#bone drawing tutorial
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Hey, hi
Less gore-y more just dark/horror in general
Any tips for bones? They always look off when I draw them…
Tips on how to bone ( ͡° ͜ʖ ͡°) I’m sorry

My skeletal anatomy is abysmal- so I usually draw broken, or partially still covered in flesh, bones, to hide that sdhfhfg- BUT in terms of bones! Unless it’s a stylistic choice, bones shouldn’t be just white! Above, are a ton of off-white colours I use. For instance, I like to use a pinker off-white, with bloody bones, and a yellower shade, when they’re clean or bleached -v- There’s a ton of resources on the web, for proper bone structure, and bone placement, all of which I should probably study more too! ^^ 🦴
#my stuff#BO N E ✨#bone drawing tutorial#drawing tutorial#colouring tutorial#cw mild gore#tree talks#ask
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Advice for basic poses/anatomy I’m really struggling with them. What’s ur process?
#zu art#ask#tutorial#cross!sans#rock band#undertale#undertale au#utmv#gif#tutoriel#zutorial#ha!!#bold of you to assume that I'm not struggling— xp#it's all just about trying different poses; sizes; angles <3#to draw 'perfect' from the very first attempt is hard and pointless#but you can /make/ it perfect! ☆#just make the first step╰(*´︶`*)╯#no naked bones this time sorry ;)#also thank you guys so much for 15 200+!! (*゚∀゚*)
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slowly I'm recovering the beauty of discovery
(creature by half•alive)
(textless + timelapse below cut)
#yellowart#subnautica#i feel like the timelapse is kinda long but also this did take a long time to make#anyways. let me yap about the meanings of all the panels <3#'i am creation' -> the ocean being the source of life and where shit evolved from also a good way to sort of 'set the scene' for subnautica#'both haunted' -> GHOST leviathan; in the BONE fields#'and holy' -> this one was a bit trickier. debated about using the emperor but i knew i wanted to use her elsewhere#also debated hoverfish because its cute and well liked so i thought that would be funny for 'and holy'#also something something jesus walking on water also makes it fitting. in the end though i decided on a peeper with the enzyme trail#and i *tried* to make it loop over its head like a halo but idk how well that imagery came through. still mentioned it in the alt text tho.#'made in glory' -> was REALLY torn about this one. on the one hand i wanted to have like a picture of the code because something something#divine machine and it being made out of code making it inherently holy or something; but i wasnt sure if that would be too#'immersion breaking' since most of the stuff in this is like in game stuff i wasnt sure if acknowledging that it was a game would be#too much. my other idea was to draw a couple of creature eggs like a stalker egg and a spadefish egg or something; but in the end i just#went with the one that i personally thought was cooler so if you think it does feel out of place uhhhh sorry i guess lmao.#also yes that is code from the game. idk shit about programming i just think code shit is cool so i poked though a modding tutorial til i#found what it is they use to look at that shit and started poking around. its pretty cool tbh. anyways the specific part i chose for the#drawing was something under the peepers; i think its the bit that tells the enzyme peepers to do the enzyme stuff like the trail obviously#but also some other stuff. not 100% sure though like i said idk shit about this sort of thing but everything in there seems pretty well#labeled its kinda impressive. and very helpful for navigating even if you dont know shit lol.#anyways. 'even the depths of the night cannot blind me' -> blood kelp trench is i think one of the darkest biomes in the game#possibly THE darkest so i thought it would be fitting. probably my least favorite panel though i dont think i did a very good job#representing the area or representing the bloodvines :/#'when you guide me' -> sea emperor but more specifically her messages to the player telling you to 'come here'#'creature only' -> not sure how well i can articulate this but basically the idea of humans beig animals with animal needs to eat and drink#and the idea of being a part of the ecosystem. modern life tends to make us forget that sort of thing but id imagine for ryley being on the#planet would violently remind him of this with things trying to eat him while he has to try to eat things as well. being part of the food#web. 'creature only' because he is only a creature not non-essential systems maintenance chief; but a creature living in an environment and#trying to survive. or something like that. does that make any fucking sense to anyone besides me? whatever.#anyways yapping over 👍
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If anyone here has tips on drawing human faces it would be greatly appreciated if you were to give them here :)
Totally only asking for a freind :)
Totally not struggling to draw faces :)
#please I need help#every time a tutorial leads to 1. boxes or 2. intensive bone and muscle studying it just confuses me more instead of helping me#that probably just shot down most drawing tips#My drawing style is just scribbling with some form anatomy studies will not help me-#Kos speaks
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*as someone who can’t draw faces to people who can*
Me:……sorcery………
#like how do yall just do that???#I can bust out a skeleton and the 206 bones of the body but faces???? no#my brain and skill is like: okay—never had an art class and watching a tutorial is for chumps just freehand it and trust the process#and I’m like: okay but what if we add a person and a face and make it really cool?!#my brain and skill: ahahahha you say something?????#btw tutorials aren’t for chumps—I watch them all the time. those gifted people really be showing me mercy in trying times. thank you.#also I did have art class—in the first grade. I learned how to draw a cow skull and a poinsettia. that’s it.#thanks.#art#artist struggles#like why am I only good at it until a certain point???#the skill just stops skilling for some reason??
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dw twin i gotchu
gladoses design can basicaly be boiled down to blobs and lines, i find it helpfull to divide her chassis into diffrent sections, like this:


we got her "collarbone", "torso", rings, "body", "arms" and wires as seperate peices that can be boiled down and simplified easily here i tried my best

for her "collarbone",, its basically 2 squares set on top of eachother, with the top one being smaller and slightly tilted fowards, where the "neck" connects and stuff

for her "torso", its more of a weird leaf-esque blobby shape below the "collarbone", its curved and has a small bump below it. Not really that big!!!

her rings should be done before the rest of her body as they are a really good basis for putting the rest of her body and arms and wires, but thats just my own opinion. They shoudlent be that far apart from her "collarbone"

dont really have that much to say here other than it fleshes out her more and is also a good basis for where to put her "arms". This is basicallyy details

her "arms" really help sew the drawing together, theyre basicaly just a bunch of wires with cubes around them, w rectangular prisims at each end. They connect the "torso" and "body" together

last but not least her wires/rest of body!!!! They come out on top of the rings and on both of her sides too. Nothing much to say here aside from youve finished your drawing w this !!! Ur glady is now complete
lmk if this was helpfull or if you need more help, best advice i can give is to study her render well since thats what i did 😭😭😭 but uh yeah. have fun
Yall how to draw glados 💔💔 ts so hard
#hope this helped just a little at the very least ahsjxjehxwwww#im not an expert at tutorials. But like separating everythinh into peices in my mind helped me alot when i first started drawing her#its a matter of practice!!#another tip is to like. Trace over her design but ONLY the bare bones blob shapes for just like two or three of her “limbs”#and just try to add on to them as much as you can#Like other missing “limbs” that you didnt trace#it helps you to remember where the others go and makes drawing her in the future easier#helps alot for practice!!!! imo
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hii i hope this is ok to ask but i love how fucking HUGE you make curly look, do you have any advice on how to draw muscular frames? :o
thankies!! i love drawing him Robust-Looking <3
as far as advice goes, when it comes to anatomy i always recommend the channel proko on youtube, they have all kinds of videos about how to draw anatomy with each area of the body broken down. basically, if you're trying for anatomical accuracy with muscles and stuff, their vids are a great way to grasp how muscles work!
as far as general shapes and vibes though, i have a couple quick tips of my own <3
the biggest part, if you can imagine, is proportions. typically tutorials will tell you the average shoulder width for a person is about 2-3 heads wide, so if you're making someone Bigger and Beefier, you'll wanna go past that a bit. (and making a character's head smaller is gonna make their body look bigger by comparison, so if you wanna go crazy, shrank that thang)
For example, Daisuke (who i draw as lean, but still with some muscle, especially in his arms) is 4 heads wide at his shoulders, while beefcake curly over here is 5 (sometimes more depending on the drawing lol). something as simple as broadening the shoulders already gives a character a beefier-looking silhouette.
[ID: Simple rough sketches of Daisuke and Curly from Mouthwashing with colored circles showing how many heads wide their shoulder width is. Daisuke is four, Curly is five. end ID]
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"but what if i don't know how to draw the muscles and am not going for realism/don't feel confident enough in that yet? how do i give a muscular vibe without as much detail?" FEAR NOT it's super easy. here we use the power of SHAPES!!
i draw jimmy and curly with the same "skeleton" or base frame, so i think they're a good example of this next bit. despite having the same bones, i broaden the fleshy parts on curly's limbs (focusing on his shoulders cuz he has big ass shoulders) and keep his upper arms wide before tapering down into his hands (muscles tend to be largest at the base of the limb and get smaller up to the hands/feet but there's plenty of design exceptions). i carry that shape language down into his legs (which i emphasize with his fitted calf-height boots). meanwhile jimmy stays fairly squared, especially when fully clothed
[ID: Simple sketches of Jimmy and Curly from Mouthwashing with notes describing their shapes. Jimmy has a rectangle over his body and is noted as being "relatively rectangular" and the shapes of his limbs are mostly straight. Curly has a trapezoid over his body and has a "top heavy shape" with limb shapes that taper down and in. end ID]
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and honestly, a good hack to make a character read as more muscular or robust is to give them a buddy that contrasts that. once again, jimmy will assist.
even in a simple drawing like this, giving jimmy the opposite tapering to his limbs just emphasizes curly's hugelargeness by comparison. it also shows that you don't need a lot of detail or realism to convey Beefiness
[ID: Another, more simplified doodle of Jimmy and Curly, pointing out that Jim's limbs taper outwards while Curly's taper in. end ID]
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another final quick tip i have is: the neck makes a difference!
people with more muscle tend to have thicker necks (it's because of the muscles there, if you can believe it) and it's kinda become one of my fav bits of drawing curly lol. idk why <3 necks fun to draw <3 for him, i draw his neck starting at the very edges of his face and widening out at the bottom to match the shape of his head and to flow a bit more into his trap muscles, but you could go Even Further Beyond if you so Choose. i've found this is a surprisingly good way to convey Beefy Person Beefy even if you don't have as much anatomical knowledge.
[ID: Four bust sketches of Daisuke and Curly comparing their necks. The first two show them both facing forwards. Daisuke's neck is slimmer and straight, while Curly's neck meets the edges of his jaw and has a wider base with higher trap muscles. The second two shows them in profile, with the back of Daisuke's cranium sticking out past his neck, while Curly's is even with his neck, showing how thick is is from the side. end ID]
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in review we got:
widen shoulders relative to the head to convey a Broad silhouette
taper limbs inwards from base to extremities to emphasize the shape/size of the muscles
give em a less muscular buddy for contrast
thick necks help a lot in conveying a muscular build
and of course, i know i only used men in these examples, but these tips will work just fine regardless of a character's gender. please draw more beefy women ily <3
i hope this made sense and helps you and whoever else might see this uwu
if anyone has any questions about it i will. Try. to answer them. making these posts is oddly difficult lol
#fg's art#mouthwashing#just gonna use the one tag since this mostly has nothing to do with them lol#art tips with major#art tutorial#fg's answers#asks#cursing#WOW AN ART ADVICE QUESTION I ACTUALLY ANSWERED WITH A TUTORIAL. AMAZING. I THOUGHT IT COULDN'T BE DONE AKSDJHAKDJH#the part of me that loves helping people and teaching people art stuff#vs the part of me that finds it SO DIFFICULT TO GATHER MY THOUGHTS INTO A POST#it's hard <3 but we work <3
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Reiji's headcanon please as you did with Shuu!!!! I need them😭😭
— reiji headcanon's
omg thank you for enjoy! and since you ask, i came to deliver!!! and a little of my art as well!
tw: this post has nsfw content (+18) , so if you dont like it dont read it!!
this draw came out so much better than i thought, reiji is so fun to draw i love him so much!!!
his looks and selfcare
for start, reiji, unlike shu, do enjoy taking care of his skin and hair, at the begining of reiji's teen years, some acne began to pop out, and could'nt stand the fact that shu did not have any acne, not even once, so he started to take care of it, he often buys expensive lotion, soaps, and other skin creams, he totally watch tutorials on how to clean his skin properly, and always tries new suncreens on the market.
and i think that reiji does also buys expensive shampoo's and conditioner, he need it for his dry hair, so he totally buys profesional stuff. he prefers probably scents like jazmin, wooderish, also honey... even maybe lavanda.
and bc he cares a lot for his appearance, he showers very often, at least his body, reiji washes his hair like four times a week. and a little detail is that when he wash his hair, reiji uses hot water, but when he showers only his body, reiji uses cold water.
and to keep himself good looking reiji excersive sometimes, like two times a week and its intense, no one really notice bc he does it in his room.
and when it come to clothes, reiji does enjoy fancy clothes, i like to think reiji go through a face where he was looking for his real aesthtetic, he tried vintage, victorian stuff and in some point he tried the bad boy aesthetic, he find it a little too much casual for him, until he reached a more refinated, fancy but not too flashy style. even so he loves the turtle neck sweaters.
i think reiji is very aware of how handsome he is, his face is similar to his fathers, meaning, a sharp jaw and having a pretty nose, wich bone stand out a little. id say his nose and his eyes are the most atrative thing about his face. love a big nose on reiji, and his eyes are the most similar to his father, with that magenta color and a very intimidating gaze. In addition to having slanted eyes like his father, reiji gaze is like that of a cat, a little arrogant and seductive.
and for his body id say reiji is more of a slim kind of body, he has some good muscles for working out, reiji has good arms and shoulders, but his hands are really pretty, has long fingers and well treated nails. and as shu he also has a prominent v line, but reiji waist is more small.
reiji also takes good care of his body hair, the man shave for having a good smooth skin everywhere, yes, everywhere. and as shu, has that thing that dont let him grow a hole beard so he often shave it.
random stuff
soo... reiji is a little freak and you can't change my mind, he definetly has some obsessions and cant get over it, he just love things much he cant live without doing it, and to begin with one thing is his obvious collection of fancy plates, cups, teapots and has a little collection of rare spoons. reiji puts them in diferent parts of the manor just to look at them everywhere he goes, and he does not use any of them. he cleans them once a week.
and speaking of his obsessions, reiji has a secret but popular social media where he post is collection, he is very famous and dont show his face.
and he totally has OCD when it comes to order, without realize reiji is always ordering everything symmetrically and harmoniously to the eye, even when it comes to food, reiji orders the food on the plate in an elegant and orderly way.
also, i think reiji dont eat half of what he cooks, he prefer cooking than eating, but he enjoy's more doing desserts or really fancy meals. he also post this in his secret famous social media.
reiji is the kind of ADHD people that needs to do things right away, like the first thing in the morning to do is do his bed, when he finish cooking he cleans everything, when he take off dirty clothes he does laundry instantly, and like that with every little activity he does. maybe bc his mind is a little complicated and if he does'nt do something right away he might become anxious.
i think that bc of reiji doing ocasionally excercise, for some reason, reiji does not stretch his muscles before or after exercising, which causes him to cramp at the worst times, when he is in class, when he is studying or even while sleeping, on those occasions he is still asleep but cannot wake up completely, which causes his cramp to only extend until he wakes up from the excruciating pain.
i think reiji also has photografic memory, ofc bc of his childhood he memorize a lot of book and it just became something normal to him. he can remember every little detail he read, hear's or see's. having an almost perfect memory.
and maybe something cruel, but reiji hates animals, he has killed a few with his bare hands. he cant stand them, but secretly likes some cats.
i think that reiji has a secret shelf full of romantic books, the man loves romance novels. he read them before going to sleep.
and even if he does'nt get along with his brothers, reiji always takes píctures of their "good" moments, like ayato's matchs, subaru's plants, dinners or bals in the demon world.
nsfw
oh and this man? in bed? lord have mercy.
for starting, reiji has a big dick, straight foward, he is big, i cant deny it. its long but not so thick, and when hard it looks up proud and shiny. only one big vein that comes from his croch. just hot. 18.5 cm and if he is really horny he can get to 19. wild.
reiji is totally dominant, but for the right person he is such a bottom, a power bottom tho. reiji dont like the feeling of being dominated and controled, but he does enjoy when someone put him in his place, mommy issues thing.
oh, and when reiji is interested in someone, is really... slow.
i like to think that reiji, for his childhood and the little love he recieved, he does not quite undertand how to express correctly how he feels, and speaking of a vampire its double hard. reiji craves for having something close to affection, so he always watches how people or other vampires in love interact, but he does not belive that love is something a vampire can feel. deep shit i know.
the only thing close to reiji giving affection is by acts of service, he would spoil you without notice. if you two live together reiji will be around you everytime he can, and if he feels confortable enough, he will start to invade your personal space to make you nervous, or to make a reaction out of you. a at sometime he would'nt realize he is invading your personal space.
like if in the morning your shirt it's not buttoned properly, he would come really, really close, and button it right. all of that while looking into your eyes, and amazingly, building sexual tension. after that he would just act normal and shit. such an ass.
in other occasion, like if you two are in a casual conversation, reiji would come closer and just take a little eyelash off you cheek, but he gets so close that you can feel his breath while telling you "just... keep steady hun..." and also would just do that thing where he puts your hair in place and touch your skind with delicacy.
and when you kiss him, bc he would not start it, reiji would be so amazed, since the firts kiss he would kiss you any place when you two are alone. and after every kiss, reiji smile warm and softly at you, cute.
and more into that, reiji would devour your mouth, but he is imponent about it, meaning he like to surprise you while kissing, bc he loves to get your reactions. i think that while you two kiss reiji is touching your lowers back to push you againt him, would smile during the kiss and then pull your hair a little to look into your eyes. he likes the feeling of you being his.
"what? wanting more i see...?" and his little cocky smile is everything.
and if the kiss got heated, reiji would push you to anything to be on top of you, he loves that, being on top of you.
i think reiji is embarresed of being sucked off, mostly bc i also think reiji is very... vocal during sex. and a little more sensible than normal. and the little times you get to suck him reiji woud stop you at some point to give you pleasure now. and he is a dick about that too. but he stop you bc he dont want you to see him breaking during his climax, the man is a little shy.
reiji likes bending you, putting your knees in your chest while giving you oral, and he does it right, he gets how the female anatomy works so he knows what he is doing, also loves to hear you plead him to make you cum, but sorry for you, reiji loves edging you... a lot.
"not yet darling... keep it a little more.."
oh... and the nicknames, he say thems with a low and seductive tone that would literally would make anyone weak just to hear. amen.
and ofc, he can make you squirt, the man know things.
and about his favorite positions, reiji loves bending you, making your body hurt a little by how strength he puts into his grip on you. specially the one where you are on your back, with you anckles in his shoulders, and he just press you on the bed hard. he wants to be so deep on you that just thinking about it makes reiji tremble. he find being inside you something special, he doesnt do it just for having sex, the man wants to feels the conection, deep shit for him.
i think reiji loves every position he gets to see your face, but he needs to be on top, just love to see you so little under him.
i also think reiji is very versatile with the speed the puts, like it depends on the mood, if he is very horny and needy he would break you, he is fast and hard, loves to hear his balls slap your ass in every trust, reiji would smack you ass sometimes and definetly slap your face during it, after that he would kiss you hungry and stick his fingers in your mouth. in other moments reiji can be more passionate, like more romantic about it, but the thing that reiji keep doing it at every mood, is that he keep eye contact.
and god have mercy bc reiji has some good precious eyes.
reiji loves looking at your eyes, doesnt care if you look back at him, but will force you to look at him if you are about to cum.
"just like that love... give it to me... let me see you love.."
and is into it for creampies, he just loves the idea of filling you up as many times as his and your body can handle. and cums a lot, probably bc he dont masturbate too much.
"yea?? ill give it to you love... take it all..."
another position he might like would be maybe standing up or againts a wall, just loves to see you trying to hold onto something but failing and just hold him for support, he loves when you touch him, in any kind of way tho. but also bc he loves to see your legs tremble.
thats a little detail i like, reiji does'nt get satisfaced if your legs dont tremble when you cum, or during sex, he likes to feel how they tremble, see them giggle and lost its strenght, makes reiji feel powerfull bc of how he can make your body break. but does'nt say it out loud.
and the man dont get tired like... never, but do knows his limit, and his aftercare? maybe the best one. if you need water, a candy, food, cuddles, a bath, reiji will make it for you, instantly, dont doubts. and the cuddles are so cute, he will give you a masage and maybe give you oral again, he cant keep his mouth away from you.
the man just want you to feel good, and he knows how to do it. makes reiji feel powerfull.
── more of my content here!
#diabolik boys#diabolik lovers#reiji sakamaki#diabolik lovers smut#sakamaki reiji#diabolik lovers reiji#sakamaki family#diaboys#diaboik lovers smut
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i just need to take a second to gush about how much i love durge drow and astarion, they feel so fleshed out and perfectly written together in their fucked up wretched ways. They really inspire me to write more for my own tavs, hopefully one day ill be able to say im as happy with my own work as i get when seeing yours. I have to ask though, do you have any tips on drawing head shapes and faces? or maybe about wrinkles? i find i really struggle with that stuff when drawing and i adore how expressive and grungey all your art looks!
First of all thank you so much, I love hearing what people think of the two of them together 😭
Honestly you've hit on something that's quite near and dear to my heart, I love developing and figuring how to draw and stylize different faces to get the most unique, interesting looking results - everything about the details is highly rewarding to me. What does x type of nose look like from this angle? In this style? How can this eyeshape best translate to my art? How different does a face look when its making this expression? What does that MOUTH DO? etc etc.
In fact you kind of inspired me to put a little tutorial/guide together the last hour lmao and what a blessing it is that the two current subjects of this blog serve as great models here, being that their faces are basically polar opposites!
When it comes to heads, you've probably heard it a dozen times before that you want to think of them in terms of geometry and facets; my process to drawing them is pretty conventional so I won't spend too much time on it, but it goes something like this:
Obviously I don't do every single one of these steps most of the time, which is just something that comes from practice/developing muscle memory, but it is helpful to start off this way for two main reasons:
By making these guide lines and splitting a head into pieces like this, you'll have an easier time seeing and understanding it as a multidimensional object, and in turn, facilitate It for you when you venture out into doing wacky angles and lighting.
Making different headshapes starts HERE. notice how Astarion's "face" slate is narrower and longer, how my durge's jaw pieces sit lower on the head, how all of the same pieces came together in the same way but we ended up with one real pointy elf and a real brick of a drow - making characters look different successfully begins very early in the sketching process.
The next thing you want to do branches out into every day life: start noticing yours and other people's facial features. How does an upturned nose look from a high angle? How does the size of someone's cheekbones affect what they look like when they smile? How about when the light hits them a certain way? Does someone's lip shape changes when they pout? When they laugh? How does a person's hairline change the shape of their face? You do NOT need to creepily sketch every stranger you see on the bus, but get into the habit of actually noticing what people look like when you talk to them - when you look at pictures, when you watch movies - make a mental list of interesting ways mouths, noses, and eyes can come together in a variety of different proportions to make completely distinct looking mugs, and how they change depending on how you are looking at them.
Light and shadow play a HUGE role in how faces look, too, basically as crucial as actual bone structure does. As you see up there I tried to rough out how natural, head on, and underhead light would look on these two very different looking guys, and while we can see definite patterns, there are small differences that come to be because of the sizes and shapes of their features.
Here is a very, very basic look at how some of these features come to look the way they do, how they interact with one another, and how they compare between a blocky, rather conventionally "masculine" head and one that's much softer and slimmer.
Note please that it is not one or two characteristics that give a chaarcter their "look"; you can reduce a face to eyes, mouth, and nose through stylization and still have them be recognizable, but if you want to do more than that, you have to consider the whole package! Chin, cheeks, brows, direction of the jaw, slope and size of the forehead, depth of eyes, ridge of the nose, etc - I know this is probably far more than you bargained for, but if you start making note of a FEW of these things now and slowly add on, this will eventually become second nature to you.
Similarly, understanding how these characteristics come together will help you with rendering light and shadow in a realistic way, and predicting what their facial expressions may look like - if no two people are alike, neither are their smiles. :)
Lastly, remember that I'm no expert - I have developed my own methods and semiotics and yours may look slightly (or vastly) different, and that's fine! I hope only that by sharing this it has given you a base to work off of.
Anyways, I HOPE this has been helpful and not just the unsolicited ramblings of a face pervert.
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Clan Culture Illustrations
So I've been mentioning this in passing, and I think now is a good time to start collecting info from people who are interested!
I'm seeking artists who want to draw stuff for my Clan Culture series.
I often write very large guides for things like tools, ecology, medicine and treatments, etc, which then get held up by the fact that they're big blocks of text without any fun pictures. I usually collaborate with friends and family, but I could put out more quicker if I had some artists on standby.
If you're an artist who would be interested in illustrating, here's the details;
Everything I make on this blog is tailored towards WC fans, but free for anyone to use and reference for their xenofiction worldbuilding projects. You do not have to be intimately familiar with the Warrior Cats books. This offer's open to anyone above 18.
Fans of Better Bones are preferred, because Clan Culture and BB often intersect. I might ask for help with some BB stuff at some point, too. (for example i have a guide on types of StarClan spirits that needs illustration)
To re-iterate, please only inquire if you're 18+
Price range is 20 - 50 USD and turnaround time can be up to 6 months if you just keep me updated. (I am sorry that I can't offer a higher price for these, but this is coming from my own pocket. In return, this is meant to be low pressure)
Half payment upfront, the rest after completion.
I will never "assign" you a surprise mystery topic (unless you ask for that I guess?), I'll either present you with a list of posts that need illustration (yes this means you get to read stuff early), OR float some ideas that play to your strengths and interests. (for example: if I'm approached by Spider-Enjoyer-9000 who's willing to draw a ridiculous number of spiders, I will draft, write, and research a Clanmew Expansion in the style of Deer and Co or Moths and Butterflies.)
Either way, there's usually a lot of creative freedom here unless I need a specific technical drawing, which I will discuss with you and provide references for. (As an example, if we were talking about a post on declawing, I might ask for you to illustrate the muscles within the paw.)
The nature of Clan Culture means you will probably be asked to draw plants, food, objects, and/or scenery
Still interested?
I'm hoping to make a personal "list" of people I can call on, so send me your commissions info or details in a DM, an ask, a reply to this post, or anything else you'd like. Tell me about stuff you like drawing, topics you're interested in, if you can draw backgrounds, etc
Also, please tell include in that message if you're comfortable with illustrating these particular sensitive topics. These are opt-in only;
Medical Gore (Woundcare, stitching, blood, vomit, urine, parasites and bug bites, etc.)
Reproductive Care (Abortion, birth, pyometria, inducing lactation, possible revamp of the HRT guide including simple surgeries, etc)
Hunting and Butchery (Humane killing of prey, skinning, disembowelment, cutting meat, making sausage and blood pudding, etc)
Funerals and Animal Death (Sad kitties, dead battle cats, scavengers and grave desecration, tombs and burial rituals, concealing decay, etc.)
The end art will always stay tasteful, but I might need to give you references in the form of real images or tutorials that might be upsetting if you're sensitive to these topics-- so it's important to me that I consider those four things "opt-in."
I have plenty of other posts that need illustration, it's just a huge plus if you're able to do these too.
(You should also mention any other specific triggers or phobias you have, so I don't unwittingly come at you with something else upsetting)
"I still have questions!"
Putting a big list of answers beneath the cut;
"Would everything have to be colored?"
Nope, as long as there's pictures to break up the text, you can do sketches, black and white, flat colors, only put color in the header, etc. We'll discuss expectations with the post in front of us, and then agree on price.
I have ONE requirement; it's gotta look good on Tumblr darkmode. Because I use Dark Reader.
"Do you have a Discord?"
I do, I just try to be exclusive with who I give it to! When we're discussing details, we'll probably move over there if you'd like. This is a reason why I only want to work with 18+ artists, I'm not always SFW on main.
"Can we do an entry together about (specific topic)?"
Probably yes, so feel free to ask! The worst that will happen is that I say no, or maybe later. For example, I've got a post on Sweetness Tolerance reserved for my partner (they like to draw sweets), so I would say no if you asked.
Just keep in mind that researching, outlining, and writing is unpaid labor I'm doing completely for free. I have posts mostly done that just need art, and topics I've done some research on. Please only ask for special collaborations from scratch if you're serious 🙏
"Does it have to be digital?"
You'd have to have a WILD idea for me to say yes to anything non-digital, but I am a queer of whimsy. If you can whimsify me with an idea, hell yeah.
"Will I be compensated if you need any changes?"
Yes. If I spring anything on you after the details we agree on, I will first ask you, then ask how much that change would cost, and then compensate you for it.
As fair warning though, I am trying to stay within a budget and writing the posts themselves is unpaid work I do (plus occasional helping hands during research stages, I consulted a friend who is an irl wetlands expert for ShadowClan's environment). I can't pay more than what we agree on.
"Can I link my info in the post?"
Yes. "Guest Artist" is going to be named in the opening paragraphs, along with any fundraiser, shop info, carrd, etc, you want there.
"Boosty?"
Yea I got Boosty. Paypal, too.
"I have some other question about pricing"
Feel free to ask, but my hard budget is 20$ - 50$ US. Please only inquire if you're willing to charge within that range.
"What if I'd do it free or I want to do this anonymously?"
I'll donate to a charity of your choice and link to it in the post. If you have no charity preference, I will link to RAINN, Anera, or The Trevor Project.
(Naturally this comes with an anti-ghoul caveat or two. If you try to get me to donate to something like Autism Speaks I will rotate every bone in your body by 45 degrees.)
"I like checklists, can you give me a checklist of info you want in a DM?"
Sure!
Your info; socials, carrd, shop, etc
General interests and strengths. Stuff you'd love to work on, or have insight to. If you like fishing or drawing bugs, I want to know that. If you particularly want to practice flowers, tell me. Be as detailed as you want so I can pair you with a relevant subject!
Your examples
General asking price (or charity)
Which, if any, of the four Opt-In Subjects you're opting in for.
Anything else I should know (triggers, phobias, things you dislike drawing, if schooling or disability means you need a particularly long turnaround time, etc)
#bone babble#If other questions pop up I'll add em slowly#Seeking commissions#Clan Culture#This would probably start up in a couple of weeks but collecting this info now is useful#If you're curious-- right now there's a HUUUGE one on Shadow's cultural overhauls#A really old one on flax processing that needs to be rewritten#One about parasites. Another on spiritual entities.#And a plan to answer like 30 individual asks by wrapping them all up in Woundcare 101#My ask count is close to 3k btw
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Hey! You're tutorial on drawing burn scars was really helpful. I've been trying to draw burns for a while and I could just never find a tutorial for drawing them, especially not one that showcased burns on multiple skin colors.
I have a question though, and I'm not entirely sure if you'll be able to answer it or point me at a good resource, but I figured I'd ask anyways.
In the guide you have some different types of burn scars listed (hypertrophic, keloid, and contracture). Do you know what causes each type to scar differently? Is it the severity of the burn? Or something else.
Again, thank you so much for the work you've done. No pressure to answer if you can't, that's totally fine. Have a good day/night!
Hi! Fair question!
As for the severity: 1st degree burns very rarely leave anything behind after they heal and if they do it's usually mild skin discoloration. 2nd degree sometimes leaves some scarring but it usually fades away after some time since it's partial thickness, but deeper 2nd degree burns can cause permanent scarring that'll generally be less severe than those caused by higher degrees and mostly be hypertrophic. Third degree basically always leaves scars of all kinds. There might be tissue loss, so parts like ears or nose can be gone. Fourth degree is defined as going all the way to the bone, so the place with the burn will often be amputated because well it's just bone left. In this way it doesn't really leave scars I guess? But the area that's left will usually have severe scarring of basically any type.
For location: Hypertrophic scars happen wherever but are more common in places where skin is tight rather than loose. Pressure garments are used to prevent the hypertrophy so if for example your character wore compression sleeves as prescribed on their arms but nothing on their chest, the scars would probably be much more visible (more thick, discolored, and probably more painful as well) on their chest.
Keloids tend to form on the shoulders, cheeks, chest, and most commonly ears, but there is not much room to get a keloid there when it comes to burns - often if there is enough damage for them to scar, there will be tissue loss first. Keloids also happen more often in people with darker skin because their formation has something to do with melanocytes. Some people are also just more susceptible to getting keloids and if you have one you have a higher chance of getting another. Because of this keloids are rarely removed because they tend to just come back.
Contracture scars tend to happen where regular contractions do - where things move around a lot. So joints, facial and neck muscles, and especially digits. Contractures get less visible with physical therapy, wearing things like splints, or surgeries (like z-plasty or just skin grafts/flaps) that loosen them up and/or allow for more range of movement.
Ofc this is more of a rough guideline than anything else, every scar can potentially form anywhere and from anything (I'm just mentioning what's the Most Typical) and it depends on what resources someone has available to them. I have scars on my torso that according to this theory would have a high chance of being keloids (none of them are) and two on my hand that shouldn't have turned into scars at all (but they did) and they're hypertrophic for some reason. So I'd keep it in mind but don't stress about it 👍
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do you have any recommendations to help improve anatomy skills? i wanna improve but i legit haven’t improved for years and anatomy is my worst enemy 😭 i like art like yours and others and somehow the anatomy always seems so good so i was just wondering if you had any suggestions
i'm trying to figure out how to answer those types of asks for ages because most of my 'anatomy skills' come from observation and there's not much of what i've been actually actively learning i'm sorry 😭
doing studies works great but if you never tried and are not sure where to start find some artists who do them or better artists who explain how to. i wanted to suggest tb choi but she seems to delete everything at least from public access. found cosmic spectrum art on yt, a lot of great stuff, just the kind i'm talking about, but of course you can look for someone else yourself
a book on the topic i would certainly recommend is 'taco - point character drawing' thought everyone most likely know this one already. looks simple and doesn't overwhelm with walls of text and half of the book being dedicated to each separate bone and muscle, but actually very informative (nonetheless having a general understanding of how skeleton looks and works will always be helpful). i can recommend something more advanced if you're interested
and if anyone wants i could probably make some little tutorials like the one with face proportions but i need more specific requests for this
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Hii 🥰 I love your art so so very much and it's inspired me to start drawing again after about a year and a half of nothing. I was wondering if you could do a quick explanation of how you draw creature heads? Even with skull references and stuff I'm having troubles particularly with the eyes / eye placement and cheek areas
hi thank you, i'm happy you've gotten drawing again. i try not to make fully drawn 'here's how i do x' tutorials anymore since realising that i would just be training people to replicate my mistakes and photos really are the best reference
however not many people know HOW to use photorefs so i will show you this thing i made for someone else who asked a similar question in my dms once. step 1 is to discard any hangups you might have about tracing. professionals trace. it's fine.
for an example of what i mean when i say drawn tutorials just teach you how to replicate mistakes: i got the knee visibly wrong in my drawing here lol. but for a guide you get the idea. you basically want to put on x-ray goggles when you're looking at photos. you want to be able to see through the animal and understand 1. the axial skeleton [skull, ribs, spine] first and 2. the appendicular skeleton [pelvis, limbs] secondarily. you want to understand it in a 3D space - see how in my traced sketch, I have blocked out the ribcage as a solid form using contour lines which describe a curve. i didn't draw every individual rib, there's no need. don't get bogged down in the weeds, this drawing should take like 5 minutes max
the reason we are tracing and not just closely referencing is because this saves us from also having to worry about getting angles & proportions right. we will worry about those later. for now we are gaining understanding of how a body is formed without the pressure of having to get it 'right'.
okay so you asked about heads in particular so we'll look at heads. in the thingy above you can see that i traced a kite shape onto the front of the cranium before filling in the snout.

it's a canine and not super interesting but i think they show really well what goes on with the frontal bones. the cheek bones form the two lateral points of a kite shape.
if you start your sketch at the kite shape you can turn it in space
what you are looking for is the kite. the kite is not flat. the kite is the front of the cranium minus the nose/snout etc, it is laid out over a curved surface. you will find the eyes along the horizontal line and the cheekbones tucked under the bottom faces of the kite. the snout/nose/etc emerges from the crosshairs in the middle and the cheekbones follow the outer edge of the kite, but not the jaw. this is how i construct all my faces, human or animal doesn't matter it's all this underneath. using it i can visualise the hidden parts of the face such as the obscured cheekbone
try to find as many different types of animal or human heads as possible and trace the kite onto them. then you will see
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GARDENTALE (Undertale x dandy au)

Btw if you wanted more of this go to gardentaleau bc Idk how to link it :')
Gardentale is an au crossover of dandy world and Undertale (bc I feel like I can't sleep at night unless I post about this idk it this will haunt me in the future and cringing myself to death-)
DISCLAIMER
Some role you might disagree
The role is NOT based on ships- so don't go like 'oh you make vee mettaton? Does that mean you ship shell w mettaton' like hell naw bro you got my point
Some plot both dandy and Undertale might change from original
For toon without role I just make new role bc I don't know what to do bout em so they just exist 🧍
Also they all like adults- except for toodles so ye
Now we get that out of the way let's get into the au-
Boxten/poppy(frisk)
You start of as frisk in the beginning so does boxten and poppy and just like in the game you can choose which one you like
They both half twisted, so if you do a dandy run(which is genocide-) you slowly becoming twisted bc dandy influence
Dandy(chara)
In this au dandy is chara bc I thought it fitting for dandy to possessed poppy/boxten in a way(through the ichor)
Pebble (flowey?/annoying dog)
Flowey is evil and pebble well it's a dog-
Now pebble doesn't talk nor does he is evil in a way, it just I want to make pebble flowey bc first of all he's dandy dog- and I want you to meet pebble in the beginning to teach you the tutorial in the game
But as time progressed pebble noticably become more aggressive towards you bc( he's smell that ichor-) and start barking at you-
Then teagan throw the bone to distract pebble
Teagan(toriel)
Ah yes the caretaker of the gardenview- since teagan has that motherly figure
Glisten(papyrus)
Of course it the great and glamorous glisten✨
He wants to be popular-
I thought he would be a great pair with Finn since glisten doesn't like his joke
In this au they not brother(Finn) instead they're roomates
Finn often get drag into his shenanigans-
He cover his eyebag with make up (bc he didn't have enough sleep sometimes)
I scraped the first design which is gone now even if you wanted to see it bc the first design doesn't scream glisten, it's also similar to how I draw him(original-) just with his ribbon as scarf-
Finn(sans)
First of all- PUNS✨
He seem a pretty chill guy you know
He lazy in this au but not as lazy sans
#roblox dandys world#art#roblox#dandy world#undertale au#dandy world au#glisten dandys world#dandy's world glisten#finn dandys world#dandys world teagan#dandy dandys world#dandys world boxten#dw boxten#undertale fandom#undetale au#undertale#ut au#gardentale#undertale x dandy world
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i really like how much depth your art has, do you think you could show how you break down bodies when sketching if that makes sense? it’s something i struggle with a lot in my art! 。゚(゚´ω`゚)゚。
ok apologies in advance, this is probably going to be a really long and tangential rant about art that may or may not actually help you in learning how to construct bodies. im just gonna put it under a cut to save everyone from seeing this huge text wall.
i dont think its gonna be possible for you to replicate my methods here, because theyre mostly just really specific shortcuts for finding certain proportions and reference points for anatomy, which i'm fairly versed in, but not as much as i'd like to be. the shortcuts you'll need will be different from mine. im glad you think my art has depth, that is something i am trying to seek very intentionally right now, and i dont think im even close to the depth of form i am actually aiming for. so like. this makes making a tutorial kind of inherently hard. nevertheless, i threw this quick sketch together after like 3 failed attempts. (i was doing those attempts digitally, ended up giving up on that and going back to traditional because its what im most comfortable with rn)

i didnt get all the steps i took to get here because scanning that much would be cumbersome but ill try to explain how i got here. i start with the head almost every time.
i use a lot of symbolic/graphic shapes when drawing heads and dont stick to using forms very often besides the circle at the center of the head, which i use as the base to form these graphic shapes around. think of it like "wrapping" the ball in various textures and masses. the eyes are usually "textured" onto the head, notice how the her left eye looks narrower then her right. of course i try to make sure her bangs sit along the curve of the sphere and her ears look like they sit on opposite sides of the head. its easy to forget that part, making the head look unsymmetrical. the particular masses of leica's head would be her snout, which is just a curve extended slightly outside the diameter of the ball, and her hair, which are two strange organic shapes that are quite hard to draw, two hair sprig anime antennae things (forgive me, i forgot the word for them,) and the back of the head, which i usually need to extend slightly. its a little too extended here, needs more on the top, i fix this in the final pass. this was a quick sketch, so i didnt focus too hard on the forms of the head beyond the most essential ones for her design, but i sometimes highlight the form of cheeks with curved hatching, or try to make the eyes appear more sunken-in as they are on human faces. i dont know how to proportion the neck and torso correctly until i draw the head, so i always do it first. next, i did the torso.
so heres why i said that you probably wont be able to replicate this approach. you do kind of just have to practice anatomy, i cant just make it make sense because im not very good at explaining this stuff, but ill try to go through what i did here. so, i generally use simplified bone shapes to find proportions and reference points, as well as more complicated shapes like those of elbows and knees. i try to study fairly often because im not satisfied with here im at with this stuff yet. of course, i dont think i'll ever be. so i'll usually start with the ribcage, add a shoulderblade out the back to find the shoulder, the armbones come out of that, the bone in the upper arm connects to the ulna with a sort of three-pronged attachment, one big knurl in the middle, which forms the thrust of the elbow, two little ones on the side. i think those are part of the ulna but i dont remember. see, you dont really have to know what exactly they do as long as you know what they look like. the ulna does some goofy rotation shit i dont understand, connects to the wrist, and then we have a hand, which, i mean, im not good enough at hands to even be telling you how to do it, but i just have a big squarish mass and some little hotdog fingers coming out of that. you can see on her left hand that ill have a big circle forming the the area on the hand where the thumb attaches... theres more depth to the hands, i think you can easily find better tutorials then i could offer. anyway, under the ribcage theres the pelvis, represented with a box. ill get into that when i talk about the legs. i wanna briefly talk about the way i add the flesh and fat to the bones.
so, i really can't give a comprehensive crash course on anatomy, but i can point you towards the morpho series, which is where i get most of this stuff from. you can get very far with the volumes Simplified Forms, Fat and Skin, and Skeleton and Bone Reference Points. moving on, i just kind of have a feel for where the masses attach by now. the important thing to remember when drawing fat characters like this is that the fat should "hang" from the bones and flesh, drooping down slightly. leicas fat hangs substantially, so she's not very wide despite her weight. this is important to her character design i feel. i almost always draw characters naked first when doing serious drawings because it will come in handy knowing where the forms of the body are when i add the clothing. by focusing on the way her body looks naked, i can modify the impression of those forms when adding clothes, and when i add them later on in this drawing, leica will take on the distinctive boxy look i try to draw her with.
if you look at the arm, youll see that the place the line of bone sits is very high compared to the whole mass of the arm, the flesh and fat of the arm "hang" from the bone, and then the upper arm squishes against the bent forearm too. even if the anatomy in the arm is indistinct, it can still look convincing when the forms act realistically against one another. the elbow has much less fat connected to it, so its more bony then the rest. this isnt actually consistent on all people so like, think about that kind of thing when designing characters, like i was talking about before, fat can sit in infinite different ways. maybe if i was doing a more objective anatomy lesson i'd draw cath, because i do have a sort of vague understanding of muscle placement that doesnt come through here, but probably would if i was drawing a scrawnier character. let me know if you want that.
a word on the breasts too: they hang a bit lower then you'd expect, keep that in mind. the attachment point is also angled, as the line shows. the line starts roughly in the middle of the torso and ends around the armpit, but the form of the breast can go underneath the armpit or even connect around the fold of fat in the back. many things to think about. i love boob shapes. ok lets finally get on with it and talk about the legs.
so, the really specific shape of the pelvis doesnt matter that much unless youre drawing a really thin character, so its just a box here. out from the sides of the pelvis, extending out more then you'd expect, is the femur, which ends in a similar joint to the arm. this shape helps me figure out the form of the knee. two masses on each side with a bunch of complex and weirdly shaped bones forming the kneecap, which i have omitted because i dont yet know shit enough to include them. i am learning though. so, obviously the feet are just scribbles here because im just gonna put her feet in socks anyway. you really dont have to do more then you have to. a few tips i can offer here, the butt should hang a bit too when drawing fat characters, i think the butt is supposed to start just below the pelvis if i remember, but take that with a grain of salt. i also didnt really do that here but its hard to tell because she's facing mostly forward. again, i dont think i can really communicate what's going on here. morpho has a lot of great drawings explaining the shapes and muscles of the legs, all things i might focus on more when drawing a scrawnier character. for this case, i regrettably don't go too hard on the legs. also i should note that legs would usually be much longer, leica is really short so ive exaggerated the proportions to communicate that. i may change my mind on that front in the future and give her more grounded proportions. the important thing to remember with legs is just getting a nice hierarchy of forms going. bigger thigh going into smaller calf going into smaller foot. it mostly comes automatically now.

i added the clothing, shaped up her head a bit, added a bit of fur. i put her in her classic outfit, just a sweater and jeans. i enjoy the big thick folds that come out of these clothes, and big areas of white space too. its nice. i try my best to form all the folds around the forms of the body i drew earlier. thats one case where i really really have no idea what im doing and could never explain it in words. its just some fun intuitive play with loops and lines. this is at around the stage for a sketch where i'd do inks, or if it was going to be a finished pencil drawing i'd erase out parts piece by piece and replace them with nicer and more defined lines and tones.
i guess that's all i can offer , i hope that halped.
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Hi sorry if this is a weird question I was wondering do you have any tips or tutorials on drawing the male and female bodies ? Love how you drawn natsu 🥰 also hi hope your doing ok and drinking plenty of water!
Hooooo-boy okay let’s see here
Anatomy is a very wide subject and theres a lot that goes into it so I’m just gonna go over a few things I see people needing help with often. First the shapes, I usually go with something like this before making lines around it (the lines are the sketch two usually where I make the anatomy looser and more fluid)
Here’s a quick map out of the difference between two different characters of the same gender, in the picture you can see some notes I’ve left as body types can differ a lot, these are quite similar but despite being similar still having differences based on habits or routines like cana’s drinking or natsu’s workout routine. Now these are heavily based on my opinions and also my version of dragon slayer anatomy so bear with me.
Humans are not the same and while people always talk about same face syndrom, same body syndrom is very much a thing aswell. For this id recommend looking up certain things the character your drawing does and looking if it would have any specific effect like; drinking being able to cause weight gain.
Now for using the shapes in different poses you actually have to move the pieces and dependent on how it’s moved it changes things quite a bit. Especially in the neck and chest area. I’d recommend looking at pictures of how the neck and collarbone area shifts and changes because it’s quite fascinating to see how muscles can differ in looks and how they can squish and raise causing different looks.
Human anatomy varies a lot and it’s a shame one can’t find much good references around, if you have any specific questions regarding anatomy I could try going into more detail though I’m afraid I might have to pull up my physical art as my digital anatomy is quite stylised haha
Remember while learning the fundamentals is amazing, it’s okay to break the rules for an art style (will look better usually if your consistant and don’t go back and fourth with it)
This might have been explained horribly, sorry about that haha
Now for a random tidbit section
For more bodies with body fat (mostly seen when wearing a bra or anything similar) you can often find a fold of sorts under the female chest area, likewise the may also be found a more sharp bump on skinny bodies aswell, for the skinner one instead of fat, the bump is part of their bone structure that is shown. That can happen in multiple places and is more visible in places that store less fat.
Speaking of bonessss, hip dips! AND I’m gonna say it off the bat, MEN CAN HAVE HIP DIPS TOO!! Stop letting women be the only ones 🙏 we need more of them for everyone.
Anyways hip dips are caused by the shape of the pelvis and the way fat and muscle are distributed around it, some people have more pronounced hip dips, while others have less noticeable ones. So let’s get some viarity guys!!
I haven’t slept in too long so this might not make any sense at all, sorry to the polycule creator gang bc I LIED I did I fact not go to sleep.
Last thing I’m gonna mention is that the neck can gain muscle and or fat, okay byeeeee
#kennettrememberstopost#asks#fairy tail#ken rambles#doodles#anatomy#ken teaches with his horrible explanation skills and doodles
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