis)balanced on a knife-edge in between all perspectives. This narrow path, the knife-edge between fast and slow, between good and bad, between ecstasy and despair, seems precarious at times, yet at other times is like a garden, wide and spacious enough to sit awhile. Our perspectives cover this garden from us with the shrubbery of Can’ts and Shouldn’ts, and the way to the garden is fraught with the misty cloud of Look-Like. And yet, ultimately, these shrubs and mists are but prismatic scenery colouring our time on this Earth, a perspective which is easy to see from within the garden. The Earth is brown and grey and immortal, though wearing an impermanent coat of blue and green. One day, we will slip out of our perspectives and return to the Earth, join her mounding’s mass, and that will be death.
So that’s the weather. Sometimes cold, sometimes mild, sometimes wet, sometimes dry, sometimes bothersome and sometimes the only backdrop I could ever want. I’ve been up to the usual, cycling between interests like a bat between haunts.
- The other day I got around to playing Smile For Me, an experience which took me about three hours to more-or-less complete 100%. Really cute game, I fell in love with all the characters, and the budding horror elements made me excited to see where it’d go.
- Currently I’m playing A Monster’s Expedition Through Puzzling Exhibitions, a game often cited in the same breath as Baba Is You and Stephen’s Sausage Roll. I think those two games are puzzle masterpieces, and A Monster’s Expedition is hitting me in the right spot. It frequently fills me with awe, which is impressive considering the game is just a long series of oblong block-pushing puzzles. It has scope, though, and it has the guts to hide that scope from you until you’re able to discover it for yourself. I’ve played for about 10 hours so far, beaten over 200 islands, and yet I feel I’m only getting further away from the end goal. Hard to describe. It’s a good game.
- When I’m done with that game, next I’ll be checking out Spelunky 2. I’ve wanted to try the original for a long time but never got around to it; I picked up the sequel. I know very little about the games (with a rough idea of what gameplay is like), and I intend to keep it that way for as long as I can. I like games that rely on discovery.
- Book-wise, I’m, y’know, reading Finnegans Wake as I fall asleep, occasionally inching through other books too, but my main reading focus at the moment is The Familiar. I went and picked up a new copy of Volume 5, and I found the Volume 3 I had kinda lost for a while, so now I have the full Season 1 again. And it’s been long enough since I read any of them that it’s finally time to reread them. As a unit this time. I am... so happy to be in their headspace. I’m currently in the second act of Volume 1, taking in a lot more details this time (and I do still remember a sense of where the whole plot goes), really cherishing the commitment to physicality and aesthetic. There’s not many authors out there like Danielewski. House of Leaves kickstarted my book obsession, y’know. And The Familiar is about as grand as a project can be. It’s supposed to be 27 volumes, each one 900 pages long, and the design of these books is goddamn sublime. The publisher only let him do the first 5 volumes, which is sad, but luckily those 5 volumes make up a “Season,” so they’re still a whole thing, a complete story arc for each of the nine protagonists, and plenty of secrets and details that give a good sense of the true scope. And did I mention the series is fucking scary? Profoundly so, each new volume weaving you deeper into its conspiratorial web of eldritch coincidences and patterns. The story is full of cats, immortal cats, God-cats. There’s a scientist who keeps a freaky magic orb and is known as Wizard. There’s an Armenian taxi driver who’s one of my favourite characters. And you can probably get all the volumes Used for fairly cheap on Amazon now. ........please, somebody join me in loving this series.
- Creative-wise, I’m working on music as always, putting notes next to each other until I get a result I can do something with. There is one piece that’s definitely done, a collaboration between Lindsay and I, but it’s going into Nine Is God so you won’t hear it just yet. Speaking of, that’s coming along. I haven’t even started making any codes or cool connections yet; I want to finish the... Core of this update first. Let’s be deceptive and call it the Main Blog. I have proven to myself that I definitely can do this; I keep stumbling on new mechanisms I can add, and I have a pretty vivid idea of what the whole thing will look like. It’s gonna be maybe a decent size for a Blog, all told, but it’s the form of the thing that mandates a lot of care. Luckily I have made Viceking’s Graab, so this isn’t the first time I’ve done something this mechanically ambitious. ...look, just. Of course I’m excited to Actually Talk about this thing, but like with the Graab, its nature requires me to keep it secret until players finally discover it for themselves. I like making that kind of thing, I want the sense of discovery, of climbing up a hill only to reach the summit and see an even bigger mountain looming over you that you hadn’t realized was there. Like Frog Fractions, or its sequel, even if you know there will be more than meets the eye you still get surprised and filled with delight. This concept fits neatly into an ARG format.
- Oh, also, I’m super excited for the Braid remake. It’s gonna have a comically thorough amount of developer commentary, and that’s all I want from this world. It’s even coming to Switch!
Media can be used as a tool to assist with the experience of life, and that is the way I want to approach things. I have spent time adapting myself to feel comfortable in these boring aesthetics (of understated puzzle games, thoughtful pretty books, blogs as art) because this means I am less susceptible to getting burned out during contemplation and self-examination. It may seem like a matter of taste, but taste is relative too; it’s not hard-wired, it can be adjusted, it does adjust all the time under the hood. ...I don’t know where to go with this one, other than that I should be careful not to condescend. I am not above anyone, I am confused too. I just.. like confusion and mazes, and I try to speak these aesthetics in an approximation of how I see others talk about theirs.
Right. I think that’s the bulk of it, that’s what I wanted to say today. I hope you are holding on, reader. It’s a wild and lonely world out there, and it’s our world; it’s yours just as much as it’s anyone else’s. You are important to it.
I leave you, mysteriously, with an old Genesis song. It’s called “Can-Utility and the Coastliners,” which is a silly way of saying it’s a song about the myth of King Canute. Sick of flatterers claiming he was equal to God, he went to the sea shore and said “If I truly am equal to God, then let the waves halt at my feet!” They didn’t. An astute demonstration, but it just prompted his flatterers to praise his ingenuity. “But he forced a smile, even though his hopes lay dashed where offerings fell.” I’m not really sure how the story ends. But it’s a wonderful song, starts off very folks-y but quickly takes a left turn down Mystery and Beauty. And it’s freaking Genesis.
See ya.
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dailyfantastic · 4 years
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IT’S ONLY FOREVER: THE ETERNALS RECAP PART 5
NOT BACK ON IT, STILL ON IT: THE ETERNALS ISSUE 5
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Have you missed an installment of It’s Only Forever? Click here!
Did you know: in the United Kingdom, the game most of us know as Rock ‘Em Sock ‘Em Robots was originally released as Raving Bonkers?
I’m starting this installment of It’s Only Forever by telling you this because I want to ensure the next fact I tell you isn’t the wildest Rock ‘Em Sock ‘Em Robots fact you learn today.
Because here is another fact: in Olympia, the futuristic city the Eternals call home, the Eternals use all their infinite wisdom and power to play giant Rock ‘Em Sock ‘Em Robots.
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Depicted: proof that the Eternals love fads
This is hardly an exaggeration. The robot boxers are controlled with little joysticks and are red and blue. The Eternals call them Auto-Boxers, but we all know what’s going on. This comic came out 12 or so years after the popular toy was released, and that toy was a best seller for years, so I find it hard to believe Jack Kirby could have been completely unaware of the game’s existence. 
This piece of lore is not really dealt with, but it is lore. I bring this up because A) I am now treating it as essential canon that must be in all adaptations of the Eternals and 2) this issue is back to being about lore again...
I can’t stress enough that I personally love lore, but surely this is not the best way to dole out superhero action. I don’t know enough about what was going on at Marvel at the time (I hear that editorial was not fond of the Eternals, which we’ll discuss more later in the run). But I do know that this is a great example of a comic that could have used more editorial oversight.
You see, Jack Kirby was his own editor on The Eternals. This sounds great at first, but let’s be honest: no one should have to edit their own work, especially not when you have a tight deadline and you’re also doing the art and the writing. Archie Goodwin was apparently involved in the editing process, but it seems very likely that a lot of the editing work fell on Kirby. Why wouldn’t they? As has been established, this comic isn’t a part of the Marvel Universe. So it’s not like we need a Weezie Simonson to keep the lines consistent.
And as a result, we get a lot of extremely lore heavy issues back-to-back-to-back. We also get a lot of weird inconsistencies. Sersi’s name is spelled Sersy for the entirety of Issue 3. In this issue, Sersi calls Margo “Carol.”
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Depicted: perhaps this is just Sersi asserting her dominance by pretending to forget Margo’s name
And in the end, in part because of a lack of oversight, we get yet another issue where very little happens. Sersi and Margo get kidnapped and Sersi tries to escape, only to be forced to submit to save Margo’s life. This is exciting, but brief. Earlier, Sersi calls Olympia for help, summoning Makarri and Thena, who won’t affect the plot for another issue.
But we don’t even see much of Olympia. I can’t tell you a single fact about it other than, yeah, they play Rock ‘Em Sock ‘Em Robots there.
What we do learn about is characters, so let me take some time to introduce you to the four that will determine the fate of the world.
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Makkari: He wears red and loves fast vehicles and levitating. Humans misheard his name as Mercury, do you get it??? Of all the adult Eternals, we’re told he’s the most childish. We know he has a flying machine that can travel at the speed of light, which he and Thena to get from Olympia (presumably near Greece) to New York. This means that he and Thena take about 0.0000069 seconds to get to their destination and they probably destroy everything in their flightpath.
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In the film, Makkari will be played by Lauren Ridloff, who is a woman, Afro-Latina, and deaf. This is an amazing swerve and brings some much needed representation to the MCU. Makkari is technically one of the most important characters in this series! Likewise, in the upcoming Eternals comic series from Gillen and Ribić, Makkari appears to be a woman with fairly dark skin.
The fact that you have not heard horrible people complaining about this on the Internet via bad faith arguments tells you just how little anyone other than me cares about the Eternals.
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Zuras: He is the leader of the Eternals, and as such is the wisest and most powerful. He’s kind of like Odin if Odin lost at Rock ‘Em Sock ‘Em Robots more often and had red hair everywhere that made him look half wizened and half like a sasquatch. When Zuras gets mad, he shoots lightning everywhere, which I guess means he’s supposed to be Zeus, but Zeus doesn’t really sound that much like Zuras.
By all accounts, Zuras, King of the Eternals, is Sir Not Appearing In This Film.
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Thena: Zuras’s only daughter is quick-witted and hot-headed, kind of like Sersi if Sersi were a super strong bruiser and significantly less flirty. Presumably, she inspired our legends of Athena, or I guess maybe the theistic concept of gods in general, or alternatively The Nanny. She’s always getting one-up over her father and friends, is absolutely more narratively-important than he is, and in general is extremely cool--by far my second favorite Eternal.
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In the upcoming film, Thena will be played by Angelina Jolie, which makes me believe she’ll be an incredibly prominent role. I am somehow completely devoid of opinions about Angelina Jolie so, I dunno anything else?
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Domo: Domo is featured on the cover of this issue, where we’re told he’s important. I cannot tell you a single notable thing about Domo. He’s basically like mission control or maybe a guard for the Eternals, and tells Makkari to be less rash. I don’t believe he ever does anything important in this series and I don’t believe he’s appearing in the movie either. 
Anyway, so now you’re caught up on all the lore. Writing it down now, I’m realizing that it’s somehow too much and also not enough? As we’ve discussed, these characters are pretty broadly drawn. It shouldn’t take so long to introduce us to these basic archetypes. But it would surely be more interesting if we learned more about the characters? We’re five issues in and no one is well-rounded, but also no real superhero combat has happened. It’s a weird push and pull, and I wish someone would have untangled it.
Like it or not, we’re still on the lore train.
And coming next time: What’s the best title a Marvel comic ever had? I’d argue it’s GODS AND MEN AT CITY COLLEGE! Which is this issue!
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love-takes-work · 5 years
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The Art of Steven Universe the Movie: Outline & Review
The Art of Steven Universe The Movie was released March 3, 2020. It's a wonderful journey through the concept art, character development, and experience of fashioning these ideas into the movie we all love.
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Nuts and bolts: The book is published by Dark Horse, and it was designed by Ryan Sands (a zine specialist), with commentary by Takafumi Hori, Kat Morris, and Rebecca Sugar. It includes art by Rebecca Sugar, Kat Morris, Takafumi Hori, Alonso Ramirez Ramos, Angie Wang, Ashley Fisher, Becky Dreistadt, Chromosphere, Danny Cragg, Elle Michalka, Hilary Florido, Ian Jones-Quartey, Jasmin Lai, Jeff Liu, Joe Johnston, Julian De Perio, Katie Mitroff, Leonard Hung, Miki Brewster, Patrick Bryson, and Paul Villeco.
Full review below with low-quality images.
[SU Book and Comic Reviews]
An introduction explains the same origin story that Rebecca Sugar told us in the movie DVD's commentary: that she accidentally restored her phone to factory settings and lost years of important stuff, and she ended up applying that devastating premise to her movie. That combined with the concept of "breaking" the main premise of a TV show to make a movie was how she got started developing the story. The opening of the movie styled like a storybook is blocked out with some great drawings and breakdowns of which narration would go to what storybook pages. This is combined with some partial sheet music for "The Tale of Steven." Rebecca writes about how she felt having to wrap pre-production on Season 5 only to take on this even bigger movie challenge. The biggest challenge was writing all these songs in such a short time--six weeks--and having to deal with the stress, being crushed under all that pressure while still wanting to do this story so badly, and it was humbling to still have to work so hard to sell the idea. The feeling of relief to finally be done that Steven expresses in "Happily Ever After" is very similar to what Rebecca went through feeling like she wanted to be finally done but still knowing what she had to do to climb an even bigger mountain. Some very cute Steven-at-age-16 and Connie in Space Camp clothes follow. Notes indicate that Steven and Connie are the same height now, but his poofy hair is just slightly higher than her head.
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Notes from 2017 also give us the "Neckstravaganza": design notes on Steven's new form, with a neck and a jacket. It's very cool.
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Some beautiful Joe Johnston boards follow, with sequences from the "Happily Ever After" song. We also get Angie Wang's final design (with Ashley Fisher's color) of the injector, including some sketchy concept art for it from Rebecca Sugar and Hilary Florido. In the rough concept notes, they call this the "Mega Injector," with notes for Takafumi Hori to use for scale. It looks beyond huge in a Leonard Hung drawing.
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Spinel concepts are next. Some notes explain that aivi & surasshu (the usual composers) were involved very early since it was a musical, and Rebecca included them when pitching the story to the Crew so they could organically develop the sound. The heart shape was central to Spinel from the beginning, and early versions of her had an entire heart shape to her head.
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(There's a doodle of what looks like a cartoon dog in the pile of drawings shown in this section. It's not clear what that was.)
Spinel was given the heart imagery partly because Rebecca had learned early on about the importance of symbols, and when it came time to assign one to Steven, the star was chosen because it's so positive and is read as gender-neutral. Rebecca still hadn't used hearts for anything, so it was time. They also incorporated really old, dated character design ideas to make Spinel feel like an outdated cartoon from the rubber hose era.
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The aspect of her design with the running mascara versus cute eyelashes predated the rotation of her Gem. Rebecca likes to start with more realistic sketches when she's figuring out a character, and then she'll move to making it more cartoony. A quote from Miki Brewster is shared: "Spinel can do anything, as long as it's entertaining!" Her "best friend" form is described as "a doll for friendship fun & games! Of a different era--hokey, charming, weird...super gullible and trusting. Incredibly loyal, constant entertainment machine!"
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When it comes to developing her "worst enemy" form, Rebecca explains a bit that she has a really complicated relationship with old cartoons because nostalgia is not compelling to her--the animation from the 1930s is so neat, but considering the social limits and the way the industry was at the time, Rebecca doesn't think she could have participated. Especially considering nowadays she even had to struggle to be allowed to tell the stories she needed to tell and it would have been impossible five years ago. The norms of the time aren't entirely extricable from the art itself.
Takafumi Hori weighs in with commentary on how fun it was to animate a scary but fun character on top of Miki Brewster's boards for the "Other Friends" fight sequence.
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Next, moving on from the central new character, they also spend some time discussing Steg. Rebecca first explains "Steg Multiverse" as a character so uplifting he can make you fly, combining Greg's unending support and Steven's positive power. She makes reference to the early "stegosaurus" concepts they had for his look, but they didn't want to lose the opportunity to have his hair flow. Rebecca confirms that the pompadour idea was established in "Steven and the Stevens" so they wanted to give it to Steg, and she credits Paul Villeco for really finalizing his design and bringing him to life.
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And of course the poofy hair from Steven and the double-necked guitar was essential for Steg.
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Next, the book gives us a whole page of handwritten notes about "Drift Away." Kat Morris explains the intentional duality of the scene--how Spinel should be shown seeing her own past with new perspective, being embarrassed, blending together who she was with who she is. The partial lyrics to the song and some sketchy boards are offered.
Rebecca shares her personal connection with the subject matter--how she once left a stuffed animal in her garden and the side facing the sun faded. It really made a mark on her as a child that things changed without her, because of her actions, and that she'd left this treasured toy alone without thinking about it all that time, letting it be affected by the elements without her interference. She wrote "Everything Stays" for Adventure Time based on that plushie, and realized that she was writing about it again for the Steven Universe movie.
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Many beautiful miniature boards are shown in this section.
Partial sheet music for "Drift Away" is also offered here. It's credited to Rebecca Sugar and Aimee Mann. The music sheet is followed by some lovely images of the garden by Julian De Perio, Patrick Bryson, and Leonard Hung.
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Takafumi Hori returns for a discussion of the final fight sequence during "Change," which he animated from Jeff Liu's boards. He discusses trying to keep the fight feeling dramatic and serious even though Spinel's fighting style is funny. He wanted to keep her tension. Hori-san throws in a word of thanks for being allowed to work on his favorite show again, praises Jeff and Miki, and compliments Rebecca Sugar's demos. He hoped we'd get a soundtrack album. (Of course, we did.)
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Some final boards by Rebecca Sugar and Becky Dreistadt of the characters in their show gear descending the steps close out the book. There are also some cute little doodles at the end on the credits page, like a head of lettuce with caption "lettuce adore you" and Spinel in a drifting go-kart laughing, captioned "drift away."
The back cover pictures Steven with his arm around a heartbroken Spinel, comforting her.
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Overall, the book is wonderful--the accompanying information is generally not new to anyone who watched the DVD's documentary and commentary, and many of the sketches have been released one way or another directly by the artists through Instagram, Twitter, or Tumblr blogs. There was still plenty of wonderful new concept art that wasn't already out there, and looking at some of the iterations Spinel and Steg went through was particularly captivating. There was no new insight into the development of the plot beyond the premise and the Spinel-related conflict, though; nothing about how they decided to focus the Garnet storyline, the Pearl storyline, and the Amethyst storyline for how they would each get their memories back, and there was no spotlight on their movie versions--modern Cotton Candy Garnet, copycat baby Amethyst, and factory settings uncustomized Pearl. I was hoping especially for some Amethyst stuff because the movie was the first place we got to see her with the simple default outfit and segmented limbs. It was primarily an art book with commentary on some of the most definitive movie aspects--it didn't reach the depth that Art and Origins gave us. It has a start-to-finish feeling in a sense, but it's mostly just splashes of information that are fun to know. It's a great companion and definitely should not be missed by any fan of the movie. I recommend it heartily!
[SU Book and Comic Reviews]
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bevvydraws · 4 years
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This is going to be my feelings/opinions towards all of the main characters in Danganronpa: Trigger Happy Havoc. This is directly related to my interpretation of events in the series! If you disagree with my thoughts/feelings that’s totally cool but this isn’t meant to be a debate! 
A lot has been going on right now and I don’t have the energy to do much digital art right now, so I figured I’d just open up a little more about one of my favorite series! Maybe I’ll do my opinions on characters for the other games next. 
** This post will contain information that will spoil the series for you, so continue at your own risk**
Makoto Naegi:
Honestly I really like Makoto. He is really average but honestly I think that’s what makes him so appealing. Not only that, but he comes off with a type of charisma that only “average” people can pull off. He has a base knowledge on a variety of subjects that allows him to talk to the other students. That and I find the concept of his “luck” very interesting. Also, side note, but that sprite of him focusing with his finger under his chin is probably one of my most favorite DR sprites ever. It’s just so cute! (I might redraw it someday hehe) 
10/10 
Aoi Asahina: 
While I adore Hina, I really wish that they would have made her more than just a ditzy character who was obsessed with donuts in this game. I loved her energy though! Her interactions with everyone always made me smile. My appreciation for her character just increased exponentially after watching the Despair Arc of Danganronpa 3. All in all I’m super glad that her character survived in THH.
8/10
Byakuya Togami: 
Honestly, I have mixed feelings about Byakuya. I think he’s a great antagonistic character, truly, but beyond that I’m not sure. I definitely think that his character is humbled throughout the course of the game, and in later games/animes he seems a lot less asshole-ish, but I’m not sure if I like him or hate him. I guess that just goes to show just how great he is as an antagonist. One thing I thought was hilarious though was how he casually admitted to being a true-crime nerd. I’m really glad he survived because I think his “talent” was really important for the Future Foundation. 
6/10
Celestia Ludenberg: 
Okay so real talk, I used to be a huge Celestia fan when I first stumbled across the series. But now, I don’t really like her character all that much. I think that out of all of the killers in THH her motive was the most shallow and that really is terrible considering how much potential she had. Her disconnect with her true identity could have made for an interesting character arc. And I really hate how they gave her literally the most complicated murder scheme when it would make sense for her to take a little risk as possible. Her character design is really cute though. 
5/10
Chihiro Fujisaki:
I think Chihro’s death was one of the hardest for me in the game. I played through all of his freetime events and was super attached to him (I know, a horrible idea in a game like DR), and as soon as he died I was just in shock. One thing I love about how they portrayed his character was truly allowing the brilliance of Chihiro shine through even after his death. He created the AI that not only helped aid in their escape, but ultimately saved Makoto's life. I also really liked the juxtaposition of Chihiro and Mondo (the seemingly weaker one ultimately being stronger after all). All in all, Chihiro is a great character. 
10/10
Hifumi Yamada:
I’m not really a fan of Hifumi, but I definitely think he gets wayy too much hate or just gets overlooked completely. I think that the creators leaned a bit too far into the stereotypes for him, and that made him come off as stiff and just… there. I knew from the very beginning that he wouldn’t survive, and honestly he’s the only character I had that feeling with (minus Leon). There are some quirks about him that I like, though, like how he never fails to refer to the others politely.
4/10
Kiyotaka Ishimaru:
So I originally found Taka annoying but after playing THH again he became one of my favorite characters. I find his enthusiasm adorable and his free time events boosted my admiration of him. He’s the only Ultimate that makes a conscious effort to prove himself and not rely on his prodigy-type status. And his relationship with Mondo, albeit short-lived, was so pure. It was so obvious to me that he was happy to have a friend (because Mondo is the first friend he’s ever had), and having that suddenly ripped away and listening to his desperation at the end of chapter 2 made me sob. 
10/10
Kyoko Kirigiri: 
Kiri’s background made me feel really sad for her. I first thought she was just the aloof, cold, smart type that was a bit snobbish. But then you realize that she’s been raised to not be in the spotlight, to work alone and without credit behind the scenes. Detective work is basically her birthright and she’s clung to that like a vice. Her character development throughout the game was really nice, and I think her and Makoto are super cute for each other. The side plot with her and her dad in DR3 made me really sad, too. I really liked overall that she was unapologetically holding true to her beliefs, even if it made her come off as cold. She was a solid, strong female character. 
8/10
Leon Kuwata:
It was super obvious from the beginning that Leon was gonna die. There was 0 attachment to his character for me and he just came off as just...kinda there. I don’t really have much to say about him, other than that I’m not a fan.
1/10
Mondo Owada: 
Mondo was such a big sweetheart in his freetime events. I thought his character was really well rounded and I was so sad that he ended up killing Chihiro. Despite that, I thought it worked really well for the story and played off of both of their weaknesses. Again I really loved his friendship with Taka, and having it formed and ended so quickly surprisingly hurt. 
8/10
Sakura Oogami: 
Honestly I didn’t like how they made her character the spy, because it seemed ridiculously out of character for her. Honestly I think this would be something better suited to Celeste, as she would view it as a way to increase her chances of living if she’s in “kahoots” with him. I dunno, I think the spy thing was unnecessary anyways. I loved her character though and her friendship with Hina was super cute. I also loved how they mentioned that she wanted to embrace her femininity while also not wanting to give up being the strongest person in the world. 
7/10 
Sayaka Maizono: 
Honestly even though I’m not the biggest fan of Sayaka I really like the role she played at the beginning and I think they played it off perfectly. Her desperation fueled by the fear and harsh reality that comes along show business and easily being forgotten really works in the narrative. She seemed like a well-rounded character but I think that if she had lasted past chapter 1 I would have liked her less. All in all her character did a great job of kicking off everything. 
6/10
 Toko Fukawa: 
I hate how they portrayed her character in THH, but her obsessive and odd behavior (outside of her split personality) is easily explained by her traumatic past. She obviously has a warped sense of what “love” is, and that plus her intense delusions turned into obsession for Byakuya. I started loving her character a lot more in UDG, when she started becoming more well rounded and open around Komaru. 
Also, I loved Genocider Syo’s personality. While I obviously don’t condone serial murders, I think that her character is extremely interesting. She doesn’t try and condone her own actions, admitting there is no rhyme or reason. Plus I think it’s really interesting that she considers herself a “professional” and is incredibly particular about the details. 
Overall 6/10 in THH
Yasuhiro Hagakure: 
I feel like Hiro gets a lot of shit as a character because they think he doesn’t contribute anything. I think he adds a lot of much-needed comic relief. Also I think that everyone glosses over the fact that once Taka goes silent he actually tries to encourage him to speak up again. And then tries to do his part and keep everyone together and upbeat. I really think that Hiro is a fun character who deserves more love, even though I can’t say he’s one of my favorites. 
7/10
Mukuro Ikusaba:
I wish Mukuro’s personality would have been able to actually show through in the game. The only glimpse we really see of it is in the bonus school mode while she is still posing as Junko. I wish in the anime they’d have harped less on her odd obsession with Junko and focused more on her internal struggle. I think her character has potential but I can’t say I was particularly attached to her (I suppose that was kind of the point, though). 
4/10
Junko Enoshima: 
Junko is probably one of the most well-written villains I have ever seen in a series. At first I thought it didn’t make sense, and was confused how one person could have so much influence on a mass amount of people. Then it was revealed in later installments that Ultimate Fashionista was not her real talent, just a cover she forged for herself to help her blend in to the school. Her real ultimate talent as the Ultimate Analyst allowed her to predict people’s actions and more importantly, their reactions. Her innate ability and incurable boredom made her seek out something unpredictable: despair and chaos. I think what made me love her as a villain was the line “You can’t argue with me, because there's no reason for anything that I do.” 
As a villain I give her 15/10. If I were to rank her as a person? -11037/10
Overall Opinion: 
I really find most of the characters charming but it’s super obvious when comparing this game to the others that these characters were not as fleshed out as characters in other games. I found it hard to be super attached to most of them and felt that some of their actions were really uncharacteristic. However I really do like the characters and what they add to the story, even if some of it doesn’t add up completely. I’m the least attached to these characters out of all of the characters in the DR series, although there are obviously some exceptions. I think there couldn’t have been a better opening cast of characters.
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