Alonzo Things Part 1
This got long but I don't regret it.
Very few cats are ever allowed inside the casslonzo/alondra den. This is Alonzo's rule, though Cass doesn't mind it- she likes to have their own space too. Alonzo likes to keep his tribe duties away from the place where he unwinds in the evening. (The demestrap family -Munk, Deme, Misto, Quaxo, Vic, Jem and Bubs- are pretty much the only cats allowed inside. Though Tugger often wanders in when he needs to fetch Alonzo)
He has a soft spot for Victoria (he hasn't a clue why, really) yes you do alonzo don't deny it you see a little of yourself in her but you had to be tough and lost that certain... innocence, almost, that she has about her and you want to protect her from the same fate but she's tougher than you want to admit like goddamn she had to be plus her grace you arent the most graceful cat in the junkyard anymore the pupil has become the master
He's good with the kittens! Most of the time, anyway. Especially the older ones.
He's a total flirt but so is Cass. They understand each other.
While he loves and respects Old Deuteronomy along with the other Jellicles, his loyalties lie with Munkustrap. Though he'd never say it out loud, if he had to choose one or the other, he'd choose Munk. Demeter and Cass both suspect this- how could they not? Old Deuteronomy knows this is the case and believes that is the way it should be. Munkustrap is clueless- and it's better that way.
Alonzo's favourite colour is dark blue.
He can't stand dogs. Can't stand them. Thinks they're a waste of space and too noisy. Not to mention slobbery.
Neither he nor Cass are interested in having kittens themselves. Alonzo is of opinion he'd be a terrible father lol.
Misto and Quaxo are his little half-brothers and they all know this. The younger two love to call him ancient. Misto knows 'Lonz can be hot-headed and tries to calm him down when Spike riles him up, much to Alonzo's annoyance. "Don't let my temper get the better of me, I know. Don't scold me, Misto."
His family is complicated and I'll explain it in another post, but Victoria is his cousin
He never wanted humans. He ran away the first, and second, and third time the tribe tried to give him a home when he was a kitten. Eventually they gave up and let him live in the Junkyard.
His favourite duty as second is organising patrols, watches and scavenger patrols! Something is just so interesting to him about pairing different cats together, seeing which cats gel well and work together efficiently and which cats are better left on watch or on separate patrols. His absolute favourite part is giving young tom- and queenkittens their first patrols (and going with them for it!). They're always so excited.
His own favourite time to patrol is the midnight patrol, much to Cass' irritation- she likes to sleep at night because that's what her owners do. Somehow, even though Alonzo is one of the quietest and sneakiest cats in the whole Junkyard, he always manages to wake her. It's almost like she has a sixth sense.
Alonzo is an average height- the cats that are taller than him include but are not limited to: Munk, AJ, Tugger, Mungo, Admetus and George. Tugger always rests his arm on Alonzo's shoulder and that's Alonzo's least favourite thing about the other tom.
He is, of course, the slinkiest cat in existence
As he's a really pretty cat, the humans always give him bowls of cream. One of the more... mischievous... things he does with the kittens is go begging and have them hide out of sight, and when the human puts out the cream or other treat, share it with them.
He really, really does not get along with Spike.
He has so many nicknames. Tugger has a load for him, he has at least three from Munkustrap, Victoria calls him 'Zo- And many of them are to do with his colouring! Munk calls him Black-and-White, Tugger has an array of nicknames (Tuxedo, Domino, Bowtie, Constable, Pinstripe, Piano) but when Spike calls him "Checkers" he means it as an insult.
Alonzo remembers hearing a whisper of a tale that's mostly been forgotten; all Jellicles have a bit of magic. At least a tiny bit of magic, though not all as flashy or strong as Misto or Coricopat and Tantomile. Alonzo half doesn't believe this, but sometimes he wonders... he's always had a connection with water... and how else could Victoria be such a gifted healer, or Munkustrap be such a good storyteller?
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If this was a game, I think a fun gameplay mechanic would be like a friendship meter. The friendship meter is affected by how you interacted with others. And if you have a higher friendship meter with people, they'd be more willing to help you. For example, companions with higher friendship do more damage when pomni takes them with her. Or another example is because ragathas kinda like the shopkeeper if she has a higher friendship her prices will be cheaper but if her friendship level is low they'll be really expensive. You can raise the friendship meter by going on side quests with the others or using positive dialog, and negative dialog makes the meter go down. Idk I just thought that it might be fun.
I like this idea. And you know what, FUCK IT.
AN AU OF AN AU!!!!!!! WHICH IS ALSO CANON-DIVERGENT FROM THE HARLEQUIN AU LMAO I TRULY AM AMAZING /j
THE AMAZING DIGITAL SOULS-LIKE!
I CAN"T seem to avoid the concept of "What if the Harlequin AU was a game instead", THE UNIVERSE KEEPS PUSHING IT TO MY FACE LIKE MY YOUNGER SIBLINGS WHEN THEY SEE A COLORFUL THUMBNAIL
sighs....... back to my Shadow of the Colossus boss osts bullshit..... (affectionate)
The Amazing Digital Souls-like is a Non-canon compliant Alternate Universe (that's also a game rather than an actual fantasy world) of the Harlequin AU, where a stylized souls-like VR game called "The Marvelous Mechanical Harlequin" came out at some point during the rise of souls-like gaming.
Waking up in a well-lit main lounge of a manor, the new, amnesiac Harlequin player is met by "Bubble", a Butler Blimp, and "Caine" The Puppetmaster (whom is VERY VERY LOUD btw), claiming to be the only one who can "help her" in her current predicament.
As to be expected, she's very much on the verge of a mental breakdown, barely keeping it together while attempting to make sense of the world around her. (seriously, who thought pitching this game who sucks people inside of it to the public was a good idea??)
The Puppetmaster then proceeds to infodump everything the Harlequin player should know:
That this is a souls-like game;
she is a Harlequin Puppet in the middle of a TERRIFYING ROBOT apocalypse!!!!!!!!!!!!!! SCARYYYYY!!!!!!!!!!!!!!
and that she has to go on a boss-rush type of playthrough IF she EVER wanted to have a chance at getting out!
He'll also be the game's official guide, to which the player is having trouble digesting all this information (not surprising at all.)
When asked what's her name, she can't remember and begins crying onto the floor again (lmao skill issue). The Puppetmaster then picks one at the top of his head; "Pomni", which she reluctantly takes because it's better than having nothing.
From there on out, Pomni undergoes through a series of hardships as she dies (in a video game!!!!!!!!!!!!! MIND YOU, SHE DOES NOT DIE IN REAL LIFE!!!!) over and over again, attempting to defeat various bosses, who are the NPCs. She gains more and more confidence in the battles, but she's still quite the nervous wreck otherwise.
But hey, at least she's getting quite close to Caine, right? He's so nice, and sweet, and very caring of her, careful to reassure her that she's doing a great job with the tasks. There's also a deja vu in her head that's telling her this is somehow familiar, and his presence is a comfort to her.
Surely, everything's all fine and dandy, right?
... right?
Little did this Harlequin know, there is a DARK secret to all this.
And that is the fact that the late bosses aren't just regular boss AIs, they're OTHER PLAYERS trapped in a boss's body, for some goddamn reason. She finds this out when she accidentally does a good chunk of damage to a boss's heart, making them able to speak to her for a bit before going back to being hostile.
With that in mind, Pomni has to DELIBERATELY hit their very durable hearts, if she wants them to be reform as normal players as the hearts imprisoned the ACTUAL avatars of the players.
The Puppetmaster is taken aback, but seems to let Pomni do her way reluctantly.
Once they are freed however, they become Pomni's allies, but they seem... unnerved by the Puppetmaster and tend to avoid him. Every time Pomni asks them why, they're just quiet and looking away. Otherwise, they seem to be grateful and helpful to Pomni about anything else.
This of course, raises Pomni's suspicions of the game's advisor, but she still needs to comply with the rules of this world and thus, has to keep throwing herself to the wolves over and over again.
By the time Pomni frees the Maddened Princess of the Theater, The Puppetmaster declares her ready to face with THE FINAL BIG BAD HIMSELF, The Patriarch of Puppets, an "evil entity who transformed everyone into horrible Puppet monsters". Everyone scoffs silently.
Pomni, according to him, must defeat the Patriarch as the final step to video game freedom.
But by the time Pomni arrives to the final arena, The Patriarch attempts to have a conversation, and seems to be struggling with himself.
The Patriarch explains that his boss body contains "Able", someone who was close to Pomni in real life, who entered in the hopes of making his brother leave the confines of the game. He was able to remember details due to his admin access. Caine only agreed to leave IF he was capable of defeating all the bosses without using his admin abilities, "just like old times".
It was only until his late game run when he figured out (after a heated argument) that the original AI gamemaster, the very heart piece on Caine's chest, took over Caine and was making him act like a manipulative monster. When he tried to pry the heart piece away, he got sealed in the Patriarch's body as punishment.
The Puppetmaster may be unable to revoke his admin access, but it can be sealed off.
Able's been stuck ever since, but still secretly had a bit of access to the game codes if he did it on the low, an oversight by The Puppetmaster, and thus, managed to gain some semblance of control over the Patriarch's otherwise very hostile and bloodthirsty AI just in time for him to talk to Pomni.
The Puppetmaster denies these accusations, and advises Pomni not to believe the boss's manipulative words.
Pomni now has two choices.
>Kill The Patriarch of Puppets, or >face The Puppetmaster.
"Kill the Patriarch of Puppets" ending:
if Pomni decided to not believe Able, he loses his control over The Patriarch and the final boss fight begins. Once Pomni is victorious, The Puppetmaster then congratulates Pomni, but reveals a secret: That there was never an exit.
Pomni simply passed the final test, and now, she's ready to become a boss herself. Try as she might, she cannot escape this and she becomes "The Mechanical Jester of the Circus", the new final boss of the game. All her movesets are reconfigured to become the boss' attacks.
Able resets to normal, now forever trapped to be The Patriarch as The Puppetmaster corrects the previous oversight. The others are reset to become bosses again.
A new player joins, unaware of the horrors that awaits them.
Sad ending :((( How very tragic....
"Face the Puppetmaster" ending:
if Pomni decided to believe Able, a boss fight still ensues but this time, The Patriarch of Puppets is only the Penultimate boss instead of the final stretch. Pomni frees Able, who reforms into his original 'card deck' avatar and regains administrative access to the game.
The Puppetmaster accuses Pomni of breaking his heart and breaking game rules, and thus, has to battle with him IN ONE GO. There is no more reset button for her.
But Able comes in clutch and ensures her that HE will be the one to make sure Pomni can come back as many times as possible to finish the fight and free Caine.
Once Pomni is victorious, The gamemaster heart piece breaks, and Caine is knocked out. All the blocked out memories return to the players.
(Able's design belongs to sm-baby btw!!!!)
Apparently, the VR game was revolutionary. Players could physically enter the world and be immersed in the game's astounding graphics, creative boss rushes and open world exploration aspect. It did VERY well initially, but not well enough to stand the test of time.
Player numbers eventually dissipated when the brothers moved on to greener pastures (so the game didn't have updates), and the AI gamemaster was heartbroken for essentially being abandoned. As a result, any new players that entered the game could not escape, simply because they all forgot they had access to the menu from the very beginning. lmfao
When Caine rediscovered the game and wanted to replay it for old time's sake, the same fate befell him. The gamemaster recognized one of his creators, and took over his entirety, becoming The Puppetmaster.
Able followed suit, wanting to let Caine out but he was sealed into the Patriarch's body before he could succeed.
Pomni, who's actual name is "Penelope", was Caine's significant other in real life and got worried that Caine wasn't responding to her calls while she was on a business trip. She tried contacting Able, no response either.
When she finally arrived to their apartment, The Marvelous Mechanical Harlequin game was on, and recognizing it to be the brothers' old souls-like game, she put on the headset. And from there on out, the story begins.
The other players are able to forgive Caine's actions, and not pass lawsuits once they are able to go back to the real world. Now, with the gamemaster gone, the game has become somewhat active again, though this time, it was the others (and additional new people) hopping in back into the game just to hang out and maybe do some DLC boss rushes implemented by the brothers.
It's pretty epic, y'all. Happy ending yippie!!!!!!!!!
Now if you'll all excuse me... OWIEEEEEEEEEEEEE MY ARM AAAAAAAAAAAAAAAAAAAAAAAAA-
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