A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
661 notes
·
View notes
Hank, Sanford and Deimos with a Reader who does Handcrafts
Gonna post my old MadCom stuff since people seem interested in it! I didn't write too much back then, but I'll post it anyway and hope for some MadCom requests as well! What the title says! Reader knits, crochets and embroiders in this! The format is different from how I usually write, but that's because I wrote this months ago, if not in 2022! I don't remember when, but it's been a while since I wrote this!
Hank
If you get his attention while doing one of your crafts, expect him to just stare at you for a while. He knows what knitting is, since you can use those needles to stab someone with enough force, but he never really cared much for any of it. So, seeing you do those small, but precise movements has him somewhat curious. If you beckon him closer to check out what you’re doing, he will approach you, taking your piece from your hands and gently examining it, before returning it to you.
While he won’t join you that often due to his occupation, Hank will lie down next to you from time to time, watching you work until he falls asleep eventually. Doing so next to you, especially when you’re knitting or doing embroidery, takes a lot of trust on his behalf, so it’s a rather rare occurrence, but it might happen. Still, sometimes even Nevada’s most wanted can’t resist getting some sleep in.
If you give him a scarf or anything of the likes it might seem like he doesn’t like it at first. As he only grunts in acknowledgement and doesn’t wear it, it might seem disheartening at first glance. But rest assured, he’s well aware that him wearing it would only get it covered in blood, and he wouldn’t want your creation, that you put so much love into, to get sullied like that. Hank does keep it somewhere hidden where only he can find it so that it won’t get stolen as well, he truly does treasure anything you give him.
Sanford
He has helped his mother crocheting every once in a while when he was young by holding her wool for her. Sanford always thought it to be really cool how you can make something so beautiful out of something as simple as wool and yarn. Much like he did when he was younger, he’ll hold your yarn for you, making it more comfortable to knit or crochet for you. Unlike Hank and Deimos, he will try to learn it as well. It seems relaxing, so why not? But by no means is he a master. Due to his strength, he will likely rip the yarn and wool apart from time to time and come to you for help.
In order to relax and unwind a bit, he’ll likely come to you and ask if you would like to practise your craft for and with him. Having you around in and of itself already makes Sanford happy, but just getting to spend time with you without having to worry about being killed by the enemy makes it all the better. If you let him, he will hold you close, lean into you, put you on his lap, anything you’re comfortable with.
Please give him a sweater. Because he’s never wearing a shirt he gets cold fairly easily. He’ll cherish it dearly and wear it whenever he can, and whenever he knows it won’t get ripped. Another thing he’d be very happy with would be a piece of embroidery. It reminds him of better times and gives him hope, especially when your piece of art is something pleasant and sweet to look at. Because of that, he will put it up somewhere in his room where he can always see it. Even if Deimos makes fun of him for it, he will simply lightly jab at the smoker, all the while smiling at it.
Deimos
He’ll lovingly call you a grandma for having hobbies like these. Even while doing embroidery, where you stab things thousands of times, he will snicker at you whenever he catches you doing any of these things. Though, he doesn’t mind that sort of thing at all since that means you’ll be sitting still for a while, meaning you’ll give him a chance to unwind with him. Deimos will wrap his arms around you, leaning onto you or just cuddle into you in general. No fighting, no getting hurt, just watching you do the same movements over and over again.
Despite possibly calling you boring, he does have great respect for your craft, since he can’t do any of it. It’s too tedious and he can’t sit around for long enough doing something like this. It’s simply not exciting enough. But the moment you give him his first sweater, he will think it’s the most awesome thing to ever exist. Proud as a peacock, he will flaunt and taunt his new piece of clothing, especially to Sanford and Hank, declaring just what a great lover he has.
Present him with a plushie and his mind will be blown. He always thought knitting and crocheting are just for woolly hats and sweaters and scarves and all. If he sees you made him a tiny grunt, he will simply lose it, run around the Status Quo base and show everyone what you’re capable of. It doesn’t even matter to him whether or not it looks good. Your hands are magical to him and absolutely everyone has to know just how cool and epic you are.
62 notes
·
View notes
It was about time for Renee to find out
Transcript & Context:
[Renee walks along the beach and sees Robbie with his friends…and Keon]
Renee: I need to speak to you.
Robbie: [sighs] What do you want? Spit it out here.
Renee: Alone.
Renee: Stay away from Keon.
Robbie: Why should I do that? [under his breath] My god you're so fucking annoying.
Renee: [debating whether to tell him what happened] He's trouble.
Robbie: I don't know what history you two have or how you even know him, but at least Keon treats me like someone. Not invisible like you do to me at school.
Renee: Why can't you listen to me for once? I'm telling you the truth-
Robbie: When things go well, you come and ruin it. But do you know how humiliating it was starting high school and getting ignored by your sister? Oh you don't want to be related to the loser with no friends.
Renee: [quietly then loses it] No, it's not like that, that's not fucking important right now-
Robbie: How your reputation as top student would fall if you talked to me? How people pity you for having a brother with issues?
Renee: [Renee has never been this angry] Robbie, shut up and listen to me.
Robbie: Get lost. I don't wanna hear it.
I know I didn't show any of their interactions at school or focus much on Robbie having a hard time, but everything he said is true: Renee has not been the most supportive big sister. Being overshadowed by her all his life, pressure from his Dad as a kid, favouritism, low confidence, everything adds up to how he is now. And it really is a shame he doesn't believe Renee.
78 notes
·
View notes
The Most Unreliable Narrator I Have Ever Seen
soooooo I had a Cyberpunk-obsessed phase pass recently, and this time Johhny Silverhand's character caught my eye. His story, more specifically, and how... inconsistent he seems, depending on each source.
In the game, Johhny acts like a bastard for most of the game. He panic-rages on his first meeting with V, throws many threats around, but is later beaten into the background with the blocker pills Misty gave to V. Even Johnny's friends' are well, they react Loudly to his return. Y'know, make it known his presence alone provokes a lot of anger from them.
Even during his first appearance, when V gets thrown into Silverhand's memories of his SAMURAI concert, the only real thing V recalls is the all-consuming rage that he felt, which he tried to shout out through the microphone, but it never felt like enough.
And doesn't this sound weird then, that the only thing Johnny does throughout the game after that first meeting is help V out? He learns about the Smasher guy hideout at the docks (he does that through dubious means but that's Johnny for you), he helps V out when the seizures become worse, he calmly agrees to Any decision V makes, despite V clearly Not being in any real state to oppose him in the finale of the game, he plans the whole thing with "Alt" so V can get his body back at Johnny's own expense, from the beginning, and he doubles down on that claim at the end of the game.
Do you see the dissonance? The egoist rockerboy that admitted to using his friends to getting what he wants, and the downright self-sacrificing hero and a friend that is Johnny at the end of the game? People change, sure, but this divide is very massive and too sudden, so I wanted to dig into that. And what I've stumbled upon, with the help of canon Cyberpunk materials like the Red sourcebook (or, more specifically, LayedBackGamers' reading of the canon books and his lore videos on different topics), is that
Johhny Silverhand from Cyberpunk 2077 is the Most Unreliable Narrator I've Ever Seen.
Count with me here:
Johhny's personality in general. No matter what your interpretation of him his, it's impossible to ignore that Johhny is very much a people person and he exploits that knowledge and charisma to suit his own goals. If you choose to trust him, then you might have already been played.
2) Johhny has been alone, only his lovely self for 50+ years inside the Arasaka chip. Don't ask me how he is still even remotely sane, I haven't got a clue (hopefully the time as a construct without outside stimulation flies differently and he hasn't felt those 50 years in real time). The thing to mention here, however, is that, being alone with your thoughts and emotions for a long time, having nothing else for entertainment, is a great opportunity to rewrite your own memory of events or emotions you've felt.
3) Lack of a body. The aforementioned constant rage, that was the dominant emotion is Johnny's life (before Alt, at least, if Never Fade Away is anything to go by, and I mean, that's literally a love ballad), is a symptom of his PTSD from his too-young years serving in the corpo war, same as his signature silver hand. I'm not a specialist here, but I do know PTSD, especially for war veterans, is a physiological illness just as much as it is a mental one. Johnny's body literally had trouble living normally after that experience, and knowing this bastard - he never managed to treat that. Existing as a personality construct frees him from the many bonuses of being corporeal, but it also free him from the physiological side of PTSD. His day-to-day existence is fundamentally different from that of the Johnny Silverhand that the world knew 50 years ago, so yes, as a 'time traveler' or a source of information and comparison about the 70's and 20's of cyberpunk world Johhny is not a good source.
4) The chip with Johnny is literary inside the head of another person. The characters in game question, multiple times, just which decisions is V making on his own, and which of them might be Johnny's doing. Not consciously, no, but V and Johnny are clearly not your simple neighbours. They are not your 'close friends that start subconsciously copying each other' too. It is quite possible that the chip with Johhny is adapting to the 'hardware' it is running on, so it is specifically implementing parts of V's personality into Johnny, to minimize the 'friction' between the personality and the body it is supposed to inhabit. Everyone say hi to existential horror)
5) How does Soulkiller ever work? Is there data on how much the resulting engram actually resembles the person it tried to copy? How did the process of copying Johnny go? I can answer the last one - very badly.
Death of Johnny is told in excruciating detail in the Cyberpunk sourcebooks. Johnny died on the floor of Arasaka tower, torn in two by a shotgun blast from Smasher. There is no information on how much time it takes Soulkiller to create the engram from the brain, but it better have finished doing that before Johnny's brain started dying from a lack of blood and oxygen, and he clearly didn't have much time either, considering bisection is not the best for bodily fluid preservation, so it's a wonder the engram even works properly. Plus, during the initial heist to steal the chip with Johnny, the chip was damaged further before the idiots decided to stick an unknown harddrive into their heads to preserve it. Basically, it's nothing short of a miracle, that engram-Johnny is actually a whole damn person, that he can function, think and feel properly (well, as much as Johnny can do those things)
It is very sad that V can't talk to Johnny about this, as the man does blame himself over things he hasn't even done, and he had done enough emotional damage to himself and people around him without that kind of burden on top of it.
6) Johnny's memories are literally false. The attentive reader had to pick this up in my previous point - didn't Johnny die in the hands of Arasaka after they interrogated him? Nope. Nope, and I can say that confidently because,
(drumroll please)
Cyberpunk tabletop sourcebooks! Mike Pondsmith, the creator of the Cyberpunk universe and the TTRP series of games, has worked closely with CDPR writers during the production of the 2077. He oversaw everything, and he says that 2077 is in the same cyberpunk universe too, it's not an 'alternate reality' or anything.
Johnny Silverhand died while trying to buy time for his friends to escape, from a shotgun shot from Adam Smasher. That's it, he died on that floor, there was noone to interrogate, no rooftop helicopter he ran for.
The sequence of 'memories' we see from Johnny's POV in the game is a mishmash of two different assaults on the Arasaka towers, yes towers there were two of them. There is a great video explaining all the small and Major details Johnny's version of events got wrong, because we have the sourcebooks and the text inside. You may accuse me of holding a 'holy canon' argument ... and well, yeah, this is kind of holy knowledge, as it was written for gamemasters.
Still, some of the things in Johnny's version are Major, and while the media certainly covered the whole story extensively with corpo propaganda (oh, btw, Johnny didn't bomb anything, he probably didn't even know there was a nuke involved, he is literally just a scapegoat), there are some holes that a citizen of this world might know and wish to poke. The aforementioned Two Arasaka towers, or the absence of the legendary solo Morgan Blackhand from Johnny's story. Interestingly enough, there is a radiostation of Maximum Mike in-game, who is actually just pretty much Mike Pondsmith, and he does propose a couple of questions the 'official' version of the attack doesn't cover (like, where would a rockerboy even get a nuke, he might have been popular, but that's not just something you find without military contracts, and that means corporations). Another thing is that since Arasaka owns Soulkiller and has had the engram for a couple of decades, it is quite possible they are the ones responsible for messing with Johnny's memories.
So uh, yeah, Johnny is the Most Unrealible Narrator I have ever seen. Johnny of 2077 is most certainly not the Johnny of 2020's, but this might be a good thing. Maybe the 'real' 2020's Silverhand could never have made the progress the engram did, or become such a good friend and companion for V, or maybe he could have done those things too. We'll never know. I really love this story anyway.
56 notes
·
View notes