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#dark eco plant
quoyakey · 1 year
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Jak and Daxter fanart I made to celebrate finally completing the game for the first time. Do you recognize the plant?
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eleanor-arroway · 11 months
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times, places, and practices that I want to learn from to imagine a hopeful future for humanity 🍃
the three sisters (squash, beans, maize) stock photo - alamy // anecdote by Ira Byock about Margaret Mead // art by Amanda Key // always coming home by Ursula K. Le Guin // Yup'ik basket weaver Lucille Westlock photographed by John Rowley // the left hand of darkness by Ursula K. Le Guin // photo by Jacob Klassen // the carrier bag theory of fiction by Ursula K. Le Guin // article in national geographic // the dawn of everything by David Graeber and David Wengrow // braiding sweetgrass by Robin Wall Kimmerer // the birchbark house by Louise Erdrich // photo by John Noltner
I'm looking for more content and book recs in this vein, so please send them my way!
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waterbeads1993 · 10 months
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Unveiling Elegance: 15 Hidden Marvels of BUM BUM BHOLE 10Kg Multicolour Pebbles for Garden and Home Decor Bliss!
Learn About Water Beads
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FAQs About BUM BUM BHOLE 10Kg Multicolour Pebbles
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marimbles · 9 months
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happy holidays @0ellestrid0! I was your secret santa for @mlsecretsanta 💜
I don’t know much about solarpunk but I was intrigued by the concept and wanted to give it a shot! hopefully this is ok. random silly solarpunk AU ideas under the cut hehe
since solarpunk is about solar power and green/eco-friendly societal structure, I figured plants would be central to an ML solarpunk AU. it’s cool to imagine a version of Paris with lots of green areas and clever, space-saving, clean-energy solutions. I like the idea of the dupain-chengs having their own greenhouse where they grow ingredients for use in the bakery. And I wanted marinette to have her own greenhouse too where she grows plants that she uses as fibers and dyes for making clothes! So that’s what I drew here. Chat Noir likes to help marinette in her garden and he nerds out about the plants which she thinks is very cute:)
The plant in the middle is associated with ladybug and chat noir. I love sun/moon symbolism and that seemed to fit a solarpunk AU really well so I ran with it haha. in this AU I thought tikki could be a spotted sun beetle and plagg could be a black moon cat (or panther?). sun beetles would be associated with the sundrop plant (first image), and moon cats would be associated with moonflowers (second image). chat noir’s tattoo is a moonflower and in my mind ladybug would have a matching one that’s a sundrop.
The moonflower is inspired by the actual plant of the same name, which blooms only at night, except I wanted to also make it bioluminescent bc that’s cool lol. (I’ve been playing lots of tears of the kingdom and I always love the blue nightshades and silent princesses that glow blue in the dark!) irl moonflowers are actually a type of morning glory, which typically bloom in the morning in full sunlight and then close up at night. so in this AU the sundrop is the corresponding plant (since “sunflower” is already taken, haha) and it would also glow, but only during the day when it’s blooming.
I thought maybe sundrops and moonflowers could have magical effects and marinette is experimenting to discover them. maybe there’s stuff about them in the grimoire and she’s trying to unlock special powers for her and chat noir. maybe those effects and the symbolism of the plants could help her understand more about her and chat’s roles and abilities and potential and even help her discover the key to defeating hawkmoth…hmm… (I really haven’t thought too deeply about it lol I just like glowing plants)
As for their outfits…I was just trying to make them look sort of “punk”-y 😂 I feel like in all the punk AUs like steampunk, cyberpunk, etc, people are always wearing goggles and boots and aprons and vests and stuff with pockets and zippers and arm braces. So. I made a vague attempt fjdkkd
anyway thanks for humoring me with my rambling lol I hope you enjoy and that you had a good holiday!
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wonder-mei · 3 months
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His greatest achievement (Honkai:Star Rail’s Dr Veritas Ratio)
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失眠者苍 on Weibo
Reminder : I do not write accurately to the lore of the world I am writing. I write whenever there’s an idea
ﮩ٨ـﮩﮩ٨ـ♡ﮩ٨ـﮩﮩ٨ـ
“Hey, who gave you those roses?” her friend asked curiously as her eyes focuses on the bouquet of red roses wrapped beautifully with cream and dark brown, and tied in cream bow
“Oh, Veritas gave them to me. Beautiful aren't they?” she takes a sniff and shows the bouquet to her friends “They are fresh picked too” 
Her friends looked at each other with confused expressions. Doctor Veritas Ratio, one of the geniuses of all mankind. Knowledgeable in many academic fields, not only does he have the brain, he also has achieved a lot of achievements since he was young, surpassing every professor that is decades older. Despite his intellect, Ratio is well-known for being very egotistical and arrogant. Not one of his students ever disagrees with his lecturers or confronts the grades he gave. Because he knows he is RIGHT. Even other professors or staff do not want to mess with him. 
But her. She is one of the odds. Ratio never does all of those to her. He is calm and gentle whenever she is around. There were students making a study on this privately as to why she is an exception to his egotistical and arrogant. 
And the conclusion is; he is in love with her. 
But she is oblivious to this fact. 
“Why did Dr Ratio give you roses?” 
“Oh he said his roses are overgrown so he gave me them” 
“Only you?”
“Yeah, he said he does not have more to give to others” 
“Also wrapped perfectly” 
“He just wants to use this wrapper he bought. Don’t want to waste”
Each question regarding Ratio’s gifts she would answer them giving reasons as to why he does that but none of them because he loves her after countless of gifts he gave her. From carving a few sets of her favorite animals, buying her books and so more. 
“Don’t you think he has a reason for giving you gifts?”
“Not at all. We share an office so it’s normal for officemates to give each other gifts,right?”
Her friends didn’t answer. They just stare at her “Well I have to go. My worms need some feeding” 
How could a botanist be paired to share an office with the man of every knowledge in this world? It is fate. Ratio was irritated at first for having an officemate that involves themselves around plants and soil but something about her made him forget his emotions and expectations on her. It all started on that specific day…
“What are you doing?”
“Oh Ratio! You are early today” she greets him with a smile “These are my worms. I’m building a worm farm”
Ratio scowls watching the containers with dirt and few visible worms in the soil “Why are you even doing these dirty projects?”
“Everything! Worms can compose,fertilize and are eco-friendly. Can’t really depend on technology for the compose and chemical for the foods we eat,right? It is time for us to have this old tradition in our daily life” 
Ratio just stood there taking her every word into deep analysis. There are already machines for everything. And they make lives easier. Who wants to do the traditional way when it's easier for that. This intrigues him. She piqued his interest. Since then, Ratio would watch her doing her odds stuff. She used all natural color for paints, learned how to speak to birds and so many odd things he can even comprehend. But, he never intervenes or corrects her ways. Her ways are too unique to stop her from doing so. 
 “Have you seen Ratio?” she asked one of his students when she saw them walking in the same hallway
“Dr Ratio? Nope. He dismissed today class 20 minutes early” 
Strange. Ratio always uses the class time duration strictly. Starts when it starts and ends when it ends. He wasn't in their office,maybe he is in his art studio located not far from the university building. She heads to the art studio still holding the bouquet, catching everyone’s attention for how beautiful the roses are. 
“Veritas?” She calls his name as she enters the building. No answers. The room was cloaked in shadows, the faint glow of twilight seeping through the half-closed window curtain but the sun shunned a tall figure covered in cloth shielding it to cause curiosity to whoever sees this. She was so inquisitive about the mysterious figure behind it,she pulled down the cloth with a swift. 
As the cloth was pulled down, it revealed a beautifully carved sculpture. She stands near to it gazing at every carving trying to make out who is that. Every inch of the figure registered into her mind, every feature is hers. From the hair,eyes,nose,everything even the moles and scars. The person accurately carved her. In this piece, she is wearing a simple one piece dress and a veil. She is sitting on the ground with the texture of grass and soil. There are few birds she recognizes that she studied for communication studies. Next to the sculpture, there’s a note. It says;
She and i has no contrast,
She is the sun and moon,
Whilst i witness her beauty day and night,
From every beauty exist,
I willingly sit to see her only. 
Too mesmerized by the art. She was startled when someone called her name “Veritas…”. They were too close. Her back flushes on his chest heading tilting up staring into his eyes “What is this?”
Ratio stares into her eyes for a minute “The carving of my beloved” 
“What does that mean?”
The question that would frequently irritate Ratio but from her, nothing can make him get irritated by her “I have achieved and invented something that has given me praises and is well-known for it. But my greatest achievement is falling for you and only us know how my heart yearns for yours. I tried to imitate you in that sculpture but that beauty only you can have” 
There it is. No ridiculous reasons for giving her gifts. Ratio confessed his love that he has kept for awhile. He too made a deep depth as to why she can get away any irks he dislikes and why her presence makes his day brighter. It all because
“My love for you is never-ending like the universe” 
For now,she does not need to think of oblivious reasons as to why Ratio has gifted her gifts especially when it comes to the question of the sculpture of hers. Why? Because he loves her. 
ﮩ٨ـﮩﮩ٨ـ♡ﮩ٨ـﮩﮩ٨ـ
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kinda cringed a lil
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simverses · 1 year
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Blowtorch!
Maxi's worlds emptied of era specific stuff – made for simmers who wants themed hoods of their choice.
So, you found T.O.O.L, the super useful mod by Twisted Mexi, and learned how to decorate your sim world.
But there is this problem with Maxis houses and items, which do NOT fit in your sim world. So far, the most used method has been to hide them, as in either move them away (if even possible) from sight or use a hider/override to make them invisible. That method has its limits, is very tedious (need to find, make an override, ect, and there are SO MANY items)
Blowtorch has another approach. It takes out the items (houses, vehicles, modern deco, well - all silly deco really) from the world. You can then place nicer deco or game items instead.
The items are not hidden from catalogue, so you can place the same items back but in a different place if you so wish. Or use cc deco. Make the world medieval, or Victorian, or sci-fi, or whatever.
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HOW DOES THIS WORK?
This mod edits the preloaded deco in the world. It changes game files – and the changes will affect all your saves, old and new. If you decide that you want the deco back, you can do it either with the GAME REPAIR function or using the backup of the original folders that I included in the mods folders.
You can either use all my edited files – or the ones you want. If you for example want Willow Creek to be as it always has, but want a blowtorched Oasis Springs, just delete the Willow Creek files before installation, and keep Oasis Springs.
I have blowtorched almost all the hoods in the worlds, both EP and GP: s (See list in Documentation PDF for exceptions.) If you don’t have all EP/GP I recommend to delete the ones you don’t have before installing.
(Save the zip with the mod somewhere safe so you can add new worlds when you add a new EP/GP with a world.)
Here are some general rules I went by:
- All landmarks, architecture deco, street deco, vehicles, with special effects - blowtorched
- Functional objects: outside tables, playground items, and such – blowtorched. Place them again where you want them!
- All lights, both streetlights and built in hood lights, blowtorched.
- All palm trees, ever pink trees, wispy modern beeches, and other modern plants, blowtorched. (I of course kept the palm trees in Sulani and Selvadorada)
- ALMOST ALL THESE THINGS (not the built in lights) are still available in the catalog (debug, live edit) items though. So, if you still want a modern, but DIFFERENT hood, you can place them again, as you want them. This is a big advantage compared to hiders – those usually hide the items also from the catalogue.
- Visual effects belonging to vehicles and other stuff mentioned above, blowtorched. No modern yachts, no airplanes.
- The lights are gone. The world will be dark at night if you don’t place streetlights or such.
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WHAT I KEPT
I kept the seasons stalls, where they are available (if you have the Seasons EP.) They can also be placed, but as they are in conditional layers (changes with the seasons) this can't be done by placing them manually.
I kept all spawners. All the fishing spots and all the bugs, frogs, dig sites, wild growing plants.
Lighting mod included
This mod also includes the Sunblind lighting mod by Softerhaze. Lighting mods also change these files, so I added Sunblind with the creator's permission. Read more about their mod here.
(You do not need to download or install the mod; it is included in the Blowtorch mod.)
If you want another lighting mod or no lighting mod, you need to edit the files manually.
This is done by replacing the resources “Sky Box Texture Data” and “World Timeline Color”.
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ECO LIFESTYLE NOTE!
Unfortunately, the Evergreen Harbor world that came with Eco Lifestyle (EP 9) has some special evil magic and the deco needs hiders anyway. If you play with that world and want it to be BLOWTORCHED, install the file ELHoodHidersMerged in your Mods folder.
Other recommended mods:
Check out T.O.O.L and Twisted Mexis other mods here: https://twistedmexi.com/Mods/
To add deco stuff outside lots:
T.O.O.L – at Tmexis page you also find information about his CAW-project, still in alpha testing.
I also recommend his Better Build/Buy mod, and his toggle mods, especially the Strangerville Story Toggle on if you want to use Strangerville as a normal world. And also his that enabled build/buy on the Secret Lab lot – in new saves.
Zerbu has a couple of super useful mods:
All Worlds are Residential  https://zerbu.tumblr.com/post/173398784785/the-sims-4-mod-all-worlds-are-residential
Venue changes https://zerbu.tumblr.com/post/160347810775/the-sims-4-mod-venue-changes
Twelfth Doctor has a great mod for travelling to all the hidden/special lots, so you can edit them: https://td1sims.tumblr.com/post/635457539495084032/travel-to-venue
This mod is also useful if when you work with TOOL: Clickable worlds by Awingedlama
Q&A about Blowtorch mod
1. Can I use this on my old saves?
Answer: Yes. The mod does not affect the saves, or your CC, or anything other than the game files in the Windows directory. You can easily uninstall the mod by using the backup files (included) or do a Game Repair.
2. Why are there stuff not deleted? Annoying modern fences in Windenburg Ugly Modern Business district, for example?
Answer: some items are a part of the world mesh and is not yet possible to edit. If there will be a solution later, I will update the mod.
3. Will I have to update the mod after patches and new expansions?
Answer: Yes. If the patch/ep/GP does not include a new world, you just reinstall the mod (see instructions below) as you installed it the first time. I will make updated versions asap when new worlds are released.
4. I don’t have EP X or Y – can I use the Blowtorch mod?
Answer: Yes, but I recommend deleting the folders for EP/GP you don’t have. See list in the PDF-file with documentation.
5. Does this mod clash with Timeless mod? Answer: No, but it makes Timeless obsolete. Timeless hides stuff - Blowtorch removes the same stuff.
6. How about mods like Nandos Egypt (Strangerville) or The Sense Medieval's Medieval Windenburg? Answer: if you have a mod that changes one hood or one world, and want to keep them as they were, don't install the Blowtorch files for that world/hood. The Senses default replacements are not affected.
7. Should I keep my hiders of stuff used as hood deco? Answer: Better to take them out. This mod eliminates the need for hiders.
Even more detailed explanation here.
Where to find nice themes hood deco to use with Blowtorch?
You can basically use any item, from game or CC, to decorate hoods. Try out the options with T.O.O.L to change the size of objects!
I already posted some Hood Deco CC – and I have much more to come. I have been converting/editing/creating and preparing hood deco from Sims Medieval, Sims 2 and Sims 3 and other games – my CC is medieval/historical themed but I hope for other creators to add to the hood deco options in the future.
Due to filesize all the downloads can be found on Patreon (of course for free): Download Blowtorch (Patreon, always free)
There seemed to be some problems loading the Patreon page so I added a SFS-folder also with the same files. Download Blowtorch (SimFileShare)
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youremyheaven · 1 year
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Ashlesha: The Villain Era Nakshatra
Ashlesha nakshatra can create poison to destroy their enemies. They also have the ability to restrain their destructive powers and hold poison within themselves. As I said in my previous post, Ashlesha embodies the demonic feminine and showcases qualities of the dark side of the feminine. But we need to understand that "darkness" is a spectrum and can be defined/portrayed in a variety of ways.
In this post I'll explore various tropes that Ashlesha natives portray on screen.
Peyton List, Ashlesha Sun plays Poison Ivy in Gotham
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"The thing I love most about Poison Ivy is her walking that line between bastion of Mother Nature and psycho Eco-terrorist. She sees herself as the hand of Mother Nature. If Mother Nature were "God," then Ivy would be her "Jesus." She defends the defenceless nature of the world and truly believes in her cause. Maiming, mauling, and mutilating are extreme measures, but it's nothing compared to what irredeemable cruelties humanity's done to the world of nature. Ivy always sees the greater good as she punishes those who deserve it."— J. T. Krul (comic book writer)
This describes Ashlesha natives quite well. They truly believe that the people they hurt deserve it. The aspect of serving karma/justice is a very prominent one.
Poison Ivy has the following abilities:
Genius-level intellect
Manipulation of plants and toxins
Decelerated aging
Expert seductress
These can all directly be connected to Ashlesha. Being a Mercury ruled nak, these natives are naturally intelligent and their minds work very fast, given the mythology of this nak, their connection to toxins and poisons is a gift given to the Ashlesha native. Mercurial women often look very young/youthful and maintain this youthfulness well into their 30s and 40s and on. This nak's deity is Nagas, the serpent God and serpent connection in any nak is a strong indicator of potent sexuality and seductive energy.
Poison Ivy possesses a poisonous touch and is characterized as a "supervillain" or "antiheroine".
I had mentioned in my old post about how movies featuring Ashlesha women have a common trope of them being abused, gaining power through that violent experience and then using those powers to go after all the bad guys.
Similarly, Poison Ivy was a botanist who was persuaded by Marc LeGrand to assist him with the theft of an Egyptian artefact containing ancient herbs. Fearing she would implicate him in the theft, he attempts to poison her with the herbs, which are deadly and untraceable. She survives this murder attempt and discovers she has acquired an immunity to all natural toxins and diseases.
2. Jennifer Lawrence, Ashlesha Sun plays Katniss Everdeen in The Hunger Games
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if you're familiar with the books or the movies you would know that there is a heavy emphasis on Katniss' resorting to manipulation to skew things in her favour, both on and off the arena.
She's competing in a survival reality show where tributes have to kill each other for the entertainment of the masses but she manages to turn things around in her favour through media manipulation, using everything to her advantage.
This emphasizes on Ashlesha's mercurial ability to play with perception and skew the narrative in their favour.
Katniss is an impoverished girl from the poorest district with no chances of winning but she relies on things other than brute strength to see her through the Games.
3. Barbra Streisand, Ashlesha Moon as Yentl in Yentl
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This movie is about a girl who disguises herself as a guy to go to school. She falls in love with her male classmate and his gf falls in love with her (believing her to be a guy).
Claire had said in her Ashlesha video about how WLW themes in cinema often involve Cat yoni gals (Punarvasu or Ashlesha)
4. Catherine Deneuve, Ashlesha Moon in The Hunger (1983)
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this is yet another very Ashlesha coded movie about a vampire (played by Deneuve) and her aging partner and the doctor he consults to help with his condition and the homoerotic bond that develops between these women.
the fact that Deneuve is playing a vampire (i've noticed Ashlesha playing demonic/monstress esque characters a lot) and that "aging" is a main plot point (vampires don't age) is vv intriguing since mercurials are the most "young/youthful looking"; Mercurials are essentially teenagers even as they grow older, they don't "age" the way most people do, not just physically but also mentally and of course, it wouldn't be an Ashlesha coded film without some WLWism in it.
A major reason why Cat yoni girls are drawn to other girls or to non-penetrative intercourse is because sex is vv painful for female cats. A male cat's penis is barbed, and these little spikes scrape along the female cat's vagina during copulation, making sexual intercourse vv painful for them. I have noticed that many Cat yoni women irl tend to have vaginismus or other conditions that make penetrative intercourse unpleasant or difficult for them. Making love to another woman or intercourse with a partner (male or female) that's largely centred around foreplay is what feels pleasurable to these natives. More than the act of PIV, its intimacy that they crave from sex. They can be very passive in bed and find it hard to orgasm with just PIV. A low libido is also likely. They're not prudish, they're very imaginative with what they desire but when it comes to actually physically expressing themselves, they're like cats, they can't express it.
5. Audrey Tautou, Ashlesha Sun in Priceless (2006)
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Audrey Tautou plays a gold digger-y woman (a common Ashlesha trope) who mistakes a bartender to be a wealthy man. She later helps him work as a gigolo for a wealthy woman.
Ashleshas are skilled at manipulation (this is often described in a negative light by many astrologers but manipulation is a skill like any other and can be used for good and bad reasons). This whole movie revolves around one woman's ability to manipulate men into giving her what she wants and by teaching this to another person, she is emphasizing the fact that this is a skill that can be picked up (an essential Mercurial principle because Mercury is about that which we cultivate not what we've been innately gifted with).
6. Marilyn Monroe, Ashlesha Rising in Gentlemen Prefer Blondes
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MM plays a gold digger who carefully uses her feminine charms and allure to get with wealthy men. Understanding how to channel femininity in ways that benefit them is a very Cancerian woman thing.
If we were to consider the fact that Marilyn basically created a whole alter ego, adopted certain mannerisms, dressed a specific way, used a fake baby voice, styled and kept up a whole persona then we can see the positive manifestation of Ashlesha and Cancer's manipulative feminine nature. She wasn't born Marilyn, she became her through her carefully cultivated charm. This is peak Mercury, peak Cancer behaviour.
Sidenote: I've noticed many Cancer women speaking in a fake baby voice tbh hehe, Paris Hilton (Pushya Moon) also does this. Paris is also a great example of Cancerian performative femininity. She managed to convince the whole world she was a dumb blonde heiress when she was anything but. She created a persona for herself and played that character to the t. Her hyperfeminine mannerisms, almost caricatur-ish personality has had a lasting impact on pop culture. She herself has come out to say that she "was playing a character".
7. Anna Kendrick, Ashlesha Sun in Alice, Darling (2022)
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this movie is about a manipulative, abusive and controlling relationship based on anna kendrick's real life experiences. Ashlesha women and Cancer women in general are very susceptible to relationships of this sort. It starts at home usually, these women have very dysfunctional relationships with their mothers and go on to form unhealthy and toxic romantic relationships (if unevolved).
8. Ashlesha's connection to Snow White
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Ashlesha Sun & Moon, Charlize Theron as the evil stepmother in Snow White & the Huntsmen
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Ashlesha Moon Lily Collins as Snow White in Mirror Mirror
Snow White's story depicts the OG toxic mother-daughter dynamic which is a common theme in the lives of many Ashlesha natives. Receiving step daughterly treatment from your own mother and having a sibling who is more favoured than you is another common theme.
We see this play out in real life with Bella and Gigi Hadid who both have Ashlesha Mars as their atmakaraka and amatyakaraka respectively.
Many Ashlesha women play the toxic mother in tv shows and movies (Vera Farmiga, Ashlesha Moon in Bates Motel) but its equally likely for them to play the daughter who is at the receiving end of the abuse.
A major way that this "toxicity" manifests is through highly co-dependent relationships with their mothers, who essentially run their lives for them and keep them "trapped" in childlike passivity. The thing is Ashlesha women almost kinda like it this way, they want to be taken care of, they're needy and would much rather have someone else do everything for them. Rising above this passivity is their biggest challenge.
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The Indian actress Sridevi (Ashlesha Sun & Stellium) was known for her highly co-dependent relationship with her mother. In the 80s during her peak, it was a running joke that you could ask Sridevi anything and she'd respond with "Ask Mummy". Sridevi, like many Ashlesha natives had a very childlike personality and was often described as lacking "mental maturity". The reality is that her mother micromanaged her life and made all her decisions, controlled her finances and told her what she could do and couldn't do until she passed away when Sri was well into her 30s. She forced Sri into films when she was barely a toddler and never gave her any formal education. Of course Sridevi never described this relationship as "toxic". Most of these natives wouldn't because its been ingrained into them that they're incapable of getting anything done on their own and "need" their mother to do things for them. They're gaslit into believing they're inept. (Sridevi was also known for speaking in a baby voice 😌)
Ashlesha lies entirely in Cancer rashi which means they are lost to the watery depths of Cancer's influence, the combination of Moon & Mercury always makes one prone to manipulation and although this is considered a negative, I absolutely believe it can be manifest in positive ways. However it IS hard.
The feminine/ yin urge to absorb energy manifests itself in an absolutely self-serving here. Imo this is by nature self serving always however other Cancer rashi naks have the ability to give to others in ways an Ashlesha native can't.
Ashlesha is cancer at its most passive, absolutely unable to "give"; this means they feel easily drained by others and have to be very selective with who they give their energy to. Women in society are harshly judged for how much of their energy they give to others which is why Ashlesha women who are largely self contained are viewed as "toxic", because our society looks down upon women who only exist for themselves, we're all taught to "give". A woman who cannot do so is seen as "toxic" because its "selfish" to keep to yourself. This is why Ashleshas are so grossly misunderstood.
Mercurial women have a very complicated relationship with sex and sexuality. This is most evident in the case of Ashlesha women. Cat yoni is the most restrictive yoni and this is not only apparent in their sexual preferences and relationships but in the way they conduct themselves generally. They are usually introverted and struggle the most with their tendency to be passive because cats are by nature, very lethargic creatures who are self involved and seldom seek outside company.
The other two mercury naks, Jyeshta (rabbit yoni) and Revati (elephant yoni) have a very different approach to sexual matters. For Jyeshta natives, its the frequency of sex that matters, since rat/rabbit yoni is considered the most sexual. They usually have a high sex drive but sex itself is impersonal for them.
However for Revati natives, given that their yoni is the largest land animal, more than frequency its the quality of sexual intimacy that satiates them. They are thrill seekers. Sex that is ordinary or "vanilla" does not fulfil them; there has to be an element of adrenaline rush, which BDSM or other taboo relationships can provide but its rare for these natives to feel pure, naked desire for someone, they crave the thrill of sex itself.
Overall, a major focus in the lives of Ashlesha natives is building an identity for themselves. Many of them cultivate a self that's entirely different to who they were growing up, with a very apparent change in style/mannerisms etc. Like snakes (to whom they are closely linked) they need to shed their skin and renew themselves again and again.
Their Mercurial gifts of intellect, wit and street smarts see them through these and allow them to flourish in every avatar.
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treeroutes · 10 months
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what's up ! non-exhaustive list of stories featuring weird plants :
The Day of the Triffids, John Wyndham
The Night of the Triffids, Simon Clark
In the Tall Grass, Stephen King and Joe Hill
The Boats of the 'Glen Carrig', William Hope Hodgson
The Man Whom the Trees Loved, Algernon Blackwood
The Red Tree, Caitlín R. Kiernan
Annihilation, Jeff VanderMeer
The Willows, Algernon Blackwood
The Nature of Balance, Tim Lebbon
'Bloom', John Langan
The Ruins, Scott Smith
The Wise Friend, Ramsey Campbell
'The Green Man of Freetown', The Envious Nothing : A Collection of Literary Ruins, Curtis M. Lawson
The Beauty, Aliya Whiteley
The Ash-Tree, M.R. James
Canavan's Backyard, J.P. Brennan
Invasion of the Body Snatchers, Jack Finney
The Hollow Places, T. Kingfisher
'Reaching for Ruins', Crow Shine, Alan Baxter
'Vortex of Horror', Gaylord Sabatini
Hothouse, Brian W. Aldiss
Vaster than Empires and More Slow, Ursula K. Le Guin
Odd Attachment, Ian M. Banks
Deathworld #1, Harry Harrison
The Bridge, John Skipp and Craig Spector
'The Garden of Paris', Eric Williams
Apartment Building E, Malachi King
The Seed from the Sepulchre, Clark Ashton Smith
Rappaccini's Daughter, Nathaniel Hawthorne
The Nursery, Lewis Mallory
The Other Side of the Mountain, Michel Bernanos
The Vegetarian, Han Kang
Sisyphean, Dempow Torishima
The Root Witch, Debra Castaneda
Semiosis, Sue Burke
The Wolf in Winter, Charlie Parker #12, John Connolly
Perennials, Bryce Gibson
Relic, Douglas Preston and Lincoln Child
Gwen, in Green, Hugh Zachary
The Voice in the Night, William Hope Hodgson
Ordinary Horror, David Searcy
The Family Tree, Sheri S. Tepper
The Book of Koli, Rampart Trilogy #1, M.R. Carey
Seeders, A.J. Colucci
Concrete Jungle, Brett McBean
The Plant, Stephen King
Anthologies/collections :
The Roots of Evil: Weird Stories of Supernatural Plants, edited by Michel Parry
Chlorophobia: An Eco-Horror Anthology, edited by A.R. Ward
Roots of Evil: Beyond the Secret Life of Plants, edited by Carlos Cassaba
The Green Man: Tales from the Mythic Forest, edited by Ellen Datlow and Terri Windling
Sylvan Dread: Tales of Pastoral Darkness, Richard Gavin
Evil Roots: Killer Tales of the Botanical Gothic, edited by Daisy Butcher
Weird Woods: Tales From the Haunted Forests of Britain, edited by John Miller
'But fungi aren't plants' :
The Fungus, Harry Adam Knight
Growing Things and Other Stories, Paul Tremblay
The Girl with All the Gifts, M.R. Carey
Mexican Gothic, Silvia Moreno-Garcia
Fruiting Bodies, and Other Fungi, Brian Lumley
'The Black Mould', The Age of Decayed Futurity, Mark Samuels
What Moves the Dead, T. Kingfisher
The House Without a Summer, DeAnna Knippling
Mungwort, James Noll
Fungi, edited by Orrin Grey and Silvia Moreno-Garcia
Trouble with Lichen, John Wyndham
Notes :
all links lead to the goodreads page of the book, mostly because i like to look at book cover art ;
list features authors/books that i love (T. Kingfisher, Silvia Moreno-Garcia, Ursula K. Le Guin, the collections from the British Library Tales of the Weird, etc.), but also a few that i don't like and some that i have not yet read ;
if upon seeing that list the first novel you check out is by Stephen King's you have not understood the assignment ;
not all of those are strictly horror stories, some are 100% science fiction (Brian W. Aldiss' Hothouse for instance).
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alexissimsblog · 11 months
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930 Medina Studios 3br/1ba
A simple apartment reno for my "and they were roommates" savefile. Originally home to Austin Wentworth—the flat is now shared by him and two other buddies of his from high school/college.
I wanted to keep it simple, dark colors + greens with splashes of white/cream to fit all of their individual styles. I meant for this to be somewhat of a bachelor pad/hangout spot for their friend group so big open windows to let that natural light in was a must. Honestly, Medina Studios has some of the best lighting in San Myshuno.
Which is why I always have the lights off. There is one light in the living room but its a low light so it doesn't overshadow that natural sunlight :)
Download info under cut! ❥
PACKS NEEDED
growing together, highschool years, seasons, and bathroom clutter kit!
CC NEEDED
house of harlix - orjanic part 1
pierisim - MCM all parts
myshunosun - 2023 tranquil bedroom
clutter cat - sunny sundae part 1 (small candle)
sixam - artz living room (plant small)
novvvas - rahat set (eucalyptus plant)
myshunosun - 2022 dawn living
pierisim - david's apartment part 1
myshunosun - 2023 vanity nook
kaiso - rusti.co living
rvsn - back that glass up
harrie - coastal part 5
harrie - octave part 1
myshunosun - 2022 lottie
harrie - Kichen (nectar glasses)
pierisim - living room mini kit
charlypancakes - insomnia
Madame Ria - Basic Luxe Kitchen (plant 01 Fig)
rvsn - on cloud wine bottle
littledica - H&B wall curved tv
littledica - delicato lounge (focused on you wall light)
rvsn - sip sip hooray bar cart
redheadsims - nintendo switch
charlypancakes - miscellanea stuff pack
harrie - kwatei part 1
littledica - eco kitchen (ceramic farmer sink)
*after some testing please note that the update is causing the ceramic farmer sink from the eco kitchen collection to behave strangely for me. if you are also unable to wash dishes with it, please feel free to change it! :)
nickname - playstation 5
peacemaker - hamptons retreat
taurus design - lilith chilling area part 1
charlypancakes - lighthouse
pierisim - tilable kitchen
awingedllama - nostalgia living
sixam - home office (wall screen projector)
peacemaker - hudson bathroom (dynamic hamper)
myshunosun - luna bedroom
syb - fitness (boxing gloves floor)
syb - fitness (medicine ball)
peacemaker - kitayama bedroom
rusticsims- simple kind of modular life
MTS teknikah - amy's garden plants
syb - crossfit (gym bag)
zulf and hakrabr - lets get fit
syb - traveller
illogicalsims - home office
felixandre - florence part 3 (simowa luggage)
sixam - boho bathroom (botanical beauty stool)
house of harlix - bafroom
littledica - chic bathroom
pierisim - winter garden part 2 (i believe with the new update the windows will show up so yay)
OPTIONAL PACKAGES
zulf - bathroom kit becomes functional
basemental drugs - for ashtray
DOWNLOAD OPTIONS
EA ID: midsapphire
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climatecalling · 11 months
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When Richard Reynolds first started gardening around London’s streets, he was so worried he might be arrested that he worked under the cover of darkness. Reynolds was one of the UK’s first modern guerrilla gardeners, a movement that encourages people to nurture and revive land they do not have the legal rights to cultivate. ... It’s important to remember that much of the unused or abandoned land that is potentially suitable for guerilla gardening in towns and cities throughout the UK is owned by local councils. Common examples of such locations include broken pavements with missing slabs, wasteland and the central areas of roundabouts. Although much of this land is already open for the public to walk over, actively gardening on it would become an act of trespass. The law of trespass sounds scary. However, gardening on this land would be a breach of civil law rather than a crime. This means that most guerrilla gardeners are unlikely to receive a fine or a criminal record. Landowners do have the legal right to use “reasonable force” to remove trespassers from their land. But, fortunately, it seems most councils have ignored guerrilla gardeners, having neither the time, money or inclination to bring legal action against them. Colchester Council, for example, were unable to track down the identity of the “human shrub”, a mysterious eco-activist who restored the flowers in the city’s abandoned plant containers in 2009. The shrub returned again in 2015 and sent a gift of seeds to a local councillor.
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tricoufamily · 1 year
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🔪rogues gallery legacy challenge 🔪
i'm misleading you most of them aren't even criminals
ok!!! so i made this challenge for myself because i can't commit to any save, but i'll definitely want to play with these sims it's got autism sprinkled all over it. some of you might also like it as well so i'll share it!
this is a ten generation legacy challenge, with every generation loosely based on a different batman villain, but you don't have to be a batman fan to do it.
general rules
start with the default amount of money you get straight out of cas. no money cheats!
heirs can be any gender with any appearance. i think it'd be fun to dress them inspired by the character, but you don't have to. you probably don't want to make the actual character, honestly (what, ivy marries harley, then a few generations later there's just another harley? no)
choose your own succession laws
if you don’t have the pack for the requirement, replace it with whatever is a logical replacement. or just do something else instead, i’m not gonna come through your computer
i have provided alternate requirements when necessary for people who don’t want to play with occult sims
when stated that the sim goes to university, i recommend turning off aging until they graduate. sims without a university requirement can still attend!
if you end up doing this, please tag me in your posts 💜 or at least tell me how it's going in an ask lol
1: poison ivy 🌱
people say you’re a bit intense about the environment, but you say people are too stupid to see what’s right in front of them. the world clearly needs your help, but no one understands you. people quickly disappoint you when you get close to them. they voted against the clean energy production n.a.p.—why shouldn’t their spouse find out about that secret date you had?
stats:
traits: green fiend, hot-headed, loves outdoors aspiration: villainous valentine career: gardener (botanist branch) max skills: gardening, herbalism, flower arranging
requirements:
live in any world but strangerville (it doesn’t have an eco footprint!). make every neighborhood in the world have a green eco footprint—this means you’ll have to live in all of them at some point. big worlds recommended.
get the super green thumb bonus trait from the aspiration rewards store.
leave someone at the altar.
eventually end up with your best friend who’s already in a relationship.
have 3 cowplants. if one of them dies, remove 1000 simoleons as punishment and replace it. what you do with them is your business.
2: scarecrow 👻
between moving constantly, being terrified of the man-eating plants outside your window, and your parent's reputation preceding them, you fantasize about the control you’ve lacked your whole life. you loved creating monstrosities with your chemistry set as a child, and when you finally escape your town for college, your mind leads you to dark places. you evade consequences until your scheming backfires, and you’re haunted for the rest of your life by a terrifying specter your family can’t see.
stats:
traits: paranoid, genius, ambitious aspiration: purveyor of potions (non-occult alternative: academic) career: education (professor branch)/scientist (for non-occult route) max skills: mental skill, mixology skill, cooking skill
requirements:
gain and conquer every adult fear.
go to the university of britechester and major in psychology. join a secret society.
become a spellcaster. feed hexed potions to 5 sims and use negative spells on 10 sims. non-occult alternative: instead of becoming a professor, join the scientist career, and with the sim ray, use the mind control: panic upgrade on all coworkers.
after college, move to another world than where your parent lives.
become cursed with the curse of the night wraith (you may cheat for it if you can’t get it). live 3 days with it then you can de-curse yourself, but not before adding the night wraith to your household (requires cheats). obviously you can’t stop your family from interacting with it autonomously, but never initiate an interaction yourself while playing as another family member. non-occult alternative: use a ghost instead and you can pretend it’s just a figment of your sim’s imagination.
3: riddler 🧩
with your parent who hasn’t slept in days claiming your house is cursed, you drown it out with the internet and video games. your social skills might not be up to par because of it, but you’re a genius the likes of which has never been seen before. according to you, at least. you aren’t easy to get along with, but neither is one of your exes, whose path you just can’t stop crossing. try as you might, you can’t stay away from each other for very long.
stats:
traits: geek, socially awkward, self-absorbed aspiration: chief of mischief career: tech guru (start-up entrepreneur branch) max skills: mischief, robotics, logic
requirements:
as a teen, be in the streamer part-time career. have at least 500 followers on social media.
have a sim you’re dating die.
your “forever partner” has the hot-headed and mean trait. break up and get back together with them 4 times.
successfully hack supercomputer 3 times.
woohoo a servo. at least once
4: harley quinn ♦
you might never be a fully mature person, but that’s okay! you’re a free spirit—a bit unpredictable and fickle, but you’re fun! your parent’s dream is for you to go to foxbury, but one night out drinking with your roommates, you fall head over heels for a mysterious, charismatic stranger at the bar. you very quickly decide to follow them to the city, only to realize that they aren’t who you thought they were, and maybe you’re not who you thought you were, either. you end the relationship and truly find yourself.
stats:
traits: goofball, childish, romantic aspiration: leader of the pack career: doctor max skills: mischief, comedy
requirements:
start a club with your two best friends.
have an equal number of friends and enemies
briefly live on the foxbury campus, majoring in biology. fall in love with a criminal sim with all negative traits, drop out of college, and move in with them in a needs tlc apartment.
work a number of odd jobs and part-time careers while your relationship deteriorates.
break up with your partner, move out on your own, and go back to college. do not live on campus this time—continue working a part-time job while living at home. become a doctor.
5: clayface 🎭
your parent never took life very seriously, but you couldn’t be more different. not only are you fiercely competitive, you have to be liked by everyone. you’re a social chameleon who dreams of the stage. you’re only a high-maintenance, jealous, hothead—fame certainly won’t go to your head…
stats:
traits: high-maintenance, hot-headed, jealous aspiration: master actor career: actor max skills: acting, charisma
requirements:
live in del sol valley.
have a good reputation until becoming a proper celebrity, then earn a bad reputation.
marry and divorce (at least) 2 actors.
fist-fight 5 costars.
after completing the master actor aspiration, gradually lose all fame.
6: penguin ☂
there’s a lot you can say about your childhood, but you can’t say it wasn’t comfortable. with all the trust fund and nepotism you could ask for, what’s there to lose? oh. oh, wait, this trust fund isn’t bottomless, actually. uh oh. better pick up a couple side hustles to keep the lights on.
stats:
traits: snob, mean, materialistic aspiration: mansion baron career: business career (investor branch) max skills: nectar making, fishing
requirements:
never work a job until young adulthood.
spend all or almost all of your inheritance immediately after moving out (have <1500 simoleons).
start selling nectar and fish on the side.
adopt or have 1 solo science baby. be enemies with all of your neighbors but have a max relationship with your child.
have 5 on-and-off woohoo partners but never a real relationship. once you reach mid-adulthood (not young adulthood), you may marry one of your woohoo partners who’s always secretly been in love with you.
7: mr. freeze 🧊
your eccentric parent doted on you, but school was miserable. at least you had one friend, your best friend. as you got older, you got shy about your developing feelings for them—little did you know, they were in love with you too. you got married and everything was perfect. and then they died. you’ll dedicate your entire life to bringing them back, no matter the cost.
stats:
traits: gloomy, perfectionist, family-oriented aspiration: soulmate career: scientist max skills: all skills associated with making ambrosia
requirements:
be disliked by at least 3 classmates as a child/teen and have only 1 friend.
become soulmates with the friend, get married, and move to mt. komorebi. when at least 1 of your children ages up into a child, your spouse dies.
you quit your job to focus solely on making ambrosia to bring your spouse back. you can rejoin the scientist career when this is complete. if you need money, start selling household items.
you become increasingly distant with your child(ren), too focused on your goal. your relationship with them suffers greatly.
you cannot have any romantic relationship with another sim ever. even if your revived spouse can’t forgive you…
8: joker 🤡
when you watch your parent sob while baking ten cakes in a row, saying it’ll bring your other parent back from the dead, the best way to cope is turning it into a stand-up routine, right? you’ve used comedy to mask the darkness in you your whole life. might as well try to profit off it. also, your vampire obsession is kind of off-putting.
stats:
traits: goofball, evil, hates children aspiration: joke star career: entertainer (comedian branch) max skills: comedy, mischief, vampire lore
requirements:
as a child, get a’s in school and be in the drama club. have a forgotten birthday when becoming a teen, the final straw. quit the drama club, become disliked/enemies with all of your friends, and become a d student.
move to san myshuno.
reach a two-star celebrity level from comedy.
never marry and have an accidental child with a fan. all children you have must be accidental. like your parent before you, you cannot connect with your children and have a difficult dynamic with all of them.
have a -100 relationship with a vampire. have a negative interaction at least once a week. non-occult alternative: make it a human goth sim. lmao.
9: two-face 🌗
despite absent parenting, you were voted most likely to succeed in high school and graduated at the top of your class. your goals are simple and attainable: become leader of the free world. but your promising political career is nipped in the bud when your entire life is ruined. disgraced, secluded, and battling two sides of yourself, you turn to other career options.
stats:
traits: self-assured, erratic, overachiever aspiration: goal oriented, public enemy career: politics (politician branch), criminal career (boss branch) max skills: charisma, research & debate
requirements:
as a child, receive a future cube as a gift from a parent. every major decision you make besides the requirements have to be made with the future cube. no takesies backsies.
make all a’s in elementary and high school and win prom royalty.
marry your teenage sweetheart straight out of high school. have only 1 child.
reach level 5 of the politics career, then your sim is turned into either a werewolf or vampire (player’s choice—or flip a coin!) against their will (you’ll have to pretend). non-occult alternative: you’re caught in a cheating scandal that ruins your career.
you’re forced to quit your job, get divorced, move to a non-city world with your child, and join the criminal career.
10: catwoman 🐈
your parent was not an easy person to live with. they may have not minded your habit of stealing from school, but you couldn’t take it anymore. you return to the city with a plan to get rich quick, but you’re no crime boss. you’re doing this on your own terms, playing for nobody’s team but your own. even if someone keeps trying to poke their nose in your family’s business.
stats:
traits: kleptomaniac, cat lover, adventurous aspiration: fabulously wealthy career: retail employee, thief max skills: rock climbing, knitting
requirements:
your non-criminal parent dies before you reach teenhood.
have a gloomy childhood friend you lose touch with in your teen years. as young adults, the friend has become a secret agent investigating your family. they are enemies with your criminal parent. you and the friend also become enemies.
you’re working as a retail employee, but where you’re really getting your money is robbery. initiate 2 romantic relationships with rich sims to rob their house.
eventually become lovers with your friend-turned-enemy.
adopt 3 stray cats.
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Gay wrongs tournament, round one of the major bracket
Propaganda:
For John Silver and Captain Flint:
I haven't finished the show yet so just have this quote as propaganda: "Silver: I perceived its effects on you. What I assumed was sorrow, loneliness. And worst of all terror at the thing you were becoming. There is an element of this journey into the dark that… I'm only now beginning to appreciate. Flint: What's that? Silver: How good it feels."
They’re insane. They have each others backs over anyone else. They don’t trust each other.
For Poison Ivy and Harley Quinn:
Best murder wives
They have both canonically committed crimes and murder individually and also together. They are a gay power couple :) who commit crimes.
Supervillains in love. 
Both are respected criminals of their own making: eco-terrorist and out for revenge on mankind and rescue of plant life & psychiatrist turned murderous harlequin for her patient (a psychotic gay clown who has a thing for bats) and proceeding to dump him with style and fireworks and reinventing herself from scratch on the fly
They just love each other so much and will just do immoral and illegal things for and with each other, like Poison Ivy will straight up eat a rich guy and Harley's a proud girlfriend and yeah.
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lizzisimss · 11 months
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Chic Dark Academia Apartment CC List:
CC used (list below) San Myshuno 2 bed, 1 bath $98,970
charly pancakes - https://www.patreon.com/charlypancakes
Maple & S Constructions part 3 merged
The Lighthouse Collection merged
Lavish Merged
Soak merged
Faded-springs – https://www.patreon.com/fadedsprings
William morris-ish prints
Felixandre – https://www.patreon.com/felixandre
Fayun part 3
Gothic revival interior
London Interior
Greenllamas – https://www.patreon.com/greenllamas
KERV
house of harlix - https://www.houseofharlix.com
Orjanic
Bafroom
Baysic Bathroom Merged
Baysic Merged
Livin’Rum Merged
The Kichen
harrie - https://www.patreon.com/heyharrie
Brownstone Collection Complete merged
Coastal part 1, 2, and 4 merged
Octave part 1 and 3 merged
Shop the look
Stockholm
Josh Jo Se Oh – https://www.patreon.com/jo_se_oh
Recolors Tall Order Vintage Set
Joyceisfox – https://www.patreon.com/Joyceisfox
Claude Monet – Paintings#1
Simple Live
Summer Garden
Van Gogh Paintings#1
Kiwisim - https://www.patreon.com/Kiwisim4
Piha
KKB – https://www.patreon.com/user?u=15789815
Citrus Room
Karlstad
leaf motif - https://leaf-motif.tumblr.com
Aubrey Office
Botanic Boudoir
Calliope Bathroom
Eloise Living
Starlight Crystals
Lilis-palace – https://www.patreon.com/lilis_palace
Folklore set off the grid
Intarsia – Biedermeier Set
Littlecakes – https://litttlecakes.tumblr.com/downloadspage
Poor Bunny
littledica - https://www.patreon.com/littledica
Eco Kitchen Stuff Pack Merged
Rise & Grind Café Merged
Sleek Slumber Stuff Pack Merged
Lumen-Niveus – https://lumenniveus.tumblr.com/
Millennia Merged
Lustrousims – https://www.patreon.com/lustrousims
Oil paintings
Runner hallway table
Photo ladder
MadameRia – https://www.patreon.com/MadameRia
Basic Luxe Add ons
Basic Luxe Plants
Lucky Man Folded Shirts Override
Madlen – https://www.patreon.com/madlen
Goth book
Goth ink bottle
Nuri rug
Marvell – https://marvell-world.tumblr.com/TOU
PS Painting merged
Mechtasims - https://www.patreon.com/mechtasims
Bathroom set
MycupofCC - https://www.patreon.com/mycupofcc
MapleManor Part 1
myshunosun - https://www.patreon.com/myshunosun
Serene bathroom
Daria bedroom
Dawn living
Lottie
Bake it up
Herbalist kitchen
Thrifted tv
ONI – https://www.patreon.com/oni28
Antique Country Dining
peacemaker - https://peacemaker-ic.tumblr.com/TS4O...
Bayside Bedroom Set
Eloise Seating
Elsie Bedroom Basics
Futura Merged
Hinterlands Bedroom
Hudson Bathroom
Kingston Dining merged
Kitayama Living merged
pierisim - https://www.patreon.com/pierisim
Calderone bedroom
Oakhouse part 1, 2, 4, 5 merged
The office mini kit
Auntie vera bathroom merged
Coldbrew coffeeshop
David apartment part 1 merged
Domaine du clos part 2 merged
MCM part 2, 3 and 5 merged
Winter garden part 1
Pralinesims – https://www.patreon.com/pralinesims
Pavement terrain 5
S-imagination – https://www.patreon.com/simagination
Nota living room merged
simplisticsims - http://simplisticsims4.com
Art ronai woman with vase
Botanical framed art
Rusticrug
Vintagecountryartllb
SYB – https://www.patreon.com/Syboubou
Galileo
Nothingtowear
Painter Studio
TaurusDesign – https://www.patreon.com/taurusdesign
Cassandra Bathroom
Elsa Kids Room
Jade build
Nina Living Room
Clutter Cat - https://www.tumblr.com/blog/view/thec...
Busy bee 2
Busy bee
CatMilkNo1Reloaded
Dandy Diary Bathroom
Dany Diary Part i
Dandy Diary part ii
JapanJuice
MellowMoods
TUDS -https://www.patreon.com/TudTuds
Ema Dining Room merged
Ind Merged
Wave merged
Awingedllama – https://www.patreon.com/awingedllama
Apartment therapy inspired stuff v2 merged
Tray files are available on my Patreon: https://www.patreon.com/lizzisimss
Please consider supporting if you wish :)
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THEME: Bittersweet Futures
Today’s recommendation is all about games that bring us into speculative futures, from the highly plausible to the completely fantastical. You’ll find giant bugs, machine animals, and eco punk anti-fascists in this collection of games.
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Autostede, by Kettle and Clock.
You are a Drover. Your mechanical companion, your “Autostede,” is all that keeps you safe against the deadly plants and roving wild stedes in the wilderness between towns. And you keep them running. Together, you can take on the world, which is good because the world is a dangerous place and its your job to keep the small, separated towns safe and connected.
Autostede is a tabletop roleplaying game Illuminated by LUMEN in which you play as Drovers, the few who choose to modify their Autostedes into weapons capable of surviving the harsh wilderness between towns. 
Actions taken with the ‘stede interact with their wishes, turning every roll into an ongoing conversation with your companion, where you come together to find the best solution to a problem. 
Autostede feels very much inspired by Horizon Zero Dawn, with a bit of a western twist. Character creation involves two parts. First is Drover Creation, which is attached to your mask, an air filtration device that also grants special skills and points towards one of the three main stats as a strength for you. The second part is your Stede, a character sheet with a 4-section hex grid, with each hex representing attribute bonuses, passive abilities, and modules that can serve as weapons, power generators, extra limbs, and so on.
While the game is based in LUMEN, there’s definitely pieces of it that feel unique, such as your mechanical steeds, and the way skills are used in the game. Each character has access skills that are generally useful, but also can do things that feel a little unhelpful, such as “bewilder” or “consider”. These are Recovery skills; most skills are Spent when you use them and can’t be used right away again after you’ve used them, but Recovery skills can be used to refresh your options, in a sense. These balances of skills feels like a great way to introduce pauses into what might otherwise feel like a hectic game, encouraging your characters to demonstrate weaknesses or narrative moments that are more about the character than what the character is doing.
If you love building custom mechs but still want a lightweight set of rules, I definitely recommend Autostede.
Paratype, by megasomamars.
"The world ended long ago. It doesn’t matter how; pollution, nuclear fallout or some cataclysmic event, no one really knows. What they do know is that it didn’t take long for the bugs to show up. Giant insects terrorize what remains of humanity, leaving survivors scrounging for what little resources they can get.
For most, life in the wasteland has become fast, dangerous and insectile. Thanks to science, some individuals have even found a way to splice their DNA with that of these mutant invertebrates to develop strange new adaptations of their own. These hybrids are humanity's newest area and last hope. Now all that’s left is to survive."
Paratype is an interesting little hybrid of a game. The basic rules involve rolling to hit a difficulty level, with rules for both advantage and disadvantage. However, the game also includes a special roll called the Risk roll, which involves rolling 2d20 and taking the result that is the farthest from 10. This is great for situations where you want either a fantastic success or a deadly failure.
Characters have four general stats, with sub-stats that represent specialties, which reminds me of World of Darkness or Genesys games. The inventory system takes inspiration from Mausritter, consisting of hexagonal shapes that can be filled with different size items. If you buy a backpack, your inventory expands!
Finally, the Health of your character is measured in both Hit Points and Stress points. You lose hit points, and gain Stress points. Running out of HP = death, while hitting max SP leads to your character going “feral”, which makes your character virtually unplayable. I think the explanation in the lore for this is a DNA splice that has changed your character to make them better survivors. I also feel like it carries echoes of Trauma in Blades in the Dark, or Corruption in Urban Shadows, except that in Paratype, SP can be healed a little easier.
Light Eaters, by blindink.
An interstellar encounter brought a Light to the earth, corrupting reality and leaving humanity in ash. The last city stands against the inevitable, remnants of the pre-existing mortal Authority desperately clutching for power. Degenerates stalk the wasteland with insatiable hunger, encircling the dying carcass of order. You are the misfits, the should-not-bes, the first and last signs of apocalypse. Born from the end, you are Light Eaters. In your wake, nothing will ever be the same. 
Light Eaters is a campaign-style role-playing game for three or more players, telling the story of the last city hurtling towards an inevitable end. Players take the role of Light Eaters, near immortal post-human beings watching helplessly as humanity as we know it comes to an end, fighting back against the Authority and the effects of their own Degeneration. They decide for themselves what matters, and what they take with them into this new world.
Light Eaters uses 6-diced dice as resources, which you can place on slots in 4 different move categories in order to set yourself up for action scenes. You can only assign 4’s, 5’s and 6’s: 2’s and 3’s can be re-rolled, while 1’s inflict conditions or allow something called Chaos to rise. Your characters can work as a team, sharing dice and distributing Conditions evenly, and you can also oppose one-another, attempting to disrupt each-other’s rolls by spending personal resources.
The general game play appears to consist of an over-arching problem, with various levels framed as scenes. Each scene will include an obstacle, often in the form of opposing NPCs. These NPCs carry Facets that can be damaged through the actions of the PCs, and each Facet consists of descriptive words that represent powers and personalities that will affect the NPC’s choices. Over time, Chaos will build, triggering new events every time you reach a new level. When Chaos reaches level 4, the game is over; narrate what happens based on the events that have happened so far.
This game looks like a great option for players who want stakes that raise higher and higher, and plenty of ways to interpret their special powers; You can get a taste of this game by checking out an ashcan scenario, called Light Eaters: Thunderfuck, a scenario with pre-generated characters and a problem that each character is motivated to solve.
Bug World, by alfie meyer.
Maybe the apocalypse could have been averted, but it wasn’t, and here we are, in a brand new world. this isn’t your cold, nuclear winter, sparse and dead kind of post-apocalypse. the end sent the world on a new course, brimming with life - just not quite as much human life as before. ok, barely any. in the super oxygen-rich atmosphere of the earth today, insect life has thrived. it only took a few decades for bugs to reach incredible sizes, and now, about a century-and-a-half after the disaster, gargantuan insects are a normal sight.
from a ladybug the size of a dog, to millipedes that might as well be trains, to horned beetles with skeletons big enough to use as shelter. bugs are huge and they are everywhere. the remaining humans have domesticated some, trained others, made wary peace with some intelligent groups, and carved themselves out sections of the world to live.
Bug World is a Powered by the Apocalypse game in that mechanically, it carries a lot of the hallmarks: playbooks, stats that add modifiers to moves, and graded success. It’s also literally a post-apocalypse: the world is broken and dangerous, and the players are scavenging to survive and learning about the past in the process. However, I think in comparison to Apocalypse World, the moves and goals of the characters are less integrated; in Apocalypse World, a character is motivated by lack of resources to intimidate, insinuate, and barter with the other inhabitants of their settlement for more. In Bug World, you are instead motivated to work together to go searching for the things you need to survive.
The Distant Shore, by The Ignis Court.
Transhumanity's empire has been sundered. The Machine Minds they had relied too heavily upon have left them, and Earth too has disappeared. The Settlements across the Sol System have been left scattered and isolated in the black. As megacorp, fascists, and Psionic Tyrants begin movement to take advantage, an entity known as the Distant Shore has manifest from Ceres, and its caustic light has begun tugging at the psyche of every thinking being. 
Lucky then that the Machine Minds saw fit to offer you a parting gift: an Ancile, fragment of the Machine Minds. Their nature symbiotic with your own names you Psion, and one capable of great and terrible power. 
This is the Distant Shore. 
The Distant Shore is a very interesting example of how your characters’ backgrounds and the lore of the game are built into the process of character creation. For example, you must choose a character background that will place you on the outside of the system of power, and each character must also contain an Ancile that gives them incredible power while also makes them dangerous.
The system itself uses d20’s, with a 10 as a threshold for success. However, how well you succeed is determined by your character’s skills - if you are Untrained in a skill, a success is still partial, and if you are Trained in a skill that aligns with your background, you cannot fail. Your training also determines critical points of your backstory. For example; if you are Trained in Engage, name a fight you didn’t win and what it cost you. I love that these kinds of tie-ins ensure that the players will learn what they need to know about the setting without overloading them with information.
The designer also has an adventure document for this game called No More Tourists, if you need a place to start.
Why We Fight, by Stop, Drop & Roll Games Studio. Why We Fight is a solarpunk narrative TTRPG where you play a crew of eco-punks fighting fascism to build a brighter, greener future.
Your Crew will journey through the remains of a post-civil war country to save lives, reclaim nature, create a community of compassion, and beat back the oppressive forces that threaten the chance for a new start.
But most of all, it’s about learning about each other, and the things that inspire us. It’ll take close co-operation and a diverse set of skills, but together, we can make change!
Why We Fight can be played solo and GM-less, with the elements that would normally be GM-ed attached to randomizers to help the group construct missions together if that is what you so desire. The game is focused on a post-apocalypse that highlights many concerns about the consequences of an increase in fascist-leaning governance, which means it isn’t necessarily escapist, but it might give your table the space to talk about elements of the future that cause them anxiety. It might also give you a chance to demonstrate agency in situations where you normally don’t.
Character specialties are distributed among mental, physical and social categories, and feel pretty standard when it comes to a list of character skills. The group works together to construct a mission, using dice to determine elements such as opportunities, locations, and various situations that may cause complications. Play happens over the passing of a day, with different modifiers attached to specialties according to the time of day. I think this might be interesting way to add complexity that encourages strategy when it comes to plotting out your next moves.
Finally, travel between conflicts and other scenes serves to flesh out the world and add depth to your character’s experiences, using roll tables to describe how small changes in the world give your characters reasons to hope.
For Further Reading...
Post Apocalyptic Community Recommendation Post
Nuclear Radiation Recommendation Post
Fallout Recommendation Post
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verbenaa · 4 months
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WIP THURSDAY
so this was supposed to be for WIP Wednesday obviously but I fell asleep watching Star Trek so now you get it today instead! Thank you to my lovely friend @elinorbard for tagging me to participate! Who doesn't love a good WIP post?
This is a little excerpt from the modern day coffee shop AU fic that I've been quietly working on in the background, featuring a druid Tav who works as our lead barista because DUH. It will still be awhile until I get this posted but I wanted to share a teeny peek at it 🤗
Please enjoy~
He was staring at her. Again. Although maybe glaring was a better term for the look he was sending her across the tiny coffee shop, dark red eyes narrowed as he sips from the eco-friendly to-go cup held in his elegant hand. “What the actual fuck is his problem, you think?” Karlach’s attempt to whisper across the butcher block counter to where Tavi stands by the espresso machine is sorely lacking, the words still several decibels too loud in the otherwise silence of the cafe. Tavi rubs her damp cloth at an imaginary spot of dark roast on the worn wood in front of the stainless steel machine, voice calm and breezy as she refuses to look up at he-who-was-looking-at-her. “I really haven’t the faintest idea, Karlach.” He sat at the same table he always did. He had his pick of tables, naturally, as he was their only consistent customer the last few months who for reasons unknown chose to frequent their establishment exactly 30 minutes before close almost every day. But every time, without fail, the pale elf would choose the same table. It was a small booth in the back corner—far away from the charming front windows and the smattering of potted plants that marked the most popular seats—where he would sit and drink his coffee with a book that looked old enough to belong in a museum set out on the table in front of him. “Oh, I think she knows exactly why he’s staring,” Shadowheart’s voice lilts from several steps away where she stands by the register, counting out the money left in their tip jar from the afternoon shift, the cracked glass painted in garish shades of pink by Karlach one slow afternoon using some markers long forgotten by a child. “Don’t you, Tavi?”
Tagging @ladyduellist @inkymoonbunny @preciouslittlebhaalbae and anyone else who would like to participate, no pressure my friends ✨
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macthekat82 · 1 year
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Roll for build challenge
Inspired by @hiphiprenee over on tiktok I made my own Roll for build list. I am mostly using her lists but I have modified them, since I am not building for content, I want houses I actually want. You are all welcome to use or modify it all you want. 
You can either roll everything beforehand or do a few rolls and build, and then give yourself another challenge. Roll either a physical die or a online dice roller. 
I have tagged my build I do with this as #roll4build on the gallery and I am macthekat82 on there as well. 
Type of build 
Micro home  (4-32 tiles)
Tiny Home  (33-64 tiles)
Small home  (65-100 tiles)
Starter home (max §20.000 + 2000 per bed)
Regular home
Lavish home 
Open concept or closed concept?
Open concept (Even)
Closed concept (odd)
Household type
Single sim
Couple
Family
Roommates
Style
Cape cod
Contemporary
Shotgun
Mid-century modern
Victorian
Tudor
Georgian
Mediterranean
Cottage
Container or mobile home or pre-fab
Colonial
Craftsman or arts-and-craft
Ranch
A-frame
Bungalow
Abandoned
Tropical
Farmhouse
 Roll for twice
Dealers choice
Colour scheme
Earth tones 
Natural materials
Pastel
Cool tones
Jewel tones
Monochromatic 
Bold
Duo chromatic 
If you want more of a challenge do as many of the following as you feel like. 
Exterior features (roll twice)
Pond
Vegetable garden
Sandbox
Patio
Porch
Driveway or garage
Shed
Hot tub or pool
Fire pit
BBQ area
Play area (monkey bars, swing set etc)
Craft area
Tower, spire or turret
Chimney
Second structure
Basement
Greenhouse
Farm animals
Roll one more time!
Dealers choice
Interior style (reroll if you don’t have the items for it)
Cottage chic or cottagecore or English country 
Southwestern
Minimalist or modern or Asian Zen
Mid Century modern 
Farmhouse -  modern or traditional or French Country
Maximalist or Bohemian
Transitional Style (traditional + modern elements)
Eco friendly 
Traditional japanese 
Shabby chic or coastal
Very gendered
Hollywood Glam or Hollywood Regency
Rustic
Industrial 
Child friendly or child centered
Scandinavian
Mediterranean or middle eastern
Art Deco
Grandma chic 
Dealers choice
Bonus room/area
Office
Storage room or pantry 
Gym
Art studio
Nursery
Game room
Home theater 
Music room/studio
Craft room
Guest bedroom
Greenhouse
Hidden room
Spice roll
No CC
Travel
So many plants
Ups another child 
A dark secret
They really love cooking
Pets are the best!
Obsection!
A big collection
SPORTS!
A lot of clutter
A supernatural lives here
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