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#and what parts of the franchise they were made to appear in. but i feel like people who say that stuff dont care about that
dalishious · 14 hours
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Zevran Arainai is an Underrated Delight
There is so much depth to Zevran Arainai’s writing that is often overlooked in favour of either sexually objectifying him or ignoring him altogether… which is kind of ironic, considering that’s how so many people in his life have treated him within universe. And then, of course, there’s the biphobia directed at his character back when Dragon Age: Origins first released. He was a joke in many Gamer Bro circles about how they killed him for flirting with their male protagonist. It’s such a shame, really. Because personally speaking, Zevran is one of my favourite characters in the entire Dragon Age franchise.
Zevran’s introduction to the game immediately sets him apart from every other character who is capable of joining the party. He first appears as an enemy; an assassin hired to kill the Warden by Loghain, the Warden’s political opponent. You immediately have the option to either kill him, or add him to the party roster. Zevran does not initially join the Warden’s cause out of the goodness of his heart; he does it because he knows that the Antivan Crows who essentially own him – which we’ll get to – will kill him for failing to assassinate your character. This really paints his original placement within the group’s dynamics in an interesting light. No one really trusts him; Alistair and Morrigan both outright voice this. Zevran himself believes he is only safe with the Warden so long as he makes himself useful, per how he sells his worthiness to the Warden when trying to convince them to let him join. There’s tension there that really makes getting to know him extra interesting, because before anything else, you need to build trust. So, when he’s finally ready to start revealing parts about his personal history, you the player really get to feel like you’ve earned something special from his character.
Zevran’s mother was Dalish, but fell in love with an elf from the city and left her clan behind. Unfortunately, Zevran’s father was assassinated, leaving her with nothing but his debts to pay. She turned to sex work, until she died giving birth to Zevran, and all that debt fell onto him in turn. Zevran was raised by the sex workers in the brothel his mother worked at, until the age of seven, when the Antivan Crow Guildmaster Talav Arainai bought him for seven sovereigns; one of eighteen children made into “compradi” (recruits) that year. In his training, Zevran was tortured in a variety of ways, and in his own words, “taught to know nothing else but murder”. Of those eighteen, Zevran was one of two who survived the training, the other being a human boy named Taliesen. Then, a woman named Rinnala (“Rinna”) was placed into House Arainai from the Azul Contract that dictated the Crows were to take in unwanted bastard children of the Antivan Crown. For a time being, Zevran, Taliesen, and Rinnala worked well together as a professional and romantic trio. But when Zevran and Taliesen were tricked into believing Rinnala betrayed the Crows in an internal Crow scheme, they killed her. When they learned otherwise, Zevran took it particularly rough, combined with the realization of how little he himself mattered, too.
The trauma that Zevran has experienced is something he often makes jokes about, or speaks detached from. I’ve been called out many times on doing the same thing with my own trauma, and I know it’s a pretty commonplace response in others as well. That makes it feel all the more real; his responses are so authentically relatable. It’s also in a way, I find a little therapeutic to get to comfort a character whose survival mechanism has been to downplay his trauma for so long. The Warden is able to tell Zevran that what he’s been through sounds horrible, and even though Zevran tries to excuse things as not being that bad, you gain significant approval from him, just for showing him sympathy. Sympathy is something he’s severely lacked in his life. For all Zevran jokes about his traumatizing experiences, they clearly left a mark on him. Zevran eventually admits to the Warden that he did not actually anticipate being able to kill them, and that what he really wanted in taking on the job was to die. Again, sorry to get personal here for a moment, but I too have attempted suicide, and honestly I still struggle with ideation sometimes. And yet again I must say that I find something really beautiful in a character like Zevran, who is able to find peace and happiness on the other side of surviving such a thing.
As for Zevran’s romance… oh, Zevran’s romance path is such a delight. He is so multidimensional in that he’s very flirtatious and fun, while also showing genuine vulnerability in time. He admits that his role as a Crow meant he was encouraged to use seduction as a tool. His only experience with a true relationship ended very poorly, with Rinna’s death and a wedge forming between him and Taliesen, who he is eventually forced to kill too in the game. One of my favourite moments in the entire game, is when you invite him to your tent and he says no… and if you accept his consensual rights, that is what changes everything for him and the Warden’s relationship. Zevran feels safe and loved, and he gets to be happy. As of Dragon Age: Inquisition, a romanced Zevran is still at the Warden’s side, too, if they’re alive.
I love Zevran Arainai so much. He truly is an amazingly well done character, and deserves so much more respect and interest than he gets.
*Sourced from in-game dialogue and World of Thedas vol. 2
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sonknuxadow · 1 year
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ok as someone who has read archie And idw i genuinely dont understand where all the lanolin and sally comparisons are coming from. i often see people call lanolin a sally ripoff or say that shes an attempt at replacing sally or just otherwise compare the two and like. yeah they both hang around sonics friends and are leaders of their respective teams but they definitely are not similar enough to justify those comments. i think you guys just cant see a girl sonic character do anything cool without crying that she replaced sally
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imyourbratzdoll · 4 months
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𝒊 𝒈𝒖𝒆𝒔𝒔 𝒐𝒖𝒓 𝒔𝒕𝒐𝒓𝒚 𝒆𝒏𝒅𝒔 𝒉𝒆𝒓𝒆…
part 4 of 🌧️welcome to hell🌧️
summary - you finally made your decision.
warning - angst, swearing, mentions of cheating, attempt at gaslighting, betrayal, disappointment.
the gif I use isn't mine, headers by me.
part 1 - part 2 - part 3 - part 5
Warnings and Reminders - Please do not plagiarise, copy, repost/republish, adapt, or translate any of my work on any social media platforms, apps, or third-party sites. The only platforms I post my work on are: Tumblr and Wattpad. I do not own any character of any franchise (Marvel etc.) All my works are fiction and may be dark or triggering content: READ ALL WARNINGS BEFORE PROCEEDING.
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You had woken up the next day, and you just laid there. You couldn’t move, your entire being ached, you were exhausted both physically, emotionally, and mentally. You had never felt this exhausted in your whole life, you never felt this broken and stuck. 
You knew you had to choose. The weight on your shoulders was bringing you down and you didn’t know if you could go on any longer without making a choice, a decision that could change your life forever. 
You could either pretend and live on in an obvious one–sided marriage while your husband continues to sleep around with your EX–best friend and any other woman he has on the side OR you could confront him and leave, making him sign the divorce papers that you would have to get a lawyer for the moment you left. But it would mean you would have to start all over again. 
You flip onto your back and stare up at the ceiling, the memories from last night flash through your mind again, your husband and ex–best friend fucking each other in the bathroom, them fucking while you “slept”. You don’t think you could do this again nor could you pretend that everything was okay. You could hear them from the lounge room, their voices the only thing filling the quiet home. They sounded happy as they bantered and teased each other. 
You slowly slide to the edge of the bed and sit up. Your eyes connect in the mirror, and you finally look at yourself. You didn’t recognise the woman staring back at you, she seemed so lifeless, so broken. Where had the old you gone? Was she still there? You could see the sadness and rage swirling beneath your eyes, followed by bags and dried tears underneath. 
You were so sick of crying. When did you become so weak over a man?
Everything seemed to click when those beautiful blue eyes appeared in your mind. You could finally feel yourself think more clearly, you finally knew your decision. You weren’t making your decision because of those eyes, but they seemed to help clarify what you wanted. You could feel your soul tugging as the unknown man appeared in your thoughts. 
With one last look at yourself and a deep breath later, you turned. Ready. 
And finally, you chose yourself. 
“You got this.” You say and you will forever say it even with tears in your eyes. You move swiftly around the room, grabbing a suitcase from your cupboard and laying it down on the bed. You begin to pack, folding your clothes neatly before you place them in. You move onto shoes, accessories, makeup, perfume, and anything else that was yours. Once you zipped up your suitcase, you looked around the room. Your eyes caught in the mirror, and you finally felt freer. 
You grabbed your suitcase and spare outfit and left the bedroom. Resting the suitcase against the front door, you head into the spare bathroom as your other had been tainted with your husband’s infidelity and your ex–best friend’s betrayal. 
You had taken your time in the shower, washing the pain and sadness from your body. You even took your time making yourself look good, wanting him to regret his choices the moment you left him. With a final look in the mirror, you head out of the bathroom and into the lounge room. Your soon–to–be ex–husband and ex–best friend sitting too close for comfort, the sadness and anger that had been bubbling over had slowly disappeared as a blanket of numbness covered you. You could finally focus without your emotions getting in the way. 
“Somehow, I expected that this would happen eventually.” Your voice fills the room and the two on the couch jump apart, eyes wide as their heads whip towards you. You stare blankly, your heart still hurts but it was good. It was reminding you of what they had done. It was true, the old you had expected this would happen, but you were so caught up in thinking he loved you that you were blinded by him and his lies. “Given your history, I should have known better.” 
Johnny chuckles nervously, looking between you and Sarah. He wasn’t expecting this, but maybe he could lie and get out of it. Make you think it’s all in your head. “Babe, what are you talking about? I haven’t done anything!” He had to be careful, you hadn’t said what it was and if he wanted to lie, he couldn’t give anything away by saying the wrong thing. 
“So, you didn’t cheat on me?” You decided to play dumb. You remembered who you were, and the game changed. You wouldn’t let anyone make you forget again. 
Johnny scoffs. “Of course not, Babe! I love you! We’re just friends.” It was at that moment that he knew he fucked up.
“Just friends, huh?” You laugh. “Well, just friends don’t practically sit on top of each other especially when one is married, just friends don’t flirt with one another in a not so platonic way. Just friends don’t fuck each other in the bathroom while one friends wife is showering, just friends don’t slip out of bed when they think their wife is sleeping to fuck their friend in the other room. I’ve never had any friends like that, Johnny.” Your glare sharpens as you spit his name out with venom. 
His mouth opens and closes, and Sarah’s eyes widen. “How did you find out?” 
“You fucked her in OUR house! How do you think I found out?!” Your anger began to push against the numbness, wanting to be unleashed “I also remember everything. Every time you’d leave, look at another woman only for you and her to disappear a few minutes later, how you’d always be on your phone, OUR wedding.” You watched as they paled at the last part. 
“Babe! It was never supposed to get this far! Trust me, I’m so sorry!” He gets up and moves closer to you. Hurt flashes through his eyes when you back away from him, the thought of him touching you again disgusted you. 
“Get away from me! You’re not sorry, you’re just sorry you got caught! So don’t lie to me! I can’t believe I trusted you.” You could feel it, the blanket of numbness was slowly slipping away, and the tears returned, but they didn’t fall like before. 
“Did you ever really love me...?” Your gaze shifted, your ex–best friend didn’t even look guilty, it was like a weight lifted off her shoulders. What did you ever do to her? “Do you love her?” 
“Yes, I love you! I don’t love her, please believe me. It was just sex! She means nothing to me.” You could see the lie in his eyes, you wondered when he fell in love with her. You wondered if any of it was real. You wondered if his soul tugged the same way yours did when you bumped into that man, but if it did. Why didn’t he just leave? Why did they have to hurt you so bad? Why did they have to break you? 
You shake your head. “I don’t believe you.” You swallow down the lump in your throat. “You made a promise. The same day you made that promise you had your dick in someone else. Tell me, was any part of this at least real?” You stared into his eyes, watching him think. You sighed, “Do you have any regrets doing this to me?” A part of you needed to know.
Instead of answering your question, he responded with. “Do we really have to end it all?” Your eyes ached from the weight of unshed tears. He was your home, did he not understand? But, you weren’t his and it was time for you to go.
With a heavy sigh, you ignore his question like he did yours and pull off your wedding and engagement ring. “I loved you in this lifetime… I won’t make that mistake in the next.” With shaky hands you push the rings into his chest, letting go of them as his hand comes up. Hoping to catch yours, but instead he only catches the rings. “Goodbye, Johnny. I guess our story ends here…” You walk out of the room and towards the door, grabbing your things. This was it…
Maybe she was his happy ending. Hopefully you could find yours.
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thank you for reading!
feedback and reblogs are greatly appreciated.
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give-some-lemons · 11 days
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Watching/playing in horror genre with Sylus
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~first of all he’s a busy man and despite the fact that he likes horror genre, usually he just don’t have enough time for watching movies giving more preference to books. He’s favorite would definitely be Stephen King for that atmosphere in his artworks.
~he’s a kind of person that will chuckle or at least smile at characters deaths, especially if it’s a stupid one like stepped on “the most obvious trap he’s ever saw” and he’s more than glad if you’re same, discussing how dumb heroes are for coming up with those decisions.
~he secretly waits for scary moments cause he loves when you cling to him all tensed seeking for his protection and comfort when monster’s face appears on the screen with a loud scream. But if you’re a tough one, that cannot be affected so easily don’t worry, after some time you’ll find yourself in his arms pressed against strong chest anyway.
~he would be glad to watch all the screen adaptations of Stephen King’s novels, even if he doesn’t like any of it, telling how much better it was on the book pages, but he has favorites like “Carrie” and “It”.
~movies about serial killers is his top of most enjoyable ones, sympathizing Myers and Ghost Face and considering how society itself made a monsters out of them. And that is the reason why you often need to put it on pause for you two to meet in a debate battles on that topic.
~if we’re talking about games he’s not much of a player but of course he will do that with you cause obviously that’s what you’d like. It takes some time for you to explain him how to play but since he’s a “talented student” he’s very fast at learning.
~for the reason that not so much horror games are a multiplayer ones, you play in turns, even if at first he prefers watching you, taking his turn only in case if some moments are too scary for you but after not so long mostly you will be the one to just sit, often giving him advice.
~I feel like this man would like “Resident evil 7” and first parts of this franchise, cause the atmosphere in some places there would keep him all in tense, plus he seems to really like the idea of Umbrella, an evil company with their terrible experiments on human body and you already were regretting of giving him ideas for his next business.
~even though he loves to control everything he seems to enjoy games with an unpredictable jump-scares like “Layers of Fear” or “Mortuary Assistant” that can throw him off course for a couple of seconds. And it’s funny for you to watch how carefully and slowly he’s trying to turn back not to be taken by surprise after the last jump-scare.
~”Phasmophobia” is next on your list, a game that was terrifying for you first times you played it. But despite your expectations you almost always were the one to die first while your man just sat there holding a laugh, hidden in the closet like he never even entered the haunted house. Newcomers are lucky not to go out on the ghosts, I guess.
~not a secret that he adores the feeling when somebody’s life fully depends of his choice, no matter if that’s a real life or a game, that’s why he enjoys “Until Dawn” along with “Dark Anthology Pictures”. That thrill of power and control that he has over these virtual humans make you feel very sorry for them. And don’t even doubt, if he doesn’t like the character they will not make it until the end, at least alive.
~he likes horror games/movies with a deep meaning, you know the ones after which you usually sat on one place for some time reflecting on what you’ve just seen or played. At that point you and your partner are talking sharing your thoughts and considering all the ways how differently it could be if characters did this instead of that.
~he would love as well physiological thrillers like “The Shining” and “The Babadook”, movies where the story is told through the thoughts of psychologically stressed characters, revealing their distorted mental perception of the world and how what seemed like a nice, not remarkable at any point person goes all the way straight to insanity.
~not a big fan of a body horror, as he thinks that it’s the easiest way to impress people with just an image of blood and organs everywhere on the screen. As was said before, he appreciates people’s emotions and the atmosphere, that puts viewers or players in a primary terror.
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renthony · 1 month
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Lost in the Remaster: Star Trek, Vintage Special Effects, and the Charm of Old Media
by Ren Basel renbasel.com
Originally created by Gene Roddenberry, Star Trek is a franchise that spans decades. From the original series of 1966 to current shows such as Lower Decks, it stands as a titan of television and pop culture. The real world has undergone incredible change since Star Trek’s first appearance, yet nerds everywhere still find entertainment, inspiration, and hope in its classic episodes. Recently, along with my husband and best friend, I decided I wanted to attempt the gauntlet of watching the entire franchise from beginning to end, revisiting favorites and finally checking out the ones I missed. Media and fandom studies are my passion, after all, and Star Trek is a foundational part of modern American nerd culture.
Starting with the original series proved more difficult than expected. Living in a tiny apartment, we don’t have much space for DVDs, so Star Trek wasn’t in our existing collection. The local public library didn’t have copies, either, and putting in a purchase request doesn’t guarantee it will be made available. My family doesn’t have the funds to pay for every single streaming service on the market, and Star Trek isn’t available on any we do have access to. Piracy was starting to look like the only option, but even that fell flat when we couldn’t find a version with subtitles. Finally we dug it up officially and with subtitles, for free via PlutoTV, but there were still limitations: PlutoTV only streams season one, and season one is only available in the remastered edition that replaced the original special effects with new visuals.
It wasn’t ideal, but, hey, it was Star Trek.
Watching just one episode a week gave us enough time to scrape together savings to get what we really wanted for seasons two and three: the official BluRay release, which includes both remastered and original-release versions of each episode. The remasters are fine, but as a lover of media history and practical effects, I’m always disappointed to lose a chance to appreciate the originals. It doesn’t matter how good it might look, remasters are never as much fun to me as matte paintings, camera tricks, and whatever the prop department could pull off with ten dollars and some glue.
Finally having the BluRays in hand for season two only affirmed my love of vintage practical effects. Seeing the Enterprise in her original glory, before she was ever rendered in digital form, felt like opening a time capsule. I love time capsules. My favorite pieces of media are always those which capture a moment in time, showcasing the aesthetics, concerns, and culture of the time and place they were created. Star Trek: the Original Series is rooted in the late sixties, when mainstream culture in the United States was experiencing immense upheaval and social change. That context is written all over the show. The vintage effects add to it, grounding it in a very specific time and place. Updating the show’s effects takes away some of that 60s aesthetic, and while some may see it as making the show more timeless, I don’t care for it. To me, seeing what they could pull off before modern technology is half the fun of watching old shows. The ingenuity and creativity of propmakers, makeup artists, and set designers working on shoestring budgets is unparalleled.
To be clear, digital effects are also done by skilled professionals who deserve much more respect and many more labor protections. There are some truly stunning works created with digital tools. That said, I hate when digital effects are used to cover up the practical effects that came before. It feels disrespectful to the original artists, as if telling them their work wasn’t good enough; as if their work was just a placeholder until something better could come along and fix it. Practical effects aren’t a placeholder, they’re an art form in their own right, and that art form is one for which I have deep appreciation.
It frustrates me that the original, non-remastered episodes were such a pain for us to access, but I’m very glad to have added them to my personal media collection. No matter what future tweaks Star Trek’s rights holders might make, I can always pop in our personal copies to enjoy the Enterprise and her crew in all their vintage, “outdated” glory. If you’re also too young to remember the show’s original airing, and you have the opportunity to watch the unedited version, I highly suggest you do. Watching the version that aired in 1966 gives the show a charm that no amount of remastering can ever match.
_
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wa1kerbait4592 · 4 months
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planet of the apes 🦧
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dude… i have now seen the new kingdom of the planet of the apes in cinema twice and the first time around i wasn’t all that impressed and i left the theatre kinda disappointed but the second time around i left a little more impressed and a little less disappointed.
the movie was still weak compared to the first three films, (the rise, dawn and war) but im glad it was made.
as a whole i believe this franchise is criminally underrated on multiple different levels. The poetic nature of the films is something i don’t think i would ever articulate or write on paper to perfectly capture how beautifully made these films are, they are just chefs kiss
proximus caesar was a funny villain that i think deserved more screen time and back story, it makes me kinda sad to think that we wont really see his character again.
the symbolism that links all four films together is incredibly well done and throughout the entire series there are crumbs of the films that came before them, which is a part of the reason why i love these films so much. i like how they made noa so similar to caesar, not only in his appearance but in his characteristics. i like to believe it was intentional that noa and caesar (particularly in dawn of the planet of the apes with malcolm) cautiously but willingly trusted a human. noa is so incredibly similar to caesar it would be criminal to suggest otherwise.
dude these films are so visually well done you almost forget you are watching cgi. the visual effects alone blow my mind but the accuracy and attention to detail when it comes to the mannerisms of the apes is out of this world and deserves more recognition. in terms of cinematography planet of the apes have always been amazing at beautifully capturing emotions from all the apes and even better at showing the wonders of a post-human run world. the forests and surroundings that the apes find themselves in continue to amaze me, especially in this newest film were we see a variety of different landscapes.
as much as i am growing to love kingdom of the planet of the apes, i feel as though we could have waited for noa and his story. i think cornelius and the others that were left behind after caesars death deserved a closing chapter. i would have loved to know how the community handled the loss of their leader and saviour and how they all moved on. also i feel as though we needed back story on how the apes separated and became different clans spread all across the continent. as an example i would have also loved to see how the misinterpretation of caesar and what he stood for became so strong and wide spread, as well as why noas clan and their elders knew nothing of caesar or chose to leave him out of their history. there were a lot of open ends and unfinished stories that deserved more screen time, but in saying that, that could mean an eternity of story telling that everyone may not want to see.
at the end of kingdom of the planet of the apes they left it open for another film which i am looking forward to seeing where they take story line. are they going to fully circle around to the original films were they capture more humans and start to use them as slaves or will the story begin to get repetitive? i hope repetition won’t sneak its way into these films like is has with so many other franchises, but we can only hope right?
anyways-
long live monkeys… i love monkeys and we need more monkey movies
also- i know i don’t really do this sort of this thing on this account but i was beginning to genuinely tweak if i didn’t word vomit my thoughts on these movies <3
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g0ldgauntlet · 2 months
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Hilichurls and "Tribal" Portrayals.
While we're talking about Natlan, I also want to mention how awful it is that a section of the fandom tried to make us all out to be crazy years ago for pointing out how racist the portrayal of the Hilichurls are.
Quick content warning for mentions of slavery, colonization, genocide, and anti-Indigenous racism. (Image description is in alt text)
Hoyo used Indigenous people as references for these in-game enemies, which we literally have video proof of, provided by the company itself (Timestamp: 1:30).
The Hilichurls were constantly belittled by Teyvat's people, with an Inazuma npc likening them to demons. I remember Paimon acting like the items they collected were meaningless or pieces of junk during the earlier parts of the game.
They become a lot more sympathetic later due to their actual origins in-game (which I'm sure @phoenix-creates can confirm for me because I know you're farther ahead in Genshin than I am right now), sure, but I always found it strange that Hoyo used Indigenous cultures to portray these "monsters" who have lost their sense of selves (meanwhile their human forms are white), as if to imply that Indigenous cultures are more "wild" or "savage."
Genshin fans of color, since 2020, have pointed out the racist undertones that Teyvat's people were perpetuating against the Hilichurls due to them acting the same way that racists irl act towards non-White cultures, but they were told that they were overreacting and this was swept under the rug as a result. The very next year, it's brought up again with more people finding out about it, and we were still being told that we're overreacting.
So now that we're at Natlan, is it seriously that hard to believe that Hoyo straight up just doesn't respect Indigenous cultures? Black (and many brown) cultures too, because it's very telling that Iansan, the Natlan character with the darkest skin so far, is given a more stereotypically "tribal" look on her design with a bunch of bones used as her accessories despite that not being what her actual inspiration looks like.
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(Artist for picture on the right: vieirapx on Instagram)
Sucrose has confirmed in her "Something to Share" voiceline that she collects Hilichurl bones, which is similar to colonizers taking the bones of dead Indigenous people with this added context.
Also, please read or reread the Teyvat Travel Guide Vol. 1. Alice basically confirms that she wants to enslave the Hilichurls for labor and also feed the weaker ones to the stronger ones.
That latter point is cannibalism. I know that many people are fans of Alice, but a lot of what she talks about in the first guide is why I don't like her.
Yes, it can be argued that Indigenous cultures are not the only inspiration for the Hilichurls, as it's been said that they may take inspiration from goblins, Bokoblins from the Zelda franchise, and the Amanojuku from Japanese mythology. Answer me this question, though.
Why is Hoyo capable of referencing a creature and not a human being when it comes to the Japanese inspiration for the Hilichurls, but this does not apply to the Indigenous references? It's dehumanizing, and it feels like another double-standard that needs to be addressed.
Hoyo has casually made black and brown cultures in Genshin appear to be less civilized and more "tribal" compared to our White and East Asian peers, both with the human characters and the non-human ones. Sumeru's quests and enemy npcs had multiple examples of this, with the Traveler and Jeht even destroying almost the entire Tanit tribe with the narrative justification being that, conveniently, most or all of them were selfish, bloodthirsty, and manipulative (Jeht's profile on the wiki page goes into what happened with more depth). They had to die because the tribe was dangerous - even though the main problem seems to be Babel - and Jeht's white, blonde companion needed to help save everyone from these evil, power-hungry savages.
(Sidenote: I think this is the second time overall that Hoyo has come up with an excuse to justify Traveler committing genocide on an entire group of people, with the first being the Iwakura Clan.)
I'm sure that the same thing is going to happen with Natlan's quests and npcs because Hoyo has always been weird about the portrayal of black and brown-inspired characters. The question is not whether any of the creatures or humans from specific groups are bad, suspicious, or designed to fit a specific image. We know the answer to that. The real question is why they are portrayed like this, and why it keeps happening more commonly to the black and brown cast members compared to our lighter peers.
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lilacmingi · 11 months
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PLAYTIME
My works are 14+ ONLY. If you are under 14 DO NOT interact with me or any of my works
Pairing: Moondrop!San & Sundrop!Wooyoung x fem reader
Word count: 4,092
Note: This was published on Wattpad October 2022 and since the FNAF movie is coming out in a couple days I’m sharing this one on Tumblr! It’s one of my favorites and I feel like it’s so unique. There will not be a part 2. Also if the cover looks bad pls ignore it :P
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You huffed as you pushed up the metal garage-like door just enough for you to get through. You didn't really care where it led to, you just wanted to get out of the main area of the mall and away from those incessant staff bots.
You just started working at Freddy Fazbear's Mega Pizzaplex. In fact, it was your first day on the job and you somehow managed to get yourself locked inside. You were so busy with all your work that you lost track of time. When you finished, you found that you had been locked inside.
The area you just entered was the daycare.
The first thing you spotted was a huge golden statue depicting a sun and moon character, both dressed in attire that resembled that of a jester. Glancing around the room, you saw round tables scattered about, each one with a number on it. You were quick to figure out you were in some sort of reception area of the daycare.
You peered out into the netted area beyond the reception hall, inside were two large, multicolored play structures with cartoon faces of the glamrock mascots from the Fazbear franchise stuck on them and a massive ball pit designed to look like a mote. Your gaze was drawn to a platform a few feet above the play area, made to look like the outlook on a tower, a bright spotlight shining directly on it. Red curtains draped over an arched doorway that led to what you could only assume was a room.
The daycare area appeared to be a safe and vacant place for you to lay low for a while.
Your eyes searched the area for a moment before you spotted a colorful rainbow sign that read: SLIDE INTO FUN! leading directly into the daycare area. It appeared to be your only way inside, seeing as the security bots were patrolling the staircase that led to the second entrance for adults.
Without any other option, you got in and descended down the slide, falling right into a ball pit. You waded through the colorful spheres and stepped out of the pit. Now that you were inside the netted area, you were able to get a better look at everything.
The place seemed to be empty and free of any bloodthirsty animatronics.
Surely, you'd be safe.
Suddenly, your attention was turned to the castle up on the wall. A man suddenly emerged from the arched, curtain-draped opening and stepped out onto the platform. His blonde hair was pushed back away from his face, tousled in a way that made it look a bit spiky. He was dressed in jester attire, the collar ruffled as well as the top of his yellow and red striped pants. Tied on his wrists were red ribbons with bells that jingled when he moved.
The man lifted his arms into the air, chuckling gleefully before diving into the ball pit you were just in moments ago. You watched with wary eyes as the man never came up. Hesitantly, you stepped closer, peering into the ball pit. He emerged abruptly, causing some of the colorful spheres to fly through the air. He made his way out of the ball pit, a bright smile on his face.
"Hello, new friend! You're a bit big to be in the daycare." He tilted his head. "That's alright! We can still have fun!"
He didn't give you a chance to speak as he continued talking.
"We can finger paint, tell stories, drink Fizzy Faz until our heads explode and stay up all night!" He exclaimed, giddily as he pranced around.
"I was actually just hoping to—"
"What's your name, new friend?"
"Uh... Y/n." You answered.
You were wearing a name tag. Did he not notice it?
"Ah! Y/n. What a wonderful name! I'm Wooyoung, but my friends call me Woo. Hey, do you like glitter glue?"
"I-“
"If you like glitter glue, I have glitter glue, and lots of it!"
"I'd like to just stay in here for a while if that's okay."
His eyes sparkled as an excited gasp left him.
"Of course! There's so much we can do! We could play hide and seek, have a puppet show, make macaroni art." He listed enthusiastically.
This guy didn't seem so bad and the daycare appeared to be the safest place for you. Perhaps you could stay.
"Oh, this'll be so much fun! There's one rule, however. Lights stay on. On." He punctuated the last word, his voice sounding ominous when he did.
"Uh. Yeah. I can do that."
"Wonderful!" He clasped his hands together. "Come here! I have some fun activities planned."
He grabbed your hands, yanking you forward. Because of that, you stumbled and accidentally knocked over a stack of cylinders that had crescent moons and music notes on them, the objects making the sound of a party favor as they tumbled to the floor.
Wooyoung came to a stop, turning to see the shapes that had toppled over.
"No, no, no, no! What a mess! Oh, which was the bottom? Where is the top? Clean up! Clean up!" He stressed, hurrying to stack the musical cylinders back up.
Once the stack was back the way it was, he let out a sigh.
"There. Good as new."
"Sorry." You apologized even though it wasn't really your fault, but it felt appropriate.
"It's alright, friend." He beamed. "I get ahead of myself sometimes and I can be a bit clumsy."
He continued to pull you towards a tiny table where he ushered you into a small chair that you barely fit in.
"Look at all this neat stuff!" Wooyoung beamed. "Here."
He placed a piece of copy paper in front of you and began talking about all the different arts and crafts materials he had.
You opted for the colored pencils, grabbing one of them while Wooyoung started grabbing paints.
"What are you gonna draw?" Wooyoung asked, giddily. "I'm gonna paint a sun."
"I'm not sure what I'm gonna draw yet."
"That's okay. Just wait for inspiration to strike!"
As you thought about what to draw, you noticed a black cord stretching across the play area.
"What are those cords?" You asked Wooyoung.
"Oh. Those lead to generators in the play structures. There are five of them and each connect to a light on the outside of the structures." He pointed.
You noticed a few lights here and there attached to the plastic grate walls of the structures. You wondered why there were generators in a play area for children, but chose not to ask questions.
"So, you mentioned Fizzy Faz earlier."
"Uh-huh." He nodded.
"What does it taste like?"
The paintbrush in Wooyoung's hand fell, as did his jaw.
"You've never had it?"
You shook your head.
"We have to change that right away! What flavor do you prefer? There's orange, pink lemonade, cherry, lime, and grape."
"I'll have (your choice)."
Wooyoung immediately got up from his chair and started to hurry off only to stop and turn to you.
"You won't run off, will you?"
"I don't have anywhere else to go." You shrugged.
Minutes later, Wooyoung returned with a can of the fizzy drink and a small paper cup.
"Here you go, friend." He beamed, placing the small cup down on the table.
You thanked him, trying some of the soda, the tiny cup already nearly empty.
"Are you hungry? I have all sorts of yummy snacks. Goldfish crackers, cookies, potato chips, gummies." He listed.
"Now that you mention it, I am kinda hungry."
"Great! I'll be right back."
He hurried off somewhere while you stayed in your seat, working on your drawing.
Moments later, a paper tower was placed on the table as Wooyoung started putting small piles of assorted snacks onto it.
"I wasn't sure what you wanted, so brought everything." He paused for a second. "You don't have peanut allergies, do you?"
Before you could answer, he spoke up. "It's fine. None of these snacks are made with peanut products anyway. Gotta stay safe for the kiddos." He gave a bright smile, his head cocking to the side. "Here you go, friend."
You chuckled at the setup before you. A small, paper cup with soda and a paper towel with little piles of snacks on it.
"What's so funny?" Wooyoung asked.
"This just reminds me of when I was a kid." You smiled softly at the nostalgia. "This was the usual setup for special snack at school."
"Ah, that's right. You're not a kid." He chuckled. "Sorry, friend. I'm used to being around children." He slid the can of Fizzy Faz to you before sitting back down in his seat to continue his painting.
"That's alright." You waved it off, taking a drink of the bubbly soda. "You're trained to handle kids. You're used to that, so I don't blame you for being on autopilot."
"Thank you, Y/n." Wooyoung gave you a gentle smile before turning his attention back to his artwork.
"So, you work here?" He asked.
"You just noticed?" You chuckled.
"Yeah. I was so excited to have a visitor that I got carried away."
"Well, I only just started working here today. I don't know too much about this place and I had so much work I got distracted and when I finished, the doors were locked."
"So you're stuck in here until morning?"
You nodded.
"You can stay in here with me until 6am! You'll be safe here."
"Thank you."
Things were quiet for a few moments. The only sounds were the music playing in the daycare accompanied by the soft noise of your colored pencils against the paper.
"New friend, Y/n. Can I tell you something?" Wooyoung asked, cutting through the silence.
"Sure." You hummed, painting away.
When he didn't say anything, you looked up at him. His cheeks were tinted pink and he was holding back giggles.
"What is it?" You urged.
"You're very pretty."
"Oh. Thank you."
"Only children come into the daycare, and parents, of course, but I'm not used to seeing someone as pretty as you." Wooyoung was blushing like crazy as he spoke. "The teenagers and young adults usually spend their time elsewhere like Roxy Raceway."
"Right. I'm sure this is weird for you."
"No, actually. It's a nice change. The limited non-robot staff we have here don't really come into the daycare, so I'm not around older people that often. But, again, it's a nice change."
An hour or so passed and you were having a wonderful time with Wooyoung. Making crafts and painting really took you back to your childhood and helped to distract you from worrying about animatronics. Wooyoung had even made a cute little drawing of you with crayons, which you found endearing. He was very enthusiastic and bubbly, asking lots of questions about you and your interests. Whenever you'd give him your answer he'd watch you with wide eyes, taking in every word.
The two of you were having a blast when all of a sudden the lights shut off, surrounding you in near total darkness. You let out a gasp, the bright and sunny man's stern words immediately replaying in your head.
"Lights stay on. On."
He was so serious when he said that.
What happens when the lights go off?
"Oh no." Wooyoung muttered. "Oh no. Oh no!"
He stood up from his chair abruptly, causing it to fall over as the panic in his voice rose.
"What's wrong?" You asked, worriedly.
"Not good! Not good!" He put his hands on his face, staggering backwards as he screamed in agony.
Lost in his hysterics, he tripped and fell behind a stack of large, foam blocks sitting about the daycare, the atmosphere becoming eerily silent.
"Wooyoung?" You called out, shakily.
To your shock and mild horror, a completely different person emerged from behind the shapes. This one had dark hair with a white streak in his bangs. His attire was similar to Wooyoung's, but instead of stripes, this man's pants were a dark blue color with yellow stars all over them. He donned a night cap on his head with the same pattern.
"I'm not Wooyoung." The man responded with a sinister grin. "I'm San."
"What happened to Wooyoung?" You asked, taking a step back.
"He's not here right now." His red colored irises that seemed to glow raked down your body. "You're up a bit late, don't you think?"
"No." You answered, taking another step back.
"You should be sleeping. Naughty, naughty." He shook his head while wagging a finger at you.
"I'm not a child." You responded.
He let out a tsk as he leaned in close to you, tilting his head. "Daycare rules."
You took a step back, stumbling when your foot hit something. You had accidentally knocked over the same stack of cylinder shapes that you'd bumped into earlier.
San growled angrily, bending down.
"Clean up! clean up!" He repeated in a seemingly annoyed voice as he began stacking the objects back up.
You then realized Wooyoung reacted the same way and perhaps you could use that to your advantage. You took that as your chance to try and escape, bolting directly for the play structures, crawling up the slide, opting to hide there for a moment.
"Oh~ you wanna play hide and seek?" San chuckled, the sound coming out in a rasp. "I think I can manage."
It sounded like San was on the opposite side of the daycare, which put your nerves at ease, but only for a moment.
Afraid to stay in one place for too long, you
shimmied up the slide and started crawling around in the structure.
What do I do? What do I do?
Would you have to spend the rest of the night hiding from this San guy?
You advanced further into the play structure, moving up a bit higher, taking a moment to peer out into the daycare. It was dark except for the giant screen at the front of the room depicting a sun character that resembled Wooyoung.
Using the light from the screen, you looked around the area from above. You didn't see San anywhere, which terrified you. Instead of staying in one place for too long, you continued on your way, slipping through a colorful tube and into another section of the structure.
As you crawled ahead, you felt your foot catch on something, instinctively flinching before turning around to find a generator. The relief you felt when you saw that it wasn't San was immeasurable.
That's right. There are generators inside the play structures.
You shuffled back to the generator, a red light shining. Feeling around, you managed to find a switch of some sort, your fingers curling around the handle. You pulled up on it, a light on the outside of the structure coming on shortly after.
A quiet sigh of relief leaves you.
One down, four to go.
"You can't hide forever, dear." You heard San's voice from somewhere below.
Taking one last look out into the daycare, you spotted San creeping across the bridge above the ball pit.
You needed to find the other generators, and fast.
You crawled through the top area of the play structure, not finding any. As much as you hated to, you knew you'd have to go back down to the lower level.
Taking in a deep breath and gathering all the courage you could muster, you headed down until you got to the bottom level. You glanced around, checking for San before sneaking your way into another section of the play structure. It didn't take long for you to come across a second generator. You flipped it on and were on the move once again.
The floodlights didn't illuminate the area very well, but it was better than nothing. You hoped turning on all five would somehow bring Wooyoung back.
You continued searching the play structure, opting to follow the cords throughout the area, hoping they would lead you to a generator. Sometimes they would lead to one you had already turned on, while other times they led to a light attached to the outside of the structure.
You hadn't spotted San for quite some time, which gave you a sense of relief. Maybe you got lucky and he forgot about you.
Just then, you spotted him clinging to the outside of the play structure. A scream tore through you as the man leaned close to the grates.
"It's past your bedtime, my dear." He said with a sinister smirk.
You scurried away as quickly as you could, wanting to get as far away from him as possible, your knees becoming sore from crawling around so much.
You had already turned four generators on. There was only one left, but you couldn't seem to find it.
I've searched this entire structure. You thought to yourself. Where could it be?
Just then, you spotted a second play structure on the other side of the daycare, your heart dropping in your chest. The last generator is over there. You're certain of it.
You would have to find a way over to it without getting caught.
Moving silently throughout the play structure, you made your way to the bottom where you slowly began to lose your nerve. Your mind began to fill with petrifying thoughts, wondering what ghastly things San would do if he caught you.
You have to get to that last generator, Y/n. You told yourself, trying your best to psych yourself up and gather your nerves. Getting the lights back on was the only way to ensure yourself safety.
Taking one last look out into the daycare, you got ready to make a break for it, checking for San. When you didn't see him, you took off across the colorful foam flooring, skittering towards the second play structure.
Dark chuckles echoed through the vast room.
"Run run as fast as you can."
Hearing San's taunting frightened you and had you shaking like a leaf, but it also gave you that extra rush of adrenaline you needed, helping to get you safely to the second structure where you momentarily felt safe.
"I can see you." He sang creepily, prompting you to scurry further into the structure in an attempt to get away from him.
You hated this. Why did the lights have to go out all of a sudden? That was the one thing Wooyoung said not to do and now look where you are. It's your first day on the job and you're going to die by the hands of some psychopath in star pajamas. The mere thought of being caught made the panic within you rise tenfold.
You creeped through the structure, hoping San doesn't find his way inside. Little did you know, your fears would soon become a reality.
As you're crawling, you feel someone's breath fanning against your neck.
"Knock knock." He whispered.
You let out a terrified yelp, continuing to move forward at a quicker pace, but you didn't make it very far.
A gasp left you as San grabbed hold of your ankle, jerking you backwards until you were underneath him.
"Caught you."
His hands held you firmly against the flooring of the play structure, preventing you from escaping. You were just a foot from the last generator—so close, yet so far away. San moved in closer, his sharp eyes gazing down at you as a wicked smirk played at his lips.
What do I do?
You were panicking, your heart beating so fast you could hear the pounding in your ears. Fearful of what he would do with you, you shoved him away with your knee, pulling yourself closer to the generator, stretching your arm out, your fingers reaching for the switch, just barely brushing it.
"Wait!"
You paused after hearing San call out to you.
"Don't. Please."
The desperation in his voice caught you off guard, making you hesitate in your actions.
Your brows pulled together in confusion. Did he just ask you not to flip the generator on?
"I thought we were playing hide and seek." He continued, a frown pulling the corners of his mouth downward.
"Hide and seek?" You parroted in disbelief. "I thought you were trying to kill me!"
"Kill you? No. I thought we were just playing a game."
He pout in his voice almost made you feel bad for him. Almost.
"You didn't exactly make that clear."
He sighed, his head dropping in disappointment.
"I'm turning this on." You told him. "I want Wooyoung back."
"You don't like me?"
Your hand froze once again after hearing his words. He sounded hurt. Pitiful, almost. Turning back to him, you saw the expression on his face. His bottom lip was stuck out in a pout, quivering slightly as his red eyes appearing glossy with tears.
Your hand went limp, abandoning the the generator and silently hoping you weren't about to make a mistake.
Your heart thudded against your rib cage, your knees hitting the plastic flooring of the play structure as you crawled as fast as you could through the narrow passageways, getting lost in the maze once again.
I can't believe I let this happen again.
You barely made it out the first time and now you're stuck here once more. That all too familiar feeling of terror was beginning to build inside you as you hurried to hide, ominous chuckles from San echoing down the tunnel you were crawling through. Your body shook as you hurried through the endless labyrinth that was the play structures. The raw panic and trepidation that ran through your body was the only thing keeping you going. Your trembling hand grabbed onto the switch on the third generator, flipping it on.
That's when you heard San's dark chuckling behind you, causing you to gasp.
He was inside the play structure.
Crawling as fast as you possibly could, you turned a corner, shuffling through a tube, coming out at the bridge that connected two of the play towers. You hurried across into the second structure in search for the next generator.
"You're getting better at this, darling." San's voice emitted from across the bridge.
He was right on your tail.
You followed the twists and turns of the tunnels and platforms, not realizing you'd somehow gotten turned around.
Panicked, you changed directions and shimmied down a nearby passageway, narrowly escaping. You arrived at a small ramp that led to a lower level of the play structure. From what you remember, there was a generator nearby one of the ramps, though you weren't sure if this one was the right one. There was no time to think it over as you took the chance.
Just when you thought you were about to find the next generator, you ran into San who had a wicked smile on his face, his eyes flickering with mischief.
You yelped in surprise, which only made him grin wider. In one, swift motion he lunged forward, wrapping his arms around you.
"Gotcha."
"You promised you wouldn't chase me this time." You frowned.
"Sorry." He giggled. "It's just so much fun."
"I've had enough hide and seek for the night. I wanna hang out with Wooyoung."
"You got to hang out with Wooyoung earlier." San whined.
"Alright, fine. But I don't want you scaring me anymore."
"No scaring. I promise!"
After that first night at the pizzaplex, you learned San wasn't so bad after all. He just had an odd way of interacting with people sometimes and tended to come off a bit scary. He wasn't nearly as terrifying as he appeared. In fact, he was actually rather adorable.
His counterpart, Wooyoung, had apologized profusely to you once the sun had come up, worried that San had spooked you. Being honest with him, you explained what happened, but assured him that San wasn't a bad person and you actually enjoyed your time with him—when he wasn't chasing you, that is.
From then on, you would drop in and visit Wooyoung during the day while working and stay after hours to spend a little more time with him before bringing San out. Something fishy was definitely going down at the mega pizzaplex, especially with the glamrock animatronics, but with San and Wooyoung around, you felt safe. You found yourself looking forward to seeing them every day, wondering what new shenanigans would ensue once the pizzaplex closed for the night.
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Masterlist ᝰ — enjoyed this imagine? reblogs & comments are very much appreciated!
DO NOT steal, plagiarize, copy, repost, alter, or translate my works in any way
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valentinxd · 5 months
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MAYBE IN ANOTHER UNIVERSE
Prompt: You happen to be an actress in John Wick 3 and had made small appearances in the first two movies, with minimal roles. Now having a small part in the third installment of the famous franchise you get to spend some time with your co-star who is a little too much in character....
Reader has blonde hair and is nicknamed Barbie
Pairing: Keanu Reeves? x Female Reader
Warnings: I also took a bit of freedom and changed bits of the movie for my own purpose. bit yandere behavior, age gap, slight stalking, reader is 29 and Keanu is 55. author is a filmmaker and knows a little too much about how the film world is so I apologize for it. Not proofread
Note: this is my first time posting on this blog but I had another one years ago writing other fanfics but I finally caved and wanted to join this cute little group of babes in the keanuverse. I love reading your work and I enjoy looking for more <3
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You were 20 years old when you landed a role in John Wick. You had heard of the name as the comics were circulated among your friends in college and the actor who was attached to it. Keanu Reeves. A long-time crush and fan of his work you pursued acting with hopes of paying off your school and instead found yourself falling in love with it. Despite your family’s concern you traded in your anatomy books of veterinary medicine to the latest stage plays as you devoured words and changed identities. You were a natural.
You had a few small roles here and there, then after a part in a feature film did one of the department heads recommend you to a casting director looking for extras for a new action flick. You accepted it as you were kind to everyone you met which got you jobs easier.
The part you played was small, in the first movie you would be an extra in the Continental Hotel - a hit woman who sat in the lobby and was seen again in the bar, no lines, easy.
Your first day of shooting you were swept away by the glamor of Hollywood magic and several coffees from the crafty table as you were dressed, pressed, and sparkled. Your first role was to sit in a chair and read a book. it didn’t help that you were nervous as it was going to be a long day with multiple scenes. You were in the lobby with a prop suitcase and dressed in a simple dark but stylish outfit as required for your role and making sure you didn’t stand out from the star of the film.
When the director called action and sound was rolling did your heart hammer in your chest, in walked Keanu Reeves in full character and you did everything in power to do as you were told, yet you didn’t stop yourself from stealing a small glance or two.
You were surprised you were allowed to do so but since it was the scene where the famous hitman returned after five long years it went unnoticed, well almost unnoticed. Despite his lines with his costar you could feel someone staring and when you looked up from your book did you see Keanu Reeves staring directly at you, with what appeared to be a saddened expression. Your face was red as you did your best to ignore whatever was going on and stay professional, but your inner fangirl was screaming.
You went through the second scene a few days later and while in the crowd of the dimly lit bar you were chatting with an extra as you were all told to “chat and mingle” to seem realistic. This time Keanu had passed by you with the camera following as he went though his blocking and he once again looked at you with a very intense stare.
You assumed he was just in character, and for the few moments you had for the first two movies were small did they leave some sort of impact on the fans.
Each scene Keanu had passed you or looked your way fans picked up on that and immediately speculated theories and who your character was to the famous Baba Yaga. This prompted the writers to get you a smaller part in the third movie, which meant your two measly scenes of standing and sitting meant a fully fleshed out character and it meant interacting with Keanu Reeves.
You spent the next week freaking out and jumping up and down excited and giddy. You were so focused on your career that you put the thought of meeting your celebrity crush on the back burner.
John Wick 3 was in full swing and you were now near thirty. Almost a full decade had passed since you were first cast and the franchise held a special place in your heart and almost seemed like a second home. You had garnered a few more small roles in local tv shows and and even a few episodes of Euphoria. You recently got a small part in a horror movie filming later on that year as it dragged in production hell but right now you were starting your first major role, even if it was a small part.
You were an assassin given the nickname Barbie who was notorious for costumes and makeup being able to disguise yourself as anyone and anything - within human limits. Your character, despite knowing the risks helped John Wick escape certain peril and ends up crashing with your character while you tend to his wounds and help him escape, unfortunately, this comes at the cost of Barbie’s life as she is supposed to be gunned down.
Yet two weeks before filming you were given a new script, you could tell the director and producer were having a time, whatever was going on they were exhausted and both upset.
“Here’s your new call sheet and script, ignore scene 3 page 9 line 52 please I havent had time to print it.” The assistant was clearly just as exhausted and it made you worry.
“You doing okay?” You ask taking a drink from your water and he shakes his head.
“Cast and Crew shouldn’t be doing each other’s job babe.” The assistant had been an industry staple for decades.
“Who’s making changes?” You ask and he looks around as if a ghost was near while he fiddled with your script.
“America’s sweetheart Reeves, he’s very adamant on some changes. But you didn’t hear shit from me.” He said, “Gus! Where the hell are those apple boxes?!” He turned and stormed off just as Keanu entered the room with the director and cinematographer. You immediately felt small and insecure as you stood with three very powerful men.
You spent a good hour going over lines, body language and what went where. Finally the crew was in place and your start to a career as an actor was just beginning...
“And action.” The director called and you swallowed.
“Thanks for helping me back there.” Keanu, now in character stated quietly. “But you shouldn’t have done that.”
The fake blood looked real as you were bent over a shirtless Keanu stitching up his wound. The art department did a good job as it all looked real.
“Yeah well, you helped me out a time or two, who knew that mob king was into costume design?” You say in character. Both of you continued to go through the scene, his dark eyes never leaving your form.
He sat up and when you turned you two were face to face, you knew his character was deeply devoted to Helen and you knew that in the second movie it was hinted that he had some sort of arrangement with Gianna but never was it mentioned that John Wick had a soft spot for Barbie.
“You’re young and new.” His dark eyes studied you and you were sure those words had another deeper meaning that only he would know.
“Are you saying I’m not now?” You smack his shoulder earning a wince from him as you hit the fake wound.
“Not what I meant Barbie.” He grunted as you profusely apologized.
“You could die for this.” He said, still as close to you as he dared. You could tell by the small movements his hands made, the way his eyes only focused on you, how he spoke, it was softer and gentle.
You wondered if his character was just being kind to a young girl trapped in a dark world like he was but those fan theories you read late in the night didn’t quell your curiosity as you rewatched both movies picking up on his change. You had limited contact with this guy and were an anomaly to his stoic persona for some reason.
“I’m used to being elusive, old man.” You twirl a lock of blond hair and he tilted his head only slightly with a smile.
“Yeah.”
You both got through the scene before having to go to hair and makeup for the fake blood, this was the part you were going to be taken out and your character despite how small she was you found yourself grieving a bit for her. Barbie had a fully fleshed-out story, life and history that the writers created and you added on. You were surprised at how invested they were for even a minor character.
You got done with wardrobe and headed to set when the lights went out. The stage was quiet and you saw flashlights and a generator kick on the storm lights.
You heard the director yell about a power outage as crew rushed around trying to figure out a solution fast. As you walked in the dark with your phone as a light someone grabbed your arm.
“Are you alright?” You heard the soft voice of Keanu Reeves as he reached out to grab you.
“Jesus you scared me!” Your heart pounding in your chest.
“Sorry about that, just didn’t want you trip over some wires.” You noticed a small bundle of cables on the floor and were surprised they were just out in the open until you realized you were in a crew area and wandered too far in the dark.
“Come on let’s get you somewhere wire free.” He joked as he led you toward a dressing room. It was empty save for a few costumes and scripts. It was eerie being a semi dark room and then seeing your reflection, the makeup team did an outstanding job with the fake blood and it didn’t feel sticky or gross, but you sweating did ruin a bit of the carefully applied spatter.
“Mr. Reeves why did you bring me here?” This was roughly the first time you two were talking, outside of the normal greeting and asking if you were okay did you find yourself alone with him.
“Just wanted you safe is all.”
“I think I’ll be okay from a few cables and the lights should be on soon.” You reply with a smile and he tilted his head, a little too much like John Wick.
“It might be awhile.” He stated, you swore you saw a change in his facial expression and you chalked it up to his years of experience.
“Is this a normal occurrence?” You asked fidgeting with the costume ring you were wearing.
“Not like this, this gives me enough time.” He stated so casually and you looked up a bit surprised.
“Please tell me you’re joking?” You had hoped with how he was acting but you had realized you never met the Keanu Reeves the internet gushed over, the sweet bass playing single man who loved dogs and motorcycles.
This Keanu was a little different. A little too much like his smart and skilled character.
“You take method acting a little too far.” You said, attempting as a joke but more in a bit of fear.
“Oh?” He put his hands in his pockets and there was a realization that maybe you weren’t talking to a sane person.
“Yeah, you seem a little too invested in this character.” You state, “Have you thought of maybe not being John Wick for a few minutes?"
The man before you studied you with an intensity you had only seen on a screen, the same intensity John Wick only had. He stood and grabbed you by the arm and yanked you close to him. You gasped and cried out in protest but his hardened gaze silenced you.
“I didn’t get this far to watch you die again.” He said.
“Die again?” You were still trying to process his actions and if he had anything to do with the power outage.
“I’m not letting this universe dictate my life and I’m sure as hell not letting you go.” He used his jacket sleeve to wipe away the fake blood and crush be dammed your costar was nuts.
“I don’t think so.” You try to pull away, “Listen I have no idea what the hell you’re going on about with your other universe bullshit but people will notice we’re missing and -“ Before you could finish your sentence a rag was shoved in your face and you soon collapsed against your costar.
Once the power was back on the crew spent the remainder of the day looking for you as a very confused Keanu Reeves was found in a locked room. He couldn’t say exactly who locked him in there only that he was sure the person looked a bit too much like his own reflection...
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raptorladylover6969 · 3 months
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My take/theories on Raptor Lady/The Handler’s design and how it’s significant to her overall character‼️
JWCT SPOILERS AHEAD
So I’ve mentioned this before in a comment section, but I wanted to go more in depth. For a while now, I’ve been pondering about the certain design choices of The Handler, and whats the significance behind her wide eyes, and blank expressionless face, and I’ve come to the conclusion that it actually plays a huge role in her personality, and overall character.
First off, the uncanniness of her design. She always has a blank emotionless expression on her face, and shows little to no emotion unless its related to her Raptors. So far the only emotions we’ve seen from her are: frustration (the Nublar 5 getting away from her), satisfaction (seeing her raptors kill someone, or when she realized the campers were in the warehouse with her) and empathy (seeing her raptors injured and unable to fight). Besides this, she keeps a blank expression on most of the time. Her wide eyes and no-eyebrows add to the blankness of her face because all the viewer is focusing on when they see her are her eyes.
Her personality. The way she wants people to perceive her is for them to be intimidated by her, and its not just people who find her intimidating, its the dinosaurs too. In the final episode, the scene inside of the warehouse, you see the dinosaurs in the crates going haywire, roaring and growling and stomping until The Handler walks in. The dinosaurs suddenly go quiet, and lower their heads, avoiding any to all eye contact with her. This is kind of a big deal considering even the giant carnivores also went quiet. She has all these dinosaurs cowering before her. That look she gave Cabrera clearly is her go to strategy of intimidation because of the way he was stuttering the second she turned her head to look at him.
We can also compare and make connections to this through basic science. Thousands of years ago, we looked nothing like our ancestors, our appearance is dramatically different to that of the early humans, especially our faces. and human expression. As a species, we communicate socially through our facial expressions to display what emotions we feel. Our ancestors didn’t have that. If you look at the skulls of early humans, you’ll see that humans of that time had eyebrow ridges that protrude more outwards than modern humans. The main significance of this was for the humans to look more aggressive and intimidate other humans and animals. Sound familiar??? Our ancestors only expressions were blank.
The main question here is “How does any of this information involve The Handler???” Well, theres been theories going around that she might be part raptor, because of her demeanour and behaviour. I don’t think thats the case. I think she isn’t trying to seem like a raptor, rather, she’s trying to display the same mannerisms as ancient humans.
Think about it. The whole intimidation factor in ancient humans I mentioned earlier? The lack of eyebrows is strictly for the purpose of making her eyes more bigger and expression more blank so she is able to display more fear into people (and animals apparently) just like ancient humans. The way she chases down our beloved Camp Fam is the same exact way our ancestors hunted their prey. Relentlessly, chasing and chasing until she’s got them cornered/tired. Her domination of the raptors, the same way our ancestors dominated the wolves we have domesticated. (The fact raptors are also compared to wolves in this franchise) She uses intimidation, and her smarts to make her way to the top of the “food chain”, eventually conquering the dinosaurs (I.E them being intimidated the second she walks into a room)
And what adds to this is how exactly uncanny humans were as a species. Our tall lanky slim bodies and endurance + determination made us the ultimate apex predator in the history of earth. By using the art of uncanniness, humans were able to rise above. Just like with The Handler who uses her uncanny factors to conquer.
Don’t get me wrong the theory of her being part raptor is cool, but the idea/concept of her entire personality being that of an ancient human is much much much more scarier if you look at it through the bigger picture. But anyway, what are your thoughts on this?
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mister-eve · 6 months
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things i wish the sonic franchise brought back or implement.
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Dark Sonic
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seriously, i love imagining a fight between Dark Sonic and Eggman inspired by Korra vs. Zaheer ( when she was poisoned ). where he loses the cool attitude, the smile, everything, and goes in with full power, charging himself left and right at Eggman. it'd be even more fascinating to still have Dark Sonic lose. not because of his lack of power, not because of lack of skill, even when blinded by rage, but because of Eggman's ingenuity.
a lot of people, to this day, misinterpret Dark Sonic as a murderous, rampaging monster, but that completely misses the purpose of why he exists to begin with. i believe this is a case of people not exactly knowing where he comes from, or just a lot of fans drawing a murderous Sonic and it took the internet by storm one day, but just in case you don't know:
Dark Sonic is from Sonic X, a TV show that is sort of an expansion on Sonic Adventure 2, adding more lore, character arcs, and overall meaning to the game's original plot. Dark Sonic was revealed in the episode "Teasing Time" in s3, and the reason he appeared is because he discovered his friends ( Cosmo and Chris ) were injured and that one of them ( Chris ) was unconscious.
the whole reason this form exists is Sonic's love for his friends essentially fueling his rage. it's like Darkspine Sonic from SATSR, or has similar formula. Dark Sonic isn't inspired by any bloodlust or desire to kill, but rather by burning anger at seeing his friends be put in harm's way.
Dark Sonic is made from the strong desire to protect his friends.
2. An Actual Arc For Shadow
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you guys might be confused, especially if you consider some of my previous posts, but lemme explain.
for a long time, it's never felt like Shadow has actually recovered from his trauma, atone for his actions ( yes, i understand he saved Earth ), or live life really at all. it doesn't help that, to this day, SEGA continues to make Shadow relive the past.
i don't consider the movies to be a part of the problem, as Shadow being introduced to the plot was basically a given, and you can't introduce him in your own take without his general backstory ( unless you're Boom or Prime, i guess ). i believe the movie will be doing taking some creative liberties to his story, as they did so with Sonic, Tails, and Knuckles, and i see no reason that they should stop.
the reason why i have an issue with this is because it's an ongoing issue within the games, specifically. Shadow the Hedgehog ( 2005 ) was a disservice to his setup and the 'first arc' ( considering he's still alive after the fans demanded his return ) to his story.
aside from it just giving 'early 2010s deviantart edge', it's just so...
childishly handled.
for one, you're immediately given a Hero or Dark route, like in SA2, which i feel completely misses the point of SA2's true ending. Shadow has redeemed himself ( or began to ), so to give him complete reign to just become an antagonist all over again defeats the whole purpose of a redemption.
it's like what Prime did with Dread, giving him an already established redemption arc ( sort of ), but then corrupting him again for no real reason other than just because.
another issue i have is Shadow's amnesia and attitude in general within the game. technically speaking, yes, it does make sense for him to suffer memory and // or physical issues from his fall from space, but to completely wipe out every single thing he did just to give him the opportunity to relearn his past, do some fucked up shit, do some less fucked up shit, then throw away everything in the past, Maria and her wish included, is...
amazingly obtuse, for lack of a better word.
again, while it's technically not out of bounds, i feel like giving Shadow complete and total amnesia just disrespects SA2's vision and execution of the story. it's redundant, it's lazy, and overall just really damn frustrating to watch.
Shadow deserves to have a story that allows him to heal from his trauma, discover who he is, and respecting Maria's wish along the way. a lot of people seem to think it's either he forgets about his past ( or buries it ) or full-on dedicates his entire life and doesn't bother picking up a life lesson or two, but it doesn't have to be that way.
Shadow can heal, grow, and change. SEGA just won't let him.
3. The Echidna Tribe & Knuckles' Story
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Knuckles is one of my favorite characters in the entire franchise as a whole, but his character and story is sorely dismissed. while Shadow has the issue of repetition, Knuckles suffers from being dropped on the head multiple times and played for a joke ( i think Frontiers is one of the more recent games that didn't do this, but i might be wrong ).
one of the reasons why i love Knuckles is how straightforward, yet reluctant he was about finding out his past. at the end of Sonic Adventure 1, he says something to the extent of:
"maybe i'm better off not knowing the meaning behind all of this. because i feel something terrible will happen if i do."
he is content being ignorant for the sake of his own peace of mind.
but in SA2, he's more or less forced to start facing his fear and learn more about the past. unfortunately, though, we don't actually get to see much after this game, because the tribe is almost entirely forgotten. instead, it's brought up in comics that are more or less canon ( i think ), but not fully aligning with the games. i think it's safe to say the comics are their own canon?
like with Shadow, i would've loved to see an actual conclusion on this arc of Knuckles' story. to see more of the tribe in the past, of their wrongdoings, character moments, more of Tikal or Chaos or the little Chao, and how it all ties together.
but instead, we have lots of media repeatedly insulting Knuckles' intelligence, ignoring his tribe and // or his job entirely ( i guess they forget the Master Emerald is portable? ), and just generally dumbing him down to be a hotheaded moron that apparently doesn't care about being the Guardian!
Knuckles is one of the most relatable characters in this series for me, as there's a lot of things i would rather not know and stay ignorant to, but have to face head on in order to fully move past it and grow to be better.
he was completely isolated on Angel Island for so long, yet people still make fun of him to this day for being manipulated by Eggman in SA1 ( even though he didn't even fully believe Eggman, it was just a precaution, but who cares about the details- ). he's not just a hothead, he's strong, he's kind, he's pretty blunt and, honestly, really fucking adorable, i love this echidna.
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look at him, just standing there. i love him.
anyway, Knuckles deserves a proper story surrounding his tribe, his identity as the Guardian of Angel Island, his relationships, and to have a satisfying conclusion. or, at the very least, more games or media in general not dumbing him down to an angry hothead with nothing better to do but to yell and ignore his responsibilities.
3. Sonic
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"what're you talking about, ashe? sonic's meant to be a flat character! what could be wrong with him?"
yeah, but after frontiers, i want more mentally ill sonic that needs to be concerned for by his friends, okay, that's all i want-
4. Storybook Era
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now, now, i know a lot of people don't like the storybook games because of their shoddy gameplay and all that, but i genuinely love these games, their flaws included.
i do believe satbk has a better story than satsr, but i still have an attachment to the latter game, so suck it.
it'd be really nice to see a storybook game with switch, xbox, ps, or similar controls. as the era has Sonic diving into different worlds, maybe a world like Alice and Wonderland could be an interesting game. several elements to work with, locations turning into creative levels or even hub worlds. this is sort of a long shot dream that will probably never exist, but i wanna see an adventure-style storybook game one day.
i'll probably die before that idea is even considered, but it's a fun thought and that's all that matters at the end of the day.
there's no real big reason as to why these matter or anything, as i don't believe you need a storybook in order to send off the messages these games try to give, but they're just really charming to me and i love to see how this type of game could be implemented into video games today, with all the new engines and whatnot.
5. Teams
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oof, okay, um-
there's a few games that have teams in them, and i guess you can count sonic forces as one of those games, so i should be more specific here.
i like SA1's flexibility with the roulette-like system, where you could play as any character you wished, but i also like SA2's team system, where they all had a close-knit role within the story from a similar perspective ( hero vs. dark ).
SA1 served multiple perspectives, all giving you pieces of the same puzzle that you have to figure out as you go. by the final story, all of the characters ( except Big, but idc, i love him ) have their character arcs and it's with their changes that the story is fully complete.
SA2 served the entirety of two perspectives and merged them together for the final story, heroes and villains having to work together to fight off the greater evil at hand.
overall, i want more games having the characters work together, having different details // information or even moral differences ( it depends on which system they go with, though ) on the situation at large, but maybe still having to come together.
whether or not they use official teams, i want the sonic franchise to bring back using other characters as necessary plot points with their own individual arcs.
it may not be needed, per say, as there's still a few games that work and don't have either of these systems, but i really miss the adventure games and wish for more of their elements to be implemented in future games.
6. CHAO!!!
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BRING THESE LITTLE CREATURES BACK, GODDAMN, WHY ONLY TWO GAMES?!
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anyway, that's all i can currently think of. i think these would serve either character or charm to the franchise, but maybe you have some other ideas of what the games could give! maybe proper returns of characters, other forgotten stories, or even new ideas!
lemme know what you think.
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tae-rhymeswithslay · 1 month
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TMNT Hottake: TOTTMNT was disappointing (in my opinion)
i know i know!! i shouldn’t be putting down the new gen of turtles bc thats what every past gen fandom does to every single new iteration BUT this is my blog and i do what i want. Also, thisnis my OPINION feel free to disagree or debate.
SO MUCH wasted potential
GUYS the amount of openings the MM movie left for the series to branch off of was crazy. The Shredder and Cynthia Utrom and her extremely likely connection to the Kraang the were obviously plot points the writers were saving for the second movie and the turtles also couldn’t have drastic character development because of that, but still. The first movie left off on the turtle’s going to high school and regular kids, which was a concept that hadn’t been explored before in the franchise. And the show just. Didn’t. They didn’t go into their school life beyond passing comments about homework and wrestling. We could have gotten a silly shenanigan filled episode of the turtles trying to find after school jobs or clubs or even how they dealt with their newfound fame. That would have been epic.
2. Lack of story content
Really, we only got two complete stories from the series. part one with bishop and then part two with goldfin and even then neither villain really stuck out to me. Bishop had that inciting moment that tied her into the first movie with her mechazoid getting crushed by the superfly mutant. But then her ‘revenge plan’ still felt shoehorned in like they were trying to make a morally complex villain and failed. Her side backstory with her sister just fell flat. i’m sorry, I love sweet sibling bonds, but we just weren’t given enough information or time about Elena for me to personally care about her. Then at the end when bishop turned herself in and then immediately relapsed into villainous territory, I was like “wow, i can’t wait to see her descent into madness as the second half of the series progresses!” but then she was just pushed to the side COMPLETELY in order to start the goldfin plot line. Where Bishop was a fresh take on a classic character, Goldfin and the East River Three were completely new characters created for TOTTMNT. i can kinda see what they were going for by starting off with whats familiar to fans and then branching out into more creative territory, but the shift between stories was so jarring, it felt loke i had just started a whole new series entirely- though, now that i’m typing this out, that also could have been the feeling the writers were going for since part one was told through Leo’s point of view and part two was told through Raph’s. The writers might’ve purposefully made the transition choppy.
3. Personal gripes, aka my fave characters were not there
CASEY!! CASEY MY PRECIOUS LITTLE BOY WHERE WERE YOU?!! Casey was never named as a character in the show, but i will bet my bottom dollar that they were one of the unnamed purple dragons. I have theories that either the boomerang dragon was casey (really really hoping he was. he was my favorite dragon outside of Hun and Angel) or the knife-stick hockey girl was Casey (girl casey truther fr) and i really hope the bucket hat dragon is Keno bc that man NEEEDS to make a comeback. Theres really not much to say about this reason. MONA ALSO WASNT THERE. ik it would’ve been hard to do a space arc in the very limited number of episodes, but it would’ve made my 2012 and 1987 loving heart to see her just make some kind of appearance.
THINGS THE SHOW DID RIGHT!!
guys, i’m not a complete hater believe it or not
no uncomfy crushes/relationships/love triangles
after the Apritello disaster of 2012, i was waiting with bated breath to see how they would handle the Leopril romance introduced in MM and i was pleasantly surprised. It felt so much more genuine and like a realt teen crush. Hes so much more chill about it than Donnie ever was, but he is still clearly very in love and its all so sweet to watch.
2. The ANIMATION
HOLY SHIT WHERE DO I EVEN BEGIN?? it was nothing short of STELLAR- the subtle style changes as the turtles perspectives shifted?? UGHHH!!! i wanted to consume my phone. THE FIGHT WITH GOLDFIN???!! JAW!! ON THE FLOOR!!!
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galaxygolfergirl · 8 months
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Alright gang, let's talk about Kristoff. Here, I want to showcase his new look to discuss some ideas that I've had about his role in the franchise. I additionally updated Anna's look because I feel I didn't shade her enough on the last few pictures. Honeymaren and Ryder are up next, and after that the hypothetical villains of this next installment! But let's get right to it. Read below the cut for more info.
Kristoff. What can I even say about the guy? For as long as I've been a part of this fandom, I admit I've been ambivalent about the guy. He's not the most complex character to get into and Frozen 2 basically had him set up to be Anna's glorified boyfriend, which is a shame, really. He's a hardworking, earnest, dependable guy, an entrepreneur who had already made a life for himself before he met Anna, and while he may be awkward and at first abrasive, he has the best intentions at heart. Frozen 2 did not really give him the best material to work with, nor does he have much to do besides focus on proposing to Anna. So what do we do about this for Frozen 3?
For starters, let's address the fact that he's about to be Prince-consort/King-consort engaged to the Queen of Arendelle. What is there for him to do? He had the title of Arendelle's official Ice Master and Deliverer, but we don't really see him do anything with that position. Furthermore, in the deleted scenes of Frozen 2, they toyed with the idea that Kristoff wasn't really happy with his life in Arendelle and fitting into this new role as part of the nobility. Maybe that should be addressed.
So here's what I did: for his look here, I decided to try and evoke the colors of his outfit in the first movie; a royal blue and gold jacket contrasted with comfortable civilian clothes that he likes to wear, his hair parted to the side and combed a bit more to reflect that while he's had situation of being prince-consort thrust upon him, he's still a down-to-earth guy who won't let the expectations of nobility change who he is. He's a little older, more mature now, and his appearance should reflect that in kind.
For his role in this story, he sees that Anna is stressed out trying to be queen and run the country, and if he and Anna expect to be equal partners by the time that they're married, he could assure her that she doesn't have to take on this responsibility by herself. Prince Albert, Queen Victoria's husband, back in his day dedicated his time supporting public causes, working on educational reform, and was in charge of running the Queen's household, office and estates. Perhaps Kristoff could do something similar. He could be a man of the people and rally them in a darkest hour situation, or heck, recruit those ice cutter guys from the first movies should Elsa's powers be hindered since he's Ice Master. He's been a supportive boyfriend thus far; like any Disney couple, he should be on equal footing with her to some degree.
Lastly, if Hans were to show up, as I've hypothesized, in an "enemy of my enemy is my friend" situation, the delicious amount of bickering that would ensue between the two of them would be amazing. The protective boyfriend ™️ would come out full swing for Kristoff's supportive arc, though after some time Hans could give Kristoff some insight on how to be a leader, if that scenario should arise.
Anyways, Kristoff deserved better. They all do, so hopefully y'all like what I've come up with so far. There's more on the way. 👍
@jasmindoodles
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angelofthepage · 7 months
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Thoughts on the "Updated" Bendy Employee Handbook
Before we go any further, let's make it very clear what kind of post this is: we're not here to hate on the book, and none of anything I'm about to say is said with ill intent. I am here for analysis, constructive criticism, and discussion. This post is a little more critical than what I would usually share, so viewer discretion is advised.
Today we're talking about the newly updated Bendy Employee Handbook, which just recently released as of this month at the time of this post. And I have a lot of questions about this entry, and really, game guides as a whole in our modern gaming world. This book appeared to advertise itself as a rerelease of the original handbook with additional content for Bendy and the Dark Revival, but upon comparing the two, I've noticed there's actually a number of changes they've made, some good, some bad, and some that I'm not sure what to make of. So come and join me under the cut, and if you have some thoughts of your own, feel free to comment or reblog and add to the discussion. Without further ado, here we go!
Part 1: The Baffling Amount of Cut Content
Our story begins where most stories do, the table of contents. So right off the bat, when comparing this book to the original, you'll notice something off.
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No, your eyes do not deceive you, an entire section of the original book was cut, on top of making other sections shorter. And the weirdest part? Some of these things were exclusive to that original book, they didn't appear anywhere else in the Bendy franchise. So already we're off to a weird start. Some of these missing pages aren't so bad though. In some cases, they're just format changes to make the book flow a little better/take up less room. Sometimes they succeed in that, sometimes they end up feeling more cramped, it's pretty subjective whether or not this improved the book. But it certainly does cut down on pages. Case in point, the beginning of each chapter of BATIM.
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Don't worry, Joey's letter hasn't been cut, but it has been moved to earlier in the book, so it's no longer in Chapter 1. This was a very odd change. Other things that are missing are character monologues, but it's inconsistent. Alice Angel's speech about the screaming well of voices and Joey's monologue right before the final boss were kept, but Sammy's "sheep sheep sheep" speech and Bertrum's audiolog right before his boss fight were inexplicably cut.
Here are a few cuts I found pretty significant.
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These pages are all missing from the update. In the case of this newspaper article, what does that mean in regards to whether or not this is "canon" or "retconned"? Joey Drew, did you or did you not have plans to expand into a Bendy themed toothpaste? The people need to know! X''D But seriously, while some of this is inconsequential, some of it matters. The mascot costume in particular, that's the only sketch we get (that I'm assuming came from Bertrum or Joey regarding that part of the parks, no one is specifically credited for making it). It doesn't show up anywhere else in the series (to my knowledge). It's strange that it's just, gone now. The Bendyland spread is such an unfortunate loss, that's some of the closest we've ever gotten to seeing the map of the park. Yes you can see it in BATIM, but being able to get up close and personal with it without having to control Henry was really nice. It makes me wonder if they're trying to erase the past details so they can do more with Bendyland in the future, something that's different from the original vision. I don't think that's it, but it could be, though they'd also have to go back on The Illusion of Living too, given it’s discussed there with some really fun details.
Speaking of which, that's the weirdest piece of cut content: the missing section that ends the old book (that was reiterated in The Illusion of Living). It's Joey Drew's tips for making a cartoon. It's formatted differently and has no images in TIOL, but the basic information is still the same. What's not the same though, is the loss of the tutorial pages for drawing the toons. These are another thing that don’t show up anywhere else in the series, making them a much more permanent loss. And even though this section is cut, it’s still referenced on the back cover of the new book, which is a bit odd.
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These were really cute and showed so much personality for not just the toons, but for Joey as he described them. Cutting this was genuinely disappointing for me. Same with the paperwork in Joey's apartment. Those were some of the highest quality images we had of what was on his desk and bulletin board, and I liked being able to see them clearer. The biggest loss of the cut content isn’t just the pages themselves, but the personality they gave to this book, and the Bendy world as a whole. 
This was the very first Bendy book to be released, and therefore our first look into this world in this format. And while I don’t think it’s the greatest thing in the world in terms of being a game guide, I didn’t pick up the original for a game guide. I picked it up because I wanted to see if it provided more context for the world. And when it does that, it does a good job. The memos from characters we know, Joey’s financial records, the images from the desks of people like Joey and Bertrum, they give us insight into how things were going at the studio. Some of my favorite details from the original are Joey’s memo about how Susie was replaced by Allison, and the receipt for Joe’s Fine Dining. The fact that that memo was distributed to everyone but Susie enhanced what we already knew from BATIM, and it paints him as a much crueler character than we knew him to be. Not to mention the repeated use of “I have to say, I’m an instant fan”. Having Joey say those words makes the concept of him creating the cycle so much more interesting. Like did he script out every little action these characters take? Or is this something Susie picked up and recycled from him after potentially finding this memo in real life? Oh there are so many delicious possibilities. And the lunch date, oh my gosh. One, it started my quest to build the Joey Drew menu using all the things he eats in the books, because damn does he have good taste. And two, it was so cool to have a look into an interaction Susie told us about in that one tape. Like that was REALLY GOOD. Give me more like that! When you have other parts of the series back up things we’ve heard only one character say, it gives more credence to the idea that they actually happened that way, or gives us a clue that we need to check for character biases when they tell us their side of the story. And in a series where MOST characters are unreliable narrators, that is REALLY IMPORTANT for establishing timelines and figuring out what’s real versus what’s fabricated. That was my biggest hope for the update, for more flavortext and world building that expands on things we already know. 
But um…the dark revival part of the book doesn’t do that. 
Part 2: The Dark Revival’s Minimal Offerings
After an abrupt jump from Bendyland to BATDR, we get into the new stuff. The Bendy and the Dark Revival section of this book is alarmingly short and has very little substance. There is no new expansion of the worldbuilding or insight into these characters. I mean, the book describes Heidi as being a female lost one? So if you wanted a confirmation on her gender, there you go I guess? I guess that detail was never like, stated explicitly, but this is me stretching to find something new that it gives us. Actually, wait, it does give us one new thing, but I’m gonna be honest, it kind of rubbed me the wrong way.
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The book refers to Allison having a “pet wolf” when we get her introduction in Chapter 1. It then later describes that Tom “likes being pet” when we get his introduction in Chapter 5. Which by the way, is the only image of Tom in this entire book, since his original render from the old version was cut. Now, I’ll be honest, I used to like that second detail, I thought it was cute that he doesn’t just tolerate Audrey, he actually LIKES being pet. Those are two different things, having some insights into Tom’s feelings and characterization would have been a breath of fresh air. But no, when I reread the book and saw that first detail, that made that really weird and uncomfortable actually. It would be one thing if in-universe, Tom called himself a pet, or Allison called him that with consent. Heck, if there was another character in-universe who wanted to purposely insult Allison and Tom by saying that, that would be fine too, then it’d be reiterating the narrative. But on its own? I take issue with taking Tom of all characters and calling him her pet. The Safehouse Boris never got treated that badly, hell, Buddy in the books never got dehumanized this badly when he became a Boris. But Tom, Tom gets to be the one that’s dehumanized? There is something that really rubs me the wrong way about that. Especially if he turns out to be Thomas Connor or has some connection to him. I can’t assume if he is or isn’t anymore given all the stuff BATDR pulled with Allison and Henry. But on the chance he IS Thomas Connor, do you have any idea how bad that looks, to have a character that, because of details written in Dreams Come to Life, many fans speculate to be a person of color, referring to him as Allison’s “pet”? And even if he ends up not being a person of color (I say as I groan about the inevitable discourse for the DCTL graphic novel that’s coming out), it’s still kind of awful to say that about anyone. Tom is a character that has repeatedly gotten the short end of the stick in this series. He’s relevant to BATDR for all of a couple of minutes, and he’s incredibly underutilized and lacking details or depth for most of the series. Thomas Connor, he gets a bit of depth as of The Lost Ones, that novel does great things for him. But Tom Wolf? Short end of the stick. And I’m sad to see that continue here. 
The one positive thing I have to say about this section is that it’s really nice to have so many of the audiolog character transcripts here. Most of the notes and logs from BATDR are here with all their words typed out. The ones that in-game had a chiller styled font are transcribed a bit strangely, as now they’re written like the messages written on the walls in-game. But it’s not the worst. If anything, all of this gives me a great resource as a theorist. Having a record of all of these and what chapters they appear in makes my goal of constructing a timeline and cross checking information much easier. 
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Though from a graphic design standpoint, these pages frustrate me a little bit. They’re so cramped, and there’s several spots where the text isn’t centered properly within its text block. I get the sense on some parts, it’s because it’s placed so close to the spine of the book, so they don’t want any information getting cut off, but it still looks funky. And there are several spots where that explanation doesn’t really apply. There’s also some weird placement of fun facts. While I love that this book lets us in on some secrets, they’re not always placed in an area that makes sense? Like, there’s a note about how to get the Inkjets Concert, but the steps for how to get it are placed way after a point in the narrative where you’d be able to get it, and I’m kind of scratching my head as to why it was done that way. Is it to encourage a second playthrough? Or is it to not spoil the story? Why not split the information up? Or have a dedicated secrets page like they do with the achievements and theMeatly’s cutouts? 
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Though speaking of not spoiling things, this book is really odd about what it chooses to focus on. So, Henry’s model is in this book, right next to a passage about a “mysterious man” you can meet in the Cyclebreakers area. They showed his model but didn’t name him as Henry? I don’t quite get that choice. Also, despite the cyclebreakers being very important to this story, they aren’t really mentioned before this very brief section. However, Porter? The character shown for all of a few seconds? He’s got at least three images throughout this book. The balance feels off with what this book chooses to put emphasis on. 
Also, this one really annoyed me: Allison. So for everyone who’s actually played BATIM, you would know that Allison Angel is never referred to as Allison within BATIM. We only know she’s called that because people dove into the game’s files and revealed her and Tom’s names upon the release of Chapter 4. And the book follows suit with this, it does not call her Allison in the original handbook whatsoever. HOWEVER, the BATDR section messes this up. When it introduces her, even though in-game she introduces herself as Alice, the book introduces her as Allison. But when we get to Chapter 5, the part where she’s actually named Allison by Audrey, it suddenly switches to calling her Nice Alice? It’s a weird choice and I don’t understand why this happened. 
It leaves me wondering just how much the new author of this section and their editors know about the Bendy series before going into this project. What context were they given to write this thing? It makes the book feel unpolished to have so many mistakes in its formatting and information. I don’t know what the quality control team for this release looked like, but a part of me wonders how many editors this went through before making it to the final release. I don’t work in publishing to know what that looks like, but I’d genuinely love to learn more on this subject, it’s fascinating. 
There’s also a very strong dissonance in the imagery. While I’m glad to see the renders from BATDR’s advertising so clearly and up close, the difference in their coloring looks strange when put next to the rest of Bendy’s usual color palette. It leaves me wondering what assets the book team was given for use in this release. There’s a lot I could say here about the importance of press kits and brand guidelines, especially in this day and age when so many fans are making just as high quality of content as the official releases of media. And that leads me to the most disappointing part of this book. 
Part 3: Stolen Content
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If you’re active in the Bendy fandom and know its many creative members, then you may already know what I’m about to dive into. MLSpence3D is an artist that enjoys 3D modeling, rigging, animating, and rendering. He can often be found engaging in all sorts of corners in the indie mascot horror community, such as playing a notable role in the production of SuperHorrorBro’s upcoming title, Glitched Out, as well as providing the renders used on the Bendy Wiki of the in-game characters. Spence has had his work mistaken for official renders before, and unfortunately, it’s not just fans making that mistake. The render of the Piper used in the BATIM portion of the original handbook is Spence’s, and it unfortunately hasn’t been removed in this update, nor has he been credited or asked for permission to have it used here. I’ll admit, his stuff looks so official that I’ve mistaken it as such too, and it speaks to a much needed conversation on assets, metadata, and protection for artists of all mediums. 
Our fandom is not the only place where this happens. Back when FNAF: Help Wanted was in production, the cover art mistakenly used fan renders as a part of its photomanipulation. Developer Scott Cawthon was quick to apologize and make things right, removing the renders and replacing them with officially made FNAF models. Heck, we had something similar happen right here with Bendy back when the voice cast of BATDR started working with Streamily. The initial post that advertised their Streamily debut used renders from Spence and a few other artists that had to be tracked down, and they didn’t have the rights to use them, nor were they credited. It makes a lot of sense that this happens, when you don’t have sufficient resources and aren’t an active member of the fandom, if you’re a graphic designer trying to make a piece to advertise something, you’re going to need assets to make that. And if you’re not given sufficient assets by the people you’re designing for, you turn to other sources to get the job done. They may not know what on Google is official vs fan content. The fans are so skilled and passionate about what they do, and with the number of series that have fans steadily joining the official teams, it’s incredible what can result from being passionate. But it also makes for a much needed reminder to add metadata to your files so that they can be traced back as belonging to you. Watermark your stuff, clearly mark your work as fan content in the tags, captions, and descriptions, in an effort to protect yourself. Don’t use images you find online unless you have a very clear idea of where they came from, so you can direct people back to the source when they ask about it (or better yet, link the source in your description from the start). Give people another reason to pause and double check their work in the chain of command (they should be pausing to double check anyway, but let's be real, we don't live in a perfect world). In a world where credit and sources are more important than ever, remembering to give credit where it’s due from the start will save you all kinds of headaches in the future. Video game developers, especially those of you in the indie scene: please develop press kits to give to people your teams collaborate with. By giving them assets they can reliably use to advertise for you, you will save everyone a lot of hassle in the long run. And if this is still happening even with a press kit, it merits having some conversations to evaluate why and solve the problem. If there is no other takeaway anyone gets from this post, this is the big one I want to see some positive change on in the future.
Part 4: The Functionality as a Game Guide
This book works for your first time through BATDR, but not for any kind of sequential playthroughs. The way it directs you through the game uses the audiologs and notes as waypoints. Once you pick them up, they are removed from the environment, and so if you’re picking up the game after a long time away from it, you’re not gonna remember where those were, so it’s likely not going to be useful for navigating. It reminds me a lot of the way my parents talked about one of our old hometowns. We lived in Vermont for a little while, and there were two things about our area that we laughed about. One, never leave your car unlocked unless you want it filled with zucchini. Two, if you ask for directions, you’re not gonna have a clue unless you’re a local, because they word everything in a similar fashion to “you’re gonna drive past where the old barn used to be”. At least give me a landmark that still exists, or a map! The BATIM chapters aren’t much better, they sort of give you a layout map, but it’s not helpful. Especially in Chapter 3, the place where you arguably need a map the most, there is no kind of instruction for how to get through Alice’s fetch quests if you get lost. 
In my mind, a game guide is something you turn to when you need help getting through a game. Now, mind you, I am not the target audience for a game guide. I don’t own game guides. There are a few in my household that my siblings own, for stuff like Super Mario Sunshine, and I guess technically my Pokedex for Pokemon Black and White 2 DOES double as a game guide. But like, we now live in the age of the internet. If you want to know how to get through something, there are a million articles and Let’s Plays that detail how to complete the base story, find secrets, and even suggest strategies for tackling difficult challenges. Some of these are designed to be informative, and some are more reactionary and built for entertainment, there’s lots of flavors to choose from! 
And it makes me wonder, what does that mean for the medium of game guides as a whole? I think they still have their place. For one thing, different people benefit from different learning styles. Being able to read a guide may work better for someone than a video depending on their brain wiring. And for people who don’t have reliable or frankly any internet, or rely on a library for that, it’s nice to have a book so that you don’t have to wait to keep playing. I’ve never seen anyone get a game guide from a library, but I absolutely think it’s something a library could have. It’s also just really convenient to have all of that information available in one book, as opposed to having to search through multiple forums and sources and risk getting spoiled. And when they’re done well, sometimes they can have secrets not even the existing player base knew. Like I knew that there was this secret about a ghost train that appears if you set your system’s clock to 4:14, but I didn’t know if AM or PM mattered. Thanks to this book, now I know that it doesn’t matter, both work, which is really handy to know! But uh…most of the secrets that were revealed in this book were things I knew within the first month that BATDR came out. None of them were new to me as someone who’s plugged into the world of Bendy. There have been multiple videos detailing how to get these secrets, and how to play this game, by many different indie horror enthusiasts. It almost makes it feel like this book came out a bit too late, and it’s only released about a year or so after this game came out.
Which really begs the question, who was the target audience for this book? Was it for new fans who were struggling with these games? Was it for longtime fans who wanted a memento of the occasion and a record of all the stuff in these games? Was it for lore hunters hungry for new secrets and world building? Having read both versions of the employee handbook, I still can’t definitively say who the target audience is. That kind of frustrates me, that’s the first thing they taught us about back when I went to school for graphic design. It’s important to keep your audience in mind when designing something, that way it caters to their needs, appeals to them, and gets your message across effectively. 
Part 5: Final Thoughts
I still can’t say for sure what I was supposed to get out of this.The parts of it that I found charming and appealing were not continued or built upon in this update. There is no new world building or lore. It doesn’t do an effective job as a game guide given its reliance on non-permanent elements of gameplay. It doesn’t give us tools to cross reference what we know from previous entries, nor does it expand upon details that lacked clarity within BATDR or BATIM. It removed some of its more charming content, and it still has stolen artwork from its previous iteration. By the time I got done reading this book, I was left feeling disappointed and kind of exhausted. No joke, I grabbed a friend, and we went through it all to compare it page by page to see what changed. It was something you could make a drinking game out of, not that I would recommend that. 
I would struggle to recommend this book to any Bendy fan, unless you’re a completionist like me who wants to own every book as a physical copy. The original employee handbook was a far better read, and if you can find a copy secondhand or at your local library, you’re in for a small but tasty treat (quite literally if you decide to make the bacon soup recipe, which fun fact, originated in this book and was developed by the wife of Bookpast, one of the writers on this series!). The Dark Revival section feels tacked on and not as well thought out as the original book was. There is a very odd disconnect between the two. I’m genuinely confused as to why it was put in a rerelease of this book rather than making an entirely new book for Dark Revival. Dark Revival is a much longer and detailed game than Bendy and the Ink Machine. I would expect a book that describes how to play it and its world building to take up a lot more pages and go in depth on different details than this one did. So why was it done this way? Does this have to do with some sort of contract with Scholastic that we don’t know about? Was there a time constraint, or a page count that had to be met that they couldn’t meet with just BATDR? Did the people working on Bendy have too much on their plates to dedicate the time to a new book? What happened here? I wasn’t expecting to leave this book with more questions than answers, but here we are. 
Overall, I don’t think it was worth what I paid for it, but it’s going to live on my shelf with the rest of my books. This will be handy for when I need to reference the audiologs and don’t want to look up a YouTube video to remember what was said. It’ll also be nice if I’m traveling. See, whenever I visit my grandparents, their wifi is pretty limited, so if I want to draw anything while I’m up there, I have to print out references or download images on my phone before I go so I can do that. Having some of the new renders in this book will be useful if I decide I want to draw Bendy stuff or theorize while on the road. 
Now it's your turn. Tell me your thoughts on the Updated Edition of the Bendy Employee Handbook! Is this something you want to read? If you have read it, did you enjoy it? Were you left wanting more? If we ever get another book like this, what sort of things would you like to see? Let's talk about it. And remember, if you did enjoy it, that's not a bad thing, absolutely no judgement there. Just because it wasn't for me doesn't mean it's not going to be enjoyable for someone else. Every work of fiction has its audience. <3 Here's wishing you a wonderful rest of the day, and happy reading!
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paviastrashyrings · 8 months
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yaoi please . idc who just yaoi please
Well allow me to preface this by clarifying that this is a x reader blog, and due to you not caring who, this is perfect real estate for me to write about Horropedia. I just got him to insight 2 and I am very happy with his alternate appearance.
So join me now, dear readers, in a sweet dream of our favorite Nerdy nerd.
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Spending a night in with Horropedia
He invited you to a "horror movie watch party", and by party he meant you and him and the others that he invited that wouldn't show.
He never really did mind the others not showing, horror movies were not everyones cup of tea, but you showed up?
Oh, hes over the moon. "Wow! you even brought snacks for us" he would invite you in with a big doofy smile, taking the bag of snacks you brought in so that he could lay them out in a nice container with different sections so none of the flavors or seasonings mixed. Instead of a grand party, there lay a pillow fort on the floor in front of his T.V with a stack of classics queued up for the marathon.
He is collected to the naked eye, calm and polite, but inside? Shaking with pure joy, especially if you listen to his open plot dissections of the movies he laid out.
He wanted you to choose, even if he's watched all of them already, and of course he'd give a recommendation of what to watch.
If you had a favorite? Hes more than happy to watch it with you, but be ready for discourse on scenes he was either impressed by or not impressed with.
He would never discourage you for liking a movie that was not of his tastes, he knows better than anyone what that feels like and would never wish that upon you let alone be the cause of it.
Engage him in polite discourse or rant about the lore of a horror franchise you like and he'll listen and join in, overjoyed to have found a conversation partner that actually enjoys horror too.
Now dear readers, for a sweeter dream, Romance with our beloved nerd.
He is not really a physical touch person to begin, preferring quality time over touch to build trust and comfort.
Laughing with you and sharing snacks with you in the pillow fort over the course of a few movie nights had made him warm up to the idea.
He would be the first to ask if he could initiate physical touch first, wanting to initiate it for his own comfort but allowing it to be a choice.
"Can you give me your hand for a moment?" he would ask, and if you gave him your hand he'd smile and hold it gently in his.
The type of person to draw gentle patterns into your palm, non-repetitive motions to avoid discomfort. He never let his fingers linger on the same spot of your palm for too long.
If you wish to initiate physical touch first, please spare him the same courtesy of asking, allow him to prepare himself to be touched even if it is for a moment.
Holding hands beneath the blanket, reaching over to play with his hair, just small touches and soft laughter; hushed voices whispering "shh! its my favorite part.."
You wondered for a moment how he thought he could fit more than two people in the pillow forts he made.
In reality, he only counted on you coming, hoping that you always did. He would never admit it though <3.
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Yet another soft end to a sweet dream, dear readers. Now it is time to close your eyes, breathe in deep, and relish the feeling of freedom in the time that you find rest. I will wait till you find me once more, and then again we shall dream.
Until then, signed yours truly
Moon.
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your-local-grubdog · 1 year
Text
Pikmin 4: Heritage Theory
Warning for MAJOR Pikmin 4 spoilers, including: various end of day conversations, post-credit events, late game piklopedia and treasure hoard entries, and also the final boss.
As a sort of re-boot of the franchise, Pikmin 4 introduces a lot of new ideas to the series. Among them is the idea that the various alien species in the game are much more closely related than we first realized - and perhaps more connected to PNF-404 than we would have ever thought in the other three games. I wanted to go over the various texts in the game that touch on this idea and talk about them a little because, hoo boy, the IMPLICATIONS. I call it a theory in the title for a lack of better wording but it honestly just feels like a canon fact that's never directly stated. There's just that much evidence, much of which all but outright says what happened.
Apologies if the images are a little low quality, Tumblr crunched them up badly. I provide image descriptions so hopefully that makes up for it.
As this has many end game spoilers (which, final warning for those), I'm going to assume that anyone reading beyond this point knows the basics of the game's story, world, and characters. Thus I won't be explaining every last little thing.
Somewhat early on, Olimar makes the following observation in his Voyage Log:
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[ALT ID: Olimar's Voyage Log, entry 60, "Lost Civilization": Some of the objects I call treasure seem to be more complex than they initially appear. It makes me wonder... who made these? And where are they? I don't sense their presence here at all, but I suppose they could be hiding in the shadows, secretly watching me. END ID]
This vaguely threatening entry does confirm that the characters, or at least Olimar, are aware that there was indeed a civilization on PNF-404 at some point. It should also be noted that the Japanese website includes notes from another character who is also aware of the ancient civilization, though the canonicity of it is debatable. I'll get back to that "they're in the shadows, watching" line in another post, as it presents its own can of worms. For now, what matters is that the characters are aware that this planet was once inhabited and Nintendo is drawing attention towards that.
Where this starts to get weird and interesting is with Olimar's Treasure Hoard entries on the Heroic Shield, Memory Fragment (Center Right), and Buddy Display. I can't show all of their text in just one screenshot and the pikipedia hasn't added every treasure note to the Pikmin 4 treasures as of writing, so I'll only be including the segments most related to this conversation.
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[ALT ID 1: Treasure Hoard, Olimar's Notes, Heroic Shield (segment): That would mean these living beings must have looked something like us... I wonder who they were and what their faces looked like. Could they have been our ancestors who migrated through space to our planet long ago? (the treasure is a pin showing the helmet of a human-style spacesuit) END ID 1]
[ALT ID 2: Treasure Hoard, Olimar's Notes, Memory Fragment (Center Right) (segment): I'm amazed that such a similar species could exist in the far reaches of outer space. I've heard that organic components can travel through space on meteorites and comets. Could there be a connection between my planet and this one? (treasure is of a puzzle piece with part of a dog's face on it) END ID 2]
[ALT ID 3: Treasure Hoard, Olimar's Notes, Buddy Display (segment): I can't find any evidence of them in any of the existing creature databases. But there's something familiar about them. It's almost as if I've met them before... I guess I'll chalk it up to an ancient memory that's been imprinted on my genome. (treasure is a photograph of two earth dogs) END ID 3]
There is so much to unpack here alone. Olimar straight up theorizes that there may be a connection between PNF-404 and Hocotate, even going to far as to propose if maybe the people of PNF-404 (or at least the people who made the Heroic Shield) may be his ancient ancestors. He does also theorize that a meteorite may have carried "organic components", which is technically possible, but I'm not sure how that would occur in a way that carries said components from one non-destroyed planet to another and leading to creatures evolving in eerily similar ways. Honestly, I'll chalk that one up to an early theory of his, a red herring on Nintendo's part, and thus not something to think about too much. Especially sense, in the Buddy Display, he considers his ability to somewhat recognize Earth dogs as an "ancient memory... imprinted on my genome". While I'm not sure of the science behind such a claim, we also have to take this from a story telling perspective - which is that Nintendo is all but screaming "there is a connection here". Not just in relation to the aliens and the planets, but also in relation to the dogs.
Speaking of the dogs, Olimar's notes on the final boss of the game presents yet more evidence to a connection - this time focusing more on the connection between Earth dogs and space dogs.
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[ALT ID 1: Piklopedia, Olimar's notes, Ancient Sirehound (segment): These results would indicate that 99.9 percent of the canine creature's DNA matches Oatchi's, and that the only difference between Oatchi and Moss may be the natural presence or absence of a leaf tail. END ID 1]
[ALT IDs 2 and 3, as one naturally leads into the other: Piklopedia, Olimar's notes, Ancient Sirehound (segment): If these two theories prove to be true, it would suggest the possibility that this ancient creature is a common ancestor to two canine species from vastly remote star systems. And that, perhaps, there are even more hidden secrets out there that could hint at a fascinating yet inconceivable truth the universe has yet to reveal... END IDs 2 AND 3]
I'm not sure what else to say here; the evidence speaks for itself. The Ancient Sirehound and Moss - both from PNF-404 - closely match the genetics of Oatchi, who is from an entirely different part of the universe. For the Sirehound to be genetically related to Oatchi, then members of the Sirehound's species would have had to leave PNF-404 and migrate to other planets. Their care takers - humans - would have had to go with them.
I also find it worth pointing out that the Sirehound's arena is filled with various human items, such as shoes and toys. It's honestly a little haunting to find them so deep in a dark cave, unused by humans for who knows how long. The ruined toys in particular really get to me. We don't know how old the Ancient Sirehound in particular is, but the idea that humans once hid in this cave from something or that their dog brought the items here for comfort is really depressing.
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[ALT IDs: various hard-to-see images of the human items in question, including: pillows, pipes. gardening tools, a fork, adult sized shoes, baby sized shoes, various children's toys, and other objects I couldn't quite make out. All of them are either partly submerged in water or at the very edge of water, leaving them covered in mud. END IDs]
I think by now it's safe to say that, yes, humans left Earth with their dogs at some point in time. Yet there are still MORE pieces of evidence to suggest this idea, this time coming from Shepherd's family history. Because we really needed to be beat over the head with evidence, I suppose. All are presented in numerical order as shown in-game.
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[ALT ID 1: Rescue Journal, Shepherd Family History, entry 1: Thanks to the technology that has come from space exploration, our lives have grown much easier and far safer, and on-planet rescue requests have decreased dramatically. But as migration into space continues to grow, our services continue to be needed. So I'm happy to announce we are extending our rescue services to the frontiers of space! Signed, Paniya Shepherd, 82nd Captain. END ID 1]
[ALT ID 2: Rescue Journal, Shepherd Family History, entry 2: We've done it at last! We have flown to space! Out in this great, limitless expanse, not a sound can be heard. And yet, I can still clearly hear the pounding of my own heartbeat. Space--how it overflows with possibilities! There can be no doubt. This is one giant leap forward for our kind. Signed, Ed Shepherd, 65th Captain. END ID 2]
[ALT ID 3: Rescue Journal, Shepherd Family History, entry 6: The Shepherd family has lived with dogs from the very beginning. We understand that if we love and respect these creatures as we do our own--if we pay attention and observe their behavior closely--then we can break down the walls between our species and truly understand one another. Signed, Kain Shepherd, 16th Captain. END ID 3]
[ALT ID 4: Rescue Journal, Shepherd Family History, entry 7: "Beyond the sky itself there lies a beautiful blue planet." Those words have been passed down from captain to captain, calling to each of us. I can't imagine what sort of place this blue planet might be, but it's said to be home to even more dogs and folks that we have here. One day, I hope to fly beyond the sky...and into space. Signed, Maris Shepherd, 7th Captain. END ID 4]
[ALT ID 5: Rescue Journal, Shepherd Family History, entry 8: Many years have passed since we first began to make this land our new home. Still, we need more time to complete our environmental adaptations. In the meantime, we must survive so that, one day, we can pass down this new history to our children, and pass down the ways we've learned to rescue and protect everyone. One day we will live here in peace. Signed, Mark Shepherd, 2nd Captain. END ID 5]
[ALT ID 6: Rescue Journal, Shepherd Family History, entry 9: The surface! We made it at last! Finally, we can begin making a fresh start here on this planet. Of course, it will take many long months and years before what we've built here will be anything like what we once had. But we won't be alone. Our beloved dogs will be by our side as we walk this long, difficult road. Signed, Aral Shepherd, 1st Captain. END ID 6]
There is so much here, all confirming that ancient Giyans (and Captain Shephard's direct ancestors) 1) migrated to this new planet in search of a "fresh start" and 2) proceeded to migrate to other parts of space many generations latter. It also hints that they know of a "blue planet" - a common nickname for Earth - which is home to more people and dogs. Most certainly, it is the planet they came from - making Giyans human, or at least an evolution of humanity, and perhaps all other alien races in Pikmin 4 (from Hocotations to Koppaites to Ohrians to Conohanins to anyone else from the twenty one named planets (excluding PNF-404) in the series) are also descendent from Giyans. It would explain why they all look so similar in game - though we can safely assume that Hocotations are at least descendent from Giyans based on Olimar's notes. Further more, the leafling cure requires cells from a non-leafified individual who is genetically similar to the individual in question. We're never told how Yonny gets these cells (and, given we're talking about Yonny, I'm too afraid to even ask) but the fact that the medicine works for anyone regardless of what their home planet is suggests that they are, in fact, more or less the same species.
How different the various aliens look from Humans is easily chalked up to evolution. We know minor changes in height could, theoretically, happen within just one or two generations spent on a planet with different gravity than Earth's. It would make sense that this would be exacerbated over many many more generations, especially if the gravity is much stronger. Which, to quote the Pikipedia, "According to Brittany, the gravity on Koppai is roughly ten times stronger than on PNF-404." Given their matching heights, it's probably safe to assume similar applies to the other planets, and thus over the generations the people shrunk. Again, the exact scientific validity of this is questionable, but given the semi-fantastical nature of Pikmin I believe we can suspend our disbelief enough to let this story work. We already have to do that for how the Pikmin as a species function, after all. As for oxygen becoming toxic in the 8th history entry Mark Shephard does state that "we need more time to complete our environmental adaptations". Be these natural or artificially induced (as he is only of the second generation), it is again safe to suspend our disbelief to say that humans just adapted to these new worlds. Besides, Koppaites at the very least retained (or possibly gained back?) the ability to tolerate at least low amounts of oxygen.
The real problems come in the time frame and the loss of history. It's never stated one way or the other if people are aware of their ultimate connections back to Giya, so I won't discuss that, but it is very obvious they have forgotten their connection to Earth/PNF-404. Furthermore, it's made clear that the Giyans lost the ability to travel through space by the 7th generation and only regained it by the 65th. If they had access to space flight, they would certainly have archives of their heritage - and they do indeed seem to have some idea of what it is, given how Earth has become a legend. Yet, the Shephard family history as far back as the migration to Giya was preserved - why not anything else? The inconsistencies and questions make this part of the tale hard for me to ignore, yet we have no answers. This is pure speculation, but if I had to provide an answer I think a solar flare hit Giya and destroyed their technology, making them start over. Perhaps these early Giyain-Humans were so reliant on technology at this point that there were no books or oral traditions to preserve this heritage lost when the tech was destroyed? Though, somehow, the Shephard family would have to be one of if not the exception to this. Again, the previous is pure speculation, but it's the best we can do for the time being.
There's also the question of when and how Earth dogs changed to look like the Sirehound, which would of had to happen before the migration to space given that Oatchi has the same body plan. And then why did Moss's species become so much smaller?
Still, even with all these plot holes, I think it's pretty damn clear that Nintendo intended for our favorite little aliens to be the evolutionary decedents of humans. How and if they'll use this plot point remains to be seen, but it does open up a whole bag of opportunities for the universe of Pikmin. One that, frankly, deserves to be explored.
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