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#but also that requires needing to think about the characters and what their designs look like
quibbs126 · 1 year
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I’m really bored and don’t know what to draw
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A Workshop for Creating Magical/ Fictional Crystals: A Guide from a Geologist
Hi folks, its me, here to talk about fictional writing again! Today I'm just tackling the idea of magical stones/mana stones by looking at existing minerals today and some neat properties that they have, and how you can apply these things to a fictional world. The goal is mainly to help you if you are stuck trying to come up with a unique magic system, or a unique identification/characteristic of your mineral.
First Things First: Mineral Shapes
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I am exhausted, petered out, down-right fatigued by seeing every mineral depicted with having the crystal structure of calcite and quartz. There are soooooo many cooler, more interesting crystal structures, don't you think you would stop and take a look at a perfect cube in nature? It is completely unsettling.
Second: Color
Color within minerals can either be really important, or not important at all! It is your choice to decide if color is going to be something that means something to your mineral. But what are some times when the color is important? Well.... there are some elements that are called chromophores, this classification just indicates that these elements, when present, will determine the color of whatever they are in. So, if you wanted to treat mana like a chromophore, you could say, "Oh everything that contains mana turns green!" This could mean that regardless of the mineral, if that mineral is a specific color, it means it contains mana. This concept is exciting because you can just stop here and use minerals that already exist! You can also use it as an indicator for a magical ore! Chromophores are typically metals, so if you are making a new metal weapon, making the ore of that metal a unique color would make a lot of sense!
However, your mineral can also just be every color of the rainbow like quartz and perhaps that's what makes identifying your mana stones elusive and create an illusion of scarcity that your character can solve.
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There are other things that can change the colors of minerals, like radiation damage, and electron exchange, but I think that is beyond what would be helpful! So lets talk about some unique color properties that happen in nature that seem magical in the first place! Maybe you don't need to design a mana stone, but you want a unique gemstone that only the royal family passes down or something (IDK).
The first one is the alexandrite effect! This is where a mineral can change color in natural light vs. incandescent light. (the mineral itself is not changing, but the lights contain different amounts of different colors that then get absorbed by the stone). Even if you don't use electricity in your fictional world, you could have the colors change in the presence of light magic. This could create fun misunderstandings about what the mineral is reacting to!
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Pleochroism
Pleochroism is something that most minerals have, it is frequently used to help identify minerals in thin sections, however minerals are usually not pleochroic enough for it to be visible to the naked eye! Pleochroism is just a fancy name to describe the change in how light is absorbed based on the angle of the mineral! So if you scroll up to the first image where I showed a lot of crystal shapes, most of them have angles where they are longer and shorter! This will effect the way light travels in the crystal. Tanzanite is a popular mineral that does this.
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Photochromism
This is when a mineral will change color (in a reversible way) when exposed to UV light (or sunlight), I am not going to go too into the details of why this is happening because it would require me to read some research papers and I just don't feel like it. The mineral that is best known for this is Hackmanite!
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Alright! These are all the really cool color effects that might inspire you or maybe not, but now I am going to talk about how you might find your minerals within a rock!
When I see a lot of magical caves/mines, typically I see them with some variation of a geode honestly, but most minerals are not found like that! Now I am sure most of you guys have seen a geode, so I will not really talk about those, but I will talk briefly about porphyroblasts which is when the mineral grows larger than the minerals around it, this happens in metamorphic minerals!
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sorry random stranger, but this is an image of garnets inside a finer-grained rock at gore mountain in New York!
Another way you might find minerals is in a pegmatite! This is when all minerals are really large! This is a formed from really slow crystalizing magma!
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But something else to think about is that your mineral might just be massive, it doesn't have to have distinct crystals, it may be similar to jadeite where small grains grow together which leaves it looking smooth and seamless! A note about all of these is that you would have to mine into the rock to find these, there would not be any natural caves in these rocks! Caves are only ever really formed in limestones and maybe marbles (rocks that react with acid).
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How can your characters identify these minerals?
Typically when you are out in the field you will look to see what type of rocks the minerals are found in (The overall texture of the rock will tell you how it formed). If you know how the rock formed, it will narrow down the amount of minerals you need to think about by quite a bit! Next, you are going to look closely at it and observe its crystal structure, does it have an obvious crystal? if so what is the general shape? If it is broken, how did it break? Did it fracture like glass or did it break along uniform planes. Some minerals have a thing called cleavage (breaks along planes of weakness). If a mineral exhibits this habit, it will again help narrow this down. Next we can look at color. Color can be misleading, because minerals like quartz can be any color imaginable, but minerals like olivine will always be green! The next thing your character can do is test for hardness, minerals all have a specific hardness that can help identify it as well.
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After you go through all of this, your mineral might have some special property! This could be magnetism, fluorescence, reactions to acid, or any of the color changing effects I mentioned above! Other than that, your character can take it back to a lab and do a number of things to identify it, but the most typical thing would be for them to make a thin section (very thin piece of the rock) and observe it under a cross polarized microscope!
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On that note folks! I hope this helped in some way in thinking of new magic mineral properties! I have other guides that explore some different fictional worldbuilding issues you might run into, but if you have any topics you would like me to cover please that I haven't mentioned already, let me know!
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bilolli · 3 months
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Just Dance Care AU!
Ok ok so I thought of a story for this Au but it’s nothing really impactful or full of drama and angst like my other au’s, I wanted to leave this au easy and fun to play around, because, let’s say it. Just Dance and drama in the same sentence makes me laugh. 
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story and PNG version under the cut!
(I gave up on Y/n design because I couldn't figure out a general look for them. This is you we are talking about! Draw your own JD fit, I'll draw mine soon XD)
Anyway here’s the story so far: 
Year 2029, videogames industry made a huge step forward and classic consoles and devices were substituted by the new and upgraded VR headsets with full body tracking. It’s something like the NerveGear in Sword Art Online without the kill switch. Some games still require you to actually move your body (like fitness games or sports because yeah, they don’t have a purpose otherwise). 
Y/n wanted to buy the newest VR headset but, while searching for the best offer, they found out FazCo entertainment was hosting a giveaway, the prize? One of their prototypes, a VR meant to be released the next year coinciding with the opening of their first mega pizza plex.
(so the plex doesn’t exist right now). You decide to sign up for the giveaway and after a while you receive an email telling you you won the VR headset and that, to claim it, you need to read and sign a series of NDA policies (understandable, it’s a prototype headset that’s not even in commerce). Some clauses are a little bit concerning but nothing you hadn’t read on other electronics booklets, so you decide to sign. After, like, a day, you have the VR in your hands. 
The box let you know with super saturated and colorful writing, that the VR came with a game pre-installed inside. Uh, that’s why they were giving one away, they wanted a free game tester…but you know what, it’s worth it.
You always liked Just Dance games, they make you think about happy memories of your childhood. This pre-installed game called “Five Dances at Freddy’s” is a close copy of your childhood game with original FazCo songs, characters, environments and also some collaborations with other famous artists. It probably will be the cause of a big copyright infringement report.
There are various ways to play it: story mode, Casual dance, Five Dances, and Just Dance Care.
The first one is similar to the casual dance mode but with little cutscenes between a dance and another to tell a tale, Casual dance is how you can play the collab songs, Five Dances is the multiplayer mode and Just Dance Care is a more uhhhh “hard” way to play the game with all the other modes mixed in it. You stare at the description of the last mode smirking and decide to try it first just to see how far you can get before losing (yes you can lose in hard mode in this Just Dance, but you don’t die, you just have to restart from the beginning). Turns out the FazCo wasn’t kidding when they advertised the new headset as a breakthrough in the world of virtual reality headsets, the thing TRANSPORTED you inside the game itself. 
You almost have a heart attack when you can’t find your VR on your head, but before you can try something you are blocked by two tall individuals who you think are the “tutorial” characters. 
Yadda yadda, tutorial, you can pause the game and exit whenever you need just by opening an hidden menu, you find out your tutorial characters are called Sun and Moon and that you are way worse than you remembered at dancing (damn full body tracking, there is no way you are going to do a cartwheel in the middle of a dance, you still don’t know if your body is inside your home and if you’ll physically feel pain if you fall and you don’t want to find out).
You pass an embarrassingly long time trying to win your first dance battle just to discover it was still the tutorial. 
You try to go on with the story but you fail at the first real battle with a bear character named Freddy. 
And guess what? You have to start again from the tutorial! Y/n is gonna spend A LOT of time with Sun and Moon if this goes on.
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kozachenko · 4 months
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I swear to god, Zanmu has just been on my mind recently, she's taking over my fucking brain please send help
Artist's Note:
Why is it that everytime I do a drawing of Zanmu I always make the canvas size fucking huge and it ends up being a living nightmare to fucking export. I swear to god I had to go from 1200 DPI to 600 to 350.
Exporting hell aside, I loved working on this piece. With Zanmu's design, I wanted to combine all the design details that I love and have seen in other people's drawings of Zanmu and give them my own personal touches. First of all, her sleeves were inspired by @amemenojaku's design for Zanmu, and I absolutley love that detail because not only does it make her feel more regal, it also can be a callback to Satori and old hell, and also gives me the idea that Satori's fashion sense was inspired by Zanmu because IRL a lot of historical fashion was inspired by what the nobles were wearing at the time, and since Satori was around since when Old Hell used to be Hell, she probably took some wardrobe inspo from her (or it could be my headcanon that Satori could've been Zanmu's royal advisor or she was in her court or something but that theory is kinda grasping at strings from other headcanons I have, but that's for a different post). Also, the eye makeup she has was inspired by @jothelion's drawings of Zanmu, and like, I fucking love that detail because it just adds so much like omg I just love it sm.
And now for the design details I put in. I gave Zanmu tassel earrings because I think they'd look great on her. I also really like to exaggerate her hair and really try to make it look wild, as well as having little grey hairs here and there. I also try to add some wrinkles to the corners of her eyes, but TBH I don't know how visible that detail is, since the image is pretty fucking big. I also really exaggerated the tassles/strings on her outfit, since I really wanted to play around with the potential flow they could have. Also, big fan of giving Zanmu longer sleeves and pants. IDK why but I just like how it flows better. Also big fan of making her taller, idk why a lot of fanart makes her short. Also, I placed her horns closer to the front of her head as I just think placing horns in that position looks cool.
Also, if you're wondering about the halo, I took some inspiration from a few of Caravaggio's paintings where he often depicts saints with this very thin halo around the top of their heads. I just liked that detail a lot so I thought I'd include it.
Fun fact, I was originally gonna make the four skeletons Chiyari, Biten, Enoko, and Hisami but I didn't like the prospect of having to draw four more characters, so I chose to replace them with skeletons (if you wanna get silly with it, Zanmu got Hisami to kidnap Aya, set up some skeletons with bones from her bone collection and told her to take a picture of her).
I kinda gave up on Zanmu's feet and the one skeleton's hands (as if drawing hands normally is hard enough but NOPE, HAD TO MAKE IT LIVING HELL FOR MYSELF BY MAKING IT A SKELETON) and the quality of the image may suffer because of how much I had to fucking compress it (Zanmu's presence alone was enough to make the computer lose all of it's desire and motivation to export the drawing of her lmao), but I have been hacking at this piece for a while now, plus I need to learn when to call it quits when it comes to drawings). Also as I was fixing up the hands there was one spot where I forgot to clean up with the sketch and I can't fucking unsee that now and it's going to fucking bother me until I fix it but fixing it requires going back and putting my computer through hell so yeah.
So yeah, that's about all I have to say with this drawing, it was fun but also a nightmare lol
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dailyadventureprompts · 4 months
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Dm Tip: Playing the Villain/ Guidelines for "Evil" Campaigns
I've never liked the idea of running an evil game, despite how often I've had people in my inbox asking how I'd go about it. I'm all about that zero-to-hero heroic fantasy not only because I'm a goodie twoshoes IRL but because the narrative-gameplay premise that d&d is built around falls apart if the party is a bunch of killhappy murder hobos. Not only would I get bored narrating such a game and indulging the sort of players who demands the freedom to kill and torture at will (I've had those before and they don't get invited back to my table), but the whole conceit of a party falls through when the obviously villainous player characters face their first real decision point and attempt to kill eachother because cooperation is a thing that goodguys do.
Then I realized I was going about it all wrong.
The problem was I had started out playing d&d with assholes, those "murder and torture" clowns who wanted to play grand-theft-auto in the worlds I'd created and ignore the story in favour of seeing how much unchallenged chaos they could create. They set my expectations for what an evil campaign was, and I spent the rest of my time developing as a dungeonmaster thinking " I Don't want any part of that"
But what would an evil campaign look like for my playgroup of emotionally healthy friends who understand character nuance? What would I need to change about the fundamental conceit of d&d adventures to refocus the game on the badguys while still following a similar enough narrative-gameplay premise to a hero game? How do we make that sort of game relatable? What sort of power/play fantasy can we indulge in without going off the deepend?
TLDR: In an evil campaign your players aren't playing the villains, they're the MINIONS, they're mooks, henchmen, goons, lackeys. They're the disposable underlings of uncaring overseers who have nothing but ill intent towards them and the world at large.
Where as in a hero game the party is given the freedom to challenge and overthrow corrupt systems, in an evil game the party is suck as part of that corrupt system, forced to bend and compromise and sacrifice in order to survive. The fantasy is one of escaping that corrupt system, of biding your time just long enough to find an opening, find the right leverage, then tossing a molitov behind you on the way out.
Fundamentally it's the fantasy of escaping a shitty job by bringing the whole company down and punching your asshole boss in the face for good measure.
Below the cut I'm going to get into more nuance about how to build these kinds of narratives, also feel free to check out my evil party tag for campaigns and adventures that fit with the theme.
Designing a campaign made to be played from the perspective of the badguys requires you to take a different angle on quest and narrative design. It’s not so simple as swapping out the traditionally good team for the traditionally bad team and vis versa, having your party cut through a dungeon filled with against angel worshiping holyfolk in place of demon worshipping cultists etc. 
Instead, the primary villain of the first arc of the campaign should be your party’s boss. Not their direct overseer mind you, more CEO compared to the middle managers your party will be dealing with for the first leg of their journey. We should know a bit about that boss villain’s goals and a few hints at their motivation, enough for the party to understand that their actions are directly contributing to that inevitable doom.
“Gee, everyone knows lord Heldred swore revenge after being banished from the king’s council for dabbling in dark magic. I don’t know WHY he has us searching for these buried ancient tablets, but I bet it’s not good”
Next, you need a manager, someone who’s a part of the evil organization that the party directly interfaces with. The manager should have something over the party, whether it be threats of force, blackmail, economic dependency… anything that keeps the antiheroes on the manager’s leash. Whether you make your manager an obvious asshole or manipulative charmer, its important to maintain this power imbalance:   The party arn’t going to be rewarded when the boss-villain’s plan goes off, the manager is, but the manager’s usefulness to the boss-villain is contingent on the work they’re getting the party to do.  This tension puts us on a collison course to our first big narrative beat: do the party get tired of the manager’s abuse and run away? Do they kill the manager and get the attention of the upper ranks of the villainous organization? Do they work really hard at their jobs despite the obvious warning signs and outlive their usefulness? Do they upstage their manager and end up getting promoted, becoming rivals for the boss-villain’s favor? 
Building this tension up and then seeing how it breaks makes for a great first arc, as it lets your party determine among themselves when enough is enough, and set their goals for what bettering the situation looks like. 
As for designing those adventures, you’ll doubtlessly realize that since the party arn’t playing heroes you’ll need to change how the setup, conflict, and payoff work. They’re still protagonists, we want them to succeed after all, but we want to hammer home that they’re doing bad things without expecting them to jump directly to warcrimes. 
Up to no good: The basic building block of any evil campaign, our party need to do something skullduggerous without alerting the authorities.  This of course is going to be easier said than done, especially when the task spins out of control or proves far more daunting than first expected. The best the party can hope for is to make a distraction and then escape in the chaos, but it will very likely end with them being pursued in some manner (bounties, hunters, vengeful npcs and the like).  Use this setup early in a campaign so you have an external force gunning for your party during the remainder of their adventures. 
Dog eat dog:  It’s sort of cheating to excuse your party’s villainous actions by having them go up against another villain who happens to be worse than they are. The trick is that we’re not going after this secondary group of outlaws because they’re bad, we’re doing it because they’ve either got something the boss wants, or they’re edging in on the boss’s turf.  This sort of plotline sees the party disrupting or taking advantage of a rival’s operation, then taking over that operation and risking becoming just as villainous as that rival happened to be. This can also be combined with an “Up to no good” plot where both groups of miscreants need to step carefully without alerting an outside threat. 
The lesser evil: This kind of plot sees your party sent out to deal with an antagonistic force that’s a threat not only to the boss’s plans but to everyone in general. In doing so they might end up fighting alongside some heroes, or accidentally doing good in the long run. This not only gives your party a taste of heroism, but gives them something in their back pocket that could be used to challenge the boss-villain in the future.  
The double cross: In order to get what they want, the party need to “play along” with a traditional heroic narrative long enough to get their goal and then ditch. You have them play along specifically so they can get a taste of what life would be like if they weren't bastards, as well as to make friends with the NPCs inevitably going to betray. This is to make it hurt when you have the manager yank the leash and force the party to decide between finishing the job , or risk striking out on their own and playing hero in the short term while having just made a long term enemy. This is sort of plot is best used an adventure or two into the campaign, as the party will have already committed some villainous deeds that one good act can’t blot out. 
Next, lets talk about the sort of scenarios you should be looking to avoid when writing an evil campaign:
Around the time I started playing d&d there was this trend of obtusely binary morality systems in videogames which claimed to offer choice but really only existed to let the player chose between the power fantasy of being traditionally virtuous or the power fantasy of being an edgy rebel. Early examples included:
Do you want to steal food from disaster victims? in Infamous
Do you as a space cop assault a reporter who’s being kind of annoying to you? in Mass Effect
Do you blow up an entire town of innocent people for the lols? in Fallout (no seriously check out hbomberguy’s teardowm on fallout 3’s morality system and how critics at the time ate it up)
I think these games, along with the generational backwash of 90s “edge” and 00s “grit” coloured a lot of people's expectations ( including mine) about what a "villain as protagonist" sort of narrative might look like. They're childish exaggerations, devoid of substance, made even worse by how blithely their narratives treat them.
Burn down an inn full of people is not a good quest objective for an evil party, because it forces the characters to reach cartoonish levels of villainy which dissociates them from their players. Force all the villagers into the inn so we can lock them inside and do our job uninterrupted lets the party be bad, but in a way that the players can see the reason behind it and stay synced up with their characters. The latter option also provides a great setup for when the party's actually monstrous overseer sets the inn on fire to get rid of any witnesses after the job is done. Now the party (and their players) are faced with a moral quandary, will they let themselves be accessories to a massacre or risk incurring their manager's wrath? Rather than jumping face first into cackling cruelty, these sorts of quandaries have them dance along the knife's edge between grim practicality and dangerous uncertainly; It brings the player and character closer together.
Finally, lets talk about ending the villain arc:
I don't think you can play a whole evil campaign. Both because the escalation required is narratively unsustainable, but also because the most interesting aspect of playing badguys is the breaking point. Just like heroes inevitably having doubts about whether or not they're doing the right thing, there's only so long that a group of antiheroes can go along KNOWING they're doing the wrong thing before they put their feet down and say "I'm out". I think you plan a evil campaign up until a specific "there's no coming back from this" storybeat, IE letting the Inn burn... whether or not the party allows it to happen, it's the lowest point the narrative will allow them to reach before they either fight back or allow themselves to be subsumed. If they rebel, you play out the rest of the arc dismantling the machine they helped to build, taking joy in its righteous destruction. If they keep going along, show them what they get for being cogs: inevitably betrayed, sacrificed, or used as canon fodder when the real heroes step in to do their jobs for them.
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mauesartetc · 8 months
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Redesigning Helluva Beelzebub
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Hoo boy, roll up the sleeves for this one.
The Original
In my review of Helluva Boss 108, I mentioned that Beelzebub's character design put me in mind of how some DeviantArt kid's fursona might look. And... Yeah I stand by that statement. The most likely reason I can figure Viv Medrano wanted her to be dog-like was to make a reference to her Die Young music video, which featured an anthro wolf singing a Kesha song (for context, Kesha herself voiced Beelzebub and co-wrote a song for this episode).
But for those who are unaware, Beelzebub's traditional depiction looks nothing like this.
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Really the only visual similarities the Helluva version shares with the Infernal Dictionary version are the insect wings, six limbs, and the crown thingy over the head. (At least I think that's a crown-? Kinda hard to tell on both counts.)
Bee's eyes get somewhat more insectoid later in the episode, but that feels like a cop-out. Wow, her eyes and colors changed. Totally a bug demon, right?
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They had the same problem in Hazbin Hotel with Katie Killjoy, who's allegedly supposed to be a praying mantis but barely resembles one, even after her transformation.
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I understand the desire for fresh takes on old figures, and taking creative liberties so the new interpretation doesn't feel generic. But the changes should at least make sense. By now it's pretty clear Viv couldn't care less about representing Ars Goetia demons faithfully, as demonstrated with Paimon, Andrealphus, and now Beelzebub. You could slap completely different names on these characters and it wouldn't change a thing. I posted this meme a while back but it's never been more relevant:
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On top of that, what reason could there possibly be for the design to be this damn complex? Why did she need so many markings on her face? Why did she need so many layers of hair? Why did she need flowing goo for her hair, tail, and body, each requiring dedicated effects animation?
When it comes to a hand-drawn production, less is more. Any superfluous details on a character just make unnecessary work for the animators.
Anyway, here's what Viv has to say about it.
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Alright, I'll admit: The lava lamp bit is a little clever. Basically it works as a regular stomach does, but on demonic steroids. But it wouldn't look so much like Viv's making this up as she goes if we'd seen Bee's stomach performing its intended function in the episode. Let her chow down on a giant piece of food (maybe that cotton candy she's been handing out-?) and swallow it, and let Loona (and the audience) see it dissolving in her transparent belly. As a general rule, if it's not shown or explained in the work itself, it's not canon. Like I've said before, Viv: Elaborate on the nuances in the story you're telling, not on social media.
Also, "Her ears are designed after beehives"? Wh...Wha? Ma'am have you ever seen a beehive.
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(Hell, even if you told me the ears were inspired by the generic cartoon beehive we're all familiar with, I wouldn't have guessed. There's a difference between being subtle and being vague.)
I can kinda see it in the overall shape, but that's a very specific design inspiration that wasn't clear at all in the design itself. Same with the "animal trainer" thing: I never would have picked up on that if Viv hadn't pointed it out. If a character design doesn't visually convey all the necessary information, it's not a successful design. Show, don't tell. There's a communication breakdown between what Viv's telling us and what Bee's design shows us.
(It's possible she actually meant "Her ears are designed after honeycombs", but even then, each compartment has a specific pentagonal shape that's not coming across at all here.)
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I also find it interesting that Bee and Loona have almost the exact same body type. Of course Viv's pretty infamous for samebody syndrome, but it's actually unnerving how similar these two are.
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Might this be a reference to Vortex's "type"? Is this foreshadowing a relationship with Loona? Am I overthinking this? Yeah, probably. Viv's demonstrated a clear preference for tall, skinny body types over the years, so it's safer to assume that's the explanation. It's all aesthetics. It ain't that deep. Occam's Razor and all that.
Finally, Bee how the hell does your shirt work.
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The Concept
So at this point it seems most logical to lean into the "bee" thing for the redesign, and scrap all the canine elements. As for the blobby hair and tail... yeeeah let's nix those too. We're going for a streamlined version that's easier to animate. And because I ignored the ringmaster look for my redesign of Asmodeus, it only makes sense to do the same for Bee's animal trainer vibe (what little there is) for the sake of consistency. I know this version of Hell has a circus theme with its highest-ranking demons, but there's never been an in-universe explanation for why that is.
Let's look at actual bees, then. A quick peek at Google has informed me that certain insect species have smaller, "simple" eyes (also known as ocelli), in addition to their compound eyes. In bees, this manifests as a triangular grouping of three beady eyes on top of the head.
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In her Helluva Boss episode, Bee's full demon form has three eyes, which could be a reference to this triangular arrangement, plus her regular form has two spots on her forehead in addition to the third eye. So it's possible Viv actually did research for something. Pleasantly surprised on that front.
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Next, the body. I've noticed that some folks find Bee's skinny body type refreshing, as the sin of gluttony is too often personified with fatness. And that's fair. That's valid. But consider this:
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Imagine any Vivziepop character saying that about a chubby person. Imagine the series sending the message that fat people can be sexy too, and that they have worth outside of their appearance, enough for at least one character to consider them girlfriend material. That they're valued and appreciated regardless of this culture's beauty standards (which we know nothing about since the worldbuilding is as thin and flimsy as tissue paper, but whatever). Imagine if this show finally had a fat female character who wasn't relegated to the background. Don't know about y'all, but that would be refreshing to me. And when you take into account all the fat-shaming of a character who isn't even fat, portraying a fat character as attractive would be a nice change of pace for this show.
Now let's talk about clothing. In the episode, Bee's clothes show off a lot of her body, with a cutout crop top and short shorts. We can take a similar approach for the redesign (something that still shows off her chest, belly, and limbs, in keeping with the extroverted "party girl" persona), but that perhaps includes more queenly elements.
The Redesign
Because this is a redesign, many elements were already in place, but I still had to figure out how this character would look as a bee. Here's where the preliminary sketches came in. Lots of trial and error in this process.
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Wrestling with this character's face got a lot easier once I realized I could mold it into a pentagonal shape akin to a honeycomb compartment. It took a few tries, but at last, I had a final sketch.
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All that was left to do was test out some color combinations.
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I tried a few different approaches, but in the end, this is the version I felt worked best.
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I used many of the colors from the original, but pushed the orange much harder since orange is the symbolic color of gluttony as a sin. And overall it gives Bee a nice honey-ish look rather than the generic black and yellow we already see on so many bees in cartoons. I thought the colored outlines on her clothing would add a soft, feminine touch, as well.
And just for kicks, here's a quick sketch of her giant form, inspired by the Infernal Dictionary drawing of Beelzebub.
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Conclusion
The canon version of this character exists in the form she does for no reason than to stroke her creator's ego. "Hey guys, remember when I animated that Kesha fan video? Remember how cool that was? Wanna see me foist this unnecessarily-complex character design on other animators while I take a victory lap?" I wouldn't mind so much if Viv animated any of this herself, but she didn't. I could almost excuse this if she had no animation experience and didn't know how much work it requires, but she does. The self-aggrandizing entitlement is just off the charts. But a nonsensical design is leagues better than a stolen one, so... brownie points for that, I guess.
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illumalux · 2 months
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Life Series Victors as Tarot Cards
A presentation on why we’ve got it all wrong when it comes to grouping life series victors.
This post will continue on with the implication that ZombieCleo is a Victor, simply because she is. She won real life, therefore she's a victor. Argue with the wall.
Now, I see your celestial trio of the first three winners. This should never change. This feels the most apt, it centers perfectly, and each of the things it represents are present in multiple different categories. Obviously in space, as everyone has adapted to, but also in a Minecraft world, and what I see as more important: in a tarot deck.
Think about it this way.
The Watchers, in whatever form you think they (or we) take, are collecting these Victors. Each one means a different thing, survived a different landscape. While I understand the celestial motif of the first three Victors, and how it fits into their characters, I would argue that many others are far too grounded for that.
It’s a collection, remember? What is better for assembling a set than a deck of cards? Especially ones that meddle in Fate, something the Watchers seem to adore.
So here are the cards each Victor represents, with card meaning and my defense as well. This will go in chronological order of the seasons.
Before I continue, I just want to give a disclaimer. Every tarot deck has a slightly different explanation for what each card means. The definitions I use are a mix of three of my decks and the official Rider-Waite-Smith deck's explanation, so if there are inconsistencies with what your deck says or what you know, please don't come for me.
Grian, Third Life:
XIX. The Sun
Beyond the obvious desert motifs (a whole extra post in and of itself), the Sun is representative of not only Grian's gameplay, but also how the Watchers (those collecting this deck) feel about him. Grian is one of them, so he naturally starts out in their good graces, with a greater level of respect.
Rider-Waite-Smith defines the card as one of success. Of course the Watchers will gloat when their baby wins. Even if he wasn't meant to, it did inevitably mean that throughout his game, Grian was inarguably one of the largest sources of negative emotions, second only to the Red Army. Again. Extra post on its own. When he won, it saved anyone the satisfaction that might negate their negativity, alongside the delicious outpouring of grief that was the final duel of Third Life.
Reversed, the Sun is a card of depression. As I just touched on, one of the most defining moments of Grian's game was his final victory. When the ending came down to himself or his greatest ally, he went about it in the way that caused probably the most pain to both parties involved. It pushed him to the very brink, ending in him defining his own ending just moments after winning.
Scott, Last Life:
XVII. The Star
Even ignoring the starborne origins and headcanons, as well as the crown of stars included in his skin (Void below, these posts write themselves) this one looks like a super simple explanation, but actually requires me pointing out something that may not be obvious to some Watchers: Scott, in every game and Iteration has made it a point to rebel against the rules in whatever way he can. I could go into full detail, but thats a lot of words and I don't need anyoen to get bored. (Void, this series and side tangents that require other posts)
In third life, a game about death and destruction, and the originator of factions, Scott took a very different route: he got married and built a house in a flower field. When grief finally found him, he refused to give the Watchers any satisfaction, literally crystalizing his grief into a part of his character design (and one that would remain for two to three more seasons, depending on your thoughts on the coral pieces). In Last Life, he is the singular person in all five seasons (technically two, but shhh this is more dramatic) to withstand the Boogeyman curse, something the Watchers installed purposefully to make people kill allies. Double Life, obviously, as Scott rejecting the soulmate the Watchers gave him. Limited life, in which kills gave more time, Scott did not die a single time without giving life freely, either to an ally or a temporary ally.
That got long. Anyways. Scott's game has always been one of hope, spreading positivity and refusing to be pushed around by the Watchers. And that's exactly what the Star means. Upright, this is a card about hope and perseverence, pushing through challenges, which is exactly what Scott does. He refuses to let the Watchers' actions upset him and continues to play the game for his friends and for the future and nothing else.
Even reversed it still fits. Reversed, the Star means loss or abandonment. I've already used up too much time on Scott here, so I'll let you pick your favorite instance of that.
Pearl, Double Life:
XVIII. The Moon
This one is far and away the easiest. Like the previous two Victors, Pearl's story connected her with her symbol even before she won. But blood moons and wolf packs aside (as that's a whole different post for a whole different day) when you take a look at the definitions provided, it becomes even clearer.
The Moon is a card of transformation and change, as well as revealing one's inner self. Rider-Waite-Smith attributes hidden enemies, darkness, and terror with The Moon. While I'll happily analyze every single one of Pearl's actions as the Scarlet Pearl, I think this one is plenty self explanatory. After her rejection early on in the game, she immediately isolates herself and latches onto the night motifs, leaning in to what everyone expects her to be.
The reversed meanings also explain Pearl's arc in Double Life perfectly: confusion, mixed messages, and disbelief. This perfectly encapsulates Pearl's feelings at the very beginning of the game via her rejection by Scott and subsequent abandonment by Martyn in an attempt to get back into Cleo's good graces. Her instinctual reaction is one of shock, not understanding why Scott would choose to pick a soulmate when she was right in front of him.
Martyn, Limited Life:
XVI. The Tower
One of my favorite cards, the Tower is instantly recognizable. While most of my analyses aren't about how the card looks, I feel like it's important to share this time around. The most common image consists of a tower and one or both of two elements: lightning, and people falling. As a card, it represents sudden change, destruction, and chaos.
If anyone here is not yet convinced that I'm correct, please go rewatch Martyn's last LimLife episode, then come back and argue.
You're back? Great. We agree? No? Fine, I'll explain.
This fixates mainly on his winning game, but I'll touch on the rest of his games as well. LimLife ended with a huge betrayal on Martyn's part, one characterized by being so insanely sudden. (Of course it's the Watchers meddling. But the Tower isn't always about your own choices being your downfall.) He quite literally snapped as if hit by lightning (see description of the card), and this spells the beginning of the end for him.
Similarly, in all of his other games, Martyn finds himself with one pivotal moment that spells his downfall. The Red King, Betrayal at the Southlands (and honestly his worst move in DL was abandoning Pearl to try and beg for Cleo's forgiveness).
Funny enough, the reversed meaning of this card is almost a perfect match. I don't think this needs too much more explaining.
Scar, Secret Life:
X. The Wheel of Fortune
I adore Scar in these games. Every single season seems absolutely plagued by chaos. The worst season, obviously, was the one in which he gained his crown. Poor guy was just trying to make friends, and it seemed like every new secret was the exact opposite of what he wanted.
The Wheel is just what it sounds like: it's the card of luck, destiny, and fate. I won't add a new paragraph for the reversed meaning here either, as it means the exact same thing as upright, but with negative connotations in the form of bad luck and misfortune.
Scar is plagued by the whims of luck left and right. It seems like, more than any other player, Scar is unable (whether by others, fate, Watchers, what have you) to take full control of his own story and take actions that he wants to take, instead limited to where the current takes him.
But in the end, that chaos is what gives him his win. The lack of alliances and freedom that the game forced on him was what eventually lead him to be unmoored and able to volley his pain wherever he wanted, leading to a mostly painless win.
Cleo, Real Life:
XIII. Death
A little on the nose, I know, but which of these choices aren't? For a series entirely based on improv, there are a stupid amount of coincidences present.
Now, I know this is far and away the shortest series, so I'm going to analyse Cleo as a player across all of her seasons, not just her winning game. Sorry Real Life. You should have been longer.
While the meaning of the Death card may seem obvious, it's twofold in actuality. In some historical decks, even, the card is instead named Rebirth. I know how ironic that is that the zombie is the one who stands for death and rebirth, but again. Blame the stupid narrative, not the poor me trying to make sense of it.
In what my lovely mutual Honor called "phoenix behavior", I'm going to focus specifically on her deaths and rebirths, specifically BigB's betrayal in LastLife. Cleo takes her death hard, as anyone might. But her rebirth comes with change. The minute she respawns, it's with a different understanding of the world around her. She immediately embraces the change that has been given to her, burning down the Fairy Fort and ditching her alliance for a new one.
The reverse captures Cleo as a character over her seasons better than anyone on this list. While the upright meaning of the card is change, reversed it signifies stagnancy, obsession, and immobility. This can be seen almost perfectly with her thoughts on alliances. Scott remains forever in her good books, even over the course fo multiple seasons, simply because he has never wronged her. Even when they aren't direct allies,she still cooperates with him whenever, simply because she retains her previous feelings about him. The same can be said for BigB, but in the opposite direction. From the moment of the betrayal onwards, she refuses to trust him, going so far as to warn Pearl away from allying with him in LimLife.
Bonus: Jimmy Solidarity, the Canary
XII. The Hanged Man
But Moon! you shout, throwing your complimentary bucket of popcorn at me. Jimmy isn't a Victor! He's the exact opposite!
Yep.
That's why he's so soggy and why he goes on this list. You wanna argue that he doesn't have the same lore impact as a Victor? Too bad. Can't hear you. Jimmy gets his own card.
Initially, I was kinda sad that I already used the Tower, because that's the portent of doom and gloom or whatever, perfect for a canary. But then I spied an even better, even more Jimmy card.
The Hanged Man is the card of sacrifice. While I could go on a whole rant about the Fool's journey and how it is represented in the Life Series, that is Extra Tumblr Post Number IDK Anymore. Instead, today I'm going to stick to the basics. To specify sacrifice, the card doesn't just mean giving up. It signifies self sacrifice specifically. And what is Jimmy if not a semi-willing first sacrifice to get the chaos rolling?
How many times has he gone out to stop his friends from being the one who has to herald the change? The canary knows that he will sing the final notes, but so long as he can ensure the miners don't have to, he will descend once more.
Conclusion:
Now. Did I spend more time on this post than I ever did on an English Lit essay? Maybe. But as much as I love the space motifs this fandom has, I fundamentally disagree when we get to the latter winners. Come on, guys. Tarot decks are right here.
If I missed anything, or I misrepresented a player's game, please tell me. I can't be everywhere at once, and I'm always happy to learn more about some of the players I don't watch as regularly.
Anyways, this was way more fun to write than I expected. If anyone wants to see me give cards to the rest of the players who have yet to win, or an analysis of anything a mentioned in my tangents, please let me know.
Special thanks to @honorsongs who kept me company through this whole process and gave me many a suggestion when I lost my train of thought.
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cherryfennec · 5 months
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what are some of your favorite Super Paper Mario headcanons?
I wasn't sure how specific you'd want those to be but I tried to think of a few that I personally enjoy/tend to apply myself!Includes spoilers.
Some general headcanons:
SPM takes longer than than a day/few days (maybe about a month or two)
Flipping into 3D is a nauseating experience and it takes time to fully adjust to it (especially for Mario, he never really managed to get over it).
Pure Hearts emit a comforting aura, a sense of warmth and calm, while the Chaos Heart feels like a thousand voices are whispering in your ear.
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Some character specific headcanons:
Mario finds himself confused and lost more than he ever did in his life during this adventure. His usual confidence and grounded attitude are shaky because almost everything in these other worlds makes no sense to him, which is rather frustrating, especially at the beginning of his journey where he's completely surrounded by strangers and forced into the hero role. (Seriously, Mario couldn't even go home if he wanted to because he's stuck not on an island but between dimentions where he was TELEPORTED IN. There isn't really a door that leads to the Mushroom Kingdom.)
Peach's parasol is hardened by steel and enhanced by magic with a sharp tip at the end. She changed her heels to something more comfortable on the Flipside and put her hair up so it doesn't get in the way during travel and unavoidable combat.
Bowser takes his 'marriage' very seriously. He cares more about Peach than Mario in the team so when she's trouble he'll dash to assist her (he can run when he really wants to huh), but if the red plumber's in trouble he'll pretend to not see it or brush it off. (unless his lovely wife nags him about it).
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Luigi, after landing is the Underwhere, finds lots of stuff in his pockets that he doesn't remember squirreling away like firecrackers, bolts and a small screwdriver. He is in fact very confused.
Count Bleck isn't very emotional. Most of the time he only has one, sad and dull expression. Any type of larger emotion showing through means that you've REALLY pushed it to the extreme.
The minions know the kind person that the Count is deep at heart so they're not put off by his frown, except for Mr.L. A default reaction that the brainwashed soldiers get as a 'bonus' from Nastasia is the highest respect for the Count, yes, but also fear of him. The fear ensures that they are most obedient but it's more of a failsafe than anything. You can imagine how it looks when Mr.L, an exploding and tempered personality, runs around the castle causing havoc like a brat and then suddenly just FREEZES on the spot at the sight of Bleck.
On the topic of the quirks of Nastasias ability, usually a person only needs to be brainwashed once. HOWEVER due to a certain someone who likes to provoke the man in green and his subconscious she is required to sometimes strengthen the control on Mr.L as she doesn't trust the magician with keeping his mouth shut. At one point she directly orders L to actively stay away from the jester, even forcing him to follow her around when she works.
Dimentios poncho and hat are covered in glitter and his mask is porcelain-esque, also the idea of him being the "son of the magician". I just think this theory is quite fitting and I like the thought of him being actually 3000 years old. He's not very popular at the castle but everyone has a silent agreement to not bother him. He however bothers everyone and likes to stare. When he's intrigued he tends to tilt his head slightly.
Mimi enjoys designing clothes and tries to give fashion advice to her teammates (to absolutely no avail because who cares we're literally ending the world, we're evil and depressed blehhhh). She and Dimentio have an 'annoying sibling' dynamic and she wouldn't hold back against him in battle at all for all the times he's messed with her. She also enjoys filing her nails to be super sharp.
Nastasia is a very strict person who takes her duties seriously but she does have a side for fun. You just need to search for it a little.
O'Chunks likes to spar with Mr.L in his free time. Mr.L is in general one of the few people he can do this with since Mimi says that 'she doesn't want to ruin her dress over such a stupid thing' and Dimentio always finds an excuse or simply dissapears.
Post SPM headcanons:
There is little conflict with the neighbouring kingdoms after the void incident. Peach, Mario and Luigi use that free time to have fun and just relax after everything that happened. They need eachothers support for the time being.
'Team Bleck' still meets up often after everything and hangs out. They don't necessarily talk about the Count but it's nice knowing that there are other people who understand what you're feeling right now. *They've been trying to have a full group reunion with Luigi included for some time now. Things are a bit awkward among them but it's still nice when he agrees to come along.
Luigi inherits some of Dimentios mannerisms which shine through from time to time such as laughing patterns, hand gestures and a rather malicious looking grin... A bit more unrelated and physical change is that his hair tends to turn white when he's around strong sources of power. (Dream Stone and Dark Star levels kind of powerful ykyk maybe Super Star as well or stardust in general cause star child origins) and the eyes somewhat darken.
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He's also never really informed about the specifics of his Mr.L and Super Dimentio arc. Mario doesn't really want to burden his brother with something that was in the past and not a necessary in his eyes knowledge since it wasn't truly him.
The Chaos Heart isn't completely gone. It rests, slowly regaining power within it's host, accumulating all the scattered fragments like puzzle pieces. Try all you want but you can never fully get rid of chaos, it's an inescapable force.
I might gather up some more another time but I'd say that's it for now! You might've already heard some of these before but I hope it was at least a good read.
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neouime · 4 months
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Love Wins All: An Analysis
Here are my notes for the music video. I have more to say, but it's already two in the morning where I live, and I have been sitting here admiring and contemplating IU's artistry since four hours ago. My butt hurts. I will come here later once I let my thoughts marinate.
There's a cube object chasing after them. - The cube is obviously the antagonist of the story. I have no idea why they chose a cube rather than any other creature or shape. Maybe because the design is simple? I think a cube is a smart choice. It looks like human technology, something man-made. The cube may be an invention that was once intended for the benefit of humankind but ended up becoming an instrument for control. The shape of the cube with its equal sides can represent a system that demands conformity.
IU is mute/deaf (she uses sign language), and Taehyung is blind in one eye. - There is one reading by a Korean UAENA about how they represent people with disabilities. There is one cube targeting IU and Taehyung. No other people are shown, but by the end of the music video, we can see several floating cubes outside the building. We can deduce how the cubes may be specifically searching for individuals like them who are marginalized and in hiding.
There is a scene where IU performs on stage, and black figures point their fingers at her. - IU explicitly declared that the song is dedicated to her loved ones, including her fans. We can interpret the black figures as representing people who spread unnecessary hate (혐오) against artists like IU. (Regardless of context, pointing your fingers in Korean culture is considered rude. It is associated with assigning blame or picking out flaws.)
Both the cube and the people in black are forces that persecute and discriminate, respectively. - This reading stems from the fact that IU is a well-known personality in real life and that her character in the story has disabilities.
While there is a male and female lead, the story and the song are not exclusively romantic. LWA is a fan song. Taehyung represents UAENAs. 
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While IU sings on stage, he gives her flowers and looks at her adoringly. - They are able to spend moments both happy and sad by each other's side. At the end of the story, Taehyung stands in front of IU to defend her from the cube and destroy it, while IU comforts him and covers his eyes as they're killed.
The camera and the pile of clothes are details prompting an intertextual reading. - This will be familiar to ARMY, but the pile of clothes is an installation by Christian Boltanski. This does not require further explanation since we can infer what it symbolizes from the story's outcome. On the other hand, the camera is something that is more important to the plot than it seems. It captures only the beautiful and healthy appearance of IU and Taehyung. The Korean UAENA I mentioned earlier said that the camera shows an existence where people with disabilities can live happily. 
The camera shuts down by the end of the music video. - Nothing is recorded, and the memories are lost. But then, how does "love win all?" Okay, we'll look at the lyrics. "찬찬히 너를 두 눈에 담아 한 번 더 편안히 웃어주렴 (With my eyes, I memorize you thoroughly. Let's laugh in peace once more.)
Artists like IU come and go. - For every single and album she releases, IU writes an introduction. For LWA, she sums up the story as a promise to "fade away together splendidly." Also, the lyrics "필연에게서 도망쳐 Run on" appear, which both mean to run away from (도망쳐, to escape) and to run towards the "inevitable." (Korean is not my first language so pardon me if I'm wrong, but I think there's a mistake with the translation provided in the music video. There, the lyrics say "run away from necessity, run on." They use the word necessity, but she's referring to an event that is certain to occur.)
Memories [of their music and their moments with fans] are all lost to history; what matters is to live in the moment. (You don't need a camera to prove that you existed and lived your life.) This aligns with her values as an artist. In her interviews, IU says her goal is to perform (creation rather than chart success).
You may say that the story is tragic because they both die in the end, but they were at peace since they were together. "일부러 나란히 길 잃은 우리 두 사람" (The two of us, side by side, gone astray on purpose). **Edit: IU Team StarCandy on Twitter translated the phrase 길 잃은 우리 as "[we] who took the road less travelled."
I love the lines "너와 슬퍼지고 싶어 My lover" (I want to be sad with you) and "��서지도록 나를 꼭 안아" (Crush me, wrap me tightly in your arms). It illustrates the relationship between IU as an artist and her fans. The song is a declaration of her intention to cherish the good and bad with us. She does not mind even if the pressure of our love sometimes feels intense. She believes love has the power to break you down, but instead, it builds you up. 
Additionally, the line "나와 함께 겁 없이," which is translated as "Will you courageously set with me?" actually more literally translates to "together with me, without fear." There is trust between IU and her lover. In other words, they may not know where the journey leads them, but they consciously choose to walk to it together.
A few more details from the music video that I loved are as follows. I like that the food (the macaron) is connected to memory and joy. It's the end of the world, but they haven't lost their imagination, hope, and ability to delight in each other's presence. In a way, food is crucial to survival in terms of sustenance and because it brings simple pleasure.
After taking a bite, they are transported to a less dreary setting. Their clothes are the same, but they're no longer tattered. Of course, things aren't perfect because while things are more clean, the people themselves remain evil. IU and Taehyung maintain their cheerful disposition even as the black figures appear and surround them.
IU and Taehyung choose to be happy. They dress up and dance around the room despite the reality that everything is still in ruins. (The photo booth is lit in bright, warm colors, while the room outside is cold and blue. Another piece of evidence for this interpretation is that while they're blissfully taking pictures, the strips come out showing Taehyung's milky eyes.)
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I also like the alternative explanation for why IU is deaf, and Taehyung is partially blind. - IU performs happily in front of the crowd of black figures. It may mean that she either cannot hear or will not listen to their words of hate. As for Taehyung, he is partially blind to IU's faults. IU (the idol/artist) is the one leading them as they run while Taehyung (their fan) follows, their hands clasped in each other.
Moreover, neither of them speaks throughout the story. Whether IU is deaf or she signs to avoid making noise and risk their capture, I think it's beautiful that they can communicate through gestures. The relationship between fan and artist goes beyond the need for words (which is ironic, too, since we become fans of IU's music before the artist herself. Through her lyrics, we learn of her personality and how she sees the world).
I LOVE their acting. It's almost scarily good how IU can convey her love through her gaze. The smallest details too!! Her softly tapping Taehyung's shoulder to calm him while he tightly grips her hand as they face death? Chills.
Okay, I'm back. I just want to add this:
I said that the song is not exclusively romantic. However, the element of romance is indeed important to the plot. It elevates the story by depicting people (including those with disabilities) finding love even in the middle of hardship. - Their hardship is not the disability itself but rather the prejudices in the world that limit the possibilities they can enjoy.
IU and Taehyung know that the "end" is "inevitable" (she uses both words in her lyrics), and they know that they can only steal these short moments of happiness, but they still try to "look for the opposite of loneliness" (오랜 외로움 그 반대말을 찾아서).
Trivia: IU says that whenever she's stuck with writing a song, she uses the suggestion of a peer (Kim Eana) to look up the meaning of a word in the dictionary. Thus, giving birth to the idea love = opposite of feeling/being alone.
Love as an act of resistance - Viewing a brighter world through the camera, IU wearing the veil, and the pair teasing the black figures (IU sings on the stage despite their jeering and they run around the room) are acts of resistance. They may have a poor imagination (가난한 상상력), wherein they still desire to become "normal" and without their disabilities, but it is also thanks to their imagination that they are able to endure.
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Note: The translations are mine. It's always difficult to think of how to word sentences that fully preserve the sentiment of the source, especially since they're song lyrics.
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ghostlysleuth · 6 months
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Do you have any tips for when designing poc characters?? Like what not or to do, etc.
this is massively edited down to just keep the essentials. this isn't going to be as explicit as you were maybe wanting but saying "don't draw black characters this way, don't draw asian characters that way" isn't something i wanna do because it's not a good feeling to review a list of offensive design practices from a trauma standpoint and likely wouldn't be for any other people of color reading.
study from real photos.
really, any set of photos of people of color work but if you want a resource where people are not models nor actors that have been plucked up for their marketableness, here's a good site: Humanae — Angélica Dass (angelicadass.com) it's a photography collection associated with pantone to showcase diversity in shades of skin.
study faces within a group.
no two ppl look the same and character design is about showcasing this through certain features.
from these, study how much differently color works for melanated/non-white skin.
again, it's different for everyone even within groups. admittedly this is only something you'd need if you have a more in-depth or painterly style, but still. avoid grayish base skin tones. the aforementioned site is actually great for this.
LOOK INTO RACIST CARICATURES.
literally, people wouldn't find themselves "accidentally" slipping into racist designs if they just KNEW, explicitly knew, and internally acknowledged what people of color find offensive or what has been used against them in depictions of themselves.
yes, this includes looking at the old offensive cartoons, illustrations, etc. it's painful and uncomfortable and rough but it must be understood how these caricatures were a means of dehumanization and are mistakes to be learned from.
again, i'm not gonna list out exactly how not to depict a black person, an asian person, jewish person, latine, middle eastern, etc. etc. etc., because i feel these things should just be known, but if it's not, literally just be aware (or get aware) of the racial stigma faced by the group of people you are attempting to represent. put care into how you are depicting them.
BUT ALSO KEEP IN MIND: you shouldn't jump to default to white eurocentric features simply to "avoid" the any sort of backlash or offense that may be taken. because if you do so, a) in attempting to not be offensive, you're still perpetuating the upholding and favoring of white eurocentric features, and b) well, you're just stifling yourself.
designing characters of color REQUIRES acknowledgement of non-eurocentric features; hell, in the best cases, it's a celebration of these features.
as you would in replicating a style of architecture, a technique of painting, a depiction of a culture, you have to observe and become knowledgeable.
addendum: obviously, i'm not white, so i don't know the depths of how pervasive racism and white supremacy can be in a white person's personal life and upbringing; but i do know that racism and white supremacy are pervasive even (ESPECIALLY) in art, a much more tangible and permanent thing than a state of being, and knowing this, i do reserve a small margin of patience for white folks that are wanting to try to be in the know on this topic, especially younger people who have yet to unlearn certain things. if anyone reads this and thinks "well, it's not their responsibility or any person of color's to teach you these things," you're correct, but yknow. the effort's there, and trying's all we can do.
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A Lady Made of Snow
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DISCLAIMER: I don’t own The Hunger Games franchise, the images above, The Ballad of Songbirds and Snakes, or any of the characters in this fic other than Bellova. I also do not condone the beliefs or actions of Coriolanus or Bellova.
SUMMARY: Bellova becomes Mrs. Snow.
⚠️Warnings⚠️: THIS IS A VERY DARK CHAPTER. It contains violence, verbal/physical abuse/domestic violence, mention of death and suicide, misogyny, Coriolanus being horrible, HEAVY ALLUSIONS TO SEX, NONCON, swearing
A/n: This was painful to write🥲
𝐅𝐨𝐮𝐫 𝐌𝐨𝐧𝐭𝐡𝐬 𝐋𝐚𝐭𝐞𝐫
No matter what she did, Bellova couldn’t stop the silent screams that echoed throughout her mind.
This was supposed to be the happiest day of her life. 
She’d fantasized about it as a little girl, laying in her bed wide awake when she was supposed to be sleeping, thinking about a beautiful, luxurious wedding held in her honor. How she’d carefully pick her bridal party, and go dress shopping with them, and pick out a gorgeous white gown to walk down the aisle in. How she’d meticulously write out her passionate vows, and how she’d recite them to her future husband while the entire audience struggled to hold back tears of joy. Perhaps she would shed a tear or two, but her blinding smile would distract from that. After kissing her groom, a large reception filled to the brim with all of her favorite foods and drinks would be held. She’d have the first dance with her new husband, and then take the dance floor with her beloved father, who would undoubtedly be hesitant to give her away. But he would, because he loved her, and wanted her to be happy. 
As she stared at her reflection in the full-length mirror of her dressing room, she knew that all of those dreams would never be fulfilled. 
Half of them had already been crushed. 
She had no bridal party. She didn’t get to choose her wedding dress. Her vows were generic and lacked any honesty. If she shed any tears while reciting them, they would be ones of despair. The kiss she shared with her husband would be for show, not because he really loved her. The reception and the first dance would be for the cameras and newspapers only. 
And there would be no father-daughter dance.
Her husband-to-be had ensured that. 
“You’re all set, miss,” the makeup artist said, setting down the brush that had been dusting powder across Bellova’s cheeks. “Do you feel comfortable in your gown? If you need anything adjusted, please let us know now. The ceremony will be quite long, and it will be less enjoyable if you are in any kind of pain.”
‘I am,’ the repressed voice inside of her wanted to scream. ‘I have been for almost a whole year.‘ 
Instead, she shook her head. “I’m fine, thank you. I require no adjustments.” 
Bellova looked at her reflection once more, and an invisible string forced her lips to smile.
The white silk wedding dress was a custom design, made specifically for her and only her to wear. The neckline, which was an off-the-shoulder cut, was lined with faux white roses. They were itchy, and in Bellova’s opinion, they looked extremely tacky. They were beautiful, but she knew they were only there to remind her who she belonged to. The dress laced up in the back, giving her waist a “snatching” effect. If it was tightened just a centimeter more, she was sure it would crack her ribs. 
Besides the roses, she hated the ridiculously large bow at the bottom of the corset laces the most. It looked far too girlish for a grown woman. 
But she had no say in the making of the dress. And she knew by now that protesting would only make her miserable life worse.
Her mind was dragged through hell and back every moment she was awake. Most of the time, she was morphed into a completely new person. She felt like a puppet being controlled by the devil himself, doing and saying things against her will. She only came out of this trance-like state at night, when the curse Dr. Gaul had planted on her was lifted temporarily. She would unleash her rage as quickly and violently as she could, throwing things and screaming profanities. Her captor had to make her bedroom soundproof, because her piercing cries would alarm the staff of the Reginelle estate. 
One night, Enolio had burst into her room after hearing a loud bang and a scream. Bellova had thrown a punch at her fiancé but missed, giving him an opportunity to lift her up and slam her to the ground.
The next morning, when she awoke, she was back under the influence of the serum. A small voice suppressed deep in her brain screamed for her to ask what had happened to the butler, but she couldn’t get the words out. It was as if an invisible gag was stuffed into her mouth.
She never saw Enolio again. 
“Could you give me a moment alone, please?” Bellova said to the makeup artist. “I’ll make my way to my designated place in a moment so the ceremony can begin.” The woman nodded, and left the room promptly. 
As soon as she was alone, the tears that had been threatening to spill over for the three hours it took to prepare for the wedding finally came. She sunk down to the floor, shaking like a leaf.
It took all of her mental strength to fight against the hypnotizing drugs that had infected her brain. They threatened to take away any ounce of autonomy she had over herself, and if she allowed that to happen, she wasn’t sure if she’d ever be able to regain it. It was if a thick fog had settled over her mind, and she had to constantly strain her eyes to see through it. If she let her guard down, she’d start believing she was truly the submissive girlfriend of the Snow heir.
She had to get out of here. By tying the knot, she’d be tying herself to him forever. That would mean that he won. That she had given up, and accepted her fate as his wife slave. 
She longed to make a run for it, escaping the venue and heading for the Capitol border. But where would she go? She had nobody to seek shelter with. She wouldn’t make it far, anyway. Her dress was heavy and long, greatly restricting her ability to move. Peacekeepers or one of the guests would catch her before she got very far. 
And after her fiancé got through with her, she’d be utterly, completely doomed. 
She’d rather die by her own hand than his. 
But suicide would mean that he had won. And she’d suffered for so long that she couldn’t bear to give him that. 
No, she would live on. She would play along, for the sake of her own survival. 
And when the perfect opportunity arose, she would strike. She would make him regret ruining her life and her future. She would laugh as he pleaded for mercy, and then bring him immeasurable pain.
But at the moment, she had a wedding to attend. Her wedding.
Bellova sighed, plastering a smile on her dolled-up face. 
It was time for her to officially become Mrs. Coriolanus Snow. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bellova’s head spun. 
Her dress was feeling more like a straight jacket every minute. Her high heels were digging into her Achilles, and she was sure they had broken the skin. Between that and the never-ending turmoil inside of her mind, she felt like she was going to faint.
She gasped for air as subtly as she could, as not to alert the hundreds of guests attending the reception. She didn’t want to cause a fuss and pay the consequences in private. 
After all, she knew that Coriolanus wouldn’t hesitated to “discipline” her. He’d made that very clear during the past several month.
Her husband was seated mere inches from her, sipping a glass of champagne. A silver ring glistened on his left hand. It had been custom made, and matched Bellova’s perfectly. 
She looked down at her own wedding band. It was borderline obnoxious, but it was fitting for a family as pretentious as the Snows. Each of the stones was clear with a slight blue hue, and they were arranged to resemble a snowflake.
It was her another way for Coriolanus to declare her as his.
Bellova finished her glass of wine. It was her third of the night, and she was starting to feel extremely foggy. She knew it was not the smartest idea to become inebriated on her wedding night, but it helped ease the physical and mental pain. 
She kept her mouth sealed, only speaking to guests who approached the newly wedded  couple to congratulate them. Even then, she only said a few words, giving them a polite “thank you for coming”. She did her best to look elated. 
Part of her conscience, which had been overtaken by that wretched serum, truly was happy. It tried to convince her that she’d just tied the knot with the love of her life.
But deep down, she was fuming.
Out of the corner of her eye, she saw Coriolanus glance at his watch. It was nearing midnight, and most of the guests were beginning to retire to their homes. Soon, it would be time for them to leave as well. 
But they wouldn’t be going back to the Reginelle estate. No, they would be taking a limousine to District Four, where their honeymoon suite was waiting for them.
Bellova’s stomach churned unpleasantly. She knew all about what usually happened during the first night of married life. 
She knew she couldn’t resist Coriolanus without being tortured or drugged again. He’d just inject her with her nightly dose of the serum, and then she’d have little to no control over herself. 
Should she try to enjoy it? She’d be lying if she claimed she’d never fantasied about sleeping with Coriolanus before. 
But this wasn’t how she’d imagine it would be. Not in the slightest. 
In her daydreams during her Academy days, she had imagined it would take place once Coriolanus finally stopped bitching at her. He’d realize how perfect she was for him, and would beg her to be his girl. And when they were both ready, they’d take things to the most intimate level. 
But Bellova was fully aware that Coriolanus didn’t love her. If he did decide to sleep with her, it wouldn’t be out of love. It would be yet another of his acts of dominance, to reassure him that he was in control. 
Bellova looked down at her lap to avoid her husband’s gaze, her heart sinking deeper into her stomach by the second. 
Though she couldn’t see it, she could feel Coriolanus give her a cold, cruel smile. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If Bellova thought she was anxious before the  wedding, she had no idea what to call her current state.
Coriolanus had a vice-like grip on her left hand, and there was no indication that he’d release her anytime soon. This had started as soon as their driver announced that their destination was only ten minutes away.
He hadn’t spoken a word to her since they’d gotten in the limousine. Bellova had been slightly offended hurt by this. Shouldn’t a husband be happy to be in his wife’s company? 
‘Stop being stupid,’ the small voice whispered. ‘He doesn’t give a fuck about you, he’s not going to even pretend he cares while you’re in private.’
Bellova slumped against the back of the car seat. She was still dizzy from all of the alcohol she had consumed, but refused to fully let her guard down. 
Coriolanus could wreak unspeakable terrors on her if she stopped resisting. 
.
.
.
As soon as she was alone with Coriolanus were alone in their luxury oceanside suite, Bellova felt the serum start to wear off. 
Coriolanus picked up both of their bags and headed towards the bedroom. Bellova followed suit, metaphorically dragging her feet. He was still ignoring her, which forced a small pout into her lips. She couldn’t help but feel disappointed that her beloved wasn’t paying her any attention. 
The bedroom was lavish, but not nearly as nice as her own. The king-sized bed had white silk sheets, and the walls were decorated with oil paintings depicting ocean scenery. There was a large balcony overlooking the sea, which held two plush lounge chairs and a small  glass table. Everything was so picturesque that it could’ve been straight out of a romance novel.
Alas, her life was anything but love story.
As soon as Coriolanus tossed his blazer in a hamper in the corner and began loosening his tie, Bellova felt her stomach constrict.
Was he actually going to fuck her?
Bile rose in her throat. She wasn’t a desperate little schoolgirl anymore, clinging to hopeless dreams. She was a victim, a victim of Coriolanus Snow’s unrelenting apathy. 
No. She wouldn’t let him have his way with her.
The searing pain in her temples told her that she was now in full control of herself. She had to act before she was dragged back under again.
Bellova kicked off her designer heels, not caring in the slightest if they broke, and prepared herself for yet another grueling fight.
But before she could lunge at her enemy, Coriolanus’s head snapped towards her, making her freeze on the spot.
His shirt was already halfway unbuttoned. This didn’t phase her, she’d seen him naked several times before, but purposefully chose to forget those moments. 
It was the hungry gaze in his eyes that made her blood turn to ice.
“You’re really going to do this now?” 
The nonchalance in his tone made Bellova want to scream.
“What are you talking about?”
“Are you going to fight like a rabid animal during the first night of our honeymoon?”
Bellova sneered at him. “A broken nose would match perfectly with your crimson tie, if I do say so myself.” 
Coriolanus laughed humorlessly. “Hilarious. Now get undressed.”
Bellova’s fists clenched instinctively. If it wasn’t for the fact that he had a stash of syringes full of that dreaded in his briefcase, she would have decked him in the jaw.
“No.”
Coriolanus rolled his pretty eyes, stepping towards her. She backed away, but her spine quickly hit the wall of the room. “We can do this the easy way or the hard way, Mrs. Snow. Though it’s not like you have much of a say, anyhow.”
The way Coriolanus had spat out her new title made her flinch. It sounded so wrong, being called Mrs. Snow instead of Miss Reginelle.
“I don’t want you, and you don’t want me. Therefore, we don’t need to do anything tonight. It’s simple, really.”
“Don’t talk to me like I’m fucking stupid,” Coriolanus barked. “If we don’t sleep together, people will talk. It’ll look bad for both of us. The press will say-“
“That’s all you care about these days,” Bellova said harshly. “And you’re assuming that the press will somehow know whether or not we fuck.” 
The paranoia was evident in Coriolanus’s eyes. Clearly, this was a very important matter to him. Not because he actually wanted her, but because his shining reputation could be tarnished with rumors concerning their bedroom life. 
“If you stop being a bitch for once, maybe I’ll let you stay off of the serum while we’re in bed, and I’ll consider making this enjoyable for you.”
Bellova rolled her eyes. He sounded like such an asshole, it was a wonder how he didn’t realize it. Or perhaps he did, and just didn’t care.
“What will it be?” Coriolanus asked sharply. “I’m not going to stand around waiting for much longer.”
An eerie silence filled the bedroom as Bellova weighed her options. She could attack him and do as much damage as possible before he drugged her. Or she could give in just for one night, and give herself a break.
She swallowed, and steeled her nerves. She knew exactly what she was going to do. 
“Fuck this,” Coriolanus growled. His hand shot to her throat, squeezing so hard that Bellova could already feel the bruises forming. The familiar coldness of a needle poked at the skin on her neck, making her shudder wildly. 
She hated it, but she was afraid. 
“Please…” she croaked, clawing desperately at his arms. “Don’t do this…not again.”
A horrid scream escaped from her lips as Coriolanus inserted the syringe. She collapsed almost immediately, her face quickly becoming slick with salty tears. 
Coriolanus carelessly lifted her up by the arms and tossed her on the bed. Devoid of any passion or desire, he flipped her onto her stomach and started unlacing the corset of her reception gown. 
There was no gentleness in his touch.
There was only possessiveness and pure madness.
Bellova squeezed her eyes shut, feeling the pillow beneath her face becoming damp. The more skin Coriolanus revealed, the more disgusting she felt. 
As much as she wanted to kick, scream, cry, anything to get away from him, she knew it was useless. The serum was already consuming her, swallowing her true self whole.
By the time he finally got her dress off, she was completely gone.
.
.
.
Coriolanus sucked in a breath, his fingertips ghosting over his bride’s bare thigh. She was already asleep, her body exhausted from everything that had happened throughout the day. 
In their later Academy days, Coriolanus had briefly wondered about what Bellova was like in bed. There were quite a lot of rumors that circled around her regarding her sex life, but he knew most of them were fictitious. However, he knew she was no virgin. Bellova had admitted that at her seventeenth birthday party. 
However, technically, he had been virgin. He didn’t count what had happened in the alley behind the train station years ago.
Coriolanus stared up at the ceiling, replaying the lustful activities he’d just partaken in in his mind. 
It had felt…nice, he supposed. Bellova was pliant and sweet while he was on top of her, thanks to the serum. She had constantly begged for more, and initiated several kisses. He found the pleading quite annoying, and elected to ignore it. Still, she seemed to enjoy herself. He did as well, but found the power he could exert much more thrilling than any physical pleasure. 
Coriolanus pulled Bellova’s sleeping form closer to him. He shuddered at the contact of her bare body pressed against his. She stirred slightly, but didn’t wake. She sighed contentedly, and fell limp again.
Coriolanus smiled.
He would ensure that this was part of their nightly routine. 
And if Bellova didn’t like it? 
Too fucking bad.
✧ ‧˚₊ ❆ ‧ ₊ ⊹˚✧ ‧˚₊ ❆ ‧ ₊ ⊹˚✧ ‧˚₊ ❆ ‧ ₊ ⊹˚✧ ‧˚₊ ❆ ‧ ₊ ⊹˚✧ ‧˚₊❆ ‧
TAGLIST: @daenerysqueenofhearts, @squidscottjeans, @euphemiaamillais, @gracieroxzy, @effectwalker, @vxnilla-hxrddrugs, @mystargirl-interlude
Author’s Note: Thank you for reading! Please let me know what you think in the comments! This chapter was truly heartbreaking to write. The next chapters won’t be this depressing, I promise. The next chapter will skip ahead to when Coriolanus is an office Gamemaker.
Also, let me know if you want to be added to the tag list! (I had to add some of y’all to a comment instead becuz tumblr won’t let me tag more people for some reason☹️)
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sabertoothwalrus · 5 months
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Hi!! I hope it's okay to ask, which university are you/were you attending? I want to study animation in university but i have no idea which one to choose, so can you please tell me about yours?👉👈
I go to CSUF! It’s definitely one of the cheapest places to get a degree in animation in California, if not the US.
Only a handful of the California State schools offer animation, and most of the ones that do are 3D only, and I wanted to learn 2D.
SJSU has a good 2D anim program, and they’re the only state school in the bay area that does, BUT last I checked you need something like a 3.9 GPA to get in?????? like HELLO these are animation students. who are you fooling
the other schools I considered were CSULB and CSUN.
CSULB has a strong animation program! They have the guy that literally created the worldwide 24 Hour Animation Challenge. However, they required ONE extra art history class that none of the other CSUs needed, and I didn’t have it, and I wasn’t about to prolong transferring a whole other semester just to take it. (It was prehistoric art history, I think, which I admit sounds cool as fuck)
The reason I chose CSUF, beyond liking their curriculum better than CSUN, was because I heard about the Pencil Mileage Club. It’s the largest student-run animation club in Southern California. I’d argue that networking is almost more important than your actual skill. I’ll admit, the faculty is probably not doing as much for the students as other schools, but PMC more than makes up for it. I’ve made all my friends (and girlfriend teehee) through this club. I was president of my Art Club at my community college, so it was important to me to be part of PMC’s council. I’m now an event coordinator and so I help organize and run events and studio tours and guest speakers! :)) Clubs and extracurriculars look fantastic on resumes, so wherever you go, look into what’s available.
Things I should note: when you start at CSUF, whether as a freshman or through transferring, you will not be an animation major yet. You have to do the portfolio review first, and you can’t have any of the prerequisite classes in-progress when you apply. The portfolio requirement is only a few years old, too, and therefore it’s not nearly as competitive as, say… calarts or sheridan. I often say, students make the program better, not the other way around. the higher the level of students that apply, the higher the overall education quality will need to be to match that. Though this does mean that the higher quality a program is, the more people will be excluded, unfortunately.
CSUF’s aniamtion program itself is…. a little silly. You take storyboarding and character design after doing your short film ? for some reason? The new department head started at the school the same semester I did, and she’s definitely trying to make it better. She held a screening of the production classes’ finished films, and she told me she plans to have the curriculum restructured by 2025 (after I graduate, lol).
I’ll also mention that the art buildings are in the process of getting demolished and rebuilt. The first wave of new buildings won’t be done until the end of this year, and once that’s finished, they’ll tear down the remaining two buildings and start remodeling those. For now, we do a lot of our classes in the modular buildings jdhshfjs 🫡
We also have a mated pair of gay ducks that come every spring. Their names are Pebble and Rock. They are beloved by the art students.
And really, you don’t NEED a degree in animation to get into the industry. There are SO many online resources out there, a lot that are free, that can give you just as good of an education (in fact, several of my professors’ lectures have just been playing youtube videos and pulling up articles). BUT your classmates WILL be your future coworkers. If you’re not establishing relationships with people in some way on your own, you definitely need to make that bigger priority. After all, you won’t be working by yourself when you’re in the industry.
edit: oh I forgot to say that all the california state schools are striking the first week of the semester. so uh. there’s that
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oneatlatime · 7 months
Text
Bitter Work
Life took me out at the knees for a couple of weeks but I'm back! I'm hoping this is a nice restful episode after the relentlessness of The Chase.
I have to say, Toph's nicknaming skills are on point. I never would have thought of Sugarqueen, but it fits perfectly.
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This is me. Every morning.
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Full nose plant from Appa.
And the beat up Sokka quota is fulfilled. Very funny Toph, but completely uncalled for. If someone had catapulted teenage me 50 feet into the air while I was trying to sleep, it would have been fully justifiable homicide.
Aang is always trying to run before he can walk. What was Iroh always saying to Zuko about basics? Aang needs that speech too.
I was really on the ball in my post about how airbenders aren't homicidal, actually. Rock is a stubborn element. Yay me!
Aang earthbends = Earth bends Aang.
Seriously, how did he mess up that badly?
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Cozy.
Thank you Zuko for the incredibly obvious exposition that's somehow completely in character. Interesting to see that Iroh and his son had brown hair, but Zuko seems to have black hair. More hair variety in the Fire Nation than I thought.
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Tangent time! I love the contrast in social intelligence (I guess that's the term?) in this scene. Zuko wakes Iroh up with an infodump, some bad tea, and then gets straight to discussing strategy. Iroh's first actions are to compliment the bad tea, then dispose of the refill in a way that won't hurt Zuko's feelings (probably not necessary, as Zuko seems to be the type that's oblivious to all things other than the task at hand when he's focused). Iroh, injured and awake for all of 15 seconds, jumps straight to actions that help look after his nephew. And Zuko is trying! That's why he made tea! But still, he doesn't even ask if his uncle's feeling ok. Zuko has such a massive gap in his education - he can probably reel off the specs of all Fire Nation battleships, but he doesn't know how to be a human person. Contrast that with Iroh, and especially Katara, who makes friends and connections with such aggressive forwardness that she's at times more steamroller than teenage girl. It's funny how privilege plays into this too - Zuko comes from probably the single most privileged (on paper) family in the world, yet it's the children of the impoverished water tribe who have the more well-rounded education/socialisation.
"She's crazy and she needs to go down" go a full belly laugh out of me.
"What if I came at the boulder from a different angle?" Jesus I was REALLY on point with my post about the airbenders. Credit where credit is due, this show has such good writing/worldbuilding that viewers have picked up what Toph is laying out in this episode already. Also a little bit of stealth character work in there - since Toph is putting into words what we've been thinking this whole time, she now reads as trustworthy. This show is so good. So thought out.
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Maybe it's just VLC being weird, but methinks Katara is having some trouble with her eyeball.
Katara STOP BABYING HIM. This is why I don't like Aang having a crush on her.
Honestly it's refreshing to have Toph giving it to Aang straight, no softening the blows.
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I really like this texture.
Sokka's club is a giant bottle opener. Or at least a multitool.
ROCK SUITS
wait
ELEMENTAL FASHION
oh this is going to be haybending all over again.
They are totally going to have to nerf this girl. She could defeat the Fire Lord right now.
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Earth beats water tribe
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Someome who knows more about tea than I do: Why are both pots necessary?
"requires peace of mind" well that's out. Sorry Zuko, we'll have to get you a taser instead.
"So we're drinking tea to calm down?" "not it's to get the nasty ass taste of the sludge you brewed out of my mouth. I mean yes." For what's looking like an extended training montage, this episode is far funnier than it needs to be.
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I pretty much don't notice Zuko's scar anymore (it's just part of his character design) then every so often a certain frame of animation will come out of the blue and remind me that this kid's missing half his face. I don't know if it's intentional on the part of the animators, but his scar is prominent this episode.
So it sounds like bending lightning actually corresponds with how lightning in our world works. Neat.
In an absolutely Shocking turn of events (pun absolutely intended), Zuko fucks it up. Fucking shit up: the autobiography of a Fire Prince. Has a nice ring to it.
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Toph I know you go hard, but maybe apply a sense of proportion to this?
It kind of looks like Aang's about to be run over by a giant scoop of caramel ice cream.
Toph is such an interesting mishmash of bluntness and emotional intelligence. I don't think I've seen a character like that before.
Zuko being self aware for once! Everything always does explode in his face. Except when he's being the Blue Spirit. Seems he's more capable then.
It's a tragedy that this boy wasn't around for the emo movement. He would have single-handedly sustained Hot Topic.
Zuko going "WHAT TURMOIL?!?!?" is like Katara going "I'M COMPLETELY CALM!!!!!" last episode. Also got a laugh out of me.
"I'm as proud as ever." OF WHAT?!?!? What could he possibly be proud of? He's a homeless fugitive with a stolen horse bird and a half-dead uncle that he can't even properly brew tea for. The self-delusion is strong.
Is pride the source of shame? Honest question, I don't know.
There's a surprising variety of trees in this part of the Earth Kingdom. Where Zuko and Iroh are there are fluffly hardwoods, probably deciduous; Toph's training ground is ringed by cartoon pines.
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This whole bit is too cute for words.
"Now come back boomerang" This is a training episode, it's not supposed to be this funny!
Are there voice acting awards? Like voice acting oscars? Sokka's actor needs one. Or several.
I should have waited to answer the ask about airbenders and just copy pasted Iroh's speech here. Except for the water = change bit. That doesn't make sense.
What can I possibly say about Iroh's speech? It's the thesis for this show in a single paragraph.
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Pretty.
Are characters' eyes a different shape this episode? Aang's eyes change colour all the time, but everyone's eyes seem more cat-like.
I do love me some constructive bullying.
Sokka is so refreshingly self-aware while still totally oblivious. He is meat and sarcasm, but he's so much more!
"Have you got any meat?" He said that in an Irish accent.
"You're gonna pull my fingers off and I don't think the rest of me is coming!" Do you ever come across a sentence that is so obviously an innuendo that your brain trips over itself trying to decipher it?
Sokka's hair must be so fluffy. It's got so much volume.
Why can't he go get Toph? I think being stuck in a hole outranks avoiding an awkward encounter.
FOO FOO CUDDLYPOOPS
"You must not let the lightning pass through your heart, or the damage could be deadly." Foreshadowing?
Today in 'things Zuko thinks it's acceptable, nay, expected, for parental figures to do' - attempted murder as a teaching method! What went on in that palace?
Is this the closest Sokka's come to dying?
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He's earthbending the air! Doing air but earthlike. You know what I mean.
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I thought she was levitating.
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Toph is so smart. She does the airbender thing and comes at the problem from a different angle. Telling Aang to stand up for himself doesn't work? Fine. Let's bully him into standing up for himself. And it works!
This episode's MVP is Sokka's patience.
"You tried the positive reinforcement, didn't you?" uhhhhh sure!
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Appa getting vengeance for Sokka. Nice.
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Theatre kids.
I wish Zuko would just have the breakdown he's obviously hurtling towards so we can get started on the rebuilding arc. Every time I think he's a rock bottom, he keeps digging.
Luten is Katara. Let's not read too far into that one.
Final Thoughts
I defy any episode from this point on to fulfill the Beat Up Sokka Quota as thoroughly as this one did.
In a lesser show, the 'Aang learns earthbending episode' would have had Aang & Toph as the A-plot, and Sokka & Katara doing something completely unrelated as a b-plot, and probably no Zuko at all. Sokka does have his own thing going on this episode, but the fact that they managed to weave in both water tribe siblings so organically is so satisfying. Of course a team member struggling to learn a new skill would seek out his friends. Of course his friends are in the area, observing the lesson to varying degrees. It feels so much more real to have the characters who aren't 'useful' that episode still there, rather than conveniently absent.
Zuko was very Zuko this episode. He's correct that he needs more training for his inevitable next encounter with Zuko jr., but Iroh is also correct that Zuko is a bundle of issues held together by a different bundle of issues. Not to jinx it, but I thought I detected a hint of self-awareness from Zuko this episode, although it seems to have occurred despite his best efforts to suppress it.
Iroh's Zuko-wrangling skills were sharp this episode, despite being injured. And his wisdom was off the charts. Zuko was also not as annoying as I usually find him, and unlike in Zuko Alone where I found his quieter self to be out of character, it fit this episode. Maybe he's turned over a new, quieter, leaf? I loved "she's crazy and she needs to go down" both as a joke and as a statement. Shared blood doesn't trump someone's actions, and I'm glad to see a show meant for kids acknowledge that. Although, given that this show has no problem depicting objectively BAD parents and families, I can't say I'm surprised.
In a testament to Jack de Sena's skill, Sokka get a soliloquy this episode and pulls it off flawlessly. Kudos to the animation team for making Sokka's face fit the words so well. Double kudos for whoever had the balls to approve 'stick Sokka in a hole and put an apex predator on his head to force self-reflection' as a plotline.
There was a lot of exposition from a lot of different characters this episode, but it's mostly unnoticeable. It just makes sense that that's what they would be talking about at that point in time.
I think I said it above, but I'll say it again: the worldbuilding in this show is phenomenally well done. How do I know this? Because I was able to construct most of Iroh's monologue before watching this episode, just by paying attention. This show rewards focus and attentiveness. (Almost) nothing that Iroh said was not something the audience has already observed for themselves. Not heard, but observed. That 'show, don't tell' thing.
This episode was way funnier than it needed to be too. Not just the obvious stuff like *inhales*
FOO FOO CUDDLYPOOPS
but tiny one-liners buried mid-conversation and character interactions too. Momo turning into a reed didn't have to be there, but it was, and it was funny. It wasn't exactly restful, but it was a relief to have an episode that really didn't move around after The Chase.
What I like most about this episode was that it went farther than it had to. This was a training episode. It could have been just training. Anyone familiar with training episodes would expect just training, and be satisfied with just training. But Avatar said 'nope, we'll do better than that' and organically incorporated a heap of character stuff, worldbuilding from multiple perspectives, humour, multiple characters undergoing self-reflection, the next step in the domestication of Zuko, what I'm hoping wasn't a heap of foreshadowing, and pretty backgrounds as the cherry on top. They didn't have to go so hard, but Avatar always goes hard. I like that.
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eveningrainstorm · 1 month
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my take on teenage raz and lili!
some design notes under the cut:
They're intended to be about 16 here! I didn't go for anything too drastic in terms of changes -- these are largely just what I'd consider natural evolutions of their canon designs
For Raz, my main focus besides just making him look older was to add a bit more resemblance to the other Aquatos in his design, since his relationship with them wouldn't be strained like it is during canon
Raz is shown with very straight hair in canon, but since most of his family's hair is more wavy or curly I tend to imagine he styles it that way on purpose as part of his Sasha Nein cosplay or whatever. He wouldn't still feel the need to do that at this point, though, so for this design I wanted to make it more curly, similar to Augustus or Frazie, while still similar to his canon style. This turned out to be incredibly difficult and I'm still not entirely happy with where I landed, but it's good enough
I didn't think he would still wear the helmet but I didn't want to discard it entirely, so the goggles were a compromise. I meant to give them some visible scratches and wear and tear since they're presumably the same goggles he's been wearing since he was 10, but I forgot. rip
Obviously the most notable change to Raz's outfit is the scarf -- I wanted something that would tie him visually to the other Aquatos while still fitting with his general look. I imagine they gave it to him as a gift, sort of an acknowledgement that even if he doesn't perform with them as an acrobat, doing his Psychonaut work is his own way of being an Aquato
Raz's outfit here is honestly very similar to his PN2 outfit. This is because in my eyes "long coat and turtleneck" is Peak Character Design and cannot be improved on. (Hence why I may not be the best person to redesign Raz.) He has an actual coat rather than just an oversized blazer this time though, so that's an improvement. With the turtleneck I was was vaguely intending for it to be color-wise something of a middle ground between the Sasha-style green striped turtleneck and the Aquato blue/green and white stripes, but it ended up basically just being the PN1 stripes with the PN2 color. which, you know, that works
I went back and forth on what their heights should be -- I thought it would be kind of funny if Raz ended up short and Lili ended up taller than him, but then I decided to just make them more in line with their families, with Raz being tall and lanky and Lili being average verging on short. Except then I accidentally made Lili tall anyway because I was only vaguely considering her height relative to Raz. I guess Lili's probably taller than her dad now? good for her ig
Most of their facial features are just slight variations of how they look in canon -- slightly smaller eyes and so on. the only real specific change is that Lili has a more defined nose now, similar in shape to her father's
Lili's outfit here is more different from either of her canon outfits than Raz's is, but there's still not much that really requires a ton of explanation. The goal was to make her look vaguely cool and fashionable, although as I am neither of those things I cannot guarantee I was successful
I tried a couple different hairstyles for Lili, and I'm still not entirely set on this one -- Originally what I settled on was to give her two braids, which I did like, but I kept doing sketches of her where I just drew the top part of the hair and was like "ngl this kind of works on its own" and so I ended up going with the short hair. I also briefly tried an asymmetrical haircut but I couldn't get it to look right. I think this one suits her though
Lili's tattoo (on her left wrist) was a later addition to the design, and even in the later stages of drawing this I wasn't sure whether to keep it. I like it conceptually I just haven't figured out a consistent design for it yet, only that it has to be of plants
god these notes got way longer than I meant them to be I am so sorry. Uh basically I'm still figuring out the details of these designs but for now here's Raz and Lili, they're teenagers now, thanks for reading
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maddsmallow · 10 months
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" "con, don't you ever fuckin' relax?"
"lieutenant, i'm a machine. i don't need to 'relax'."
"oh fuck you, come on, we're on break. loosen up a little or something. you can chill out from your fuckin' mission for the three minutes it'll take me to smoke this cigarette. and shut your mouth before you go telling me it isn't actually exactly three minutes on average to smoke a cigarette or whatever."
connie closes her mouth. a small addition to her list of missions to accomplish is made: try to appear "relaxed" to appease lieutenant anderson. a raise in friendship means an easier partner to work with, so connie carefully inspects the lieutenant's posture and does her best to replicate it. being a machine of plastic and metal certainly doesn't make it easy. "
hankcon, but gorls. did i base hank off of my butch lesbian manager at my old job at a sex toy store who was covered in spongebob tattoos? absolutely yes i did
mostly i just wanted to portray fem!hank as a Large Woman because i think there is a severe lack of that. broad with muscle hidden under fat, like the kind of woman who does shot put. so uh,,, ms trunchbull basically LMAO. deep voice, raspy from smoking and drinking, all that good stuff 😩👌 also peep the button on her jacket hehe
got some headcanons and stories for them under the cut!
-hank wears cargo shorts 100% of the time. no matter the weather or temperature. like, 'bill and ted at prom in shorts, but it's her at a dpd ceremony in cargo shorts' level. but not actually because i'm totally gonna draw her in a pantsuit later, totally not with connie on her hip in a slinky dress 👀
-also yes hank's shirt is a spongebob reference
-when people ask hank why she goes by hank and not her "real name," (which i like to headcanon is "henrietta") she always says, "oh it's actually a really funny story, i'll tell you later," and the later never comes lmao. or, if she does tell you, it's some made up wacky story that actually has nothing to do with giving herself the name hank. the real reason? she just likes it
-speaking of "henrietta," this story, 'if you know where to look' by ghost_teeth, works so fucking well with a lot of my headcanons about how their characters would be like genderbent! highly recommend it, and all their dbh stories honestly!
-connie has a compact gun (i asked my brother for examples and he said sig p365 or springfield hellcat, which i think work perfectly for this) holstered inside her jacket on the left side. also, i'm stealing this idea from this post (which basically almost has the same design for fem!connor (altho like, most designs for her are basically the same lmao)) but she also has a knife strapped to her thigh
-her skirt is actually made of some super high tech flexible and durable material, and she's got specific programming to make her balance crazy good, since she'll be running in heels. she's made to hunt and pursue deviants so obviously she needs to be able to run and jump. the outfit is only made to appear like a standard "business woman" to blend in with the humans she would be required to work with, but otherwise gives her everything/doesn't hold her back from doing what she needs to complete her mission. here's a bonus conversation i had with @extraordinaryandroid about it lmaoo:
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-hank met connor-51 first for the ortiz case, but connie-52 (with 51's memories of course) came in the next day when it was announced they were to be officially paired to investigate deviants. cyberlife has their grubby lil hands in everything so of course they knew their RK800 unit would be paired with this lieutenant anderson before basically anyone else, and deemed that she'd get along better with a "female model" that she would find attractive. which of course has hank like WOW that's super weird and gross of y'all! and i fucking hate that it's working you pieces of shit at cyberlife !!!! but ofc connie's like "im a machine i dont even have a gender" all the while hank's sweatin major thirsty bullets
-at the cyberlife tower, connor-51 is the one to hold hank at gunpoint. how did he get hank to trust him? idk i haven't figured that out yet lmao, but the angst of connor-51 essentially taking the place of -60 from the game in the sense that he's clearly deviant in some capacity, in this context being that he feels connie stole the life he deserved (which he'd never admit) and now wants to suck up to cyberlife and be their best boi to feel important and special again and not knowing they'd just throw him away for the RK900 model, is very good imo. that was a very long sentence so i hope it made sense lmaoo. have i worked out all the details of how all that shit would work in a story? absolutely not, im too busy thinking about butch fem!hank making her robo girlfriend bluescreen in the bedroom 🤪
also if ur wondering wtf the background is, idk. my usual plain color gradient was too simple, but i did NOT want to put in the effort to do a whole ass real background, so i settled on something in between. meh, it's just them hagin' out behind the station on a smoke break ¯\_(ツ)_/¯
consider supporting me on ☕! ko -fi. com / maddsmallow (without spaces)
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anticmiscellaney · 3 months
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I absolutely adore your work! What's your process been like for writing NewOldRare and developing Neil and Louis? Your art and character writing feel so genuine and realistic to me, so I'm really curious how you go about it!
Thank you! I've always been obsessed with character-driven stories and interaction, so I guess this is the result of years of practice and observation, and dismantling stories that do and don't work to see why.
Unfortunately, there isn't a clear way to explain it. It's one of those "you know when you get it right" things, requiring an eye developed over a long time. I will redraw things if I don't feel like I've captured the nuance I wanted to, and a few months later I'll look at it and see where I could have done better. Same with writing. I'm obsessed with pacing and page design, I had a moment of "that's how I think about it too" when Will Eisner described comic panels like music.
The technical approach is I make notes about stories I want to write, then I expand that into outlines, then scripts, then thumbnails, then I draw the comics and colour them and finalise the dialogue. At every stage I'm asking myself if it feels right, if I'm getting across what I want to. That's not to say there aren't surprises and things don't develop organically, but every stage is an attempt to solve as many problems as I can before the next stage. My thumbnails are quite detailed because it makes pencils easier, and I spend a while on them.
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I have total aphantasia so I am operating off feeling rather than any mental images. I have no idea how it works and no idea why I pursue this when I'm missing what many visual artists describe as a crucial component. I just do it and I have better things to do (art) than wonder about something I can't change. I don't think it's made me a better or worse artist, though I think it has given me different ways of approaching/developing things. But also, literally everything about you makes your work different to everyone else's work.
You need to care. If your character is into music, listen to that music. If they have an old car that keeps breaking down, read up on common problems for that model. If they work as a film projectionist, watch a training film about using the machine. The characters care about things, have things in their lives that matter, have skills and interests and challenges. If I don't care enough to understand them, why should anyone reading it care, and also why am I writing it if I don't care?
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So I do, and in caring I understand them better. This helps me develop characters/story but it also gives me so much more to write/draw. Understanding how things work and how they are done from a physical standpoint makes writing/drawing them easier too. The more you put into your head, the more you can get out later. I'll do way less for a 12 page short than for a 300 page graphic novel, obviously. Pick your battles, a little can go a long way.
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They tell artists to collect visual references - solid advice - but you should collect substance too. If you pay attention, you will hear and see things you could never in a million years make up.
I find online socialising difficult, so I go out regularly and talk to people, or just hang around and observe. Chatting with strangers mostly involves listening to them. No one in gay spaces is interested in flirting with me (I'm rather homely and queer men assume I'm straight) but I think an audience is just as appealing sometimes, and maybe even harder to find. You'd be amazed what people will tell you if you're genuinely interested and listening. I once spent forty minutes at a sci-fi con talking to a guy who'd recently gotten into fisting. While I have zero personal desire to partake in that activity (and he had no interest in being fisted by me), I'm engaged, I'm invested, I'm asking questions, spare no detail.
I collect behavior and movement and the ways people interact too. Reading stories on reddit or whatever is one thing, but the words might not be as interesting as the way they're standing, the way their hands move, the way they respond. A guy in a bar once literally humped my leg like a dog because he felt I wasn't paying enough attention to him. I would never think of that as a response to that situation, but he did, and he followed through. Fortunately my friend had just tried to drunkenly sit down and missed the chair, otherwise I would never hear the end of it.
I see the leghumper around sometimes, he's got a boyfriend and avoids making eye contact with me, thank god.
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