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#burnout paradise remastered
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Eh, screw it, might as well do the Switch games too, starting with Switch games I've played in the past five or six months but gave up on before finishing them:
Reverse Crawl: Silly premise, kinda fun, but not enough for me to finish the whole thing
Celeste: I know this is probably heretical, but I didn't really like this one? I wasn't really into how the platforming felt and wasn't enjoying it that much, even though basically everyone else I know who's played it loves it. I understand that I have to stop being trans now, and I accept that
Grimvalor: The demo and first major area of the game were fun enough, but it got kind of annoying past that
Panzer Dragoon: Remake: I've actually played the original on an actual Saturn, so it was interesting to see what they did with it. I guess it was worth the like two bucks to be reminded of that, but it hasn't aged super well and mostly makes me want to play a better oldschool rail shooter like Star Fox 64 or something
Hollow Knight: Another one where lots of people I know love it but I just couldn't really get into the feel of it and lost interest pretty quickly
Fast RMX: Not sure whether this belongs under "still playing" or not [since writing this I have decided on "or not" for both this and the next game]. It's the closest thing to F-Zero in years, which is something I've been missing, but also it's hard and I'm bad at it
Burnout Paradise Remastered: Also not sure whether this one is still being played either, but I got it because I had a lot of fun with the original but never got to play any of the DLC stuff because it was never released for the PC version. I made it through a decent chunk of the DLC this time around before getting distracted, but I'm not sure whether I'll go back and do the rest or not [I probably will not any time soon, but maybe when I'm bored at some point]
Monster Hunter Rise (demo): The controls and UI are way less of a disaster than Monster Hunter Generations on the 3DS, so that's nice. I think it's safe to say that Monster Hunter just isn't for me though
Kill la Kill The Game - IF: The internet was right: this game sure can bad. It's almost ok sometimes? It constantly feels like they had half the time and half the budget they needed to actually finish making it though. The combat system is vaguely fine but not very compelling, and then the game hard-crashed loading what was probably the last fight of Satsuki's route. I took that as a sign that it wanted me to close the game and not open it again
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heycolorwind · 1 year
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Burnout Paradise 15th Anniversary | Colorwind History
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cupcake-plays-a-game · 2 months
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April 25th 2024 - Press B to Meow!
Bonus: Here’s my latest used game haul :D
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monarchisms · 9 months
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so this is the unintentional part two of that summary post i made with geoff talking about the end of achievement hunter. for this post, i'm going to try my best to sum up what michael, trevor, and joe (but not alfredo because he was sick at the time 😔) have said about what will happen in the future on the penultimate episode of off topic, #403. there won't be a transcript this time as i am busy with schoolwork and stuff, so i'll try to make this summary as filled with as much accurate information as i can to make up for it :)
so basically,
trevor starts off by saying they'll be doing the last of various series to wrap everything up. he also notes that some of these finales will be "more nostalgic"
one of the series finales that's up right now is vs episode #150: joe vs BK. the game they played is cooking mama!
after the series finale of off topic (#404 lol), the final AH video ever will be a let's play in the remastered version of burnout paradise, and the cast will consist of geoff, jack, trevor, and michael. this is a callback to the first ever AH video they did back in 2008, and it's already been filmed! trevor says it was more emotional then he thought it would be :')
michael explains that the video will essentially be a ~70-minute podcast. in it, they'll talk more about the end of achievement hunter, where the cast members have went/what they've all moved on to, and new projects that they'll working on. he also says that he thinks that people will call this video "cathartic" while comparing the vibe to their old gta v series, sunday driving
not as important, but michael said that he was mindlessly driving and turning in burnout paradise in the same way that he'd run and jump in minecraft because he "fucking hated" playing minecraft lmfao
as said before, they decided to close AH and start something new with dogbark instead of continuing like they used to. michael acknowledges that in the last few years, most of the crew had already left rt in some way or moved on to other stuff within the company, leaving just michael, trevor, alfredo, and joe as the most consistent on-screen talent by the end. *bonus bit that wasn't mentioned until later, but alongside these 4, jarren from the post team will be their channel manager for dogbark :)
as this group makes videos for dogbark, michael says that their stuff will be both "tonally different" and "very fluid" as they're still figuring it out as they go, noting that they were balancing it and AH/let's play content at the same time
michael also talks about how he's been doing what he's wanted to do at AH for a long time, but there were some things he still couldn't do within the constraints the AH crew had put on themselves
while there will be some gameplay stuff on the dogbark channel, as mentioned in this episode and the channel trailer, they will primarily focus on live action content. trevor makes a point by saying that the style/theme in the trailer will "not be pervasive throughout the entire brand", and michael adds on to that by saying the trailer "is at 100, but every video won't be at 100"
michael and trevor make a point by saying that there will be more variety, as in "a dozen little formats", not necessarily like the shows/series they made at AH, with joe saying that they're not trying to "tie themselves down" to strict uploads and such, like they were when they were previously fitting into a mold at AH
trevor says that he has seen achievement hunter, and rooster teeth as a whole, having a unique challenge ahead of them. he refers to making content that appeals to an audience who had been following them since the early days while trying to also find new faces, both out there in the audience and internally at the company, in order for AH to stay around
he also points out how difficult it is to do that with a long-standing brand that has had different eras of content, since there would be an audience with differing expectations for them. with that, it became hard for the AH crew to balance said expectations with the authenticity they tried to show in the content they created. the crew has changed as people alongside their audience, and the stress that came with it was challenging
michael stresses that the group not only chose to make a new channel completely, they also had to fight for it for a while, and wanted to slow down on AH content before properly closing/archiving the channel to create dogbark. beyond the struggles of creating something new from scratch, they now have the challenge of preparing the audience for the jump from AH to dogbark while thinking about all the pros and cons before going forward
this week (the week of september 18th) and next week (the week of september 25th) are the last weeks of new AH content. after that, there will be a 1 or 2-day break before dogbark properly starts making new content on october 2nd. trevor feels like people will get a better idea of what dogbark is after a month or two of them uploading content
finally (subject to change, of course), they want to aim for full uploads every monday and friday, with patreon-like exclusive videos with rt first every wednesday and saturday. one of the confirmed things to expect is a first-exclusive podcast. the first week dogbark officially starts, all that content will be public as a sample of what to expect, and every week after that will follow that schedule
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krissiefox · 9 months
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KrissieFox's Game/Mod Review List
This is a collection of links to my game reviews on tumblr. I will try to keep it updated as I post new ones. Reviews may contain spoilers, but I always try to put a warning first. Tumblr seems to have a cap on how many links you can put in one post, sadly, so this list may eventually become incomplete by force...
Amnesia Bundle (Xbox One)
Animal Crossing (GameCube)
Black Mesa (PC)
Black Snow (Half-Life 2 Mod) (PC)
Blood: One Unit Whole Blood (PC)
Burnout Paradise (PC)
Coffee Talk Demo (Xbox One)
Cry of fear (PC)
Dear Esther (PC)
Dead Space (Xbox 360/Xbox One)
Doom 3 (PC)
Duke Nukem 3D: 20th Anniversary World Tour (Xbox One X)
Eversion (PC)
Fallout 3 (Xbox 360/Xbox One)
Five Nights At Freddys (PC/Xbox One)
Five Nights At Freddys 3 (Xbox One) (Joke Review)
Fractal Space Demo (Xbox One)
Grim Fandango Remastered (PC)
Heretic:Shadow Of The Serpent Riders (PC)
Loaded (PSOne)
Killing Floor (PC)
Killing Floor 2 (PC/Xbox One)
Magnet Mayhem (Android)
Monster Boy And The Cursed Kingdom Demo (Xbox One)
Naisancee (PC)
Quake Champions (PC)
Read Dead Redemption 2 (PC)
Re-Loaded (PSOne)
Resident Evil 2 (1998 Dual Shock Edition) (PSOne)
SCP 087 (PC)
Shadowgate (NES port on Xbox One)
Shadow Warrior (Classic) Redux (PC)
Sonic Nebulous (PC)
Sonic Unleashed (Playstation 3)
Space Prisoner (Half-Life Mod) (PC)
Spear of Destiny (PC)
S.T.A.L.K.E.R. Call of Pripyat (PC)
S.T.A.L.K.E.R. Clear Sky (PC)
S.T.A.L.K.E.R. Shadow Of Chernobyl (PC)
Starbound (PC) (Old)
Terraria (Xbox One)
The 3D Adventures of Sailor Moon (PC)
The Robotropolis Project - Half-Life Mod (PC)
The Secret Of Monkey Island: Special Edition (PC)
The Stanley Parable (Steam 2015 PC) Review (Old)
Trash Is Fun! (Demo) (PC)
Trigger Witch Demo (Xbox One)
UnderTale (Nintendo Switch)
Unreal II: The Awakening (PC )
Unreal Gold (PC)
Unreal Tournament 2004 (PC)
Unreal Tournament 3 (PC)
When The Past Was Around (Xbox One)
Who's Your Daddy? (PC)
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Just a poll
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voxxed · 1 year
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its your birthday?? happy birthday :33 !!!! have anything planned?
ye thank you! for another hour n a half in my timezone at least :3 i had some steak and cake today and had a lil thing yesterday w/ some family (and i also bought myself a preemptive gift of Burnout Paradise Remastered). it was pretty chill and i've had a good time!
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micecakes · 1 year
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I got into racing games recently myself and i absolutely love them, I'd recommend NFS Rivals and Burnout Paradise Remaster if you're interested
nice! i did get NFS Rivals and a few others for free at some point so i'll probably check it out eventually, I think i did play burnout paradise way back when it originally released too but i keep forgetting they remastered it
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zestysthoughts · 1 month
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Whoops I missed a day, time to throw it all in the bin, am I right or am I thgir?
Anyway here's a brief review of Burnout Paradise:
Aged like middling pizza, you can FEEL the undiluted late 2000's in it. Lots of great ideas, inconsistent execution of those ideas. Kinda feels like you're in a game show you weren't told about that takes place in a city where there are no laws, you're the only resident, and the game show host is in charge of the radio to try and sell the illusion that no really this is a real city with actual people going around and things happening. Inconsistent invisible walls that could mean falling into the ocean or scraping paint off a defiant butterfly. The most fun minigame is the Road Rage, where it's all about ramming other racers off the road. The pace of it doesn't let up, even with the cinematic shots of the racers crashing. However the game fails to maintain this pace literally everywhere else. Slow mo cam is great and all but you can't hang on it THAT long in a game as fast-paced as this. The biggest annoyance is the static minimap, hadn't rotating minimaps been invented already? What's a game like Burnout Paradise, reliant on shortcuts and knowing where the fuck you're going without gps, doing without at least the option for a rotating minimap? All in all: good, I'd love a more modern (NOT the remastered one that apparently crashes more than your in-game character)
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experimentandojogos · 4 months
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Burnout Paradise Remastered | Bem-vindos de volta a Paradise City!
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bilaldemirkr · 5 months
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Efsane yarış oyunu serisi geri mi dönüyor?
New Post has been published on https://bilaldemirkr.com.tr/efsane-yaris-oyunu-serisi-geri-mi-donuyor/
Efsane yarış oyunu serisi geri mi dönüyor?
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Burnout Paradise Remastered’ın ardındaki stüdyo olan Stellar Entertainment, sevilen Burnout serisinin yine canlandırılacağına yorulan heyecan verici bir gönderi paylaştı. Gelin o gönderiyi birlikte yorumlayalım.
Burnout Paradise geri mi dönüyor?
Stüdyo şu anda yeni bir AAA arcade yarış oyunu geliştirmenin birinci basamaklarında olduğunu duyurdu. Paylaştıkları gönderiyle birlikte bunun Burnout Paradise serisinde yeni bir oyun olabileceğinin ipucunu verdiler.
#StellarWithoutContext: Our way of giving you (kinda weird 🫣) insider intel about what we're working on, without actually telling you what we're working on…
And the bosses *still* haven't issued any take downs! Happy days! 😏#WithoutContext #GameDev #WereHiring pic.twitter.com/z0b2blBCUI
— StellarEntertainment (@StellarEnts) January 29, 2024
Daha evvel Burnout Paradise Remastered, Need for Speed üzere başarılı remasterlar üzerinde çalışmış olan Need for Speed: Remastered ve Need for Speed Unbound üzere başarılı yine üretimlerde çalışmış olan Stellar Entertainment, artık çığır açacak bir proje için hazırlanıyor.
Stüdyo, 5. Kuşak konsollar ve PC için tasarlanmış, Unreal Engine 5 üzerine inşa edilmiş bir AAA arcade yarış oyunu için etkin olarak çalışan arıyor. Stüdyonun toplumsal medya faaliyetleri, yeni Burnout Paradise oyunu söylentilerini daha da körüklüyor.
Stellar Entertainment, mevcut projesi hakkında içeriden bilgi paylaştı ve esprili bir halde “POV: Geriden çarpılmak üzeresiniz” yazılı bir görsel paylaştılar.
Özellikle Burnout 3: Takedown oyunundaki harika araç çarpışmalarıyla bilinen Burnout serisine yapılan bu zekice gönderme, hayranlar ortasındaki beklentiyi güzelce pekiştirdi.
Stellar Entertainment, Burnout’un tekrar canlandırılmasına ait heyecan verici beklentiye ek olarak, web sitesinde de belirtildiği üzere, “fırlatma hazırlığına yaklaşan” bir “gizli görev” üzerinde de çalışıyor. Bu gizemli proje de fazladan bir merak uyandırdı.
Burnout geliştiricisi Criterion için 16 yıl çalışan Paul Ross tarafından kurulan Stellar Entertainment, tecrübesini kattığı oyunları çoklukla düzgün yapıyor. Siz duyuru hakkında ne düşünüyorsunuz? Sizce de bu duyuru yeni Burnout oyununa mı işaret ediyor? Niyetlerinizi yorumlar kısmından bizlerle paylaşmayı lütfen unutmayın.
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cjtjnation · 5 months
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Mastering the Art of Destruction: Burnout Paradise Remastered | LIVE Action
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mrg-teachs · 6 months
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Burnout™ Paradise Remastered - PC GAMEPLAY
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gengamer110 · 7 months
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Nintendo Switch eShop Sale
There is another great Nintendo Switch eShop sale. These games are only those that I have played myself, and thing are worth the price of admission. Here are a few from my YouTube channel: Burnout Paradise Remastered – $5.99 (was $29.99) Cotton Fantasy – $9.99 (was $39.99) Monster Boy and the Cursed Kingdom – $9.99 (was $39.99) Need for Speed: Hot Pursuit Remastered – $7.99 (was…
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dkplayer · 8 months
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Октябрьские обновления Proton и Proton Experimental
Valve недавно выпустила два отдельных обновления Proton: Proton Hotfix и Proton Experimental. Proton получает обновления для TEKKEN 8, Burnout Paradise Remastered, Cyberpunk 2077. Что ещё нового появилось для Steam Deck и настольных игр на Linux.
https://www.gamebuntu.ru/news/oktyabrskie-obnovleniya-proton-i-proton-experimental/
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Burnout Paradise Review
Burnout Paradise Remastered is actually a good game. As a person who didn't play the original (I don't have a ps3/xbox 360), I thought it was good. Although, sometimes when I put my system into sleep mode while the game is open, when I wake it, the game crashes my system and forces me to restart. Also, recordings take a while to save. The cars are numerous, but I don't understand why they gave me DLC cars at the beginning. They could've done it like the other cars. The game DID have Big Surf Island (the DLC island) available from the start, so I got more content. It is a little repetitive. I didn't get to play online (darn you Nintendo for pay-walling it), so I didn't get the full experience.
Playability: 9/10 (Because of the crashes) Length: 10/10 Retention: 8/10 (Repetitive) Personal Enjoyment: 9/10 Overall, it's a 9/10. I would definitely recommend getting it if you like racing games. MINECRAFT NEXT
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