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#andre stickland
rallamajoop · 7 months
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The Complete Guide to Eye Colour In Resident Evil 7
An addendum to my guide to eye colour in RE8: here's everyone from RE7 too! Getting close-ups of these was way harder than for RE8, because RE7 does not come with a model viewer, so I'm stuck using in-game screenshots and promotional images.
Once again, we'll start with the cheat-sheet version:
The whole Baker family: Blue (except when...) Mia: Brown (FOR NOW) Eveline: Green Alan: Hazel/green Deputy OneSceneWonder: Brown Chris: Hazel/brown (FOR NOW) Clancy, Andre and Peter: Brown Ethan: Still hazel
But it can never just be that simple, can it? So, further notes below.
The Baker Family
The Baker family all have blue-grey eyes. In fact, post-infection, they all have the exact same blue eyes (see top line in comparisons below). You could maybe put this down to genetics for Zoe and Lucas, but when Jack and Marguerite have the same eyes as each other too, that's when you start wondering just how many backwater-hillbilly-stereotypes are in play here.
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Mind you, they do have slightly different eyes in the pre-mould flashback that is the Daughters DLC, which you can see in the second row above. All are brighter blues, pre-infection, and Jack gets smaller pupils while Lucas gets a slightly larger iris (Zoe gets nothing, as she's the viewpoint PC and we're not redoing her face if you're not going to see it). So maybe we can hope there's some genetic diversity in the Baker-clan (renders of their eyes in their actual faces also look a little more distinct, but maybe that's a lighting thing). Either way, the Bakers = blue eyes! Got it!
And then we meet Uncle Joe in the other DLC who... has hazel eyes?
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IDEK, maybe Uncle Joe's real dad was a different mailman.
Once we get deeper into mould-monster territory though, things do get a little more interesting.
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Both Marguerite and Lucas appear with much creepier whitened eyes later in the game ‒ Marguerite's during her boss-fight transformation. Lucas, however, remains steadfastly human-shaped throughout the main campaign, but his eyes are whitened in his video message to Ethan, and in his (pre-monstrous transformation) DLC appearances too. Jack, by contrast, doesn't seem to get new eye textures even after blowing off the top of his own head, or in the boss fight that follows (monster!Jack from the fight in the boat house has completely different eyes, of course, and more of them). Mia, too, has her own set of creepy-alternate-mould-monster-eyes, but they're completely different again.
So what's the internal logic here? I could speculate that Lucas' eyes-only transformation is a sign he's in control of himself in a way Jack and Marguerite aren't, but it doesn't quite add up. If anything, those eyes make more sense as something Lucas was given because we never see him transform like Marguerite, or blow pieces of himself away like Jack: Lucas may look human, but the eyes are there to remind us he's not. There'll always be some details that end up being more about effective storytelling than cohesive lore.
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Interestingly, though they don't appear in the game, there are also promotional pics of all four members of the Baker family with glowing white/silver eyes, which are definitely a supernatural feature. It's tempting to try and associate the effect with Rose's glowing eyes from the Shadows of Rose DLC, or perhaps even the general pale-grey-eyes of Miranda and the Lords (more on both in my post on eyes in RE8). But that's territory that really needs its own post or we'll be here all day.
Clancy, Andre and Peter
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These are the three ill-fated crew of the Sewer Gators tape you'll encounter early in the game. You may notice Peter (rightmost in the pic above) seems to have even more dilated pupils than the majority of the cast. Amusing as it might be to theorise that he's just on drugs or something, I think there is an explanation: the closest shot we see of his face (and the first shot of the tape) is a close-up into a camera while the team is outside in the dark. His pupils would naturally be dilated in this sort of environment.
So why aren't Andre's dilated too? Well, the closest look we get at his eyes (also pictured) are the final shot of the tape, where he's already dead, and his eyes are covered by a red film. Medical plausibility aside, dilated pupils presumably didn't add to the effect here, so Andre gets regular pupils.
Speaking of assets, there is actually one photo of the three of them in the game, from the pamphlet you can find in their van at the start. You can even almost make out Clancy's face!
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Clancy's own eyes are their whole own kettle of worms, but we'll get to that below.
Chris Redfield
Is an odd one: I can't share an eye-texture asset for Chris, because he doesn't actually have a character model at all in the main RE7 title. And explaining that one is gonna take some context.
While RE8 renders nearly all cutscenes using in-game models, RE7 stores far more of its major cutscenes pre-rendered in .wmv format. The opening is pre-rendered, video messages from Mia and Lucas are pre-rendered ‒ even the big moment when Eveline blows out the windows of the tanker and throws Mia into the river is pre-rendered. Not all cutscenes work this way, but basically anything that would require loading a lot of assets that aren't needed in gameplay (eg. the view of the river and tanker for outside) seems to have been pre-rendered as a video instead.
And since Chris' only scene in all of RE7 is in the pre-rendered ending sequence, he doesn't have a model at all (or at least, I couldn't find it). We do see Chris in openings and endings of the Not a Hero DLC as well, and the End of Zoe ‒ but these too are just .wmv files, presumably for all the same reasons.
Now, obviously, Chris is also playable in the DLC, so he does have a character model there. But we still don't get eye textures for him for a couple of reasons: firstly, he wears a face-concealing mask that only comes off for opening/ending cutscenes. But even without it, we might just hit other weirdness surrounding player character models...
As I've already noted, both Chris and Mia get completely different new blue eyes in RE8, but back in RE7, Capcom seemed a little more aware that brown or hazel eyes were a real thing regular white people do have sometimes.
A note on player-character models
Although we mostly just see the hands of whoever we're playing as (usually Ethan), gameplay still uses a full-body model, presumably to aid in rendering dynamic shadows, and give enemies something to cover in blood. Things get weird around the character's head, which isn't actually visible so it can't get in the way of the camera floating inside it, but will still cast shadows and still has textures associated with it (though usually in much lower resolution than other models we'll actually get to see). There are three playable characters in RE7 proper: Ethan, Mia, and Clancy (from the video tapes) ‒ each with their own model and textures.
Ethan and Mia also have more detailed 3rd person models, since we see plenty of Mia playing as Ethan, and a little of Ethan playing as Mia (if only from behind).
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Why does this matter? Well, distinct as the three PCs are otherwise, their player models all have the same eyes ‒ top row above shows Ethan, Mia and Clancy, in that order. And they look nothing like Ethan's and Mia's eyes have ever looked elsewhere, which you can see in the comparison below.
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I mention this mostly because it's pretty easy to find Ethan's player-model in the game files, note those generic-hazel eye textures with it, and go, "hey, you got his eyes wrong!" But these aren't the same eyes that come with his higher-res texture, or the ones that were copied over into RE8. In fact, the existence of the player-character-default-eye-texture back in RE7 is one of the reasons why I do tend to take full-res Ethan's eyes as 'canon', even though we never see them in either game: someone took the time to repaint Ethan's eyes for his full-res model, and make them distinct from the low-res default used for everyone in 1st person mode. That at least suggests there was some real, intentional effort put into deciding what colour eyes Ethan was supposed to have.
This does leave poor Clancy in more ambiguous territory, however: as he's never seen by any other character, he has no high-res model, and thus no eyes but the default-hazel that Mia and Ethan are rendered with in that mode too. So is this to be taken as Clancy's official eye colour? It may as well be, I suppose. We see so little of Clancy in any form that I was genuinely surprised to find out his he's actually got a player model which is completely distinct from anyone else in the game, with curly greying hair, a neckbeard, and a baseball cap worn backwards.
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Render by nightsatkendalls over on deviantart.
I do not have the skills to produce a render of this quality myself, but I can tell you that the cap he's wearing has the logo for the RE Engine on the front (the in-house game engine behind all the modern RE titles, and many other Capcom games).
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You'll never see it in game, of course ‒ you'd need both a freecam mod and a mod to make his head visible. But it's there as a weird little easter-egg nonetheless.
Eveline
Eveline is perhaps the only character whose model may not have been updated at all for RE8, but given she's only a hallucination or ghost, that stands to reason. In RE7 though, she also appears as her aged 'grandma' self, who pops up around the house in her wheelchair looking spacey. Grandma-Eveline has two different eye texture assets ‒ one far more washed out than the other. There's next to no good official pictures of her, but fortunately, since she doesn't move around or attack you, she was one of the very few characters I was able to get a decent close-up shot off with the free camera mod. And inasmuch as you're ever in a position to look her in the eye in game, only the faded version of her eyes ever seems to show up. Is the clearer version actually used somewhere I didn't catch? I have no idea.
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What really stands out about granny-Eveline's eyes, though, is that they don't look anything like her child-self's eyes do. Child-Eveline is basically the only character in either game with distinctly green eyes. But Granny's are hazel, and not even a particularly similar shade of hazel.
In fact, they look far more like the generic-default hazel of the player character textures than they do like her younger self. Close-up comparisons below.
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You could speculate that it was deliberate that Granny-Eveline's eyes don't look anything like kid-Eveline's eyes to avoid tipping off the player that they're one and the same ‒ but realistically, no-one without free camera mods is ever going to get a good enough look at either of them to notice. And it's kind of a shame they didn't just take young-Eveline's eyes and apply the same kind of distortions they seem to have applied to the generic-hazel template to age them up ‒ that would've been a lovely, creepy little detail to find in these textures. But no, generic old hazel it is.
Then again, whatever the real logic at play, the fact Granny-Eveline's eyes are effectively a faded, distorted version of the very same eyes the player themselves never does get to see in the mirror is a pretty creepy idea itself. And intentional or not, that's what I've got to leave you with.
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w4z1zi · 8 months
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Happy birthday resident evil 7,happy birthday Baker family, happy birthday Mia winters, happy birthday Mia's husband, happy birthday sewer gators, happy birthday molded buddies, happy birthday Marguerite's babies, happy birthday dulvey, happy birthday happy birthday tape, happy birthday annoying boat section, happy birthday Evie!
Got a light?
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demelly · 10 months
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haii haiiii krita doodles!!!
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glass5andwich · 1 year
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Those damn letter mafia and their evil gay spells made these fine heteros gay!!!! Homosexual even!!! Skittles warriors!!!
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stefbaker · 11 months
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THEM
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2d andre please
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HERE HE BE!!! CHILLING AND HANGING OUT!!
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Clancy: “Andre, look, our pizza came with a mini table! How cool is that?”
Andre: “Yes, that is very cool.”
Clancy: “Peter, look, our pizza came with a mini table! How cool is that?”
Peter: “Actually, that is a support used to keep the box from touching the top of the pizza.”
Clancy: …
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properfurrification · 2 years
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yeahhhh i’m a little guilty of being inactive. but also i’m not because this isn’t a responsibility BUT I’M STILL SORRY because a lot of you clearly enjoy my stuff
figured i’d just say who everyone in re7 would be even though i haven’t gotten around to drawing them!!! i did wanna wait but burnout and drifting into another fandom and eehhhhhghjkfdjh. y’know?
anyways! the ones i’ve already done are: ethan winters, as an arctic wolf jack baker, as a western cottonmouth snake marguerite baker, as an american black bear lucas baker, as a muskrat zoe baker, as an american alligator (and i know he isn’t Only in this game, but) chris redfield, as a red-tailed hawk. i love chris redfield dearly and i wanted to draw him as smth anthro real fast so i used his re7 dlc as an excuse oopsies
those all have their reasons on their respective posts (i posted lucas and chris together), so if you haven’t already seen them, go check them out!!!
but now....... the ones i haven’t done......... mia winters, as the infamous gray wolf (otherwise known as the timber wolf). she still embodies that strong familial bond as a wolf and would make the most sense in my brain for rose to be a biological child. and it’s necessary for rose to be a biological child for the next game, so mia has ended up as a timber wolf :) imagine her as one of the more orange-y ones also, she’s not an arctic wolf, because while she and ethan are similar in their fierce love of family, they are still vastly different and i would like to show that visibly
eveline, as a goeldi’s marmoset. it is small, looks innocent, has black fur, and at some point in its life it lives off of mold/fungi...... interesting, right? they also stick together in small groups, which i thought fitting for eveline’s urge to have a family
“grandma”, as an american black bear (but very old with lots of white fur). the only reason she isn’t a cottonmouth like jack is because i imagine fur would be easier to imitate when you’re already a mammal and have some, if you’re picking up what i’m putting down. i won’t say it outright just in case somebody doesn’t know the ending but hopefully u get what i mean LOL
peter walken and andre stickland are both american alligators, but clancy javis is an american crocodile. they’re all crocodilians because of their company being called Sewer Gators! and i love crocodilians but that’s not important clancy isn’t an actual gator like the rest of them just because (and correct me if i’m wrong, i haven’t seen a playthrough in a minute) peter and andre say something about not trusting this new cameraman; i’m taking that as clancy was the only guy they could get for the job, at least in the moment, and he ended up not being an alligator so they were like oh wtf!!! if not that, then i just generally think the american crocodile fits him better
david anderson, the cop, as a common snapping turtle. i don’t really have a good reason for this one unfortunately, aside from the fact that tough animals Probably make good police-people 
alan douglas is going to be another timber wolf for the sake of him and mia actually looking like a couple for the “babysitting job” and easing up suspicion. it’s totally normally that two gray wolves would adopt a small little piece of the void don’t worry about it guys !
veronica in the chris dlc is a eurasian wolf, solely for the reason that i think umbrella/bsaa/whoever the hell it is would hire a MASS amount of canines. idk they just give me violent wolf/fox vibes ig BUT there are sections where canines are not
adding onto that, everybody in chris’s team in that dlc is a bird of prey. i think there were three????? so i’m going two common kestrels and an american kestrel on that one. if there were two then oh well that works out i guess LMAO
and if you’re curious, the molded are a mixture of goeldi’s marmosets, american black bears, gray wolves, and american alligators. it’s mostly wolves and bears though, with the occasional other two and very rare muskrat/cottonmouth/crocodile :) also they’re obvs like. they don’t have patterns so you can’t really tell exactly what kind of animal it is but you can based on the form and the heights and stuff yk
edits:
ahhh shit, joe baker and hoffman
joe baker would definitely be another western cottonmouth, no questions asked... an albino one, though
hoffman would probably be another family-oriented animal, like mia and ethan, due to him trying to persevere through lucas’s silly little games to get back home to his family. i’m thinking of a northern rocky mountain wolf, but if that’s four too many wolves, then an african lion would also absolutely work. both are pack animals that live in family groups and defend those groups with their lives
that’s everyone! i think. i REALLY hope i didn’t forget anybody omgggg
let me know if i did, i’ll definitely add onto this or edit it or something to fix it :) hope you enjoyed!!! feedback is welcome, curious if any of you have differing opinions or if you agree :D
AND NO TAGS!!! just for whoever manages to happen upon this lol
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highlifeboat · 2 years
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Listen...
My opinions are correct.
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mmmrcrd · 3 years
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Repost from twitter
(Welp better late than never)
Still can't get over the fact that my fav game was released 5 yrs ago. Not sure if anyone will see this, but I want to thank everyone who was involved in the creation of RE7:bio, and a wonderful RE community. You're awesome
Upd.: I forgot abt Alan daamn. Well, maybe he's busy idk
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dovahcourts · 2 years
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Sewer Gators but animalfied.
Clancy - Maned Wolf Andre - Darwin’s Fox Peter - Sable
Andre and Pete are married bc I said so
[IMG ID: an illustration of the Sewer Gators crew as animals. Clancy is a maned wolf with long dark curly fur/’hair’ on his head, wearing a short sleeved blue shirt and a backwards cap with gray/blue eyes, he's holding a camera with his right hand pointing at Andre and Pete. Andre is a Darwin’s Fox with black fur/’hair’ on his head, he's wearing a long sleeve green shirt, his eyes are green. Peter is a black-clad Sable with dark fur/’hair’ on his head that’s slicked back, his left hand is raised up that has a good ring on the ring finger, his eyes are dark brown.. White text(Pete) says “I was an anchor, you know.” and green text(Andre) says “Weekend sub, Pete - not anchor.” end ID]
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w4z1zi · 5 months
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Posting those here too because I can
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I love you non toxic resident evil fans 💞💞💞💞
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sp0nkface · 3 years
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-Came across this video, and it’s just wow.-
•Yes I know I’m 4 years late on the video but I thought I’d share it •
It’s really good
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silastheanon · 3 years
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I Can Tell That We are Going to be Friends
I did the first chapter of the fic!!!!! @professionallydeadinside
https://archiveofourown.org/works/34833532
Or, you can read it below!
Josef’s hands were sweaty, something he was hyper aware of. The irrational fear of sweating so much he ruined the piece of paper in his hands was also something he was hyper aware of. 
He needed that paper, it had his locker and the combination for it on it. He did not feel like going back to the front office and asking for another paper because his nerves got the very best of him and he ruined a perfectly fine piece of paper. 
What a great first impression that would be. 
Finally, Josef came to the hallway that his locker was in, though the relief that brought him was quickly smothered and violently the killed. The hallway was crowded. But, not in a normal way. There honestly wasn’t that many people in the corridor, but they gave off such personality, took up so much space with their mere presence, it felt like everyone in the entire world had packed into the small hallway. 
At the end of the hallway, there were glass double doors, where they all must of came in from, Josef would’ve definitely noticed them, if they had been in the front office. 
There were two people talking, one a girl with long dark hair and light brown eyes, and a boy with blond hair and blue eyes, off to one side. They seemed close, like friends who’ve known each other for as long as they’ve known to walk are close. Friends that have seen each other break and get damaged, and offered a quiet refuge. 
Off to another side, there was a tall man with a beige hoodie on, the hood pulled up and the drawstrings pulled. Josef couldn’t see his face at all, and when the man pulled a hand out of the hoodie’s pocket, Josef saw that he wore gloves, despite the school being one of the few that was a decent temperature. 
Another side, another person. This one was more bulky, and he seemed to have a tattoos on him, however in the fresh hell that happened. Were they fake, did he lie about his age, did the artist not care, Josef was so fucking curious! He was wearing a tank top and green pants, and his hair was black and slicked back. He looked mean, he had a scowl on his face that didn’t show any signs of leaving, but also like he’d give the absolute best hugs. Josef really wanted to talk to him. 
A girl with her hair tugged into a ponytail was fiddling with her locker. She seemed to be having trouble, which would’ve probably been solved had she moved the lock of hair in  out. 
The doors at the other end opened, and two people walked in, a boy and a girl. The guy was wearing a blue jacket, and had ratty blond hair, and the girl had short brown hair. They looked like siblings, Josef noticed. Not because they had a similar face shape or anything, but because of the way they walked together. They walked far too close, and seemed to both be trying to step on the others shoes on purpose, though they were both acting like they weren’t. Josef didn’t have any siblings, but he imagined that’s how they acted with each other. 
The one Josef assumed was the sister ran over to the girl fiddling with her locker, hip bumped her despite the one leaning down to reach the lock, shooed her over, and began punching the code for her. The brother went over to the tall man with the hoodie and punched him squarely in his shoulder. Hoodie didn’t seem too fazed by it, and lightly hit Ratty Hair on his arm in return. 
The guy with blond hair and blue eyes looked over at Ratty Hair, and Ratty Hair flipped Blond-Blue the bird. How lovely. 
The doors opened again, and a boy with short black hair and a sweater vest above a white shirt walked in. He had glasses on, and, after quickly adjusting them, dashed over to Mean Tank Top and hugged him. Mean Tank Top’s scowl melted into an actually pleasant expression as he hugged Sweater Vest back. Josef felt like his original thought that Mean Tank Top gave good hugs was correct when Sweater Vest seemed to melt. How cute. 
A man pushed past Josef from behind him, giving him a vaguely dirty look as he passed. The man had dark hair and cold eyes. He looked mean, but not like Mean Tank Top, who was clearly at least a little nice. No, this man was something genuinely dangerous. 
He stalked over to Ratty Hair, who tensed up the moment he saw Mr. Mean. Hoodie grabbed Ratty Hair’s wrist and started to pull him away, but Mr. Mean was there before they could leave. 
Mr. Mean said something Josef couldn’t hear, having slipped partially behind a wall to hide the fight he could feel was brewing, but Mr. Mean didn’t have time to start anything. A guy with longer hair underneath a snap-back hat shoved him away from Ratty Hair. Snapback didn’t seem all that scary, if Josef had seen him any other time. He looked livid. 
Something was said, and Mr. Mean retreated back the way he came with a sneer at Josef as he passed. 
Snapback watched Mr. Mean go, before his stiff posture relaxed and he draped himself over Ratty Hair, looking like he was attempting to be a backpack or koala. Snapback wound both his arms around Ratty Hair’s neck in a lose hold, and offered one of his hands palm up to Hoodie for a high five which Hoodie softly accepted. 
Two more people walked in through the glass doors, and these were people Josef immediately knew were related. They were almost spitting images of each other, though one had a nicer look about him than the other. The one with the shifty eyes walked in like he owned the place, while what was undeniably his brother didn’t radiate quite the same energy. 
Shifty Eyes went over to Hoodie, Ratty Hair, and Snapback, while Kind Eyes went to Mean Tank Top and Sweater Vest. Ratty Hair half heartedly shoved at Shifty Eyes, Snapback still practically laying on him, while Mean Tank Top wrapped his arms around Sweater Vest’s and Kind eyes’s shoulders. 
Closely tailing the other two, there was a woman with the bottom of her face covered. She was quick to go over to Locker Lady and Sister, and she scooped Locker Lady into her arms and swung her around. Locker Lady had a huge smile on her face, contagious even from a distance, as Josef was dimly aware of a smile of his own forming. 
Yet another two walked in through the glass doors, one a very tall woman, and one a shorter boy with grease streaked on his cheeks. The tall woman had a very pretty skirt on, and a jacket tied around her neck by the sleeves. The boy had a stained white shirt on, and a slightly torn up jacket on. The boy took off at a quiet run towards Blond-Blue, who was calmly talking to the dark haired girl, and jumped onto his back. 
Blond-Blue’s face immediately broke into a huge grin as he grabbed at the person on his back and dragged him off himself and to where he could see Messy Everything. Messy Everything hugged Blond-Blue tightly, and Blond-Blue pressed a kiss to Messy Everything’s cheek. Cute.
The dark haired girl saw this and turned around to face Tall Lady, and she promptly pointed down. Tall Lady laughed softly and leaned down, which Josef realised was to give the dark haired girl a kiss. Cute. 
Josef took a deep breath and finally stepped out from the entrance to the hallway and tried to keep his eyes only on the numbers of the lockers, and not on the people that somehow were able to take up an entire room so easily. He found his locker, which was extremely close to Mean Tank Top’s locker and where he was standing with Sweater Vest and Kind Eyes. 
Josef unlocked his locker relatively easily, and shoved his backpack into it. He pulled his folded up class schedule from his pocket and sighed. 
He had a feeling this year was going to be hell. A fun hell. 
But hell. 
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shinsou96 · 3 years
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It's been a minute so take some doodles from my sketchbook
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