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#concrete jungle rpg
hellska · 5 months
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Noah Sebastian (6x avatar 400x640)
crédit : hellska
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mare-avatars · 7 months
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✧.* noah sebastian
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eaumerta · 2 months
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ZENDAYA COLEMAN
CREDIT : rage. @soletear 🖤
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nofreakinnameforyou · 7 months
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TAREK YASSIN (TAZ) SKYLAR (1995) - British, Arab, Spanish descent.
crédit : noname
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concretejungle-forum · 2 months
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VERSION TROIS 🍒 CHERRY COKE
Une fois de plus, l'incroyable @chaarlyth nous régale avec son talent et on a pas les mots tellement c'est beau 🤌 Venez dès maintenant découvrir la nouvelle version de CONCRETE JUNGLE, nous n'attendons plus que vous, vos idées et vos mauvais tours 🔪
CONCRETE JUNGLE | CITY SOMBRE À LONDRES forum réservé à un public majeur, centré sur les activités nocturnes et illicites mais open à tous les types de personnage, rythme chill, ambiance cosy HRP !
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decrescxndo · 7 months
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Sabrina Carpenter
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roseandaggercreations · 7 months
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Taylor Zakhar Perez - actor (1991, American, Mexican, Italian)
credit : rose &dagger
avaatrs 400*640
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soeurdelune · 3 months
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avatars (400x640): jeremy allen white, signés lune/soeurdelune (on concrete jungle)
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L'HYDRE - You ain't born typical,
PL groupé juste ici d'un trio d'arnaqueuses/voleuses super important pour ma dernière folie sur @concretejungle-forum, comme toujours, ma boite MP est ouverte si vous voulez ✨ craquouiller un peu avec moi✨.
Crédit : Swan
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ghostaholics · 9 months
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𝐏𝐈𝐂𝐓𝐔𝐑𝐄-𝐏𝐄𝐑𝐅𝐄𝐂𝐓
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➸ PAIRING: Lieutenant Simon 'Ghost' Riley x gn!reader (aside from a single idiom whose origin uses masculine language/pronouns - every man for himself) ➸ SUMMARY: Against all odds, the Lieutenant accidentally falls asleep on your shoulder. Unfortunately, there are witnesses to the precarious situation (just your luck that it would be Gaz and Soap). ➸ WORD COUNT: 2k
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𝐒𝐎𝐌𝐄 𝐒𝐀𝐆𝐄 𝐀𝐃𝐕𝐈𝐂𝐄: don't poke the bear.
Danger in your line of work typically consists of trying to walk away from a mission while still being left completely intact (i.e. the goal is to make it out alive, in one piece). You’ve survived a great number of ordeals: cornered into a shootout with a dwindling supply of ammo, tiptoed your way through a field of pressure-sensitive IEDs, dove towards probable death (with an awfully high probability of splattering onto hot, concrete hell like a bug on a windshield) because your helo was sent tail spinning courtesy of a perfectly-aimed RPG – and really, the list goes on.
It's been child’s play, in the grand scheme of things. An extensive catalogue of life-or-death scenarios accounts for your entire military career. And sure, this might be a bit of a stretch, but you'd wager that none of those instances thus far have been as high-stakes as the current predicament you’ve found yourself in.
Jesus-fucking-Christ. Why’d Ghost have to fall asleep on you?
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𝐀 𝐖𝐎𝐑𝐃 𝐎𝐅 𝐂𝐀𝐔𝐓𝐈𝐎𝐍: avoid sitting next to him on the plane ride home. You've had to learn it the hard way.
And the kicker is that this whole thing could’ve been avoided; it didn’t have to be your problem. You could’ve sentenced any one of the other soldiers to your seat. Every man for himself, right? Get off scot-free, have a normal trip back to base with plenty of legroom so that you’re not cramped. Theoretically, it would've been beautiful – a passenger's paradise, the closest you could get to a first-class ticket.
But no.
Instead, play the Good Samaritan; extend your hand out with an act of benevolence. What’s the harm, right? So, you'd spared the poor guy, said you wouldn't mind switching places with him because he'd looked as white as a damn sheet at the idea of being crammed beside this behemoth of a lieutenant who's infamously every FNG's living nightmare.
Yeah, well hindsight is 20/20. Had you known what was going to happen, you would've had no reservations about throwing him under the bus. Sayonara, mate.
Law of the jungle, plain and simple.
To make matters worse, he is, in fact, exhibiting terrible flight etiquette. His head (which is dead weight and feels about as pleasant as a fucking bowling ball, mind you) has taken up every inch of real estate on your shoulder and is practically tucked into the curve of your neck; you’ll need to take a trip to the chiropractor’s after this – several, probably. The edge of his skull mask is digging into you. And, the cherry on top: get this – he’s man-spreading, so his left leg's trespassing into your own territory and brushing against your thigh. Utter lack of regard for personal space.
Incredible.
You’d still rather die than wake him up, though. You're not sure what'll happen if you do, but that's a risk you're not willing to take.
All things considered, an achy shoulder is a much better alternative than incurring the wrath of one angry Lieutenant. He's more subdued in this kind of context. To be completely honest, if you weren't already well-acquainted with him, you'd find it endearing.
From here, it's easy to see the simple rise and fall of his chest, steady and even. Slow inhale in, slow exhale out. He's at peace, a rhythmic lull that matches your own breathing. You can't quite put your finger on the exact moment he fell asleep. (He's got a habit of shutting his eyes and folding his arms over his chest when he isn't in the mood to converse with the other soldiers onboard. But God willing, he would never voluntarily loll his head onto your shoulder.) For what it's worth, he deserves the rest – never been one to do it this soundly as countless missions have taught you that he's usually a light sleeper. You remember him roughly prodding the toe of his boot at Soap's arm once when the Scot was conked out and his snores were a bit loud for Ghost's taste.
Rather odd then, that the Lieutenant even managed to allow himself to doze off like this. It’s too loud, too unsteady – the droning of the plane engine doesn't exactly make for good white noise and the turbulence outside is jostling the cabin around. Moreover, this puts him in a position of vulnerability, and he’s not the type to let his guard down so easily.
But somehow he did it with you beside him.
You try not to think about the implications of that.
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𝐈𝐓 𝐆𝐄𝐓𝐒 𝐖𝐎𝐑𝐒𝐄, 𝐎𝐅 𝐂𝐎𝐔𝐑𝐒𝐄.
Because, Soap's just woken up from his nap, the first among the entire company of soldiers in the cabin still sleeping, excluding yourself. His seat's parallel to yours, straight across the walkway within direct line of sight, so he’s got an unobstructed view of you and Ghost. Soap sends a questioning glance in your direction, eyebrow quirked. A look that says, The hell's going on?
The level of your voice is down; it's at a conservative decibel to avoid rousing the others. Yet you convey your distress with the same amount of passion as if you were stuck in the middle of a losing firefight. "MacTavish, help."
Soap works with bombs for a living. Surely, he's capable of defusing situations too.
Alright the man’s a demolitions expert, but that’s semantics.
He blinks like he's trying to make sense of the situation. Though, it's pretty obvious what the problem is here. You're not sure why he’s got to take a moment and contemplate it. You need a solution, now. And he's moving at a snail's pace.
For a second, you think he might sympathize with your plight.
But then his mouth morphs into a shit-eating grin and when he nudges Gaz awake, you know right then and there that you're absolutely fucked.
More witnesses.
Great.
Because that’s just what you need, isn’t it?
Gaz drags a hand down his face. He pans over to his right to figure out why he’s been jolted awake so suddenly, and sees Soap who’s inexplicably, nauseatingly jovial before his eyes land on you.
Much like Soap’s original reaction, Gaz can’t help but offer a quizzical expression. The confusion is evident. His brows are drawn together because he knows that the L.t. wouldn't fall asleep on your shoulder.
Soap's shifting, sliding his hand into his pocket before pulling out his phone. He messes with it – a few taps here, a few swipes there. And then before you're registering what's happening, he's aiming it straight at you, like one of those mums getting a snapshot of their kids in matching jumpers during the holidays.
"Say cheese."
An indignant gasp leaves your mouth. "If you so much as—
"Soap, no. Don't do that." Gaz says from beside him, plucking the phone out of his hands. He tsks him with a click of his tongue. Stern disapproval in spades. The meaning is clear: it’s a big thumbs down from the Brit. He’s not endorsing this type of behavior. “Gone mad now, have you?” he asks in admonishment.
You release a sigh of relief. Finally, some moral support. He's reliable. Your faith in him is unshakable. Always could count on Gaz to get you out of—
"Have to shoot with a wide angle, see? Or else it'll look wonky," he corrects, flipping the phone horizontally before handing it back to Soap.
"Aye, thanks mate.”
Gaz's smile isn't as excessive as Soap's but the smirk gracing his face tells you he's relishing in your misery all the same.
Fucking traitor.
"Knobheads—"
They’d risk their own hides to save you from certain death. You've seen it in Cairo, Valencia, and Seoul. Good men. Good hearts in the right place as well. However, they're also the type to embarrass you at every opportunity – public humiliation being somewhere on that roster as well. And for that, you want to strangle them.
"Rude,” Soap comments pointedly.
"Bite me, MacTavish."
"Just wake him up if it's bothering you," Gaz supplies unhelpfully.
"If you were in my shoes, would you do it?"
"'Course, not," he snorts. "I don’t have a death wish.”
“Well, I also prefer my head on my shoulders, thank you very much," you whisper furiously, nearly hissing at him.
And Soap is admiring his handiwork, when he coos, “Aw, the two o' you make quite the pair." He briefly twists the screen so that you can catch a glimpse of it, and even from this distance, you can confirm that he's captured the shot. Annoyingly well, to add insult to injury. Angle? Spot-on. Lighting? Brilliant. It's interesting, has character. Black and white photography. He's managed to make a stunning composition and your upper lip is curling up into a sneer of disgust at his artistic eye. How infuriating.
"I'll send this to the Cap. He’ll get a kick outta it."
"Sod off."
"He'll appreciate bein' included."
Gaz matches the energy with an equally gleeful smile, now delighted by the idea. “Hey, and the L.t. he looks—”
“—cute," Soap has the audacity to finish for him.
What.
There are many words that you’d use to describe Ghost.
Cutthroat, maybe. Imposing. Glacial. Taciturn. A stringent set of ideals that makes him the perfect soldier: disciplined, honed, fierce. Intimidating, if he's not fighting on your side – someone you'd much rather have on your team than against, unless you fancied death. He can be a stone-cold terror on occasion. The man’s been penned as a walking horror story by those in the military. Given his iron-hearted demeanor, you'd be hard-pressed to disagree with that statement; there's not much room to call his steel-encased resolve into question.
So, yeah. Above all else, he's certainly not cute.
Your eyes narrow at them. "Congratulations, the both of you have officially made the top of my shitlist."
Soap, indifferent to your crisis, asks, "Want a copy for your wallpaper?"
There's another heated remark waiting on the tip of your tongue, because there's no way in hell that you would and you're ready to tell him off, about to give him an earful.
But somebody else beats you to it.
“Wipe that picture, or I’ll wring your bloody necks.”
Ice surges through your veins. Goosebumps break out across your skin. Because that voice belongs to one person. Oh, Christ. Never in a million years would you want to be on the receiving end of it.
There's anxiety warping in your chest. You're scared stiff, paralyzed with fear in a way that implores you to remain stock-still. The coarse fabric of your trousers bunches underneath your palms as you try not to freak out. This isn't your fault. None of it is.
And here's the worst part: Ghost hasn't lifted his head from your shoulder yet.
But Soap's unfazed. He blinks a couple of times, seems like he's weighing his options – as if there's something else he could choose besides following his lieutenant's command – yeah, right. He wises up, settling for a simple answer in the end. "Alright, Ghost." His smile makes a reappearance, sweet and well-meaning. Troublemaker. "Any chance you'd like a copy before I do away with it?"
"What kind of fuckin' question is that, Johnny?" he grumbles. "Obviously."
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𝐁𝐎𝐍𝐔𝐒 𝐒𝐂𝐄𝐍𝐄:
"I take it you don't think I'm cute then. Have I got that right?"
"I'm sorry... mind repeating that again, sir?"
"You didn't have anything to say about Soap's comment."
"I have a feeling that whatever I answer will get my arse handed to me, L.t."
He's smiling in response – like sunshine trapped behind clouds. Despite it being obscured by the mask, you can see his eyes crinkling at the corners, which makes the black charcoal that's lining them begin to crease a bit. "Permission to speak freely, Sergeant. You have the floor."
Your mouth parts in surprise. Well, then. Maybe you stand corrected. And so, you appraise him momentarily, giving it some serious thought. There's more to Ghost than you give him credit for. He's terse and rough around the edges, but respected for a reason. Admirable. Someone you think highly of and has deserved your approval. The mask undeniably provides an air of intrigue. “I suppose you can be,” you start off, gradually warming up to him being more approachable. “When you’re not terrorizing the new recruits, that is.”
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Second, do you have any good fantasy RPGs set in a non-european focused or at least not medieval-European world? It can be based off of a real-world culture or something brand new
THEME: Non-Western Fantasy
Hello friend! For this recommendation, I wanted to highlight games made about non-western fantasy by authors who hail from the cultures that inspire the games. For that purpose I really want to shout-out to rpgsea and rpglatam, two community/movements that have made it much easier for creators from Southeast Asian and Latin American cultures to advertise and publish their games. Not all of my recommendations come from these communities, but they’re a great jumping-off point to find more games with unique settings, fresh ideas, and beautiful, beautiful art.
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Nahual, by Miguel Angel Espinoza.
Nahual is a tabletop roleplaying game about brjos nahuales, humans of mestizo and indigenous ancestry that have the power to shapeshifter into an animal form. These nahuales hunt angels to make a living, running a changarro - a business - together to sell the products they make from the bodies of the angels they have killed. These are stories about underdogs, struggling to find their place in a Mexican world of fantastical and overwhelming forces.
Miguel Ángel Espinoza is a Mexican layout artist and game designer, and the head of Smoking Mirror Games. His ttrpg Nahual really picked up steam on Kickstarter, unlocking stretch goal after stretch goal. At its core, this game is PbtA game about underdogs going up against celestial parasites. Angel Dust is a potent drug, and angels are used by corporations, politicians, and the Church to lure in worshipers and make money. You play the labourers at the bottom of this pyramid, aching for freedom but trapped inside a concrete jungle. Your biggest asset? The special gifts you’ve inherited from your ancestors, watered down as you’ve lost your cultural memories. 
This game is more urban fantasy than anything else on this list, but if you want to explore a game about reclaiming something that you’ve almost lost, you should definitely check out Nahual.
ARC, by momatoes.
Ready Yourself. For Tonight, we save the world.
The RPG to slay the apocalypse. Capture your imagination with near-inescapable dooms that threaten infinite worlds. Be a hero or be the guide to facilitate a heart-racing story to remember.
ARC enables people wishing to run a game with limited experience. The Doom and its Omens help create tension and manage the story’s pacing. The rules are approachable so you can focus on helping make the best story for the table. Additionally, the last chapter of the full book is filled with tips for building a good experience for you and your friends. 
The creator, Momatoes (aka Bianca Canoza), is from the Philippines, and is the custodian of RPGSEA, as well as a Winner of the Diana Jones Emerging Designer Award. Her game, ARC doesn’t have a lot of setting decided for you - instead, you decide elements of the setting yourself. There's even a license for creators who want to publish their own content! The biggest selling point of ARC is the Doom, a terrible event that the Heroes want to prevent at any cost. The GM will set up Omens, which are pieces of the story that advance the Doom - pieces the characters will need to investigate and interact with in order to resolve. Finally, the Doomsday clock is a tool that can be used to keep the sessions tight and focused: every moment on the Doomsday clock has the GM roll 1d6 per unresolved moment - the higher the roll, the closer you tick towards catastrophe! If you want a beginner-friendly game that allows maximum creativity, you should definitely check out ARC.
Arunika, by Anonymocha.
Darkness and gloom threaten to shroud the entirety of this world you call home. Or perhaps, it already had. However, there's hope.
You are a Light Bearer. This beacon of light you hold is the key to reviving the world's gleam and hope, through your own. You are bestowed with the pursuit of rekindling the world, forging bonds with its inhabitants along the path, and freeing it from the murk with what you can offer.
Arunika is a TTRPG of maintaining hope, sharing it with the world, and most importantly, caring for yourself while you're at it.
The rulebook reflects a world's journey towards revival from the characters who escalate it. It is made with the vision of a game that has a non-violent, narrative-first, and feelings-focused system which can be interpreted in many optimistic, creative, whimsical, melancholic, or introspective ways.
Mocha, the creator, is an Indonesian artist with a beautiful and unique art style, visible in the projects they create and contribute to. One person plays the Light Bearer, a character who holds the Light, a beacon that needs to be used to rekindle the world. Other players can play the Companions, friends and old foes that accompany the Light Bearer on their journey. This game can be run with just a GM and one player, with all of the Companions as NPCs. The stats of your character will fill or deplete depending on the events of the game, so Heart will increase when the party has a positive interaction, while Hurt will increase from suffering harm, or decrease when your character is comforted. If you want a game that is easy on the eyes, gives you the basic premise and lets you build your own world, you should check out Arunika. 
Hearts of Wulin, by Lowell Francis and Agatha Cheng.
Hearts of Wulin is a game of wuxia melodrama, Powered by the Apocalypse. Players take the role of skilled martial artists in a world of rival clans, conspiracies, and obligations. The game emulates films like Crouching Tiger, Hidden Dragon, Chinese wuxia TV series like The Smiling Proud Wanderer and Fox Volant of the Snowy Mountain, and Chinese martial arts novels from the second half of the twentieth century. In these tales, romance is as dangerous as a blade. Everyone has ties to factions, loves they can’t quite express, and secrets which will shake them to their core. As in the source material, stories in Hearts of Wulin are driven by the characters’ duties, romantic desires, and entanglements with other characters.
You get everything you need to play the game in three different styles: Core, Courtly, and Fantastic. The core game is as described above: a game of wuxia melodrama featuring wandering wulin warriors. The courtly style of play sets the game in a world of politics and factional scheming. The fantastic game adds strong elements of the superrnatural to the story. Each style of play has its own playbooks and moves—it's like having three games in one! 
Agatha Cheng is a cultural consultant and a podcast host, on top of being a co-author of this wuxia-inspired game, in a genre she’s loved since childhood. Hearts of Wulin is an homage to melodramatic stories about protagonists, torn between equally treasured relationships. You may be in love with your teacher’s greatest rival, or perhaps your master and your father despise each-other. The PbtA system that Hearts is built on prioritizes emotional conflict and failure that moves the story forward, while slimming down the mechanics to simple 2d6 dice rolls. If what you’re looking for is story beats that rip your heart up and make you feel all of the feelings, you should check out this game.
Gubat Banwa, by makapatag.
Gubat Banwa is a game of rapid kinetic martial arts, violent sorcery, heartrending convictions and bouts of will. Warriors that channel gods face sorcerers that master black arts, martial artists who have unlocked a new form of cultivation clash swords with those that perfect the night alchemies.
Gubat Banwa is a  Southeast Asian fantasy martial arts Role-Playing Game, inspired by the refulgent cultures of Southeast Asia. Raise your spears, KADUNGGANAN, you elite warrior-braves and asura-knights who travel The Sword Isles to prove their conviction and dictate the fate of the world. Revel in larger-than-life war drama like in Asian Dramas, ballistic tactical martial arts grid gameplay in the vein of Lancer or Final Fantasy Tactics, and find glory beyond heaven. Wield the Thunderbolt of Liberation! Rejoice! In the Glory of Combat!
Makapatag, or Waks, is a Filipino creature who loves creating tactical ttrpgs. All of their games have strong Southeast Asian inspiration, but Gubat Banwa is what you’re looking for if you want good old fantasy. Rules-wise, the author credits Lancer, Pathfinder 2e, ICON, Ryuutama, Apocalypse World, and so many more iconic, well-loved games for their inspiration. This game is made to specifically centre Southeast Asian cultures, and the setting is not solely based in a specific historical setting, but is rather inspired by many cultures and stories of these cultures. I strongly recommend you read the Note On Intended Audience on page 4 if you get this book.
And what a book it is. 400 pages, with maps, roll-tables, an extensive dive into the lore and terms created for this book, and pages and pages of gorgeous gorgeous art. Character creation is heavily involved, incorporating the culture you hail from, the ideal you’re fighting for, major life events and debts, as well as different Disciplines, combat arts that each have their own styles, weapons, and techniques. Fighting in this game is not just a matter of survival - it is a science. If you want a game that gives you in-depth characters and hours and hours of material in a world in which every piece of lore has been carefully thought out, I heavily recommend Gubat Banwa.
Mangayaw, by goobernuts.
Mangayaw is an RPG for one facilitator (the Mangaawit) and at least one other player. Players act as Binmanwa, adventurers and survivors in an archipelago of bloodshed and goldlust. This game is inspired by Philippine legend, folklore, culture and history. The game and its setting is still a work-in-progress. Based on and inspired by Cairn, Into the Odd, Mausritter and numerous other games. 
Benj, the creator, is a member of RPGsea, and draws heavily from Philippine folklore and history for this game. This is absolutely for OSR fans, with delay fast combat, class-less and level-less characters, and a ton of equipment and magic items inspired by Philippines folklore.
Whereas many OSR games present the rules with the assumption that the GM knows what they’re doing, Mangayaw contains a page of principles for the Mangaawit, outlining narrative focus, the purpose of danger and treasure, and advice on how to present the characters with choices, NPC motivations, and the benefits of random generation. It also contains principles for the players, and principles of the World, providing guidance for folks who may be unfamiliar with the culture that inspires this setting. There’s suggestions for names, descriptions of unique items, and tables for magic and sorcery. If you love roll tables, you’ll love Mangayaw.
Brave Zenith, by Roll 4 Tarrasque.
Brave Zenith is a post-fantasy tabletop RPG, set in a world inspired by Brazilian culture and long summer nights playing JRPGs on a pirated PS1. With a set of simple interpretative rules, that focus on player creativity and imagination, explore the ruined world of pastpresent, meet colourful (and deadly) creatures, see the sights of the Second City, partake in delicious Monkey Oil and become an adventurer.
Roll 4 Tarrasque is a team of Latinx creators whose efforts won Game of the Year for 2022 at the Indie Groundbreaker Awards with this game. Brave Zenith is a game about fantasy odd-jobs, rather than epic quests - your characters are cleaning up houses, hunting ghosts, stealing from the rich, etc. The people and creatures of the world are unique and enchanting, from the friendly Jelly shopkeeper to the slippery butter construct, to little porcini goblins. 
Characters have 3 stats, gain abilities based off of their occupations. There are three suggested origins to help you determine what your character looks like, but you’re also welcome to create your own! There are typical hallmarks of dungeon delving here, such as loot tables, monsters to fight, and spells to cast. For the GMs, there’s a chapter full of advice on how to prepare for a session, quick NPC generation, and tables to help you write an adventure on the fly. Finally, the rulebook itself is bright, colourful, and fun - perfect for communicating the kinds of games it’s designed to run!
Lutong Banwa by Sinta Posadas (Diwata ng Manila).
We, the Tamawo, we have no concept of hunger, food, or of a nuclear family. We wandered aimlessly for a long time. Then, we met a Giant Grab. She took us in like her own children. Clothed and sheltered us like we were her kind. We call her Mama Kasag. She showed us more about the people that came before us. The ones she calls “Humans”. 
Lutong Banwa is a cooking game, where you set out to adventure and find ingredients from Spirits and recipes from old civilizations. Embark on this anti-canon storygame adventure with its own custom system and play to find out just what sort of zany adventures you can get up to in this weird, wild world. Do whatever you want.
Sin is a Filipino game designer who loves designing games that incorporate magic realism. Lutong Banwa is no different. You play Tamawo, who have bodies that appear similar to humans, but live in an age in which humans are long gone. Humans are strange beings of a past age, with unfamiliar customs, such as cooking. You’ve picked up cooking as something to explore, and thus go out on errands to find new ingredients for Mama Kasag. This game is charming and small, quick to learn and easy to play. It even includes recipes to get you in the cooking mood! If you like cozy games with low stakes and a charming setting, you should absolutely check out this game.
A Thousand Thousand Islands.
This is not a game, but rather, a collection of system-agnostic zines for use in fantasy tabletop games. This collection is designed by a trio of Malaysian designers, and contains places such as Mr-Kr-Gr, a river kingdom ruled by crocodiles, Korvu, a maritime nation of tenant mercenaries, and Ngelalangka, a market inspired by Southeast Asian bazaars. If you have a game system that you’re already comfortable with and you want to explore fantastical places within that system, I heavily encourage you to check out these zines.
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hellska · 1 month
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Noah Sebastian (x2 avatar 400x640)
crédit : hellska
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mare-avatars · 7 months
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✧.* taz skylar (tarek yassin skylar)
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eaumerta · 2 months
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TOM WEBB
CREDIT : rage. on test des trucs avec un nouveau colo krkrkr. 💫 inspo. bby. chamber gold on concrete jungle. 🖤
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nofreakinnameforyou · 7 months
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JACOB ELORDI (1997) - Australian
crédit : noname
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concretejungle-forum · 4 months
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T'es à la recherche d'un forum où te poser pour bien commencer l'année 2024 ? T'as besoin d'un endroit où passer l'hiver, loin de la vague de froid qui arrive ? Tu ne sais pas où t'installer parce que tous les forums sont écrit en "font-size: 8px;" ? T'as envie de jouer mais t'as une vie et pas l'temps pour qu'on te foute la pression avec un rpg où deux jours d'absence font que tu ne comprends plus rien ? Ne cherche plus, on est là pour toi 👌
CONCRETE JUNGLE est un city sombre situé à Londres et actif depuis l'automne 2023. Centré sur les activités illégales et la vie nocturne, le forum offre cependant plein d'autres possibilités. Que tu veuilles mêler ton personnage à des affaires peu recommandables ou que tu préfères un personnage goût vanille perdu au milieu de la ville, il y a de la place pour toi. Si nous avons un rating +18, ce n'est pas pour du contenu 🌶️ mais juste parce qu'en tant qu'adultes, nous préférons ne pas jour des thèmes 'dark' avec des mineurs·es.
Avant tout, CJ c'est surtout une petite communauté chill et respectueuse où tout le monde peut s'intégrer, que tu sois là avec un prélien, un inventé, en venant seul·e ou avec des potes, timide ou hypersocial·e, très actif·ve ou juste présent·e les week-ends. Il suffit juste d'essayer et hop, on peut y trouver chaussure à son pied / un endroit où s'poser.
Avec un rp/mois demandé et la possibilité de skip les recensements en faisant un coucou au staff parce que le mois est chargé, CONCRETE JUNGLE est centré sur le plaisir de rp. NB : nous avons un serveur Discord mais il n'est pas central à l'intégration, en plus d'être dénué de drama quel qu'il soit 🔥 Si tu veux en savoir plus, tu peux également lire notre ethos qui est la ligne conductrice pour l'ambiance sur le forum ainsi que l'engagement du staff envers les membres. A très bientôt on espère 🫶
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