Some of my favorite streamers started playing Valorant and I really liked the way the barriers that prevent players from entering the play area at the beginning of the round looked, so I tried recreating the effect in Unity !
I absolutely love the stylized aesthetic of the vfx in this game, and how matte the shading is. It looks so good.
Santana’s breath cut short at the sight of the barrel pointed at him. The gun, though small, was nonetheless loaded and still smelt of burnt powder. He heard a...
Click.
In the Blink of an Eye is a short spooky interactive story, made under 4hs for the EctoComp, with an unaltered interface for the Bare-Bones Jam, and written in Ink for the inkJam.
Hello in this edition of "robo went to the corner store for cigarettes and vanished again" i bring to u a puzzle game i made w allie and destini for a 3 day jam called ludum dare. Feel free to check it out!
steel wool has the opportunity to do THE funniest thing of all time with the story of ruin (decanonise the tales novels) and I for one hope they take it
pension for editors to stop editing the devils to sad songs about the season ending!! THE EDITS ARE AMAZING BUT MY MENTAL HEALTH WONT BE IF I KEEP WATCHING THESE
does anyone else have a hard time telling just from the audiovisual cues how damaged your vehicle is in srr? for example i was doing the Chalupacabra deliveries and thought my van was almost at full health because nothing seems to be indicating it’s actually damaged, but then i got bodyslammed once and it immediately lit up
i know they added a separate health bar for this but i’m so used to the vehicle itself telling me when it’s time to bail and all the billowing dust is making it even harder to tell if the car’s smoking. i’m basically coming straight from the Stilwater games to this and having to rely on hud elements so heavily rather than just looking at the game itself feels really unnatural, it’s like the balance is askew one way or another with basically everything that has to do with relaying this kinda information to the player
Some notes about this that I think are interesting. In low approval he's unnaturally still and doesn't blink. Not even once. He's turned slightly away from them like he's ready to attack or run at any second. He's fully alert and on guard. He does NOT trust tav.
In high approval he literally slow blinks like a cat and sways back and forth a little like he's giddy to talk to tav. He literally can't stop smiling even at the expense of looking a little silly :3
He shows complete trust and absolutely adores them. Either platonically or romantically.
Just some details that I think are really cool and show how much thought the devs put into these interactions. Even though most of the time we can't even see the faces he makes when talking to him.