#blender nodes
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lynnbecksart · 2 months ago
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Haven't slept but uhhhhh figured out how Blender's "Light Path" node works. Which turns out to be basically the opposite of how I thought it worked. Anyway here's a thing I made using it, specifically making an object's reflection in a mirror texture a different colour than the object itself.
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Nodes below.
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djskiskyskoski · 9 months ago
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Figured out how to make rocks.
I found tutorials about creating rock patterns, but these were mostly for deforming a surface and not making piles of rocks. What I was able to abuse is that voronoi fields already look a lot like rocks and hold a lot of interesting shapes. All I did was take a voronoi diagram distance to edge, set some distance from the edge to be the surface of the rock, and then do a lot of smoothing. Once all the rocks are created, I began to start deleting rocks based on their position output from the voronoi diagram.
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Have fun parsing this code. The 2 things I can say is that the 2 vornoi functions have to be the same and detail MUST be 0 (I spent a day debugging that when I had detail set to 0.08). More delete geometries can be added to cull more rocks and make whatever patterns in the rocks are required. This will probably slow down creation time (it takes like 45 seconds to populate the rocks currently) but it seems to be mostly on startup and render times weren't too bad for me. Be careful about blender crashing because it verymuch is on the cusp and does not like what we are doing. 1 million triangles for 800 rocks (double that for whatever got culled) is not something that a computer likes to to).
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mazhuka3d · 5 months ago
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IV.I Modelado con Geometry Nodes - 05 Baking (Capturar)
En Geometry Nodes podemos realizar un Bake de parte de nuestro árbol de nodos para optimizar su ejecución.
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everydaylouie · 3 months ago
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springtime ☀️
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normal-about-the-dca · 7 months ago
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They're just bobbing there.... MENACINGLY!
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masonlindroth · 2 years ago
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Node mania continues. Palette reduction & dithering in Photoshop. 10 colors + transparency
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swissy · 3 months ago
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Gacha card mock up 4 a prompt
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amelia-yap · 2 months ago
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rotate 360°
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veetri-bitcrush · 2 years ago
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As promised, I took my MGS Title Animation project and turned it into a friendly Template that you can download and use to make whatever game over screens you need. For free! (link below)
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qwilman · 7 months ago
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Who wants neat Blender stuff? GP_Mesher is a one-node solution to turn any Grease Pencil object into a mesh. Coming to my Blender Market Page in the next few days, or get it now at my Patreon!
Extra Special Thanks to Joey Carlino, who's Geo Nodes remeshing process changed the way I work forever, and who's experiments with Grease Pencil in Blender 4.3 formed the bedrock of this node setup.
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gordonfreemanspussy · 9 months ago
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@scienceteamtober day 4: sweet voice
omg who is he singing for.....
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lynnbecksart · 4 months ago
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Just in case I somehow make it big, and/or someone who believes this sees this post, I think I need to say that
Blender Nodes aren't AI. They're procesural generation, which is different for various reasons I don't onow enough about computers to comprehend, but mostly because a Blender Node uses noise and stuff that are, like, free to use and in some cases might have been around for longer than humanity in some cases I'm guessing? I'm not a scientist. And it uses them as maths-y inputs into other ones to make cool patterns and stuff. Meanwhile generative AI is just shitty predictive text and/or a thing that hallucinates an image from a mish-mash of stolen art. If I make a skin texture with Blender Nodes it will look coherent and also. Like human skin kinda, complete with normal mapping if I feel up to it. Meanwhile if I asked an AI to, it probably wouldn't do either. Ok end of post byeeeeeee please feel free to add onto this and also debunk the thing I said about algorithmically-generated noise being older than humanity because it's probably not true but it feels true.
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djskiskyskoski · 2 years ago
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AWP | Charcoal
Recolor of my 'hardwood' design with a few tweeks to make it look a bit more like charcoal. This was mostly done to test out roughness and ambient occlusion maps in cs2 and see what can be done with them.
Standard normal mapping was done on this as well. Nothing special with it except for the fact that I have to boost the strength of it before baking and using in cs2.
I like the roughness map because it lets certain parts shine. For this skin I have the darker parts running through the skin shiny, it gives certain parts of the skin something more to do and makes it look better in direct light.
I still have no idea what ambient occlusion maps do. I would assume its a way to darken parts of the skin in light, but I didn't see much of a different. So either it's not fully implemented yet or I'm doing something wrong (we all know the answer).
Also... the nodes.
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Go ahead and try and decipher this, not like I can parse anything from it.
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canmom · 2 months ago
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My short film Incubator has just released at the Revision demoparty in Germany!
A doll emerges from the growth medium and explores the world.
90 packed seconds of all the Blender tricks I can think of: differential growth, XPBD particle sim, and a feverish night of character animation right up against the line. Music with ableton + playing the erhu. Rendered with Cycles.
Writeup to come~
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zittern100 · 1 year ago
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shoebill
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masonlindroth · 2 years ago
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Adapted some recent geometry nodes explorations for the last Nodevember prompt (15 - "Beach Business")
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