Au: What if humans had pokemon types?
The idea struck me after seeing some of @bluebellowl ‘s art of Ingo and Emmet wielding flames and electricity and I was thinking ooo what if humans had typings.
Then I made an au with a bunch of headcanons…
More below the cut
(Almost forgot to add that I took some inspo from @critterbitter ‘s Elesa hairstyle because I love how they draw her hair in the back all spiky, electricy like in some of their drawing just yes)
- most humans are purely 1 type, but a rare person may have a dual typing. (Ingo and Emmet are dual types that cover their least publicly liked typing with their more favorable type)
- Some types are more stigmatized and feared than others for have abilities/features that are frightening: Bug, Ghost, Psychic, Poison and Dark types are the 5 most stigmatized groups.
- Most humans have very small or weak abilities, but some are capable of amazing feats.
- Humans tend to favor pokemon partners that share their typings since it’s easier to connect and communicate but some people do like opposite or different typings.
- When babies are born, they’re given a test to see what type they are so their parents will know how to handle their abilities.
- Each types abilities include:
Normal - Sadly, this typing doesn’t get much special abilities. They’re normal humans. A very, very rare normal type can send a hyper beam out of their mouth.
Fire - Can control small flames and are fire resistant. They can warm their bodies up to feverish temperatures without being sick. Some can breathe fire and have flame like hair. Fire types often have irrational fears of water.
Water - They can control small amounts of water. Their skin gets dried out easily and they have to take showers frequently or have humidifiers in their homes. A few individuals have gills that allows them to breathe fully underwater.
Grass - They can breathe life into plants and cause flowers to bloom. If they have a garden, they’ll produce giant and delicious fruit. Some can make plants move on their own, but this is a rare ability. When happy, a lot of grass-type people will sprout plants on their heads. Some even have plant like hair.
Electric - Able to cause small electric shocks and store bits of electricity. Can turn off and on appliances without touching them. Those who take time to learn can communicate with electric Pokémon using the electrical language all electric types know. They can also talk to humans in electric language who are electric types as well.
Ice - Freezing to the touch and tolerant to below zero temps. They can freeze the surface of water by touching their hand to it. They’re a rare type that hardly leave frosty mountain cities and towns because they’re prone to overheating in warmer weather.
Fighting - Stronger than other humans, but few reach true inhumane strength. Rare individuals have an extra set of arms like Machamp. Most take pride in their strength and hone their skills their entire lives.
Poison - Immune to poisons, some even have poisonous breath or saliva. Most of them have to wear masks around people who aren’t fellow poison types. Some individuals have multicolored skin, like frogs warning others that they’re dangerous. People of this type like steel types, because they can remove their masks for once around these people who are immune to them.
Ground - Can feel vibrations in the ground and if they learn, can properly use this as another sense of sight and see things underground. Rare individuals can make the ground shake and have long claws for digging. Some families are known for living underground where they feel more at ease.
Flying - they have a very keen eye for long distance sight. Lots of people with this type have wings. Not all can fly, since one needs large wings and hollow bones to do so, but some can. Most however are gliders. Some have feathers instead of body hair.
Psychic - People with this type usually have one “talent” ability, such as levitating objects or seeing the future. It’s rare for an individual to have more than one of these talents but it has happened before. They’re seen as power houses amongst the other types for their special abilities and usually are seen offering their services in exchange for coin.
Bug - They can attract a lot of bug type pokemon to them via pheromones and with practice, they can even control them. Like ants, bug types can talk through pheromones like alerting to danger, creating trails, or even just generally talking like electric types do (its not all just attracting mates although bugs are more likely to be attracted to other bug people) Grass types dislike the smell of bug types, whereas flying types get hungry around them. Rumor has it that bugs can control others through their pheromones but its just a rumor. Pheromones make it easy to persuade, but can’t truly control people.
Rock - They have skin as tough as rocks and most can dig through rock itself. Rare people look like a cluster of rocks themselves. They dislike water since it erodes away their skin, so they take mud baths and showers instead.
Ghost- Many can float above the ground and go through walls. Similar to ice types, They are cold to the touch. They can see ghost type pokemon even if they are invisible. Rare abilities are being able to see and commune with human spirits. (And only once a century is there an individual who has truly open eyes and can see the entire world of the dead walking amongst the living) People who fear this type spread rumors that ghost types are evil and can raise the dead to do their bidding, but these are only rumors.
Dragon - Noble types that are descended from long blood lines. A lot of individuals have scales and wings and claws. Rare ones can breathe fire. Once in every 100 years there will be a dragon-type who can communicate and wield their type’s pokemon with high efficiency, even mighty legendaries. Families of dragons can be very prideful and look down on other types. Noble families don’t like their children mingling or marrying other types.
Dark - A stigmatized group to the point that their typing is labeled as the “evil” type in some languages. Many have a bad luck effect on the people around them and some can sense disasters before they happen. Dark types often are lonely because of their bad luck charm abilities make other people wary of them.
Steel - Most in this group have skin that shines like a type of metal and are able to bend metals in their hands. They’re immune to poison and bug types abilities, and often are friends with these stigmatized types because of this.
Fairy - This group have small magical abilities and unluck the dark type, they have a lucky effect around them. Some individuals have wings, some have unnaturally colored hair. Fairies have a high social standings with other types because they’re thought to do nothing wrong, when fairies actually often have trouble makers in the midst of them taking advantage of this.
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I'm so annoyed. @kingcrow01 tumblr ate your ask about Danny's opinion on the League. tumblr i pressed 'save draft' why didn't you sAVE DRAFT.
ANyways I'm making a post instead. For everyone else, the ask was in summary:
What was Danny's opinion on the League now that he's left it? If he missed the familiarity of it, if he recognized the cult-like behavior inside it, and if he now detested his grandfather.
And to answer (again, grrr): It's complicated! We love complicated <3. Yeah, Danny does miss the familiarity of the League, it was still his home for the first ten years of his life and he has a lot of memories there. Plenty of good along with the bad, and while he's less homesick than he was when he was 10, it still hits him like a truck at random intervals.
Sam, Tucker, and Jazz are great, and he likes the Drs. Fentons enough that he's contemplated murdering Vlad for his meddling, but if he wants to eat the same food his mother used to make him and Damian, he has to do it himself and he can't get the taste right. No one knows arabic so he speaks it to himself because he doesn't want to forget his mother tongue, and he has a few books too. Frankly? He genuinely misses training.
Getting to use Sam's gym helps with his restlessness, same with training with Maddie, but he has no one on or above his level to go against other than his mother. And he only sees her twice a year at most. He knows that he's getting stagnant and he fucking despises it like a bad itch he can't scratch.
He feels conflicted about missing the League, however, since by now he recognizes the flaws and what was wrong with it, and he recognizes that it was cult-like. But even that is kinda, hrm, complicated? If this was a fic I would be able to go better into depth about what he has and hasn't unlearned because cult deprogramming is hard and Danny's doing most of this on his own.
Sam, Tucker, and Jazz have helped with the more obvious stuff: like the ecofascism, the disregard for human life, his emotional constipation; the more obvious stuff that shows in his behavior and personality. But none of them are professionals nor do they actually know the full extent of what Danny's life in the League was like. They only have snapshots since Danyal is very tight lipped about it. So they can only help with what they see themselves through Danny's behavior or word of mouth.
But in summary: He sees, for the most part, what's wrong with the League and disagrees with some of the stuff they do now. But he's very conflicted, and trying to dissect his feelings on the League confuses him. His protests about it whenever Sam and Tucker joke about it have at this point become mostly empty (altho it still causes him some discomfort), and its an inside joke between them three.
As for Ra's? Despises him. If only because Ra's wanted him to kill his little brother -- thinking about his motives with the League confuses Danny, cognitive dissonance and stuff, -- a lot of his hatred stems from "He wanted me to fight my baby brother to the death. I destroyed my relationship with Damian because of him, I had to fake my death and leave my home, and I will never meet my father or see my brother again because of him. Fuck that guy."
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For Riverstar’s Heir, do you have any idea where you want to land themeatically? Because from my reading of the possible themeatic directions, with the whole story being about this crisis of politics and succession, it feels like the character who “should” become the next leader of RiverClan narratively should be the Most ruthless/aggressive/willing to resort to dishonorable methods of dealing with rivals (reinforcing RiverClan’s entry into/building up of the early Clans’ emerging systems of battle society)
The alternative “most interesting” option I can imagine would be one that is least likely/least aggressive/some otherwise sort of underdog candidate (maybe not even technically “legal” depending on what qualifications there are for heirship?), but I’m not sure exactly what themes that would play into, other than maybe how the pursuit of power can change someone?
That said, your themeatic instincts are strong enough that I can see you having a strong idea for a “middle-of-the-pack” candidate winning out over the others just as much, so— I am genuinely curious what your thoughts are for where you Want this crisis of succession to end, narratively, even if you don’t have an exact cat picked yet.
Good ask because I'd not been clear about the theme yet, I think. What Riverstar's Heir is trying to get at, at the heart of the issue, is that this is a bloodbath caused by naiive optimism and greed.
The commandments to establish borders and prevent killing are nice, but not enough. You can't just have a society on good will, not when POWER is up for grabs in the scramble. It's about collapse, and how innocent, well-meaning people get caught up in the devastation. Not JUST the troublemakers.
Riverstar was an EXCELLENT king, beloved and wise, but if you don't prepare a proper successor, everything you worked hard to build might crumble to ruin.
Something unique is lost in this shuffle. It's no longer the River Kingdom, and the Wind Coalition also becomes WindClan at this point. For better, and for worse, they both lose a bit of what made them special. Redscar's choice at the end also solidifies the early political power of Clerics, which is eventually broken many generations later with Larkwing's Strike.
So, fragment time,
At LEAST three "heirs" end up getting killed.
So, because these ones are gonna die, I have Three Heir "Slots" that I'm committed to and just need to fill;
The Eldest, Riverstar's oldest living biological child.
The Chosen, Riverstar's adopted heir, a rather meek prince easily pressured into backing off his rightful claim. This one is likely going to be the BB! version of Mossfire.
The Firstblood, directly descended from Riverstar's FIRSTborn child. This one is likely going to be the BB! version of Jumpfoot.
I also have two tentative slots.
The Accomplished... who is a blood relative of Riverstar, but more of a "puppet" for WindCo. Someone they're intentionally propping up hoping for power.
The Diplomat, from WindClan, who is a lot like WindCo's puppet but this one is more subtle about it. Poetic. Happy to purr and remind the world of the wonderful, deep ties that had existed between King Riverstar and Thunderstar.
And, LASTLY, there's The Deputy. The most qualified choice, who served Riverstar, but was no relative.
It feels right that the Deputy is the one who is chosen in the end... hm.
Anyway
After a smaller conflict near the start of the story, either The Eldest or The Firstblood seems to be the favorite to win... but decides to wait for the morning to set out for the Moonstone and take their lives.
In this time period, without selecting a successor, this heir is assassinated.
In fact it might be VERY fun if this heir, being so much like King Riverstar himself, decided to throw a pre-emptive celebration.
Meat! Merriment! MURDER!!!
Having them go out via poison would be a fun way to send a character off.
This is going to be why the "DEPUTY BEFORE MOONHIGH" rule is established, but it's also what kicks off the bloodier parts of the plot.
Thinking about it... a cleric and/or the deputy should probably tell this heir, "Hey, buddy, you should really get going" and they're ignored.
With Eldest Heir gone, the small conflict from earlier becomes an LARGE conflict.
And, like they did back in DOTC, families start to rally together. Especially Eldest's offspring, who think they're just as entitled to the Throne as The Firstblood/Jumpfoot
King Riverstar used to encourage cats to enter the River Kingdom freely. The borders were essentially open, and everyone was allowed in, as long as they were willing to cross the river.
(maybe I'll even have him pull down the tree from Riverstar's Home intentionally, happy to accept other cats into his Kingdom. Then he defends it from Skystar, specifically, but refuses to destroy what he built.)
This had allowed River Kingdom to grow large and powerful, but it also meant everyone in River Kingdom had connections to the other Clans.
Which meant there were cats supporting OTHER bids to the Throne, like the one from WindCo and the one from ThunderClan.
Smelling a way to grab power, Duststar supports his favorite heir, and Whitestar of ThunderClan also begins to stick his nose in.
Each Heir tries to run the River Kingdom, and things start to get hostile. If there's more than just the three heirs, even more of them start to get openly attacked, chased out, killed, until there's only The Chosen and The Firstblood left.
Somewhere around here, River Kingdom is invaded. Probably by the leader of SkyClan at the time, claiming that they don't even NEED an heir to take what these cats clearly don't deserve.
And that's when the internal conflict becomes a FULL-BLOWN WAR between four Clans.
In those days, the camp was at Sunningrocks, right in the middle of the river.
ThunderClan jumps in to help its "Ally" against SkyClan, just like historical precedent, but they have NO IDEA who they're fighting against, because the whole Kingdom is divided. It's not as simple as it was in DOTC anymore.
WindCo came to support its favorite heir, but its cats don't obey Duststar's orders when it comes down to fighting their own friends and family, meaning they're functionally fighting EVERYONE and losing a TON of cats
SkyClan is getting pummeled because EVERY group is pissed at them as well as each other, getting a painful awakening that they are NOT being run by Skystar the War God anymore and they're no longer the biggest, baddest bananas in the bunch
(shadowclan is watching all of this and eating popcorn. moisturized. in their lane. unbothered.)
The climax here, between The Chosen and The Firstblood, is a battle that matches the chapter from COTC. They launch at each other, in a battle to the death.
The first Sunningrocks Battle.
They both wear "crowns" on their head, one custom made for Mossfire's short-furred head, and traditional, braided into Jumpfoot's long, lush fur.
As they claw, bite, and tumble, they plunge into the river.
Fighting and hissing, they try to pull apart to rise up for air-- and can't.
They're STUCK
The crowns became tangled in their skirmish, and neither one can work with the other to bring them both to shore, against the current.
Both heirs, the last with a proper claim to the throne, drown together in the river.
At the end of the bloodbath, the tone is very somber. The rules were meant to prevent The First Battle from ever happening again... but The Second Battle had just taken place.
The body count wasn't AS high as the First Battle, but it was still a bloody loss. Every Clan lost warriors. Even ShadowClan, who hadn't even been IN the conflict, checked its ranks to find that powerful warriors had run off to go fight with their Kin.
Now they could be buried with them, too.
And now, there was no proper heir. If any descendants were still kicking around, they were refusing to take a throne that so many cats had died for. Jumpfoot and Mossfire never emerged from the River, their bodies, and their legendary crowns, were never found.
At first I'd been considering Redscar being swapped to become a RiverClan Cleric, but now I'm thinking it actually makes sense he's still from ShadowClan. ShadowClan was the ONLY neutral group-- it's reasonable for the clans to turn and request their partiality.
So, Redscar peruses the options, having followed the situation from afar.
His choice, in the end, was The Deputy. The most experienced advisor who knew Riverstar, and probably tried to stay at his adopted daughter's side as well. The closest thing they'd had to a leader all along.
(Thought: Maybe this character will be the POV. Make it like a bit of a fake-out title, you THINK Riverstar's heir is Mossfire. But it's actually been this one all along.)
He creates his famous false sign, and from there, the five groups discussed how they could prevent this from ever happening again.
They create the Law of the Deputy, commanding that ALL Clans have a single Deputy who will inherit the Clan after the leader passes away, ending dynasties in WindCo and River Kingdom and centralizing power in the other 3.
With the massive losses that WindCo and River Kingdom experienced, they also restructure, forced to accept a lot of help from ThunderClan and ShadowClan.
The borders began to close up, leading to the sentiment that would lead to Commandment 4, the Law of Loyalty, in just one more generation.
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