[ Anything But Grey ]
woooo we love lazy previews lmao but sorry this is all you get
Anyway, this post may look like garbage not a lot, but this is a BIG download, I swear. A big ol’ dump of a post, in fact. This download is 37 skins (yes, THIRTY FREAKING SEVEN), all recoloured with the ramps shown above. 32 Ephemera skins, 2 S-club skins, Fresh Blue blend by Brntwaffles, and 2 ~special personal blends~ of mine I was too lazy to take out of the download file lol.
Downloads, if you don’t care for details:
Just gimme ALL the skins (zipped)
Just those two special blends, plz! (zipped)
Link to all packages separated
So, what’s so special about them, anyway? What are you actually downloading? What is even the point of this? Well:
I edited them all to work with “normal” coloured ramps, aka not their horrible original ones. If you’ve used E-Skins or S-club skins before, you probably know what I mean. Colours all over the place, can never get them to go darker than a lightly tanned white person, or they go... bluey, greenish or freaking ashy grey. Well, NO MORE. All 37 skins come with 4 tone ramps pictured at the top of the post; the three base game ramps, “Default”, “Yellow”, and “Red”, and then my own extra one, “Pasty”. The Pasty ramp is specifically designed to replicate some of the pale tones of the originals, as I had some sims using them and didn’t want them to stop being their pale ass selves lol.
(This wasn’t just changing out the ramps, btw. I had to actually recolour almost every single one of the skins’ textures themselves, as a lot of them were more of the problem than the terrible ramps. I did not add in any ages that each of the skins didn’t already have, so keep that in mind.)
Also, they’re set up with clear-to-read thumbnails so you can see exactly which skin you’re using and which ramp, AND they even stay together in groups in the skintone panel, so no hunting for one little circle in a sea of randomly coloured dots. Like thissss:
Isn’t that tidy? Yes, I too wish it was a rainbow, but this was the best I could do lol. There’s some handy pngs in the zip file with a list of all the skins and their corresponding thumbnail colours.
None overwrite anything, so if you wish to swap out the original skins, you will have to manually change your sim’s skins. Or you can keep both! (they also don’t overwrite my old versions, pretty please pretend those don’t exist and use these instead 🙏🏻)
I really don’t recommend you put all 37 into your game at once lmao. 37x4 is like. A LOT to clog up your skintone panel with, trust me I should know cough we’re gonna pretend I don’t have them all in my game okay, do as I say not as I do cough. I’d recommend just downloading the ones you usually use, compare against the originals, and then maybe trying others in batches.
A few are... really not that great. There seem to be a couple of much older E-Skins, ones that don’t even seem to be up for official download anymore. But I included them because... well, I’d already done them LOL might as well. They all have unique faces (I checked each and every one) so maybe someone might find a use for them ¯\_(ツ)_/¯
Now, what are those two ~special personal blends~ I mentioned?
FreckledFrou - a blend of Pate Choux by Momo with Fresh Blue, and a bunch of my own edits and hand-drawn stuff, including a lot of freckles! (hence the name lol) It was designed to be a very pale, freckled skin, but it comes with all 4 ramps and does go darker. It’s for toddlers all the way up to adults. The face isn’t overly defined other than the freckles, because I made it for my personal use and I tend to layer a lot of skin detail makeup on top, so I really didn’t care, but it’s worth keeping in mind.
CurvyBlue - a blend of Fresh Blue and PPNH’s lovely Gina Skin, and again a bunch of my own edits. This skin is only for YA and Adult Females, unfortunately, as it was made for a specific sim of mine. Like all the rest, it includes all 4 ramps. It was made to be a curvier, fuller-bodied skin, (so no defined ribcage or muscles here!) but to not look out of place alongside other E-skins.
TOU:
Other than the two personal blends, they’re all literally just recolours at the heart of it, so I don’t really have any claim to them lol. Just credit or a link back or whatever. Same with the blends, credit if you use them as a base, and especially remember to credit the original skin creators too, ephemera, momo and pleaseputnamehere.
If you know how to use skininator, feel free to delete ramps you don’t want, add any you do etc. Now the skin textures themselves are recoloured, they should play nice with any “human” coloured ramps. (eg I’ve tested with kurasoberina’s, works great). Dunno about unnatural/berry tone ramps, but feel free to test! Just credit me for recolouring the textures, I guess.
and. I guess that’s it. man, I hope this made any sense as to what you’re getting lol. I know I know it’s a mess, but hey, what do you expect from me of all people (ง •_•)ง
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it’s looking like the eye workers will be hanging around a little longer, so i kinda want to throw my thoughts out there
ramble below the cut
i’ve seen people bringing up the narrative issue of the players’ inability to do things in the story, and i think these fights tie into this problem. i’ll be referring to the phil, fit, and tubbo fight, as well as today’s (january 8) two eye worker fights.
the two fights with the groups follow the same pattern. the players manage to down the workers once, and they come back shortly after with stronger gear, more health, and immunity to things such as the soul saber. i like to think of these as waves. and in concept, i don’t think this is a bad idea. having to fight waves of relentless enemies would be a great challenge IF properly balanced, which is where i think these fights fall flat.
i don’t think that the players should win every fight, or be immortal, but i think they should at least have a fair-ish shot of winning a fight, without any outside assistance. i think the players need to be able to do something to move or influence the story, which includes successfully fending off waves of eye workers. unfortunately, they just aren’t allowed to do that.
when these second waves roll around, the eye workers are SIGNIFICANTLY stronger, to an unfair degree. (i have a hunch that when the workers just stand still during these fights, they’re buffing themselves.) the amount of damage they do means a player has to be incredibly stacked to simply survive a few hits. just look at how many totems bad had to use to survive his 1v3, just surviving long enough to kill a single buffed worker. how many other players can match bad in gear? if they can’t match him, then they are probably going to struggle to stand up to these eye workers, which is a problem.
in phil, tubbo, and fit’s fight against the workers, they kinda just.. gave up in the end, deciding to run when they realized they couldn’t win. which can be good, players should be defeated!! but they are being defeated by being put into a fight they aren’t allowed to win. players should be given a tough fight, and allowed to both win and lose that fight. where is the fun in watching someone get downed over and over and over again, unable to do anything? how exciting is it to watch streamers come up with cleaver strategies and ideas, only to have them immediately be countered by the enemy?is watching a worker do 5 hearts a hit, while the players aren’t able to do meaningful damage back, fun? is putting the players into situations where they Can’t do anything, where you already know the outcome, tense and exciting? i personally don’t think any of the above makes for a tense fight, or even a good fight narratively.
i believe there are better ways to put the players into hard or even unwinnable fights. even just buffing themselves slightly less in terms of damage/health could make fights more tense, but i just don’t like how they’re going about it currently. when an eye worker starts doing 8 hearts of damage to anyone besides bad and etoiles, you kinda know then and there that it’s not exactly a winnable situation, which is boring! the qsmp team has done incredible things before, and i do have faith that they can create a fun and exciting story! however, by repeatedly putting players into situations where they cannot do anything, by making the characters passive entities that are unable to fight against their circumstances, that story will get boring.
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DickTimJay nsfw
not an established relationship of any kind, Dick and Tim got hit by some drug/pollen and they are desperate for sex.
Jason was in the area/is supposed to make sure they don't harm themselves something like that and is exploiting the situation
He's being an irresponsible Dom and jumps into a scene with them even though they never had any kind of kink talk or established safewords
Orders them to stay still as the drug burns through them making them want to do everything but, purposefully setting them up to fail
Ordering them to touch each other as they undress and then when Dick gets a bit too enthusiastically over it telling him to sit at the end of the bed, to play with his nipples but nothing else as he only gets to watch in punishment
Fingering Tim open and telling him to stay completely still if he wants anything more, calling them by demeaning names that make Tim nearly cry. And then when he fails, because of course he fails to stay still.
He orders Dick back to him, behind Tim so that Tim doesn't get to see as he fingers Dick open fast and sloppily before fucking into him. Making this about Jason's pleasure and not Dick's
Knowing how on edge both of them are because Tim is right there and he could watch them and both would love to watch/be watched but they can't because they have to be good for Jason.
Jason cums in Dick and then drags Tim down without warning, seating him on Dick's cock and grabs hold of Tim's hip to bounce him in Dick's lap, telling him if he's good and makes Dick cum just with this he's allowed to cum as well.
Starving of Tim's orgasm each time it seems like he gets to close and purposefully making it harder on both of them by changing the rhythm and interrupting Dick from climbing too high.
Pressing his fingers alongside Dick's cock in Tim's hole and stretching it more open before pressing his own cock into them again.
Finally allowing Dick to cum and then fucking in fast and hard alongside his softening cock into Timmy, twisting and abusing the nipples until the other boy clamps up around them sending out an overstimulated cry out of Dick, Jason continuing to fuck into them until he comes as well, pressing Dick and Tim into the mattress not allowing them to get away until he had his fill as well
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