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#but no lets nerf the sniper because she snipes
ld-fc · 1 year
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do these ppl actually play their own game? y tf is widow gettin nerfed while mei of all fuckin ppl is gettin buffed? can we actually be so fr right now
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anaja-theratbird · 2 years
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Oh no, it’s happened again.
Pkmn/Encanto
I made Pokémon profiles for the Madrigals. Some of them have a “Powers Off” forme.
Under a Read More because no one should be subject to this.
Alma
Normal, Serious, Pressure. Strong-willed.
Instruct, Mystical Fire, Beat Up, Glare
As the family matriarch, Alma has an authoritative profile to offset being past her fighting prime. Instruct is what every member of the family had to go through. Mystical Fire draws upon her command over the candle. Glare is what she does to people. As for Beat Up…would you really pick a fight with an abuela and not expect her family to back her up if something happened.
*
Julieta
Normal, Calm, Natural Cure. Good perseverance.
Scald, Soft-Boiled, Flame Wheel, Smart Strike
Julieta’s a chef; she fights with moves honed in the kitchen. Soft-Boiled and Natural Cure reference her gift. Everything else is offensive with decent coverage. I particularly like the humor behind Smart Strike. “Mom, a fairy!” “Okay, come into my kitchen. Let’s make a deal.”
*
Agustín 
Normal, Modest, Klutz. Scatters things often.
Switcheroo, Double Hit, Dizzy Punch, Present
Agustín is so accident-prone, his moveset turns it into a joke. Double Hit and Dizzy Punch are his STAB moves. STAB stands for Same Type Attack Bonus, which gives a 50% power boost to any move that’s the same type as the user. Switcheroo swaps items with the opponent—one unfortunate pass to another. Present is the joke move. It could blow up in the recipient’s face, but it might heal them. Ooooops.
*
Mirabel
Normal, Brave, Scrappy. Hates to lose.
Low Kick, Chip Away, Play Rough, Last Resort
Mirabel can punch a ghost. She’s Scrappy she can do it. Okay, what that really means is that she can hit Ghost-types with Normal and Fighting moves. That’s not entirely the point as much as it is that anyone who fights her is in for way more than they bargained for if they underestimate her. Mirabel goes down easy but she does not stay down. You think you’re done with her and she’s back when you’re walking out the front door. God save the Queen if you threatened her family to set her off. She’ll hit you with the most annoying tenacity and Last Resort will be like all of Casita is falling upon you. She might not win, but she’ll go out swinging.
UPDATE 3/3/22 since I’m apparently not done nerding out: Mirabel’s profile is based around fighting dirty and never giving up. Low Kick does more damage the heavier the opponent is, and it sounds like something she would do. Play Rough is a strong Physical attack based around totally cleaning your opponent’s clock, which you would not expect from a Fairy move. Last Resort is a powerful STAB move that is the epitome of not giving up. Chip Away isn’t nearly as strong, but it ignores stat changes in Defense and evasion.
*
Isabela
Grass/Normal, Bold, Skill Link. Somewhat vain.
Bullet Seed, Giga Drain, Wring Out, Dazzling Gleam
Isabela probably isn’t very strong, but underestimating her could make you suffer. Her moveset has the potential to be freakishly powerful and obnoxiously funny, but the seal is her Ability. Sniper or Dazzling would have been more canonical, but Skill Link seemed like something she could do. Basically, there are some moves called multi-strike moves, which hit multiple times in one turn. They’re usually discarded ASAP because they’re weak and risk hitting two or three times. But with Skill Link, multi-strike moves always hit their maximum amount. Combine that with STAB and Isa’s Bullet Seed is stronger than Frenzy Plant. Thus the beginning of many arguments. “IsAbElA stop SnIpInG” “Camping is a legitimate strategy!”
Powers Off: Dazzling Gleam, Double Slap, Acrobatics, Crunch
Lelz, not even a Grassy Glide to count on. Isa is seriously nerfed without her gift and would probably rely on hitting as many times as possible without getting hit herself. Or maybe she’d roll a giant potted cactus down the stairs.
UPDATE 3/3/22: Yes I gave her Petal Dance on purpose. I purposely gave her a move that you’re stuck with for 2-3 turns and you become confused afterwards. It was a choice. Isa can turn the town into a jungle in ten minutes, hit harder than Frenzy Plant every turn, and wring out almost all the health of anything that’s not already dead. She needed to be stopped.
If not for Skill Link, her Grass moves would be Giga Drain and Petal Blizzard.
UPDATE 3/31/22: Naw Giga Drain lol
*
Luisa
Rock/Fighting, Timid, Sheer Force. Proud of her power.
Superpower, Stone Edge, Bulldoze, Body Slam
Physical sweeper. That’s the sentence. Luisa hits hard with all her moves and gets an extra boost from Sheer Force, which never lands additional effects but does give additional effect moves a 30% power boost. What I’m saying is, Stone Edge is really strong. Luisa could have roided over the jungle if not for her Timid nature, which slows the growth of the Attack stat. That is, however, evened out by “Proud of its power”, which speeds Attack’s growth.
UPDATE 3/3/22: Luisa doesn’t have a Powers Off forme because...she can still fight, come on.
*
Pepa
Water/Flying, Rash, Moody. Quick tempered.
Blizzard, Surf, Thunderbolt, Hurricane
Weather-based moveset, very straightforward. As for the Ability…during a battle, stats can be raised or lowered by six stages (defaults at the end or when the Pokémon switches out). At the end of every turn Moody randomly lowers a stat by 1 and raises another by 2. Depending on the tide it could be a significant disadvantage to Pepa…or very, very bad for anyone in her path.
Powers Off: Comet Punch, Crush Claw, Payback, Snarl
Similar nerf to Isa but way more feral. Not afraid to grapple.
*
Félix
Fighting, Hardy, Moxie. Impetuous and silly.
Flying Press, Circle Throw, Steamroller, Power-Up Punch
Félix seems like a classic fighter, so he has a straightforward, knock-‘em-out endurance profile. He hits clean and hard and is always moving. To really throw you off, he can toss out an opponent with Circle Throw and force another one in.
*
Dolores
Fairy, Quiet, Tangled Feet. Alert to sounds.
Reflect, Light Screen, Shadow Punch, U-Turn
Dolores is at a major disadvantage in a fight, so her moveset is based around being a lead. You don’t hear her coming. When you finally notice her, she’s already hit you and setting up barriers for the family. Or maybe she’s heard you coming and hits before fleeing to sound the alarm. Hm!
Powers Off: Boomburst, Outrage, Seismic Toss, Moonblast
It’s over. Nothing is holding her down anymore. What the fuck have we done. She is throwing down in unstoppable fury and Encanto will never be the same. Pepa is gaping at her daughter’s rage. Félix is cheering her on. Mariano is now afraid.
*
Camilo
Dark/Fairy, Naughty, Magician. Mischievous.
Transform, Synchronoise, Draining Kiss, False Surrender
As the resident teenage shapeshifting theatre kid, Camilo can match an opponent with Transform or fight through his own tricky moveset. Synchronoise affects any opponent with the same type as him, and Draining Kiss and False Surrender are STAB moves designed for messing around.
Powers Off: Same, but replace Transform with Mirror Move. 
*
Antonio
Fairy, Impish, Run Away. Highly curious.
Assist, Beat Up, Skitter Smack, Bite
Antonio is five years old and lives in a rainforest full of animal friends that love him. Fight him at your own risk.
*
Bruno
Psychic, Lonely, Contrary. Often lost in thought.
Future Sight, Psychic, Crunch, Ominous Wind
Powers Off: Crunch, Zen Headbutt, Ominous Wind, Night Slash
Obviously a Psychic-type. Since Bruno spent ten years living in the walls, both of his movesets are appropriately shadowy and mysterious. His Ability is a nod to his oddity as well as everyone hating his visions.
¯\_ (ツ)_/¯
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dragoqueen · 3 years
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Whoops! Wrong Way 6/8
Summary: Peter has been living at Avengers Tower for 2 years, known to the workers and Avengers as Peter Parker-Stark-Rogers.  When his teacher announces that they're going on a field trip to Avengers Tower, or SI,  he's going to have to attempt to survive a day of embarrassment and keeping a secret identity.
Words: 1558
“Okay guys here’s the plan, mostly just protect Peter because he and that idiot Flash kid need to be the last ones so Peter can do something cool and get him out. That’s your only goal- get everyone out and protect Peter, alright?” There's a chorus of yesses that confirm her plan. She nods and motions for them to spread out around the base to be ready to run to better guns when the round starts. Just in time too. Right when they get to the starting positions FRIDAY begins counting down, “three… two… one… begin!” there’s an airhorn sound and the Avengers start their nerf gun battle.
Peter immediately starts climbing up the floating parkour platforms, dodging a few bullets while he’s at it. He jumps from platform to platform till he reaches a giant automatic nerf gun with a strap attached to it. He slings it over his shoulder and continues climbing until he gets to a high point where he can see the entire arena. There’s a snipe with extra ammo there, which he takes before laying on the ground to start sniping the other side. 
His first target is Sam. he’s at a disadvantage because he can’t use his wings in the nerf arena. He’s grounded and without a good gun. Peter smiles as he steadies his gun, focusing on Sam he takes a shot.
Misses. 
He quickly reloads while Sam begins looking around wildly, trying to figure out where the first bullet came from. Peter aims at Sam again and before Sam can retaliate, there’s a second bullet and he’s out, “Bird Brain #2 is out.” Friday announces. 
“Dang it Sam,” Steve calls out from across the arena, “already?” 
“Shut it, the kid freaking sniped me, you know how he is in these games,”
Peter laughs and begins looking for his next target. Meanwhile, Scott has shrunk down and begun sneaking over to Peter’s side. He turns back to normal size right behind Ned, quickly shooting him with the starter pistol. FRIDAY announced that Ned is now out. MJ takes the advantage of Scott celebrating and not paying attention to sneak up behind him and shoot him. He groans in frustration as FRIDAY announces he’s out, and goes to join Ned and Sam in the spectators section. 
Peter watches the commotion behind him and shoots MJ a quick thumbs up before returning to watching the opposing team, oblivious to the merc slowly making his way towards him. For some reason, his spidey-sense doesn't alert him of Wade until he’s jumped in front of him with the pistol aimed right at him. Peter puts his hands up and yells dramatically, “just kill me now!”
Wade chuckles, “I’m not here to kill you, BabyBoy. I’m here to team with you. I’m still mad at you for now putting me on your team, but I also hate my team. So, here I am!” 
“Heck yeah! Unfair advantage for the win. Great to have you on out- HOLY CRAP, watch out babe!” 
Their teaming is interrupted when a bullet hits Wade straight in the head. “Ha! Headshot it doesn’t count!” he announces glaring at Natasha who had shot him from behind one of the bunkers. She’s still smirking and a few seconds later they figure out why, “unfortunately, Deathboy, headshots are counted in this game. You are out.”
“You’re the worst Natasha! I was going to team with you!”
“That’s payback for stealing Peter from me during Hair Club.” she announces smugly. 
“Nat, really? Did you have to get my boyfriend out?” Peter asks. 
“Sorry маленький паук (little spider) he’s from the other side.”
“It’s alright мама паук (mama spider), ready to get the rest out?” 
“Let's do it.” 
Peter picks up his sniper and rushes off the platform, jumping towards a rope. He swings from rope to rope until he gets to another platform. He jumps and does a flip before landing and getting back in a sniper position he sees a flash of blue before he gets shot with a bullet. “I’m hit, dang it! FRIDAY who shot me?” 
“Turbo shot you. Although, you are still in because he used his powers so he is disqualified.”
“What the heck FRIDAY? How did you see that?”
Peter laughs, realizing that the update that he had been working on and uploaded on FRIDAY last night had upgraded her ability to see Pietro while using his powers. He watches Pietro exit the arena, leaving his guns by the door. Wanda and Nebula decide to take this moment to go get Pietro's guns and extra ammo. Wanda grabs the gun while Nebula covers for her. 
Suddenly, a bullet comes out of nowhere, hitting Nebula. Wanda turns around when FRIDAY announces that Nebula got shot, only to get hit by another bullet. Peter looks  across the arena and sees Clint in a dark corner with a piece of the arena covering him as a shield. He wants to tell him that he’s cheating but he knows that Clint will probably just shoot him anyway, so he remains silent. 
Steve finally decides to emerge from his bunker. Since he’s not allowed to use his shield, he’s taken to using a giant nerf gun instead. He runs across the arena, way too fast for Peter to be able to snipe him, towards MJ. all of her shots ricochet off of the giant gun he’s carrying until he’s within shooting range. Then, he pulls out the starter pistol and shoots her square in the chest. “That’s cheating, Cap.” she tries telling him until FRIDAY announces that she’s out. She glares at him as she exits the arena, and Peter knows that the next time there’s a prank war Steve is as good as dead. 
Meanwhile, Bucky creeps towards Steve, who’s currently looking for his next victim. He jumps out from behind one of the bunkers and uses his automated gun to shoot Steve. Around 100 bullets hit him, one after another. FRIDAY announces his ‘death’ and just like that it’s down to 5, 2 on Flash’s side and 3 on Peter’s. 
Clint and Peter are still on their perches, hidden from one another by a large tower at the center of the arena. Bucky is still creeping around where Steve got you and Natasha is a few feet away, hidden by a bunker. She appears to be strategizing. Flash is still hidden and hasn’t come out the entire game, so only Clint knows where he is. 
Peter detects movement out of the corner of his eye and turns to watch Clint slowly creep out of his corner; he silently places the piece of the arena on the platform before jumping away to another. He moves closer to the center of the arena to get a good aim of Bucky before Peter can shout a warning, Clint fires. Bucky’s out and it's now a 2 vs 2. 
Peter looks down towards Natasha, trying to signal to her they need a plan. She motions towards him and the huge tower at the center where he would be able to make a clear shot on Clint. He nods as she grabs Bucky’s fun and begins running from bunker to bunker, shooting at Clint every once in a while for good measure. 
Meanwhile, Peter moves silently throughout the arena, parkouring from platform to platform and swinging from a few ropes until he makes it to the tower. He jumps through the window and rolls to the food before jumping back up and moving to the window that has the best view of Clint. Just as he gets the shot lined up he hears FRIDA announce, “Scary Woman #1 is out.”
Three things happen in the moment one, Natasha shouts to Peter in Russia, “avenge me spider child, then get the bully out. I believe in you!” Two, Clint shouts, “I’m coming for you kid!” at the same time as, number three; Peter shoots Clint. 
Dramatically, Clint falls to the floor on his knees yelling, “No!” while FRIDAY announces that he's out. Peter grins, shouting, “I have avenged you мама паук (spider),” before returning his focus to winning the game. Flash is definitely going to stay hidden unless he’s been keeping track of- “Come out Parker! It’s just you and me. Don’t be a coward!” Flash announces, emerging from his bunker with two of the starter pistols. 
Nevermind, Peter thinks, this is going to be easier than I expected. And, as an added bonus, I’ll show off because I’m pretty sure Aunty Nat will run me through drills until even my enhanced healing can’t keep up if I don’t. 
He watches as Flash walks confidently around, trying to find where Peter is hiding. Just as he walks underneath the tower, Peter lets out a loud “whoop” sound and flips out of the widow. Flash looks up in panic, trying to find whatever devilish creature had just decided to rein it’s terror upon him. Instead, he’s met with the sight of Peter doing several flips as he falls towards him. 
Flash just manages to dodge out of the way, as Peter lands gracefully in front of him in Black Widow’s famous superhero pose. Flash falls to the ground and just lays there in school. Even when Peter walks towards him, grins maliciously and pulls out the giant gun that had been strapped to his back the entire game, pointing it directly at him. 
Before he can even think to react, Peter presses the trigger, causing all 150 bullets to hit Flash, rapid fire. 
There’s momentary silence as Peter runs out of ammo where only his heavy breathing can be heard. Finally, FRIDAY announces, “Eugene Thompson has been eliminated, Team Parker wins!” 
He noise in the arena suddenly explodes as Peter’s team and the tour group run in, congratulating Peter on his epic win, tormenting Flash for not doing anything, and talking about how awesome that battle was. Flash still hasn’t moved or talked, opting for sitting on the floor, his mouth opening and closing, gaping like a fish out of water. MJ uses this moment to sketch Flash in her crisis notebook. 
Peter, on the other hand, is grinning like a mad man and soaking up the attention for once. When everyone first came in it was surprising. His super senses weren’t too happy about the sudden explosion of noise, but Natasha had quickly yelled at them after seeing how distressed her baby spider appeared. 
After that, the questions come barreling in one after another. 
“How’d you learn to do that” (training with the Avengers)
“Why’d you act like that when getting Flash out?” (dramatic entrance) 
“Why’d you do Black Widow’s superhero pose?” (because it’s freaking awesome) 
The pose story actually was much longer than that. Some guys were harassing Nat one time about her pose and began to be super sexist and what not. After that the guys had all made their poses similar to Nat’s and even at one point all got dresses personally designed for each of them to wear to a special event. It was pretty awesome. However, that’s a lot to explain for one question so he left it at that. 
Finally, Nat tells them all to leave and meet the tour guide in the hallway, and that Peter and Flash would be with them shortly. They filed out, leaving their two classmates with the group of Avengers. 
Once they're all gone, Steve walks over to Flash and offers him his hand. Flash takes it, gratefully, and is lifted about halfway into the air before being dropped back on his butt. “Don’t mess with my kid again! I don’t condone bullying and, unfortunately for you, neither do any of the other Avengers.”
“I… what? Uh, I.. I di- didn’t. No sir!: Flash manages to stutter out before standing up and running to join the tour group. 
“And you, don’t think we aren’t aware that this kid has been bullying you for who knows how long. Your father, you, and I will be having a conversation about  it tonight.” Steve tells Peter sternly. 
“On that note… that was amazing! You finally listened to  advice on how to make a grand entrance! 
“Figured there'd be some sort of consequence if I didn’t.” “You’re dang right, маленький паук (little spider). Now go join your class.”
He nods, leaving after a quick hair ruffle from Bucky and a kiss from Wade. Ned grins at him as he rejoins the class, too starstruck from having a nerf battle with the Avengers to be able to talk. Flash, who Peter hadn’t previously noticed walking strangely close to him, begins slowing his pace until he’s directly behind Peter, “next place we go, meet me in the bathroom… or else it will be 10 times worse when we get back to school.” 
Peter mentally groans at the last part even with his enhanced healing Flash could cause some serious bruises and leave him limping, something Peter didn’t want his family seeing. So, when they arrive at the higher-up intern labs and Flash asks to go to the restroom, Peter waits a few minutes before also excusing himself to the restroom.
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arielsojourner · 6 years
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Vader Strikes Back - Part the 7th
Not beta read/really rough/not really proof read/plot holes and OUT of order.  Also spoilers for the original first story in AO3 Back From the Future: Episode VI The Clone Wars.  Check the tag #vader strikes back on my page for the other parts to this mess/fic outline. 
Trying something new with this part. Not sure if it works or if I will rewrite the whole thing. Let me know if it works.  
*
“So we made it to Tatooine,” a voice with a noticeable Mando'a accent began as the holocam view spins slowly around taking in yellow dunes and a cloudless sky. “Most of the settlements are in the northern hemisphere of the planet. I say settlements, but this is pretty much all there is in the north. Sand and looking over here, even more sand. And what’s over in the west? Sand. The south? Almost no one goes to the southern hemisphere because there’s absolutely nothing to see there either. Except sand of course. There’s nothing to see on this entire, Force-forsaken, garbage masher of a–”
*click*
“Are the scramblers in place?”
Even through the helmet, one can see the visible eyeroll that question causes. “For the tenth time Joc, the scramblers are in place. We’re good to go. As soon as He gives us the signal, we go in and we get everyone out.”
The holoimage shakes and wobbles.
“Stand still, will you?” Another helmeted figure hisses. “We’ve got the easy part.”
“You say that but where’s the signal, huh? Why hasn’t He–“
Static garbles the holo-transmission for several seconds and there is an ear shattering boom.
“Move, move!” a trooper orders and they are on the run, bursting through the subterranean tunnels and breaking down every door they can find. It’s dark and only the lights from the clone trooper helmets’ illuminate the cells and the huddle broken figures packed inside.
*click*
From the high angle of the holoimage, the viewer can see a male Crolute is standing on a raised stage before a raucous crowd, shiny datapad in hand. “I hear 32, do I hear 40? 40 peggats for this fine specimen. She’s still got some youth to her, do I hear 48? 48 to the Lady Murra, thank you for you bid. 56! Thank you, sir. Do I hear 64? She’ll earn you that back in a week, look at her!” he crows reaching over to pull off her barely closed shirt exposing her to the eyes of the crowd. “Do I hear 64?”
The girl, barely into her teens, simply keeps her head lowered. She makes no move to cover herself. She stands still and silent on the stage.
“Tell me I can kill him,” a voice mutters darkly.
“Wait, Redeye.”
“I want to kill him. I’ve got the shot. Let me take the damn shot, Captain.”
“Wait.”
“Sold!” the auctioneer roars and two Weequays take hold of the newly purchased slave and drag her from the stage. The Crolute motions for the next lot and the guards drag forth a Twi'lek child from the holding pens. The child is barely old enough to toddle on his own two feet. His face is a howling mask of grief and pain.
“Ryma!” the child cries, his hands reaching desperately behind him to the figures packet tightly into cages. “Ryma! Ryma!”
“Skrag this,” Redeye swears and the holocamera captures perfectly the moment where the guards and the auctioneer are taken out with three quick headshot blasts from sniper rifle.
“REDEYE!” a voice roars.
“Go ahead and put me on report, Captain. I don’t care!” Redeye yells back as the camera angle shifts again and again as he snipes people in the panicking crowd, taking out slavers execution style with one perfect headshot after another. “I’m not watching one more second of this kriffing, messed up–“
There is a thrum of an engine, the familiar whine of a troop transport. Air support casts a large shadow over the auction square. A dark blurry figure falls from the sky to a land amid the screaming chaos of bodies. The mic on the holocamera picks up an all to familiar snap-hiss.
*click*
“–so introduce everyone already, Echo!” the trooper out of the holoframe, but holding the camera, calls out.
“Right, so this is Xian,” Echo says pointing at one of the people sitting with him in the courtyard. They are a motley crew each standing or sitting with slug throwing rifles in their hands, braced against their shoulders, resting on their bent knees. “And this is Lore, Etamin, Kor-Joo, and Anequis. They’re here helping us with the liberation of the planet. Lots of people are willing to help, which sure makes a change from the Wars. They’re helping us organize. Say hello to the rest of the GAR everyone!”
*click*
The holoimage moves around as if the camera is being held by someone drunk.
“Put it into focus. No! Not like that! Push the other button!”
“I can do it, CT-9779! I’m not a nerf, you know.”
“Could have fooled me,” CT-9779 replies under his breath.
“Shut up.”
“Can you just let me do it? It’s my camera! I don’t want you to break it. What are you even trying to do?”
“I’m trying to– ah-ha!” The image stops shaking and then zooms in quickly on the building. Hanging by a chain from the highest tower is a bulbous blurry mass. Then the image comes into focus.
It is the body of a Hutt, dangling in the air. It is wrapped and strangled by chains, purifying in the desert heat, and covered with insects feasting on the rotting remains.
“Really? Of all the things to use my camera for, you want to take a holo of that? You think people want to see that festering pile of–“
“Are you kidding me? This is THE holo. This, right here. People are gonna want to have this framed and in their homes, I tell you. Jabba, dead at last! I only wish we’d managed to get a holo of that moment where He used the Force to wrap the chains around him and choke him to death. The look on his face!”
*click*
“Put the weapon down! Put it down!”
The richly dressed man presses the blade even deeper into the young boy’s throat. “I’ll kill him. I’ll kill him if you don’t let me go!”
“Put the weapon down and release the boy or we’ll fire!”
“We can come to an arrangement. You can take this one if you leave me be. I’m a reasonable man! I’m being reasonable!”
“Kriff you, we don’t make deals with child raping scum! Let the boy go!”
The boy who’d been hanging limp in the slaver’s grasp seems to suddenly steel himself. He raises his hands and digs his nails into the arm pinning him and turns his head, heedless of the blade at his throat and bites down, hard.
The man screams, the blade slices, blood arcs, the troopers fire.
The camera jostles and the troopers’ hands come into view, pressing against the boy’s gaping throat as he lies fallen on the carpeted floor of the lavish bedroom. “Sith hell! Get a medic! GET A MEDIC!”
*click*
Sharp cracking shots fill the air. The helmet holocamera view is partially obscured by a building wall.
“They’re above the catina!  Left Foot! Bats! Do you hear me? They’re above the cantina!”
A woman pushes the trooper aside, steps out behind the cover of the building and brings her slug throwing rifle to bear.
“Get back!” The trooper yells grabbing her and yanking her back under cover. “Xian, are you crazy? We need to coordinate, you can’t just–“
There is a sudden pop and the front of the cantina explodes into a fire ball.
Xian spits and then stands, weapon at the ready and advances into the fray.
“Skrag this! Left Foot, we’re going in!”
*click*
The holoimage is dominated by the cockpit of the fighter. Armored hands work the controls. A piece of starry space is visible through the bend of the transparisteel canopy.
“Swinging around for another sweep,” a trooper voice crackles as if heard through a long tunnel.
“Stay in formation, Kickback. We’re having a hard enough time covering the whole planet with this CAP to have you straggling.”
“Negative, Pike. I’m getting something, something from the southern hemisphere.”
“I’ve got nothing on my scopes,” another voice protests. “No one even lives in the southern hemisphere.”
A sliver of the yellow sunbaked planet is visible now through the canopy.
“I’m telling you, there’s something,” Kickback insists, priming his weapons. “Come around to flank me. I think we’ve got someone about to try and run the blockade.”
“Another feeling, huh?”
Kickback laughs. “I haven’t been wrong yet. There! Do you see? Switch to visual tracking. The engine trail. Point five.”
“They’re flying like a mynok outta hell,” Pike remarks. “Unidentified ship. You are ordered to stand down and prepare to be boarded.”
“They’re not answering and they’re not stopping.”
“I can see that Oddball,” Pike responds with exasperation. “Comm the Dauntless, tell them we have our first catch of the day. Kickback, can you--”
“Hyperspace event!” another voice shouts over the comms. “We’ve got someone coming out of lightspeed!”
“Who is it?”
“GAR cruiser, sir!”
“Blast it, forget about that! The ship is making a break for it!” Kickback yelled. “We can’t let them–!”
*click*
“Do you understand the words that are coming out of my mouth or are you just a meat sack in armor with a gun? I don’t keep slaves. Everyone works for me because they chose to,” the woman insists. “It’s a job.”  She turns and gestures to the various barely clad species huddled behind her.
“Everyone gets scanned,” the trooper insists. “Denal?”
The trooper steps forward and raises the strangely cobbled together device.
The woman stares at the scanner and her eyes widen and she pales. “L-look, I’m telling you. There’s been a mistake. This is a house of pleasure. The girls and boys here make a decent living. What’s wrong with a little companionship? You, trooper.  Denal, is it? Don’t you want to rest a bit? Spend some quality time with one or two of my employees? On the house, of course!”
The device flashes once and Denal turns the screen so the woman can see. “Employees, huh? Then why are they all implanted with transmitters and bombs?”
*click*
In the dim light it is hard to make out much, but the clone armor still stands out, reflecting back the emergency lanterns as the trooper digs frantically with his hands, a part of his own armor, and what appears to be the Force, at the side of a mountain.
“Hardcase?  Hardcase, there’s nothing more to be done.”
“They were just behind me, sir,” Hardcase explains as he strains to move more debris. “The little one, he was hanging from my shoulders. They’re probably just past these rocks. They’re probably waiting for us to get them out. We just need to dig a little bit more. We just need to prop this up with something--”
With every boulder shifted, ever meter dug, his progress is eaten away by the force of gravity, dragging down more of the mountain.
Hardcase lets out a noise of frustration. “I need some help,” he finally says. “I just need some help digging.” He turns and faces the officer who is trying to get him to stop. “Captain, is Fives up yet? What about Chatterbox? And Cooker? If they’ve recovered, we can clear the entrance together. We can use the Force and–“
“Fives, Cooker, and Chatterbox are still unconscious,” Captain Rex interrupts quietly.  “So’s Flare and Bats. They held up the mountain as long as they could. You need to rest too, soldier.”
Hardcase blinks. Then he shakes himself and turns back to his task.
“Just a bit more, Captain. They were just behind me. They’re waiting. I’ve just gotta move a few more rocks.  Just a few more, yeah.”
*click*
“Anakin? Anakin, enough now. Turn it off, please.”
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xavierdominico-blog · 6 years
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Widowmaker guide by Me
he very short and easy means to explain Widowmaker would be to state she is Overwatch's sniper extraordinaire. Have you got something of a propensity to find the shakes under stress? Can you frankly - fight to hit on the side of quite a big barn with a rocket launcher? If you answered yes to either of these questions, then you need to probably look elsewhere to your Hero of option - not our in depth Widowmaker manual will have the ability to assist you glow with this specific Hero.
She has got a convenient grapple hook which she can use to zip around to some of those sneaky hiding holes on each map, a remarkably strong long lived weapon, and she has a couple of private defenses in the kind of mines, that is put beforehand to make sure she does not get flanked too tough.
Or , these mines kind of assist her to remain alive. Like numerous FPS snipers, Widowmaker is very vulnerable when she is laser-focused on anything appears to be lying right along her landscapes. To mitigate these types of dangers, she is able to provide her staff - and herself with intel through her Infra-Sight skill, which lights up the job of enemy Heroes - through barriers in the environment. Throw a small teamwork to the mixture and this ought to allow you to live to fight another day...
In the following of our comprehensive Overwatch Hero manuals, we are likely to have a peek at the way you need to play Widowmaker to make sure you get the maximum from your own time with her. We have got a good look whatsoever her heart skills, along with a few really handy hints and ideas on how to use them, followed by some overall plan strategies for enjoying with this one-shot assassin. In the weeks ahead, we will also be adding some advice on what Heroes counter Widowmaker on the battle, together with a couple of clever tricks you can apply on each the game's most maps.
There is currently more strategy suggestions and what's currently bang current!
Widowmaker skills and plan tips The most experienced sniper would do really well to devote time under the hood of Widowmaker's mechanics and abilities. Here is how she works in conflict, and you'll get a few tips for getting ahead of the match farther down the page.
You do not wish to use this from targets at range - clearly - but it might save your skin from fast moving wearers such as Genji and Tracer.
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It takes just a minute or so to have completely billed, and you must wait for it to do so, but should you have to decide on a near-death goal off fast then by all means shoot quickly and until they could flee to safety.
This can be excellent for darting from point to point after you have been seen, for fleeing an extremely undesirable intimate experience, or for getting into the thick of conflict quicker. Do not expect to be registering for Cirque de Soleil anytime soon as a new participant, but should you practise enough you're going to be dancing away your away around each single map until you know it.
Do not put them someplace obvious in which the attacker will watch them and rather consider tucking them in doors or on overhangs, or perhaps on the ceiling. Just be sure to create a keen ear to their detonation sound so you're all set to change to Widowmaker's secondary shooting mode if you will need to.
[Q] - This can be an unbelievable Ultimate skill and when it is prepared, there'll very seldom be a lousy time to fire this up. Clearly if all your staff are dead, as an instance, then it is less powerful, but light those suckers up like Christmas trees. See the hints section farther on for information about getting more from the wonderful Ultimate.
To get an Notion of how these skills actually perform in conflict, have a close look at the review Made by Blizzard when the match was declared:
It is going to take some time and practise to genuinely master Widowmaker, as she is among the very precision-focused Heroes to perform in Overwatch. That said, we believe we could get you ahead of the package somewhat by highlighting a few of those tried and tested tips for enjoying this Hero.
You may believe you're better off sticking to a single place and scoring more kills, but the greenest enemy Hero knows the significance of shooting you down. Should they determine where your shots are coming out of, you are likely to be more targeted. Travelling isn't downtime, it's part of playing Widowmaker efficiently so as to ensure increased uptime all around. Do not worry if your Grappling Hook fails to find purchase on whatever, since the cooldown won't begin ticking down until you have ever made a relationship. Obviously if you strike another part of the scene compared to the piece you had supposed to, then you had likely to have to await the ability to recharge. You can just have a single Venom Mine out in any 1 time, but it's effective at hitting multiple enemies. Take note, however, that enemy Heroes could take your mines should they spot them until they are triggered. On this note, when they do move boom, they could actually inflict harm against Widowmaker herself, so observe your own positioning.
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It is always correct to wait around for your rifle to bill up to maximum advantage before shooting off a shot. The only time you would not wish to do so is if the goal is in a really low wellbeing level and therefore are at risk of tripping to security. When that occurs, let rip and expect you select'em fast. If you aren't the sharpest shooter on the planet - however you recognise that the group is in desperate need of a sniper - goal for the chest as you're learning the ropes. Overwatch moves at quite a clip, so it is crucial that you land whatever harm you can. Remember though that - article nerf - the harm delivered through headshots is considerably more powerful. Symmetra's Teleporter could be a royal pain in the buttocks in any point of a game, but Infra-Sight really picks up them on the review in addition to the enemy Heroes. Get in the habit of scanning fast for these gadgets that are annoying, and prioritise carrying them out in the event that you've got line of sight onto them. Due to the sheer power of your charged-up rifle, focus on obliterating squishier backline personalities before focusing on tanks. You will really fight to shoot these chunkier personalities down until you are seen. If you are on defense and also the enemy group has made any progress, make certain that you're the first to begin heading back and placing up place for another phase of the strategy. Any place that grants both security and line of sight into the Payload or goal is a fantastic spot to be. Just be certain to move frequently. Keep 1 eye peeled for Reaper in any way times. You have got a moment to take him dead until he teleports into a place and takes you out having a few shotgun blasts! Here are a few more special hints for enjoying Widowmaker across Overwatch's numerous maps.
When attackingan Widowmaker may very quickly create light work of their enemy's guards that are official. As soon as you've improved from the spawn area, however, you are likely better off turning out to some more competitive - at least before a debatable situation requires exact long-term harm, that's. When that occurs, let your staff know that you are targeting the issue and attempt to convince them to not hurl themselves head-first to precisely the exact same thing that just killed them...
Start looking for places that give a blend of clear eyesight, height benefit and local cover for if things get hot. Hanamaura has lots of such hidey holes, Volsakay Industries B comes with a wonderful rear balcony, and also the left wing station of Anubis B - because you confront the attackers - supplies amazing field of sight chances.
We are slowly including a choice of great sniping places to our personal map guides. Until thenyou have to devote some time scoping maps out in practise mode if you would like to actually master Widowmaker. Locating your personal preferential hiding stains and learning how to re browse the map will provide you a strong advantage.
We would say playing Widowmaker on command channels is not a perfect, unless you have got unbelievable aim, we would say it is ideal to refrain from choosing her in many instances. She is constructed to pick enemies off from space, needs a very clear line of sight to be able to achieve this and does not actually bring any usefulness to the table she's fairly linear in this regard.
The ebb and flow of a game on Ilios or even Lijiang Tower is not especially smooth . It is largely chaotic affair which centers around scrappy struggles for the control stage. Widowmaker can not hunker down someplace and put pressure on a chokepoint without the fear of being pushed.
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Escort is where Widowmaker actually shines as she is in a position to benefit from her extended range insta-kill possible. When attacking it is ideal to put yourself behind the frontline, or away at the background and endeavor to line up any catastrophic headshots. Keep a look out for any exposed injury traders or healers and shed them.
Having said that, you do not wish to become predictable. Constantly change your position to maintain the enemy group imagining, acquire the highground, place yourself on the flank or just hide behind your tanks.
It is vital that you put up yourself in the backdrop, line up some huge hits on enemies and prepare to escape back into your teammates if competitions begin swarming you.
Attacking as Widowmaker on those maps is generally more workable than defending as you are in a position to take liberties with your own positioning. Again, it is your job to pick off some enemies unlucky enough to step into your line of sight and also employ a continuous pressure on the competition. Make them feel uneasy lowering defenses or repositioning, and punish them if they do this!
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Defending with Widowmaker on those maps is, yet more, a bit less forgiving. Stay with your staff and aim to select off any harm traders or healers that step out online.
There are particular enemy Heroes which Widowmaker only likes to select off in a clean shot, however there are naturally other personalities that specialise in carrying down her. This is the method of Hero layout in Overwatch.
From the table below, you will discover the top few threats and goals for Widowmaker, together with additional explanation beneath.
In case a Hero enjoys to remain out of sight or out of scope, then Widowmaker's made to pick off them. She is great at handling the likes of Bastion, Torbjorn and Pharah as a consequence, and is the first choice counter to get those annoying Heroes. Flanking characters such as Tracer, Genji and Reaper really are a small problem with this sniper, however, and she will also battle with lots of the tanks at the sport - those defenses are excellent source of frustration all around.
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