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#because I do think the cover art is ... impactful?
venerawrites · 2 days
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Please some headcanons if itachi's s/o has illness, how will he tread her and etc
(Love you and your works❤️)
author's note: it took me a while to get to this one, because I had quite a few things waiting in my drafts, so I do apologize! Hope you enjoy and thank you so much for your request! <3
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Suffering from his own weak health, seeing his partner unwell would impact Itachi more that he would like to admit.
He would feel weak and helpless as he watches his s/o laying in bed, their breath rigid and their body covered in sweat.
Without a doubt, he would be taking care of all their needs - he would cook for them, clean their house, wash their clothes and even help them shower. From them, he only wanted them to rest and let their immune system battle the disease.
He would strictly observe their day routine and if they are taking your medication as often as prescribed.
How well he shows his concerns, however, will greatly depend on what type of illness his s/o has exactly.
If it is something minor or treatable, he would probably show his worry quite openly.
He would ask his partner every day how are they feeling and would spend hours and hours next to their bed, reading them stories or just caressing their hair, while you sleep.
Itachi is like a mother hen during this time - I imagine he would even stop doing missions for a while, despite knowing it would cause major problems.
If his s/o has a terminal illness, however, the situation may be a bit different.
When Itachi first find out, he was in disbelief. He was finally given a grain of happiness and he was about to lose it too... just like everything else in his life.
When his partner told him, he disappeared for few days. He was still nearby, but he just needed some time to think and clear his head.
Next, he was determined to find a way to save them. He would travel to every single village where there are medics, find the best and even drag them all to his s/o's door, if they refuse to come willingly.
Itachi is not a brute, but he can be when it is about the wellbeing of the ones he loves.
He would probably leave Kisame to watch over his s/o, while he was away, despite their initial fear of his teammate. With how often he was away, however, an unlikely friendship would form between them two.
I feel no matter what they say or how fast their condition worsen, Itachi would not give up searching ways to save their life and would even become angry, when they try to convince him otherwise.
It takes a long conversation with Kisame for him to realise that his lover doesn't have long left and it is best for him to remain by their side during that time.
Before them, he would act like everything is okay - he would try to bring as much normality as he could to his s/o life, but they would still be able to hear him cry himself to sleep at night.
cc artwork: "Wheel of Time" Concept Art
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thejasontoddarchives · 3 months
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Brothers in Blood will trick you into thinking it’s just a silly crack scenario brought to life and Jason just concocted this plan for shits and giggles. Then you get a single page like this:
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Nightwing (1996-) #121
that reveals he wanted/desperately needed shreds of acceptance even if it was coated in layers of resentment irritation and doubt after going through this:
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Batman (1940-) #650
And it had to be from someone who isn’t Bruce
#jason todd#dick grayson#dc#brothers in blood#look sometimes people need to find the least vulnerable way to be vulnerable and this was that#because the fact is he is vulnerable but the last time he revealed that without undercutting the moment with jokes and giggles#it turned out fabulously wrong for him#if he distracts Dick as much as possible so he'll never find out how much of a mess he is right now or what he actually wants#he can still get that confirmation that Dick cares about him without risking something happening that would be his second final straw#even the telegram where he finally sort of reveals what this was about by thanking Dick for still having his back he has to make it wacky#the ww3 comic that preludes this is even more fascinating#because I do think the cover art is ... impactful?#Jason's holding the Nightwing suit in one hand and the red hood helmet in the other and looking solemnly at his Robin suit glass case#granted it is the pill helmet but still. anyway#he’s doing this not long after Bruce slit his throat and prior to that told Alfred to keep the glass case as in the cave in uth#because meeting Jason again changed nothing and he might as well still be dead to him so that uber-tombstone stays#ofc Jason never heard that convo but it's clear he put the pieces together by himself now while looking at the case#and he’s stranded as to what he should do + silently devastated#because he knows now that he doesn’t matter (in the only way that does matter) to the one person who was the most important in his life#after his parents were gone#so then he decides to come to Dick with this because he really is the only other person who was in his life if only very briefly#anyway that was just my interpretation of that cover but how Jason is actually written in the story is just … off in many ways#but yea#this page and that ww3 cover did kinda solidify what his motivation was for the brothers in blood arc#it was good#if only the execution of everything else was better … The premise/foundation was there
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koipalm · 10 months
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cyno my love
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sagau-my-beloved · 1 year
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So this took me way too long...
I didn’t add the wings/hood thing because I actually do value my own sanity, and also his shoulders, but I might add it in later once some of that has replenished
Anyway enjoy Archon outfit Venti
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the-cimmerians · 3 months
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It's 2024. I have been participating in fandom for 40 years. This is a ramble commemorating some history I've experienced along the way.
In 1984, I attended my first convention, and made a beeline for the one long row of covered tables in the Dealer's Room that was, according to the whispered lore of my friends, 'the one'. "um", I said, very suavely and coherently, except for how it was totally the opposite of those things, "I'm here for the... for the, uh. For-"
"Come around here," the man behind the table said with exhausted ennui, so I went around, and he lifted up the table skirt next to him and pointed to rows and rows of boxes underneath the line of tables. "It's all under here."
It was all under there. Along with about five older ladies with glasses, graying hair, cardigans. Flipping through slash zines and chatting in whispered voices like old friends (which of course they were). I noticed one of them had the good sense to be wearing kneepads. I was still too young and ablebodied to need kneepads when crawling on a carpeted floor, but I immediately found her preparedness skills to be both impressive and hot. "You're new," one of the ladies whispered to me--a bit warily, which made sense. "Are you sure you're in the right place?"
In the faint light (the kneepads lady had also come prepared with a flashlight, additional practicality hotness points for her) I grabbed a comb-bound book with a heavy line art piece on the cover, featuring a musclebound Captain Kirk getting righteously and enthusiastically plowed by a stern-yet-ebullient Spock. "This," I said, pointing helpfully at the cover, like I was trying to make myself understood in a language I had only the vaguest knowledge of. "I'm here for this."
Outside at the convention, most of the attendees were wearing large homemade circular pins that shrieked 'K/S is BS!!!'1. But underneath the table, we reveled in the forbidden.
***
In 1985, I fell very hard for Starsky & Hutch fandom. Which was simply referred to at the time as 'the other fandom', because there were only two. We were upstarts. Many fannish elders predicted that it was just a phase.
***
The 'circulating library' was a massive stack of barely-legible pages that smelled strongly of mimeograph ink. When you were on the list, you would write stories while you waited for your turn, and when the big box was mailed to you, you would read everything (new finds, old favorites), add your own sloppily-typed or hastily-mimeographed stories, and then mail the whole thing to the next person. For me, at the time, it was an extremely expensive indulgence--but my favorite one.
***
By 1990, slash fandom had grown enough that I no longer knew everyone in it, which was both thrilling and a bit daunting. A young woman at a convention waited for me after a panel I was part of (I think it was 'writing impactful smut' or something like that), and said she had a question she didn't want to ask in a group setting. I'd heard that before. I said that's fine, go ahead and ask; and she came out with: "Why do you have to be gay?"
I blinked. "Is... that a problem?"
She looked annoyed. "Yes, because your stories are on all the recommendation lists and in all the top zines, but if you're gay and I read something you wrote and I get hot from it that makes me gay, and I'm not gay."
"Wow." I grinned, I couldn't help it. It probably made me look very predatory-dyke-about-to-score-a-toaster. Whatever, it was enough to make her back away from me fast.
When I thought about it later that night, I wondered what it would be like not to be the only queer person in slash fandom.
***
By 1997, slash started appearing on the internet. Many fannish elders claimed it was the death knell of slash fandom, or dismissed it as 'just a phase'.
***
Anyway, I wrote all this for myself as a commemoration of sorts, but if you took the time to read it--thank you. Love you, fandom. I always will.
1 In those days, m/m fandom was known as 'slash', which grew from the fannish shorthand where 'K&S' meant a story of Kirk and Spock having adventures or tribulations or what have you, and 'K/S' meant a story of Kirk and Spock getting it on (Kirk divided by Spock or Spock into Kirk--it was mathy fannish humor and I was into it then and I still am now). Slash was decidedly unpopular in the fannish world in 1984, and there was a concerted effort to force slash authors, artists, and fans out of 'mainstream' fannish public life. Hence, under the table.
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boxbug · 7 months
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A Canary’s Final Flight
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My piece for @trafficzine 4th edition! Get it for free here! 200 pages of excellent art and fics, incredible work from all participants and from the mods especially!! huge shoutout to the mods for real
Process notes under the cut! (I struggled a lot so it's a bit of a novel)
So the entire process was a Ride. I knew when I picked this prompt that I was going to have a hard time, because Jimmy’s final death had been illustrated a billion times over by extremely talented artists. But I had a Vision of the snapshot of the second before the impact, when everything is still but you know what’s about happen. It was very much inspired by the clip of Fog by Jabberwocky, bu the thing is, they have the advantage of all the build up of the fall, and that’s when the trouble started.
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This was my first version, and obviously it wasn't working. And I was trying so hard, with so many iterations! Small wings, big wings, no wings, different poses, less backgrounds elements. I'd done compositions were everything seemed peaceful but something is Wrong, but it wasn't working this time.
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So instead I focused on what rendering I'd like to do - I tried a painterly approach, for that visceral feeling, but it wasn't working either (but hey, I did keep the red sky, so, progress)
At this point I'd been doing back and forths for weeks and I was just as lost as at the start. Now that's my tip for people who make art of any kind, in situations like that, stop thinking about how you can make the best piece possible, and think about you can have fun with it (because when you aren't it's visible). And for that was, 1 - going back to using ink and pen nibs and doing way too detailed inking, and 2- looking at Dave McKean's covers for Sandman (which, funnily enough, was also a reference for my previous trafficzine piece)
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And from there I was actually going somewhere! Between the jagged rocks, the red sky, and the increased verticality with the borders, I had hit the vibes I wanted.
I did some experimentation with the border, and even though I really liked the bad boys I drew they were taking too much away from the lonely desolation, so I actually used Red (Unecessary Redstone)'s idea of all of Jimmy's worldy's possessions scattered on the ground post impact, with the idea to make it looks like the central image is his grave being dug.
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(and yes for a short amount of time the were supposed to be clock markings on the sun, but there was already enough going with the wings so I scrapped that) (also fun fact the reason why the wings aren't fully material but more ghostly is because my toddler cousin was watching me draw the very first draft and asked why he didn't just use his wings and i went :( so the wings are a metaphor now)
So from there I found a bunch of picture and took some myself, cut and assembled everything together, added shadows in all the appropriate places, and repainted some elements so that everything would look better intergrated (some of the wheats are basically 100% handpainted, the cardboard as well). This took a suprisingly long amount of time, but I was done!
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Well I wasn't expecting to have that much to say, but I hope if you're still reading, it was at least interesting!
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reiding-writing · 15 days
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hi! could you write prompt 6 from the angsty dialogue prompts for the climacteric event? fem/gn reader whatever you prefer, i was thinking that reader finds out something about spencer and it results in this messy situation, but honestly how you want to do it is all up to you!
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JEALOUSY [CLIMACTERIC]
6. “Don’t touch me.”
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WARNINGS: spencer is a bit of a twat but apologises profusely afterwards, arguing, happy? ending
spencer reid x gn!reader || angst || 2.5k || event masterlist!!
main masterlist!!
a/n: majority vote chose this one to come out first 🫶 they also chose for it to have a happy ending bc y’all are really boring /j (i love you guys you aren’t boring i swear 🫶)
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Spencer Reid grew up too fast.
He was remarkably smart for his age, that much was a given, but in terms of emotional development Spencer was forced to skip what should’ve been his childhood.
He didn’t get to experience what it felt like be praised over a rudimentary piece of ‘art’ by his parents, because he was ‘too intelligent’ for that.
He didn’t get to go out on a Saturday morning with his father to learn how to play a ball game because his dad was never around.
He didn’t get to be coddled by his mother when he cried because by the time he was nine he was her full time carer.
Ironically, his childhood was an era of time where he could barely remember a single detail, despite his renowned eidetic memory, and it only seemed to further prove that Spencer Reid’s childhood didn’t exist.
All he could remember was what didn’t happen. The key milestones of his life that he never got to live through.
To say that impacted his emotional availability was an understatement. Spencer had never been one to ask for help from other people, but in instances where he really felt like he was about to fall apart it was even worse. He’d grown up with the expectation that he was responsible for his own well being. That him and him alone was the only thing that could get him through whatever dark patch that he went through.
He didn’t need anyone else. He wasn’t allowed anyone else. It was just him, always.
You were decidedly the opposite. You wore your emotions on your sleeve, and for the most part, Spencer found it entirely refreshing to watch you be able to express yourself with no holds barred and no internal monologue telling you that what you were doing was wrong.
Sometimes he wished he could do the same.
There were times of his career where he wished you’d do something wrong, that you’d make a mistake or cross a boundary and it’d allow him to exert all of the anger and deep-seeded jealously he felt whenever he saw you be so open with yourself.
He knew it was horrible of him, and more often than not the minute those thoughts invaded his mind he thought of nothing more than how much of a terrible person he was. He was wishing ill on you just because you’d managed to have a healthy emotional output.
Because he was inherently broken from all the years of keeping everything to himself.
“Are you okay?”
Spencer furrowed his eyebrows at the sound of your voice, gaze turning upwards from the mug of coffee sitting on the kitchenette counter to meet your face, covered in worry lines as you furrow your own eyebrows.
He hated when you looked at him like that. Like he was something to be pitied.
“I’m fine, why wouldn’t I be?” Spencer presses his lips together in an awkward line of a smile, a staple of his character that seemed much less genuine than usual from your point of view.
“You’ve uh- You’ve been stood here staring at your mug for almost five minutes,” Spencer flickers his eyes up to the analogue clock on the wall at your declaration.
You were right, he’d been stood in a state of dissociation for almost a whole five minutes without realising it. Great, that’s just wonderful. Like his life couldn’t get any worse.
“Everything’s fine,” He gives you another one of those awkward smiles as he takes his mug in between both of his hands, the ceramic barely even warm anymore, which tells him that his coffee isn’t hot enough for him to actually enjoy it, but right now he’d take a cup of warm coffee over standing here talking to you about his ‘feelings’.
But you’ve never made things easy.
“It’s not though is it? Something’s wrong Spencer, everyone in the office can tell,” You sigh softly at the indignation on his face as you prod at what’s going on inside his head. “We’re worried about you…” You reach out your hand slowly to lay it on his arm, and he pulls away from you without a second thought.
“Please don’t touch me,” He takes a step to the side, clearly trying to bypass you and get back to his desk so he can escape the conversation. “I said I’m fine.”
“And you’re lying Spencer.” You step in the same direction that he does, effectively blocking his path out of the kitchenette. “We need to know what the issue is or we can’t help you Spencer,” Your voice is tinged with a small amount of desperation, and it irks Spencer in a way that he can’t even fully comprehend.
“You want to know what the issue is?” He puts his mug back down on the counter with enough force that small droplets of coffee spill over the rim and onto the granite underneath it. “It’s you.”
He leans forward slightly like he’s trying to emphasise his point. “You are the issue.”
His words hit you like a ton of bricks, and all of a sudden you’re regretting caring so much.
God you’re beginning to regret even waking up this morning. Maybe that would’ve spared you from the stake in your heat that was Spencer Reid explicitly telling you that you were the sole reason why he was acting differently. Why he was being cold and distant from the team and their genuine want to just make sure he’s okay.
Because they couldn’t do that. Because you were a part of the team. And as long as you were there that coldness wouldn’t go away.
“Right…” You press your lips into a line. “Sorry for asking.”
Spencer regrets what he said almost as soon as the words come out of his mouth. He watches as that usual sparkle of compassion in your eyes literally fizzles out right in front of him, and all of a sudden he feels like an absolutely horrible person.
As you turn to leave he reaches out a hand to stop you. He doesn’t know what he’s going to say, how could he possibly redeem himself after a comment like that? But his body runs on autopilot and all he knows is that he needs to apologise to you. “Wait—”
“Don’t— touch me Reid,” You pull your arms further into yourself to stop him from reaching out to them, and he swears his heart breaks at the sight of you being dismissive. And then there was the added blow of you using his surname to further distance yourself from him and making him want to cut out his tongue so saying something so rash with absolutely zero provocation. “I understood you the first time.”
It was a complete turn of your character, all semblance of warmth and vulnerability evaporated and replaced with a cold, hard shell that Spencer could see calcifying behind your eyes.
“I-“
“I’ll leave you be now.”
And with that you disappear around the corner, leaving Spencer alone with his thoughts. His terrible thoughts that rightfully pummel him into the ground for so much as suggesting that you could ever be a problem.
When you said you’d “Leave him be”, he didn’t think it meant you’d literally avoid him like the plague. God you’d even roped Emily into switching desks with you so you wouldn’t have to sit opposite him anymore.
How was he supposed to grovel for your forgiveness if you wouldn’t so much as spare him a glance?
How was he supposed to explain to the team that the reason the two of you suddenly weren’t talking to each other was because he’d fucked up so badly that he felt like he was going to implode?
And most importantly, how on earth was Spencer Reid supposed to make you listen to him so he could explain himself and try to reconcile with you?
He’d considered cornering you in the break room, or catching you in an elevator on your way to the parking lot, but he knew that would only make things worse.
He’d considered turning up to your apartment your favourite snacks and begging you to let him inside, but that would be weird and borderline stalkerish.
He was really running out of ideas, and the longer he went without saying something the deeper he felt he was being pulled into the pit of despair that he’d dug himself to the point where he wasn’t sure if he as going to be able to claw himself out of it.
He had to speak to you. And he had to make sure that you didn’t run away.
The opportunity practically handed itself to him during a case. He knew budget cuts would mean that the team paired up when staying at a NYC hotel, and after some under the table begging for the other team members to room with each other so you didn’t have any choice but to room with him, he took his chance.
There was a very obvious blanket of tension between the two of you as you entered the room together, your apparent vow of silence continuing as you dump your bag on one of the twin beds to claim it as your own before shutting yourself into the bathroom to ready yourself for sleep.
He could tell that you weren’t happy about the arrangement, and despite how much you were distancing yourself from him you still wore your emotions on your sleeve, and right now they were telling him that you would literally rather be anywhere else.
You skirt past him as you exit the bathroom in your pyjamas, leaving your clothes and your bag on one of the decorative chairs to climb into bed with the continued silent treatment you’re serving him.
Spencer sighs dejectedly as he watches you take a seat on the edge of the bed with your back to him. “Can we talk? Please?”
“What is there to talk about?” Your voice washes him like a cold shower, your vocal chords dipped in ice and your words a perfect combination of blunt and dismissive. He can’t see your expression as you speak, but has a pretty good idea of the furrowing of your eyebrows and the narrowing of your gaze.
“I want—” Spencer lets out another sigh, raking his fingers through his hair in internal frustration. “I need to apologise to you. What I said was horrible and I’m sorry,”
“I don’t forgive you.”
As much as the words cut through his heart like a knife, he can’t blame you.
“I understand… I just wanted you to know that I really regret what I said, and that it’s been tearing me up thinking about it,”
“Right…” You let out a short, sarcastic laugh that causes Spencer’s eyebrows to furrow. “Because it’s all about you right?”
“That’s not what I—”
“Goodnight Reid.” You punctuate your sentence by shutting of the lamp on your side of the room, officially putting an end to your side of the ‘conversation’.
Spencer wasn’t done with it quite yet.
“I’m jealous of you. That’s why I said that ‘you were an issue’. You’re not. I am the issue and I was projecting it on to you. That was unfair of me and I need you to understand that I am apologising to do right by you, not to make myself feel better.”
“You have no reason to be jealous of me Reid,” You still haven’t turned to face him, but he’d rather be talking to your back than not be talking to you at all.
“Please stop calling me that..” Spencer lets out a small breath at the end of his sentence, words tinged with a small amount of desperation. He didn’t want to be ‘Reid’ in your mind, he wanted to be Spencer. “I have a lot to be jealous of when it comes to you,” Admitting his faults outright made him feel nauseous, but he needed to break this brick wall you’d built around yourself when it came to him.
He couldn’t stand being an outsider in your life.
“I mean, you’re sweet, kind, you have an inherent knack for social situations that I could only dream of possessing,” He takes a small break in his sentence to nervously chew on the inside of his lip. “and your emotional vulnerability makes me so jealous of you that I want to just—” He exhales sharply.
“It’s very easy to be jealous of you,”
There’s a small pause after Spencer’s confession, tension lingering in the air as he watches you aimlessly fiddle with the edge of the sheets whilst you debate how to respond.
“Those are stupid things to be jealous of,”
Spencer physically deflates at your answer. “They’re not, people like you are envied because you’re so open with yourself, that’s something not a lot of people have, myself included,” Spencer takes a small step forward, cautious about scaring you off if he approached too quickly. “even if I wish I did..”
He places a deft hand on your shoulder and you jolt at the contact.
“I’m really sorry.” His voice drops to a point where it’s almost inaudible, and you swear you can hear his voice catch as he tries to maintain his composure. “I don’t want to fight with you anymore… please,”
You let out a small sigh of indignation, and Spencer knows he’s won you over. “Fine,”
“Thank you,” He gives your shoulder a small squeeze, and you return it with one of your own as you rest your hand on top of his.
“I’m still angry with you,”
“I know…”
“You’ve got a hell of a job making up for it,”
“I know,”
“Good,” You finally turn to look over your shoulder at him, and Spencer is glad to see that your expression isn’t one of loathing or frustration. “Get some sleep Spencer,”
“Okay…” He gives you a soft nod and a half-awkward smile, the sound of his name rolling off your tongue one that fills him with more contentment than it probably should. “Goodnight…” He hesitantly pulls his hand from your shoulder to walk back to his own hotel bed, walking as you tuck yourself into yours.
“Goodnight Spencer, we’ll talk about this in the morning,”
“Yeah… Thank you…”
Spencer flicks off the lamp beside him, relaxing as the room is shrouded into darkness and allowing himself to get the first proper night of rest he had in weeks now that he’s finally made his peace with you.
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schtrawberry · 1 month
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[3] personal astrology observations
[!] this is mostly an introspective view into my chart; in no way, shape, or form am i saying that any of this is fact or set in stone, nor am i saying that i am a professional astrologer. these are just presences that exist within my chart that i've felt manifest themselves in real life. simply put, take what resonates and leave what doesn't :)
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— the observation that venus in the 9th house and sagittarius mars natives are far more likely to be attracted to foreigners and/or meet their future partner/s in a foreign country is true!
[nothing, just felt like confirming, esp as someone w both these placements 🤭 like, i honestly am more likely to be approached (in a romantic setting) by a foreigner both in-person and online!]
═ sun square neptune is the aspect of daydreamers. they're always thinking about an idealized version of the future or dwelling on the past. rarely do they ever think in the present. it is often easier for them to drift off into a daze either thinking about what could have been or everything that could be.
☰ chiron in fifth house indicates pain associated with creative passions and self-expression. one may have had negative experiences that have led them to feel insecure about these aspects of life; thus leading them to distance themselves from openly expressing themselves creatively. they may take great care to keep their works of art private, tone down certain parts of their personality, and may even feel ashamed to explain themselves when others ask them about certain aspects of their creative and self-expression because of negative feedback they could have gotten in the past.
but with such pain comes empathy and understanding. once developed, these natives are the first to take notice and are the fastest to lend a sensitive ear as well as a supportive hand as soon as they see others going through the same struggle.
☱ sun-lilith in harsh aspects might have been told to cover up more by both peers and grown-ups, even when wearing "acceptable" clothing when they were kids. this placement can indicate an individual that was more sexualized from a young age, which can lead to them either being hypersexual or overly-reserved sexually in adulthood.
☲ lilith in the 7th house can indicate an individual that struggles to commit and open up about who they are to their partner/s. people with lilith in this house may have had bad experiences with marriage (perhaps witnessing bad divorces or tumultuous long-term relationships between their parents) and therefore might be turned off by the thought of marriage and/or long-term partnerships.
and though this doesn't mean that the native will be a lone soul forever, it does make one more likely to have these sort of relationships at a significantly older age in comparison to other signs.
[tw: mention of domestic violence in my personal experience, i have witnessed my parents go through an incredibly bad separation (tons of emotional abuse, infidelity, and a situation actually involving domestic violence) which has honestly made me quite hesitant to get married, even as i approach my mid-20s.]
☴ the cancer rising urge to cry when someone you care about is crying or in distress in general.
☴ a few asteroid notes:
note: asteroids are less impactful to one's personality, physicality, etc. compared to personal planets. they tend to only be relevant to one's chart if they are either in a tight orb (0-1°) or have major aspects to personal planets, preferably conjunctions or oppositions.
✢ messalina (545) known as the most promiscuous woman in rome, empress messalina is still recognized today as a symbol of uncontrolled, violent, irrational, and impulsive behavior. this asteroid reminds me very much of lilith in that it is representative of dark feminine energy and having this prominent in one's chart can be indicative of an individual that is not afraid to use their sexuality to their advantage or to create harm unto others in different aspects of their lives, but especially in terms of romantic and sexual relationships.
✢ anagolay (3757) is an potentially hazardous asteroid named after anagolay, the tagalog goddess of lost things and the daughter of the hermaphroditic goddess of seasons, lakapati. she is culturally-recognized for her ability to find not only physical objects but also abstract possessions like lost opportunities and faded memories. having this prominent in one's chart can suggest an individual that is very in-tune with cycle of nature and the subsequent passage of time. they may be more sensitive to bouts of nostalgia where they dwell on things that could have been and the way that things were. may also just indicate a person that is hypersensitive to losing physical things, though.
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[`] film: go (2001) dir. isao yukisada
last / next
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dailyrothko · 2 months
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So here's the deal:
I just want to be transparent with my tumblr Rothko lovers. I applied and got fiscal sponsorship as a non-profit through Fractured Atlas.
Sadly, "Fiscal Sponsorship" is not what it sounds like, I pay them, they don't pay me. What it allows me to do is take donations and make them tax deductible and secure. I hope it's worth it.
I don't expect my poor pals on tumblr to donate, I don't think most of us have any money or we probably wouldn't be here, however, I am letting you know this because there's now a donate button on the blog.
I'm very poor and needed to do this to realize certain projects Rothko related projects. This is just a voluntary thing, i'm not going behind a paywall. Nothing is changing.
I mention this because their tacky donate button makes it look like I made a deal with the devil, but in actuality it's just for everyone's security.
I hate doing this at all but I am spread very thin. I spend a lot of time and money on this project and that's fine when i can do it, it's a labor of love. But some of it is just becoming impossible for me to maintain and so it goes.
Future projects include-
-I am writing a series of (three) articles I would like to publish about Rothko's impact in the modern world. Scholarly material on Rothko from art historians is good and I don't wish to retread old ground. However, there are some sides of the Rothko legacy I would like to cover based on my experiences, including interviews I have done with people on how they have come to the work (some of you guys), coverage of fakes and misattributions, and biographical impressions based on numerous interviews I have read with his family and friends.
-A bigger and ongoing project would be to create a website and central database that art enthusiasts can use to locate travelling Rothko exhibits and find which paintings are in which museums. Many people ask me these questions personally but if there was a place where all this information lived and someone to update it, people could look up available Rothko works in different cities they are travelling to.
We are living in a troubled world with many humanitarian concerns that should rightly take precedence over my little project, but I am trying to survive myself and lately it's pretty hard.
Thanks to all for 9 years of Rothko love.
(I realized no one can donate on the mobile app, so if you wish to, use this link below.)
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crispycreambacon · 7 days
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Ending April with a small parting gift. I’m gonna miss this.
Anyways, an announcement of my own.
The short of it
I’m leaving the Watcher fandom. Don’t worry, I won’t be unfollowing anyone, but I will be ceasing the creation of art for Watcher and interaction with the community at large. Thank you all for this short but meaningful ride. Feel free to unfollow me if you were here for Watcher art, and for those who stick around…
Thank you :]
I hope to not disappoint with this new era of mine.
The long of it
It’s been a couple of days since a certain channel dropped an announcement that imploded its fandom. It was… a mess. A lot—and I mean a lot—of us didn’t handle the news well, and we made that known to everyone. The impact was so massive that YouTubers, who are nowhere near the niche that Watcher operates under, covered the situation, and some of them explained very well why the decision went over so poorly. Meanwhile some of them made fun of the situation, and some were just there for the clicks, but that’s the cycle of YouTube drama for you.
With the amount of ears waiting for even a peep out of their mouths, Watcher couldn’t ignore the backlash any longer and released an apology video three days after the announcement. By all accounts, it was a pretty good response. The reception was mixed, but it was definitely more well-received than their first video, and they actually listened to their fans who gave them valid criticism over the sudden shift to a streaming service.
However…
For as much as I appreciate their response, I still can’t find it in myself to continue following Watcher. I really mean it when I say this disaster soured any enjoyment I had for them. I don’t think I’ll ever be able to watch them again for a long time without thinking about this situation or remembering the people they have hurt, even if unintentionally, through their poor execution of a business decision.
Do I believe they could’ve pulled off moving their content to a streaming service? Absolutely. However, so many factors doomed this decision and their announcement from the start from them believing that $5.99/month was “affordable to everyone” (seriously?) to them insisting that this was for the fans even though the fans have vocalized that they were never there for the high production value. They were there because the three guys who run Watcher were enjoyable!
I feel like if they had been honest about the fact that the TV quality they are aiming for was more for themselves than anyone–hell, it’s the mission statement in their About page, and, I don’t know, considered the idea that $6 is not cheap, especially for international fans, people wouldn’t have gotten so angry at them. Now, there are still numerous issues plaguing this business model, but to go through all of the arguments would require a separate post, and I’ve already expended too much energy on this situation. Needless to say, Watcher has burnt their bridges, and it will take a while before they can build them back up again, let alone get people to trust them enough to cross them.
On the other hand, I can’t blame Watcher fully for my departure. Despite my heavy disagreement with their initial decision, I understand why they thought this decision was a good idea in the first place as YouTube is a very unstable career path, and it would rather hurt its creators with its relentless demonetization, censorship and restrictive guidelines than give up just a tiny amount of its profit. Besides, they’re in control of their content, and they could do what they want with it even if their fans disagreed with them.
Speaking of the fans, my god. The situation revealed a side of the fandom that I never thought I would see, but in hindsight, I should have seen it coming. To see fans resort to anti-Asian racism and death threats so quickly was extremely heartbreaking, and as an Asian person, it made me feel very unsafe and unwelcome in the community.
Moreover, using Steven as a scapegoat to absolve Ryan and Shane of any wrongdoing was unfortunately a very common response. Yes, he is the CEO, and yes, his series being centered on traveling and eating expensive food really doesn’t paint him in a positive light, but need I remind you that RYAN AND SHANE ARE GROWN ADULTS. They’re the founders of Watcher, and they both have to agree to the initial plan for it to be implemented. You can’t assume that Steven was a boogeyman terrorizing your precious little boys just based on a 15-minute video. You don’t know what’s going on behind the scenes.
All of this to say that the initial announcement combined with how the community reacted violently to the announcement really nipped my interest in Watcher in the bud. It was a shame too because I really did love Watcher, and I still do. Had it not been for the time I invested in following them, I wouldn’t have made great friends, regained the joy in creating art–even reviving a hobby/skill that I assumed was long dead, and had a reason to be able to laugh or smile even in terrible days. I truly am grateful for Watcher, and I do not regret ever getting into them at all. However, I think it’s time for me to go.
Thank you all for this weird and wonderful ride, but at some point, you’ll have to hop off. I just didn’t expect to hop off it so soon.
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wen-kexing-apologist · 8 months
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A Pause for Reflection: Part 2- Only Friends, Racism, and the Commodification of Queer Asians
Hello! It is me, your friendly neighborhood wen-kexing-apologist. Before Only Friends aired, knowing how sex heavy this show was setting up to be, I decided it might be kinda funny if instead of posting my initial reactions to the episodes, which I knew were going to be something akin to an incomprehensible key smash, if I instead committed to a bit where I wrote very dry, academic essays on sex and sex imperatives in Only Friends.
Well, I wrote an essay on Boston, his cruising habits, and my speculations around him being an embodiment of older queer culture expecting like…three people maybe to make it through legitimately 13 written pages with block text citations. But it did surprisingly well, and so now I have decided to full send. 
In my first Taking Pause post, I wrote about respectable promiscuity and the way I felt that concept impacted perceptions of queer people and queer culture, especially as it relates to engagement with Only Friends. This time, I want to dampen the mood a bit further, and discuss racism and its impact on perceptions of queer Asian characters in the BL industry. This was spurred by Only Friends and especially inspired by the posts I have seen going around that project false purity on flawed characters, but will cover Asian BL engagement more broadly as well.  
Disclaimer: I am a white Westerner, addressing this post primarily to white Westerners, and using Western sources. 
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The Commodification of Queer Asian Men
Racism is a complex subject, and while people of color are not absolved of white supremacy mindsets through colorism, this invitation for conversation is mostly geared towards my fellow white Westerners. Racism is persistent, pervasive, and insidious in part because we do not always know when and how our own personal biases and learned racism impacts how we interact with the world, or in this case media. 
With the increasing mainstream acceptance of gays and lesbians, and the increasing visibility of LGBT folks more generally, gay space and straight space, gay sociality and straight sociality, are increasingly blended (Dean, 2014). The commodification of gayness is only one example of this. (Ahlm, 2017)
We are frequently spoiled by BL because of how much exposure to queer people in stories we are allowed to see. These stories are not primarily or inherently made for queer people, but what this massive index of gay shows gives the general public is large amounts of exposure to the concept of gay people (about queers), and growing popularity allows for a rapid commodification of queer Asian experience.  
I want to take a second to show the definitions of commodification, so anyone reading this is aware of what lenses I am working from.
Commodification:  to turn (something, such as an intrinsic value or a work of art) into a commodity (Miriam-Webster) 
Commodity: 
an economic good: such as…c. a mass-produced unspecialized product
a. something useful or valued; b. convenience, advantage
a good or service whose wide availability typically leads to smaller profit margins and diminishes the importance of factors (such as brand name) other than price
one that is subject to ready exchange or exploitation within a market (Miriam-Webster) 
Personally, I think it is reasonable to argue that BL and BL branded pairs are exploited by and are an exploitation of the market. We have seen the number of in-universe ads in our standard Thai BLs, the number of BLs being created every year is increasing with the understanding that these shows can be profitable, sell products, sell concert tickets, sell out theaters, make money on fan events, etc.. I think many of us have begun to love when Oishi Green Tea, Nivea Micellar Water, or Canon printers show up in our BLs, but it cannot be denied or ignored that those are commercials for products being sold to us through the images of queer characters and within queer stories. Meaning, the queer stories we are able to interact with en masse are there to sell us a product as well as a story. 
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How does this relate to racism? By making queer characters of color sell products within the stories they exist in, we establish a relationship to queer characters of color that extends the commodification of queer men of color themselves beyond what already exists by nature of racism and white supremacy within queer spaces: 
It’s almost as if no gay men of color exist outside of fantasy cruises to Jamaica, Puerto Rico, or the ‘Orient’. And even then, they exist only to fulfill the sexual fantasies of gay white men. ‘Exotic’ vacations to far away places are marketed to rich white men and [low income] colored bodies are only another consumable product easily purchased with western dollars. As such, gay men of color, whether found within western borders or conveniently waiting for white arrival in the far off corners of the globe, are nothing more than commodities for consumption. (Chong-suk Han, 2007)
How many shows have we gotten out of GMMTV in recent years that are absent, or near-absent of in-universe ads? Three? The Eclipse, The Warp Effect, and Only Friends? What themes are at the center of these shows that may make them distasteful to corporations trying to sell their products? 
Now, I entered the BL scene after The Eclipse aired, so I don’t know what its reception was like at the time. But I am pretty certain it was a popular show. Yet, I have personally witnessed the adverse and negative reactions to, especially Ayan, when Our Skyy 2 x The Eclipse aired and we saw Ayan keeping a secret that was hurting Akk’s feelings. I saw the sheer amount of posts coming out of tumblr about how Akk and Ayan were characterized so wrong in this show. And, I am trying to be polite here, but there were just grossly misrepresentative takes on tumblr about the characters we got on screen in OS2, who were extremely in character based on the source material, and not the idea of the characters we have built up in our heads as the lines between Ayan and Khaotung or Akk and First blurred over time. 
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The Warp Effect is a show I have constantly been asking people to watch as Only Friends approached and continue to market as required viewing while we are still in the early stages of Only Friends, but it was not widely watched as far as I could tell from the activity on my own tumblr feed and from the number of people I saw reblogging my Case for Watching TWE post who said they had yet to see it. And I get it, it was marketed more as a heterosexual show rather than a BL, but I will go down swinging to defend my position on that show as The Queerest Show of 2023 (so far). 
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I think about all the ways people on tumblr have re-written certain characters in their minds to be purer, less morally dubious, more babygirl in order for them to justify loving and supporting a character that is either objectively a terrible person or who has made any number of mistakes that have gotten themselves or others hurt. Listen, my most beloved gay boys are Wen Kexing and Akk but I will be the first to tell you both those men are war criminals. That is not a joke. I love Akk to death as a character, and he let a car roll into a crowd of protestors.
Which is to say, that I am personally made to feel very uncomfortable when I see people twisting the realities of who queer Asian characters are in order to create a false, more pure and innocent version of who they want queer Asian characters to be. Why? Because it treats queer Asian male characters like dolls, like objects to manipulate and control, rather than as the people they are written and intended to be, and the fanservice that is expected of the actors that portray them is not much different: 
At the same time that they are invisible, gay Asian men are also seen as being exotic, submissive fantasies for white men. However, being seen as exotic and submissive is yet another form of subtle racism where gay Asian men are not seen as individuals but as a consumable product for white male fantasy (Ayres, 1999). (Chong-suk Han, 2007)
And yeah, I know some of you may try to deflect this by saying or thinking “wka this quote is about white men and thus does not apply to me” it does. It does apply.
On the Subject of Fan Service 
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These production companies make a lot of money off of selling the fanbase the idea that these actors are romantically involved outside of their acting careers. GMMTV and Idolfactory are perhaps the most committed studios to fanservice that I have seen, often to the detriment of the health and safety of their talent and potentially their own financial interests. He’s Coming to Me was delayed, and had it’s distribution fucked with because fans protested Singto being separated from Krist and paired up with Ohm for one show. Freen was recorded and blackmailed with a video that showed she was in a romantic relationship with Seng. Articles were published making it seem like it was a truly wild concept that Man Trisanu and Ben Bunyapol were acting to create the chemistry they get on screen. These companies know they can make money off of the fictions they create, both the ones we see as television shows, and the ones we see in fan meet ups. These people are actors, some may date, some may not, some may be really good friends, some may hate each other’s guts, but the fact of the matter is we will never know for sure. Everything we see on camera is a performance. 
How Objectification of Queer Asian Men Relates to Only Friends
I mean…
I don’t know about you all, but I have seen post after post of people projecting images of purity and perfection on to Mew, twisting themselves forward and backward to justify a character’s objectively terrible decisions, or finding scapegoats to blame for their blorbo’s actions. I have seen people truly, legitimately struggle with seeing their favorite acting pair engaging in intimate scenes with different scene partners. And, to me it reads like some audience members are physically unable to separate the actor from their character, or to accurately identify reality from fiction. These are actors, they are playing characters, we know how good of actors they are. We are all aware of how much of a chameleon First is with his roles, how powerful Khao is at portraying grief on screen, how expressive Book is, etc. 
Force and Book are not fucking, Book is not stringing Force along, Force is not fucking Neo and potentially breaking Book’s heart. Top and Mew are fucking (or will). Mew is stringing Top along. Top is fucking Boston and potentially breaking Mew’s heart. Khaotung is not ditching First to go rescue Book, First is not trying and failing to maintain boundaries with Khaotung. Ray is ditching Sand to go rescue Mew, Sand is trying and failing to maintain boundaries with Ray. 
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Harkening back to fanservice. Personally, I believe that only ever marketing “love pairs” (aka Force and Book’s characters as a romantic couple or First and Khao’s characters as a romantic couple on screen) severely severely limits the acting potential for any and all of the performers involved in those couplings. Can you imagine what Only Friends would be like with Neo and Louis, rather than Neo and Mark? Louis is great, but I’m not sure that he could do pining simp, or angry revenge the same way Mark can. You can see how good of a match up Fluke Pusit was with Thor in The Warp Effect and you can see how good Fluke Pusit was with Ohm Thipakorn in A Boss and a Babe. 
As I mentioned in Part One, Jojo has said there is going to be sex in every episode. We know these boys have already hurt each other and will continue to hurt each other. We know these boys have already slept around and will continue to do so. There is no need to vilify a character for being a flawed human being. There is absolutely no need to vilify an actor for portraying a character who is a flawed human being. We don’t need to uplift the characters that are withholding their sexuality from others as inherently good, moral, victims of the inherently bad, immoral, predators ruining their lives with their high sex drives. 
…popular culture is permeated with ideas that erotic variety is dangerous, unhealthy, depraved, and a menace to everything from small children to national security. Popular sexual ideology is a noxious stew made up of ideas of sexual sin, concepts of psychological inferiority… and xenophobia. The mass media nourish these attitudes with relentless propaganda…
All these hierarchies of sexual value- religious, psychiatric, and popular- function in much the same way as do ideological systems of racism, ethnocentrism, and religious chauvinism. They rationalize the well-being of the sexually privileged and the adversity of the sexual rabble…this kind of sexual morality has more in common with ideologies of racism than with true ethics. (Rubin, 1984)
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I am begging people who are having difficulty seeing their favorite actor be shitty on screen to take a pause, take a breath, remember that they are actors, playing a fictional character in a fictional role. Fictional characters performing fictional actions has not, does not, and will not ever be a true and definitive indicator of that actor’s own personality, morals, or beliefs. Boston being an asshole does not mean Neo is an asshole. Ray being an asshole does not mean that Khao is an asshole just as Gaipa being kind does not mean that Khao is kind. Jojo and co are not monsters for creating a manipulative character(s), or including physical fist fights, drug use, promiscuity, cheating, sexual assault, abortion, kink, fatshaming etc. etc in to their works. You are not a bad person for liking imperfect characters who engage in bad actions, and you don’t need to create scenarios that place blame for those actions on others in order to justify liking a character.  Everyone on that set appeared to have a great time, and Jojo stated very clearly that all scenes were run by the actors in those scenes and anything the actors were not comfortable with being shown to a broader audience were immediately deleted. The actors were granted agency and autonomy that is not usually seen and we are seeing the performance they want to share with us, the performance they liked. That does not mean they themselves approve outside of fiction of the behaviors their characters may portray. 
Conclusion
We all need to, but white Westerners especially, be extremely careful and introspective with the ways we are engaging with queer Asian media. We need to be careful and introspective with the ways we are engaging with queer Asian characters. Asian BLs, Thai BLs especially lean heavily in to the commodification of queer Asian stories and characters. GMMTV sells products, and uses their talent as the salespeople, which I personally believe makes their talent, and the characters in their stories far more susceptible to objectification than, say, Japanese BLs that do not distribute their work as easily, or cater as readily to international audiences. 
As @bengiyo said in his post, it is totally totally fine if you do not like something. Only Friends could not be your style, there could be themes that are triggering for you, etc. that’s fine. But if you are refusing to engage with this Only Friends because Force as Top acted like he was fucking Neo as Boston, or squirming about whether or not you can watch other shows these actors are in going forward because their performances as dumb, horny college students in Only Friends made you question the actor’s morality, then I truly, deeply, and fully beg you to pause, take a step back, and reflect upon what it is about witnessing these behaviors that is causing your reaction. 
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I want to end with the following quote: 
Thus, white men can choose when they want to be objectified, but men of color are simply objects. As discussed above, existing only as props for white male consumption represents another subtle form of racism. As Tony Ayres notes: First, there is overt belligerence…The second response is the exact opposite of this racist antagonism. It is an attraction to me because of my Asianness, my otherness ... This has nothing to do with my individual qualities as a person ... It is the fact that I conveniently fit into someone else’s fantasy (1999, p. 89) (Chong-suk Han, 2007)
As a reminder that we as fans, need to take a step back and consider if, when, and how we are objectifying queer Asian men. We are seeing a huge period of growth in the Asian BL industry, which means we are very likely to get more shows where we are going to see more stories like Only Friends that center realistic depictions of gay Asians as written and directed by gay Asians. And we have to check our privilege, homophobia, and racism at the door.
Sources
Ahlm, Jody (2017) Respectable promiscuity: Digital cruising in an era of queer liberalism, Sexualities, DOI: 10.1177/1363460716665783
Chong-suk Han (2007) They Don't Want To Cruise Your Type: Gay
Men of Color and the Racial Politics of Exclusion, Social Identities, 13:1, 51-67, DOI:
10.1080/13504630601163379 Rubin, Gayle (1984) The Thinking Sex: Notes for a Radical Theory of the Politics of Sexuality- Chapter 9: The Sex Wars.
(thank you to @bengiyo, @lurkingshan, @neuroticbookworm, @so-much-yet-to-learn, and @waitmyturtles for your beta readings!)
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9w1ft · 2 months
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I'm a gaylor myself so this isn't coming from a place of hate but I really don't think karlie and taylor are still together, I think taylor still references her in her art and probably will for quite some time because that relationship -- whatever the nature of it was -- left such a deep impact on her. but I really can't see them still being together, I think she's forced herself to move on from karlie and has since dated a lot of other women. that doesn't mean her feelings for karlie have faded, just that they will probably always be there but they broke up for sure before 2019, I think. folklore and evermore, midnights even, are all breakup albums, I just can't see how they could still be together. especially all her anger and sadness in those songs that are thought of to be for karlie (like my tears ricochet or exile or mad woman) also the cover art being shoot in bedfords, new york, the exact same place where karlie got married feels more like taylor revisiting this place to really say goodbye and mourn her for one last final time so she can move on
sorry, this got a bit long, I just don't understand the appeal or the reasoning for lsk's because taylor has indicated so many times that they are over, she's been mourning her relationship with karlie quite publicly since 2019 (wearing all black during the lover era) so yeah
hi! i don’t usually respond to these but i’m not sensing any ill will so i’ve decided to give a reply a go.
first off, for me, i kinda just interpret her wearing black in the back end of lover era because her masters had gotten bought by scooter. and maybe the fact that she decided to not come out. there can be other reasons, but i really do not think that her breaking up with karlie has to be one of them.
another thing i can’t shake is the fact that it was a very notorious troll/manipulative person on tumblr who spread the first rumor that they broke up in 2019, a fact that is well understood by a lot of OG’s, and this troll got in the head of a few popular kaylor and gaylor swift accounts at the time and in doing so she got a lot of people to fold. she then went on to write all this progressively unhinged fanfiction about taylor and karlie trying to make one another jealous and sleeping with all these women, presented with the same level of seriousness with which she pushed the breakup agenda. even to this day, i see present day gaylors talk about stuff that stems from narratives this account and a few other power hungry accounts spread around many years ago and it honestly just goes to show how a lot of well known gaylors may be platformmed up but that don’t really know what they’re talking about.. i only write this because the troll deactivated about a year ago (maybe they’re lurking on platforms with more malleable minds—once a troll always a troll—but at least they’ve left here), they were a really dangerous person.. and several have wild receipts to prove it.
anyways sorry i recognize that’s a tangent, i guess what i mean to say by it is, a lot of the sentiment surrounding the idea of a 2019 breakup and the reinforcement of the narrative by a gaylor community none the wiser stems from the work of someone with disingenuous intentions. a lot of “masterposts” or “realistic timelines” draw from what this person made up and it’s gone through enough filters for it to seem like credible sentiment but like, if you were there and you read all of what she wrote you know how silly it all sounded and how incoherently it was all written.
okay so to circle back to more of a content-centric angle, in my interpretation of the events that gave us folklore, evermore, and midnights, taylor had so much to be sad about. her mom had been very sick, the pandemic arrived and she had to cancel lover fest, she had to come to terms with scott b having sold her work to her sworn enemy… songs on midnights and folklore, and on her lover era apple music playlist allude to certain other things that may have had her in a mournful mood. things were bad! and i don’t doubt that her and karlie have been through a lot. but for me, when you’ve got a ride or die love, you don’t just break up. this has been something frustrating for me and others, i think, to see so many people treat a relationship as either being all systems go or broken up, as if long term partners can’t experience sadness together, difficulty together, even heartbreak together.
i don’t like getting in to touchy subjects so much but there’s just been too much pointing towards what i consider to be a rather simple narrative that is a natural progression for people committed and in love. how did the lover music video begin and end? whats a randomly specific word in a song she performed at the grammys minutes after someone was announced to the world? what about taylor’s envisioned future stands out about the anti hero music video? i think i’ll stop here but idk man 😆 poke around my archive if you feel like wasting a few days of your life… there’s just been a consistent flow of the same kind of hijinks that we’ve seen from them for years, and i’d say that there are many songs that back up everything i’d want in order to stay invested in seeing if what i believe is true.
now, i know i just wrote what reads like a bunch of mumbo jumbo to people not following kaylor. but im okay with that. i’ve accepted that. and i know that the whole patterns and koincidences and twinning and symbolism beat isn’t for everyone and so i respect people’s decisions to believe they aren’t together, but in closing i’ll just say im sometimes at a loss to see time and time again people suggest that kaylors believe in kaylor because they find it appealing or because they want to ship it. when it’s literally not that— it just makes the most sense to a lot of us!
also, does this look like the face of someone mourning?
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andreabandrea · 4 months
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The AndreaBandrea UTY post
I need some place to put my Undertale Yellow (UTY for short) thoughts & criticism, and this is my blog, so I might as well put them here. If you don't want to see constructive criticism about Undertale Yellow, don't click below the readmore!
Pretty much everyone I talk to really likes this game, and honestly, I'm really sad that I don't like it more. I like some parts of it quite a bit! But I have mixed feelings about other parts-- I think the writing and characterization could have been a little more impactful than they were, and I’ll be discussing that here. I don’t want to just rag on this game without expressing suggestions and parts that I do like in more detail, so those will be covered as well. 
I also want to add a disclaimer that I don't have negative feelings towards the development team or fans of this game in the slightest. I have nothing but respect for the creators of Undertale Yellow. This project was obviously a massive undertaking with a lot of love behind it, and I'm glad to see that it's found success and a community of people who do enjoy it. 
The reason I’m writing this post is that, again, I liked parts of this game and wish I enjoyed it more. If I didn’t like it at all, I just wouldn’t engage with it at all anymore. I also haven’t really seen any other people expressing constructive criticism on the game’s writing, so it’s felt more important for me to express these thoughts, be heard, and see if others feel the same way. 
The Good
I'll start off with the things I like. The art, the animation, and the music are all fantastic. I was very impressed by the battle backgrounds and the little touches, like the way Clover runs. Clover doing things like reaching for other’s hands, giving fistbumps, drawing their weapon, changing their expression at times-- they feel very dynamic and fun to play as.
The music is really catchy and fun. I love the iterations on the battle theme-- Snowdin’s battle theme having bells, for example. 
I also had fun with most of the fights in the game! I liked the unique mechanics that came into play (e.g. the lasso in North Star's battle). I think that changing the way Clover attacks compared to Frisk feels organic and fun. 
I also love the mail system. Ever since you could deliver and receive letters in Paper Mario 64, I’ve been hooked on mail as a storytelling system in video games. I think the letters you receive are interesting and clever, and it’s a great way to keep past characters relevant in lieu of a cell phone. 
I’m going to be discussing criticism of the characters later, so I’m going to take a moment to talk a little about things I liked about them. I really like Martlet’s optimism and belief in humans. Starlo made me laugh quite a few times and the Feisty Five have a great dynamic with each other. A lot of the background characters in the game are fun-- I like the one who serves you at the Honeydew Resort. The fact that you can go back to these vendors later on and get four new topics to talk about is fantastic and makes the world feel a lot more alive. 
The Slightly Less-Good (and more disclaimers)
The writing is where the game falls short for me-- and it’s sad for me, because the writing is the heart of Undertale. I don’t think that the writing is bad by any means! I like the characters and story well enough, but- again- I just wish that I liked them more. I’ll try to incorporate suggestions so this isn’t just a total downer post without anything backing it up. 
I want to express something about the ‘suggestions’ that I’ll be offering after the criticism. I know that Undertale Yellow  is now out, and the team isn’t going to go back and change it now, and that’s totally fine. I don’t want to make it sound as if the team should change Undertale Yellow just because I have some reservations about it. I’m just one fan out of many. In the very off chance that a member of the Undertale Yellow development team is reading this--
First of all, hi! 
Second of all, I know that changing major parts of Undertale Yellow at this point is very unrealistic, and I wouldn’t want you to. If anything, I’m honored you’re reading my ramblings at all. I’d be touched if you’d be willing to take some of my words to heart as you move onto your next creative projects.
The reason I’m including suggestions, therefore, isn’t because I think that the team should or must make these changes, but because I don’t want to just sound excessively negative about this game without offering a little feedback. 
I don’t presume that my criticism and suggestions are objectively correct or better than what the Undertale Yellow team created. This is my personal blog, and these are my personal rambly thoughts about Undertale Yellow. The reason I’m including so many disclaimers is because I’ve gotten into discourse before due to poorly thought-out posts about Undertale, and I hope to avoid that this time. I don’t want to just not post something on my own blog, though, because I’m afraid it could be misconstrued or possibly upset somebody. So, I’m trying to discuss this as carefully as I can. 
As one final disclaimer, I'll say that I know that it was more likely than not that I'd be at least a little disappointed by Undertale Yellow. The original Undertale was a very important game for me, and very little could reach that standard. (I think this is one reason why Toby decided to do Deltarune, a sort of AU/spinoff rather than a full-on "Undertale 2", and I respect that decision.) 
I also think that quite a bit of my criticism is subjective-- several of the characters didn't fully click with me and several of the jokes just didn't land for me, personally. More people than you might think just didn’t connect with the regular Undertale, either. I’ll be talking a little about my subjective opinion on characters, but I’ll try to explain why I feel the way I do rather than just say, “XYZ character sucks because they’re lame, moving on.” 
With that said, the post. I’ll be addressing my criticisms from smallest to largest. To begin, I’ll recap the plot of UTY to better analyze aspects that I do and don’t quite like. Spoilers abound.
Undertale Yellow Plot Recap!!!!
The central story of UTY, to my memory and understanding, is as follows:
In the past, a fallen human being went on a rampage in Snowdin and hurt Kanako, the daughter of Chujin, a former royal scientist and monster who happens to be a boss monster. Dalv, an unrelated monster, was also hurt in this incident and sealed himself away in the Ruins in a self-imposed isolation. Chujin’s family (presumably him or Kanako, but not Ceroba, as she doesn’t recognize Dalv) felt bad about this and left him corn from Starlo’s farm as a gift. But, when Chujin died, the corn gifts stopped coming. 
Stepping back a bit, after the incident, Chujin developed a deep hatred for humanity. He invented a security robot called Axis and told it to go kill the human. Axis did this (and we will return to this later). Chujin kept the soul (at least, for a time) to experiment on.
At some point in this, Axis failed to impress Asgore and Chujin was fired as the royal scientist. At some point as well, he began to teach Martlet how to build puzzles. Martlet got a job in the royal guard and Chujin disapproved because humans are very dangerous.  
Due to experimenting on his own boss monster soul in an attempt to find a way to turn regular monsters into boss monsters so that monsterkind could potentially stand up to the threat of humanity, Chujin wound up very ill and then passed away. He left video tapes to his wife, Ceroba, asking her to finish his research. However, he asked her to leave Kanako out of this so she could live a normal life. 
Ceroba agreed to finish this research, but Kanako found out about it and asked to be experimented on because she, like her father, has the power of a boss monster. Ceroba agreed to experiment on her, which injured Kanako and caused her to ‘fall down’. Ceroba sent the near-death Kanako to Dr. Alphys, the new royal scientist, who was collecting ‘fallen down’ monsters for her own experiments with determination. 
Plot summary over. I’ll take a closer look at some of these aspects going forward.
UTY Plot Criticism
I don’t feel like this is a bad story, necessarily. With that said, it doesn’t feel quite as tied together as Undertale’s story does, and I think certain aspects don’t land. 
First, I feel that the majority of the plot elements about Chujin & Kanako get dumped on you at the last minute. You might be thinking that the story about Chara & Asriel is also dumped on you at the last minute-- and to an extent, this is true. You do get a massive amount of information regarding their story near the end of the game, in the True Lab.
However, Chara & Asriel's story is a massive part of the narrative from the very beginning. You meet 'Asriel' (Flowey) in the very beginning of the game. Toriel is in the Ruins due to the fallout of Chara & Asriel's deaths. Asgore and the monsters are trying to kill Frisk and steal their soul because of this, and the royal guard has taken it up as their mission. Sans is aware of an anomaly that will end everything (implied to be the player), and he would have 'killed Frisk where they stand' had he not made a promise to Toriel. And so on.
I’ll be reviewing criticism of the game’s plot in sections themed around each major character. I will be discussing suggestions about each character in their respective section here, as I discuss things I didn’t quite like about each character, my suggestions are intrinsically tied to why I didn’t quite like them. 
Dalv
The connections between characters and the Chujin & Kanako plot feel a bit tenuous to me. Similarly to Toriel, Dalv is in a self-imposed isolation in the Ruins due to a major incident in his past. He fears humans due to the attack he suffered in Snowdin, and he suffers loneliness  after losing his friend (who left him corn). When he sees Clover, he wonders if this is “some sort of haunting” (implying he knows that the human who attacked him was killed). 
In the pacifist route, Clover can prove to Dalv that not all humans are evil and Dalv can move out and learn how to trust people again. This becomes a recurring theme-- Clover, pure of heart, proving to monsters that humanity isn’t that bad after all. 
However, Dalv then disappears from the story. His motivation is to basically be left alone, but once you prove to him that humanity isn’t so bad, his role in the story is essentially complete.
I feel that, by comparison, Toriel’s motivation is more active-- to protect humans who fall down from Asgore. It’s this motivation that drives her to return at the end of the true pacifist route and ultimately make the true ending of Undertale possible.
Dalv’s passiveness makes him a weaker character to me. Now that you’ve proven that you’re his friend and humanity isn’t so bad, I would have liked to have seen him take an active motivation to protect his friend or help them in some way. We don’t have to copy Undertale beat for beat and have him dramatically save Clover from Asgore or anything, but it would have been nice to see him vouch for Clover in some way at some point. 
Now, for the final time, I know that UTY is released and major changes aren’t likely. Some of my suggestions are “I would have liked to see this, but this change would require redoing the entire game,” which I don’t think should or could be done at this stage. This is just daydreaming and- if I’m praising myself highly- potential considerations for the devs’ future works (and the works of any other creatives who are reading this). 
With this proposed major change to Dalv’s character out of the way, I’ll suggest instead the most minimal possible change that I would like to see, so my suggestions don’t feel entirely like just daydreaming. 
I really like how Dalv sends Clover a letter about his moving out to Snowdin. This is active of him in terms of motivation-- Clover is his friend and he wants to keep in touch with his friend. I’d be absolutely thrilled to see a little bit of extra dialogue for him in an update. After you go back to Snowdin and see him, I think the dialogue he already has is totally fine! But, I’d be really happy if he’d take initiative and tell Clover a little more about his experience with the past human, or invite them to rely on him, too. 
Martlet
Martlet felt… a bit restrained in terms of her writing, to me. I think that one aspect of Undertale’s writing is that it’s not afraid to go over the top. Papyrus isn’t just silly, he wears a costume every day and cartoon eyes pop out of his head when he’s surprised. Undyne isn’t just determined, she aspires to be a badass anime heroine. I like Martlet just fine, but she never had a moment where she really stood out to me in this way. 
Martlet’s defining traits are that she likes puzzles, she loves reading and abiding by the rules of the royal guard, and she believes in humanity and wants to help Clover. As I said before, I really like this optimism and belief. I’d like to see more of it. 
Near the end of the true pacifist route, Martlet says that she was taught in the royal guard that humans are scary, but Clover proved to her that humans are kind. This felt very abrupt to me at the time-- we know that Chujin disapproved of her joining the royal guard due to his own trauma, but Martlet had no personal involvement in the last human’s violent actions. 
Martlet doesn’t seem to have any reason to dislike humans more than any other monster. We learn in her diary that she essentially joined the royal guard out of a desire to help people and build puzzles, and also because she needed a job. 
If she’s just supposed to be a representative of the average monster and their feelings toward humanity, and her growing to like Clover is meant to represent how all of monsterkind could grow to like humankind, that would be one thing-- but I think that she specifically is meant to represent a person who wholeheartedly believes that humans can be good and that humans and monsters can live in harmony. In the no mercy route, she repeatedly pleads to Clover to do better, that they don’t have to act this way, that she wants to help them. That’s not the response of the average monster, who fights Clover or tries to flee from them. 
I believe the intention is that Chujin & Martlet represent either end of an ideology axis (no pun intended). Chujin believes all humans are evil no matter what, but Martlet believes that humans can choose to be good. But why does she choose to believe in humans other than a sense of personal optimism? 
I would have liked to have seen some defining event that made Martlet choose to believe in the goodness of humanity. I would have liked to have her being kind and optimistic to a fault be more of a defining trait-- to have that go over the top in an Undertale-style way. A lot of her interactions with other characters just personally weren’t very memorable to me. 
Martlet spends a lot of the game sidelined. She loses you in the Mines. She gets thrown in jail in the Wild East. She has to go back to Snowdin once you're freed. Yes, she's there for you in the true pacifist route, but she's otherwise pretty absent through the neutral/true pacifist routes.
I recognize that the main characters in Undertale can be absent after you leave their respective sections of the game. However, you're able to call Papyrus & Undyne as much as you want, and you get a major hang-out (or “date”) with each of them and Alphys which gives time to expand on their backstory and character arc. Martlet doesn't get that. We even get a little bit of time to hang out with Dalv after we become his friend, but Martlet shoves us on a boat and hurries us to the next area as soon as we beat her. And sure, we get to talk to her on the boat, but it’s just a bit of silly dialogue-- it doesn’t really expand on her character. It feels like a missed opportunity. 
So, yes, my major suggestion on her would be to zoom in more on her belief in you and let her be a liiiiitle sillier and more over the top, and give more opportunity for Clover to hang out with her. 
At this stage, however? In this proposed minor ‘dialogue update’, I’d be really excited to see a little something more from her. Maybe a letter? She does send you one, but only in the neutral route to tell you to meet her on top of the apartments. It would be a good opportunity to either let her be silly or explain a bit about when she came to want to believe in humans-- or both, ideally. 
Starlo
I honestly have very little to say on Starlo. He seems to be the fan favorite, and I did find his section fun! Ultimately, though, he's just kind of… there? I mean, he's on the periphery of Ceroba's (and Chujin and Kanako’s) story because he's her childhood friend (and his family grew the corn that Chujin gives to Dalv), and yes, he later on reminds her that she can still choose to be a better person because he also almost killed Clover! However, every monster in the game almost killed Clover.
There’s nothing wrong with having a silly character who wears a costume and isn’t a major player in the plot. I feel like Starlo is similar to Papyrus in this way. But Papyrus isn’t just a goofball, he’s the monster in Undertale who believes unerringly in Frisk & the player’s ability to do better because he firmly believes that you can make anything happen if you just try. This belief helps elevate Papyrus from comic relief to an actual rounded character. 
I don’t feel like Starlo has any sort of strong conviction like that. We do learn that he wants to bring hope to the Underground by roleplaying as a sheriff in the Wild East town, giving them a slice of (supposed) surface life. I think this is fine, but I’d like to see a bit more of it. In the no mercy route, he does bravely stand against you because he’s a sheriff and it’s his job to bring justice to murderers like Clover. 
My expectation when I first met him, a fellow cowboy (gender-neutral), was that he’d have his own ideas about justice. I expected that he would clash with Clover about these ideals, and neither of them would be quite right or wrong-- and this would prove that justice can’t be measured mathematically, and one outcome can’t be applied to all situations. 
But, he’s not at all bad the way he is. He has a lot of fans, after all. The minor change I’d suggest now that the game is out is that I’d be interested in learning why the cowboy aesthetic specifically appealed to him. Maybe a diary in his room explaining that Westerns are the epitome of ‘justice’ to him? I’d like to see a peek into the motivation that transformed an ordinary farm boy into someone who could bravely stand against a murderous human. 
Ceroba
I’ll be honest. I want to like Ceroba, but I don’t.
I understand that there's an attempt to mirror Asgore in that the war against humanity, in general, has taken Ceroba's partner and her child from her-- and ultimately, Clover forgives her and helps her learn how to move on. It's about letting go, just like Undertale. I get that. But Ceroba’s story doesn't land for me, personally. In order to talk about Ceroba, I need to talk about her husband, Chujin, because Ceroba spends so much of the story acting out Chujin's will. 
Whereas monsters in Undertale do attempt to kill Frisk and steal their soul, and Asgore has killed other children before, it's framed in a very 'video game' violence sort of way (again, Undertale has these meta elements). Ultimately, in the True Pacifist route, none of Frisk's deaths have stuck, and Asgore's actions- while reprehensible- allowed for Asriel to break the barrier once and for all.
Chujin, in the video tapes he leaves for Ceroba, implies that Axis’s murder of the human- presumably a child, like Clover and Frisk- was very violent and bloody. It feels a tiny step beyond the 'video game violence' aspect, for me. While it’s shown that Chujin regrets this, it still doesn’t change the way that this violence is expressed in the game. 
Instead of giving the human’s soul right to Asgore to bring monsterkind closer to freedom, Chujin- who has already been fired by Asgore, I should add- chooses to keep the soul and experiment with it.
This is very selfish, even though he has good intentions. He’s told nobody else about his experiments with his soul at this point- not even his wife- and Asgore has told him to cease all activities as the royal scientist. 
While monsters do want Frisk's soul for their own selfish reasons, they notably do not butcher them violently, succeed in this, and still try to get painted with the same quirky and fun brush that the other characters get. 
After Chujin dies, he leaves detailed instructions for his wife to continue his work-- and although he says "don't involve Kanako", he leaves her all the tools she would need to experiment on Kanako, and notably, no other way to finish his work except to experiment on Kanako.
As I said, Kanako finds out about this and asks to be experimented on. And while she does give consent, she is a child. I cannot stress this enough-- she is a child who just lost her father and is still wracked by grief. Kanako is a child who cannot possibly know what she is consenting to. 
Ceroba chooses to experiment on Kanako and more or less kills her. And then she chooses to send her 'fallen down' daughter to Alphys's experiment, despite the fact that Kanako presumably has some sort of trace of human soul/determination left in her-- which could have compromised Alphys's work as well.
Let's return to how I said that Ceroba is a mirror for Asgore. She's made so many mistakes and it's cost her her family and she can't stop now or it will all be for nothing. She's done horrible things, just like Asgore.
But the difference is that Asgore is the king of monsterkind. Asgore has no desire to kill human beings. He declared war on humanity in a fit of anger and grief, but the Underground had lost hope due to the loss of Chara & Asriel. Believing that Asgore could gather seven human souls and free them all brought hope back to the Underground.
His actions, while wrong, are selfless-- and much less explicitly violent and more 'cartoon violence'-like. Chujin & Ceroba have the well-being of monsterkind as their own pure intentions, but their actions are far more selfish and violent. Axis, Chujin’s creation, massacred a human being. Yet we're still expected to find them silly and fun and relatable-- it just feels unusual.
I’m not someone who hates nuance or morally gray characters. One reason I’m so sad that I don’t quite like Ceroba is that I love morally gray women. It’s just that we’re not allowed to really dislike Chujin or Ceroba for what they’ve done, and instead we’re supposed to see Ceroba- and Axis- as silly and relatable like the rest of the characters. 
Immediately after Ceroba’s boss battle, instead of processing what just happened to a greater extent, Clover chooses to sacrifice their soul for monsterkind. 
I understand that the intention is that Ceroba's grief and Chujin's desperation to protect monsters from humanity contributed to Clover's decision to sacrifice their soul. However, the idea is- to me- abrupt. Ultimately, too, Clover's decision is just as much about how much they love their friends (and how it's impossible for them to hide out in the Underground forever) as it is about Ceroba and her family.
Chara & Asriel’s deaths, Asgore’s war on humanity, the war of humans and monsters-- these elements impact every part of Frisk’s journey. But Chujin and Ceroba’s actions, while impactful on Martlet and Dalv to varying extents, are only part of Clover’s journey. And Chujin and Ceroba did awful things for this comparatively minor impact on the plot. 
EDIT: Further analysis about how Ceroba doesn't have a lot of agency and spends a lot of the plot just acting out Chujin's will, as well as the inconsistency in her characterization (and feelings about sacrificing Clover and the well-being of Kanako), with input from @carlyraejepsans. Thank you!
I would have liked to have seen a bit more from Ceroba without any influence from Chujin- maybe an interaction explaining her relationship with Martlet and an additional conversation about Martlet’s nearly unwavering belief in humans vs Ceroba’s inherited grudge against humanity- but I don’t know where this would fit in. Adding more time for Clover to process Ceroba’s boss fight before sacrificing their soul might throw off the pacing. 
In general, though, Ceroba's boss fight- while flashy and fun- ultimately feels pointless with how little she learns from it and how quickly she changes her stance on using Clover's soul for the benefit of monsterkind, and what will happen to monsters after they break the barrier. To quote @carlyraejepsans in the ask linked above:
In addition, it's like the writing didn't want to commit to her delusions and little character development. She feels that her daughter is alive and thinks she can save her—wait no that was a lie—wait it wasn't. The moment she's defeated she goes "Agh, what was I thinking!" out loud (which is already a questionable writing choice imo but i digress), and recognizes that sacrificing Clover for her plans is horrible... and then 5 seconds later Clover chooses to sacrifice themself to break the barrier and whoops nevermind she's suddenly the one getting the others onboard with the idea... wait. didn't she say she was making the serum because the humans would've only slaughtered them again if they broke the barrier? oh wait wasn't that also chujin again? whoops.
I would have felt better if there were more room to view Chujin and Ceroba in a critical light (and time to view Ceroba outside of just being a mom and wife). I can’t think of any ‘minor’ suggestion that wouldn’t require a lot of editing. 
Axis…
And... okay. Let's talk about Axis real quick.
I want to give the dev team the benefit of the doubt, but I need to point out that this security robot's name is "Axis 014." If you don't know what I mean by pointing this out, I'll just say that both of these terms are nazi dog whistles and allow you to look up the specifics.
I recognize that, by this point, it’s too late to change his name. I’d at least be grateful if the team would acknowledge this and confirm that they aren’t nazis. 
Axis’s name makes his actions far worse in retrospect. He, as a security robot wants to kill a child, but he isn't able to anymore because his programming has changed. So, as a legal loophole, he forces them to hold 'a weapon' (a trash can lid) so he can justifiably kill them. This is the same robot that brutalized and murdered a human being in the past at Chujin's behest.
It feels tone deaf and ultimately the one thing I’d just outright call bad about UTY. I don’t think it was intentionally done this way, but I don't like that we're supposed to find this nazi-aesthetic police brutality robot "quirky and relatable" like the Undertale cast. In the true pacifist ending, he falls in love with a robot made out of a trash can and his eyes turn into cartoon hearts and etc. It’s even more jarring than viewing Chujin & Ceroba in a fun/relatable way. 
In the no mercy route, Axis will defend himself and claim that his programming forced him to kill the human and he didn't want to. This "just following orders" defense feels weak to me as well, personally. Axis clearly delights in harming humans, going out of his way to try to kill Clover. But also, Axis spends a significant amount of the game displaying a very similar amount of free will to the other characters. He’s not just a janitor robot that sweeps back and forth. 
He’s a nearly sentient being-- and the fact that there are these nearly sentient robots makes Alphys’s accomplishment of creating “a robot with a soul” (at least, so she claims-- Mettaton is only the ghost in a machine) much less impactful to me, personally. Yes, Asgore thinks that Chujin failed in creating a sentient robot, and so it’s impressive that Alphys supposedly did it. But I don’t know why Asgore wouldn’t be more skeptical of Alphys’s accomplishment after Chujin failed more than eight times and set fire to his flowers. 
I think that Axis is ultimately a missed opportunity to make a really villainous character. This concept that he disobeys his programming- used as sort of a parallel for law, as a security robot- to attack Clover could have been explored to further the ‘justice’ theme. He doesn’t write his programming (the laws), he just carries it out (violently enforces the laws). 
The ‘minor’ suggestion I’d make, though, is to just acknowledge the name. 
Undertale & Meta Elements
Now, we’ll be addressing my largest criticisms-- the omission of meta elements and the way Flowey is written.
Undertale Yellow never quite stopped feeling like a fan game to me. And it is, of course-- but I think that it feels as if it tries so hard to be Undertale (in the writing style, the humor, etc) that it fails to forge an identity of its own, and that holds it back from being just a fangame to a fangame that succeeds in expanding on the original creative work. 
At the same time, although UTY tries to feel like Undertale, I don’t think it captures certain elements that make Undertale be Undertale. 
Whereas Undertale was ultimately about video games as a medium and the normalization of violence in them, UTY doesn’t have this level of metatextual commentary. UTY does have a running theme of 'justice'-- and I don’t think this is bad! After all, if Undertale already said all there was to say about video games and violence, why retread that path? I respect that UTY knows its limits and simply focuses on justice as a concept instead.
At the same time, Undertale isn’t just an RPG about mercy-- it’s an RPG about RPGs. The fact that you can talk to and spare enemies isn’t just a quirk of the game, it’s what the game is about. This is one thing that makes Undertale great that UTY doesn’t focus on.  
UTY doesn’t completely ignore these elements, of course. Flowey takes over resetting for you, and you do have three distinct paths based on whether or not you kill enemies-- the ‘true pacifist’ path, the ‘neutral’ path, and the ‘no mercy’ path (I will not be calling it the ‘genocide’ route, especially in light of recent world events). Through whether or not you choose to kill enemies, the theme of ‘justice’ is explored-- who is Clover seeking justice for? In the true pacifist route, Clover seeks justice for the monsters, while in the no mercy route, Clover seeks justice for the fallen humans before them. 
However, Flowey taking over the mechanics of saving and resetting for you makes concept of ‘the player’ obsolete. I recognize that not everyone in the Undertale/Deltarune fandom quite enjoys the concept of 'the player' and the meta elements of these games due to the fact that there can be implications that playing Deltarune (as an example, which ups the meta elements quite a bit) can actively hurt Kris and make their world a worse place. However, Deltarune isn’t a complete work and we don’t know this for certain. Additionally, I feel as if at least acknowledging Toby's intentions are important to analyzing the work, no matter what one's personal feelings are about them.
The Importance of the Player
The presence of you, the player, is important in Undertale. Frisk is a subversion of the 'blank slate protagonist' trope. You think that you're able to name them and control them, but in the True Pacifist route, Frisk begins to act on their own (they walk slowly in some parts of the True Lab because they're presumably afraid, etc). In the end, you realize that Frisk is their own person with their own name, and you as the player have to let go-- when Frisk & the monsters go to the surface, Flowey (a mirror of the player themselves) urges you to let them go. Don't treat this as a game anymore-- don't replay and wring out any last drops of content you can. You enjoyed it, now move on.
But many players want to see the No Mercy route because it’s the last thing they haven’t done in the game, and they don’t want to let go. And that's where the role of you, the player, becomes undeniable in the game's story. What is the No Mercy route except playing a 'typical' RPG in the way it's meant to be played? You grind to become stronger, killing every enemy that stands in your way. And when you've killed all the monsters and become as strong as you can be, you've won.
Many players didn't do this because they hate the characters in Undertale and want to hurt them-- if they hate them, they likely just wouldn't play the game. Many players did it because they like the characters in Undertale, and wanted to see what would happen. They couldn't stop playing. And this is exactly what Sans means in his dialogue during his boss battle-- to paraphrase, "you think that because you can, that means you have to."
This is one of the ways that Flowey is a mirror of the player. Flowey didn't start killing out of malicious intent, but because he had become so bored and isolated that he just "had to see what happens".
Chara's role at the very end of the No Mercy route is to call you out directly for this. They tell you that their power was yours. Their words were very misconstrued by fans for a long time, and they themselves wound up as a scapegoat for the No Mercy route-- but ultimately, there's no reason for Chara or Frisk to kill every monster in the Underground. The only reason is because of you, personally. You want to see what would happen. You want to grind and play it like a typical RPG.
They call you out for this if you don't want to delete the game world at the end. Why go back to that world that you've already destroyed? Why play nice with the monsters that you just massacred because you can?
Why am I talking about this at such length? Because I believe that ‘the player’ and how they interact with the world of Undertale is important. Characters lampshade the UI and battle mechanics often-- Flowey talking about the world as a game and ‘saving’ and ‘loading’, Papyrus telling you to “press C to open the dating HUD”, Sans explaining ‘LV’ and ‘EXP’, and so on.
This is my personal opinion, and I recognize this is very nitpicky, but I feel that not acknowledging this or adding to these meta elements in some way makes UTY weaker for me. 
Flowey’s Role in UTY
Flowey essentially saves and resets for you because he's bored, and he wants to use Clover as a tool to access Asgore’s five stored human souls. His role as a mirror for the player becomes him essentially just acting as a stand-in for the player. While this in itself can invite self-reflection, I think that the execution of his role is a little awkward. 
We learn at the end of the neutral route that Flowey has already reset the timeline hundreds of times by the time we first start playing the game. According to him, Clover always ends up at a dead end (they choose to stay in the Underground for the rest of their life) or they die (and they can’t reset of their own power). Thus, Flowey chose to set Clover on an alternate path by sabotaging a lever in the Ruins, which made them fall into the Dark Ruins and meet Dalv.
Flowey then tries to kill Clover and absorb their soul because they, again, hit a dead end. Yet he gives up on it after a while because Clover won’t stop fighting back, and he thinks he can just reset and try again anyway. 
At the end of the true pacifist route, Clover instead opts to sacrifice their soul willingly to Asgore & monsterkind. Flowey comments that he could just reset (and you still can, if you want to play again), but Clover “earned their rest” and he calls them a friend. 
This progression from “Clover is a tool that Flowey is using to access the 5 human souls” to “Clover is a friend and Flowey willingly lets them die and stay dead” feels undeserved and underdeveloped to me. 
"But, Andrea," you might say, "Flowey went from trying to kill Frisk as Omega/Photoshop Flowey to hugging Frisk as Asriel really quickly too!"
Yes, but in that short time, Frisk and Flowey/Asriel had a Whole Thing where Frisk 'saved' him like everyone else and he learned he needs to let go, too. It was a short time, but it was a poignant time. By contrast, Flowey is pretty much absent throughout most of UTY's true pacifist route. Sure, you could easily say that he just got bored of Clover and gave up-- but that, too, doesn’t feel quite right to me. 
I really hate to say this, but I feel that Flowey’s writing in UTY cheapens the original Undertale for me, which is why this is one of my major criticisms of the game. 
Flowey's entire character arc in Undertale is about how he was stuck with the same places and same people for an endless amount of resets. In my opinion, the limited amount of places and characters for him to interact with in Undertale only adds to how trapped he is (and the Underground being so small really strengthens the concept of "there's overpopulation and the monsters are running out of time to find a solution/earn their freedom" that we see in the game, but I digress).
So when something finally changes and he meets Frisk, it's deeply impactful to him. Finally, someone new to play with! Finally, potential for change! Even though Flowey admits that, even if Chara came back, there's a great chance that he couldn't really love them due to his lack of soul, just experiencing something new for the first time in ages is as close to love as he can possibly get. So Flowey:
Starts to believe that Frisk is Chara, this person he ‘loves’ or wants to love, or some manifestation of Chara. 
Refuses to let Frisk go, even if that means- when Asriel has the power of seven human souls- just resetting the Undertale timeline over and over instead of going to the surface or doing anything else.
For Flowey to have gone through everything that he does in UTY- all these new places, all these new people, Clover included- weakens this, in my opinion. And sure, there's very heavily implied to be lots of places that Frisk doesn't explore and people they don't meet-- 99% of New Home and its residents, for instance. But Clover themselves is the real problem for me.
No matter how many times Flowey reset with Clover, I really struggle to believe that he would get bored of a human being that easily. He even said that Clover's actions and choices would sometimes change from reset to reset, and he only recently learned how dramatically he could alter their path by sabotaging that lever in the Ruins. Clover isn't a static being-- and even if they were, they're at least a new static being.
And although we learn in the neutral route that Flowey can't really absorb Clover's soul because they fight back too much, I can't believe that would stop Flowey so easily. What about at the end of the pacifist route, where Clover has given it up willingly and it's being transported in a little jar? Clover’s body is separated from the soul, now-- could Clover still fight back?
Or, what about if Flowey tried to kill them as soon as they entered the Ruins? Or, what if Flowey played nice the entire route and then at the end tried to convince Clover that if they sacrificed their soul, he would take it to Asgore for them? With access to full control of the timeline, I don't think Flowey would give up on this. We learn in Undertale how painful it is for him to be soulless and how desperate he is to access power so that things will change.
For Flowey to acknowledge Clover as a 'friend'- maybe even a true person, not just a compilation of dialogue- suggests character growth. It suggests remorse for his resets that he isn't capable of having and doesn't have until the events of Undertale. I just don't feel like it’s earned. 
Flowey is, of course, an unreliable narrator. 
At the end of the no mercy route of UTY, Flowey expresses that he never saw Clover as a friend-- he only enjoyed watching them die over and over again. It should be noted that this was said while under extreme duress (Clover is LV 20 by this point and has killed everyone save for Asgore), and this route isn’t canon in the way that the neutral and pacifist routes are. 
With that said, if we agree that Flowey can’t feel love as a soulless being, then I could argue that this is about as much of a ‘friend’ as anyone could be. This is how he wanted to keep Frisk (“Chara”, in his mind) for eternity when he had the six human souls + the entirety of monsterkinds’ souls-- just watch them try over and over again, for eternity. 
Why am I contradicting myself? Because, let’s suppose that Flowey doesn’t mean Clover is a ‘friend’ in the traditional sense- that they earned his respect and he cares for them in some way- but Clover is a new toy that he got bored with and gave up on. I feel like this, too, makes Undertale a little weaker. 
If Flowey did have some type of positive regard for Clover, but was willing to let them go, then it feels- to me- like Frisk’s role in his story isn’t that significant. Frisk helped him learn how to let go and move on, but Flowey has already demonstrated being capable of this. The circumstances are different- if Flowey gives up at the end of Undertale’s true pacifist route, it’s over for real, whereas if he gives up at the end of UTY, he can just wait for another human to fall- but I feel like the core feeling is the same. Flowey, by the start of Undertale, doesn’t strike me as someone who’s capable of letting go. 
So, how would I have changed this?
I recognize that- again- Undertale already made these points about video games and violence, and Flowey has his entire character arc in that game. For Flowey to have more of an arc in this game would potentially make this game no longer line up with canon Undertale or weaken Undertale further. And why retread old ground that Undertale already talked about?
I respect the decision to tell a self-contained story, but the meta commentary about video games in Undertale is so significant for me that I personally would have liked to see a bit more of it in Undertale Yellow. I also recognize how much of my criticism of Flowey’s writing in UTY is subjective. It feels unrealistic for me, his arc feels abrupt for me, it makes Undertale less poignant for me. 
A lot of people love his inclusion in this game, and it’s very novel to see Flowey as a friend throughout most of UTY and hear his snarky commentary on demand rather than having him as an enemy who’s absent through most of the game, as he is in Undertale. 
The Flowey Suggestions
First, I’ll be honest. I know this is not and has never been possible, but my easiest solution to the dilemma of Flowey’s lack of a character arc- and the lack of an ability to give him a character arc- would have been to just remove him from UTY. 
I think that Flowey’s inclusion in the story of the yellow soul human and his role saving and loading could have been interesting. It goes against certain story elements implied in Undertale, and popular fan theories-- and I don’t mind that, if something meaningful is done with it. But, I feel as if Flowey’s relationship to Clover isn’t impactful enough to justify including him. 
To clarify on ‘implied story elements’ and ‘popular fan theories’: 
While I might be misremembering, I thought that it was implied in Undertale that Flowey came into being after Asgore had already collected six human souls, and that a significant amount of time had passed since the last human had fallen down. 
I won’t go into it at length because this post is long enough and I, again, am not an Undertale expert. With that said, it’s also implied that all human souls are capable of saving/loading/resetting in the Underground. If you make Frisk tell Asgore that he killed them before, he just nods as if he’s used to it-- and he’s the one character who we know has killed humans before.
Now, how did Asgore successfully kill beings that can just reset the game whenever they die? Well, Sans faces the same dilemma in Undertale’s no mercy route. There’s no way that he can permanently defeat you, the player, who is a real being. Therefore, the way he ‘wins’ is by infuriating you enough with his difficult boss fight until you give up and stop playing Undertale (or, at least, reset and make better choices). 
Think about all the times you’ve played a game, got stuck on a hard boss, and never played it again. While it’s not ‘canon’ to the story- giving up on your copy of Mario doesn’t mean Bowser really wins- functionally, giving up on a game means that the story ends for you. This is how I believe Asgore captured the six human souls, even if they were also capable of resetting like Frisk is-- he fought them until they gave up.
Humans all are said to have great amounts of ‘determination’, not just red soul bearers. We don’t even know what trait the red soul exemplifies. Whatever it is, I don’t think it’s determination itself. 
The bottom line is that I don’t think it would be unrealistic for Clover to be able to save/load/reset on their own, or for Flowey to not exist yet during the time they fell down. 
But, I get it, Flowey was in UTY’s demo that has been out for seven years. He’s in the trailers. He couldn’t be removed at any part of development, and he sure as hell can’t be removed now. 
My second suggestion would have been to zoom in on him, instead. While the prequel is about Clover, the yellow soul human, I would have liked to see it be about Flowey in a significant way. I kept hoping for Clover to have an opportunity to ask Flowey at some point, “why are you helping me, anyway?”.
This is my personal interpretation, but I’ve come to believe that Flowey thinks that the reason he’s stuck as a flower is that it’s a punishment. Because he, as Asriel, refused to fight back, he failed Chara, and now they’re dead. Now he’s stuck as a rinky-dink flower with no soul, he can’t love his former family, and he can’t stop playing this game. 
In the no mercy route of Undertale, Flowey feels very much like he’s trying to appeal to Frisk- the person he believes is Chara- in a way like a younger sibling trying to impress an older sibling. He says he’s impressed by how you killed everyone. He helps solves puzzles so you won’t have to slow down. He brags to you about how he’s also a heartless killer. 
Notably, he talks about his past. He tells ‘Chara’ that he was afraid to start killing, at first. He said he wouldn’t enjoy it, but he just had to know what would happen.
Then, Flowey laughs and says that you (Chara) know how liberating it is to be this way-- to kill people and shape their fates. He ‘recognizes’ Frisk as being actually Chara because of how they killed everyone in the Ruins. 
But we have no indication that Chara was a violent or evil person in their life. I believe that Flowey is partially projecting and partially recognizes Chara because, in the last moments of their life, they were telling him to kill. He always knew that Chara hated humanity and wanted power to better the position of monsterkind. This is why Flowey brags about how he has a plan to get the human souls, and once they do so, they can go to the surface and “finish what [they] started.” 
To Flowey, in my opinion, killing people isn’t just about seeing what happens. It’s about trying to understand and appease Chara and doing what he thinks he should have done all that time ago, as Asriel. 
I bring this up because I think that I would have liked to have seen this be explored in Undertale Yellow. Flowey is still a very misunderstood character today due to being an unreliable narrator. I believe that a lot of Flowey misinterpretations are due to taking him at face value-- hearing him say that he’s an unfeeling, manipulative, patient killer and agreeing with him.
But Flowey contradicts himself at several points. He gives up his “catch these friendliness pellets” trick after you dodging just a few times. These aren’t the makings of a perfect manipulative killer, but an impatient child. That’s who Flowey is at his core-- a child. 
I recognize that, again, if Flowey told all of his tragic backstory to Clover and they became true friends, this wouldn’t fit with canon Undertale and his actions in that game. Flowey and Asriel distance themselves from each other, and it wouldn’t make sense for Flowey to tell this to Clover-- especially if he just views them as a tool to use and play with. 
I think, however, it wouldn’t have been impossible for Clover to have learned this information about Flowey in a way that could still be canon compliant with Undertale itself. Hypothetically, maybe the “hopes and dreams” statue in the UG Apartments near the Core could have sparked intrigue in Flowey. 
Maybe analysis of Flowey could have come up during his neutral route boss fight-- after all, Clover appears to peek into the minds of Ceroba and Martlet during the true pacifist and no mercy run boss fights, respectively. We already get a little of this- Clover has to run through a hallway of flowers in Flowey’s boss fight, and we hear sad and scared dialogue that’s presumably from a past version of Flowey himself. However, it’s not necessarily new and doesn’t quite add to Flowey’s character in my personal opinion.
I feel that including Flowey’s story more in some way would justify having Flowey in the game, and knowing the history of Asriel & Chara could factor into Clover’s decision to give up their soul for the sake of monsterkind. Chara, too, sacrificed themselves willingly, after all. 
I don’t have a ‘realistic suggestion’ that could be implemented with a dialogue update because these suggestions are so vast-- and, ultimately, very personal and subjective. I have very strong feelings about Flowey.
Meta Elements of Undertale 
In Undertale, you’re asked when you should or shouldn’t fight. As a pacifist, you can get through the Ruins without killing anyone. Flowey will then ask you what you would do if you met a relentless killer. Would you betray your morals and fight? Or would you give up and let yourself die?
Undertale is the friendly RPG where nobody has to die. While you have to kill Asgore at least once to do the neutral route, and you do have to fight back against Omega/Photoshop Flowey to end his battle, the game ultimately posits that there never is a good time to fight. You don’t beat Omega Flowey by being stronger than him, you do it by appealing to the souls and allowing them to rebel. You don’t beat God of Hyperdeath Asriel Dreemurr by beating him up, you do it by saving your friends- him included. The game, again, is about an inversion of the necessity of violence in video games to me.
I would have been interested in seeing an exploration of when it is necessary to fight, and this could be done through the lens of ‘justice’. Would Clover fight if it brought them closer to justice (on a pacifist route)? Is it morally correct to kill one person if it saves thousands? 
Sparing someone is always the correct option in Undertale. In that way, the true route is quite linear-- there’s one solution that works for everyone. What if there were situations in UTY in which there is no single correct option that works for everyone? What if Clover were placed in situations in which they had to act as arbiter and decide between two outcomes and what is right? It could have been like how they get forced to solve the trolley problem in the Wild East, but with consequences. 
Adding to putting a ‘twist’ on the elements that Undertale introduces with its combat system-- what if sparing someone ultimately enabled them to keep hurting others? What if fighting to weaken someone was the correct solution for once? These inversions could have built on the meta elements of Undertale, and I think that it would make Clover’s decision to sacrifice themselves to bring justice to monsterkind more poignant to me.
Again, I have no ‘realistic’ suggestion for this in the full release of UTY. I think that the plot about justice alone isn’t bad, but I would have been happy to see it tie into the gameplay a little more. 
Conclusion
Ultimately, I think that UTY tries too hard to be Undertale without iterating on the aspects that made Undertale memorable. The characters feel like they fail to pop or relate to the game’s story in meaningful ways, and to me, the main story isn’t executed as well as it could have been (and far darker than the main Undertale in ways that don’t feel as if they’re handled sensitively). 
I will say, again, that this project is very impressive in scope, and I applaud the dev team for finishing it and releasing it. I recognize that a lot of my distaste is subjective, and creating another Undertale is a fool's errand considering the acclaim that Undertale got. I recognize one final time that my suggestions are just daydreaming, and this game has already found a lot of success-- which I think it deserves.
I tend to criticize a lot of media I like, which might sound contradictory to some, but it makes perfect sense to me. If I don’t like something, I won’t engage with it. I think that the original Undertale has its flaws, too. At the end of the day, I like UTY, but no media is perfect. This is how I think it could have been better, and I hope that I think other creatives who want to make Undertale fanworks (or any creative works, for that matter) will take these thoughts into consideration.
Thanks for reading.
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the-overthinktank · 2 months
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in what way is it a doomed investment? I've seen a lot of artist lose their jobs to it already, it has had a greater impact than nft's and right now they're going on to make ai video's. I'm sure the bubble will break eventually but, yea share your thoughts.
Here's an article I recommend reading.
We're at the peak of a tech hype cycle. People are absolutely getting hurt and laid off from billions of dollars being poured into the latest money hole that the developers double pinkie prommy will actually work the way they're advertising... at some later date; but I suspect the main staying power for this tech is going to be spam/advertisement generation and disinformation. If you want to provide a quality chat service or make art worth looking at, human intervention is necessary even if you use generative AI as a starting point. While none of this is... good, in the same way NFTs and useless dotcom sites were not good, I am skeptical of a lot of the panic around generative AI replacing humans long term because I think it lends legitimacy to the people claiming it can competently do that.
I also think a lot of the panic around tumblr specifically is kind of redundant. I don't appreciate the site fucking condoning it, but all major social media sites have already been getting fed into these things. There is (currently) no real way to stop these companies from throwing whatever they want off of google into the machine and claiming they totally only use non-copyrighted goods, because they're drawing from billions of images and source texts and there's (currently) no easy way to check besides combing through those massive databases.
Besides, if you publicly post art online, there's already dozens of other websites scraping income off of your work. The social media you use hosts ads, and your art and presence on social media is what draws in new ad viewers and revenue. And there's aggregator sites that draw from and repost stuff from other social media sites, and they host ads. Listacle "news" sites put their top ten favorite web finds on a page covered in ads. Web searches that show your art in a pile of other images host ads. If your art is popular, the number of sites scraping income off of your work grows proportionately. This is my personal opinion, but I'd say AI is a new hat on a commons-exploitation problem that's as almost as old as the internet.
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serenedash · 1 year
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Let's talk khux gameplay and plot,
imo I think part of khux's story telling and the impact of the story gets lost now that the game is defunct. I always thought people didn't appreciate how the gameplay and the mechanics actually had an impact on the story and while that impact become virtually nonexistent later on, I always thought it made the story far more engaging when the game was just chi/unchained chi and also the English translation didn't do it too well ngl
Anyway what I'm specifically talking about is the medal system. Also I feel like the whole bangle thing wasn't explained well in game but really it just comes down to leveling up medals specifically. If you never played khux, you equip medals to your keyblades and they doa specific attack and to level them up you combine multiple of the same medal and you could see how leveled up a medal is by the amount of yellow dots next to it and, in JP at least, this was called "guilt" and like wow that name fucking slaps. And when nightmare chirithy reveals the player has been collecting darkness this whole time thru the medal system, you have literal guilt on your conscious. You are guilty of collecting darkness and negative emotions like guilt to use for your own power. And in Back Cover when the foretellers are made aware of this, there's no stopping it and ofc the player can't stop either, they HAVE to get stronger, you literally have to keep playing the game,
Another part of the game that I appreciated is the way the name changes factored into the game; chi was the original "world line" that the dandelions existed in and at first unchained chi had come off as just a remake but really what we're playing is the continuation, where the player and the dandelions are now in this unchained state/new world line and they're reliving their time as wielders but now without the war/"dark" memories and finally when they relive everything and get back to the "present," they continue on after into "union cross" which I feel like. wasn't explained well in game that much tbh but if you didn't understand what that meant in game, it was just to say that unions didn't matter anymore and they were all dandelions so the unions. when the unions are crossed.
and tbh the experience of playing this game in real time also added to the experience a lot and the impact of the story especially with a player insert character. I think the most effective use of this game being played in real time was Strelitzia. Now in the english version, everything with Strelitzia was all one update and the english ver was behind so honestly they had to do catch up they couldn't really afford to lag behind. But in JP, which most khux fans kept up with using fan translations, Strelitzia's introduction and her death happened about a month apart so it gave the players time to actualyl grow attached to her and THEN we get crushed. You can easily pin point the exact time certain khux fan art was drawn bc in a group drawing of the dandelions Strelitzia is there instead of Lauriam since he was only introduced after her death
and another thing! It only became apparent by the end of the game but khux actually takes place over the course of about 4 years. which is fucking insane. because the dandelions were stuck in the data for 4 years and didn't know it until the glitches started. and the game ran for roughly the same amount of time and we weren't even aware of that either until the glitches! ("why 4 years" there are cutscenes that literally say "4 years ago" so yeah girl what the fuck haha)
Anyway yeah this was just me rambling I think about this so much all the time can you tell. I hope missing link does something like this too tbh it makes it more fun and makes it feel that your actions as the player actually have impact on the story
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cogmented · 4 months
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how do you come up with your designs for mcyt’s? theyre so creative and cool so i thought id ask
THANK YOU AND THANK YOU FOR THE QUESTION
now entering yap city tihs will be a long post
my steps are basically
voice
personality
og look of minecraft skin/branding
player movement
other ppls fanart (if any)
things that happened/cultural associations
i start with a bunch of random sketches to get the feel of the person.. that's why so many of my early posts were doodle pages. to me, character design is more based on what the person is like rather than what they look like. i think a lot of people do that
I do this with all of the above and shape language, but in bigger art pieces outside of lineups i also use color and perspective (as in youll see more of someone like spepticle in large, sweeping scenes while someone like zam in closed, heavily perspective-based ones) to indicate personality. ill change designs when suited for this too (spoke with or without a gas mask, vi with or without a mouth, etc etc)
my first iteration of lifesteal designs heavily relied on the look of the skins and were gradually tweaked over time. my most prominent example of this is my spoke design, so i'll use him at least once in the examples for continuous comparison.
i watch a couple of each person's videos first, understand their voice, personality, and what they do, then focus on them in other people's videos too to get a full story, their movement, and what others think of them (helps with personality and things we might not see). streams are the most helpful because they're less biased and you see so much more of their antics. huge stream fan.
i get into the how after this
this process doesnt go in order for some designs and others have a more prominent focus on particular parts of the process that override or effect other parts
Voice
starting off with not spoke here's a problem i encountered when designing wemmbu
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I based him a lot off of spoke and ashswag due to not knowing much about him besides the fact that he schemes (spoke&ash-esque) and he doesn't move his character around too much when talking (ash behavior). he didn't match the left one because his voice doesn't have the dramatic, flamboyant fratboy flair that spoke has, so I shifted it to be more friendly yet still dangerous with curved square shapes rather than triangles. i made his scheming, diabolical nature more evident through his clothing that's pretty jester-like and sharp, but with a smoother middle that spoke doesn't have (and to match his eyes).
voice also impacts character height. i dont know how to describe this. mapicc and zam are similar heights because their voices are similar, same goes for parrot and vortex, but leo and vitalasy are close to the same height (due to vitalasy's huge fuckass ears) despite having wildly different voices, with leo's bold text voice and vitalasy's higher-pitched jumbled kinda speech they still take up the same "amount of space" in conversation. they stand out. and even though spoke's voice also stands out an incredible amount he is still only slightly taller than average. this is where personality overrides voice in my designs.
Personality
spoke is sharp in every sense of the word, but is also able to mold himself around to get what he needs.
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my first attempt at him was pretty lackluster. i didn't know much of him at the time, only his wither video, and thus understood him mainly through his association with parrot. he seemed a lot more evil and more serious at first glance. like woah! fully fledged mouth and nose?! not anymore.
i cover certain expressive parts to also depict more of their personality in some abstract, holistic way. after watching streams and whatnot, spoke doesnt actually speak (excluding his random sounds and yips or whatever he does) too terribly much, except when the spotlight is on him or he's trying to get something. so, i tweaked his design to encompass that when i understood him better.
i take away his arms to allow his hands to stand out more (character movement thing, he moves around a lot when no one is paying attention to him, punches the air when ..not talking but making a point ig. he's a big fan of hovering menacingly), i give him a slinky-like outside skeletal structure to both capture his affinity for withers (i made him a wither thing because of the wither sounds in his video.. and the withers in general) and to give him the feeling of more freedom with his movement.
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i also just really like gas masks so. basically, spoke is someone that hides away until he chooses to stand out. thank lord heaven he looks like some shadow creature.
later on i gave him more magenta highlights, especially in the wormhole era because 1. magenta wasnt heavily included in his rainbow look, making it stand out on his whole being, and 2. because magenta is really really cool and people should use it more.
og minecraft skin/branding
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hi spokeis here. this will be quick because his branding is so heavy. lightning, rainbow, black. boom. character. withers and white eyes? easy. causes a lot of anarchy? again, lightning and withers.
planetlord on the other hand is someone i greatly differed from the og skin and branding. i saw the design in a vision idk. i shift his colors all the time in different pieces but i use more of his pfp colors now because there's too many purples in this world. his branding, personality, and voice all connect very well. a bit misleading, he's a bit of a weasel.
Movement
i never used to look into movement, but pvp styles and conversational movement of lifesteal is intriguing. unfortunately it was only something i started paying attention to during the end of s4 because vitalasy's movement was so interesting. he's a big fan of getting in people's faces.
ill be real, i didn't really notice spoke a lot during things because he was almost always never alone, and when he was it is always at a distance or you knew he had people to back him up.
spoke's movement isn't actually too abnormal. he's goal oriented and tends to always be doing something, and when he does he finds the most efficient way possible. pretty basic. his design choices are based mainly on voice and personality.
someone like mapicc on the other hand has very particular movement. he spins around people when fighting and gets right up in their face (in nethpot pvp mostly), so i made his clothing tighter to the skin with looser parts to accentuate that movement: practical clothing for close combat battles. it was also noticed (by the lord) that he tends to look straight forward instead of the slightly down that most players do.
zam fights differently, but i made him with the og branding (he's princezam) and what he does in mind. his body language in my art is more indicative of his personality.
Other people's fanart
shoutout the community, a notable amount of ideas were from the mid-late 2022 lifesteal community.
dog leowook and leather jacket mapicc were from gen, jackalope rek from aoi i think, "croptop" jacket spoke from saints-blade, snail terrain from navy-leader, tv ashswag from kish, sock puppet red definitely from someone i dont remember, 4 armed squiddo from seri, and old cartoon jaron was from bucket
Things that happened/istarted talking about cultural inspirations
spoke and his connection to godhood influenced his redesign greatly. this section affects what the character wears most of the time.
i give both spoke and vitalasy painted palms (alta) due to their connection with godhood and destruction, with spoke in particular reminding me a lot of Kali Ma, thus i gave him a skirt (due to nppp too). vitalasy's clothing is based on Indonesian cultural clothing. wemmbu's also takes inspiration from Indonesian and Bhutan cultural clothing.
indigenous cultures inspired some designs too (i do a lot of ethnographic anthropology work with some of the tribes i base the clothing off of), with woogie having Yupik and Inuit inspiration. polar bear = cold climate in my head. and leo has Haida and Yunnan (minority Chinese providence, not a tribe) inspiration.
bacon's... not bacon strip design's clothing was based on Bangladeshi clothing (im Bangladeshi, i also added alpona patterns to ash's design), nomadic cultures, and some german pilgrim thing?? idk not my best design. i specifically looked for nomadic inspiration because of his willingness to flee at any moment lol. i didnt do this for rek despite his fleeing reputation because i dont watch rek content too much and he already had hybrid traits that took care of that presentation.
poafa's design is a goat because of the medusa trials where he was used as a scapegoat. makes sense i think. his horns are from past associations with jepex that infected mapicc as well (devil trio s1). zam's design is very much from s3 empire and s4 castle.
planet's design changed slightly, mostly rounder shapes, but also the number of "spikes" on his scarf, now stuck at three because of 3ht.. and easier to draw than five. minutetech has a bow instead of a bowtie from jumper due to s5 happenings. the gem on his crown has wemmbu's highlights from his gem's main color.
roshambo's design was also heavily influenced by medusa where i gave him a snake body. in my art that depicts before medusa events he doesn't have the snake body, and same goes with before s4 spoke where i draw him with full pants. in some sketches ive depicted mapicc with a muzzle only after the destruction of s4 spawn due to quix's mapicc dog influence shoutout.
mapicc and ro have matching things that persist seasons (mapicc periwinkle collar, ro red painted ring finger... head finger?), as did subz and vitalasy with matching shoulder pads (beginning of s4 subz had a bandana and vitalasy had a bell that traded between them through artworks of mine) Vitalasy also gained sun and moon earrings. mid and 4c have matching hoods/cloaks ^_^ marriage or something.
hope this made sense and covered everything you could have ever wanted forever... feel free to ask me questions i love explaining processes
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