Hisuian Zoroark
I love this design for Zoroark. They took the edgy fox and made it extra as fuck. It also has a very unique typing. This is less a messing around with its balance as this Pokemon isn’t available in any competitive format, rather this is how I would compliment this Pokemon as a counterpart to my Zoroark Rework. I see this Zoroark as being a less controlled beast waiting to be unleashed or as a silent stalker compared to regular Zoroark’s more fun trickster attitude. So I want Hisuian Zoroark to be designed around slipping in and hitting hard.
Import
First thing I want to bring up when importing this Pokemon to the main games is the problem of its signature move. The issue is that it has a 30% chance of inflicting Frostbite, which has freeze as its counterpart. A Pokemon with that high of a chance of freezing an opponent would be broken, but incorporating Frostbite into the main series games would also be a bag of worms. Not because the status effect is inherently broken, but because it would be introducing a special burn-like effect to the game, which fundamentally alters the benefits/drawbacks to a physical vs special attacker. The way I’d probably implement it without causing systemic overhauls to the way the game is structured is to increase the base power to 65, make it always drop the target’s Atk and SpA by 1, and double that if they have a status condition. This would move would be great for shutting down one Pokemon in specific around mid to late game.
Stats
While I gave regular Zoroark extra bulk to allow it to stay in, I’d want to give Hisuian Zoroark extra ATK and SpA while being rather frail. In this case, I’d give it 55 DEF and SpD while raising its ATK to 135 and SpA to 130. It would retain its 110 SPD. The idea here is to make it so that H-Zoruark wants to either use its three immunities to predict a switch or it wants to set up a scenario where it can use its illusion to hide the incoming nuke. The stats here are meant to trade Zoroark’s versatility for raw power.
Moves
I think Hisuian Zoroark should have extremely powerful STAB attacks as well as powerful coverage moves. Consider that it already would have access to moves like Hyper Voice and Facade, which are more powerful than Base Zoroark’s Dark Pulse and Throat Chop. So, like last time, here’s a list of moves I’d add to Hisuian Zoroark’s movepool. A more thorough explanation for some decisions can be found in the Zoroark post.
Double Edge and Poltergeist
Meant to give Zoroark strong STAB options
Since Ghost and Normal are both strong neutral coverage options, I’d distinguish physical and special Zoroark sets by the SpA sets having wider coverage while physical has better neutral attacks. Especially since there isn’t much in the way of normal or ghost special attacks with a higher base power than 90.
Punishment
This is a more aggressive punishment for the target having stat boosts than I gave regular Zoroark, but I still want Hisuian Zoroark to be able to act as an offensive disrupter.
Triple Axel
Considering that Hisuian Zoroark already has a chilly theming, I think giving it a strong ice type physical attack wouldn’t be unreasonable.
Triple Axel would be extremely valuable for physical sets due to ice moves being very good for coverage. Especially since most of the physical attacking moves I’m choosing to give it aren’t from types known for being super effective against a lot of common typings. So Triple Axel is a big maybe. It really depends on how valuable it is compared to the rest of the physical kit.
Fake Out
A useful normal move, especially in double battles. And it’s STAB this time.
Psycho Cut
I just think this one fits thematically. It also gives Hisuian Zoroark a way to clap back against Fighting types, which gives it a reason to make the switch in.
Darkest Lariat, False Surrender, or Crunch
These are all similar power dark type physical attacks and its weird that Zoroark doesn’t have them, especially Crunch.
Outrage
Dragon is another good neutral move. It would also compliment the idea of Zoroark offensively struggling against fairy types. This is also why I don’t want to give it physical poison or steel moves. Tho I don’t know how much that matters since Zoroark already has a poison special move and I think giving it Flash Canon wouldn’t be unreasonable.
Close Combat
The reason I didn’t want Close Combat on regular Zoroark was that I felt the move would be too offensive for the Pokemon I wanted to design. But it works for this version of Hisuian Zoroark because I want it to be offensively threatening while being defensively frail.
Explosion
It would be funny. Also a good dick move for the opposing Slowbro to just outspeed and explode on you.
It’s a good offensive tool and a good way for Zoroark to reset momentum if that gets out of its favor.
Thunder, Fire Blast, Hydro Pump, and Blizzard
These are all strong coverage moves for SpA Zoroark that exchange power for accuracy. The main issues with these moves on Zoroark are that if they miss the KO they’re likely to reveal Zoroark either due to the opponent figuring the moveset is wrong or the opponent’s Pokemon getting in an attack.
It would be pretty funny tho.
Moonblast
Moonblast seems thematically appropriate. It also gives SpA Zoroark the ability to threaten Dragon and Dark Types.
Glare
For spreading paralysis. It’s a funny ability and good for a utility focused Zoroark.
Defog
Same reasoning as regular Zoroark.
Destiny Bond
Same reasoning as regular Zoroark, but I feel like Hisuian Zoroark would be enough of a dick to pull that stunt.
Bounce
Idk I just think it’s funny. :)
Air Slash
More coverage moves for SpA Zoroark
Force Palm
Shadow Sneak
I want to give it a weak priority move. It’s already a fast Pokemon that relies on the idea of “kill before being found out” or “get in a favorable position before being discovered” so I don’t think giving it a ton of priority moves is a great idea, but I do like Shadow Sneak and Sucker Punch on it.
Sneaky Bitch gotta smack you.
Spirit Shackle
While I gave regular Zoroark mean look as its trapping move, I really like Spirit Shackle as a potential move for Hisuian Zoroark.
This move is balanced out by Hisuian Zoroark being very squishy and Spirit Shackle not affecting normal types.
This move has the potential of being oppressive against fighting types that like to run choice items such as Galarian Zapdos. I’m sure the meta can evolve around this development tho.
It’s also important to note that this move + toxic could be quite powerful since Zoroark’s ghost typing makes it immune to Facade, and it can trap you with a damage over time move. Considering the pokemon’s frailty, this won’t let it become an unmanageable tank, but it’s still worth noting.
Ominous Wind and Hex
Admittedly Hex is more useful, but it deserves some ghost type special STAB moves.
Giving it conditional moves like Hex is interesting since those moves are balanced by them being both conditional and telegraphed, while Zoroark fucks with the telegraph. So there should probably be some testing before actually giving it Hex. It’s probably fine tho.
Flash Canon
Another way to hit fairy types on a special set. Since Sludge Bomb and Flash Canon aren’t particularly high base powers, it’s not like a physical Zoroark set can just slap them on to destroy fairy types. But their existences alone might be a problem.
I mostly want to replace Sludge Bomb with Flash Canon rather than give it both since Zoroark really doesn’t need both.
Snatch
It’s funny but also kinda useless
Howl
Another not very useful move but I could see it being okay in some scenarios and I don’t see a problem with giving this to Zoroark
Stealth Rocks
As a counterpart to regular Zoroark being given Spikes
It also would enable this version of Zoroark to be used as a lead Pokemon, which is important to Zoroark’s versatility. That said, it could also be a bad idea since the point of this version of Hisuian Zoroark is that it sacrifices its ability to act as a support in favor of raw power.
However, making it an anti-lead could be interesting. Especially since it’s currently built as a late game cleaner, running it like this could be a good way to throw the opponent off. But at the same time, giving it Stealth Rocks might give Zoroark too much versatility for its stats and coverage.
One thing I don’t want to give Zoroark is a grass move. The reason for that is it would give Zoroark too much power over Water/Ground types like Gastrodon. I don’t want this Pokemon to potentially bully Happy Slug out of the meta. I’m also iffy about giving Zoroark fairy coverage on its special sets because I don’t know how much that would translate to its physical sets or how much the threat of it running a special or hybrid set would interfere with the idea of physical Zoroark being countered by bulky Fairy types. Honestly, the best option would probably just be to remove Flash Canon and Sludge Bomb given my intentions. The fairy weakness is mostly meant to keep this Pokemon in check.
Signature Stuff
Same signature item and move as regular Zoroark. For the sake of not forcing anyone to read two things. This includes a signature item and move. The item gives it a x1.3 damage boost while illusion is up while the move is a base 75 dark type special attack that does double damage if illusion is up but it removes the illusion. I don’t think either of these additions get in the way with what Hisuian Zoroark is supposed to be. Both of this stuff is definitely stronger for special Zoroark than physical due to special Zoroark being more about coverage while I imagine physical Zoroark probably would prefer to run a choice item.
Conclusion
Probably the biggest issue with this Pokemon is that I overtuned it. It has a lot of coverage moves and a flexible position in the game which is backed up by overwhelming power. It’s basically too easy to slot on too many teams and is most likely more effective at its job than intended. Especially since common revenge kill moves don’t work on it due to its typing. First things I’d probably mess with are its coverage options. I think the physical set is relatively balanced since it has high damage but there are drawbacks and counterplay. The special attacks I gave it are what risks tipping it over. Probably swapping out moves like Fire Blast in favor of just Flamethrower would be more balanced since the lower power attacks available would make the player have to chose between power and coverage. Either way, I want this Pokemon to be extremely punishing in exchange for it requiring the player to get into the opponent’s head to best exploit. The other thing I’d potentially do to nerf it is to replace Stealth Rocks with Magic Coat, which would make getting up hazards on a lead Zoroark require running a prediction or using Copycat. I think part of the question includes how much damage is within the realm of reasonability for this Pokemon since the gambit’s probably going to be up the moment it attacks, even if illusion is still active. Also, while this is less versatile than what I gave regular Zoroark, it still more versatile than the average Pokemon by a decent margin, which could be a problem. But yeah, I want this Pokemon to feel like a beast waiting for the right moment to be unleashed, which is why its damage is so high.
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Egg Readings only $3
I'm offering egg cleaning readings! I kept getting so many requests (literally dozens a year for the past few years) that I've spent some time actually learning how to read eggs, so I can offer it as a service! And I figure charging $3 for my time is probably better than turning away a ton of people repeatedly.
So what is an egg reading?
Egg cleansing is a pretty common type of curse removal. In summery, you rub a fresh egg over the victim and focus on forcing all the negativity into the egg. It absorbs the curse/hex/negative energy and you can discard the egg, and with it the bad junk.
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Alternatively, I just turned on Tips, so you can pay me through that! If you've got Stripe, it should let you use it.
Hopefully this can help out some people who keep asking me, and it can help me pay for some bills or food.
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