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CS2 Cheaters Are Valve's Number One Priority
#cs2#cs 2#cs2 cheats#cs2 hacks#cs2cheats#cs2hacks#cs2 cheaters#counter-strike 2#counterstrike2#counterstrike 2#gaming#esports#valve#Youtube
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ive dreamed the bothosters coming back with even worse bots twice now and every time i woke up like slightly annoyed before realizing some of the bigger bothosters and cheaters have been banned and every effort theyve made has been foiled by Valve and theyve yet to reverse engineer whatever it is Valve is using to gut them with and i start looking like this

#fixttf2#savetf2#tf2#hopefully valve is gonna continue with this effort beyond the summer update but you never know lol#they need to fix CS2 as well like do you guys know how FUCKED that game is#i dont play it but the game is less than a year old and has cheaters and bots infesting it tf2 style#and its unforgivable. tf2 is 17 yrs old and the source engine code got leaked#but they essentially forced the players to go from csgo to cs2 and took the economy with them#and the game lacks content and has been stuck in season 1 for 9 months#while cheaters and bots ruin the fuck outta the game#but they havent lifted a finger to fix it#instead theyre making a new game that already has cheaters in the beta test......... lol#so genuinely valve has a lot to fix and answer for and maintain#if they want to amend the absolute idiocy theyve kept up for so long
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I've been thinking a lot about #FixTF2 and I know that some might have their doubts about the movement, however, I've realized that, even if it does not succeed in getting Valve's attention, it will end up contributing towards an important development in recent years - the shift in the public perception of Valve.
If you are person who was growing up in the early 2010's then you obviously remember how Valve games were essentially the cultural zeitgeist of the time, how you would see pictures of King Gaben on every meme/YouTube thumbnail during a Steam Summer Sale. As I understand it, Valve essentially rode this wave of good will throughout the 2010's. Even when everyone was getting frustrated with the lack of sequels for games such as HL2 and L4D2, some people would just excuse it with "ah y'know Valve, not communicating and not doing anything is just their style, this is just probably part of Gaben's 5D chess - tier master plan". However, the cracks in this image have been slowly showing up for a long time:
Portal fans haven't had anything since Portal 2's release back in 2011. We have had some small VR titles but that's hardly any consolation.
Left for Dead 2 came out all the way back in 2009 with nothing afterwards. As of June of 2024, the game still has more than 10 thousand concurrent players yet it is also unplayable for a significant amount of people due to reported DDos attacks.
The suffering of Half - life fans at this point is a meme in itself. The only thing we got was HL:Alyx back in 2020 and, even though it's a very good game, it was inaccessible to a lot of people at launch due the costs and lack of VR hardware. We were left on a cliff-hanger AGAIN and four years later we have no news of any follow-up.
In my opinion, Valve to some extent could ignore these fandoms since they were smaller compared to their big earners. But it is the recent issues with these bigger titles that have started to test everyone's patience and tolerance for Valve's bullshit:
Team Fortress 2 - I mean what else is there to say: rampant cheating and idle bots, bot hosters doxxing and swatting people. The bots crisis has been destroying the game for the past 5 years. If we remember the original SaveTF2 movement, it had a more positive tone, i. e., people talking about how much they love the game and pleading Valve to fix it. Well, one shitty tweet and two years later the tone has gone from "Please fix the game" to "FIX THE FUCKING GAME YOU ASSHOLES" and rightfully so.
CS2 also has a myriad of issues. CS:GO became CS2 after the game jumped to the Source 2 engine, but the resulting game, by many accounts, is a downgrade. A lot of game modes and maps from the original game were not included and are still not present as of June of 2024. Cheaters are rampant. To what degree I cannot say but it is to an extent where a significant enough portion of the player base is affected. Also, the game hasn't had an operation (major content update) since 2021. The player count is still high, but a lot voices in the community have been chewing out Valve for this level of incompetence.
With DOTA 2 I cannot say for sure. Some people talk about neglect whilst others say the game is in a decent state considering the game still gets frequent updates and patches. At most I can say that there is a portion of players that are dissatisfied with the state of the game but most likely to a much lesser extent than in the previous cases.
HOWEVER
All of that is just one part of the double whammy, the second part is probably is much worse than the first - a lack of continuity for Valve's legacy.
I mean, let's think about it for a second here: most of us who grew with the Valve classics are probably in our mid-to late twenties at this point. Of course, I'm not saying that there aren't any younger fans but the bulk is the old guard. I'm pretty sure a lot of kids and teenagers don't even know a lot about these games and it's not their fault, they weren't old enough to experience them. The blame lies SOLELY with Valve because they have done NOTHING to boost the visibility of their older series due to the fact that they haven't bothered to make a single proper sequel for any of them.
And speaking of visibility, Valve's advertising strategy is non - existent and downright insulting . They really have this holier-than-thou perception of themselves, where they think "I am THE Valve softworks, makers of TF2 and Half-Life! How could you NOT know of us?!?!" and then expect everyone else to spread news of their games through word-of-mouth. Like, I'm sorry, Gabe, but we don't owe you shit. I'm not gonna advertise your shitty card-game and upcoming mediocre 5v5 hero shooter just because I had fun playing TF2 back in high school. Like, it's no surprise that you're not gaining any new fans when this has been your modus operandi for the past 10 years.
TO CONCLUDE
This is where we are right now: the old guard is either apathetic or straight-up hates Valve for their negligence, the younger generation barely knows about most of Valve's OG game series due to the lack of any meaningful output. At the end of the day, Valve isn't going to bankrupt, they're gonna keep taking their 30% cut from Steam and peddling gambling addictions to kids via cases. However, the era of good will is over, nobody is cutting them any slack anymore and, frankly, they deserve all the shit that's going to get thrown at them.
#ngl I kinda got sick of my writing half-way through but I squeezed it out in the end#this is the shit that I do instead of doing my academic writing lol#valve#valve games#tf2#team fortress 2#fixtf2#savetf2#portal#left for dead#csgo#cs2#counter strike#half life#gabe newell#dota 2
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the cheating problem in cs2 is actually making me go crazy dog its like an estimated 10% of people over 20k elo are cheating which just genuinely means every game on average has one cheater minimum if you mainly solo q
#its ruining my fucking games#and im not talking about getting your shit handed to you and wildly accusing someone of cheating. no.#people are fucking spinbotting and bhop scripting and walling because valves fucking anticheat is garbage#glad theyre not doing kernel level anti cheat i really am but they need tof igure out a robust alternative quicker than they are
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it's kinda fucked that cs2 and valorant are apparently just fucking filled to the brim with cheaters that shit is awful man
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I think the reason that Valve didn't do anything with TF2 regarding the bot issue, is because they just don't know how to.
Like the bots that sit idle on the main menu, they stopped caring about those. The cheater bots? There's no way to deal with the accounts without creating "treadmill work" for Valve.
I don't think there is an answer to the issue, not an easy one at that. Valve might have to do what they don't want to and actually hire some moderation to manually deal with these problems, because anything would be better than what they're doing.
But seeing as they just don't care in regards to their other online games, CS2 has a botting issue as well. L4D2 has a DDoS issue and even their new game is seeing bots too. I genuinely worry that the reason these are becoming as prevalent is because Valve's player base is like saltwater, some of the water has dried up, so the salt is just that more noticeable.
We'll see what becomes of the fixtf2 movement, it's still early on. But I wager it'll be much the same as before; a brief PR move to quell the negative press before going back into silence. I'm not going to hold my breath.
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Okay, maybe its a little late to be writting this post but I'm just gonna drop my thoughts here:
At which point the dead internet theory starts becoming a theorem?
Like, google searches are fucking awful, filled with SEO techniques, ai articules and just straight up misinformation/ads.
Anything media related is filled with tons and tons of AI generated garbage, from photos to texts, to full on pages, even music, and its trying video, reaching a point where ai is getting worse because its learning from ai.
Twitter(im not calling it X) has as much bots as it has ever had, tumblr has bots, reddit has bots and LETS NOT EVEN TALK ABOUT FACEBOOK.
Bots and cheaters infect every single multiplayer game, even to the point of making some unplayable: TF2, CS2, low level LoL...I just learned L4D2 a COOPERATIVE GAME has a cheater ddos epidemic.
Are we just...unable to use mass comunication as the internet without malicious or monetary intent? Its just late stage capitalism?
Tbh I just dont know, an as I see its getting worse by the day.Atleast I can go to sleep know they can't put ads on my sleep...yet.
#rant post#dead internet#dead internet theory#my thoughts#ah yeah; fixtf2 and all that#tbh CS2 should try the same#also about the last line play Hypnospace Outlaw; its a pretty cool game#196#r/196
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My Mild Disillusionment with #fixtf2: A Rant
So, I'll be frank. I've already been skeptical of this movement's efficacy for a while. Sure, it has a lot more backing than savetf2 and it seems like it'll follow up on its initial demands unlike the first movement, but I doubt Valve is going to handle it immediately, if at all, especially when they already have Deadlock and CS2's bot problems to deal with. Nevertheless, I've always sort of kept an eye on it, lending a signature to their petition and keeping an eye on their movements. What's really broken the camel's back for me, however, and has sapped away at my faith that fixtf2 will do anything constructive, is the way a recent point of controversy was handled. So, context for those of you out of the loop. To further spread awareness of the FixTF2 movement, Megascatterbomb (who I'm pretty sure you all know as the guy behind TF2's largest cheater database and who's been spearheading efforts against the bots) sent an open letter to Valve in their Source 1 game bug tracker. Pretty expected stuff, with Megascatterbomb (who I'm hereby gonna abbreviate as MSB for brevity's sake) asking his Discord followers to upvote that open letter.
Well, it was all going well until this happened.
For a former Linux user like me, who's dug through many GitHub issue trackers, this is expected. When the maintainer of a GitHub repo redirects you to an existing issue, in the majority of these cases the maintainer is simply trying to prevent the amount of duplicate issues from becoming bloated, not ostracize the person reporting the issue. To loosely reference Big Smoke: all they had to do was follow the link to that existing issue, and they'd be fine. Sure, it would mean that it would be harder for Valve to see, but I'm pretty sure that the resulting activity on that issue was enough to get their attention. But no! Instead, this is what they initially did.
It doesn't help that from what I've heard, bot hoster groups have sleeper agents inside MSB's Discord, allowing them to easily screw things up even further and muddle the issue up. The final result? Hell sorta broke loose in the thread, Valve closed that issue in the end, MSB changed the message in the above screenshot to remind them not to bloat the issue—most likely to save face, and finally, issue #3477 on the Source 1 bug tracker has recently seen a bunch of hapless fools trying to scream at a brick wall as they fail to grasp the larger nature of the bot problem. Is this the impression we want to give as a community? Do we want to repeat the poor relations and miscommunication between Valve and us that caused End of the Line and Invasion to flop? Ugh. Team Fortress 2 will still be one of my favorite games of all time, but I doubt that the community is going to accomplish any meaningful change at all, especially now that they've really soured their relationship with Valve. I just hope that the damage this does isn't that prevalent, as it's a real shame that a lot of the people involved are thinking so one-dimensionally that they can't grasp simple things like getting redirected to another open issue on GitHub does not mean that the repo owner hates you or that bot hosters can do more than just make disruptive, blatantly obvious aimbots. I'm very sorry for saying this, but I can somewhat confidently say that #FixTF2 might be doing something to TF2 that starts with an F, yes. Fucking it over.
Hopefully the community can at least push back and make up for a mistake as simple as this.
Alright. Rant over. Synchronize your death watches, and let's hope that Valve doesn't take too much offense at this. Farewell, and may luck always follow in your endeavors. :)
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I started playing TF2 in 2021
I was bored and was looking for some free entertainment. Stumbled upon the animated videos then dubs of the comics and then there was no going back. Long story short, the bots had always been around for me. The kicking, the dead servers, stopping everything to deal with a bot, the earsplitting noises, the spammed slurs.
But when you find a functional server the gameplay is wonderful chaos. And this is probably one of the most dedicated game communities I've taken a part in. There are hundreds of fan-animated videos and a 2-hour long horror movie free on YT and that's just a slice of the whole pie.
Even if you have no attachment to TF2, this doesn't just affect this game. This isn't a TF2 problem, but a Valve problem. Valve's neglect to upkeep their multiplayer games has also resulted in CS2 having a bot/cheater problem. That game is one year old. No matter how good that leaked game they are working on could be, it will still have the same issue if Valve doesn't change its abandonment problem. They are a billion-dollar company. Even if they don't have employees who want to do this work, they have the resources to hire people who do. People in the community have spoken up about the bot issue and even created projects to try to solve the issue on their own. The bot hosters harass these people by doing a number of illegal things. Valve has been so complacent about this issue, that the bot hosters are confident enough to commit literal crimes on Valve's own games to their customers. There needs to be a change if Valve wants to be taken seriously as a video game developer.
Community servers are also not an alternative solution to this. It is incredibly difficult to find a good and populated server because of the outdated navigation system. They are unfriendly to new players. Legit today I saw a post about bots showing up on Uncletopia a couple hours ago (a very well known TF2 server(s), and the owner had made a video in support of #FixTF2 today). Valve's neglect has told these malicious people that they can get away with just about anything. (Yes, more dedicated community servers have anti-cheat, but not each server has those resources. And this shouldn't be a problem in the first place.) They will not stop at casual. It should not be the community's responsibility to keep a game playable.
I want to experience a bot free TF2. I want others to experience a bot free game. Please, spread the world about #FixTF2. Even if we do not get the results we want, more people will be aware of Valve's harmful practices and their reluctance to change. Social media, give a negative review on Steam, call your grandma. Tell people about what the problem is and how Valve enables it. They won't listen unless they know that its bad for their business. And don't stop when they give a corpo speech tweet. Not until they actually fix the problem.
Below I've attached a link to the petition like most of these posts do. All you need is an email to participate. We are at 171k while I am posting this. The plan is to send these physically to Valve. Thank you.
https://save.tf/
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I made a video on how to fix TF2's current issue with bots running around and disrupting the game on official Valve servers. In summary we know that valve won't keep VAC up to date, as they don't like treadmill work, so anyone using botting programs won't actually get banned by it. We also know that valve doesn't want to port over the work they did on CS:GO and now on CS2, if it was an easy task they would've done so already. Also it wouldn't work, since it could likely be abused and it won't do anything about idle bots, since it's only designed to catch aimbots.
The solution is to leave it to the community. The reason being that community servers actually have the ability to be moderated.
You can actually have a server administrator that can ban known bot accounts, the servers can also have vote ban enabled making it quick and easy to ban new bots and cheaters.
The easiest way to implement that would be to make matchmaking function like the old quickplay system. What this does is that it directs players to any public server that fulfill the requirements of what could be considered a "vanilla" TF2 experience.
Alongside this change Valve just needs to contact big server hosters such as skial, Uncle Dane etc. to coordinate with them so they can set up servers that meet these requirements.
There are also other benefits of returning to the quickplay system such as:
Being able to vote for any map in the map rotation rather than just the same map or two randomly choices from the map rotation.
Being able to switch teams whenever there's an open slot
Being able to join servers ad-hoc from the server browser or your friends in the steam interface if they re enable that
Being able to spectate other players
Joining a friend's servers through the party feature could also be made a lot smoother by just letting you join as soon as slot is open.
All in all it's not that much work on Valve's part and would make the game perfectly playable and also better than it is today.
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cs2 cheater chart after deep research. Ive done 1000 games in 1-5k elo (found 854 cheaters), 1000 games in 5-10k elo (found 936 cheaters), 1000 games in 10-15k elo (found 922 cheaters), 1000 games in 15-20k elo (found 1013 cheaters) and 1000 games in 20-25k elo (found 1254 cheaters).
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While the bot banwave is all well and good, do not forget that this happened after we endured 5 years of nothing but lootboxes with community-made cosmetics and maps and a boatload of cheaters and bots. Valve profited off of the community both in labor and purchases while they left the game to rot. The banwave is GOOD; we can finally enjoy playing the game without having to deal with aimbotting, mic and text chat spam and we don't have to risk our private information either.
But this is the bare minimum and this wasn't the case for five years. FIVE YEARS.
Valve is LATE; this should NOT have taken five years nor should the playerbase have had to force Valve's hand through protesting. And we didn't protest once, we did it TWICE. There is still no line of communication with Valve either, there are still no official statements, nothing.
It frustrates me because why did it take 5 years? Why did we have to scream at Valve TWICE? Why did we have to give them bad publicity to give them a reason to move? Why did we have to consider a boycott for one of the few things that still gets new content added to the game and gives community creators revenue for their hard work?
We can celebrate this change. The game is playable again. This is what we wanted.
But do NOT get complacent; Valve have every reason to do this as a publicity stunt. Between their new multiplayer PvP game Deadlock coming out, both TF2's AND CS2's extensive bot/cheater problem and Artifact (a Dota 2 based card game AND their last big flop), their reputation and profits are at stake. They have garnered a reputation for harboring cheaters in their multiplayer games, and if they didn't fix that before releasing Deadlock, this new game would automatically flop. Not to mention the very concept of Deadlock is rather unpromising in itself (MOBA 6v6 3rd person Hero Shooter... Okay.)
What I'm saying is these recent news of the ban waves and the confirmation that yes, the TF2 comic is going to be released eventually (no actual date or even year has been confirmed, mind you), it's easy to forget why we were so frustrated to begin with. This happened last time, and Valve saw it fit to start slacking again.
Do not forget. Do not let up until we know Valve isn't just trying to make us settle down to earn more money. We were promised a functional game, and it needs to remain functional.
#tf2#fixtf2#savetf2#know that fixtf2 is still going#less noise but there are still efforts being made#so dont start singing their praises unconditionally quite yet; the bare minimum deserves only a pat on the back
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Elevate Your Gameplay: The Smart Way to Unlock CS2 Prime Status
The Rise of CS2 and the Need for Prime Status
Counter-Strike 2 (CS2), the much-anticipated sequel to the globally celebrated Counter-Strike: Global Offensive (CS:GO), has taken the esports and casual gaming world by storm. As players transition to the upgraded Source 2 engine, they’re met with improved graphics, refined mechanics, and a renewed competitive spirit. One of the most talked-about features remains the Prime Status—an essential component for serious players. Prime Status ensures a better matchmaking experience by reducing the chances of encountering cheaters and bots. It also unlocks exclusive in-game rewards, skins, and a ranking system that genuinely reflects a player’s skill level. As a result, Prime Status has become less of a luxury and more of a necessity for those seeking a seamless and fair gaming experience.
For newcomers and veterans alike, gaining Prime Status can be time-consuming if done organically. Many players are turning to smarter alternatives that fast-track this process. Whether it's skipping the grind or simply avoiding the potential headaches of matchmaking with non-Prime players, having Prime Status is key to maximizing enjoyment and competitiveness in CS2. With the competitive scene heating up and players investing more time and money into their accounts, it’s no surprise that interest in acquiring Prime accounts continues to grow rapidly.
Why a Prime Account Matters in Competitive Play
Competitive play in CS2 is not just a test of skill—it’s a battle of strategy, communication, and adaptability. However, without Prime Status, players often find themselves in matches plagued by cheaters, smurfs, and disruptive teammates. This significantly reduces the quality of gameplay and hinders skill progression. Prime Status acts as a filter, allowing only verified and serious players into the matchmaking pool. This results in better team coordination, more meaningful matches, and ultimately, a more enjoyable experience.
Moreover, Prime accounts are eligible for rank progression, which is an essential motivator for many players. Ranks not only provide bragging rights but also help players track their growth over time. Additionally, Prime users enjoy special in-game drops and access to community events that are restricted to non-Prime users. Given all these benefits, the demand to Buy CS2 Prime Account has grown substantially. It’s seen not as a shortcut, but rather a practical solution for players who value their time and want to engage with the game on a higher level without unnecessary setbacks.
Risks of Playing Without Prime Status
Choosing to play CS2 without Prime Status can be a frustrating experience, especially for those invested in the game’s competitive aspect. Non-Prime matchmaking pools are notorious for their high number of cheaters, griefers, and uncooperative players. These elements not only disrupt the flow of the game but also diminish the competitive integrity of matches. As CS2 continues to grow in popularity, these issues are only becoming more pronounced in non-Prime lobbies.
Beyond gameplay issues, there’s also a lack of progression. Players without Prime accounts cannot rank up in competitive matchmaking, meaning they miss out on one of the most rewarding aspects of the game. The inability to progress and prove one’s skills can be demoralizing, particularly when many matches are wasted on players who aren’t committed to fair play. For these reasons, it makes perfect sense that more players are looking to Buy CS2 Ranked Account as a strategic investment into their gaming experience. It offers a way out of the chaos and into a more controlled, rewarding environment where real growth is possible.
Choosing the Right Platform to Buy Prime Accounts
When considering purchasing a CS2 Prime account, it’s crucial to select a trusted and reputable source. The market is saturated with sellers, but not all platforms are created equal. A reliable provider should Buy Instant CS2 Accounts delivery, secure transactions, and round-the-clock customer support. Most importantly, the accounts must be safe, meaning they come with a clean history and minimal risk of bans or restrictions. Players should also look for sellers that provide a replacement or warranty policy, ensuring peace of mind in case of any unforeseen issues.
In addition to safety and support, the purchasing experience should be seamless. This includes user-friendly website navigation, transparent pricing, and clear instructions for activating and securing the new account. With the right platform, players can avoid scams and enjoy their upgraded Prime account within minutes of purchase. As the popularity of CS2 continues to grow, more gamers are making the switch to Prime accounts not just for improved gameplay, but for the security and assurance that comes with using a trusted vendor.
Conclusion: Smarter Gaming Starts Here
In the dynamic world of CS2, Prime Status is more than just an add-on—it’s a gateway to a better, more competitive, and fairer gaming experience. Whether you're looking to rise through the ranks or simply enjoy the game without the interference of cheaters, owning a Prime account is a game-changer. Instead of enduring the grind or facing unpredictable matches, many players are choosing to elevate their gameplay from the start. For those looking to join their ranks, a reliable and fast way to make the switch is to visit waytosmurf.com. With the right account and the right mindset, players can unlock CS2’s full potential and enjoy every match to the fullest.
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If intrusive kernel-level anti cheat is not the way what are the best methods for game developers to mitigate cheating?
If intrusive kernel-level anti cheat is not the way, what are the best methods for game developers to mitigate cheating? To preface this, I'm going to make a confession: I used to cheat in games back then but the one that I'm about to talk about was in CS:GO (yes this was years ago, game was still Global Offensive, not CS2)During that time in CSGO i could literally just cheat and the only thing I'd have to worry about is to not be blatant on the spectators so that they would not vote kick me, but VAC itself literally does nothing on my ass as it could only watch in horror as I hack ingame. The cheat I used in question was also free, and I don't spend money on such things. If I were to attempt the same thing in let's say, Valorant or Fortnite, I would get BANNED in an instant.Now that with COD Warzone and Verdansk 2025 is out, and people are STILL CHEATING like haywire, I'm wondering if they should just go ham and do what Riot did with Vanguard, or if they should find other ways of cleaning the game up.I believe (now on the fence about this) that it's still super effective against cheaters at the cost of privacy as well as excluding players such as on Linux (especially Steam Deck) and GeForce NOW (I'm the latter) due to it's intrusive nature.I don't cheat anymore, that shit was a dark era of the pandemic days in my past, but with Warzone and the cheating epidemic I've been thinking of this a lot. Submitted April 04, 2025 at 04:26AM by karuraR https://ift.tt/eXOV9U7 via /r/gaming
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Worth noting these vac issues will affect all games that use it. Cs2 and the new Moba too will be plagued by cheaters too. Afaik cs2 currently is because overwatch is gone (the overwatch anti cheat system not the game)

They found out Valve stopped updating TF2, and everybody’s wilin now!
TF2 hasn’t been updated for some time now….
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Community Reactions to Counter-Strike 2
Counter-Strike 2 (CS2) has been one of the most anticipated game releases in recent memory. As the sequel to the iconic Counter-Strike: Global Offensive (CS), CS2 has stirred up plenty of excitement, along with its fair share of debate, within the gaming community. From major graphical updates to gameplay tweaks, here’s a look at how the community has reacted to the release of CS2.
1. Graphics Overhaul: A Mixed Bag of Praise and Criticism
One of the most noticeable changes in CS2 is the visual overhaul. Powered by the Source 2 engine, the game boasts enhanced graphics with improved textures, lighting, and environmental details. While many players have praised these upgrades for making the game more immersive, some longtime CSveterans have expressed concerns. They argue that the graphics might distract from the precision-based gameplay that Counter-Strike is known for.
On the other hand, newer players and those who appreciate aesthetic improvements have welcomed the changes, saying that it modernizes the game and makes it more appealing to a broader audience.
2. Gameplay Changes: Refinement or Overcomplication?
CS2 brought significant gameplay refinements, including new mechanics for grenades, movement, and shooting accuracy. While some players appreciate these changes for adding a new layer of strategy to the game, others feel that it deviates from the core mechanics that made CSso beloved. For example, the revamped smoke grenades that can now be dispersed with bullets or grenades have created a divide. Some love the dynamic feel this brings to the game, while others find it a bit too gimmicky.
However, most players agree that the tighter hit registration and smoother gunplay are welcome improvements. The enhanced precision, combined with CS2’s focus on competitive balance, has made the game more rewarding for skilled players.
3. A New Era for Competitive Play
Perhaps one of the most positively received aspects of CS2 has been its impact on competitive play. The community has largely applauded the refined matchmaking system and the introduction of Premier mode for serious players. The chance to buy CS2 Premier accounts has allowed dedicated players to jump straight into the action without needing to grind through lower ranks. This fast-tracking option is especially useful for those looking to experience high-level gameplay immediately.
Furthermore, the competitive scene is expected to evolve rapidly as professional teams adapt to the new mechanics and meta. Many players are excited to see how these changes will play out in major tournaments, with the hope that CS2 will breathe fresh life into the already thriving esports ecosystem.
4. Prime Accounts and Matchmaking Improvements
One of the biggest community concerns prior to CS2’s release was matchmaking quality and the prevalence of cheaters. In response, CS2 has taken steps to ensure a better experience for players through Counter-Strike 2 Prime accounts. Prime accounts provide more secure matchmaking, reducing the number of hackers and cheaters in the game. This move has been widely appreciated by the community, as it leads to a more fair and competitive playing environment.
For those who are serious about climbing the ranks, Counter-Strike 2 (cs2) Prime accounts have become a must-have. The enhanced security and exclusive in-game rewards provide a smoother, more rewarding experience for players looking to invest in their gaming journey.
5. Community Divides: The Old vs. The New
While many CSplayers have embraced CS2, there is also a noticeable split in the community. Some older players feel nostalgic for CS’s simpler mechanics and purist gameplay, while newer players appreciate the modernization CS2 brings. This divide is evident in forums and social media, where heated discussions take place regarding which version of the game offers a better experience.
That said, Valve has shown a willingness to listen to community feedback, rolling out updates and patches to address concerns. Many believe that as time goes on, more players will grow to appreciate the depth CS2 brings to the Counter-Strike franchise.
Conclusion
The release of Counter-Strike 2 has undoubtedly made waves across the gaming community. From its graphical overhaul to its refined gameplay mechanics, CS2 has been met with a mix of excitement and skepticism. Despite the community's initial concerns, the game’s focus on competitive play, matchmaking improvements, and support for CS2 Premier accounts and Counter-Strike 2 Prime accounts have been widely appreciated.
As the community continues to adapt to this new chapter in Counter-Strike history, it’s clear that CS2 will play a major role in shaping the future of competitive gaming. Whether you’re a veteran of CSor a newcomer to the franchise, CS2 offers an exciting and dynamic experience that’s worth exploring.
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