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#brutalist monument
sheltiechicago · 8 months
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Mask of Sorrow: The Crying Monument of Magadan
Mask of Sorrow is a brutalist monument located in Magadan, Russia. The statue was designed to commemorate the people in the Gulag prison camps in the Kolyma region of the Soviet Union who lost their lives under harsh conditions. Ernest Neizvestny created the design; the monument’s constructor was Kamil Kazaev, and it was unveiled in 1996.
Photographer: buttonartorg
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lyubatours
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one_love_magadan
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oksana_lobanova
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arc-hus · 5 months
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Innovation Centre UC, Santiago, Chile - Elemental
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anticbrvtalist · 2 years
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Spomenik Kosmaj, Serbia. Photography Valentin Jeck
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ahomeartgallery · 5 months
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These three concrete obelisks - representing a male, female and child’s fist - are the work of sculptor Ivan Sabolić. Built in 1963, this monument located in Niš, in southern Serbia, commemorates the 10,000 victims of fascism killed at Bubanj plateau between 1941 and 1944.
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carcosacurations · 1 year
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monument structures
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brutarkitekt · 2 years
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Monument Extended
(via Pangram Pangram)
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dashalbrundezimmer · 2 months
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christi verklärung // köln heimersdorf
architect: josef lehmbrock
completion: 1966
a small gem of cologne's post-war modernist church architecture can be found in heimersdorf. it has a cruciform floor plan and is clad in panels in various shades of anthracite. the monumental rose window is the building's outstanding feature. unfortunately, the building was under construction when i visited, so i wasn't able to see the interior. it's a shame, because it's a little brutalist gem. at least you can always visit it digitally at: https://kurzlinks.de/ptkc
eine kleine perle des nachkriegsmodernen kölner kirchenbaues befindet sich in heimersdorf. sie besitzt einen kreuzförmigen grundriss und ist mit platten in verschiedenen anthrazitschattierungen verkleidet. die monumentale fensterrosette ist das herausragende merkmal des bauwerkes. zumindest immer möglich ist es digital unter: https://kurzlinks.de/ptkc
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callmearcturus · 5 months
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Paradise Killer is 6 dollars on Steam until May 16 and I am here to hard sell you all on it because it's one of the best games I've ever played.
I'm gonna go beyond giving you a bunch of punchy keywords and telling you it's queer as hell and making meme-y jokes, and I'm going to actually tell you what this game is.
So top-level, WHAT IS PARADISE KILLER?
Mechanically, Paradise Killer is an open-world murder mystery. There is zero combat but a lot of exploration of a very unique location. The majority of your time is going to be walking about Paradise 24, looking for people to discuss the case with and for clues that are scattered around the world.
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One of the most interesting concepts in Paradise Killer that is both mechanical and narrative is deciding What Is Your Truth? What Is A Truth And What Is A Fact? From the moment you start the game proper, you can turn 180 degrees and begin the trial and decide who the killer is, before talking to anyone about the case.
For example, getting into the actual crime scene takes a lot of puzzle solving to unlock the sealed room where the victims were killed. But maybe instead of examining the crime scene, you talk to everyone on the island and think you have a good idea of what happened.
Meaning: It is perfectly valid to decide you have the answer to the mystery and just go complete the trial whenever you personally are ready. YOU decide when this ends.
Which frankly I think is a cool-as-fuck concept. Also, I fully believe if three different people find EVERY CLUE and talk to EVERY SUSPECT and hear EVERY PIECE OF EVIDENCE.... they might decide on three different truths entirely. And THAT to me is ingenious mechanical design I have not seen anywhere else in a video game.
Okay let's stop burying the lede and talk about the world of Paradise Killer.
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The non-batshit version:
Paradise Killer takes place on a big, beautiful island, the 24th Paradise. The architecture is a delightful mix of black obsidian obelisks, brutalist monuments, opal crystals to slumbering alien gods, garden paths, luxury yachts, and a whole lot of gold and neon.
Neo-occultist urban residential vaporwave-core. If you are like me, you will be taking a lot of screenshots. My wallpaper on my computer is Paradise Killer.
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Your interactions with the cast are done in visual novel-style, though I feel I have to shout out this isn't your stock Ren'py UI experience. Every single aspect of the way the game looks compounds the vibes even further.
And the characters are infuckingcredible.
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(Notice the different font? This game has A FUCKTON OF ACCESSIBILITY OPTIONS, including dyslexic font options.)
Sammy Day Break, born under the sign of Shadow Zero, is the local distillery and bartender for the Syndicate. Talk to him about what's unique about the whiskey he's made on Paradise 24, or about the good old days of the Syndicate.
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Is Doctor Doom Jazz, born under the sign of Cosmic Deceit, really that carefree about what happened? Is his willingness to rekindle his fling with Lady Love Dies just a diversion to hide something? Well, he's one of the most cooperative witnesses on the Island.
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Crimson Acid has been through a helluva lot since the last time she saw Love Dies. Blessed by the gods with her stunning rack (of horns! OF HORNS!), she's become quite the idol now. So why is she also an information broker? And can you figure out what her true feelings for Love Dies are?
Between all of these conversations, you can explore the island and collect RELICS and BLOOD CRYSTALS (the local currency) and CITY POP SONGS.
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Okay so the Slightly Batshit Version:
Shinji: The Syndicate worships alien gods who want to drown the world in war and blood. Lady Love Dies: I don't see how that makes us the bad guys.
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You are LADY LOVE DIES, born under the sign KISS ME TO THE MOON, the INVESTIGATION FREAK. She was exiled to the Idle Lands several cycles ago for falling prey to the seduction of the god Damned Harmony and endangering the entire Syndicate. Only now, with the death of the Council on the eve of Paradise 25, is Love Dies summoned back to solve the murder.
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The Syndicate are a group of functionally immortal humans from all across history who are trying to create the perfect bubble of reality, their utopic Paradise where they can safely revive their dead gods. They were granted many powers and boons by their first god, Silent Goat, and hope through rescuing more gods they will grow in power.
How do you create a bubble of reality to do all this totally ethical shit? Easy! You abduct a bunch of normie humans to live on your island to use as a mass sacrifice to generate energy to fuel the creation of each Paradise. If only the outsiders would stop getting in the way!
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Paradise Killer's world is delightfully out of its goddamn mind and half of the fun of the game is just picking up little nuggets of information about each member of the Syndicate, the gods, why each Paradise failed (there was an outbreak of vampirism that took out like three of the Paradises???), and just the way this universe works.
Okay this post is already too long but I'm begging you all to give Paradise Killer a chance. It's gorgeous, it's funny, it's mechanically really interesting, it's chill as hell, it has an incredible soundtrack,
and you should try it.
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I'LL SEE YOU IN A PERFECT 25 . . .
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propalitet · 7 months
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I really hate the distaste people have for these big monuments build during Jugoslavia because it's never anything other then "they're big and ugly and brutalist and ugly and it's just concrete and it's not pretty and it's not aesthetic and it's ugly" like alright???
A monument built for the dead is not supposed to fit into your aesthetic. It's a statement. They are supposed to look like that.
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germanpostwarmodern · 7 months
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On the left bank of the Sava River and opposite the old town lies Novi Beograd, New Belgrade, the Serbian capital’s fastest growing municipality. It is a planned city and today’s inhabitants and businesses benefit from its rather modern infrastructure, a distinctive advantage over the old town. Novi Beograd’s construction began in 1948 but especially during 1960s and 1970s the municipality grew and numerous housing blocks and public buildings were erected. Because of these Novi Beograd in recent years has become something of a brutalist icon that is roaming social media platforms but is simultaneously subject to great change due to permanent new construction.
But while most photographers focus on the undeniable appeal of the architecture, Norwegian Marius Svaleng Andresen takes a closer look at the intersection of architecture and everyday life and the architecture in relation to the individual. In his book „Life in the New“, published last years by Kerber Verlag, Andresen explores the actual life going on inside, outside and in between the architecture: in view of the little stories of life the monumental architecture recedes into the background and becomes the stage of day-to-day life. People peeking out from behind the curtain, old men playing cards, a woman cleaning her windows and children running around, all of them populate Andresen’s photographs and bring up the question of what it is actually like to live in Novi Beograd. Apparently the photographer, who is also a journalist, asked himself this question too and met with 12 individuals who tell their own story of living in New Belgrade: there is Mirjana, the widow of a former military airport commander, who has been living in Novi Beograd for more than 50 years and at first didn’t really like it. And there is also Filip, the dog loving graphic designer and rapper, who philosophizes about the stepped volumes of the blocks and how they symbolize his daily struggle to reach the top.
In tandem with his sensible photographs Andersen provides an unusual, more humane portrait of Novi Beograd that is both visually stunning and emotionally touching. A warmly recommended read!
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À Miribel, il n'y a pas que le lac pour kiffer. Juste à côté, t’as un coin brutaliste construit par l'architecte Louis Mortamet, sur les ruines d'un vieux château dézingué en 1594 par les troupes d'Henri IV. On y trouve la Madone, alias Notre-Dame du Sacré-Cœur, une statue de la Vierge pas comme les autres : la plus grande de France, culminant à 33 mètres. Perchée sur les hauteurs de la Côtière, elle te balance une vue de malade sur Lyon, le Grand Parc de Miribel-Jonage, la plaine de l’Ain, le Jura, et même les Alpes par beau temps. Bâtie de 1938 à 1941 en béton moulé, cette statue a été érigée à la demande du Père Thomas, le curé du coin à l'époque, avec les deniers des paroissien·nes. Tranquille Emile. Elle cache une petite chapelle et un escalier de 151 marches menant à une plateforme dans sa couronne. Pas mal pour un peu de cardio. Juste à côté, tu peux pas rater le campanile du carillon du Mas Rillier. Un beffroi de 28 mètres de haut en pur béton, construit en 1945, abritant 50 cloches, de la plus petite de 10 kg à la plus lourde de 2157 kg, toutes inscrites à l’inventaire supplémentaire des Monuments Historiques. Encore un projet du Père Thomas, qui voulait guider les pèlerins jusqu’à la Madone avec un peu de musique (et toujours avec les économies des paroissien·nes). Le carillon est mondialement connu pour son acoustique de folie. Le premier concert a eu lieu en 1947, dirigé par le Maître Carillonneur Maurice Lannoy et depuis, ça continue de sonner toute l'année, les 1er samedis et dimanches de chaque mois.
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jadedaegis · 1 month
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Oil Rigs look god in the eyes and spits on their shoes
SERIOUSLY WHO JUST WENT:
"Ah, mhyes quite. The Number Must Climb™; sacrifice peasantry to collect the Death that coalesces in locked-away packets of the deepest underground depths. This death has rotted beyond normal decomposition, giving it undue ability to effectively reanimate inanimate matter upon combustion. "
AND THEN CONTINUED WITH:
"Furthermore, we shall build a monument to this Death; a Hell borne of jagged angles and crude iron. Behold, ye witless peons! Harvest for with me! Partake of what we know not of handling! Imbue life into our mechanical automatons; derive VIGOR from DEATH! A brutalist siphon that exchanges life quality for work quantity- directly converting my serfdom's labor into cold! Hard! Cash! This has no chance of hurting the entire species. Harvesting the energy of death is a smart and sane thing to do : ) "
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rom-e-o · 13 days
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At some point, maybe when Connie starts her job at S&C Financials, Bess gifts Connie an antique abacus she managed to find stashed away in a store. "I know you obviously don't have a use for it nowadays, but I thought it might look nice on your desk or shelf or whatever you get to have there. Be a cool conversation piece."
AWWW BESSSS. <3
Okay, I can't resist - here we go!
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Perfect Addition
"So ... where is your desk?"
"Right near the front door - I'll show you!"
Constance DoGoode beamed as she escorted Elizabeth "Bess" Sullivan from the bottom-floor lobby of S&C Financials. The business was housed in a longstanding building with large windows and historic bones that made it quite the eye-catching monument compared to the other brutalist cinderblocks that lined the street.
As she pushed in the front door to the office building, they made their way past the other offices and up to the historic staircase. There, a short jaunt up the stairs, they passed by the panoramic glass windows that reveal the inner working of three offices. The three similar, yet subtly different, offices of the business' three owners. All three were filled with large bookcases of ledgers and dossiers, as well as masculine mahogany desks that looks heft enough to each anchor a small ship. Yet, the knickknacks and personal touches within all three spaces conveyed the sentiment that three very different people occupied the offices - and yet all three of them, at this moment, were absent.
There, just a step away from the front door and affronting a small waiting area, was a smaller desk equipped with a desktop and add-on monitor for address screen space. It was a simple set-up, but all she needed for her largely secretarial tasks.
Other than a computer, monitor, mouse and keyboard, a steel placard was the only other item that decorated her desk. Engraved in the metal were the words:
Constance DoGoode Clerk and Accounts Specialist
"Fancy!" Bess said, giving her friend's shoulder an excited squeeze.
"It was very nice of them to do." She sounded humbled, yet very pleased, by the item.
"How was your first day?" Bess pressed eagerly. "All go well?"
"I think so," she said with a hopeful smile, tucking one of the unruly curly-qs that framed her face behind her ear. It immediately sprang back into place. "They're wrapping up a meeting now. I'm waiting to see them out."
"Ah, perfect," Bess said with a clap of the hands. "Well, in that case, I have something for you, while we have a moment."
Constance blinked as she watched her friend gingerly lower her shoulder bag onto the floor, as if something delicate was inside. After tugging the flap up, she reached inside and procured a rectangular option wrapped in petal-pink tissue and tied with a satin ribbon.
"Here," Bess said, shyly nudging it forward, "An, um, office-warming present."
She laughed, then shut her eyes against her own joke. "That ... makes it sound like I got you coal or something, doesn't it? It's not coal. I promise. It's better. I hope."
Taking the gift, Constance pulled the ribbon free and slowly unwrapped the tissue paper. Inside the tissue was a glorious, hand-painted abacus. It was sturdy in her hands, made from heavy wood and faceted-brass.
"I know you obviously don't have a use for it nowadays, but I thought it might look nice on your desk or shelf or whatever you get to have here," Bess explained, watching her friend's face for a reaction. "Be a cool conversation piece, you know?"
Constance stared at the antique tenderly. As she cradled the device in one hand, her other moved to skim her fingers over the wooden beads. She dared to move one, nudging it up so it made a satisfying 'clack' against the other. Her face lit up.
"Oh, Bess. This is a real antique. It's so heavy, and so finely crafted."
"I-If it's too cumbersome to display, I totally understand."
"Absolutely not!" Connie was quick to reply. "In fact, I'm beyond honored. I love it! Oh, Bess, thank you so much!"
Sincerity glittered in her blue eyes, and she surged forward to pull her best friend into a tight hug, careful to not damage the gift while doing so.
Bess returned the embrace happily, relieved to see her friend enjoyed her gift as much as she hoped she would. "Aw, you're welcome. You really like it?"
"I do! Where did you find this?"
"Thrifting, of course," she said with a laugh, "Poor thing was lodged in the back of some dusty bookcase, just begging for a better home. It's in pretty good shape."
"She is!"
"'She?'"
"In fact, she'll be the perfect inaugural decoration. Here."
She turned toward her desk and, with a ceremonial sweep of the arms, bestowed the abacus on the corner of the desk, right behind the computer monitor. It was easily visible from the front door, meaning every visitor that came in would see if when being greeted by her.
After taking a step back to examine the angle and make sure the presentation was befitting of her gift, she turned to Bess with a triumphant smile. "See? The perfect addition! I already feel more at home."
As the girls shared one last hug, the door to the office's meeting room clicked open. Out of the room filed three gentlemen, all stressed smartly in finely-cut suits. They chatted amicably as they walked, exchanging remarks and light chuckles as they went. Two of the men were practically walking shadows of the other, while the other was a redheaded gentleman about a decade younger than the other two, but just as poised.
They made their way to the front area naturally, coming across the two ladies.
"Ah, hello!" Bob Cratchit, the youngest of the three owners said with a polite tip of the head.
Ebenezar Charles Scrooge, half of London's most esteemed philanthropy duo, bore a pleased but surprised expression. He nodded to Constance first, then more keenly to Bess, hands clasped behind his back. The posture made him look even more tall and proud, which was quite the achievement. That, combined with his slightly longer hair, gave him a more roguish air than his brother. "Why, hello there. This is quite the surprise! I hope we didn't hold you ladies up."
Constance observed Bess shift on her feet at the sight of him, her hands going behind her back as well.
Ebenezer Samuel Scrooge, the other twin, clasped his hands at his waist and bowed gently to the two women. "Apologies for the delay. I hope you weren't waiting long."
"Not at all," she said, then looked to Bess with a grin, "I was just showing Bess around. Look, she was kind enough to bring me a gift for my desk as well! Isn't it marvelous - quite on theme, I think!"
"C-Connie..."
"That's quite a kind gesture," Ebenezar agreed, a softness touching his voice. "A thrifted treasure, yes?"
The raven-haired woman smirked. "How did you know?"
"I just had an inkling," he said, playfully squinting his eyes at her.
"Are you saying I'm predictable, good sir?"
"Perish the thought."
While his brother chatted amicably with Bess, Ebenezer redirected his gaze to Constance. "I'm so glad to see you're settling in. Truly. You did very well today, in case nobody mentioned it."
"Thank you, sir."
"Tell me, do you have any questions after your first day?"
"Oh, I'm sure I'll have plenty down the line," she said in good humor, "But ... none right now. I just ... I am very excited to have this opportunity, Mr. Scrooge."
"Ebenezer, please. No 'sir' either. It is not necessary."
"Very well, E-Ebenzer. I truly can't thank you enough for this chance."
The depth of her gratitude was easy to hear in her voice, and see on her lovely face. Cheeks turning a slight shade of pink, he put on his most gentlemanly smile. "Of course. Any questions, I am happy to answer at any time."
"I appreciate it. I do hope I'll be a helpful member of the team."
"I have complete faith that you'll do amazingly well," Ebenezer said fondly. "I think you'll be the perfect addition to the team."
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That was fun~
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ahomeartgallery · 7 months
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The ‘Monument to the Revolution of the people of Moslavina’ is located in Podgaric, Croatia.
Spanning 20 metres wide and 10 metres high, the monument was designed by sculptor Dušan Džamonja and built in 1967. Dedicated to the people of Moslavina during WWII, the design signifies ‘wings of victory’ – partisan rebel’s defeat over the Ustaše. Image by Jan Kempenaers.
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strangelovekraft · 2 years
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Basegame Science Museum
Space race. Wonderment. Retro.
...is this where my donations went?
These are some of the things that might come to mind as you arrive to the home of scientific discovery and geeky fun, the Basegame Science Museum. No packs or CC of any kind required.
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Constructed from monumental concrete elements and large glass panels, the building rises high above the surrounding landscape both intellectually and in actual height.
The alternating textures, colonnade motifs and highly organized landscaping reference temples and universities of old, while the simplistic cubic shapes and massive cast concrete highlight space age modernity.
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The microscope, alongside the telescope and rocket ship, is simply too large to fit in the average hobbyist's garage. In the museum, though, if offers visitors a marvelous chance to see the wonders of nature magnified and, if they are lucky, bring their favourite discovery home as a stylish print.
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What better way to learn science than to experience it firsthand.
The free for all laboratory space allows also little scientists to get their hands on experiments and excitement.
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Speaking of children, welcome to Journey to Sixam, the cosmic play area for little exploration enthusiasts.
In a couple of years, they might be building their own spaceship outside.
The museum also takes your toddlers into account: the bathrooms and cafeteria are equipped to host even the smallest future scientists.
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The cafeteria finds it inspiration from clean, bright colours, futuristic synthetic materials and atomic motifs. Rainbow-bright fountains function as a brutalist yet not brutal backdrop for your snack break.
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The exhibits showcase the shift from pre-industrial era to the peak of modernism and the invention of transistor and space exploration.
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Among the stellar discoveries lies an undercurrent of cold war tensions from the age of the museum's founding.
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What once was a very real threat to simkind has since been resolved, and turned into an entertaining yet educational experience.
The Cool War Escape Room is a way for sims of all ages to learn about the schism and stir their brain juices.
You can find the museum under the
Creator ID: Strangelovekraft
or Item name: Basegame Science Museum
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leibal · 1 year
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Vector is a minimal lighting collection designed by Canada-based studio A-N-D. This light fixture is composed of multiple panels, skillfully interconnected to create a cascading light effect on the inner tilted surfaces, showcasing a subtle gradient. Drawing inspiration from the monumental aesthetic of brutalist architecture, the Vector integrates modest apertures on its surfaces.
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