Uhhhh
I totally didn't forget monsters turn to dust when you kill them👍
((here he tried to eat a Vegetoid, Ik you can take a bite from them but u can't eat them whole, it'll consider killing it))
Bonus:
The original post I made
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Taking someone's cigarette out of their mouth: Multiple meanings - used a lot in media to convey control, power play, very masculine, I'm your boss and this is mine now, get over it. Mildly flirty, look at me, all in your space and shit, seductive. You're not allowed to smoke, because I say so.
Putting the cigarette back in their mouth afterwards: Ground-breaking. Would be less erotic to just fuck honestly. Who does this?
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i’m spending today thinking about how saber toothed cats ALSO probably had a potato form. how they also had a stage where they were fat little babies with very triangle tails and tiny squeaky voices. how they also probably play wrestled and failed badly at calculating jumps.
i’m going to fistfight god for killing them off before i could personally see fat potato saber kittens
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Tips on making your horror game genuinely scary.
Put in a ghoul.
Remember to utilize fundamental human fears, like the fear there might be a ghoul around. Put in a second ghoul.
Undermine the player's sense of safety by introducing something dangerous to areas previously considered safe, such as a third ghoul (in a ghoul-proof room or the like).
Draw on modern social anxieties, such as political radicalization or global warming. You can easily personify these things as, say, a fourth ghoul.
Create a sense of unease by...fuck it, that sounds hard, fifth ghoul.
Sixth ghoul, just in case the first five aren't scary enough.
Create disturbing imagery like a seventh, eighth and ninth ghoul.
Something something sense of powerlessness something something the uncanny something something. Tenth ghoul.
Remember to study the horror greats - King, Poe, Lovecraft. What did they all have in common? All wrote about ghouls probably. Imitate them and put in an eleventh ghoul.
Well, if you have eleven ghouls already, you might as well spring for a full dozen ghouls. That's just good business sense.
Thirteen is the spookiest number! Obviously a thirteenth ghoul would be the scariest thing! Your players will be talking about this for months!
Ok, fine, I guess you could put in a werewolf or shoggoth or something. Just don't blame me when the players are saying "hmm, that was pretty scary, but you know what would have been really terrifying? A fourteenth ghoul!"
Make the game room fit the tone of your game by having sinister music, low lighting and a fifteenth ghoul under the table who will eat anyone who complains about the number of ghouls in the campaign. That'll spook 'em!
Happy spooking and always remember the three rules of horror: ghouls. Ghouls! GHOULS!!!!
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I always laugh when people paint Peeta as a soft, innocent, almost a push over type of guy. Like this boy was eating Katniss up in arguments, making innuendos while on his deathbed, and beating up guys if they threaten his girl. Like come on now.
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i love the…. almost horror aspects of this album. all the references to ghosts and death…. and sonically, the unexpected shrieking in WAOLOM and the banging and screaming during “old habits die screaming” and even the way the tension subtly builds across the sixteen tracks and by the end you’re so stressed and shaken it’s like! losing your sense of self and feeling like you’ve become a monster is horror. and i’m sooooo glad she leaned into it
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Hey Alice, how do you know what Sam and Celia were asked in their interviews? Hey Alice, how do you know Lena changed her style of job interviews? Hey Alice, how do you just *know* how to file cases when ypu don't even listen to them? Hey Alice, how do you already know Sam has a crush on Celia? HEY ALICE, HOW LONG HAVE YOU BEEN WORKING FOR THE OIAR??
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