The Bad Sanses somehow ended up in the Backrooms. №8
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This is the translation of the another post from Russian to English. I understand English, but it is very difficult for me to write in English, so I asked chat GPT to help me. I have corrected some parts, but there still may be mistakes.
I enjoyed working with these round shadows, which emerged from Nightmer's and Killer's previous encounters. I sketched a few personal designs for the rest of the crew and will follow them. Now, I have a single document with the Bad Guys' colors (and wow, I didn't expect Dast to have so many personal colors, even though he shares clothing colors with Horror).
Error is still quite grumpy after losing his scarf. He has become more irritable than usual and often seeks solitude. However, when he does so, he spreads his threads throughout the location to keep the group together. There were an overwhelming number of hostile creatures on this level. In addition to the Hounds, the group encountered frightening faceless humans, quite friendly moths, and friendly Smilers, who peacefully followed the group.
Moths, it seems, were even mentioned in the notebook under the ominous name "Deathmoths" .
Deathmoths
Male specimens are harmless, while female specimens are dangerous and aggressive. They nest on level 5. On other levels, their danger varies. One female requested gathering their wings. I'm not sure what she intended to do with them, but she was grateful.
Suggestions:
- Avoid contact and do not behave aggressively.
Prohibitions:
- Provoke Deathmoths and invade their nest.
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I like them. I lured one with Almond Water, but Killer, the jerk, immediately gathered EXP from it. I have theories that they react to monster magic, but I can't confirm it yet.
HP: 10-50 (males), ? (females)
EXP: 10 (males), ? (females)
Items: none. They do not turn into dust. The pollen on their wings seems to be monster dust.
Faceless, despite their human appearance, did not deserve mention. However, in the notes, they mentioned Faceless Children, who caused slightly greater concern (Dast and Killer were definitely not eager to meet this specific subspecies).
The group also encountered a hungry Skin-Stealers. It is unlikely that their group would have been interested it for any reason (it seemed to be staring at Nightmer's filth, perhaps assuming it was human skin), except for scientific interest, to expand their knowledge.
Skin-Stealers
It causes chills from its victims' remains. They tear their victims apart and strip their skin and eat it. Nothing else about humans interests them. They hunt us. And then they pretend to be us. It's better to keep your distance from anyone who speaks strangely.
Suggestions:
- Retreat slowly and calmly if you encounter it.
- Check everyone you travel with for red blood.
Prohibitions:
- Believe in uncommunicative or people with nonsensical speech.
- Provoke Skin-Stealers in its neutral form.
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I can't predict any reason for direct attack from them. But it's not difficult for us to make the first move.
HP: 100-150
EXP: 22
Items: strange, that no one here turns into dust. After them, personal items remain. Perhaps they took them with the skin.
Everywhere on this level were pools of negative similar to Nightmer's. Killer even seemed to be tempted to touch or even lick it. Horror kept an eye on him to prevent any dangerous actions.
Level 3 was filled with grates and prison cells, extended cables, sockets, dangling wires, moving mechanisms, gears, and occasionally collapsible bridges in illogical places. It was like a prison on an electric station. However, there were also many useful items, such as radios on batteries and radio detectors, which the crew distributed among themselves. This was similar to what they found on level 2, but these finds were generally useful.
They encountered various types of generators. They found solar panels in rooms with garlands or other lighting, as well as strange futuristic noisy constructions. The noise accompanied them throughout their journey, but they surprisingly quickly got used to it.
In addition to pleasant finds, they encountered quite disturbing ones: remains of a fire, bedding, bloodstains, and human skulls. These were found very often, indicating that people were very numerous in this place. Will it continue like this and will they encounter more human traces with each level? Nightmer couldn't fully orient himself using his aura of emotions due to the flowing liquid negativity surrounding them. The only way they could detect the presence of others was through Error's threads, which he sent forward. Fortunately, they encountered only monsters. If, of course, people (some of them tried not to think about the child-demon with a knife) did not play with them.
Nightmer insisted on focusing on the exit from this place, not allowing frequent breaks. He was concerned about the impact of pure negativity on his team's aura. (He definitely noticed that Killer and Horror were much more calm in the face of negative influence for some reason). In addition, he definitely did not want to see with his own eyes HOW this corruption could affect the local people. Especially if they could sometimes be as reckless as Killer, trying to drink or eat something out of curiosity.
Something favored them, and behind one of the doors, they were greeted by panoramic windows and the familiar buzz of office lights, which seemed like silence after the roar of machinery. Level 4
Nightmare belongs to Jokublog
Killer belongs to RahafWabas
Dust belongs to Ask-DustTale
Horror belongs to Sour-Apple-Studios
Error belongs to CrayonQueen
Cross belongs to JakeiArtwork
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