#conditional formatting
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pathsofoak · 2 years ago
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Jdkdkdkd
You and @mazegays know me too well XD
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look, it's very straightforward. i keep an Excel spreadsheet open on my second monitor, and whenever i see a Contentious Poast making the rounds, i use it to carefully document which of my mutuals reblogged a version of it with Correct Commentary and which ones reblogged a version with Incorrect Conmentary. this either adds to or subtracts from a running total, with the magnitude of the change based on the importance/annoyingness of the post in question. whenever two of my mutuals are in ideological conflict, i use their respective running totals as Elo scores, with the winner of the discourse (i.e. the one i agree with) taking points from the loser. the mutuals at the top of this spreadsheet by the end of the month will be buried with me in my tomb next to my jewels and finery, while the ones at the bottom will be sent out of the Vault's airlock one at a time in an attempt to sate the hunger of the nanomachine clouds. now help me lift this insect corpse, i think i see something salvageable under it
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learnandgrowcommunity · 2 years ago
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001 : Excel Tips & Tricks : Learn, How to Apply Automatic Cell Formatting in Excel [2 min]
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falmerbrook · 11 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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daitranscripts · 3 months ago
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(current wc total: 615,812) Word count breakdown so far for this project! Locations are still in-progress, and some of the main quests were transcribed before I knew how to access the files (thus the out-of-order list) so they may still be missing content.
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elbiotipo · 1 year ago
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Seeing Venus 'for reference' in the list of possibly habitable exoplanets is so humbling. It's a reminder that "yes, this planet might be an analogue of Earth, or Literal Hell, so don't get too excited just yet"
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hypokeimena · 5 months ago
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yesterday i was asking my dad (a guy who is also a ~spreadsheets 4 lyfe~ type of guy, i come by it honestly) about some specific equation types because i couldn't find where i'd used it previously and i couldn't remember what it was called enough to look it up. and he didn't know what tf i was talking about. he just recommended using data sort. and so i had to dig out my old flight rising fodder boarding manager document and figure out tf the equations were (it was just nested countifs) and when i showed him he was like. i have never heard of that. cool.
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pizzacrustdisposal · 3 months ago
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hey congrats to the two spots of eczema on my arm for finally touching. go fuck yourselves. self. whagever
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teamnick · 6 months ago
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every single day, ppl with zero f1 knowledge decide to post the stupidest think pieces you'll ever see, tagging it with the entire grid and making it everyone else's problem...
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halfahundredcats · 4 months ago
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So Chaos Dad woke up and chose violence.
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idontknowreallywhy · 10 months ago
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When you are going round in circles trying to write a conversation…
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This is probably not the behaviour of a competent writer but err… when all else fails, Excel it?
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favouriteassassin · 5 months ago
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received one too many unsolicited opinions from people who bought their houses in the celtic tiger era with 150% mortgages and have never known a bidding war. blacked out with the rage. came to panting, sweating, and with a spreadsheet that i have now convinced myself is my key to predicting ireland's housing """market"""
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mlp-mtg · 7 months ago
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Moving onto the main character, two of the twilight's are riffing on the learn mechanic in an indirect way due to the nature of commander cube.
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the-starlight-papers · 1 year ago
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This started out as a meme but I ended up going kind of overkill with the spreadsheet and so:
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A comprehensive chart showing which items are present across all mainline Zelda games.
With bonus section showing the percentage of games that have each item, which is also broken down by percentage of 2D and 3D games.
Bonus observations below the cut:
Bombs were the most ubiquitous item, with all the games except Adventure of Link (Zelda 2) having them. Bow and arrow were the next most common, being in all games except the Oracle games, then followed by the boomerang which was in all but 3.
Some items are very common in 3D games, but not at all common in 2D games. The Master Sword is far more common in 3D games (15% 2D, 86% 3D), which makes sense because the 3D games tend to be more lore-heavy. Fire/ice arrows (0% 2D, 71% 3D) are in most 3D games as well, but are in absolutely no 2D games. This is likely because fire/ice rods made more sense in top-down 2D games than fire/ice arrows.
Some items are very common in 2D games but not common in 3D games. The main example for this is strength items (69% 2D, 29% 3D). This makes sense as small rocks in 2D games are often used as barriers Link has to push or pick up, requiring a strength item. This doesn’t work as well in 3D, so rocks are typically just bomb-able, no strength item required (except OoT).
The Oracle games and BotW/TotK are both sort of overpowered with their influence in on the results. Each set of games has similar item pools, and not having an item in both games will affect the results by about 10%. I definitely think the Oracle games should be counted separately, because they have fairly different item pools due to their different play styles. BotW/TotK are almost identical, but they are separate games that came out six years apart, so I will be counting them separately as well.
And finally, because it made me laugh, the Hero of Legend picks up two separate Cane of Somarias, one in ALttP and one in OoA.
If anyone sees any mistakes or has an item they think I should add please let me know. I tried to get every item that showed up at least twice. I have only played about half of these games though, so I would not be surprised if there was a few mistakes.
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pancakeke · 8 months ago
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im honestly sooo glad that spreadsheet didn't implode while charborg was using it. i had the stream playing while I was driving to my friend's house cause some random google sheets update had initially broken the script that randomizes the tiles. charborg caught it before stream and I got it fixed but still... fear.
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elvenbeard · 2 years ago
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20677
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“What happened in 2067?” Kerry asked.
“Hm?”
V, still somewhat zoned out, needed a moment to register fully what he had said. It was oddly quiet in his apartment, as if the city hadn’t fully awoken yet either. Nibbles dozed on her favorite pillow on the sofa and the sun was shining, dust swirling in the light. Everything seemed strangely peaceful, normal even… as if there was anything normal about having Kerry-fucking-Eurodyne casually lounge in his bed after an emotional rollercoaster of a day and night yesterday. Yet, with all that had happened over the past two months, V grasped at every semblance of "normal" he could.
“I mean… don’t have to tell if ya don’t wanna,” Kerry added, sitting up properly now, and moving to join him at the edge of the bed, “Was just curious.”
He had every right to be… V had grown so used to being silent about his past, his private life, that it had become quite hard to open up when prompted. Even with people he felt safe around. To a degree, his silence felt unfair towards Kerry, whose life had been on public display for decades – more or less accurately depicted. He literally carried his past on his sleeve, but even if he didn’t, by Johnny’s presence alone V already seemed to know so much more about Kerry than the other way around.
Kerry trailed a finger or two down V’s spine, making him shiver in a pleasant way. A caress of something he had almost forgotten about, at least for a moment taking his mind off his uncertain future. Reminding him of where he once had been and how far he’d come, who he had become since then.
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“Ah, the tattoo…” he realized.
“Guess you can put two and two together ‘bout mine,” Kerry said with a sad smile, looking to the floor for a moment, “2023… hell of a year.”
“Pah, he can talk,” Johnny scoffed somewhere in the back of his mind, but V decided to not humor him right now. Honestly, he doubted Johnny really meant what he said half of the time. They weren’t so different after all, in that regard at least: hiding their hurt behind sarcasm and snark…
This thought alone made V want to spill his entire life’s story right then and there. But no matter how much he wanted to do it just to prove Johnny wrong, spite wasn’t strong enough a weapon to break down the walls he’d built up around himself. As much as he’d set himself free in 2067, it had somehow also marked the beginning of a downhill race – sure, with a few peaks in-between, but the overall trend hadn’t been that positive in hindsight. There was little glory in his past, and he dreaded the moment he’d have to come clean about his time with Arasaka. Not in the sense that he regretted having worked there, he still didn’t and probably never would… but not being sure at all about how Kerry would take it.
As if he could hear his thoughts, Kerry looked back up at him, almost expectantly, but V still didn’t know where to begin, or what he was even ready to share.
“Could say 2067 for me was what 2023 was for you, in a way,” he decided to say, lame as it was as a reply, “Something ended, and something new began.”
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Deep down he knew Kerry would understand. You didn’t get a year and wings tattooed across your whole back if it didn’t hold significant meaning, usually even in a painful way. Yet all that had happened then seemed so minor and unimportant to what was happening to him now… If he made it out of it alive, he’d have to get the six covered up with a seven.
He realized he’d been quietly staring at his own intertwined hands for a little too long now, abruptly turning to look Kerry in the eyes again. The thin golden rim around his gorgeous, piercing blue irises gleamed in the morning sunlight and the sight took V’s breath away for a moment.
“As I said, no need to tell right now. Or ever,” Kerry repeated softly, lips then curling into a cheeky grin, “Like me a man with secrets. Somethin’ to look forward to unravelling further down the line.”
V’s heart first jumped then sunk at that notion.
“Kerry…” he hesitated, voice barely more than a murmur. Then he sighed.
“In 2067… Felt like I was at a point of no return then. I thought I’d never be as scared and lost again as I was that year. But now…”
He hesitated for a moment.
“Ironically what scares me the most is knowing exactly what I’ll have to do next. My path is clear, seems to be set in stone, I didn't have that certainty back then… but at the same time it’s like I’m ‘bout to walk straight off a cliff.”
Kerry looked him in the eyes intensely, and V wanted to believe he recognized understanding and sympathy in his expression.
“I’m not gonna say I understand even half of whatcha goin’ through right now,” Kerry said and scooched a little bit closer, their hips and thighs touching now, his arm around V’s back. Kerry sighed, and his face was so close to V’s, his breath brushed past his cheek and neck and chest. Had he wanted to, he could have counted all his freckles, reminding him so much of the stars in the night sky he’d always been so desperately looking for as a kid.
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“You asked me yesterday if I was sure about this. Us,” Kerry said quietly, “Knowin’ what’s potentially gonna come.”
V’s heart was beating so hard, so fast, as if it wanted to climb out of his throat.
“Yeah,” he said, voice cracking slightly, grasping at his own fingers even more tightly now, shoulders tense. Then Kerry pulled him closer, just a tiny bit, less than an inch really… but it was still somewhat startling and unexpected. Kerry wasn’t shy about touch, that much was clear, and V was still somewhat overwhelmed by it now and then. But this now was different, subtle, soft… and he liked it a lot.
He looked back up at him.
“Still no doubts,” Kerry then said, gently and firmly at the same time. V was frozen in shock for a moment, but the warmth of Kerry’s smile started to melt his tenseness away, little by little.
“Thing is… ya never know what’s gonna come. Sometimes you just gotta take the leap and hope for the best. Take all chances you can, cause life’s only gonna throw so many at ya.”
He had a point. All he could really do was continue moving forward. No matter how much he wanted to put off the inevitable, it would arrive sooner or later.
Kerry tilted his head slightly and smiled, and V couldn't help but do the same, heart beating hard and fast again. Fuck... it was way too soon to say "I love you", but in this moment he was certain that this was exactly what he was feeling. He hadn't fallen so hard and so fast for someone in a while, hadn't even thought he'd ever be capable of it again.
"Guess the odds of us ever meeting and ending up here were pretty slim, too," he then said instead.
"Nothin's impossible if you set your mind on it. You've shown me as much, and I'll keep it in mind for sure..." Kerry smiled as he leaned in to capture V’s lips in a soft, warm kiss, his hand reaching out to hold V's, the sun embracing them.
Maybe it was worth risking it all, if on the other side of the abyss waited a future with more of this. And even if not… V was certain, whatever time he had left, he wanted to spend it at Kerry’s side.
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skamortuus · 14 days ago
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Things you can do in Blood on the Clocktower but probably shouldn’t number 177:
As the Philosopher, choose to gain the Atheist ability
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